2099:
2111:
29:
478:
opportunity to experiment with offbeat themes and tones". Rolston concluded that "sophisticated gamers will find a lot to snicker at here, but there are some cute ideas", and added that the "writing ranges from young and enthusiastic to polished, and when compared with some of TSR's current modules...the quality of the layout and graphics is quite decent."
988:
This represented a decline of 35.9% from an average total distribution of 49,076 copies during the period
October 2002 – November 2003, which was, in terms of circulation, the high point in the magazine's print publication history (Issue 107, p. 72). Data for the period October 2006 – September 2007,
477:
games", and said that they reminded him of "the selection of game sessions you find at gaming conventions or in old-fashioned modules". Rolston commented on the anthology format, which allowed writers to "publish fine little bits" and provided "great training grounds for new writers" that offered "an
780:
Adventure Path was collected into a hardcover edition with various revisions and corrections, new background information, and a bonus adventure meant to fill a gap near the beginning of the series. Similarly, several shorter campaign arcs (typically consisting of three parts) and various sporadic,
653:
aimed to save DMs time and effort in preparing game sessions for their players by providing a full complement of ideas, hooks, plots, adversaries, creatures, illustrations, maps, hand-outs, and character dialogue. It was a resource containing several modules per issue, significantly cheaper than
393:
Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late summer or early fall" of 1986 and "come out once every two months".
677:
published exclusively 3E content between
September 2000's issue 82 and July 2003's issue 100, which shifted to 3.5E. With the release of 4th Edition in June 2008, issue 155 saw the 3.5E content dropped and focused exclusively on 4E. Like
730:. Each issue included three adventures, one each for low, medium, and high levels. A few issues each year also contained another substantial article which provided further details on the setting of one of the adventures (Previously,
593:
compilations on a monthly basis. In May 2011, Wizards of the Coast stopped the monthly compilations and left content in single article format. In
October 2012, Wizards of the Coast resumed monthly compilations.
754:", which were designed to take a group of player characters from the beginning of their adventuring careers (1st level) through epic levels (20th and above). As of April 2013, four such serials were published:
589:, making it a "one-stop shop" for DMs. The magazine shifted to a landscape format with the intent of making the articles and adventures more readable onscreen. Content was released daily and gathered into
1325:: Issues 97 (March 2003), 98 (May 2003), 102 (September 2003), 104 (November 2003), 107 (February 2004), 109 (April 2004), 111 (June 2004), and 113 (August 2004) – 116 (November 2004);
577:) retained its mandate to deliver adventures of varying lengths and levels as well as articles with information and advice for DMs. Mainstay columns such as "Dungeoncraft" (written by
420:
gaming with the legions of other fantasy gamers. Each issue offers a number of fairly short (but often quite complicated and long-playing) modules, selected from the best we receive.
1723:
2137:
949:
in
September 2007, Wizards of the Coast published Issues 151–154 as "a series of free web pages" before committing to a regular monthly release schedule and the use of
734:
almost never had features other than modules). Following the adventures and articles, many issues included the three-page "Dungeoncraft" column, at the time written by
2177:
2182:
550:
is where people go to get this kind of information. By moving to an online model we are using a delivery system that broadens our reach to fans around the world."
446:
was undated, but "November/December 1986" appears on the cover of the subsequent issue, and Moore stated that it had been released prior to the
November issue of
1996:
2187:
490:
in 1997, and the company printed the next 30 issues. With the release of Issue #78 in
January 2000, the long title printed on the cover was simplified from
1897:
351:
in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in
September 2007 with Issue 150. Starting in 2008,
1716:
619:
554:
1870:
410:
953:
files starting with Issue 155 (June 2008). These four issues have since become unavailable, and a promised compilation has not yet materialized.
637:
Each issue featured a variety of self-contained, pre-scripted, play-tested game scenarios, often called "modules", "adventures" or "scenarios".
1862:
1709:
1568:
1535:
1476:
416:
1044:
1878:
1744:
2172:
2162:
2014:
1761:
2142:
1961:
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2207:
2167:
1905:
1359:
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2157:
1660:
458:
game adventures of various lengths, themes, and tones, written by both amateur and professional fantasy role-playing writers.
