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Wizardry: Proving Grounds of the Mad Overlord

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many locations in the maze that have a permanent "Darkness" spell upon the square (making the player walk blindly) or a "Teleport" spell sending the player to a new location. A magic spell can be used to determine the current location of the party, and at higher levels there is a teleport spell that can be used to quickly transition between the maze levels. Care is necessary when teleporting as the player must enter both the level and coordinates to teleport to (the number of steps north, south, east, or west from his current location) and it is easily possible to land in a trap or solid stone, ending the game. The original releases of Wizardry also do not announce that the player has teleported and play resumes as if one step forward was taken.
567: 667:; however, the Commodore versions, which particularly suffer from this, provided a variety of workarounds. In C128 mode, the VDC memory is used to store overlays and REUs are supported in both C64 and C128 mode. Wizardry 2-5 also detect if 16k or 64k of VDC memory is present and can use the 1571 drive's burst mode for faster load time. 574:
The graphics of the original game are extremely simple by today's standards; most of the screen is occupied by text, with about 10% devoted to a first-person view of the dungeon maze using line graphics. By the standards of the day, however, the graphics improved on the text-only games that had been
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Starting in the town, which is represented only as a text-based menu, the player creates a party of up to six characters from an assortment of five possible races (Humans, Elves, Dwarves, Gnomes, Hobbits), three alignments (Good, Neutral, Evil), and four basic classes (Fighter, Priest, Mage, Thief),
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The game has unforgiving difficulty as players cannot save their progress within the dungeon; they must exit the dungeon first. In the event of a total party kill, play cannot be resumed; however, a new party may recover the bodies and items of dead adventurers. Later Wizardry games made it easier
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feature, which had not been invented at the time of its release, practically forces the player to draw the map for each level on graph paper (included in the box) as they walk through the 20x20 dungeon maze, step by step – failing to do this often results in becoming permanently lost, as there are
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with four elite classes (Bishop: priest and mage spells; Samurai: fighter with mage spells; Lord: fighter with priest spells, and Ninja: fighter with thief abilities) unlocked once the characters have progressed sufficiently. Good and evil characters normally cannot be assigned to the same party.
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1-3 share a common code base with the Apple originals, as they all use the same run-time 6502 Pascal interpreter which provides support for overlays and low-level functions to interface with the hardware. USCD Pascal was also used for the IBM versions, but with an x86 version of the interpreter.
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After characters are equipped with basic armor and weaponry, the party descends into the dungeon below Trebor's castle. This consists of a maze of ten levels, each progressively more challenging than the last. Classes have multiple spells, each with seven levels, that characters learn as they
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was a major commercial success. It shipped in September 1981 and almost immediately became a hit, the most popular Apple II game of the year. By 30 June 1982 it had sold 24,000 copies, making it one of the best-selling computer RPGs in North America up until that time. In comparison,
34: 890:#65 by Bruce Humphrey. Humphrey stated that "There is so much good about this game, it's difficult to decide where to begin", and concluded by describing it as "not easily beaten or solved, I recommend it to anyone tired of mediocre programs and ho-hum dungeon encounters." 1006:
was among the first members of the magazine's Hall of Fame, honoring those games rated highly over time by readers, as the magazine's 1982 review predicted. In 1990 the game received the ninth-highest number of votes in a survey of
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that year praised it as "one of the all-time classic computer games", complex yet playable. With no major faults, the only minor one described in the review is the ease with which parties can initially be killed. In early 1985,
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mouse-driven graphical user interface enhanced the game's charm and streamlined its gameplay; the game mediates actions through "such familiar Macintosh devices as windows, alert boxes, icons, scrolling lists, and so on."
916:'s first "The Role of Computers" column. The reviewers called MacWizardry "a delightful reintroduction of a marvelous classic." In a subsequent column, the reviewers gave the Mac version of the game 4 out of 5 stars. 694:
on September 15, 2023 for Windows computers., followed by a full release for Windows and game consoles on May 23, 2024. Besides an audio-visual overhaul, the game also features quality-of-life improvements.
520:-style role-playing games to be written for computer play, and the first such game to offer color graphics. It was also the first true party-based role-playing video game. It is now listed among the 930:
magazine. He wrote "I don't know what the fascination of Wizardry I is; if I describe it in objective terms, it seems boring—which it certainly is not, as witness the time it has eaten this month".
