580:
many locations in the maze that have a permanent "Darkness" spell upon the square (making the player walk blindly) or a "Teleport" spell sending the player to a new location. A magic spell can be used to determine the current location of the party, and at higher levels there is a teleport spell that can be used to quickly transition between the maze levels. Care is necessary when teleporting as the player must enter both the level and coordinates to teleport to (the number of steps north, south, east, or west from his current location) and it is easily possible to land in a trap or solid stone, ending the game. The original releases of
Wizardry also do not announce that the player has teleported and play resumes as if one step forward was taken.
567:
667:; however, the Commodore versions, which particularly suffer from this, provided a variety of workarounds. In C128 mode, the VDC memory is used to store overlays and REUs are supported in both C64 and C128 mode. Wizardry 2-5 also detect if 16k or 64k of VDC memory is present and can use the 1571 drive's burst mode for faster load time.
574:
The graphics of the original game are extremely simple by today's standards; most of the screen is occupied by text, with about 10% devoted to a first-person view of the dungeon maze using line graphics. By the standards of the day, however, the graphics improved on the text-only games that had been
547:
Starting in the town, which is represented only as a text-based menu, the player creates a party of up to six characters from an assortment of five possible races (Humans, Elves, Dwarves, Gnomes, Hobbits), three alignments (Good, Neutral, Evil), and four basic classes (Fighter, Priest, Mage, Thief),
583:
The game has unforgiving difficulty as players cannot save their progress within the dungeon; they must exit the dungeon first. In the event of a total party kill, play cannot be resumed; however, a new party may recover the bodies and items of dead adventurers. Later
Wizardry games made it easier
579:
feature, which had not been invented at the time of its release, practically forces the player to draw the map for each level on graph paper (included in the box) as they walk through the 20x20 dungeon maze, step by step – failing to do this often results in becoming permanently lost, as there are
548:
with four elite classes (Bishop: priest and mage spells; Samurai: fighter with mage spells; Lord: fighter with priest spells, and Ninja: fighter with thief abilities) unlocked once the characters have progressed sufficiently. Good and evil characters normally cannot be assigned to the same party.
659:
1-3 share a common code base with the Apple originals, as they all use the same run-time 6502 Pascal interpreter which provides support for overlays and low-level functions to interface with the hardware. USCD Pascal was also used for the IBM versions, but with an x86 version of the interpreter.
551:
After characters are equipped with basic armor and weaponry, the party descends into the dungeon below Trebor's castle. This consists of a maze of ten levels, each progressively more challenging than the last. Classes have multiple spells, each with seven levels, that characters learn as they
760:
was a major commercial success. It shipped in
September 1981 and almost immediately became a hit, the most popular Apple II game of the year. By 30 June 1982 it had sold 24,000 copies, making it one of the best-selling computer RPGs in North America up until that time. In comparison,
34:
890:#65 by Bruce Humphrey. Humphrey stated that "There is so much good about this game, it's difficult to decide where to begin", and concluded by describing it as "not easily beaten or solved, I recommend it to anyone tired of mediocre programs and ho-hum dungeon encounters."
1006:
was among the first members of the magazine's Hall of Fame, honoring those games rated highly over time by readers, as the magazine's 1982 review predicted. In 1990 the game received the ninth-highest number of votes in a survey of
896:
that year praised it as "one of the all-time classic computer games", complex yet playable. With no major faults, the only minor one described in the review is the ease with which parties can initially be killed. In early 1985,
940:
mouse-driven graphical user interface enhanced the game's charm and streamlined its gameplay; the game mediates actions through "such familiar
Macintosh devices as windows, alert boxes, icons, scrolling lists, and so on."
916:'s first "The Role of Computers" column. The reviewers called MacWizardry "a delightful reintroduction of a marvelous classic." In a subsequent column, the reviewers gave the Mac version of the game 4 out of 5 stars.
694:
on
September 15, 2023 for Windows computers., followed by a full release for Windows and game consoles on May 23, 2024. Besides an audio-visual overhaul, the game also features quality-of-life improvements.
520:-style role-playing games to be written for computer play, and the first such game to offer color graphics. It was also the first true party-based role-playing video game. It is now listed among the
930:
magazine. He wrote "I don't know what the fascination of
Wizardry I is; if I describe it in objective terms, it seems boring—which it certainly is not, as witness the time it has eaten this month".