1766:
1646:
1280:
was assigned a different ISSN during this period, as is standard practice when a periodical undergoes a major title change:
2197:
1845:
1245:
607:
78:
1928:
1854:
1254:
In other words, the
December issues (#221 of Dungeon and #430 of Dragon) will be the last issues you see for a while.
655:
1321:
756:
707:
into a single magazine beginning with Issue 90 (January 2002) and lasting until Issue 111 (June 2004). Many of the
1786:
925:
408:
is a new periodical from TSR, Inc., in which you, the readers, may share your own adventures and scenarios from
2192:
2103:
1367:
642:
422:
What kind of adventures do you want to see? We're going to offer as broad a spectrum of material as possible:
1988:
738:, as well as a handful of shorter articles on various subjects, collectively titled the "Campaign Workbook".
2202:
2115:
1680:
963:
108:
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product line. The final online version was Issue #221 in
December 2013. The successor magazine, called
2082:
1576:
1543:
1484:
1442:
950:
840:: ENnie Awards for Best Cartography, Best Adventure, and Best Campaign Setting/Setting Supplement (
590:
165:
661:
From
Dungeon's founding in 1986, it published content that could be used in a variety of forms of
2147:
1818:
1811:
1771:
1281:
473:. Regarding the modules themselves, he called them "heap and cheerful, full of the basic fun of
303:
2030:
1781:
1135:
824:: ENnie Awards for Best Cartography ("World Map of Greyhawk", Issues 118–121), Best Adventure (
626:
264:
2152:
1956:
1825:
1733:
1701:
695:
328:
1015:
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487:
360:
278:
238:
1343:: Issues 156 (July 2008) – 168 (July 2009) and 170 (September 2009) – 175 (February 2010).
1048:
8:
1967:
428:
534:
On April 18, 2007, Wizards of the Coast announced that Paizo would cease publication of
2050:
1603:
1011:
834:
magazine), and Best Free Product or Web Enhancement (Maps and handouts, Issues 114–122)
561:
in June 2008, Wizards of the Coast launched a website that included online versions of
486:
With the sale of TSR due to solvency concerns, the magazine came under the umbrella of
271:
1371:
887:: ENnie Award for Best Production Values, Best d20/d20 OGL Product, and Best Product (
2110:
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1401:
1303:
1227:
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62:
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changed the format in September 2004, starting with Issue 114, discontinuing the
82:
34:
1209:, Moore himself appeared in the "TSR Profiles" feature on page 82 of this issue.
1946:
1363:
1161:
751:
638:
398:
98:
58:
1628:
2131:
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1951:
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issues with cover images, content descriptions, and user reviews and comments
1428:
1405:
1339:
1307:
1231:
1196:
1173:
1147:
1111:
1082:
983:
966:, ed. (January 2007). "Statement of Ownership, Management, and Circulation".
799:
423:
254:
169:
66:
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762:
434:
179:
114:
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was cancelled by Wizards of the Coast before the release of 5th Edition.
645:
with their respective player groups as written or adapt them to their own
618:
would be going on hiatus starting January 2014 pending the release of the
2066:
1333:
1219:
768:
539:
466:
28:
877:: Origins Award for Best Role-Playing Game Supplement of the Year 2005 (
1597:
1506:
1357:
808:: Origins Award for Best Professional Adventure Gaming Magazine of 1990
735:
712:
781:
open-ended series and side treks were featured in these later issues.
2023:
1164:, ed. (September–October 1986). "Out of the Dungeon, into the Fire".
1139:
1125:
1099:
719:
348:
233:
185:
104:
92:
1684:
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which would have likely been released in the January 2008 issue of
750:
magazine featured episodic, multi-part adventures, referred to as "
606:(#427) an article by Wizards of the Coast game designer and editor
581:) were retained, and DM-focused articles that formerly appeared in
547:
323:
1047:. Renton, WA: Wizards of the Coast. April 19, 2007. Archived from
1454:
1450:
1102:(August 2007). Jacobs, J (ed.). "Statement from the Publisher".
16:
Magazine related to the Dungeons & Dragons role-playing game
1128:, ed. (March 1986). "Coming Soon: A Magazine Full of Modules".
