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Scourge of the Slave Lords

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monsters could be dangerous when played intelligently." Allen Hammack writes: "Some people have asked about names in the modules. Yes, I have fun with words. Combining Latin and Greek, pulling player and character names from my campaign, and twisting the results so they sounded right when I heard them—all were in the bag of tricks. "Suderham," for example, combined elements that to me meant "south home" (a nod to my Alabama roots), and was also a tip of the hat to my artist friend, the late, great Dave Sutherland. 'Ayares the Cutpurse' reflected my long-standing annoyance with the Internal Revenue Service." Lawrence Schick writes that he was inspired by an idea from Harold Johnson: "In his campaign one night, Harold had our characters get captured, whereupon he took away all our stuff and threw us in a dungeon. The challenge: escape without relying on all our carefully hoarded adventuring gear. Were our characters people with skills and brains, or were they really just lists of equipment?"
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original tournament designs were mostly unchanged, and that the designs are "superior examples of their genre, though some are more suited to campaign play". He concluded the review with an evaluation stating: "The quality of the new campaign material varies from excellent to acceptable, but at its best, it’s really satisfying. As a campaign pack, we’re talking a minimum of nine big gaming sessions (and probably more; if the DM develops the campaign outlines and additional encounters). It’s occasionally clumsy and unconvincing, but what it lacks in polish and refinement it makes up for in sheer mass, energy, and fiendishness."
1640: 29: 700:. The hardcover includes a foreword written by each of the four surviving designers of the original modules. David Cook writes: "In the early days of TSR, we were still feeling things out, learning what we could and couldn't do. It was in a previous GEN CON Game Fair that we had heard murmurs that the 825:
needed to be creative and adaptive in describing dungeon rooms and remember that the occupants were dynamic and reacted to characters. Bambra was very critical of the editing done on the modules and pointed out several mistakes, concluding that "these modules should never have been released with such
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in the best possible way." Harold Johnson writes: "Our goal was to provide a model for a new type of adventure that encouraged DMs to use strategy to challenge the players to think. Up to this point, adventures presented monsters that attacked and fought to the death. We wanted to show that even weak
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magazine in November 1981. The reviewer complained that the module was poorly edited, and that it would have been easier to use with a roster of monsters provided. However, he said the module was "reasonably well done" overall, and a "good, workman-like" adventure. He praised the development of the
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The final scenario plays out as a massive earthquake threatens to bring down the tunnels around the group, and they must exit the caverns within four hours or perish in the ensuing collapse. The labyrinth is a difficult test for characters without equipment and spells, and challenges the players'
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No. 35. She felt that the art was neat and organized, and on par with other art from TSR, although she felt that the maps required thorough study before play, as they are slightly too small for quick reference. Barrington felt that the module would not require much re-working, stating that it is
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as captives of the Slave Lords, and they begin module A4 in the same condition. The module begins with the party trapped, without any gear, deep underground below a volcanic island. The Slave Lords have captured the characters, and have left them for dead in this dark cave system as an erupting
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Eventually the group of adventurers makes their way through the fort, avoiding hobgoblin patrols, and reaches a dungeon area. After exploring the dungeons, the players eventually learn that this fort is not the headquarters of the Slave Lords. In fact, the real stronghold of the Slave Lords is
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Open Tournament. The first two modules, and the first part of the third module served as the first round of the tournament, while the second part of the third module was the semifinal and the fourth module was the final round. The modules were then expanded and published for campaign play; the
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magazine #133 (May 1988). Rolston felt that a lot of the new material added to develop the Slavelords campaign was "quite good, particularly the first two new chapters of campaign material which bring the characters up to the original A1-4 scenarios". He noted that the scenarios from the four
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series module includes a scoring scheme. This scheme essentially takes the number of surviving characters and gives them points for visiting the largest number of areas described in the adventure. Each area contains additional points available for gain or loss based on specific actions by the
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and the giants insects living in the sewers beneath the city that the slavers conquered. Eventually the group reaches the prisoners and their captors, and finds a map showing the route of the caravans. Following this map leads the group to the second module,
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to reach the fort shown on the map, or simply start the adventure with the party overlooking the fort itself. The object of the module is to enter the fort through stealthy means and slowly eliminate the slavers before a general alarm can be raised.
793:. It has problems, such as a too-small font and underdeveloped storyline. On the other hand, Lafayette felt that its difficulty was appropriate for characters level 4–7, and that the tournament scoring system worked well. Lafayette called 872:
series as #2 in "The Top 10 Campaign Adventure Module Series of All Time, saying "as it is legendary both in name and artwork, as well as having been done in two supermodule reprints, I have to say it certainly is a classic among classics."
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tournament needed some work. We hadn't realized until then how much the tournament could be, should be, a showcase event. The players who came to Wisconsin deserved a deliberately crafted experience, something that could show TSR and
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in the city with whom the players can interact and exchange information. To complete the module, the group must find one of several secret entrances to the catacombs beneath the city where the final part of the adventure plays out.
438:-user, and Brother Milerjoi the monk. The interior art was done by Dee, LaForce, Otus, Roslof, and Willingham. In this scenario the characters continue to search for the slavers in the depths underneath the Drachensgrab Mountains. 473:
The third section of the adventure moves at a rapid pace in tournament mode, and each room encountered in the level is filled with dangerous creatures. In the final room of the section, the players are captured as a set-up for
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Once the players emerge from the caverns, they face the final test of escaping the island itself, which can be accomplished by attacking the surviving Slave Lords, escaping via a different boat, or possibly by swimming.