575:
far more common. When monsters are encountered, the dungeon maze disappears, replaced by a picture of one of the monsters. Combat is against from 1 to 4 groups of monsters. The game's lack of an
867:
reported success in using the game as therapy. The game eventually led to a series of eight games spanning twenty years, and helped set genre standards with its intuitive layout and interface.
648:. Frederick Sirotek, Norman's businessman father and the company's financier, insisted that the packaging and documentation be professional, also distinguishing the game from others sold in
559:. The goal, as in most subsequent role-playing video games, is to find treasure including ever more potent items, gain levels of experience by killing monsters, then face the evil arch-
563:
Werdna on the bottom level and retrieve a powerful amulet. The goal of most levels is to find the elevator or stairs going down to the next level without being killed in the process.
683:
No. 50 commented that "By this time, your old disk should be wearing out. I definitely recommend sending the $ 5 in to transfer backup characters, as you'll get
Revision 2 to boot."
670:"Werdna" and "Trebor" are Greenberg and Woodhead's first names spelled backwards. Their names also appear as initials (i.e., ACG and RJW) on the map of the eighth and ninth floors.
587:
Wizardry saves the player's party and game progress onto a scenario disk. After booting, a new one may be created with a blank floppy disk or an existing one used. Completion of
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student, began the project's development in 1978, and the game was in an early playable state by fall 1979, when it became popular among fellow students.
2531:
2516:
1963:
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represents a leap in computer game design. It is certainly the best D&D-style computer game on the market". The game was reviewed in 1982 in
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1158:
1352:
1877:
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and launched a beta version of the product at the 1980 Boston
Computer Convention. The final version of the game was released in 1981.
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2179:
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1330:
630:, not available until early 1981, before publishing it. The game took two and a half man-years to complete, but the delay benefited
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1593:
1490:
833:
521:
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1032:, playing the game again as an adult, said that he was "surprised at just how tough and unforgiving the game actually was."
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1831:
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1793:
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512:
2255:
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readers named the game the most popular Apple program of all time. The game was the top-rated adventure for five years in
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769:
529:
154:
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by restarting at the point in the dungeon where the characters died. It can take hundreds of hours to finish the game.
799:
tenth on its list of best selling video games in
February 1985, and ninth on the best seller list in March 1985, with
2501:
2412:
2352:
2345:
1219:
1096:
535:
1850:
863:, which promised that "the average player" could succeed in the game with "a successful, easy-to-follow format". A
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wrote that "while mainly hack-and-slash, it's still a grand expedition, even today". In 1996, the magazine named
560:
2244:
2153:
2127:
2451:
2297:
2100:
2073:
2047:
2021:
1995:
962:
series was ported to various
Japanese computers such as the NEC PC-8801 and became popular there. Along with
142:
1608:
1310:
783:
in 1983 as "without a doubt, the most popular fantasy adventure game for the Apple II at the present time."
2521:
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1973:
920:
named it the game of the month for August 1985, and one of two games of the month for March 1986, in his "
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2491:
2486:
2221:
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1524:
722:
2193:
1577:. Vol. 3, no. 5. United States: Carnegie Publications. February 1985. pp. 11–8, 51–8.
2290:
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the 16th best game ever. The editors wrote, "The seminal dungeon romp, this RPG sent AD&D fans
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1050:
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for it appeared, despite Sir-Tech denouncing their use. The game also had perhaps the first
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62:
44:
8:
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2471:
1778:
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1378:
1338:
599:
507:
A 3D remake of the game was released by Digital Eclipse on 15 September 2023 onto PC via
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82:
77:
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105:
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1693:
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into its inaugural Game Hall of Fame as Best Role-Playing Game, ahead of runner-up
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775:
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454:
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166:
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126:
2180:"Art of the Genre: Wizardry, Proving Grounds of the Mad Overlord – Black Gate"
2435:
1730:
1697:
1134:"Wizardry: Proving Grounds of the Mad Overlord (1981) Apple II release dates"
978:
912:
version of the game, known by fans as "MacWizardry", was reviewed in 1986 in
556:
469:
370:
327:
293:
225:
208:
192:
158:
118:
1185:
807:
third on its list of top Apple II games as of October–November 1985 (behind
1455:"The original Wizardry has been remastered — and you can play it right now"
972:
852:
691:
639:
114:
1968:
1934:
1089:
Swords & Circuitry: a Designer's Guide to Computer Role Playing Games
921:
623:
2266:
677:, Revision 2 in 1982, which included new features. John M. Morrison for
2380:
2282:
1020:
827:
815:
787:
sold 200,000 copies in its first three years, outselling the original
2250:
1483:"Wizardry: Proving Grounds of the Mad Overlord Review (Switch eShop)"
1459:
1137:
998:
909:
130:
591:
allows a player to export the winning party to Wizardry II and III.