933:
815:
1731:
1602:. Columbus, OH: Game Manufacturers Association. Archived from
526:
to divest business ventures not related to its core business.
1222:(September 1987). Moore, R. E (ed.). "Role-Playing Reviews".
1045:"Paizo Publishing to Cease Publication of DRAGON and DUNGEON"
897:: Origins Award for Best Fiction Publication of the Year 2006
854:: Origins Award for Best Fiction Publication of the Year 2006
1637:
1419:
Young, B. G., ed. (November 1991). "Go Ahead—Make My Day".
844:
Adventure Path); and Best Free Product or Web Enhancement (
700:
469:
included a brief review in Issue 125 (September 1987) of
363:. Both magazines went on hiatus at the end of 2013, with
498:. By Issue #82 (August 2000) it was simplified again to
802:
for Best Professional Adventure Gaming Magazine of 1989
450:. The magazine's format consisted of 64 pages of short
1575:. Seattle, WA: Gen Con. 24 August 2010. Archived from
1542:. Seattle, WA: Gen Con. 24 August 2010. Archived from
1483:. Seattle, WA: Gen Con. 24 August 2010. Archived from
1268:
Dragon+: Let the Adventure Begin Retrieved 20157-08-18
585:
magazine (like "Save My Game") were incorporated into
1898:
Scourge of Worlds: A Dungeons & Dragons Adventure
1396:, ed. (September 1990). "The More Things Change...".
629:, was subsequently released online on 30 April 2015.
1640:– Products, resources, news, and message boards for
1337:: Issues 139 (October 2006) – 150 (September 2007);
575:
A Dungeons & Dragons Roleplaying Game Supplement
1294:Mona, E., ed. (September 2004). "Building a Better
1187:Moore, R. E., ed. (November 1986). "Hello, Hello".
387:) first received mention in the editor's column of
2138:Bimonthly magazines published in the United States
529:
2178:Monthly magazines published in the United States
2129:
1073:Jacobs, J., ed. (July 2007). "All Good Things".
2183:Online magazines published in the United States
1600:"Origins Game Fair 33rd Annual Awards Nominees"
1039:
1037:
711:sections presented complete mini-games for the
569:magazines for subscribers. In this new format,
492:Dungeon: Adventures for TSR Role-Playing Games
444:Dungeon: Adventures for TSR Role-Playing Games
319:Dungeon: Adventures for TSR Role-Playing Games
1717:
1598:Academy of Adventure Gaming Arts and Design.
1358:Academy of Adventure Gaming Arts and Design.
461:In conjunction with the first anniversary of
359:, went to an online-only format published by
355:and its more widely read sister publication,
2188:Online magazines with defunct print editions
1360:"Origins Game Fair Awards Archive 1974–2007"
1331:: Issues 124 (July 2005) – 135 (June 2006);
1094:
1092:
1034:
699:, the monthly membership publication of the
673:product lines into one, 2000's 3rd Edition,
546:at Wizards of the Coast, stated, "Today the
223:Sept. 2007 (print) & Dec. 2013 (digital)
945:Following their resumption of control over
1724:
1710:
1563:
1561:
1530:
1528:
1353:
1351:
1349:
432:modules, solo quests, tournament designs,
27:
1656:Unofficial indices of adventure modules:
1089:
1068:
1066:
665:systems, much like its sister magazine,
1906:Dragonlance: Dragons of Autumn Twilight
1558:
1525:
1346:
1244:
1218:
1008:Archives—The History of TSR: 1966–1999"
669:. When Wizards of the Coast merged all
481:
2130:
1513:. Bellevue, WA: Paizo. August 20, 2005
1201:As the newly installed editor of both
1072:
962:
1705:
1418:
1392:
1186:
1160:
1124:
1063:
860:: ENnie Award for Best Free Product (
830:, Issue 112), Best Aid or Accessory (
522:magazine titles as part of a move by
1507:"Paizo Publishing Wins Five ENnies!"
1293:
1098:
367:#221 being the last issue released.
553:Coinciding with the release of the
514:acquired publishing rights to both
401:, elaborated on this basic outline:
397:The publication's original editor,
13:
903:: ENnie Award for Best Adventure (
741:
14:
2219:
1622:
1302:(114). Bellevue, WA: Paizo: 6–7.