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In the second part of the adventure, the group discovers the haven of the Slave Lords, a town on an island in a volcanic crater. This new setting, the city of Suderham, offers the players an opportunity to test their
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at a ruined temple which serves as a headquarters for the slavers. The module takes the group through the temple and into the sewers below where giant insect-like creatures make their lair along with the slave lords.
450:. This portion of the adventure is meant to be finished within three hours, in tournament mode. It is a trap-filled, monster-heavy section used to lure the group into a secret tunnel leading to the hidden city of 753:
is a reasonable adventure. If you like to purchase published modules for your campaign, you will probably find that the quality of this adventure compensates for its relative brevity, considering the price."
797:"the low point of the four A series modules". Although he liked that it had forty pages, he also felt the artwork was sparse, and that the module was overly difficult for its intended character levels. 585:, for example, contains both characters that had been tested in tournament play and a tournament scoring system. The first module was published in 1980, and the other three were published in 1981. 821:
magazine, who scored them 7 out of 10 as a whole, and reported A4 as the best adventure. He felt they were tough and held some surprises for players used to hack-and-slash dungeons. He also said
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original locations used in the tournament are clearly marked on the maps and in the related text, and the modules include a scoring system for those interested in recreating the competition.
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for use in tournament mode. They are Elwita (dwarf fighter), Ogre (human fighter), Freda (human ranger), Karraway (human cleric), Blodgett (halfling thief), Dread Delgath (human
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was published by TSR in 1981 as a 32-page booklet with an outer folder, and was written by Allen Hammack. The cover artwork by Jeff Dee features a drawing of five of the nine
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The previous adventure ends with the capture of a map to a fortress citadel in the hills, used by the slavers as a waypoint on their route. The A2 module gives the
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volcano threatens to destroy the island. Through a series of incidents they quickly find themselves free but completely bereft of equipment and spells.
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Each module is a self-contained scenario that leads into the next adventure in the series. The series is designed to be used in the World of
391:, one of which is a sergeant with a leashed boggle, and a party of adventurers. The interior art was done by Roslof, Dee, Willingham, and 340:. Local lords, finally tired of the situation, hire a band of adventurers to attack the slavers in their home. The adventure begins in the 3176: 1468: 1416: 1390: 1579: 451: 345: 1442: 1844: 333: 3252: 3130: 2954: 2568: 2151: 1784: 1163: 1224: 3137: 3037: 1854: 246: 3242: 3144: 3030: 2868: 1234: 494:, the final module in the series, was published by TSR in 1981 as a 32-page booklet with an outer folder, and was written by 416:
located somewhere in the Drachensgrab Hills. This revelation leads the adventurers to the third installment in the series.
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The original TSR product codes for modules A1, A2, A3 and A4 are 9039, 9040, 9041, and 9042 respectively.
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Because the original modules were run as a tournament event, the compilation includes nine pre-generated
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fighting a party of adventurers (including a bearded female dwarf). The interior art was done by Dee,
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hardcover collection, released on June 18, 2013. Also included was the newly-written fifth adventure
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was published by TSR in 1981 as a 32-page booklet with an outer folder, and was written by
140: 1558:; Dungeon Design Panel (November 2004). "The 30 Greatest D&D Adventures of All Time". 395:. The scenario involves a lost fortress where slaves are held prisoner to fatten them up. 8: 3183: 2743: 2260: 2113: 973: 637: 503: 1580:"Art of the Genre: The Top 10 Campaign Adventure Module Series of All Time – Black Gate" 592:
was published in 1986 as a 128-page book with a sixteen-page map booklet and a cover by
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The A series of modules was created for tournament use at Gen Con XIII in 1980, as the
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the option to run an overland adventure of 110 miles (177 kilometers) through the
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antagonists and the care to characterize the reactions of the various monsters.
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with the goal of finding down raiders who have been attacking coastal areas.
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was ranked the 20th greatest Dungeons & Dragons adventure of all time by
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in 1986. It combines the contents of four earlier modules, all set in the
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wits and role-playing ability rather than focusing on traditional combat.
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progress against the activities of the band of slavers, they will battle
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was published by TSR in 1980 as a 24-page booklet, and was written by
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All four modules of the A-series were included as part of the
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skills rather than primarily focusing on combat or stealth.
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Dicing with Dragons, An Introduction to Role-Playing Games
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was the first TSR publication to introduce players in the
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Barrington, Elisabeth (January 1981). "Capsule Reviews".
