576:. Griffis commented: "Players 'get into' their roles, the thieves stealing from the revellers at the inn, the fighters getting drunk under the table." He also found the map to be well-keyed, and noted that important buildings have floor plans mapped out. Commenting on the imbalance of power, he noted that "some of the evil spies are entirely too powerful for the party to tackle, and the local high level good characters are hardly ever interested in aiding the adventurers." Overall, Griffis found
597:, Bob Byrne said "Gygax packs in a TON of information into this module. Hommlet is brought to life and the Moathouse is ready to run. And with the history, there's room for growth (The Temple). So, it's ready to go 'off the shelf.' But there's also space for the GM to create as well. If the players want to mix in role play, the GM has a lot to work with. You could run quite a few sessions without any adventuring at all."
240:, the characters begin at a low level, and after establishing themselves in Hommlet, they explore the vast dungeons beneath the Temple, thereby earning experience. T1 culminates in a ruined moathouse where agents secretly plan to re-enter the Temple and free the demoness Zuggtmoy, imprisoned therein.
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For the next five years, Hommlet gained in wealth thanks to adventurers who came to the area seeking out remnants of evil to slay. Things quieted down for another four years as the area returned to peace and normalcy, but in 578 CY evil began to stir again, with groups of bandits riding the roads. In
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The module is intended for first-level characters, who begin the adventure "weary, weak, and practically void of money". They travel to a town with a reputation as having a great opportunity to earn fortunes and to defeat enemy creatures, but also to lose one's life. While the town initially appears
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must defeat the raiders operating out of a ruined fort nearby, and thereafter the characters can use
Hommlet as a base for their adventures. The adventure begins in the village of Hommlet, situated near the site of a past battle against evil forces operating from the Temple. The adventurers travel
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After dispersing the Horde of
Elemental Evil, the allied forces laid siege to the Temple of Elemental Evil itself, defeating it within a fortnight. Spellcasters loyal to the goodly army cooperated on a spell of sealing that bound the demoness Zuggtmoy (a major instigator in the Horde of Elemental
401:(Gygax 1981). The T2 version was never completed, and no module bearing the codes T3 or T4 was ever independently published. Instead, the material for the sequel was combined in 1985 with the original T1 storyline and published as an integrated adventure bearing the module code T1-4.
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to confront several nefarious opponents, including agents from the Temple. Based on the outcome of these encounters, the player characters can then enter the Temple itself to interact with its many denizens and test their mettle against
Zuggtmoy herself.
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The site itself remained, however, and over the following decade rumors of evil presence there persisted. The
Viscount of Verbobonc and the Archcleric of Veluna became increasingly concerned, and cooperated to build a small castle outside the Village of
347:, was slain. The Citadel was notable for its absence at this pivotal moment in the history of the Flanaess, and their failure to take part in the Battle of Emridy Meadows contributed to the group's decline and eventual disbandment.
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may be Gary Gygax's crowning achievement as a dungeon designer. It was the last major adventure he designed for TSR and — at 128 pages — was by far the largest and most ambitious." Commenting on
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to be a positive thing that inadvertently encouraged me to spread my wings as a fledgling referee. Far from stifling my creativity, this module fostered it." Scott Taylor for
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In 569 CY, a combined force was sent to destroy the Temple and put an end to the marauding. This allied army clashed with a horde of evil men and humanoids, including orcs,
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as #3 in "The Top 10 Campaign
Adventure Module Series of All Time, saying "I can attest that it is truly one of the greatest campaigns you can take players on, period."
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387:, and published by TSR in 1979. The original printing featured an outer folder and a two-color cover; the book was reprinted in 1981 with a color cover.
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when these two campaigns were revised in 1986 as supermodules. The combined campaign then culminates with the GDQ series, incorporating modules G1-G3
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turned the tide of battle, trapping the savage humanoids against a bend in the
Velverdyva where they were routed and slaughtered.
