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The Temple of Elemental Evil

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576:. Griffis commented: "Players 'get into' their roles, the thieves stealing from the revellers at the inn, the fighters getting drunk under the table." He also found the map to be well-keyed, and noted that important buildings have floor plans mapped out. Commenting on the imbalance of power, he noted that "some of the evil spies are entirely too powerful for the party to tackle, and the local high level good characters are hardly ever interested in aiding the adventurers." Overall, Griffis found 597:, Bob Byrne said "Gygax packs in a TON of information into this module. Hommlet is brought to life and the Moathouse is ready to run. And with the history, there's room for growth (The Temple). So, it's ready to go 'off the shelf.' But there's also space for the GM to create as well. If the players want to mix in role play, the GM has a lot to work with. You could run quite a few sessions without any adventuring at all." 240:, the characters begin at a low level, and after establishing themselves in Hommlet, they explore the vast dungeons beneath the Temple, thereby earning experience. T1 culminates in a ruined moathouse where agents secretly plan to re-enter the Temple and free the demoness Zuggtmoy, imprisoned therein. 362:
For the next five years, Hommlet gained in wealth thanks to adventurers who came to the area seeking out remnants of evil to slay. Things quieted down for another four years as the area returned to peace and normalcy, but in 578 CY evil began to stir again, with groups of bandits riding the roads. In
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The module is intended for first-level characters, who begin the adventure "weary, weak, and practically void of money". They travel to a town with a reputation as having a great opportunity to earn fortunes and to defeat enemy creatures, but also to lose one's life. While the town initially appears
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must defeat the raiders operating out of a ruined fort nearby, and thereafter the characters can use Hommlet as a base for their adventures. The adventure begins in the village of Hommlet, situated near the site of a past battle against evil forces operating from the Temple. The adventurers travel
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After dispersing the Horde of Elemental Evil, the allied forces laid siege to the Temple of Elemental Evil itself, defeating it within a fortnight. Spellcasters loyal to the goodly army cooperated on a spell of sealing that bound the demoness Zuggtmoy (a major instigator in the Horde of Elemental
401:(Gygax 1981). The T2 version was never completed, and no module bearing the codes T3 or T4 was ever independently published. Instead, the material for the sequel was combined in 1985 with the original T1 storyline and published as an integrated adventure bearing the module code T1-4. 252:
to confront several nefarious opponents, including agents from the Temple. Based on the outcome of these encounters, the player characters can then enter the Temple itself to interact with its many denizens and test their mettle against Zuggtmoy herself.
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The site itself remained, however, and over the following decade rumors of evil presence there persisted. The Viscount of Verbobonc and the Archcleric of Veluna became increasingly concerned, and cooperated to build a small castle outside the Village of
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may be Gary Gygax's crowning achievement as a dungeon designer. It was the last major adventure he designed for TSR and — at 128 pages — was by far the largest and most ambitious." Commenting on
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to be a positive thing that inadvertently encouraged me to spread my wings as a fledgling referee. Far from stifling my creativity, this module fostered it." Scott Taylor for
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In 569 CY, a combined force was sent to destroy the Temple and put an end to the marauding. This allied army clashed with a horde of evil men and humanoids, including orcs,
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as #3 in "The Top 10 Campaign Adventure Module Series of All Time, saying "I can attest that it is truly one of the greatest campaigns you can take players on, period."
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when these two campaigns were revised in 1986 as supermodules. The combined campaign then culminates with the GDQ series, incorporating modules G1-G3
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turned the tide of battle, trapping the savage humanoids against a bend in the Velverdyva where they were routed and slaughtered.
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This article is about the adventure module for the fantasy role-playing game Dungeons & Dragons. For other uses, see
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module has been described as a beginner's scenario, which starts in the village, and leads to a nearby dungeon, while
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has made an in-game version of the adventure. In the same month that DDO's update went live, the online D&D game
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herself. These last adventures were also combined and republished as a supermodule bearing the code GDQ1-7,
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hospitable, the characters soon learn that many of its inhabitants are powerful spies for minions of evil.