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Heroic Worlds: A History and Guide to Role-Playing Games
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Heroic Worlds: A History and Guide to Role-Playing Games
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The first part of the module consists of a dangerous
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and their operations in the central and southwestern
1308:. Buffalo, New York: Prometheus Books. p. 100. 368: 1211: 985: 983: 1033: 258: 3431:Role-playing game supplements introduced in 1986 3417: 980: 203:The original series consisted of four modules: 902:(September 1982). "Open Box: Dungeon Modules". 1792: 1268: 1266: 1264: 1262: 1260: 1258: 1256: 1254: 1252: 1778: 1532:Swannon, Anders (November 1981). "Reviews". 1435: 1409: 3177:Dungeon Master Option: High-Level Campaigns 2140: 1461: 1249: 1044: 778:as one of the ten best classic adventures. 538: 324:The events of the adventure are set in 580 179:campaign setting and intended for use with 1785: 1771: 1512:"Review of Secret of the Slavers Stockade" 1207: 1205: 965: 924: 2479: 1697:Assault on the Aerie of the Slave Lords: 1684:Learn how and when to remove this message 1383: 1647:This article includes a list of general 1544: 1494:Swenson, Anders (July 1981). "Reviews". 934:(October 1993). "Role-playing Reviews". 1751:Assault on the Aerie of the Slave Lords 1531: 1493: 1272: 1202: 1164:Assault on the Aerie of the Slave Lords 991:"Review of Slave Pits of the Undercity" 428:Assault on the Aerie of the Slave Lords 422:Assault on the Aerie of the Slave Lords 221:Assault on the Aerie of the Slave Lords 16:Dungeons & Dragons adventure module 3418: 1471:. Wizards of the Coast. Archived from 1469:"Against the Slave Lords Excerpts: A4" 1445:. Wizards of the Coast. Archived from 1443:"Against the Slave Lords Excerpts: A3" 1419:. Wizards of the Coast. Archived from 1417:"Against the Slave Lords Excerpts: A2" 1393:. Wizards of the Coast. Archived from 1391:"Against the Slave Lords Excerpts: A1" 1353:. Wizards of the Coast. Archived from 1300: 1104: 898: 894: 892: 890: 888: 886: 571: 3131:Player's Option: Combat & Tactics 2942: 2478: 2139: 1806: 1766: 1100: 3138:Player's Option: Skills & Powers 1708:In the Dungeons of the Slave Lords: 1633: 1487: 1276:(May 1988). "Role-playing Reviews". 1098: 1096: 1094: 1092: 1090: 1088: 1086: 1084: 1082: 1080: 961: 959: 957: 955: 930: 253: 3145:Player's Option: Spells & Magic 1759:at the Pen & Paper RPG Database 1753:at the Pen & Paper RPG Database 1747:at the Pen & Paper RPG Database 1741:at the Pen & Paper RPG Database 883: 636:, Brian Pitzer, Edward G. Sollers, 296:As the first module in the series, 13: 1757:In the Dungeons of the Slave Lords 1653:it lacks sufficient corresponding 1189:In the Dungeons of the Slave Lords 811:All four modules were reviewed by 664:rules. The sequel is also set in 491:In the Dungeons of the Slave Lords 484:In the Dungeons of the Slave Lords 476:In the Dungeons of the Slave Lords 227:In the Dungeons of the Slave Lords 14: 3442: 3110:Forgotten Realms Campaign Setting 1720: 1077: 952: 768:has "Some ingenious situations." 2943: 1638: 1112:. Prometheus Books. p. 85. 600:beginning with supermodule T1–4 522:The A3 module finishes with the 465:The module provides a number of 277:features an illustration of two 37:compilation module, with art by 27: 3298:Expedition to the Demonweb Pits 3291:Expedition to the Barrier Peaks 1572: 1525: 1504: 1369: 1343: 1322: 1294: 1177: 799:Secret of the Slavers' Stockade 559:Due to their design for use at 377:Secrets of the Slavers Stockade 181:Advanced Dungeons & Dragons 1745:Secret of the Slavers Stockade 1155: 1142:Secret of the Slavers Stockade 1126: 1004: 795:Secret of the Slavers Stockade 781:According to Lev Lafayette of 721:Elisabeth Barrington reviewed 698:A0: Danger at Darkshelf Quarry 371:Secret of the Slavers Stockade 363:Secret of the Slavers Stockade 215:Secret of the Slavers Stockade 1: 3326:The Lost Caverns of Tsojcanth 1590: 849:was ranked the 20th greatest 517: 441: 398: 240:. The modules are set in the 236:, but can be imported to any 3361:The Temple of Elemental Evil 2859:List of 3rd edition monsters 2854:List of 2nd edition monsters 1229:. For Dummies. p. 320. 