1226:(125). Lake Geneva, WI: TSR: 80.
726:component and focusing solely on
2173:Magazines published in Wisconsin
2163:Magazines disestablished in 2007
2143:Dungeons & Dragons magazines
2109:
2098:
2097:
1573:ENnie Awards: History of Winners
1540:ENnie Awards: History of Winners
1481:ENnie Awards: History of Winners
1447:ENnie Awards: History of Winners
1248:(September 2013). "Going Dark".
1191:(115). Lake Geneva, WI: TSR: 3.
1591:
1499:
1469:
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1423:(32). Lake Geneva, WI: TSR: 3.
1412:
1400:(25). Lake Geneva, WI: TSR: 1.
1386:
1314:
1287:
1271:
1259:
1238:
1212:
1106:(149). Bellevue, WA: Paizo: 7.
1077:(148). Bellevue, WA: Paizo: 6.
641:(DMs) could either enact these
602:In the September 2013 issue of
225:150 (print) & 221 (digital)
2208:Wizards of the Coast magazines
2168:Magazines published in Seattle
1368:Game Manufacturers Association
1180:
1168:(1). Lake Geneva, WI: TSR: 1.
1154:
1118:
996:
956:
918:
784:
715:in genres other than fantasy.
530:Return to Wizards of the Coast
322:) was one of the two official
1:
2158:Magazines established in 1986
701:Role-Playing Game Association
689:
614:and its sibling publication
597:
44:Dated September/October 1986
7:
2198:Role-playing game magazines
1681:"Issues 1–150 (searchable)"
1569:"2007 Nominees and Winners"
1536:"2006 Nominees and Winners"
1477:"2005 Nominees and Winners"
1443:"2002 Nominees and Winners"
538:in September of that year.
326:targeting consumers of the
10:
2224:
1661:"Issues 1–71 (basic list)"
632:
542:, senior brand manager of
370:
2093:
2083:The Legend of Vox Machina
2042:
2007:
1980:
1939:
1920:
1889:
1871:The Book of Vile Darkness
1844:
1837:
1754:
1742:
818:for Best Aid or Accessory
335:and associated products;
316:(originally published as
297:
287:
260:
250:
229:
217:
209:
193:
154:
132:
122:
49:
26:
1767:Novels and other fiction
911:
505:
426:, wilderness camp-outs,
2043:Independent adaptations
2019:Collectible card games
1863:Wrath of the Dragon God
1819:Living Greyhawk Journal
1649:– Partial catalogue of
656:standard-format modules
347:was first published by
1989:Dungeons & Dragons
1929:Dungeons & Dragons
1855:Dungeons & Dragons
1746:Dungeons & Dragons
1734:Dungeons & Dragons
1018:. 2003. Archived from
1006:Dungeons & Dragons
728:Dungeons & Dragons
663:Dungeons & Dragons
621:Dungeons & Dragons
559:Dungeons & Dragons
544:Dungeons & Dragons
442:The premiere issue of
440:
375:
329:Dungeons & Dragons
213:September/October 1986
2193:Origins Award winners
1957:Dungeon Masters Guild
1022:on September 24, 2008
776:. In August 2005 the
403:
1016:Wizards of the Coast
993:, are not available.
703:, was combined with
610:announced that both
524:Wizards of the Coast
488:Wizards of the Coast
482:Wizards of the Coast
438:scenarios, and more.