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Wizards of the Coast also published a sequel to the T1-4 adventure in 2001, the 3rd Edition module
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continues the adventure. In the next section, T2, the adventurers move on to the nearby village of
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veritably screams that it was birthed in a maelstrom of financial panic and leadership void."
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surrounded by a lime green border. The expanded T1-4 book from 1985 features cover art by
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The temple referenced in the module's title is an unholy structure located in the central
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Although initially written as a stand-alone series, T1-4 was made to dovetail into A1-4
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commented that "Although expertly covered by artist Keith Parkinson, the remainder of
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The original TSR product code for module T1 (bluetone and full color cover) is 9026.
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is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game.
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as one of the ten best classic adventures, calling it "the grandfather of all huge
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to be a very good introductory adventure, and recommended it as an introduction to
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was originally intended to bear the module code T2 and serve as a true sequel to
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magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.
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was ranked the 4th greatest Dungeons & Dragons adventure of all time by
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The T1 adventure stands alone, but also forms the first part of T1–4. In
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through Hommlet and are drawn into a web of conspiracy and deception.
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also released an in-game version of the Temple of Elemental Evil.
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Evil) to some of the deepest chambers in the castle's dungeons.
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at The Acaeum (includes information on T1–4, A1–4, and GDQ1–7)
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The original printings of T1 featured monochrome cover art by
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and gnolls, at the Battle of Emridy Meadows. Men-at-arms from
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to guard against the possibility of the Temple rising again.
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Dicing with Dragons, An Introduction to Role-Playing Games
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constructed a small chapel outside the nearby village of
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Heroic Worlds: A History and Guide to Role-Playing Games
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Griffis, Kirby T. (January 1981). "Capsule Reviews".