716: 603:The Temple of Elemental Evil 7: 3319:The Keep on the Borderlands 3305:The Gates of Firestorm Peak 2642:List of alternative classes 1739:Slave Pits of the Undercity 1016:Slave Pits of the Undercity 787:Slave Pits of the Undercity 776:Slave Pits of the Undercity 766:Slave Pits of the Undercity 751:Slave Pits of the Undercity 741:Slave Pits of the Undercity 723:Slave Pits of the Undercity 583:Slave Pits of the Undercity 319: 298:Slave Pits of the Undercity 267:Slave Pits of the Undercity 261:Slave Pits of the Undercity 209:Slave Pits of the Undercity 198: 10: 3447: 3354:The Ruins of Undermountain 1807: 1613:Scourge of the Slave Lords 1226:Dungeon Master For Dummies 847:Scourge of the Slave Lords 772:Dungeon Master for Dummies 749:magazine and stated that " 683:Scourge of the Slave Lords 554: 187:Scourge of the Slave Lords 154:Scourge of the Slave Lords 35:Scourge of the Slave Lords 21:Scourge of the Slave Lords 3384: 3241: 3193: 3161: 3055: 3048: 2987: 2953: 2949: 2938: 2867: 2757: 2676: 2650: 2567: 2489: 2485: 2474: 2391: 2150: 2146: 2135: 2119:System Reference Document 2101: 2050: 1929: 1873: 1817: 1813: 1802: 1733:Scourge of the Slavelords 1351:"Against the Slave Lords" 853:adventure of all time by 834:Scourge of the Slavelords 657:, a sequel adventure for 135: 130: 120: 90: 80: 70: 62: 54: 46: 26: 3061:Arms and Equipment Guide 876: 739:Anders Swenson reviewed 539:Pre-generated characters 273:. The cover artwork by 3257:modules and sourcebooks 2366:Masque of the Red Death 2141:Geography and cosmology 1668:more precise citations. 1330:"Smackdown the Slavers" 732:"Recommended as is for 694:Against the Slave Lords 508:David C. Sutherland III 3170:Wrath of the Immortals 3089:Deities & Demigods 2996:Dungeons & Dragons 2971:Dungeon Master's Guide 2802:Illithid (mind flayer) 2759:Creatures and monsters 1865:Sources and influences 1795:Dungeons & Dragons 1611:, and Edward Carmien. 1284:Lake Geneva, Wisconsin 942:Lake Geneva, Wisconsin 851:Dungeons & Dragons 164:Dungeons & Dragons 76:7-11 (combined module) 74:4-7 (original modules) 3082:Book of Vile Darkness 3075:Book of Exalted Deeds 2480:Characters and beings 2088:Strategic Simulations 1449:on September 19, 2013 687:Smackdown the Slavers 467:non-player characters 183:first edition rules. 3375:White Plume Mountain 3333:Queen of the Spiders 3277:Desert of Desolation 3124:Manual of the Planes 2268:Magic: The Gathering 2063:Wizards of the Coast 1423:on September 3, 2013 1357:on November 14, 2012 1054:(Revised ed.). 649:Wizards of the Coast 609:Queen of the Spiders 3184:Epic Level Handbook 2827:Reptilian humanoids 2744:Strahd von Zarovich 2393:Planes of existence 2261:Kingdoms of Kalamar 2114:Game System License 1475:on October 30, 2013 974:Steve Jackson Games 815:in issue No. 33 of 760:, in his 1991 book 638:Stephen D. Sullivan 572:Publication history 23: 3263:Against the Giants 2988:Classic boxed sets 2882:Corellon Larethian 2869:Deities and powers 2677:Notable characters 2490:Races and lineages 1825:Adventurers League 1735:at the TSR Archive 868:in 2015 rated the 859:magazine in 2004. 673:Kenzer and Company 409:Drachensgrab Hills 195:magazine in 2004. 19: 3413: 3412: 3409: 3408: 3405: 3404: 3312:The Isle of Dread 3237: 3236: 3194:Psionics Handbook 2964:Player's Handbook 2934: 2933: 2930: 2929: 2704:Volothamp Geddarm 2470: 2469: 2466: 2465: 2152:Campaign settings 2131: 2130: 2127: 2126: 2109:Open Game License 1694: 1693: 1686: 1599:, Allen Hammack, 1236:978-0-471-78330-5 789:is a fairly good 588:The omnibus A1–4 524:player characters 354:player characters 314:player characters 254:Component modules 177:World of Greyhawk 169:role-playing game 150: 149: 33:The cover of the 3438: 3426:Greyhawk modules 3347:Red Hand of Doom 3162:High-level rules 3152:Unearthed Arcana 3053: 3052: 3039:Rules Cyclopedia 2951: 2950: 2940: 2939: 2487: 2486: 2476: 2475: 2210:Forgotten Realms 2168:Council of Wyrms 2148: 2147: 2137: 2136: 2068:Grenadier Models 1855:Related products 1815: 1814: 1804: 1803: 1787: 1780: 1773: 1764: 1763: 1710:Different Worlds 1699:Different Worlds 1689: 1682: 1678: 1675: 1669: 1664:this article by 1655:inline citations 1642: 1641: 1634: 1584: 1583: 1582:. 