386:
armed. Somehow, with some unknown technology, the enemy battlecruiser, with a flash of blinding light, neutralizes every defence system on the Avalon 1. The sound of an explosion fills the air as an airlock of the ship disintegrates and mutants begin to pour through. The crew fight to save their ship with their phasers and dozens of the invaders fall to death, but they press forward their attack and the crew of the Avalon 1 start to fall down while desperately engaging them in hand-to-hand fighting. One of the Avalon 1 soldiers, Bren McGuire, with tears in his eyes, fires the last of his phaser bolts, downing a mutant and diving to the ground as a chunk of structure falls from above.
392:
the prone body of Bren McGuire. "Excellent", he says to himself, "the crew of Avalon 1 are no more". Then, without any further hesitation, he turns and leaves the ship. Bren McGuire lays still until he is certain that he is alone on the ravaged ship. Realizing that he is the only one left to combat the evil of the invaders and restore peace and freedom to the galaxy, he gets up and hurries to the equipment room. There, Bren sights the new
Turrican fighting suits, which are built of the most advanced technology known to mankind. Climbing into the suit, one last cry is heard from him: "Revenge!"
600:, stating that "Action games consist of patterns of little bytes like a jigsaw and on 16-bit you waste a lot of time just by building up the screen. Hardly anyone has tried multidirectional in 50 frames before and at first we didn't think that it would work - most action adventures run in 25 frames or even 17 - but eventually, using a lot of tricks, we did it." Eggbrecht expressed that while the team wanted
824:
gave the game a D+ and wrote that "Universal in name only, this is very reminiscent of a mediocre action game called
Turrican, featuring the kind of dinky enemies that have plagued the genre for years, as well as a hero who curls up into a buzzing circular saw. It's still no worse than the movies it
478:
The Wheel is an indestructible ball that the player can switch to by pressing the down key and then Space bar or a second button on a joystick that supports it. Unlike its predecessor the indestructible wheel mode can be used an unlimited number of times. The Wheel will destroy most small enemies on
391:
After an intense fight that wipes out all tripulants of the ship, there is silence as the evil emperor known as The
Machine, half-man, half-robot enters the airlock and commands his mutants back to the battle-cruiser. The Machine surveys the carnage, steps forward and comes to halt with one foot on
385:
Suddenly, a huge battlecruiser materializes in close proximity of the Avalon 1. The crew hurry to take up their battle stations amid the sounding of the alert sirens. The automated defence systems of the ship activate, the anti-radiation shields surround the ship and finally the weapon systems are
379:
The timedate is 3025. For decades peace, freedom, and the rule of law in galaxy have been enforced by the United
Planets Freedom Forces. The United Planets Ship, the Avalon 1, is drifting through the outer reaches of the known universe. Colonel Ardon C. Striker and his crew are preparing for the
565:
is primarily newly written code: Holger
Schmidt, the programmer of the Amiga version, stated that "All we really kept were the scrolling routines. Everything else was optimized and rewritten because we needed more processing time for the sprites and animation." Trenz expressed that his design
461:
There are three primary weapons; Bounce, Laser and
Multiple. Each weapon has several levels of firepower. In addition, there is a white laser "wall" which sweeps out from either side of the player. The player starts off with only three of these at the start of each life. There is also a very
32:
402:
604:
to have 'arcade quality' graphics, he stated that the team tried to avoid "sacrifici presentation to playability", giving an example of world two having a lower frame rate and less parallax due to the high number of enemies on that level. The Atari ST version of
644:
levels were primarily made by Trenz, Andreas Escher, and
Schmidt: Trenz first created the levels on the C64 using sprite, level and monster editors and then provided the raw data to Schmidt for processing. While Rainbow Arts used several other custom editors in
638:", allowing greater audio editing. The Amiga and Atari ST versions use a 16-color palette, but through programming techniques, the Amiga version has around 120 colors, despite being written in 16-color mode as opposed to 32-color mode due to memory constraints.