500:, in which the heroes fight against the spider demon 1148:"A sneak peek at Update 24's dungeons … and beyond" 1010: 908: 190:, and is an expansion of an earlier Gygax module, 618:magazine in 2004, on the 30th anniversary of the 443:, and published by TSR in 1985, incorporating T1 3067:Role-playing game supplements introduced in 1985 3053: 408:, who also contributed interior art along with 1428: 1414: 363:579 CY, the events in the T1–4 module occur. 21:The Temple of Elemental Evil (disambiguation) 2813:Dungeon Master Option: High-Level Campaigns 1776: 1004: 914: 539:Wizards of the Coast published a remake of 1421: 1407: 846: 844: 735:related computer game set in the original 494:elves for the first time; and finally Q1, 490:; D1-D3, which introduced D&D fans to 2115: 711:The Temple of Elemental Evil (video game) 547:4th Edition and released it through the 256: 893: 841: 16:Dungeons & Dragons adventure module 3054: 1260:Return to the Temple of Elemental Evil 822: 533:Return to the Temple of Elemental Evil 374: 368:Return to the Temple of Elemental Evil 135:Return to the Temple of Elemental Evil 2767:Player's Option: Combat & Tactics 2578: 2114: 1775: 1442: 1402: 2774:Player's Option: Skills & Powers 889: 887: 885: 883: 881: 879: 877: 875: 818: 816: 814: 812: 810: 808: 806: 804: 2781:Player's Option: Spells & Magic 768:Temple of Elemental Evil Board Game 13: 1249: 449:T1-4, The Temple of Elemental Evil 383:was a 24-page booklet designed by 371:is set 12 years later, in 591 CY. 320:archers to face the threat of the 14: 3078: 2746:Forgotten Realms Campaign Setting 1304: 872: 827:. Prometheus Books. p. 114. 801: 704: 699: 420:and interior art by Jeff Butler, 2579: 36: 2934:Expedition to the Demonweb Pits 2927:Expedition to the Barrier Peaks 1232: 1211: 1187: 1165: 1140: 1125: 1104: 1083: 1062: 439:was written by Gary Gygax with 265:not far from the city-state of 215: 180:Advanced Dungeons & Dragons 174:. The module was published by 1268:. "More 'Meat' for Greyhawk." 1195:"Ghostbusters: The Board Game" 1048: 983: 968: 947: 757: 455:and interior illustrations by 335:At some point in this battle, 178:in 1985 for the first edition 1: 2962:The Lost Caverns of Tsojcanth 1262:(Wizards of the Coast, 2001). 795: 781:The V.I.P. of Gaming Magazine 745:Dungeons & Dragons Online 587:In a retrospective review of 398:The Lost Caverns of Tsojcanth 2997:The Temple of Elemental Evil 2495:List of 3rd edition monsters 2490:List of 2nd edition monsters 1381:The Temple of Elemental Evil 1352:The Temple of Elemental Evil 1336:The Temple of Elemental Evil 1298:The Temple of Elemental Evil 1134:The Temple of Elemental Evil 1028:. For Dummies. p. 322. 980:(Wizards of the Coast, 2001) 978:The Temple of Elemental Evil 721:The Temple of Elemental Evil 681:The Temple of Elemental Evil 661:The Temple of Elemental Evil 648:The Temple of Elemental Evil 630:The Temple of Elemental Evil 608:was ranked the 4th greatest 606:The Temple of Elemental Evil 557: 524:The Temple of Elemental Evil 437:The Temple of Elemental Evil 389:The Temple of Elemental Evil 246:The Temple of Elemental Evil 238:The Temple of Elemental Evil 204:The Temple of Elemental Evil 198:The Temple of Elemental Evil 145:The Temple of Elemental Evil 44:The Temple of Elemental Evil 30:The Temple of Elemental Evil 7: 2955:The Keep on the Borderlands 2941:The Gates of Firestorm Peak 2278:List of alternative classes 1312:T1 - The Village of Hommlet 1070:"Four Modules – Black Gate" 432:, Parkinson, and Trampier. 