361:Wizards of the Coast
2203:TSR, Inc. magazines
1997:Honor Among Thieves
1968:Rivals of Waterdeep
1879:Honor Among Thieves
1667:on February 4, 2005
1579:on 11 December 2015
746:Beginning in 2003,
496:Dungeon: Adventures
429:Oriental Adventures
148:Bimonthly (151–154)
102:Christopher Perkins
79:Christopher Perkins
33:"Into the Fire" by
23:
2051:The Adventure Zone
1651:Dungeon Adventures
1642:Dungeon Adventures
1487:on 13 January 2014
1421:Dungeon Adventures
1398:Dungeon Adventures
1300:Dungeon Adventures
1166:Dungeon Adventures
1104:Dungeon Adventures
1075:Dungeon Adventures
968:Dungeon Adventures
463:Dungeon Adventures
406:Dungeon Adventures
385:Dungeon Adventures
383:(initially titled
76:Michelle Vuckovich
40:Dungeon Adventures
21:Dungeon Adventures
19:
2125:
2124:
2000:(2023 soundtrack)
1916:
1915:
1748:–related products
1687:on August 6, 2011
1546:on 2 October 2019
647:campaign settings
333:role-playing game
309:
308:
283:
276:
269:
201:
194:Total circulation
173:Pierce B. Watters
150:Monthly (155–221)
127:Role-playing game
96:Pierce B. Watters
73:Anthony J. Bryant
2215:
2113:
2101:
2100:
1842:
1841:
1787:Forgotten Realms
1726:
1719:
1712:
1703:
1702:
1696:
1694:
1692:
1683:. Archived from
1676:
1674:
1672:
1663:. Archived from
1638:Paizo Publishing
1630:Dungeon Magazine
1616:
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1370:. Archived from
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512:Paizo Publishing
281:
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241:(63–93, 151–221)
197:
177:Johnny L. Wilson
142:Monthly (98–150)
140:Bimonthly (1–97)
89:Editors-in-Chief
67:Wolfgang H. Baur
63:Barbara G. Young
31:
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1947:D&D Insider
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1737:franchise media
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891:Adventure Path)
864:Player's Guide)
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742:Adventure Paths
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639:Dungeon Masters
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573:(now subtitled
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1246:Perkins, Chris
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510:In late 2002,
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399:Roger E. Moore
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800:Origins Award
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170:Brian Thomsen
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166:James M. Ward
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30:
25:
22:
2153:House organs
2114:
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2075:Dimension 20
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2057:
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2029:
2022:
1995:
1992:(2003 album)
1987:
1966:
1927:
1904:
1896:
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1824:
1817:
1810:
1804:
1803:
1796:
1793:Periodicals
1745:
1732:
1689:. Retrieved
1685:the original
1669:. Retrieved
1665:the original
1650:
1641:
1634:(all issues)
1629:
1608:. Retrieved
1604:the original
1593:
1581:. Retrieved
1577:the original
1572:
1548:. Retrieved
1544:the original
1539:
1515:. Retrieved
1510:
1501:
1489:. Retrieved
1485:the original
1480:
1471:
1459:. Retrieved
1446:
1437:
1420:
1414:
1397:
1394:Young, B. G.
1388:
1376:. Retrieved
1372:the original
1364:Columbus, OH
1338:
1332:
1328:Age of Worms
1326:
1320:
1316:
1299:
1295:
1289:
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1165:
1162:Moore, R. E.
1156:
1129:
1120:
1103:
1074:
1053:. Retrieved
1049:the original
1024:. Retrieved
1020:the original
1005:
998:
990:
972:Bellevue, WA
967:
958:
946:
937:. Retrieved
930:Information"
927:
920:
905:Age of Worms
904:
900:
894:
888:
884:
878:
874:
861:
857:
851:
846:Age of Worms
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841:
837:
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827:Maure Castle
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821:
811:
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763:Age of Worms
761:
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435:Battlesystem
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364:
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352:
344:
343:
336:
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318:
317:
312:
311:
310:
279:Bellevue, WA
183:Keith Strohm
180:Lisa Stevens
144:
136:
115:Steve Winter
112:Chris Youngs
109:James Jacobs
39:
20:
2070:(2016–2019)
2067:HarmonQuest
2015:Video games
2008:Other games
1932:(1983–1985)
1846:Live-action
1777:Dragonlance
1762:Comic books
1755:Print media
1691:January 19,
1671:February 4,
1451:Seattle, WA
1334:Savage Tide
1266:Wizards.com
1220:Rolston, K.
939:January 18,
869:Nominations
862:Savage Tide
816:ENnie Award
785:Recognition
769:Savage Tide
623:5th edition
579:James Wyatt
555:4th edition
540:Scott Rouse
467:Ken Rolston
218:Final issue
210:First issue
2132:Categories
2031:Blood Wars
1962:Web series
1921:Television
1826:Polyhedron
1610:August 15,
1517:August 15,
1511:Paizo News
1378:August 15,
1252:(427): 1.