718:
was changed into a marine and several other substitutions were made. Among other changes, the eyeballs-walking-on-fingers became mini tanks, and instead of a large mech/steel dragon in the first stage, the player now faces a large representation of
609:
was programmed by Thomas Engel, who managed to get the game running at a 25 Hz frame rate with the same amount of parallax and sound effects as the Amiga version: Eggbrecht stated that this was achieved not through
479:
contact, others can be destroyed using the primary fire mode which fires small bombs on the ground. There is also an ultra-fire mode which can be used once per life by pressing fire and the space bar at the same time.
439:, plus a final showdown with the boss known as "The Machine". There is a music menu accessible by pressing the Space-Bar (Amiga version), where all the in-game music is available to be listened to. The music to
545:
stemmed from the
Italian name 'Turricano'; Trenz further stated that he "always get titles that way: there's loads of good material out there, you don't have to bother making it up."
470:
Hidden in the worlds are many Power-Up blocks, which can be discovered by hitting them with weapon fire. They contain shields, health & primary and secondary weapon power-ups.
738:
stages are still present and remain mostly intact in overall design, though some of them appear in a different order, along with the three new levels scattered through them.
462:
powerful secondary weapon activated by holding down the fire button. This takes the form of a long segmented steerable laser beam which is essential for defeating bosses.
1011:
741:
In the end, Accolade only released the Mega Drive/Genesis and Game Boy versions in both North
America and Europe. Accolade decided not to publish the
570:
was 'making a game he'd want to play', and for this reason, more enemies and weapons were added; several design concepts that didn't make the cut for
753:. As none of the computer versions were published in North America, these disenfranchised ports were the only official North American releases of
1378:
649:
development, they had no level editors for the Amiga and Atari ST, and thus edited level data at the code level as needed. The 'MegaWeapon' in
693:, which had kept the rights for the console ports of the franchise. The game was originally developed using the original C64 source code and
1393:
363:
were re-released on the PlayStation 4 and
Nintendo Switch in 2020 to commemorate the 30th anniversary of the original game, under the name
1178:
1250:
1373:
1085:
734:
jungle, a fortress, and a motel/car junkyard) that in theory should link the game to the film's atmosphere. The rest of the original
449:
in 2004. In 2016 Chris Huelsbeck created a limited Collector's Edition Box Set featuring new live orchestra recordings of music from
582:, stating that "So many people wanted so many different things I couldn't please them all. In the end I just did the best I could."
1363:
1243:
596:
producer, expressed that a difficulty in the game's development was the game's scrolling conflicting with the game's desired
1348:
1225:
746:
742:
678:
697:
graphics as a base. At a late stage in the development, Accolade also acquired rights to produce a game spin-off of the
511:, began development in May 1990, and were released in February 1991. In a January 1991 issue of British gaming magazine
435:
The game is divided into five distinct "worlds", split across eleven levels, each with its own themed music provided by
1388:
1293:
443:
is widely regarded as one of Huelsbeck's best compositions, and it was performed live by an orchestra at the second
1413:
1135:
1120:
353:
1408:
1218:
1188:
1171:
1318:
1211:
1204:
1078:
703:
445:
1403:
1368:
1353:
1333:
1313:
1383:
1343:
1303:
1164:
715:
1288:
1071:
910:
1398:
1328:
1308:
928:
1338:
730:
stages, cut out from the port, were replaced by the developers with three original stages (a
698:
578:. Trenz also expressed that some ideas from fans of the original game were incorporated into
259:
109:
1047:
1298:
996:
820:
655:
66:
39:
953:
8:
538:
121:
91:
81:
626:
sound and music was created by Chris Huelsbeck using Rainbow Art's custom sound utility
614:
techniques, but by "using eight buffers and by pre-shifting all the enemies in memory."
611:
424:. While the huge detailed labyrinth levels and the morph-ball function were inspired by
1323:
690:
550:
513:
135:
73:
991:
1358:
978:
420:
1144:
864:
851:
686:
254:
58:
830:
727:
436:
128:
1039:
834:
ranked the game at number seven on its list of the top 100 Commodore 64 games.