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far more common. When monsters are encountered, the dungeon maze disappears, replaced by a picture of one of the monsters. Combat is against from 1 to 4 groups of monsters. The game's lack of an
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reported success in using the game as therapy. The game eventually led to a series of eight games spanning twenty years, and helped set genre standards with its intuitive layout and interface.
648:. Frederick Sirotek, Norman's businessman father and the company's financier, insisted that the packaging and documentation be professional, also distinguishing the game from others sold in 559:. The goal, as in most subsequent role-playing video games, is to find treasure including ever more potent items, gain levels of experience by killing monsters, then face the evil arch- 563:
Werdna on the bottom level and retrieve a powerful amulet. The goal of most levels is to find the elevator or stairs going down to the next level without being killed in the process.
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No. 50 commented that "By this time, your old disk should be wearing out. I definitely recommend sending the $ 5 in to transfer backup characters, as you'll get Revision 2 to boot."
670:"Werdna" and "Trebor" are Greenberg and Woodhead's first names spelled backwards. Their names also appear as initials (i.e., ACG and RJW) on the map of the eighth and ninth floors. 587:
Wizardry saves the player's party and game progress onto a scenario disk. After booting, a new one may be created with a blank floppy disk or an existing one used. Completion of
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student, began the project's development in 1978, and the game was in an early playable state by fall 1979, when it became popular among fellow students.
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represents a leap in computer game design. It is certainly the best D&D-style computer game on the market". The game was reviewed in 1982 in
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and launched a beta version of the product at the 1980 Boston Computer Convention. The final version of the game was released in 1981.
2373: 2179: 2304: 1330: 630:, not available until early 1981, before publishing it. The game took two and a half man-years to complete, but the delay benefited 2526: 1593: 1490: 833: 521: 2366: 1032:, playing the game again as an adult, said that he was "surprised at just how tough and unforgiving the game actually was." 2476: 1831: 1812: 1793: 1745: 512: 2255: 1454: 1133: 989:
readers named the game the most popular Apple program of all time. The game was the top-rated adventure for five years in
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by restarting at the point in the dungeon where the characters died. It can take hundreds of hours to finish the game.
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tenth on its list of best selling video games in February 1985, and ninth on the best seller list in March 1985, with
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wrote that "while mainly hack-and-slash, it's still a grand expedition, even today". In 1996, the magazine named
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series was ported to various Japanese computers such as the NEC PC-8801 and became popular there. Along with
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in 1983 as "without a doubt, the most popular fantasy adventure game for the Apple II at the present time."
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named it the game of the month for August 1985, and one of two games of the month for March 1986, in his "
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the 16th best game ever. The editors wrote, "The seminal dungeon romp, this RPG sent AD&D fans
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for it appeared, despite Sir-Tech denouncing their use. The game also had perhaps the first
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A 3D remake of the game was released by Digital Eclipse on 15 September 2023 onto PC via
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into its inaugural Game Hall of Fame as Best Role-Playing Game, ahead of runner-up
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version of the game, known by fans as "MacWizardry", was reviewed in 1986 in
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third on its list of top Apple II games as of October–November 1985 (behind
1455:"The original Wizardry has been remastered — and you can play it right now" 972: 852: 691: 639: 114: 1968: 1934: 1089:
Swords & Circuitry: a Designer's Guide to Computer Role Playing Games
921: 623: 2266: 677:, Revision 2 in 1982, which included new features. John M. Morrison for 2380: 2282: 1020: 827: 815: 787:
sold 200,000 copies in its first three years, outselling the original
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allows a player to export the winning party to Wizardry II and III.
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readers' "All-Time Favorites", and in 1991 and 1993 the magazine's
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after BASIC proved too slow to be playable. They had to wait for a
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Worley, Joyce (December 1989). "Mega Hits: The Best of the Best".
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replaced it in 1986, and with a score of 7.69 out of 10, in 1988
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The style of play employed in this game has come to be termed a
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Johnson, Forrest (December 1981). "Featured Review: Wizardry".