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This article is about the adventure module for the fantasy role-playing game
Dungeons & Dragons. For other uses, see
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module has been described as a beginner's scenario, which starts in the village, and leads to a nearby dungeon, while
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has made an in-game version of the adventure. In the same month that DDO's update went live, the online D&D game
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451:, which was released in 1985. The module was a 128-page book with a 16-page map booklet, and featured a cover by
395:. Gygax began writing T2 soon after the publication of T1, but often stopped to work on other products, such as
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herself. These last adventures were also combined and republished as a supermodule bearing the code GDQ1-7,
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hospitable, the characters soon learn that many of its inhabitants are powerful spies for minions of evil.
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572:#35. Griffis found it a very playable module, noting that the module could be very fun if run by a good
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1173:"'Neverwinter' Level Cap Increases, Offers New Oathbound Paladin Class With 'Elemental Evil' Expansion"
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Wizards of the Coast also published a sequel to the T1-4 adventure in 2001, the 3rd
Edition module
475:. The module includes descriptions of two towns, the Temple itself, and four large dungeon levels.
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continues the adventure. In the next section, T2, the adventurers move on to the nearby village of
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veritably screams that it was birthed in a maelstrom of financial panic and leadership void."
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955:"Modular: Everything You Ever Wanted to Know About The Temple of Elemental Evil – Black Gate"
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858:; Dungeon Design Panel (November 2004). "The 30 Greatest D&D Adventures of All Time".
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surrounded by a lime green border. The expanded T1-4 book from 1985 features cover art by
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The temple referenced in the module's title is an unholy structure located in the central
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1112:"Art of the Genre: The Top 10 Campaign Adventure Module Series of All Time – Black Gate"
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Although initially written as a stand-alone series, T1-4 was made to dovetail into A1-4
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commented that "Although expertly covered by artist Keith
Parkinson, the remainder of
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The original TSR product code for module T1 (bluetone and full color cover) is 9026.
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is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game.
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650:, "If you like huge classic dungeon crawls, this is probably the best of the lot."
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as one of the ten best classic adventures, calling it "the grandfather of all huge
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to be a very good introductory adventure, and recommended it as an introduction to
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991:"Modular: A Brand New Column! And About T1 – The Village of Hommlet – Black Gate"
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412:. The 1981 and subsequent printings of T1 featured a new color cover painting by
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was originally intended to bear the module code T2 and serve as a true sequel to
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447:. Gygax gave his notes for The Temple to Frank Mentzer who used them to design
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magazine in 2004, on the 30th anniversary of the
Dungeons & Dragons game.
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was ranked the 4th greatest Dungeons & Dragons adventure of all time by
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50:. The artwork depicts the Temple during a storm, surrounded by gargoyles.
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The T1 adventure stands alone, but also forms the first part of T1–4. In
1056:"Get the Temple of Elemental Evil for Free at DriveThruRPG – Black Gate"
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1987:
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through Hommlet and are drawn into a web of conspiracy and deception.
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1994:
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1219:"Future Treasures: Temple of Elemental Evil Board Game – Black Gate"
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1980:
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also released an in-game version of the Temple of Elemental Evil.
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671:, James Maliszewski said "I consider the 'incomplete' nature of
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Evil) to some of the deepest chambers in the castle's dungeons.
37:
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328:, and gnolls. The arrival of the elves from the shadows of the
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at The Acaeum (includes information on T1–4, A1–4, and GDQ1–7)
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The original printings of T1 featured monochrome cover art by
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and gnolls, at the Battle of Emridy Meadows. Men-at-arms from
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to guard against the possibility of the Temple rising again.
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Dicing with Dragons, An Introduction to Role-Playing Games
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constructed a small chapel outside the nearby village of
825:
Heroic Worlds: A History and Guide to Role-Playing Games
324:, consisting largely of savage humanoids such as orcs,
894:
Griffis, Kirby T. (January 1981). "Capsule Reviews".