2314:
1939:
1908:
1011:
readers' "All-Time Favorites", and in 1991 and 1993 the magazine's
932:
644:
635:
626:
after BASIC proved too slow to be playable. They had to wait for a
501:
484:
150:
110:
97:
67:
49:
2277:
1591:
Worley, Joyce (December 1989). "Mega Hits: The Best of the Best".
33:
1552:
1189:
1002:
replaced it in 1986, and with a score of 7.69 out of 10, in 1988
734:
576:
162:
555:
The style of play employed in this game has come to be termed a
1771:
Johnson, Forrest (December 1981). "Featured Review: Wizardry".
1209:
951:
821:
663:
Lengthy load time and extensive disk access was a problem with
649:
527:
The game ended up as the first of a trilogy that also included
146:
1725:. Vol. 8, no. 12. Reese Communications. p. 43.
1692:. Vol. 8, no. 11. Reese Communications. p. 35.
570:
Screenshot of Wizardry 1 for the IBM PC on level 1 of the maze
1617:. Vol. 2, no. 5. September–October 1982. p. 2.
438:
421:
404:
387:
361:
344:
310:
276:
259:
242:
2239:
1686:(February 1985). "Random Access: Best Sellers/Recreation".
967:
809:
566:
134:
122:
1311:"Wizardry: Proving Grounds of the Mad Overlord, a Review"
1719:(March 1985). "Random Access: Best Sellers/Recreation".
1212:
High Score!: the Illustrated History of Electronic Games
791:
during that time. Based on sales and market-share data,
1906:
Robert C., Eckhardt (April 1986). "Magic in the Maze".
1214:(2nd ed.). McGraw-Hill Professional. p. 156.
1637:. Vol. 4, no. 16. June 1983. pp. 52–56
936:
commented that the Macintosh port's conversion to the
642:
before release, distinguishing it from others such as
1170:. Vol. 4, no. 10. January 1986. p. 14.
2467:
First-person party-based dungeon crawler video games
1710:
1353:"Hardcore Gaming 101 interview with Robert Woodhead"
1432:Morrison, John M. (April 1982). "Capsule Reviews".
905:the "all-time tops in role-playing entertainment."
1830:Lesser, Hartley; Lesser, Patricia (October 1987).
1681:
2433:
1875:
1743:
1737:
1543:Wizardry: The Proving Ground of the Mad Overlord
1401:
1399:
1372:
1370:
614:system, most notably the 1977 role-playing game
2101:"C*R*P*G*S / Computer Role-Playing Game Survey"
1869:
1842:
1239:
1237:
1235:
1233:
1231:
1988:
2298:
2269:Wizardry: Proving Grounds of the Mad Overlord
2260:can be played for free in the browser at the
2257:Wizardry: Proving Grounds of the Mad Overlord
2246:Wizardry: Proving Grounds of the Mad Overlord
2119:
2092:
1811:Lesser, Hartley; Lesser, Pattie (June 1986).
1649:
1590:
1396:
1367:
479:Wizardry: Proving Grounds of the Mad Overlord
27:Wizardry: Proving Grounds of the Mad Overlord
1829:
1810:
1655:
1405:
1376:
1243:
1228:
1179:
1177:
1128:
610:drew influences from earlier games from the
1929:
1927:
1901:
1899:
1586:
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1281:. Vol. 225, no. 1. pp. 92–98
1126:
1124:
1122:
1120:
1118:
1116:
1114:
1112:
1110:
1108:
773:(1981) had sold 20,000 copies at the time.
622:, but Greenberg and Woodhead rewrote it in
2532:Video games developed in the United States
2305:
2291:
1937:(December 1986). "The Game Hall of Fame".
1744:Ciraolo, Michael (October–November 1985).
1210:DeMaria, Rusel; Wilson, Johnny L. (2003).
1082:
1080:
1078:
1076:
32:
2517:Super Nintendo Entertainment System games
2066:
2040:
2014:
1905:
1848:
1823:
1804:
1565:
1563:
1345:
1275:"Playing the new adult-rated video games"
1174:
1091:. Cengage Learning. p. 55–58.