720:
1282:
1129:
526:
359:
301:
269:
232:
96:
1267:
749:
cartridges, so it only exists in the form of a leaked pre-production alpha
674:
619:
554:
508:
329:
297:
172:
156:
44:
635:
321:
317:
164:
148:
618:
has 10 sampled speech sound effects, and the game's sound runs on four
597:
750:
521:
interviewed team members from Rainbow Arts for information regarding
1156:
31:
1107:
682:
588:
was developed using Rainbow Arts' custom development system titled
500:
333:
313:
289:
284:
176:
144:
49:
1063:
731:
414:
401:
1055:
241:
211:
194:
694:
496:
293:
140:
428:, the overall graphics design and weapons were inspired by
309:
152:
325:
160:
653:
was partially inspired by the Lotus Blossom weapon in
865:
Interview about games that inspired Turrican (German)
525:
development in a pre-release interview. According to
858:
574:
due to time constraints were also incorporated into
375:This is the text from the game's opening cutscene:
707:and decided to rebrand the console conversions as
1280:
904:
902:
900:
898:
896:
894:
892:
745:version due to the high cost of larger capacity
380:final passage through the barrier of the galaxy.
890:
888:
886:
884:
882:
880:
878:
876:
874:
872:
304:cites the C64 version as the original design.
1172:
1079:
869:
187:Commodore 64, Amiga, Atari ST, CPC, Spectrum
917:. No. 28. emap Images. pp. 40–42.
487:Protection from damage for a limited time.
405:The first level of the game (Amiga version)
1251:Universal Soldier III: Unfinished Business
1179:
1165:
1086:
1072:
30:
400:
296:. This version was finished before the
1281:
1244:Universal Soldier II: Brothers in Arms
977:Game review, Amstrad Action magazine,
954:"Universal Soldier for Genesis (1992)"
1379:Video games scored by Chris Huelsbeck
1186:
1160:
1130:Mega Turrican/Turrican 3: Payment Day
1067:
908:
825:has absolutely nothing to do with."
662:
412:can be described as a cross between
1394:Video games set in the 31st century
1226:Universal Soldier: Day of Reckoning
1093:
768:
13:
553:, and was originally coded on the
14:
1425:
1033:
1374:Video games developed in Germany
557:, as was its predecessor. While
1364:Universal Soldier (film series)
1219:Universal Soldier: Regeneration
288:series. The game, developed by
1004:
984:
971:
946:
921:
844:
634:"allows you to modify like a
490:
1:
1212:Universal Soldier: The Return
837:
292:was released in 1991 for the
1115:Turrican II: The Final Fight
1057:Turrican II: The Final Fight
1049:Turrican II: The Final Fight
1041:Turrican II: The Final Fight
909:Hamza, Kati (January 1991).
764:
537:, he picked the name from a
446:Symphonic Game Music Concert
279:Turrican II: The Final Fight
25:Turrican II: The Final Fight
7:
1349:Science fiction video games
992:"Movies gone game | EW.com"
852:"ININ | Turrican Flashback"
396:
54:Enigma Variations (CPC, ZX)
10:
1430:
1044:at SpectrumComputing.co.uk
723:'s character in the film.
