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Victoria: An Empire Under the Sun

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sending reinforcements or withdrawing. Combat efficiency, however, can be influenced decisively by the player. Appointing generals or admirals influences the morale and organization of the troops, as do technological improvements. An advanced railroad system in a province grants the province's owner bonuses in combat, as well as increased mobility. Provinces can also be fortified and troops will entrench when left alone long enough, both giving enormous combat benefits.
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potential, but was crushed by its "bugginess" and lack of tutorial. Barry Brenesal ended his IGN review, explaining, "There's an excellent game struggling to surface in Victoria, and I look forward to playing it just as soon as the requisite patches appear. Now would some kindly soul please create an accurate, intelligent manual for the game?"
498:. The player possesses a wide range of options with which to build their economy, provided they have access to the proper raw materials. All resources can be collected or produced by industry. They can also be acquired on the world market. Access to the world market is granted based on a country's prestige rating. 532:
The ultimate objectives in warfare is dramatically different from those of other strategy games: it is generally very difficult to do severe damage to an enemy's economy in a single war, occupied territory is only temporarily in the hands of the occupier, and post-war territorial gains are generally
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focuses on internal management, covering the industrialization and social/political changes in a country. The game itself gives a lot of importance to the economy of a country, having a complex market system which is described as being one of the best economic simulators ever made. Fans of Paradox's
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got mostly mixed reviews from critics. GameSpot commented on its "wonderful depth" and "great alternate-history ambiance." However, GameSpot also commented that the game was "more work than play," citing its steep learning curve and overall scope of options. IGN commented that the game had unique
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are divided into two types: land and naval. Land units fight against enemy land units, and can occupy enemy provinces. They are the key to military supremacy. Naval units provide a more supportive role; bombarding enemy land units and fighting sea battles. Some naval units can also transport land
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is a special circumstance of diplomacy wherein two players attempt to invade one another's (national or colonial, depending on the war) territory. It is abstract, and consists of divisions marching to hostile territory and fighting a hands-off battle that the player has no control over save by
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has 47 separate resources, produced by collection or production (or in one case both). The game focuses on industrialization in a country, which is driven by technological research. The acquisition of machine parts is crucial to industrialization, as they are needed to build factories.
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games, but echoed the other reviews by saying that the "lack of a tutorial or at least a thicker manual inexcusable." The reviewer then concluded that at the time of the initial release, before patches, players were in essence "paying Paradox to beta test their game."
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is managed bilaterally; nations can engage in diplomacy using a variable yearly supply of diplomats, offering various treaties and entreaties to other states. Players can use money to improve relations with the other powers; offer to
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for technology, territory, colonial claims, and money; sign pacts of unilateral or mutual defense or full alliances; demand the cessation of colonization of certain areas; and, if all other efforts fail, declare
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from other powers. Warmongers tend to discover themselves radically isolated from the rest of the world and forced to engage in warfare almost continuously, which can lead to neglect of industry and prestige.
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games have noted this one for being the deepest game Paradox had yet made, making it quite popular with the Paradox fanbase. However,
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modest and difficult to subdue. However, there are other conditions to peace such as War Indemnities and Humiliation.
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attempts to simulate the flow of resources in a world market. Every province in the game produces a resource. Some
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countries without pre-existing claims makes diplomacy more difficult and can eventually lead to
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An overhauled military system, which will be linked with the player's policy decisions.
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An expanded tech tree to cover the interwar period, including aircraft and carriers.
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A revamped election and politics system, adding a new level of realism to the game.
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A new economic system that brings more realism through various economic models.
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received largely indifferent reviews on release, averaging only 60.4% on
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Unlike previous Paradox Games, which either focused on diplomacy or war,
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found the game more challenging and involved compared to the earlier
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A Doomsday converter which allows players to continue their game in
421: 35: 654: 643: 271: 785: 491: 288: 173: 144: 380:. It was later ported to Macintosh by Virtual Programming. 364:), released in 2003. It covers primarily its namesake the 518: 953:"Victoria: An Empire Under the Sun (PC) on Metacritic" 928:"Virtual Programming - News: Victoria now shipping!" 801: 402:, was released in August 2010, and another sequel, 60:. Unsourced material may be challenged and removed. 1484: 1077: 1205: 1191: 745:. It was released on August 17, 2006 through 674: 611: 870:"Victoria -- An Empire Under the Sun Ships" 450:. Unsourced material may be challenged and 1198: 1184: 1016: 988:"Victoria: An Empire Under the Sun Review" 143: 470:Learn how and when to remove this message 120:Learn how and when to remove this message 1105: 1010: 725: 536:Declaring war or seizing provinces from 1048: 843:Mac version developed and published by 758:15 extra years of game play, extending 14: 1485: 1101: 1099: 981: 979: 1563:Video games set in the British Empire 1179: 1106:Brenesal, Barry (December 12, 2018). 1044: 1042: 867: 1568:Video games set in the Victorian era 985: 448:adding citations to reliable sources 415: 58:adding citations to reliable sources 29: 1573:Virtual Programming (company) games 1558:Video games set in the 20th century 1139:"Uictoria: An Empire Under the Sun" 1136: 1096: 998:from the original on 1 October 2012 976: 560: 69:"Victoria: An Empire Under the Sun" 24: 1071: 1039: 820:List of grand strategy video games 25: 1589: 1513:Government simulation video games 1161: 1118:from the original on June 2, 2019 1053:Victoria: An Empire Under the Sun 1021:Victoria: An Empire Under the Sun 825:List of Paradox Interactive games 743:Victoria: An Empire Under the Sun 676: 613: 349:Victoria: An Empire Under the Sun 138:Victoria: An Empire Under the Sun 986:Todd, Brett (December 4, 2003). 804: 695: 690: 685: 680: 675: 632: 627: 622: 617: 612: 420: 408:, was released in October 2022. 34: 1553:Video games developed in Sweden 1130: 965:from the original on 2023-11-15 909:from the original on 2023-03-30 880:from the original on 2023-04-23 752: 45:needs additional citations for 1538:Real-time strategy video games 1498:American Civil War video games 1080:"Lost on the Road to Mandalay" 945: 920: 891: 861: 837: 13: 1: 854: 749:, and on CD in October 2006. 930:. 2004-08-03. 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Victoria: Revolutions

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Developer(s)
Paradox Entertainment
Publisher(s)
SWE
NA
Strategy First
UK
Koch Media
Producer(s)
Johan Andersson
Designer(s)
Programmer(s)
Artist(s)
Engine
Europa Engine
Platform(s)
Microsoft Windows

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