2312:
1924:
1896:
1791:
1785:
1629:"Explore the Worlds of Computer Fantasy"
1601:
1594:Video Games & Computer Entertainment
1581:
1431:
1105:
1086:
834:Video Games & Computer Entertainment
686:A 3D remake of the game was released by
565:
2125:
2098:
2074:"CGW Readers Select All-Time Favorites"
1961:
1884:. Vol. 11, no. 3. p. 269
1770:
1452:
1268:
1266:
1073:
698:
2434:
2146:
1560:
1453:Webster, Andrew (September 15, 2023).
1308:
1272:
2542:Video games scored by Toshiaki Sakoda
2286:
1538:
1304:
1302:
1300:
1298:
1296:
841:had sold "well over 500,000 copies".
2537:Video games scored by KentarĹŤ Haneda
1933:
1764:
1746:"Top Software / A List of Favorites"
1480:
1425:
1263:
1186:"Chasing D&D: A History of RPGs"
2497:Nintendo Entertainment System games
2332:Proving Grounds of the Mad Overlord
1183:
851:s release, at least two commercial
702:
589:Proving Grounds of the Mad Overlord
530:Wizardry II: The Knight of Diamonds
13:
1792:Humphrey, Bruce (September 1982).
1539:Aslan, Charlie T. (October 1990).
1293:
767:(1979) had sold 30,000 copies and
500:. In 1980, Norman Sirotek formed
14:
2568:
2374:VII: Crusaders of the Dark Savant
2232:
2128:"Scorpia's Magic Scroll Of Games"
655:The Commodore 64/128 versions of
634:by permitting almost one year of
536:Wizardry III: Legacy of Llylgamyn
1962:Edwards, Benj (March 10, 2012).
1849:Pournelle, Jerry (August 1985).
2399:Nemesis: The Wizardry Adventure
2278:http://www.wizardryarchives.com
2214:
2200:
2186:
2172:
2160:. November 1996. pp. 64–80
1955:
1876:Pournelle, Jerry (March 1986).
1851:"The West Coast Computer Faire"
1838:. No. 126. pp. 82–88.
1819:. No. 110. pp. 38–43.
1704:
1675:
1621:
1532:
1505:
1474:
1446:
1406:Maher, Jimmy (March 20, 2012).
1377:Maher, Jimmy (March 26, 2012).
1331:"Hardcore Gaming 101: Wizardry"
1244:Maher, Jimmy (March 23, 2012).
2527:Video games developed in Japan
2002:. March–April 1984. p. 49
1800:. No. 65. pp. 73–74.
1656:Maher, Jimmy (June 25, 2014).
1323:
1309:Marlow, Mark (May–June 1982).
1203:
1151:
594:
516:The game was one of the first
1:
1597:. pp. 130–132, 137, 138.
1571:"1985 Software Buyer's Guide"
1066:
2367:VI: Bane of the Cosmic Forge
2346:III: The Legacy of Llylgamyn
2238:Official Wizardry Website:
2154:"150 Best Games of All Time"
1794:"Campaigns for the Keyboard"
1682:Ditlea, Steve; Onosco, Tim;
1481:Lane, Gavin (May 23, 2024).
1273:McComb, Gordon (July 1984).
618:. It was initially coded in
7:
2477:Game Studio (company) games
2222:"Jeux & stratégie HS 3"
1711:Onosco, Tim; Kohl, Louise;
1021:scrambling to buy Apple IIs
880:No. 46. He commented that "
542:
10:
2573:
2547:Video games set in castles
2339:II: The Knight of Diamonds
2080:. January 1990. p. 64
1964:"10 Classic Computer RPGs"
1528:. August 1990. p. 16.
1035:
2512:Single-player video games
2406:Tale of the Forsaken Land
2390:
2360:V: Heart of the Maelstrom
2323:
2240:https://wizardry.info/en/
2208:"Jeux & stratégie 24"
2194:"Jeux & stratégie 18"
1525:Electronic Gaming Monthly
1379:"The Wizardry Phenomenon"
870:Forrest Johnson reviewed
723:Electronic Gaming Monthly
715:
712:
482:is the first game in the
465:
453:
172:
104:
92:
76:
61:
43:
31:
26:
2502:Role-playing video games
2353:IV: The Return of Werdna
2126:Scorpia (October 1993).