500:, in which the heroes fight against the spider demon
1148:"A sneak peek at Update 24's dungeons … and beyond"
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908:
190:, and is an expansion of an earlier Gygax module,
618:magazine in 2004, on the 30th anniversary of the
443:, and published by TSR in 1985, incorporating T1
3067:Role-playing game supplements introduced in 1985
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408:, who also contributed interior art along with
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363:579 CY, the events in the T1–4 module occur.
21:The Temple of Elemental Evil (disambiguation)
2813:Dungeon Master Option: High-Level Campaigns
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1004:
914:
539:Wizards of the Coast published a remake of
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735:related computer game set in the original
494:elves for the first time; and finally Q1,
490:; D1-D3, which introduced D&D fans to
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711:The Temple of Elemental Evil (video game)
547:4th Edition and released it through the
256:
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16:Dungeons & Dragons adventure module
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1260:Return to the Temple of Elemental Evil
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533:Return to the Temple of Elemental Evil
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368:Return to the Temple of Elemental Evil
135:Return to the Temple of Elemental Evil
2767:Player's Option: Combat & Tactics
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2774:Player's Option: Skills & Powers
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768:Temple of Elemental Evil Board Game
13:
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449:T1-4, The Temple of Elemental Evil
383:was a 24-page booklet designed by
371:is set 12 years later, in 591 CY.
320:archers to face the threat of the
14:
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2746:Forgotten Realms Campaign Setting
1304:
872:
827:. Prometheus Books. p. 114.
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704:
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420:and interior art by Jeff Butler,
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2934:Expedition to the Demonweb Pits
2927:Expedition to the Barrier Peaks
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1211:
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1125:
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439:was written by Gary Gygax with
265:not far from the city-state of
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180:Advanced Dungeons & Dragons
174:. The module was published by
1268:. "More 'Meat' for Greyhawk."
1195:"Ghostbusters: The Board Game"
1048:
983:
968:
947:
757:
455:and interior illustrations by
335:At some point in this battle,
178:in 1985 for the first edition
1:
2962:The Lost Caverns of Tsojcanth
1262:(Wizards of the Coast, 2001).
795:
781:The V.I.P. of Gaming Magazine
745:Dungeons & Dragons Online
587:In a retrospective review of
398:The Lost Caverns of Tsojcanth
2997:The Temple of Elemental Evil
2495:List of 3rd edition monsters
2490:List of 2nd edition monsters
1381:The Temple of Elemental Evil
1352:The Temple of Elemental Evil
1336:The Temple of Elemental Evil
1298:The Temple of Elemental Evil
1134:The Temple of Elemental Evil
1028:. For Dummies. p. 322.
980:(Wizards of the Coast, 2001)
978:The Temple of Elemental Evil
721:The Temple of Elemental Evil
681:The Temple of Elemental Evil
661:The Temple of Elemental Evil
648:The Temple of Elemental Evil
630:The Temple of Elemental Evil
608:was ranked the 4th greatest
606:The Temple of Elemental Evil
557:
524:The Temple of Elemental Evil
437:The Temple of Elemental Evil
389:The Temple of Elemental Evil
246:The Temple of Elemental Evil
238:The Temple of Elemental Evil
204:The Temple of Elemental Evil
198:The Temple of Elemental Evil
145:The Temple of Elemental Evil
44:The Temple of Elemental Evil
30:The Temple of Elemental Evil
7:
2955:The Keep on the Borderlands
2941:The Gates of Firestorm Peak
2278:List of alternative classes
1312:T1 - The Village of Hommlet
1070:"Four Modules – Black Gate"
432:, Parkinson, and Trampier.
10:
3083:
2990:The Ruins of Undermountain
1443:
1025:Dungeon Master For Dummies
774:
742:In an update to the game,
708:
626:Dungeon Master for Dummies
562:Kirby T. Griffis reviewed
497:Queen of the Demonweb Pits
481:Scourge of the Slave Lords
182:rules. It was written by
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1438:
1240:"Jeux & stratégie 55"
823:Schick, Lawrence (1991).