31 March 2015. 1576: 1570: 1569: 1566:Paizo Publishing 1548: 1542: 1541: 1534:Different Worlds 1529: 1523: 1522: 1520: 1519: 1508: 1502: 1501: 1497:Different Worlds 1491: 1485: 1484: 1482: 1480: 1465: 1459: 1458: 1456: 1454: 1439: 1433: 1432: 1430: 1428: 1413: 1407: 1406: 1404: 1402: 1387: 1381: 1380: 1373: 1367: 1366: 1364: 1362: 1347: 1341: 1340: 1338: 1337: 1326: 1320: 1319: 1302:Schick, Lawrence 1298: 1292: 1291: 1270: 1247: 1246: 1244: 1243: 1209: 1200: 1184:Schick, Lawrence 1181: 1175: 1161:Hammack, Allen. 1159: 1153: 1130: 1124: 1123: 1106:Schick, Lawrence 1102: 1075: 1069: 1046:Livingstone, Ian 1042: 1031: 1008: 1002: 1001: 999: 998: 987: 978: 977: 963: 950: 949: 928: 922: 921: 896: 862:Scott Taylor of 804:Different Worlds 801:was reviewed in 746:Different Worlds 681:module based on 283:David S. LaForce 238:campaign setting 159:adventure module 126:1986 compilation 81:Campaign setting 71:Character levels 55:TSR product code 31: 24: 18: 3446: 3445: 3441: 3440: 3439: 3437: 3436: 3435: 3416: 3415: 3414: 3401: 3392:D&D Insider 3380: 3368:Tomb of Horrors 3244: 3233: 3189: 3157: 3044: 2983: 2945: 2926: 2863: 2787:Gelatinous cube 2753: 2724:Raistlin Majere 2694:Drizzt Do'Urden 2672: 2651:Character lists 2646: 2563: 2481: 2462: 2400:Material Plane 2387: 2142: 2123: 2097: 2046: 1992:Robert J. Kuntz 1925: 1869: 1845:Popular culture 1809: 1798: 1791: 1723: 1690: 1679: 1673: 1670: 1660:Please help to 1659: 1643: 1639: 1609:Lawrence Schick 1593: 1588: 1587: 1578: 1577: 1573: 1549: 1545: 1530: 1526: 1517: 1515: 1510: 1509: 1505: 1492: 1488: 1478: 1476: 1467: 1466: 1462: 1452: 1450: 1441: 1440: 1436: 1426: 1424: 1415: 1414: 1410: 1400: 1398: 1397:on June 8, 2013 1389: 1388: 1384: 1375: 1374: 1370: 1360: 1358: 1349: 1348: 1344: 1335: 1333: 1328: 1327: 1323: 1316: 1299: 1295: 1271: 1250: 1241: 1239: 1237: 1213:Slavicsek, Bill 1210: 1203: 1182: 1178: 1160: 1156: 1133:Johnson, Harold 1131: 1127: 1120: 1103: 1078: 1066: 1043: 1034: 1009: 1005: 996: 994: 989: 988: 981: 969:The Space Gamer 964: 953: 929: 925: 897: 884: 879: 823:Dungeon Masters 758:Lawrence Schick 728:The Space Gamer 719: 630:Lawrence Schick 574: 557: 541: 520: 496:Lawrence Schick 487: 444: 425: 401: 374: 322: 304:setting to the 291:Bill Willingham 264: 256: 244:. According to 201: 171:, published by 143: 125: 121:First published 111:Lawrence Schick 75: 66:1st Ed AD&D 42: 17: 12: 11: 5: 3444: 3434: 3433: 3428: 3411: 3410: 3407: 3406: 3403: 3402: 3400: 3399: 3397:D&D Beyond 3394: 3388: 3386: 3382: 3381: 3379: 3378: 3371: 3364: 3357: 3350: 3343: 3336: 3329: 3322: 3315: 3308: 3301: 3294: 3287: 3280: 3273: 3266: 3259: 3249: 3247: 3239: 3238: 3235: 3234: 3232: 3231: 3214: 3206: 3197: 3195: 3191: 3190: 3188: 3187: 3180: 3173: 3165: 3163: 3159: 3158: 3156: 3155: 3148: 3141: 3134: 3127: 3120: 3113: 3106: 3099: 3092: 3085: 3078: 3071: 3064: 3056: 3050: 3046: 3045: 3043: 3042: 3035: 3028: 3021: 3014: 3007: 3000: 2991: 2989: 2985: 2984: 2982: 2981: 2978:Monster Manual 2974: 2967: 2959: 2957: 2955:Core rulebooks 2947: 2946: 2936: 2935: 2932: 2931: 2928: 2927: 2925: 2924: 2919: 2914: 2909: 2908: 2907: 2902: 2889: 2884: 2879: 2873: 2871: 2865: 2864: 2862: 2861: 2856: 2851: 2846: 2841: 2836: 2835: 2834: 2824: 2819: 2814: 2809: 2804: 2799: 2794: 2789: 2784: 2779: 2774: 2769: 2763: 2761: 2755: 2754: 2752: 2751: 2746: 2741: 2736: 2731: 2726: 2721: 2716: 2711: 2709:Gord the Rogue 2706: 2701: 2696: 2691: 2686: 2680: 2678: 2674: 2673: 2671: 2670: 2665: 2660: 2654: 2652: 2648: 2647: 2645: 2644: 2639: 2634: 2629: 2624: 2619: 2614: 2609: 2604: 2599: 2594: 2589: 2584: 2579: 2573: 2571: 2565: 2564: 2562: 2561: 2556: 2551: 2546: 2541: 2536: 2531: 2526: 2521: 2516: 2515: 2514: 2504: 2499: 2493: 2491: 2483: 2482: 2472: 2471: 2468: 2467: 2464: 2463: 2461: 2460: 2459: 2458: 2448: 2443: 2442: 2441: 2436: 2431: 2426: 2421: 2416: 2411: 2406: 2397: 2395: 