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Yggsburgh and encounter areas outside the castle and city, were found to be too much to fit into the proposed six volumes. Gygax decided he would recreate something like his original thirteen level dungeon, amalgamating the best of what could be gleaned from binders and boxes of old notes. Neither Gygax nor Kuntz had kept careful or comprehensive plans. Because they had often made up details of play sessions as they went, they usually just drew a quick map as they played, with cursory notes about monsters, treasures, and traps. These sketchy maps contained just enough detail so that the two could combine their independent efforts, after determining the merits of each piece. Recreating the city was also a challenge; although Gygax still had his old maps of the original city, all of his previously published work on the city was owned by WotC, so he would have to create most of the city from scratch while maintaining the look and feel of his original.
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and small cells and prison rooms. The fourth was a level of crypts and undead. The fifth was centered around a strange font of black fire and gargoyles. The sixth was a repeating maze with dozens of wild hogs... in inconvenient spots, naturally backed up by appropriate numbers of Wereboars. The seventh was centered around a circular labyrinth and a street of masses of ogres. The eighth through tenth levels were caves and caverns featuring Trolls, giant insects and a transporter nexus with an evil Wizard (with a number of tough associates) guarding it. The eleventh level was the home of the most powerful wizard in the castle: He had Balrogs as servants. The remainder of the level was populated by Martian White Apes, except the sub-passage system underneath the corridors which was full of poisonous critters with no treasure. Level twelve was filled with Dragons.
2562:, was added. This had the net effect of reducing the total number of human deities from fifty to twenty-eight. Deities of other races were increased from twenty-four to thirty-eight, but unlike the full descriptions that were given to the human gods, these were simply listed by name. Like Gygax's original boxed set, each region was given a two to three hundred word description, although some details included in the older edition, such as trade goods, total population and racial mixes, were not included in this edition. A number of regions—Ahlissa, Almor, Medegia and South Province—no longer existed after the Wars or had been folded into other regions. One new region—the Olman Islands—was detailed. This had the net effect of reducing the total number of regions from sixty to fifty eight. 1220:. At that time, far to the west of the Flanaess, two peoples were at war, the Bakluni and the Suloise. The war reached its climax when both sides used powerful magic to obliterate each other, in an event called the Twin Cataclysms. Refugees of these disasters were forced out of their lands, and the Suloise invaded the Flanaess, forcing the Flannae to flee to the outer edges of the continent. Several centuries later, a new invader appeared, the Oeridians, and they in turn forced the Suloise southward. One tribe of the Oeridians, the Aerdi, began to set up an empire. Several centuries later, the Aerdi's Great Kingdom ruled most of the Flanaess. The Aerdi overkings marked the beginning of what they believed would be perpetual peace with Year 1 of a new calendar, the 790:: At the point where Gygax's own characters in the Greyhawk home campaign had collectively accumulated both enough wealth that they could not easily spend it, and a standing army that rivalled most nations' forces, he gathered all eight of the characters—Mordenkainen (wizard), Yrag (fighter), Bigby (wizard), Rigby (cleric), Zigby (dwarf), Felnorith (fighter), Vram (elf) & Vin (elf)—together as the Circle of Eight. Pooling their resources, Gygax had the Eight construct a stronghold in the middle of an evil land so they would not have to travel far to find adventure. After three years of game time, the result was the Obsidian Citadel, an octagonal castle which housed the Circle of Eight and their armies. After Gygax was ousted from 574:. Because Kuntz was a constant player, Robilar rapidly gained power and possessions. As the city of Greyhawk was developed, he also became the secret owner of the Green Dragon Inn in the city of Greyhawk, where he kept tabs on happenings in the city. Kuntz quickly grew impatient with play when it involved more than a couple of players, and often played solo adventures one-on-one with Gygax. Robilar was not only the first to reach the 13th and bottom level of Gygax's Greyhawk dungeons, but on the way, he was also responsible for freeing nine demi-gods (whom Gygax revived a decade later as some of the