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Lengthy load time and extensive disk access was a problem with
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The game ended up as the first of a trilogy that also included
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Screenshot of Wizardry 1 for the IBM PC on level 1 of the maze
1617:. Vol. 2, no. 5. September–October 1982. p. 2. 438: 421: 404: 387: 361: 344: 310: 276: 259: 242: 2239: 1686:(February 1985). "Random Access: Best Sellers/Recreation". 967: 809: 566: 134: 122: 1311:"Wizardry: Proving Grounds of the Mad Overlord, a Review" 1719:(March 1985). "Random Access: Best Sellers/Recreation". 1212:
High Score!: the Illustrated History of Electronic Games
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during that time. Based on sales and market-share data,
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Robert C., Eckhardt (April 1986). "Magic in the Maze".
1214:(2nd ed.). McGraw-Hill Professional. p. 156. 1637:. Vol. 4, no. 16. June 1983. pp. 52–56 936:
commented that the Macintosh port's conversion to the
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before release, distinguishing it from others such as
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First-person party-based dungeon crawler video games
1710: 1353:"Hardcore Gaming 101 interview with Robert Woodhead" 1432:Morrison, John M. (April 1982). "Capsule Reviews". 905:the "all-time tops in role-playing entertainment." 1830:Lesser, Hartley; Lesser, Patricia (October 1987). 1681: 2433: 1875: 1743: 1737: 1543:Wizardry: The Proving Ground of the Mad Overlord 1401: 1399: 1372: 1370: 614:system, most notably the 1977 role-playing game 2101:"C*R*P*G*S / Computer Role-Playing Game Survey" 1869: 1842: 1239: 1237: 1235: 1233: 1231: 1988: 2298: 2269:Wizardry: Proving Grounds of the Mad Overlord 2260:can be played for free in the browser at the 2257:Wizardry: Proving Grounds of the Mad Overlord 2246:Wizardry: Proving Grounds of the Mad Overlord 2119: 2092: 1811:Lesser, Hartley; Lesser, Pattie (June 1986). 1649: 1590: 1396: 1367: 479:Wizardry: Proving Grounds of the Mad Overlord 27:Wizardry: Proving Grounds of the Mad Overlord 1829: 1810: 1655: 1405: 1376: 1243: 1228: 1179: 1177: 1128: 610:drew influences from earlier games from the 1929: 1927: 1901: 1899: 1586: 1584: 1281:. Vol. 225, no. 1. pp. 92–98 1126: 1124: 1122: 1120: 1118: 1116: 1114: 1112: 1110: 1108: 773:(1981) had sold 20,000 copies at the time. 622:, but Greenberg and Woodhead rewrote it in 2532:Video games developed in the United States 2305: 2291: 1937:(December 1986). "The Game Hall of Fame". 1744:Ciraolo, Michael (October–November 1985). 1210:DeMaria, Rusel; Wilson, Johnny L. (2003). 1082: 1080: 1078: 1076: 32: 2517:Super Nintendo Entertainment System games 2066: 2040: 2014: 1905: 1848: 1823: 1804: 1565: 1563: 1345: 1275:"Playing the new adult-rated video games" 1174: 1091:. Cengage Learning. p. 55–58. 2312: 1924: 1896: 1791: 1785: 1629:"Explore the Worlds of Computer Fantasy" 1601: 1594:Video Games & Computer Entertainment 1581: 1431: 1105: 1086: 834:Video Games & Computer Entertainment 686:A 3D remake of the game was released by 565: 2125: 2098: 2074:"CGW Readers Select All-Time Favorites" 1961: 1884:. Vol. 11, no. 3. p. 269 1770: 1452: 1268: 1266: 1073: 698: 2434: 2146: 1560: 1453:Webster, Andrew (September 15, 2023). 1308: 1272: 2542:Video games scored by Toshiaki Sakoda 2286: 1538: 1304: 1302: 1300: 1298: 1296: 841:had sold "well over 500,000 copies". 