2389: 2388: 2386: 2385: 2378: 2371: 2370: 2369: 2355: 2348: 2341: 2334: 2333: 2332: 2325: 2318: 2304: 2297: 2296: 2295: 2288: 2281: 2264: 2257: 2250: 2243: 2236: 2235: 2234: 2227: 2220: 2206: 2199: 2192: 2185: 2178: 2171: 2164: 2156: 2154: 2144: 2143: 2133: 2132: 2129: 2128: 2125: 2124: 2122: 2121: 2116: 2111: 2105: 2103: 2099: 2098: 2096: 2095: 2090: 2085: 2080: 2075: 2070: 2065: 2060: 2054: 2052: 2048: 2047: 2045: 2044: 2039: 2034: 2029: 2024: 2022:Jonathan Tweet 2019: 2014: 2009: 2004: 1999: 1994: 1989: 1987:Harold Johnson 1984: 1979: 1974: 1969: 1964: 1959: 1954: 1949: 1944: 1939: 1933: 1931: 1927: 1926: 1924: 1923: 1918: 1913: 1908: 1903: 1901:Game mechanics 1898: 1896:Dungeon Master 1893: 1888: 1883: 1877: 1875: 1871: 1870: 1868: 1867: 1862: 1857: 1852: 1847: 1842: 1837: 1832: 1827: 1821: 1819: 1811: 1810: 1800: 1799: 1790: 1789: 1782: 1775: 1767: 1761: 1760: 1754: 1748: 1742: 1736: 1730: 1722: 1721:External links 1719: 1718: 1717: 1706: 1692: 1691: 1646: 1644: 1637: 1632: 1631: 1629: 1625: 1624: 1601:Harold Johnson 1592: 1589: 1586: 1585: 1571: 1543: 1524: 1503: 1486: 1460: 1434: 1408: 1382: 1379:. 4 July 2013. 1368: 1342: 1321: 1314: 1293: 1248: 1235: 1201: 1176: 1154: 1125: 1118: 1076: 1064: 1032: 1003: 979: 951: 923: 910:Games Workshop 881: 880: 878: 875: 736:enthusiasts." 718: 715: 622:Harold Johnson 573: 570: 556: 553: 540: 537: 519: 516: 504:Steve Sullivan 486: 480: 443: 440: 424: 418: 405:Dungeon Master 400: 397: 381:Harold Johnson 373: 367: 330:Sea of Gearnat 321: 318: 263: 257: 255: 252: 247:From the Ashes 230: 229: 223: 217: 211: 200: 197: 148: 147: 133: 132: 131:Linked modules 128: 127: 122: 118: 117: 115:Edward Carmien 103:Harold Johnson 92: 88: 87: 82: 78: 77: 72: 68: 67: 64: 63:Rules required 60: 59: 56: 52: 51: 48: 44: 43: 32: 15: 9: 6: 4: 3: 2: 3443: 3432: 3429: 3427: 3424: 3423: 3421: 3398: 3395: 3393: 3390: 3389: 3387: 3383: 3377: 3376: 3372: 3370: 3369: 3365: 3363: 3362: 3358: 3356: 3355: 3351: 3349: 3348: 3344: 3342: 3341: 3337: 3335: 3334: 3330: 3328: 3327: 3323: 3321: 3320: 3316: 3314: 3313: 3309: 3307: 3306: 3302: 3300: 3299: 3295: 3293: 3292: 3288: 3286: 3285: 3281: 3279: 3278: 3274: 3272: 3271: 3267: 3265: 3264: 3260: 3258: 3256: 3251: 3250: 3248: 3246: 3240: 3230: 3229: 3224: 3223: 3218: 3215: 3213: 3211: 3207: 3205: 3203: 3199: 3198: 3196: 3192: 3186: 3185: 3181: 3179: 3178: 3174: 3172: 3171: 3167: 3166: 3164: 3160: 3154: 3153: 3149: 3147: 3146: 3142: 3140: 3139: 3135: 3133: 3132: 3128: 3126: 3125: 3121: 3119: 3118: 3117:Libris Mortis 3114: 3112: 3111: 3107: 3105: 3104: 3100: 3098: 3097: 3093: 3091: 3090: 3086: 3084: 3083: 3079: 3077: 3076: 3072: 3070: 3069: 3065: 3063: 3062: 3058: 3057: 3054: 3051: 3047: 3041: 3040: 3036: 3034: 3033: 3029: 3027: 3026: 3022: 3020: 3019: 3015: 3013: 3012: 3008: 3006: 3005: 3001: 2999: 2997: 2993: 2992: 2990: 2986: 2980: 2979: 2975: 2973: 2972: 2968: 2966: 2965: 2961: 2960: 2958: 2956: 2952: 2948: 2941: 2937: 2923: 2920: 2918: 2915: 2913: 2910: 2906: 2903: 2901: 2898: 2897: 2896: 2894: 2890: 2888: 2885: 2883: 2880: 2878: 2875: 2874: 2872: 2870: 2866: 2860: 2857: 2855: 2852: 2850: 2847: 2845: 2842: 2840: 2837: 2833: 2830: 2829: 2828: 2825: 2823: 2820: 2818: 2815: 2813: 2810: 2808: 2805: 2803: 2800: 2798: 2795: 2793: 2790: 2788: 2785: 2783: 2780: 2778: 2775: 2773: 2770: 2768: 2765: 2764: 2762: 2760: 2756: 2750: 2747: 2745: 2742: 2740: 2737: 2735: 2732: 2730: 2727: 2725: 2722: 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1227: 1222: 1218: 1214: 1208: 1206: 1199: 1198:0-935696-28-8 1195: 1192:(TSR, 1981), 1191: 1190: 1185: 1180: 1174: 1173:0-935696-27-X 1170: 1167:(TSR, 1981), 1166: 1165: 1158: 1152: 1151:0-935696-26-1 1148: 1145:(TSR, 1981), 1144: 1143: 1138: 1134: 1129: 1121: 1119:0-87975-653-5 1115: 1111: 1107: 1101: 1099: 1097: 1095: 1093: 1091: 1089: 1087: 1085: 1083: 1081: 1073: 1067: 1065:0-7100-9466-3 1061: 1057: 1053: 1052: 1047: 1041: 1039: 1037: 1030: 1029:0-935696-25-3 1026: 1022: 1018: 1017: 1012: 1007: 992: 986: 984: 975: 971: 970: 962: 960: 958: 956: 947: 943: 939: 938: 933: 927: 919: 915: 911: 907: 906: 901: 895: 893: 891: 889: 887: 