612:adventure of all time by
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97:
87:
79:
71:
63:
55:
35:
2697:Arms and Equipment Guide
694:Temple of Elemental Evil
2893:modules and sourcebooks
2002:Masque of the Red Death
1777:Geography and cosmology
1388:The Art of Storytelling
1137:. New York: Atari, 2003
521:also bearing the title
410:David C. Sutherland III
322:Horde of Elemental Evil
2806:Wrath of the Immortals
2725:Deities & Demigods
2632:Dungeons & Dragons
2607:Dungeon Master's Guide
2438:Illithid (mind flayer)
2395:Creatures and monsters
1501:Sources and influences
1431:Dungeons & Dragons
1371:The Village of Hommlet
1361:The Village of Hommlet
1344:The Village of Hommlet
1328:The Village of Hommlet
1282:The Village of Hommlet
731:. It remains the only
673:The Village of Hommlet
665:The Village of Hommlet
620:Dungeons & Dragons
610:Dungeons & Dragons
589:The Village of Hommlet
578:The Village of Hommlet
564:The Village of Hommlet
545:Dungeons & Dragons
541:The Village of Hommlet
445:The Village of Hommlet
393:The Village of Hommlet
381:The Village of Hommlet
273:, forces of evil from
242:The Village of Hommlet
222:The Village of Hommlet
193:The Village of Hommlet
162:Dungeons & Dragons
2718:Book of Vile Darkness
2711:Book of Exalted Deeds
2116:Characters and beings
1724:Strategic Simulations
517:published a novel by
379:The adventure module
257:History of the temple
3011:White Plume Mountain
2969:Queen of the Spiders
2913:Desert of Desolation
2760:Manual of the Planes
1904:Magic: The Gathering
1699:Wizards of the Coast
1058:. 25 September 2013.
924:(Revised ed.).
788:Jeux & Stratégie
763:Wizards of the Coast
515:Wizards of the Coast
507:Queen of the Spiders
165:, set in the game's
2820:Epic Level Handbook
2463:Reptilian humanoids
2380:Strahd von Zarovich
2029:Planes of existence
1897:Kingdoms of Kalamar
1750:Game System License
902:Steve Jackson Games
642:, in his 1991 book
375:Publication history
32:
2899:Against the Giants
2624:Classic boxed sets
2518:Corellon Larethian
2505:Deities and powers
2313:Notable characters
2126:Races and lineages
1461:Adventurers League
1355:at Pen & Paper
1347:at Pen & Paper
1339:at the TSR Archive
1331:at the TSR Archive
487:Against the Giants
343:and member of the
28:
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2948:The Isle of Dread
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2830:Psionics Handbook
2600:Player's Handbook
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2340:Volothamp Geddarm
2106:
2105:
2102:
2101:
1788:Campaign settings
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1745:Open Game License
1274:#55 (TSR, 1981).
1035:978-0-471-78330-5
727:and published by
406:David A. Trampier
316:, and an army of
226:player characters
220:In the module T1
168:World of Greyhawk
141:
140:
3074:
3062:Greyhawk modules
2983:Red Hand of Doom
2798:High-level rules
2788:Unearthed Arcana
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2675:Rules Cyclopedia
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1846:Forgotten Realms
1804:Council of Wyrms
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1704:Grenadier Models
1491:Related products
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1242:. February 1989.
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866:Paizo Publishing
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839:
838:
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686:Scott Taylor of
653:John ONeill for
345:Citadel of Eight
172:campaign setting
150:adventure module
88:Campaign setting
80:Character levels
64:TSR product code
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3004:Tomb of Horrors
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2423:Gelatinous cube
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2360:Raistlin Majere
2330:Drizzt Do'Urden
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2287:Character lists
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2036:Material Plane
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1628:Robert J. Kuntz
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1481:Popular culture
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1250:Further reading
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1175:. 10 April 2015
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2580:Publications
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2370:Mordenkainen
2087:Outer Planes
2082:Inner Planes
2016:
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1993:
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1979:
1974:Nentir Vale
1972:
1965:Hollow World
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1958:Savage Coast
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1709:Judges Guild
1678:Steve Winter
1603:Ed Greenwood
1578:Dave Arneson
1496:Retro-clones
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1320:Supermodules
1318:
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1300:(TSR, 1985).