2537:Video games scored by KentarĹŤ Haneda 1933: 1764: 1746:"Top Software / A List of Favorites" 1480: 1425: 1263: 1186:"Chasing D&D: A History of RPGs" 2497:Nintendo Entertainment System games 2332:Proving Grounds of the Mad Overlord 1183: 851:s release, at least two commercial 702: 589:Proving Grounds of the Mad Overlord 530:Wizardry II: The Knight of Diamonds 13: 1792:Humphrey, Bruce (September 1982). 1539:Aslan, Charlie T. (October 1990). 1293: 767:(1979) had sold 30,000 copies and 500:. In 1980, Norman Sirotek formed 14: 2568: 2374:VII: Crusaders of the Dark Savant 2232: 2128:"Scorpia's Magic Scroll Of Games" 655:The Commodore 64/128 versions of 634:by permitting almost one year of 536:Wizardry III: Legacy of Llylgamyn 1962:Edwards, Benj (March 10, 2012). 1849:Pournelle, Jerry (August 1985). 2399:Nemesis: The Wizardry Adventure 2278:http://www.wizardryarchives.com 2214: 2200: 2186: 2172: 2160:. November 1996. pp. 64–80 1955: 1876:Pournelle, Jerry (March 1986). 1851:"The West Coast Computer Faire" 1838:. No. 126. pp. 82–88. 1819:. No. 110. pp. 38–43. 1704: 1675: 1621: 1532: 1505: 1474: 1446: 1406:Maher, Jimmy (March 20, 2012). 1377:Maher, Jimmy (March 26, 2012). 1331:"Hardcore Gaming 101: Wizardry" 1244:Maher, Jimmy (March 23, 2012). 2527:Video games developed in Japan 2002:. March–April 1984. p. 49 1800:. No. 65. pp. 73–74. 1656:Maher, Jimmy (June 25, 2014). 1323: 1309:Marlow, Mark (May–June 1982). 1203: 1151: 594: 516:The game was one of the first 1: 1597:. pp. 130–132, 137, 138. 1571:"1985 Software Buyer's Guide" 1066: 2367:VI: Bane of the Cosmic Forge 2346:III: The Legacy of Llylgamyn 2238:Official Wizardry Website: 2154:"150 Best Games of All Time" 1794:"Campaigns for the Keyboard" 1682:Ditlea, Steve; Onosco, Tim; 1481:Lane, Gavin (May 23, 2024). 1273:McComb, Gordon (July 1984). 618:. It was initially coded in 7: 2477:Game Studio (company) games 2222:"Jeux & stratĂ©gie HS 3" 1711:Onosco, Tim; Kohl, Louise; 1021:scrambling to buy Apple IIs 880:No. 46. He commented that " 542: 10: 2573: 2547:Video games set in castles 2339:II: The Knight of Diamonds 2080:. January 1990. p. 64 1964:"10 Classic Computer RPGs" 1528:. August 1990. p. 16. 1035: 2512:Single-player video games 2406:Tale of the Forsaken Land 2390: 2360:V: Heart of the Maelstrom 2323: 2240:https://wizardry.info/en/ 2208:"Jeux & stratĂ©gie 24" 2194:"Jeux & stratĂ©gie 18" 1525:Electronic Gaming Monthly 1379:"The Wizardry Phenomenon" 870:Forrest Johnson reviewed 723:Electronic Gaming Monthly 715: 712: 482:is the first game in the 465: 453: 172: 104: 92: 76: 61: 43: 31: 26: 2502:Role-playing video games 2353:IV: The Return of Werdna 2126:Scorpia (October 1993). 2099:Scorpia (October 1991). 2054:. March 1988. p. 44 2028:. April 1986. p. 48 490:role-playing video games 2413:Labyrinth of Lost Souls 1996:"The Best and the Rest" 1949:PC World Communications 1918:PC World Communications 1878:"All Sorts of Software" 1832:"The Role of Computers" 1813:"The Role of Computers" 1662:The Digital Antiquarian 1412:The Digital Antiquarian 1383:The Digital Antiquarian 1250:The Digital Antiquarian 1087:Hallford, Jana (2001). 