10: 3083: 2990:The Ruins of Undermountain 1443: 1025:Dungeon Master For Dummies 774: 742:In an update to the game, 708: 626:Dungeon Master for Dummies 562:Kirby T. Griffis reviewed 497:Queen of the Demonweb Pits 481:Scourge of the Slave Lords 182:rules. It was written by 18: 3020: 2877: 2829: 2797: 2691: 2684: 2623: 2589: 2585: 2574: 2503: 2393: 2312: 2286: 2203: 2125: 2121: 2110: 2027: 1786: 1782: 1771: 1755:System Reference Document 1737: 1686: 1565: 1509: 1453: 1449: 1438: 1240:"Jeux & stratégie 55" 823:Schick, Lawrence (1991). 612:adventure of all time by 600: 124: 119: 111: 97: 87: 79: 71: 63: 55: 35: 2697:Arms and Equipment Guide 694:Temple of Elemental Evil 2893:modules and sourcebooks 2002:Masque of the Red Death 1777:Geography and cosmology 1388:The Art of Storytelling 1137:. New York: Atari, 2003 521:also bearing the title 410:David C. Sutherland III 322:Horde of Elemental Evil 2806:Wrath of the Immortals 2725:Deities & Demigods 2632:Dungeons & Dragons 2607:Dungeon Master's Guide 2438:Illithid (mind flayer) 2395:Creatures and monsters 1501:Sources and influences 1431:Dungeons & Dragons 1371:The Village of Hommlet 1361:The Village of Hommlet 1344:The Village of Hommlet 1328:The Village of Hommlet 1282:The Village of Hommlet 731:. It remains the only 673:The Village of Hommlet 665:The Village of Hommlet 620:Dungeons & Dragons 610:Dungeons & Dragons 589:The Village of Hommlet 578:The Village of Hommlet 564:The Village of Hommlet 545:Dungeons & Dragons 541:The Village of Hommlet 445:The Village of Hommlet 393:The Village of Hommlet 381:The Village of Hommlet 273:, forces of evil from 242:The Village of Hommlet 222:The Village of Hommlet 193:The Village of Hommlet 162:Dungeons & Dragons 2718:Book of Vile Darkness 2711:Book of Exalted Deeds 2116:Characters and beings 1724:Strategic Simulations 517:published a novel by 379:The adventure module 257:History of the temple 3011:White Plume Mountain 2969:Queen of the Spiders 2913:Desert of Desolation 2760:Manual of the Planes 1904:Magic: The Gathering 1699:Wizards of the Coast 1058:. 25 September 2013. 924:(Revised ed.). 788:Jeux & Stratégie 763:Wizards of the Coast 515:Wizards of the Coast 507:Queen of the Spiders 165:, set in the game's 2820:Epic Level Handbook 2463:Reptilian humanoids 2380:Strahd von Zarovich 2029:Planes of existence 1897:Kingdoms of Kalamar 1750:Game System License 902:Steve Jackson Games 642:, in his 1991 book 375:Publication history 32: 2899:Against the Giants 2624:Classic boxed sets 2518:Corellon Larethian 2505:Deities and powers 2313:Notable characters 2126:Races and lineages 1461:Adventurers League 1355:at Pen & Paper 1347:at Pen & Paper 1339:at the TSR Archive 1331:at the TSR Archive 487:Against the Giants 343:and member of the 28: 3049: 3048: 3045: 3044: 3041: 3040: 2948:The Isle of Dread 2873: 2872: 2830:Psionics Handbook 2600:Player's Handbook 2570: 2569: 2566: 2565: 2340:Volothamp Geddarm 2106: 2105: 2102: 2101: 1788:Campaign settings 1767: 1766: 1763: 1762: 1745:Open Game License 1274:#55 (TSR, 1981). 1035:978-0-471-78330-5 727:and published by 406:David A. Trampier 316:, and an army of 226:player characters 220:In the module T1 168:World of Greyhawk 141: 140: 3074: 3062:Greyhawk modules 2983:Red Hand of Doom 2798:High-level rules 2788:Unearthed Arcana 2689: 2688: 2675:Rules Cyclopedia 2587: 2586: 2576: 2575: 2123: 2122: 2112: 2111: 1846:Forgotten Realms 1804:Council of Wyrms 1784: 1783: 1773: 1772: 1704:Grenadier Models 1491:Related products 1451: 1450: 1440: 1439: 1423: 1416: 1409: 1400: 1399: 1244: 1243: 1242:. 