first deities of Greyhawk: 707:: Bigby started life as an evil low-level wizard non-player character in Rob Kuntz's dungeons of Greyhawk. Gary Gygax, playing Mordenkainen, managed to subdue him, and forced Bigby to become his servant. After a long time and several adventures, Mordenkainen managed to convince Bigby to leave his evil ways behind, and Kuntz ruled that Bigby had changed from an enemy to a loyal henchman, and therefore Gygax could take over Bigby as a player character. Thereafter, Gygax developed Bigby into a powerful wizard second only to Mordenkainen, and used his name to describe a series of 346:, developed the Barony of Blackmoor as a setting for Braunstein style games. Arneson based his game around the village, castle and dungeons of Blackmoor. The castle itself was represented on the table by an actual plastic kit model of a medieval castle. Arneson informed the players that instead of controlling regiments, they would each take one individual character into the castle of the Barony of Blackmoor to explore its dangerous dungeons. Arneson drew from numerous sources but quickly incorporated the fantasy supplement of Chainmail into his games. 687:: This was perhaps Gygax's most famous character, and also his favorite. Mordenkainen was created in early 1973, and his name was drawn from Finnish mythology. Due to constant play, often with Rob Kuntz as DM, Gygax advanced Mordenkainen into a powerful character. Gygax never revealed exactly how powerful Mordenkainen was, simply stating that the wizard had "twenty-something levels". Even years after he last played Mordenkainen, he would not disclose any of Mordenkainen's powers or possessions. Various spells from first edition bear his name, such as 244:
the continent of Oerik and asked TSR's printing house about the maximum size of paper they could handle; the answer was 34 x 22 inches (86 cm x 56 cm). He found that, using the scale he desired, he could fit only the northeast corner of Oerik on two of the sheets. This corner of Oerik became known as "the Flanaess", so named in Gygax's mind because of the peaceful people known as the Flannae who had once lived there. Gygax also added many more new regions, countries and cities, bringing the number of political states to 60.
622:: Tenser was a wizard played by Gygax's son Ernie. In the earliest days of Greyhawk, Ernie often gamed with Rob Kuntz (Robilar) and Terry Kuntz (Terik). At one point, using their combined forces of loyal henchmen, the three controlled access to the first level of the Greyhawk dungeons while they ransacked the lower levels. Tenser became the second character to reach the thirteenth (and bottom, at the time) level of the Greyhawk dungeons, when he noticed that Robilar was missing and went in search of him. Gary Gygax included the name 2271:. In addition to Mordenkainen, seven of the wizards were previously existing characters from Gygax's original home game: Bigby, Otiluke, Drawmij, Tenser, Nystul, Otto, and Rary. The eighth was new: the female wizard Jallarzi Sallavarian. The Circle's mandate was to act as neutral referees between Good and Evil, never letting one side or the other gain the upper hand for long. In addition, Sargent and Rose took Gygax's original Obsidian Citadel, re-purposed it as Mordenkainen's castle, and placed it in an unspecified location in the 240:. Gygax designed a set of dungeons underneath the ruins of Castle Greyhawk as a testing ground for new rules, character classes and spells. In those early days, there was no Flanaess; the world map of Oerth was developed by Gygax as circumstances dictated, the new cities and lands simply drawn over a map of North America. Gygax and Kuntz further developed this campaign setting, and by 1976, the lands within a radius of 50 miles had been mapped in depth, and the lands within a radius of approximately 500 miles were in outline form. 377:, they fought and destroyed the first monsters of the Greyhawk dungeon; Gygax recalled them as being either giant centipedes or a nest of scorpions. During the same session, Ernie and Elise also found the first treasure, a chest of 3,000 copper coins which was too heavy to carry, much to the children's chagrin. After his children had gone to bed, Gygax immediately began working on a second level for the dungeon. At the next play session, Ernie and Elise were joined by Gygax's friends: 1236:
Rob Kuntz as Dungeon Master, Gygax immersed his own characters in politics and large-scale battles. Knowing that there would be some players looking for a town in which to base their campaign, and others interested in politics or warfare, Gygax tried to include as much detail as possible about each region, including a short description of the region and its people, the title of its ruler, the racial makeup of its people, its resources and major cities, and its allies and enemies.