1297:
1284:(TSR, 1979).
1281:
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1234:
1223:. Retrieved
1221:. 2015-02-13
1213:
1202:. Retrieved
1198:
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1177:. Retrieved
1167:
1155:. Retrieved
1151:
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1127:
1116:. Retrieved
1114:. 2015-03-31
1106:
1095:. Retrieved
1093:. 2014-10-19
1085:
1074:. Retrieved
1072:. 2014-05-13
1064:
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1039:. Retrieved
1024:
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995:. Retrieved
993:. 2016-11-29
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959:. Retrieved
957:. 2017-01-06
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725:Troika Games
720:
714:
693:
687:
685:
680:
676:
672:
668:
664:
660:
654:
652:
647:
643:
638:
629:
625:
624:
619:
613:
609:
605:
604:
592:
588:
586:
581:
577:
567:
566:in 1981, in
563:
561:
553:
544:
540:
538:
531:
529:
522:
512:
505:
495:
485:
479:
477:
469:Larry Elmore
448:
444:
436:
434:
430:Larry Elmore
403:
396:
392:
388:
380:
378:
366:
365:
361:
353:
349:
339:, cleric of
334:
300:united with
287:
260:
245:
241:
237:
235:
231:
221:
219:
216:Plot summary
207:
203:
202:
197:
192:
191:
179:
166:
160:
157:role-playing
144:
143:
142:
133:
43:
29:
25:
2920:Dragonlance
2848:3rd edition
2840:2nd edition
2739:Fiend Folio
2685:Supplements
2294:Dragonlance
2045:Abeir-Toril
2018:Spelljammer
1818:Dragonlance
1653:Jon Pickens
1643:Tom Moldvay
1633:Mike Mearls
1613:Rob Heinsoo
1583:Keith Baker
1486:Film series
1256:Cook, Monte
1152:www.ddo.com
1131:Cain, Tim.
1020:Grubb, Jeff
1016:Baker, Rich
758:Board games
751:Neverwinter
465:Jeff Easley
457:Jeff Butler
426:Jeff Easley
3056:Categories
2634:(original)
2523:Eilistraee
2325:Catti-brie
2133:Dragonborn
1988:Planescape
1921:Strixhaven
1797:Birthright
1719:Ral Partha
1608:Jeff Grubb
1598:Monte Cook
1593:David Cook
1573:Gary Gygax
1552:Miniatures
1547:Magic item
1517:Adventures
1393:Black Gate
1379:Review of
1369:Review of
1359:Review of
1225:2024-02-09
1204:2024-02-09
1118:2024-02-09
1097:2024-02-09
1076:2024-02-09
1041:2009-06-19
997:2024-02-09
961:2024-02-09
852:Mona, Erik
796:References
715:In 2003 a
689:Black Gate
677:Black Gate
669:Black Gate
656:Black Gate
646:, says of
594:Black Gate
385:Gary Gygax
314:Kron Hills
279:Wild Coast
184:Gary Gygax
102:Gary Gygax
2976:Ravenloft
2906:Dead Gods
2668:Immortals
2654:Companion
2536:Tharizdun
2403:Beholders
2355:Lord Soth
2335:Elminster
2304:Ravenloft
2218:Barbarian
2213:Artificer
2195:Warforged
2165:Half-orcs
2075:Underdark
1995:Ravenloft
1951:Blackmoor
1937:Mahasarpa
1876:Ghostwalk
1687:Companies
1527:Attribute
1522:Alignment
1383:at RPGnet
1373:at RPGnet
1363:at RPGnet
1179:29 August
1157:29 August
926:Routledge
868:: 68–81.