2099:Scorpia (October 1991).
2054:. March 1988. p. 44
2028:. April 1986. p. 48
490:role-playing video games
2413:Labyrinth of Lost Souls
1996:"The Best and the Rest"
1949:PC World Communications
1918:PC World Communications
1878:"All Sorts of Software"
1832:"The Role of Computers"
1813:"The Role of Computers"
1662:The Digital Antiquarian
1412:The Digital Antiquarian
1383:The Digital Antiquarian
1250:The Digital Antiquarian
1087:Hallford, Jana (2001).
2557:WonderSwan Color games
2048:"The CGW Hall of Fame"
1658:"Of Wizards and Bards"
1054:#24 (as "Sorcellerie")
571:
518:Dungeons & Dragons
492:. It was developed by
2158:Computer Gaming World
2132:Computer Gaming World
2105:Computer Gaming World
2078:Computer Gaming World
2052:Computer Gaming World
2026:Computer Gaming World
2022:"Reader Input Device"
1614:Computer Gaming World
1609:"List of Top Sellers"
1316:Computer Gaming World
1159:"Availability Update"
1009:Computer Gaming World
996:s reader poll, until
991:Computer Gaming World
893:Computer Gaming World
569:
2452:Classic Mac OS games
2276:Wizardry Archives:
2182:. November 16, 2011.
1976:on November 29, 2016
1167:Computer Entertainer
1059:Jeux & Stratégie
1051:Jeux & Stratégie
1043:Jeux & Stratégie
699:Reception and legacy
2522:TurboGrafx-CD games
2457:Commodore 128 games
1779:Steve Jackson Games
1541:"Nintendo ProView:
1440:Steve Jackson Games
1357:Hardcore Gaming 101
1335:Hardcore Gaming 101
709:
673:Sir-Tech published
494:Andrew C. Greenberg
83:Andrew C. Greenberg
2462:Commodore 64 games
2271:package and manual
1857:. pp. 293–326
1246:"Playing Wizardry"
865:child psychiatrist
707:
604:Cornell University
572:
2492:NEC PC-9801 games
2487:NEC PC-8801 games
2429:
2428:
1781:. pp. 14–15.
1556:. pp. 62–64.
1408:"Making Wizardry"
1363:on June 11, 2017.
1026:Scott Taylor for
844:Within months of
754:
753:
502:Sir-Tech Software
475:
474:
426:February 23, 2001
366:December 22, 1987
264:November 15, 1985
200:
2564:
2442:1981 video games
2307:
2300:
2293:
2284:
2283:
2273:from C64Sets.com
2262:Internet Archive
2226:
2225:
2218:
2212:
2211:
2210:. December 1983.
2204:
2198:
2197:
2196:. December 1982.
2190:
2184:
2183:
2176:
2170:
2169:
2167:
2165:
2150:
2144:
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2134:. pp. 34–50
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2018:
2012:
2011:
2009:
2007:
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1986:
1985:
1983:
1981:
1972:. Archived from
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1634:Electronic Games
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1489:. Archived from
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1359:. Archived from
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1341:on June 6, 2017.
1337:. Archived from
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995:
901:magazine called
850:
795:magazine listed
776:Electronic Games
764:Temple of Apshai
710:
706:
600:Andrew Greenberg
522:best video games
442:
431:WonderSwan Color
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1777:. No. 46.
1774:The Space Gamer
1769:
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1493:on May 23, 2024
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1438:. No. 50.
1435:The Space Gamer
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1350:
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1324:
1319:. pp. 6–8.
1307:
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1282:
1279:Popular Science
1271:
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1222:
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1194:
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1184:Crigger, Lara.
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993:
918:Jerry Pournelle
877:The Space Gamer
848:
819:, and ahead of
755:
746:Computers Games
705:
701:
688:Digital Eclipse
680:The Space Gamer
628:run-time system
620:Applesoft BASIC
597:
545:
498:Robert Woodhead
449:
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167:Nintendo Switch
87:Robert Woodhead
85:
71:
53:
39:
22:
21:1981 video game
17:
16:1981 video game
12:
11:
5:
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2507:Sharp X1 games
2504:
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2449:
2447:Apple II games
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2233:External links
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2013:
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1513:"Review Crew:
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966:, it inspired
938:Classic Mac OS
899:Computer Games
861:The Wizisystem
857:strategy guide
837:reported that
752:
751:
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640:game balancing
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127:Game Boy Color
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38:Apple II cover
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2017:
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1991:
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1487:Nintendo Life
1484:
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1466:September 15,
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1442:. p. 35.