3617:. Although he returned to his keyboard after a seven-month convalescence, his output was reduced from fourteen-hour work days to only one or two hours per day. Kuntz had to withdraw due to other projects, although he continued to work on an adventure module that would be published at the same time as the first book. Under these circumstances, work on the Castle Zagyg project continued even more slowly, although Jeffrey Talanian stepped in to help Gygax. In 2005, 760:: Otto, like Bigby, started life as an evil non-player character wizard in the dungeons of Greyhawk. Tenser and Robilar defeated him in combat, and when given a choice of which master to serve, Otto chose to serve Robilar, thereby becoming a character controlled by Robilar's creator, Rob Kuntz. Thereafter, Otto accompanied Robilar on many adventures, including Robilar's destruction of the Temple of Elemental Evil. Gary Gygax borrowed Otto's name for the spell 2507:. Rob Kuntz, original creator of Robilar, objected to this storyline, since he believed that Robilar would never attack his old adventuring companion Mordenkainen. Although Kuntz did not own the creative rights to Robilar and no longer worked at TSR, he unofficially suggested an alternate storyline that Robilar had been visiting another plane and in his absence, a clone or evil twin of Robilar was responsible for the attack. 8101:
newest version of the work. Meantime, I am collecting all the most salient feature, encounters, tricks, traps, etc. for inclusion on the various levels. So the end result will be what is essentially the best of our old work in a coherent presentation usable by all DMs, the material having all the known and yet to be discussed features of the original work that are outstanding... I hope".
5041:"Robilar was one of the first to make it around the Oerth. By entering the lowest level in Greyhawk Castle, he was propelled by a magical slide to what would be modern day 'China'. Teric and Tenser followed, as they missed his return to the first level of the Castle, which, as a team, this trio held sway over. They caught up with him by scrying and they finished the adventure together". 1315:. Gygax also mentioned some of the planned Greyhawk publications he was overseeing: a large-scale map of the city of Greyhawk; some adventure modules set in Greyhawk; a supplementary map of lands outside the Flanaess; all fifty levels of Castle Greyhawk's dungeon; and miniatures army combat rules. None of these projects, other than a few of the adventure modules, were published by TSR. 2436:, the decision was made to stay within the Flanaess and reinvigorate it by moving the campaign time line forward a decade, from 576 CY to 586 CY. The main story vehicle would be a war fomented by an evil half-demon named Iuz that involved the entire Flanaess, which would allow TSR to radically alter the pattern of regions, alliances, and rulers from Gygax's original setting. 614:, and conquered it completely. Robilar also freed the demoness Zuggtmoy from her prison at the centre of the Temple. Kuntz later related that Gygax was very dismayed that his masterpiece dungeon had been destroyed by a single adventurer, and as punishment, Gygax had an army pursue Robilar back to his castle, which he had to abandon. Robilar also lost possession of the Green Dragon Inn. 263:, a freelance artist in Lake Geneva, developed a full color map on a hex grid. Gygax was so pleased with the result that he quickly switched his home Greyhawk campaign over to the new world he had created. Ultimately, the original Castle Greyhawk was never published for public play, instead with many of the elements of Gygax's original campaign becoming the seed for other adventures. 1726:, "the second edition was much larger than the first and addressed itself to making the World of Greyhawk setting a more detailed and vibrant place". This edition quadrupled the number of pages from the original edition to 128, adding significantly greater detail. One major addition was a pantheon of deities: in addition to the nineteen deities outlined by Gygax in his 640:(or Teric) was a character created by Terry Kuntz. Terik often adventured with Tenser and Robilar in the days when the three controlled the first level of the dungeons of Greyhawk. Terik became the third and last character to reach the bottom level of Gygax's original Greyhawk dungeon when he noticed Robilar and Tenser were missing and went in search of them. 1747:. Over the next few years, he planned to unveil other areas of the continent of Oerik, giving each new area the same in-depth treatment of history, geography, and politics as had been accorded the Flanaess. Gygax had also mapped out the other hemisphere of Oerth in his personal notes. Part of this would be Gygax's work, but Len Lakofka and 2495:, described the event of the war. In 582 CY (six years after Gygax's original setting of 576 CY), a regional conflict started by Iuz gradually widened until it was a war that affected almost every nation in the Flanaess. A peace treaty was signed in the city of Greyhawk two years later, which is why the conflict became known as the 1347:. The first two articles, covering seventeen regions, appeared in the December 1981 and January 1982 issues. Due to his involvement in many other TSR projects, Gygax handed responsibility for completion of this project to Rob Kuntz, who covered the remaining forty three regions in the March, July and September 1982 issues. 660:, and at one point, transported Erac's Cousin to a Barsoom-like Mars, where the inhabitants refused to let the wizard use magic. Erac's Cousin was forced to become a fighter instead, and learned to fight proficiently with two weapons simultaneously. Eventually he was able to teleport back to Oerth, but when he acquired two 514:
setting. Some of these characters became known when Gygax mentioned them in his various columns, interviews, and publications. In other cases, when Gygax created a new magical spell for the game, he would sometimes use the name of a wizard character from his home campaign to add verisimilitude to the spell name, such as
1866:, and this first novel told of his rise from the Slum Quarters of the city of Greyhawk to become a world traveler and thief extraordinaire. The novel was designed to promote sales of the boxed set by providing colorful details about the social customs and peoples of various cities and countries around the Flanaess. 413:
he simply drew his world over a map of North America, adding new cities and regions as his world slowly grew through ongoing adventures. The city and castle of Greyhawk were placed near the real-world position of Chicago, his birthplace; various other places were clustered around it. For instance, the rival city of
1330:, in his column "Leomund's Tiny Hut", outlined methods for determining a character's place of birth and languages spoken. Gygax added an addendum concerning the physical appearances of the main Greyhawk races. In the November 1981 issue, Gygax gave further details of racial characteristics and modes of dress. 1701: 3625:. This 256-page hardcover book contained details of Gygax's original city, its personalities and politics, as well as over thirty encounters outside the city. The two part fold out map of the area was rendered by Darlene Pekul, the same artist who had produced the original map for the folio edition of 8262:
Gygax: "Yggsburgh was a pain in the rump to write because I wanted to include as much detail as possible for the GM interested in using it as a campaign base. So there are sections on history, costume, monetary system and economy of the area, and complete descriptions of the town, its main locations,
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Gygax: "When, after a couple of years of time, Rob became my co-DM, there was a massive alteration in the upper works of the castle, a whole, massive new 1st level was created, and then the level plan for the expanded lower levels of the dungeon was created anew, with the original levels of my making
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Gygax: "It was in the late fall of 1972 when I completed a map of some castle ruins, noted ways down to the dungeon level (singular), and invited my 11-year-old son Ernie and nine-year-old daughter Elise to create characters and adventure. This they did, and around 9 PM ... they had to come back from
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Gygax: "As the members began to get tired of medieval games, and I wasn't, I decided to add fantasy elements to the mix, such as a dragon that had a fire-breath weapon, a 'hero' that was worth four normal warriors, a wizard who could cast fireballs (the range and hit diameter of a large catapult) and
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After Gygax left TSR, the continued development of Greyhawk became the work of many writers and creative minds. Rather than continuing forward with Gygax's plan for an entire planet, the setting was never expanded beyond the Flanaess, nor would other authors' work be linked to unexplored areas of the
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encouraged many new writers to set their adventures in Greyhawk. This, combined with the fact that Gygax was increasingly involved in other areas of the company, meant that of the seventeen Greyhawk adventures published in the two years after the folio edition, only four were written or co-written by
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The folio edition had thirty two pages, and information about each region was condensed into a short paragraph or two. Gygax realized that some players needed more in-depth information about the motivations and aspirations of each region, and the history of interactions with surrounding regions. With
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Gygax was also aware that different players would be using his world for different reasons. When he was the Dungeon Master of his home campaign, he found that his players were more interested in dungeon-delving than politics, but when he switched roles and became a player, often going one-on-one with
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for new rules and concepts. As the players began to explore more of the world outside of the castle and city, Gygax developed other regions and cities for them. With play sessions occurring seven or more times a week, Gygax did not have the time or inclination to create the map for a whole new world;
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Q: "After you left TSR, you finished the Gord the Rogue books. At the end of the cycle, Oerth bites the bullet. Was this your way of saying that Greyhawk is dead and that fans should turn away from TSR's version with disdain?" Gygax: "More my way of saying that since T$ R had killed the setting with
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Gygax: "Had I remained in creative control of the D&D game line at TSR one of the projects I planned was the complete development of the Oerth world setting, and production of source nodules for the various states and outstanding features of the Flanaess—such as the Roft Canyon, the Sea of
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Kuntz: "Robilar, along with Teric and Tenser, formed a triumvirate and took over the first level of Castle Greyhawk for a while. They barracked their respective forces there and guarded ingress and egress, using the location as a base for further adventures deep within the sprawling castle complex".