456:
308:was also released for the
282:is the second game of the
1389:Single-player video games
1260:
1235:
1196:
1102:
1018:. Autumn 1993. p. 33
781:
778:
265:
253:
182:
134:
120:
108:
90:
80:
65:
38:
29:
24:
1294:Accolade (company) games
630:; Huelsbeck stated that
370:
1414:Enigma Variations games
981:, issue 71, August 1991
675:Sega Mega Drive/Genesis
669:Console conversions of
566:philosophy in creating
116:Thomas Engel (Atari ST)
1409:The Code Monkeys games
1060:at Amiga Hall of Light
406:
114:Holger Schmidt (Amiga)
699:Jean-Claude Van Damme
404:
343:The Amiga version of
1319:Commodore CDTV games
997:Entertainment Weekly
821:Entertainment Weekly
656:The Last Starfighter
592:. Julian Eggbrecht,
561:was used as a base,
225:MD/Genesis, Game Boy
929:"Universal Soldier"
775:
328:, and also for the
76:(Universal Soldier)
1404:Rainbow Arts games
1369:Video game sequels
1354:Sega Genesis games
1334:Metroidvania games
1314:Commodore 64 games
911:"Man and Superman"
773:
759:Turrican Flashback
612:hardware scrolling
551:parallax scrolling
507:, as published by
407:
365:Turrican Flashback
330:Mega Drive/Genesis
173:Mega Drive/Genesis
1384:ZX Spectrum games
1344:Run and gun games
1304:Amstrad CPC games
1276:
1275:
1205:Universal Soldier
1189:Universal Soldier
1154:
1153:
979:Future Publishing
816:
815:
709:Universal Soldier
704:Universal Soldier
685:were produced by
664:Universal Soldier
529:, a designer for
430:Psycho-Nics Oscar
421:Psycho-Nics Oscar
338:Universal Soldier
275:
274:
221:Universal Soldier
169:Universal Soldier
104:Julian Eggebrecht
86:Julian Eggebrecht
1421:
1289:1991 video games
1181:
1174:
1167:
1158:
1157:
1145:Super Turrican 2
1088:
1081:
1074:
1065:
1064:
1027:
1026:
1024:
1023:
1008:
1002:
1001:
988:
982:
975:
969:
968:
966:
964:
950:
944:
943:
941:
939:
925:
919:
918:
906:
867:
862:
856:
855:
848:
776:
772:
687:The Code Monkeys
549:has seven-layer
324:, and later for
245:
236:
215:
198:
59:The Code Monkeys
56:Sun-Project (PC)
34:
22:
21:
1429:
1428:
1424:
1423:
1422:
1420:
1419:
1418:
1279:
1278:
1277:
1272:
1256:
1231:
1192:
1185:
1155:
1150:
1098:
1092:
1036:
1031:
1030:
1021:
1019:
1016:Commodore Force
1010:
1009:
1005:
990:
989:
985:
976:
972:
962:
960:
952:
951:
947:
937:
935:
927:
926:
922:
907:
870:
863:
859:
850:
849:
845:
840:
831:Commodore Force
817:
771:
767:
667:
493:
459:
437:Chris Huelsbeck
399:
373:
294:Commodore Amiga
249:
240:
231:
227:
223:
219:
210:
206:
202:
193:
189:
171:
167:
129:Chris Huelsbeck
127:
115:
103:
101:
99:
72:
57:
55:
53:
48:
20:
19:1991 video game
17:
16:1991 video game
12:
11:
5:
1427:
1417:
1416:
1411:
1406:
1401:
1399:Factor 5 games
1396:
1391:
1386:
1381:
1376:
1371:
1366:
1361:
1356:
1351:
1346:
1341:
1336:
1331:
1329:Game Boy games
1326:
1321:
1316:
1311:
1309:Atari ST games
1306:
1301:
1296:
1291:
1274:
1273:
1271:
1270:
1264:
1262:
1258:
1257:
1255:
1254:
1247:
1239:
1237:
1233:
1232:
1230:
1229:
1222:
1215:
1208:
1200:
1198:
1194:
1193:
1184:
1183:
1176:
1169:
1161:
1152:
1151:
1149:
1148:
1141:
1137:Super Turrican
1133:
1126:
1122:Super Turrican
1118:
1111:
1103:
1100:
1099:
1091:
1090:
1083:
1076:
1068:
1062:
1061:
1053:
1045:
1035:
1034:External links
1032:
1029:
1028:
1003:
983:
970:
945:
920:
868:
857:
842:
841:
839:
836:
814:
813:
810:
808:Amstrad Action
804:
803:
800:
794:
793:
790:
784:
783:
780:
769:
766:
763:
761:was released.