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Kuntz 1561: 1505: 1481:Popular culture 1445: 1434: 1427: 1307: 1252: 1250:Further reading 1247: 1238: 1237: 1233: 1224: 1222: 1217: 1216: 1212: 1203: 1201: 1193: 1192: 1188: 1178: 1176: 1175:. 10 April 2015 1171: 1170: 1166: 1156: 1154: 1146: 1145: 1141: 1130: 1126: 1117: 1115: 1110: 1109: 1105: 1096: 1094: 1089: 1088: 1084: 1075: 1073: 1068: 1067: 1063: 1054: 1053: 1049: 1040: 1038: 1036: 1012:Slavicsek, Bill 1009: 1005: 996: 994: 989: 988: 984: 975:Reid, Thomas M. 973: 969: 960: 958: 953: 952: 948: 936: 913: 909: 897:The Space Gamer 892: 873: 849: 842: 835: 821: 802: 798: 777: 760: 713: 707: 702: 640:Lawrence Schick 603: 569:The Space Gamer 560: 453:Keith Parkinson 418:Keith Parkinson 377: 259: 218: 132: 112:First published 75:1st Ed AD&D 51: 48:Keith Parkinson 24: 17: 12: 11: 5: 3080: 3070: 3069: 3064: 3047: 3046: 3043: 3042: 3039: 3038: 3036: 3035: 3033:D&D Beyond 3030: 3024: 3022: 3018: 3017: 3015: 3014: 3007: 3000: 2993: 2986: 2979: 2972: 2965: 2958: 2951: 2944: 2937: 2930: 2923: 2916: 2909: 2902: 2895: 2885: 2883: 2875: 2874: 2871: 2870: 2868: 2867: 2850: 2842: 2833: 2831: 2827: 2826: 2824: 2823: 2816: 2809: 2801: 2799: 2795: 2794: 2792: 2791: 2784: 2777: 2770: 2763: 2756: 2749: 2742: 2735: 2728: 2721: 2714: 2707: 2700: 2692: 2686: 2682: 2681: 2679: 2678: 2671: 2664: 2657: 2650: 2643: 2636: 2627: 2625: 2621: 2620: 2618: 2617: 2614:Monster Manual 2610: 2603: 2595: 2593: 2591:Core rulebooks 2583: 2582: 2572: 2571: 2568: 2567: 2564: 2563: 2561: 2560: 2555: 2550: 2545: 2544: 2543: 2538: 2525: 2520: 2515: 2509: 2507: 2501: 2500: 2498: 2497: 2492: 2487: 2482: 2477: 2472: 2471: 2470: 2460: 2455: 2450: 2445: 2440: 2435: 2430: 2425: 2420: 2415: 2410: 2405: 2399: 2397: 2391: 2390: 2388: 2387: 2382: 2377: 2372: 2367: 2362: 2357: 2352: 2347: 2345:Gord the Rogue 2342: 2337: 2332: 2327: 2322: 2316: 2314: 2310: 2309: 2307: 2306: 2301: 2296: 2290: 2288: 2284: 2283: 2281: 2280: 2275: 2270: 2265: 2260: 2255: 2250: 2245: 2240: 2235: 2230: 2225: 2220: 2215: 2209: 2207: 2201: 2200: 2198: 2197: 2192: 2187: 2182: 2177: 2172: 2167: 2162: 2157: 2152: 2151: 2150: 2140: 2135: 2129: 2127: 2119: 2118: 2108: 2107: 2104: 2103: 2100: 2099: 2097: 2096: 2095: 2094: 2084: 2079: 2078: 2077: 2072: 2067: 2062: 2057: 2052: 2047: 2042: 2033: 2031: 2025: 2024: 2022: 2021: 2014: 2007: 2006: 2005: 1991: 1984: 1977: 1970: 1969: 1968: 1961: 1954: 1940: 1933: 1932: 1931: 1924: 1917: 1900: 1893: 1886: 1879: 1872: 1871: 1870: 1863: 1856: 1842: 1835: 1828: 1821: 1814: 1807: 1800: 1792: 1790: 1780: 1779: 1769: 1768: 1765: 1764: 1761: 1760: 1758: 1757: 1752: 1747: 1741: 1739: 1735: 1734: 1732: 1731: 1726: 1721: 1716: 1711: 1706: 1701: 1696: 1690: 1688: 1684: 1683: 1681: 1680: 1675: 1670: 1665: 1660: 1658:Jonathan Tweet 1655: 1650: 1645: 1640: 1635: 1630: 1625: 1623:Harold Johnson 1620: 1615: 1610: 1605: 1600: 1595: 1590: 1585: 1580: 1575: 1569: 1567: 1563: 1562: 1560: 1559: 1554: 1549: 1544: 1539: 1537:Game mechanics 1534: 1532:Dungeon Master 1529: 1524: 1519: 1513: 1511: 1507: 1506: 1504: 1503: 1498: 1493: 1488: 1483: 1478: 1473: 1468: 1463: 