529:
sending reinforcements or withdrawing. Combat efficiency, however, can be influenced decisively by the player. Appointing generals or admirals influences the morale and organization of the troops, as do technological improvements. An advanced railroad system in a province grants the province's owner bonuses in combat, as well as increased mobility. Provinces can also be fortified and troops will entrench when left alone long enough, both giving enormous combat benefits.
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potential, but was crushed by its "bugginess" and lack of tutorial. Barry
Brenesal ended his IGN review, explaining, "There's an excellent game struggling to surface in Victoria, and I look forward to playing it just as soon as the requisite patches appear. Now would some kindly soul please create an accurate, intelligent manual for the game?"
498:. The player possesses a wide range of options with which to build their economy, provided they have access to the proper raw materials. All resources can be collected or produced by industry. They can also be acquired on the world market. Access to the world market is granted based on a country's prestige rating.
532:
The ultimate objectives in warfare is dramatically different from those of other strategy games: it is generally very difficult to do severe damage to an enemy's economy in a single war, occupied territory is only temporarily in the hands of the occupier, and post-war territorial gains are generally
387:
focuses on internal management, covering the industrialization and social/political changes in a country. The game itself gives a lot of importance to the economy of a country, having a complex market system which is described as being one of the best economic simulators ever made. Fans of
Paradox's
710:
got mostly mixed reviews from critics. GameSpot commented on its "wonderful depth" and "great alternate-history ambiance." However, GameSpot also commented that the game was "more work than play," citing its steep learning curve and overall scope of options. IGN commented that the game had unique
552:
are divided into two types: land and naval. Land units fight against enemy land units, and can occupy enemy provinces. They are the key to military supremacy. Naval units provide a more supportive role; bombarding enemy land units and fighting sea battles. Some naval units can also transport land
528:
is a special circumstance of diplomacy wherein two players attempt to invade one another's (national or colonial, depending on the war) territory. It is abstract, and consists of divisions marching to hostile territory and fighting a hands-off battle that the player has no control over save by
504:
has 47 separate resources, produced by collection or production (or in one case both). The game focuses on industrialization in a country, which is driven by technological research. The acquisition of machine parts is crucial to industrialization, as they are needed to build factories.
145:
721:
games, but echoed the other reviews by saying that the "lack of a tutorial or at least a thicker manual inexcusable." The reviewer then concluded that at the time of the initial release, before patches, players were in essence "paying
Paradox to beta test their game."
511:
is managed bilaterally; nations can engage in diplomacy using a variable yearly supply of diplomats, offering various treaties and entreaties to other states. Players can use money to improve relations with the other powers; offer to
516:
for technology, territory, colonial claims, and money; sign pacts of unilateral or mutual defense or full alliances; demand the cessation of colonization of certain areas; and, if all other efforts fail, declare
544:
from other powers. Warmongers tend to discover themselves radically isolated from the rest of the world and forced to engage in warfare almost continuously, which can lead to neglect of industry and prestige.
995:
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368:(1837–1901) and beyond, specifically 1836–1920 for the main game, and extends until 1936 if the expansion is installed. The game runs on a modified version of the
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games have noted this one for being the deepest game
Paradox had yet made, making it quite popular with the Paradox fanbase. However,
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modest and difficult to subdue. However, there are other conditions to peace such as War
Indemnities and Humiliation.
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attempts to simulate the flow of resources in a world market. Every province in the game produces a resource. Some
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396:. Critics cited reasons such as the game's steep learning curve and its relatively dated graphics. A sequel,
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countries without pre-existing claims makes diplomacy more difficult and can eventually lead to
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An overhauled military system, which will be linked with the player's policy decisions.
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An expanded tech tree to cover the interwar period, including aircraft and carriers.
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A revamped election and politics system, adding a new level of realism to the game.
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494:, are consumed mostly by industry - but can nonetheless be sold directly for less
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A new economic system that brings more realism through various economic models.
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received largely indifferent reviews on release, averaging only 60.4% on
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Unlike previous
Paradox Games, which either focused on diplomacy or war,
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found the game more challenging and involved compared to the earlier
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A Doomsday converter which allows players to continue their game in
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380:. It was later ported to Macintosh by Virtual Programming.
364:), released in 2003. It covers primarily its namesake the
518:
953:"Victoria: An Empire Under the Sun (PC) on Metacritic"
928:"Virtual Programming - News: Victoria now shipping!"
801:
402:, was released in August 2010, and another sequel,
60:. Unsourced material may be challenged and removed.
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745:. It was released on August 17, 2006 through
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611:
870:"Victoria -- An Empire Under the Sun Ships"
450:. Unsourced material may be challenged and
1198:
1184:
1016:
988:"Victoria: An Empire Under the Sun Review"
143:
470:Learn how and when to remove this message
120:Learn how and when to remove this message
1105:
1010:
725:
536:Declaring war or seizing provinces from
1048:
843:Mac version developed and published by
758:15 extra years of game play, extending
14:
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1101:
1099:
981:
979:
1563:Video games set in the British Empire
1179:
1106:Brenesal, Barry (December 12, 2018).