882: 874: 871: 867: 866: 860: 858: 857: 852: 848: 844: 841: 840: 835: 831: 827: 824: 820: 819: 814: 809: 806: 805: 800: 796: 792: 791:dungeon crawl 788: 784: 779: 777: 773: 769: 767: 763: 762:Heroic Worlds 759: 755: 752: 748: 747: 742: 737: 735: 730: 729: 724: 714: 711: 708: 703: 699: 695: 690: 688: 684: 680: 679: 674: 669: 667: 663: 662: 656: 655: 650: 645: 643: 639: 635: 631: 627: 623: 619: 618:Allen Hammack 615: 611: 610: 605: 604: 599: 595: 591: 586: 584: 579: 569: 566: 562: 552: 550: 546: 536: 532: 528: 525: 515: 513: 509: 505: 501: 497: 493: 492: 485: 479: 477: 471: 468: 463: 461: 455: 453: 449: 439: 437: 433: 429: 423: 417: 413: 410: 406: 396: 394: 390: 386: 382: 378: 372: 366: 364: 359: 355: 350: 347: 343: 339: 335: 331: 327: 317: 315: 311: 307: 303: 299: 294: 292: 288: 284: 280: 276: 272: 268: 262: 251: 249: 248: 243: 239: 235: 228: 224: 222: 218: 216: 212: 210: 206: 205: 204: 196: 194: 193: 188: 184: 182: 178: 174: 170: 166: 165: 160: 157:(A1–4) is an 156: 155: 146: 142: 138: 134: 129: 123: 119: 116: 112: 108: 104: 100: 99:Allen Hammack 96: 93: 89: 86: 83: 79: 73: 69: 65: 61: 57: 53: 49: 45: 40: 36: 30: 25: 22: 3385:Online tools 3373: 3366: 3359: 3352: 3345: 3338: 3331: 3324: 3317: 3310: 3303: 3296: 3289: 3282: 3275: 3268: 3261: 3254: 3226: 3220: 3216: 3209: 3201: 3182: 3175: 3168: 3150: 3143: 3136: 3129: 3122: 3115: 3108: 3101: 3096:Draconomicon 3094: 3087: 3080: 3073: 3068:Battlesystem 3066: 3059: 3038: 3031: 3024: 3017: 3010: 3003: 2995: 2976: 2969: 2962: 2944:Publications 2892: 2734:Mordenkainen 2451:Outer Planes 2446:Inner Planes 2380: 2373: 2364: 2357: 2350: 2343: 2338:Nentir Vale​ 2336: 2329:Hollow World 2327: 2322:Savage Coast 2320: 2313: 2306: 2299: 2290: 2283: 2276: 2266: 2259: 2252: 2245: 2238: 2229: 2222: 2215: 2208: 2201: 2194: 2189:Dragon Fist​ 2187: 2180: 2173: 2166: 2159: 2073:Judges Guild 2042:Steve Winter 1967:Ed Greenwood 1942:Dave Arneson 1860:Retro-clones 1793: 1727:Aerie Series 1713: 1712:#17 (1981), 1709: 1702: 1701:#17 (1981), 1698: 1680: 1671: 1652: 1612: 1574: 1559: 1546: 1533: 1527: 1516:. Retrieved 1506: 1500:(12): 30–31. 1495: 1489: 1477:. Retrieved 1473:the original 1463: 1451:. Retrieved 1447:the original 1437: 1425:. Retrieved 1421:the original 1411: 1399:. Retrieved 1395:the original 1385: 1371: 1359:. Retrieved 1355:the original 1345: 1334:. Retrieved 1324: 1305: 1296: 1277: 1274:Rolston, Ken 1240:. Retrieved 1225: 1187: 1179: 1162: 1157: 1140: 1128: 1109: 1049: 1014: 1006: 995:. Retrieved 967: 935: 926: 903: 869: 863: 861: 854: 850: 846: 845: 837: 833: 828: 816: 810: 802: 798: 794: 786: 780: 775: 771: 770: 765: 761: 756: 750: 744: 740: 738: 733: 726: 725:in 1981, in 722: 720: 712: 706: 701: 697: 693: 691: 686: 682: 676: 675:published a 670: 665: 660: 659:2nd edition 652: 646: 642:Steve Winter 607: 601: 589: 587: 582: 577: 575: 564: 558: 542: 533: 529: 521: 490: 489: 488: 483: 475: 472: 464: 456: 445: 431: 427: 426: 421: 414: 402: 376: 375: 370: 362: 351: 323: 301: 297: 295: 266: 265: 260: 245: 231: 226: 220: 214: 208: 202: 190: 186: 185: 180: 162: 153: 152: 151: 34: 20: 3284:Dragonlance 3212:3rd edition 3204:2nd edition 3103:Fiend Folio 3049:Supplements 2658:Dragonlance 2409:Abeir-Toril 2382:Spelljammer 2182:Dragonlance 2017:Jon Pickens 2007:Tom Moldvay 1997:Mike Mearls 1977:Rob Heinsoo 1947:Keith Baker 1850:Film series 1666:introducing 1605:Tom Moldvay 1597:Cook, David 1221:Grubb, Jeff 1217:Baker, Rich 1137:Tom Moldvay 1011:Cook, David 905:White Dwarf 900:Bambra, Jim 870:Slave Lords 830:Ken Rolston 818:White Dwarf 764:notes that 634:Jon Pickens 626:Tom Moldvay 594:Jeff Easley 590:supermodule 563:XIII, each 460:roleplaying 432:Slave Lords 385:Tom Moldvay 306:Slave Lords 124:1980 / 1981 107:Tom Moldvay 39:Jeff Easley 3420:Categories 2998:(original) 2887:Eilistraee 2689:Catti-brie 2497:Dragonborn 2352:Planescape 2285:Strixhaven 2161:Birthright 2083:Ral Partha 1972:Jeff Grubb 1962:Monte Cook 1957:David Cook 1937:Gary Gygax 1916:Miniatures 1911:Magic item 1881:Adventures 1716:#33 (1996) 1705:#32 (1996) 1649:references 1591:References 1552:Mona, Erik 1518:2007-04-07 1336:2007-04-03 1242:2009-02-12 997:2007-04-07 932:Swan, Rick 865:Black Gate 813:Jim Bambra 678:HackMaster 614:David Cook 549:magic-user 545:characters 512:Jean Wells 389:hobgoblins 338:Wild Coast 287:Jim Roslof 271:David Cook 95:David Cook 3340:Ravenloft 3270:Dead Gods 3032:Immortals 3018:Companion 2900:Tharizdun 2767:Beholders 2719:Lord Soth 2699:Elminster 2668:Ravenloft 2582:Barbarian 2577:Artificer 2559:Warforged 2529:Half-orcs 2439:Underdark 2359:Ravenloft 2315:Blackmoor 2301:Mahasarpa 2240:Ghostwalk 2051:Companies 1891:Attribute 1886:Alignment 1568:: 68–81. 