721:Dolph Lundgren
666:
661:
492:
489:
458:
455:
398:
395:
372:
369:
354:Super Turrican
273:
272:
267:
263:
262:
257:
251:
250:
248:
247:
238:
228:
218:
217:
207:
201:
200:
190:
184:
180:
179:
138:
132:
131:
126:Markus Siebold
124:
118:
117:
112:
106:
105:
102:Holger Schmidt
100:Andreas Escher
94:
88:
87:
84:
78:
77:
69:
63:
62:
42:
36:
35:
27:
26:
18:
15:
9:
6:
4:
3:
2:
1426:
1415:
1412:
1410:
1407:
1405:
1402:
1400:
1397:
1395:
1392:
1390:
1387:
1385:
1382:
1380:
1377:
1375:
1372:
1370:
1367:
1365:
1362:
1360:
1357:
1355:
1352:
1350:
1347:
1345:
1342:
1340:
1337:
1335:
1332:
1330:
1327:
1325:
1322:
1320:
1317:
1315:
1312:
1310:
1307:
1305:
1302:
1300:
1297:
1295:
1292:
1290:
1287:
1286:
1284:
1269:
1266:
1265:
1263:
1259:
1253:
1252:
1248:
1246:
1245:
1241:
1240:
1238:
1234:
1228:
1227:
1223:
1221:
1220:
1216:
1214:
1213:
1209:
1207:
1206:
1202:
1201:
1199:
1195:
1191:
1190:
1182:
1177:
1175:
1170:
1168:
1163:
1162:
1159:
1147:
1146:
1142:
1140:
1138:
1134:
1132:
1131:
1127:
1125:
1123:
1119:
1117:
1116:
1112:
1110:
1109:
1105:
1104:
1101:
1096:
1089:
1084:
1082:
1077:
1075:
1070:
1069:
1066:
1059:
1058:
1054:
1051:
1050:
1046:
1043:
1042:
1038:
1037:
1017:
1013:
1007:
999:
998:
993:
987:
980:
974:
959:
955:
949:
934:
930:
924:
916:
912:
905:
903:
901:
899:
897:
895:
893:
891:
889:
887:
885:
883:
881:
879:
877:
875:
873:
866:
861:
853:
847:
843:
835:
833:
832:
826:
823:
822:
811:
809:
806:
805:
801:
799:
798:Your Sinclair
796:
795:
791:
789:
786:
785:
777:
762:
760:
756:
752:
748:
744:
739:
737:
733:
729:
724:
722:
717:
714:
710:
706:
705:
700:
696:
692:
688:
684:
680:
676:
672:
665:
660:
658:
657:
652:
648:
647:Turrican II's
643:
642:Turrican II's
639:
637:
633:
629:
625:
624:Turrican II's
621:
617:
613:
608:
603:
599:
595:
594:Turrican II's
591:
587:
583:
581:
577:
573:
569:
564:
560:
556:
552:
548:
544:
540:
536:
532:
528:
527:Manfred Trenz
524:
523:Turrican II's
520:
516:
515:
510:
506:
502:
498:
488:
485:
484:
480:
476:
475:
471:
468:
467:
463:
454:
452:
448:
447:
442:
438:
433:
431:
427:
423:
422:
417:
416:
411:
403:
394:
393:
388:
387:
382:
381:
376:
368:
366:
362:
361:
360:Mega Turrican
356:
355:
350:
346:
341:
339:
336:rebranded as
335:
331:
327:
323:
319:
315:
311:
307:
303:
302:Manfred Trenz
300:version, but
299:
295:
291:
287:
286:
281:
280:
271:
270:Single-player
268:
264:
261:
258:
256:
252:
243:
239:
234:
230:
229:
226:
222:
213:
209:
208:
205:
196:
192:
191:
188:
185:
181:
178:
174:
170:
166:
162:
158:
154:
150:
146:
142:
139:
137:
133:
130:
125:
123:
119:
113:
111:
110:Programmer(s)
107:
98:
97:Manfred Trenz
95:
93:
89:
85:
83:
79:
75:
70:
68:
64:
60:
51:
46:
43:
41:
37:
33:
28:
23:
1339:Mobile games
1268:Luc Deveraux
1249:
1242:
1224:
1217:
1210:
1203:
1187:
1143:
1136:
1128:
1121:
1114:
1113:
1106:
1094:
1056:
1052:at MobyGames