1044:
1042:
867:
1568:Video games set in the Victorian era
985:
448:adding citations to reliable sources
415:
58:adding citations to reliable sources
29:
1573:Virtual Programming (company) games
1558:Video games set in the 20th century
1139:"Uictoria: An Empire Under the Sun"
1136:
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998:from the original on 1 October 2012
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560:
69:"Victoria: An Empire Under the Sun"
24:
1071:
1039:
820:List of grand strategy video games
25:
1589:
1513:Government simulation video games
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1118:from the original on June 2, 2019
1053:Victoria: An Empire Under the Sun
1021:Victoria: An Empire Under the Sun
825:List of Paradox Interactive games
743:Victoria: An Empire Under the Sun
676:
613:
349:Victoria: An Empire Under the Sun
138:Victoria: An Empire Under the Sun
986:Todd, Brett (December 4, 2003).
804:
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685:
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632:
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622:
617:
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420:
408:, was released in October 2022.
34:
1553:Video games developed in Sweden
1130:
965:from the original on 2023-11-15
909:from the original on 2023-03-30
880:from the original on 2023-04-23
752:
45:needs additional citations for
1538:Real-time strategy video games
1498:American Civil War video games
1080:"Lost on the Road to Mandalay"
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1:
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749:, and on CD in October 2006.
930:. 2004-08-03. Archived from
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868:Adams, David (2003-11-25).
797:
775:Hearts of Iron II: Doomsday
411:
10:
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1518:Grand strategy video games
1207:Paradox Development Studio
1543:Single-player video games
1533:Paradox Interactive games
1503:Business simulation games
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1049:Luo, Di (March 1, 2004).
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1085:Computer Games Magazine
669:Computer Games Magazine
482:The economic system in
1252:Europa Universalis III
1137:Luo, Di (March 2004).
1266:Europa Universalis IV
1231:Europa Universalis II
1143:Computer Gaming World
1092:on November 29, 2011.
1088:(161). Archived from
1060:Computer Gaming World
734:Victoria: Revolutions
727:Victoria: Revolutions
715:Computer Gaming World
606:Computer Gaming World
358:Paradox Entertainment
158:Paradox Entertainment
18:Victoria: Revolutions
1548:Strategy First games
1307:Arsenal of Democracy
1078:Goodfellow, Troy S.
1035:on October 18, 2006.
444:improve this section
54:improve this article
1460:Paradox Interactive
1429:March of the Eagles
845:Virtual Programming
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362:Paradox Interactive
1397:Crusader Kings III
1300:Hearts of Iron III
1238:Crown of the North
1224:Europa Universalis
1215:Europa Universalis
812:Video games portal
719:Europa Universalis
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548:Military units in
1508:Computer wargames
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1390:Crusader Kings II
1329:Hearts of Iron IV
1293:Hearts of Iron II
1108:"Victoria Review"
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302:November 24, 2003
282:Microsoft Windows
268:Microsoft Windows
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1067:on May 31, 2004.
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934:on 2004-08-03
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903:Eurogamer.net
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899:"What's New?"
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256:Europa Engine
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1314:Darkest Hour
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1147:. Retrieved
1145:. p. 79
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1120:. Retrieved
1111:
1090:the original
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1065:the original
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1033:the original
1026:
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1000:. Retrieved
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967:. Retrieved
956:
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936:. Retrieved
932:the original
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911:. Retrieved
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753:New features
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442:Please help
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347:
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319:July 7, 2004
315:
281:
165:Publisher(s)
153:Developer(s)
116:
107:
97:
90:
83:
76:
64:
52:Please help
47:verification
44:
1523:MacOS games
1407:Other games
1356:Victoria II
1324:(cancelled)
1245:Two Thrones
1122:December 9,
1028:PC Gamer US
764:interbellum
596:Publication
584:(PC) 58/100
524:Warfare in
399:Victoria II
263:Platform(s)
221:Designer(s)
209:Producer(s)
1487:Categories
1363:Victoria 3
1171:at Paradox
1149:26 October
969:2012-10-07
958:Metacritic
938:2023-04-23
913:2023-04-23
884:2023-04-23
855:References
747:GamersGate
580:Metacritic
571:Aggregator
405:Victoria 3
199:Koch Media
178:PAN Vision
80:newspapers
1436:Stellaris
1415:Diplomacy
1002:7 October
762:into the
562:Reception
557:Reception
538:civilized
514:negotiate
509:Diplomacy
488:resources
460:July 2020
431:does not
241:Artist(s)
110:July 2020
1349:Victoria
1340:Victoria
1169:Victoria
1116:Archived
996:Archived
992:GameSpot
963:Archived
907:Archived
878:Archived
798:See also
760:Victoria
708:Victoria
656:PC Gamer
644:GameSpot
550:Victoria
526:Victoria
502:Victoria
484:Victoria
412:Gameplay
390:Victoria
385:Victoria
325:Genre(s)
316:Mac OS X
272:Mac OS X
1453:Related
1422:Sengoku
786:fascism
737:is the
553:units.
452:removed
437:sources
336:Mode(s)
278:Release
94:scholar
649:6.3/10
496:profit
492:timber
251:Engine
96:
89:
82:
75:
67:
1465:games
831:Notes
599:Score
574:Score
352:is a
101:JSTOR
87:books
1259:Rome
1151:2022
1124:2019
1004:2012
741:for
658:(US)
435:any
433:cite
376:was
73:news
1112:IGN
874:IGN
662:62%
519:war
446:by
289:SWE
174:SWE
56:by
1489::
1141:.
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1057:.
1041:^
1025:.
994:.
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978:^
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521:.
307:UK
298:NA
270:,
194:UK
183:NA
1199:e
1192:t
1185:v
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