1441:
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1221:0-07-223172-6
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979:Final Fantasy
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939:
935:
934:
929:
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924:" column for
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853:game trainers
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708:Review scores
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592:
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581:
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568:
564:
562:
558:
557:dungeon crawl
553:
549:
540:
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532:
531:
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524:of all time.
523:
519:
514:
513:
510:
505:
503:
499:
495:
491:
487:
486:
481:
480:
471:
470:Single-player
468:
464:
461:
458:
456:
452:
443:March 1, 2003
440:
436:
435:
432:
423:
419:
418:
415:
406:
402:
401:
398:
397:Super Famicom
392:July 23, 1993
389:
385:
384:
381:
380:TurboGrafx-CD
372:
368:
363:
359:
358:
355:
346:
342:
341:
338:
329:
325:
324:
321:
312:
308:
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304:
298:December 1985
295:
291:
290:
287:
281:December 1985
278:
274:
273:
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261:
257:
256:
253:
247:November 1985
244:
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210:
206:
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194:
190:
189:
186:
183:
182:
175:
171:
168:
164:
160:
159:TurboGrafx-16
156:
155:Super Famicom
152:
148:
144:
140:
136:
132:
128:
124:
120:
119:Commodore 128
116:
112:
109:
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95:
91:
88:
84:
81:
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2337:
2331:
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2313:
2268:
2256:
2245:
2216:
2202:
2188:
2174:
2162:. Retrieved
2157:
2148:
2136:. Retrieved
2131:
2121:
2111:November 18,
2109:. Retrieved
2107:. p. 16
2104:
2094:
2084:November 15,
2082:. Retrieved
2077:
2068:
2056:. Retrieved
2051:
2042:
2030:. Retrieved
2025:
2016:
2004:. Retrieved
1999:
1990:
1978:. Retrieved
1974:the original
1967:
1957:
1944:
1938:
1935:Levy, Steven
1913:
1907:
1886:. Retrieved
1881:
1871:
1859:. Retrieved
1854:
1844:
1835:
1825:
1816:
1806:
1797:
1787:
1772:
1766:
1754:. Retrieved
1752:. p. 51
1750:II Computing
1749:
1739:
1720:
1713:Kunkel, Bill
1706:
1687:
1684:Kunkel, Bill
1677:
1665:. Retrieved
1661:
1651:
1639:. Retrieved
1632:
1623:
1612:
1603:
1592:
1574:
1551:
1542:
1534:
1523:
1514:
1507:
1495:. Retrieved
1491:the original
1486:
1476:
1464:. Retrieved
1458:
1448:
1433:
1427:
1415:. Retrieved
1411:
1386:. Retrieved
1382:
1361:the original
1356:
1347:
1339:the original
1334:
1325:
1314:
1283:. Retrieved
1278:
1253:. Retrieved
1249:
1211:
1205:
1193:. Retrieved
1165:
1153:
1143:September 4,
1141:. Retrieved
1088:
1057:
1049:
1041:
1027:
1025:
1016:
1008:
1003:
997:
990:
986:
984:
977:
973:Dragon Quest
971:
970:series like
963:
959:
957:
950:
946:
942:
931:
925:
913:
907:
902:
898:
891:
885:
881:
875:
871:
869:
860:
845:
843:
838:
832:
831:). In 1989,
826:
820:
814:
808:
804:
801:II Computing
800:
796:
792:
788:
784:
780:
774:
768:
762:
757:
756:
745:
733:
721:
692:early access
685:
678:
674:
672:
669:
664:
662:
656:
654:
643:
631:
615:
607:
598:
588:
586:
582:
573:
554:
550:
546:
534:
528:
526:
515:
506:
483:
478:
477:
476:
460:Role-playing
430:
413:
409:June 1, 1999
396:
379:
353:
336:
320:Commodore 64
319:
315:January 1986
302:
285:
268:
251:
234:
217:
184:
115:Commodore 64
96:
72:Nexoft (NES)
63:Publisher(s)
45:Developer(s)
18:
2324:Main series
2318:video games
2058:November 2,
2032:November 1,
1969:PC Magazine
1861:November 5,
1756:January 28,
1641:February 2,
922:Chaos Manor
779:described
713:Publication
636:playtesting
624:UCSD Pascal
595:Development
139:NEC PC-9801
106:Platform(s)
78:Designer(s)
70:(original)
55:Game Studio
52:(original)
2482:MSX2 games
2472:FM-7 games
2436:Categories
2267:Images of
1980:August 19,
1888:August 27,
1717:Garr, Doug
1067:References
1029:Black Gate
887:The Dragon
828:Ultima III
816:Sargon III
740:NES: 20/25
728:NES: 17/40
511:platform.