1026:August 20,
1012:Renton, WA
964:Jacobs, J.
881:hardcover)
736:Monte Cook
724:Polyhedron
713:d20 system
709:Polyhedron
696:Polyhedron
690:Polyhedron
643:adventures
272:Renton, WA
160:Publishers
123:Categories
70:Dave Gross
2024:Spellfire
1890:Animation
1429:0890-7102
1406:0890-7102
1308:0890-7102
1282:1542-5401
1232:0279-6848
1197:0279-6848
1174:0890-7102
1148:1062-2101
1126:Mohan, K.
1112:0890-7102
1083:0890-7102
1055:March 23,
984:0890-7102
848:Overload)
720:Erik Mona
598:Cessation
349:TSR, Inc.
324:magazines
304:0890-7102
186:Erik Mona
155:Publisher
133:Frequency
105:Erik Mona
93:Kim Mohan
38:Cover of
2104:Category
1940:Internet
1772:Dark Sun
1583:April 9,
1550:April 9,
1491:April 9,
1461:April 9,
1100:Mona, E.
548:internet
456:AD&D
411:AD&D
288:Language
261:Based in
246:(94–150)
1812:Imagine
1805:Dungeon
1782:Eberron
1632:archive
1455:Gen Con
1296:Dungeon
1278:Dungeon
1207:Dungeon
1134:(107).
991:Dungeon
970:(142).
947:Dungeon
832:Dungeon
748:Dungeon
732:Dungeon
718:Editor
705:Dungeon
684:Dungeon
675:Dungeon
671:D&D
651:Dungeon
633:Content
627:Dragon+
616:Dungeon
587:Dungeon
571:Dungeon
563:Dungeon
536:Dungeon
516:Dungeon
500:Dungeon
475:D&D
452:D&D
417:D&D
381:Dungeon
371:History
365:Dungeon
353:Dungeon
345:Dungeon
313:Dungeon
292:English
282:(Paizo)
251:Country
230:Company
55:Editors
42:Issue 1
2116:Portal
1909:(2008)
1901:(2003)
1882:(2023)
1874:(2012)
1866:(2005)
1858:(2000)
1798:Dragon
1647:RPGnet
1427:
1404:
1306:
1230:
1224:Dragon
1203:Dragon
1195:
1189:Dragon
1172:
1146:
1131:Dragon
1110:
1081:
982:
978:: 82.
934:RPGnet
790:Awards
772:, and
680:Dragon
667:Dragon
612:Dragon
604:Dragon
583:Dragon
567:Dragon
520:Dragon
471:Dragon
448:Dragon
390:Dragon
357:Dragon
338:Dragon
275:(WotC)
236:(1–62)
220:Number
205:31,465
145:Online
50:Editor
1981:Music
1838:Films
1142:: 3.
976:Paizo
912:Notes
506:Paizo
268:(TSR)
244:Paizo
137:Print
1693:2011
1673:2005
1612:2011
1585:2013
1552:2013
1519:2011
1493:2013
1463:2013
1425:ISSN
1402:ISSN
1380:2011
1304:ISSN
1228:ISSN
1205:and
1193:ISSN
1170:ISSN
1144:ISSN
1108:ISSN
1079:ISSN
1057:2009
1028:2005
980:ISSN
941:2011
901:2007
895:2007
885:2006
875:2006
858:2007
852:2007
838:2006
822:2005
812:2002
806:1991
796:1990
565:and
518:and
454:and
414:and
299:ISSN
239:WotC
1298:".
1140:TSR
951:PDF
591:PDF
557:of
494:to
376:TSR
234:TSR
2134::
1571:.
1560:^
1538:.
1527:^
1509:.
1479:.
1453::
1449:.
1445:.
1366::
1362:.
1348:^
1138::
1091:^
1065:^
1036:^
1014::
1010:.
974::
932:.
814::
798::
766:,
760:,
682:,
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649:.
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1234:.
1199:.
1176:.
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1114:.
1085:.
1059:.
1030:.
1004:"
986:.
943:.
926:"
202:)
196:(
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.