1056:Routledge 1023:, 1980), 918:0265-8712 912:: 12–13. 832:reviewed 826:errors". 717:Reception 671:In 2002, 651:released 647:In 2000, 598:campaigns 568:players. 448:labyrinth 393:Erol Otus 173:TSR, Inc. 3253:List of 3228:Complete 3222:Expanded 3202:AD&D 2893:Greyhawk 2849:Vampires 2663:Greyhawk 2627:Sorcerer 2549:Tiefling 2534:Halfling 2524:Half-elf 2404:Aebrynis 2345:Pelinore 2254:Jakandor 2247:Greyhawk 2231:Kara-Tur 2224:Al-Qadim 2203:Exandria 2175:Dark Sun 2102:Licenses 2027:Jim Ward 1930:Creators 1921:Psionics 1874:Gameplay 1835:Editions 1540:: 38–39. 1538:Chaosium 1514:. RPGNet 1479:June 22, 1453:June 22, 1427:June 22, 1401:June 22, 1361:June 22, 1332:. RPGNet 1304:(1991). 1290:: 18–22. 1282:(#133). 1223:(2006). 1108:(1991). 1048:(1982). 993:. RPGnet 948:: 49–51. 940:(#198). 734:AD&D 707:AD&D 702:AD&D 685:, named 666:Greyhawk 661:AD&D 578:AD&D 518:Synopsis 452:Suderham 442:Synopsis 399:Synopsis 346:Highport 344:city of 320:Synopsis 310:Flanaess 302:Greyhawk 275:Jeff Dee 234:Greyhawk 199:Overview 167:fantasy 161:for the 85:Greyhawk 3255:Eberron 3245:modules 3243:Notable 3217:D&D 3210:D&D 2912:Moradin 2895:deities 2877:Bahamut 2832:Kobolds 2817:Owlbear 2797:Goblins 2782:Dragons 2772:Centaur 2749:Wulfgar 2714:Iggwilv 2632:Warlock 2612:Paladin 2602:Fighter 2569:Classes 2429:Mystara 2424:Eberron 2375:Rokugan 2308:Mystara 2278:Ravnica 2196:Eberron 2093:WizKids 1840:Gen Con 1818:General 1662:improve 1628:Reviews 1564:(116). 1561:Dungeon 1072:preview 856:Dungeon 654:Slavers 561:Gen Con 555:Scoring 500:myconid 352:As the 336:to the 192:Dungeon 145:Slavers 91:Authors 3025:Master 3011:Expert 2922:Tiamat 2917:Mystra 2844:Trolls 2839:Slaadi 2792:Giants 2777:Devils 2739:Tenser 2637:Wizard 2617:Ranger 2592:Cleric 2554:Triton 2544:Kender 2292:Theros 2272:planes 2217:Faerûn 1808:Basics 1714:Shadis 1703:Shadis 1651:, but 1619:  1536:(16). 1312:  1279:Dragon 1233:  1196:  1171:  1149:  1135:, and 1116:  1062:  1027:  972:(35). 937:Dragon 916:  908:(33). 839:Dragon 783:RPGNet 774:lists 640:, and 510:, and 342:Pomarj 334:Onnwal 289:, and 242:Pomarj 141:GDQ1–7 3219:v3.5 3004:Basic 2905:Vecna 2812:Mimic 2729:Minsc 2684:Alias 2622:Rogue 2597:Druid 2539:Human 2519:Gnome 2502:Dwarf 2456:Sigil 2434:Oerth 2419:Krynn 2414:Athas 2078:Paizo 1906:Magic 976:: 27. 877:Notes 436:magic 332:from 279:aspis 139:A1–4 3225:and 2822:Orcs 2807:Lich 2607:Monk 2587:Bard 2512:Drow 1617:ISBN 1481:2013 1455:2013 1429:2013 1403:2013 1363:2013 1310:ISBN 1231:ISBN 1194:ISBN 1169:ISBN 1147:ISBN 1114:ISBN 1060:ISBN 1025:ISBN 914:ISSN 836:for 743:for 383:and 358:orcs 137:T1–4 58:9167 50:A1–4 47:Code 2507:Elf 2058:TSR 1288:TSR 1021:TSR 946:TSR 482:A4 420:A3 369:A2 259:A1 225:A4 219:A3 213:A2 207:A1 3422:: 1607:, 1603:, 1554:; 1286:: 1251:^ 1219:; 1215:; 1204:^ 1186:. 1139:. 1079:^ 1058:. 1035:^ 1013:. 982:^ 954:^ 944:: 885:^ 785:, 689:. 644:. 628:, 624:, 620:, 616:, 514:. 506:, 454:. 365:. 326:CY 293:. 285:, 113:, 109:, 105:, 101:, 97:, 1786:e 1779:t 1772:v 1687:) 1681:( 1676:) 1672:( 1658:. 1623:. 1521:. 1483:. 1457:. 1431:. 1405:. 1365:. 1339:. 1318:. 1245:. 1122:. 1074:) 1070:( 1068:. 1019:( 1000:. 920:. 565:A

Index


Jeff Easley
Greyhawk
David Cook
Allen Hammack
Harold Johnson
Tom Moldvay
Lawrence Schick
Edward Carmien
T1–4
GDQ1–7
Slavers
adventure module
Dungeons & Dragons
role-playing game
TSR, Inc.
World of Greyhawk
Dungeon
Greyhawk
campaign setting
Pomarj
From the Ashes
David Cook
Jeff Dee
aspis
David S. LaForce
Jim Roslof
Bill Willingham
Slave Lords
Flanaess

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