783:#4 (1986)
771:in 2015.
739:setting.
558:Reception
513:In 2001,
312:from the
304:from the
269:. In 566
267:Verbobonc
176:TSR, Inc.
2889:List of
2864:Complete
2858:Expanded
2838:AD&D
2529:Greyhawk
2485:Vampires
2299:Greyhawk
2263:Sorcerer
2185:Tiefling
2170:Halfling
2160:Half-elf
2040:Aebrynis
1981:Pelinore
1890:Jakandor
1883:Greyhawk
1867:Kara-Tur
1860:Al-Qadim
1839:Exandria
1811:Dark Sun
1738:Licenses
1663:Jim Ward
1566:Creators
1557:Psionics
1510:Gameplay
1471:Editions
1022:(2006).
918:(1982).
737:Greyhawk
659:, said "
414:Jeff Dee
306:Lortmils
294:Furyondy
263:Flanaess
152:for the
92:Greyhawk
2891:Eberron
2881:modules
2879:Notable
2853:D&D
2846:D&D
2548:Moradin
2531:deities
2513:Bahamut
2468:Kobolds
2453:Owlbear
2433:Goblins
2418:Dragons
2408:Centaur
2385:Wulfgar
2350:Iggwilv
2268:Warlock
2248:Paladin
2238:Fighter
2205:Classes
2065:Mystara
2060:Eberron
2011:Rokugan
1944:Mystara
1914:Ravnica
1832:Eberron
1729:WizKids
1476:Gen Con
1454:General
942:preview
864:(116).
861:Dungeon
775:Reviews
733:D&D
628:listed
615:Dungeon
582:D&D
357:Hommlet
302:dwarves
277:or the
209:Dungeon
154:fantasy
98:Authors
2661:Master
2647:Expert
2558:Tiamat
2553:Mystra
2480:Trolls
2475:Slaadi
2428:Giants
2413:Devils
2375:Tenser
2273:Wizard
2253:Ranger
2228:Cleric
2190:Triton
2180:Kender
1928:Theros
1908:planes
1853:Faerûn
1444:Basics
1271:Dragon
1032:
932:
900:(35).
831:
622:game.
601:Legacy
471:, and
337:Serten
310:gnomes
298:Veluna
275:Dyvers
224:, the
148:is an
130:GDQ1–7
2855:v3.5
2640:Basic
2541:Vecna
2448:Mimic
2365:Minsc
2320:Alias
2258:Rogue
2233:Druid
2175:Human
2155:Gnome
2138:Dwarf
2092:Sigil
2070:Oerth
2055:Krynn
2050:Athas
1714:Paizo
1542:Magic
904:: 28.
729:Atari
502:Lolth
435:T1-4
326:ogres
318:elven
290:ogres
159:game
125:T1–4
2861:and
2458:Orcs
2443:Lich
2243:Monk
2223:Bard
2148:Drow
1375:(#2)
1365:(#1)
1292:and
1181:2018
1159:2018
1030:ISBN
930:ISBN
829:ISBN
549:RPGA
492:drow
296:and
283:Nulb
250:Nulb
186:and
127:A1–4
115:1985
104:and
67:9147
59:T1–4
56:Code
2143:Elf
1694:TSR
1390:at
791:#55
667:in
636:".
591:in
83:1–8
3058::
1296:.
1280:.
1258:.
1197:.
1150:.
1018:;
1014:;
928:.
874:^
854:;
843:^
803:^
719:,
584:.
574:DM
551:.
536:.
527:.
510:.
467:,
463:,
459:,
428:,
424:,
308:,
271:CY
1422:e
1415:t
1408:v
1228:.
1207:.
1183:.
1161:.
1121:.
1100:.
1079:.
1044:.
1000:.
964:.
944:)
940:(
938:.
837:.
23:.
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