488:series of
2391:Spin-offs
2251:MobyGames
2164:March 25,
2138:March 25,
1731:0147-8907
1698:0147-8907
1460:The Verge
1138:MobyGames
999:Ultima IV
985:In 1984,
945:inducted
910:Macintosh
704:Reception
616:Oubliette
602:, then a
552:advance.
375:July 1990
218:PC booter
131:Macintosh
2552:Wizardry
2315:Wizardry
2006:July 28,
1940:Macworld
1909:Macworld
1667:July 11,
1515:Wizardry
1017:Wizardry
1004:Wizardry
987:Softline
960:Wizardry
947:Wizardry
943:Macworld
933:Macworld
903:Wizardry
882:Wizardry
872:Wizardry
846:Wizardry
839:Wizardry
805:Wizardry
803:listing
797:Wizardry
785:Wizardry
781:Wizardry
758:Wizardry
675:Wizardry
665:Wizardry
657:Wizardry
645:Ultima I
632:Wizardry
608:Wizardry
543:Gameplay
485:Wizardry
455:Genre(s)
303:Sharp X1
185:Apple II
151:Sharp X1
111:Apple II
98:Wizardry
68:Sir-Tech
50:Sir-Tech
2224:. 1986.
2000:St.Game
1553:GamePro
1497:May 23,
1417:July 9,
1388:July 9,
1285:July 1,
1255:July 9,
1195:June 5,
1190:1up.com
1036:Reviews
1013:Scorpia
750:Classic
735:GamePro
577:automap
466:Mode(s)
173:Release
163:Windows
2420:Online
1951:: 120.
1947:(12).
1920:: 139.
1836:Dragon
1817:Dragon
1798:Dragon
1729:
1696:
1218:
1095:
964:Ultima
952:Xyphus
914:Dragon
822:Zaxxon
789:Ultima
770:Ultima
652:bags.
650:Ziploc
561:wizard
199:(beta)
147:IBM PC
93:Series
1916:(4).
1722:Video
1689:Video
1548:(PDF)
1520:(PDF)
1162:(PDF)
1062:HS #3
994:'
849:'
793:Video
716:Score
612:PLATO
509:Steam
269:PC-88
252:PC-98
197:1980
57:(NES)
2166:2016
2140:2016
2113:2013
2086:2013
2060:2013
2034:2013
2008:2014
1982:2013
1890:2015
1882:BYTE
1863:2023
1855:BYTE
1758:2015
1727:ISSN
1694:ISSN
1669:2014
1643:2012
1499:2024
1468:2023
1419:2014
1390:2014
1287:2009
1257:2014
1216:ISBN
1197:2008
1145:2011
1093:ISBN
976:and
968:JRPG
958:The
927:Byte
908:The
825:and
813:and
810:Zork
638:and
533:and
496:and
349:1987
337:MSX2
332:1987
235:FM-7
230:1984
135:MSX2
123:FM-7
2249:at
1046:#18
1023:".
874:in
690:in
354:NES
286:Mac
143:NES
2438::
2156:.
2130:.
2103:.
2076:.
2050:.
2024:.
1998:.
1966:.
1943:.
1926:^
1912:.
1898:^
1880:.
1853:.
1834:.
1815:.
1796:.
1748:.
1715:;
1660:.
1631:.
1611:.
1583:^
1573:.
1562:^
1550:.
1522:.
1485:.
1457:.
1410:.
1398:^
1381:.
1369:^
1355:.
1333:.
1313:.
1295:^
1277:.
1265:^
1248:.
1230:^
1188:.
1176:^
1164:.
1136:.
1107:^
1075:^
982:.
955:.
859:,
539:.
439:JP
422:JP
405:JP
388:JP
371:NA
362:JP
345:JP
328:NA
311:JP
294:NA
277:JP
260:JP
243:JP
226:NA
209:NA
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