1457: 1455: 1447: 1446: 1436: 1435: 1426: 1425: 1418: 1411: 1403: 1397: 1396: 1385: 1376: 1366: 1356: 1348: 1340: 1332: 1324: 1316: 1306: 1305:External links 1303: 1302: 1301: 1290:Gygax, E. Gary 1287: 1286: 1285: 1278:Gygax, E. Gary 1266:Gygax, E. Gary 1263: 1251: 1248: 1246: 1245: 1231: 1210: 1186: 1164: 1139: 1124: 1103: 1082: 1061: 1047: 1034: 1003: 982: 967: 946: 934: 907: 871: 840: 833: 799: 797: 794: 793: 792: 784: 776: 773: 765:published the 759: 756: 709:Main article: 706: 705:Computer games 703: 701: 700:In other media 698: 692:in 2015 rated 634:dungeon crawls 602: 599: 559: 556: 543:adventure for 519:Thomas M. 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In 566 267:Verbobonc 176:TSR, Inc. 2889:List of 2864:Complete 2858:Expanded 2838:AD&D 2529:Greyhawk 2485:Vampires 2299:Greyhawk 2263:Sorcerer 2185:Tiefling 2170:Halfling 2160:Half-elf 2040:Aebrynis 1981:Pelinore 1890:Jakandor 1883:Greyhawk 1867:Kara-Tur 1860:Al-Qadim 1839:Exandria 1811:Dark Sun 1738:Licenses 1663:Jim Ward 1566:Creators 1557:Psionics 1510:Gameplay 1471:Editions 1022:(2006). 918:(1982). 737:Greyhawk 659:, said " 414:Jeff Dee 306:Lortmils 294:Furyondy 263:Flanaess 152:for the 92:Greyhawk 2891:Eberron 2881:modules 2879:Notable 2853:D&D 2846:D&D 2548:Moradin 2531:deities 2513:Bahamut 2468:Kobolds 2453:Owlbear 2433:Goblins 2418:Dragons 2408:Centaur 2385:Wulfgar 2350:Iggwilv 2268:Warlock 2248:Paladin 2238:Fighter 2205:Classes 2065:Mystara 2060:Eberron 2011:Rokugan 1944:Mystara 1914:Ravnica 1832:Eberron 1729:WizKids 1476:Gen Con 1454:General 942:preview 864:(116). 861:Dungeon 775:Reviews 733:D&D 628:listed 615:Dungeon 582:D&D 357:Hommlet 302:dwarves 277:or the 209:Dungeon 154:fantasy 98:Authors 2661:Master 2647:Expert 2558:Tiamat 2553:Mystra 2480:Trolls 2475:Slaadi 2428:Giants 2413:Devils 2375:Tenser 2273:Wizard 2253:Ranger 2228:Cleric 2190:Triton 2180:Kender 1928:Theros 1908:planes 1853:Faerûn 1444:Basics 1271:Dragon 1032:  932:  900:(35). 831:  622:game. 601:Legacy 471:, and 337:Serten 310:gnomes 298:Veluna 275:Dyvers 224:, the 148:is an 130:GDQ1–7 2855:v3.5 2640:Basic 2541:Vecna 2448:Mimic 2365:Minsc 2320:Alias 2258:Rogue 2233:Druid 2175:Human 2155:Gnome 2138:Dwarf 2092:Sigil 2070:Oerth 2055:Krynn 2050:Athas 1714:Paizo 1542:Magic 904:: 28. 729:Atari 502:Lolth 435:T1-4 326:ogres 318:elven 290:ogres 159:game 125:T1–4 2861:and 2458:Orcs 2443:Lich 2243:Monk 2223:Bard 2148:Drow 1375:(#2) 1365:(#1) 1292:and 1181:2018 1159:2018 1030:ISBN 930:ISBN 829:ISBN 549:RPGA 492:drow 296:and 283:Nulb 250:Nulb 186:and 127:A1–4 115:1985 104:and 67:9147 59:T1–4 56:Code 2143:Elf 1694:TSR 1390:at 791:#55 667:in 636:". 591:in 83:1–8 3058:: 1296:. 1280:. 1258:. 1197:. 1150:. 1018:; 1014:; 928:. 874:^ 854:; 843:^ 803:^ 719:, 584:. 574:DM 551:. 536:. 527:. 510:. 467:, 463:, 459:, 428:, 424:, 308:, 271:CY 1422:e 1415:t 1408:v 1228:. 1207:. 1183:. 1161:. 1121:. 1100:. 1079:. 1044:. 1000:. 964:. 944:) 940:( 938:. 837:. 23:.

Index

The Temple of Elemental Evil (disambiguation)

Keith Parkinson
Greyhawk
Gary Gygax
Frank Mentzer
A1–4
GDQ1–7
Return to the Temple of Elemental Evil
adventure module
fantasy
role-playing
Dungeons & Dragons
World of Greyhawk
campaign setting
TSR, Inc.
Gary Gygax
Frank Mentzer
Dungeon
player characters
Nulb
Flanaess
Verbobonc
CY
Dyvers
Wild Coast
Nulb
ogres
Furyondy
Veluna

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