2557:WonderSwan Color games 2048:"The CGW Hall of Fame" 1658:"Of Wizards and Bards" 1054:#24 (as "Sorcellerie") 571: 518:Dungeons & Dragons 492:. It was developed by 2158:Computer Gaming World 2132:Computer Gaming World 2105:Computer Gaming World 2078:Computer Gaming World 2052:Computer Gaming World 2026:Computer Gaming World 2022:"Reader Input Device" 1614:Computer Gaming World 1609:"List of Top Sellers" 1316:Computer Gaming World 1159:"Availability Update" 1009:Computer Gaming World 996:s reader poll, until 991:Computer Gaming World 893:Computer Gaming World 569: 2452:Classic Mac OS games 2276:Wizardry Archives: 2182:. November 16, 2011. 1976:on November 29, 2016 1167:Computer Entertainer 1059:Jeux & StratĂ©gie 1051:Jeux & StratĂ©gie 1043:Jeux & StratĂ©gie 699:Reception and legacy 2522:TurboGrafx-CD games 2457:Commodore 128 games 1779:Steve Jackson Games 1541:"Nintendo ProView: 1440:Steve Jackson Games 1357:Hardcore Gaming 101 1335:Hardcore Gaming 101 709: 673:Sir-Tech published 494:Andrew C. Greenberg 83:Andrew C. Greenberg 2462:Commodore 64 games 2271:package and manual 1857:. pp. 293–326 1246:"Playing Wizardry" 865:child psychiatrist 707: 604:Cornell University 572: 2492:NEC PC-9801 games 2487:NEC PC-8801 games 2429: 2428: 1781:. pp. 14–15. 1556:. pp. 62–64. 1408:"Making Wizardry" 1363:on June 11, 2017. 1026:Scott Taylor for 844:Within months of 754: 753: 502:Sir-Tech Software 475: 474: 426:February 23, 2001 366:December 22, 1987 264:November 15, 1985 200: 2564: 2442:1981 video games 2307: 2300: 2293: 2284: 2283: 2273:from C64Sets.com 2262:Internet Archive 2226: 2225: 2218: 2212: 2211: 2210:. December 1983. 2204: 2198: 2197: 2196:. December 1982. 2190: 2184: 2183: 2176: 2170: 2169: 2167: 2165: 2150: 2144: 2143: 2141: 2139: 2134:. pp. 34–50 2123: 2117: 2116: 2114: 2112: 2096: 2090: 2089: 2087: 2085: 2070: 2064: 2063: 2061: 2059: 2044: 2038: 2037: 2035: 2033: 2018: 2012: 2011: 2009: 2007: 1992: 1986: 1985: 1983: 1981: 1972:. 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727: 725: 724: 720: 719: 711: 708:Review scores 696: 693: 689: 684: 682: 681: 676: 671: 668: 666: 661: 658: 653: 651: 647: 646: 641: 637: 633: 629: 625: 621: 617: 613: 609: 605: 601: 592: 590: 585: 581: 578: 568: 564: 562: 558: 557:dungeon crawl 553: 549: 540: 538: 537: 532: 531: 525: 524:of all time. 523: 519: 514: 513: 510: 505: 503: 499: 495: 491: 487: 486: 481: 480: 471: 470:Single-player 468: 464: 461: 458: 456: 452: 443:March 1, 2003 440: 436: 435: 432: 423: 419: 418: 415: 406: 402: 401: 398: 397:Super Famicom 392:July 23, 1993 389: 385: 384: 381: 380:TurboGrafx-CD 372: 368: 363: 359: 358: 355: 346: 342: 341: 338: 329: 325: 324: 321: 312: 308: 307: 304: 298:December 1985 295: 291: 290: 287: 281:December 1985 278: 274: 273: 270: 261: 257: 256: 253: 247:November 1985 244: 240: 239: 236: 227: 223: 222: 219: 210: 206: 205: 194: 190: 189: 186: 183: 182: 175: 171: 168: 164: 160: 159:TurboGrafx-16 156: 155:Super Famicom 152: 148: 144: 140: 136: 132: 128: 124: 120: 119:Commodore 128 116: 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Retrieved 1088: 1057: 1049: 1041: 1027: 1025: 1016: 1008: 1003: 997: 990: 986: 984: 977: 973:Dragon Quest 971: 970:series like 963: 959: 957: 950: 946: 942: 931: 925: 913: 907: 902: 898: 891: 885: 881: 875: 871: 869: 860: 845: 843: 838: 832: 831:). 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Index


Developer(s)
Sir-Tech
Game Studio
Publisher(s)
Sir-Tech
Designer(s)
Andrew C. Greenberg
Robert Woodhead
Wizardry
Platform(s)
Apple II
Commodore 64
Commodore 128
FM-7
Game Boy Color
Macintosh
MSX2
NEC PC-9801
NES
IBM PC
Sharp X1
Super Famicom
TurboGrafx-16
Windows
Nintendo Switch
NA
NA
NA
JP

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