1048:
1040:
1020:. Retrieved
1015:
1006:
995:
986:
973:
961:. Retrieved
957:
948:
936:. Retrieved
932:
923:
914:
860:
846:
829:
827:
819:
818:
807:
797:
787:
758:
754:
740:
735:
728:shoot 'em up
725:
712:
708:
702:
670:
668:
663:
654:
650:
646:
641:
640:
631:
627:
623:
615:
606:
601:
593:
589:
585:
584:
579:
575:
571:
567:
562:
558:
555:Commodore 64
546:
542:
534:
530:
522:
518:
512:
509:Rainbow Arts
504:
503:versions of
494:
486:
482:
481:
477:
473:
472:
469:
465:
464:
460:
450:
444:
440:
434:
429:
425:
419:
413:
409:
408:
390:
389:
384:
383:
378:
377:
374:
364:
358:
352:
348:
344:
342:
337:
305:
283:
278:
277:
276:
224:
220:
203:
186:
168:
157:Commodore 64
71:Rainbow Arts
67:Publisher(s)
45:Rainbow Arts
40:Developer(s)
1299:Amiga games
792:Crash Smash
779:Publication
755:Turrican II
736:Turrican II
671:Turrican II
651:Turrican II
636:synthesiser
616:Turrican II
607:Turrican II
602:Turrican II
586:Turrican II
580:Turrican II
576:Turrican II
568:Turrican II
563:Turrican II
547:Turrican II
535:Turrican II
505:Turrican II
491:Development
451:Turrican II
441:Turrican II
410:Turrican II
347:along with
322:ZX Spectrum
318:Amstrad CPC
306:Turrican II
260:Run and gun
165:ZX Spectrum
149:Amstrad CPC
136:Platform(s)
122:Composer(s)
92:Designer(s)
82:Producer(s)
52:(Amiga, ST)
1283:Categories
1261:Characters
1022:2017-09-03
1012:"Top Ton!"
958:Moby Games
838:References
812:Mastergame
726:The three
713:Turrican's
598:frame rate
572:Turrican I
559:Turrican I
539:phone book
345:Turrican 2
1324:DOS games
1236:TV movies
963:March 28,
938:March 28,
828:In 1993,
770:Reception
765:Reception
466:Power-ups
1359:Turrican
1108:Turrican
1095:Turrican
933:GameFAQs
802:Megagame
691:Accolade
683:Game Boy
673:for the
620:channels
543:Turrican
531:Turrican
501:Atari ST
397:Gameplay
349:Turrican
334:Game Boy
314:Atari ST
290:Factor 5
285:Turrican
255:Genre(s)
177:Game Boy
145:Atari ST
74:Accolade
61:(MD, GB)
50:Factor 5
915:The One
732:Vietnam
590:Pegasus
519:The One
514:The One
457:Weapons
426:Metroid
415:Metroid
266:Mode(s)
183:Release
1139:(1993)
1124:(1992)
1097:series
774:Awards
757:until
716:sprite
701:movie
541:, and
483:Shield
1197:Films
788:Crash
782:Award
695:Amiga
497:Amiga
474:Wheel
371:Story
141:Amiga
47:(C64)
965:2013
940:2013
747:SNES
743:SNES
689:for
681:and
679:SNES
632:TFMX
628:TFMX
533:and
499:and
495:The
418:and
357:and
332:and
320:and
310:CDTV
246:1992
237:1992
216:1995
199:1991
153:CDTV
751:ROM
326:DOS
298:C64
161:DOS
1285::
1014:.
994:.
956:.
931:.
913:.
871:^
711:.
677:,
659:.
622:.
517:,
453:.
432:.
367:.
351:,
340:.
316:,
312:,
242:EU
233:NA
212:EU
204:PC
195:EU
175:,
163:,
159:,
155:,
151:,
147:,
143:,
1180:e
1173:t
1166:v
1087:e
1080:t
1073:v
1025:.
1000:.
967:.
942:.
854:.
244::
235::
214::
197::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.