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Q: "I'm curious as to, in the early D&D games, how much character and personality did the players put into the PC's?" Gygax: "The main thrust for most players back then was the action, so a few PCs were unnamed, and we referred to them rather caustically as 'Joe's fighter' or 'Bob's cleric'. The
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Gygax: "Rob, playing Robilar solo, delved into the dungeon, made it. Ernie, noting Rob's absence from adventuring with the party, sent Tenser on a solo quest to discover Robilar's whereabouts. He managed to follow a similar path, and made level 13. Then Terry Kuntz noted both of his usual companions
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Gygax: "The monsters first encountered, by son Ernie's and daughter Elise's characters, were a nest of scorpions in some rubble in the very first room of the dungeon they entered. The glint of coins was mentioned to lure the incautious hand into attack proximity, but Elise's PC used a dagger to poke
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was relatively successful, RPGA wanted to expand the scope of their new campaign—instead of one city as a setting, the new campaign would involve thirty different regions of Greyhawk, each specifically keyed to a particular country, state, or province of the real world. Each region would produce its
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would rather create their own worlds than use someone else's. In addition, he did not want to publish all the material he had created for his players; he thought he would be unlikely to recoup a fair investment for the thousands of hours he had spent on it. Since his secrets would be revealed to his
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In order to make room for Rob Kuntz's dungeons, Gygax scrapped his bottom level and integrated Rob's work into the Greyhawk dungeons. Gygax and Kuntz continued to develop new levels for their players, and by the time the Greyhawk home campaign drew to a close in 1985, the castle dungeons encompassed
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Following yet more work, in 1978 Gygax agreed to publish his world and decided to redevelop Oerth from scratch. Once he had sketched out the entire planet to his satisfaction, one hemisphere of Oerth was dominated by a massive continent called Oerik. Gygax decided to concentrate his first efforts on
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Gygax: "Rob has finished his add on module, but i have not been up to doing the work needed to create the upper works of the castle proper, let alone the dungeon levels below them. When my oldest friend died in late November, it was quite a setback for me. Anyway, I am feeling a good deal better if
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Gygax: "The development of anything akin to a logical pantheon of deities for the world setting took a considerable period of time to complete because we seldom dealt with such entities in play. St. Cuthbert and Pholtus were amusing to the players with cleric PCs so I spent time detailing them. The
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Kuntz: "Gary was none too happy with Robilar's adventure beneath the Temple of Elemental Evil. Robilar had a great time dismembering creatures, crunching things and watching Gary's look of consternation grow with every toppled column. The final straw was the releasing of Zuggtmoy. The DM's vendetta
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Gygax: "When I initiated the Greyhawk campaign, I envisaged a world of parallel earth sort. Thus the geography then assumed was pretty close to that of earth. Being busy running game sessions, creating dungeon levels, the map of Greyhawk City, writing new material, and also really enjoying 'winging
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Gygax: "Of course as my campaign world was active, had many players, I did not wish to detail it , so I created Oerth, the continent of Oerik, and all that went with it for general use by other DMs. I found I liked it so well that I switched my group's play to the World of Greyhawk soon after I had
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Gygax: "I found out the maximum map size TSR could produce, got the go-ahead for two maps of that size, then sat down for a couple of weeks and hand-drew the whole thing. After the maps were done and the features shown were named, I wrote up brief information of the features and states. Much of the
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But there was still the matter of the unpublished dungeons under Castle Greyhawk. Although Gygax had given glimpses into the dungeons in his magazine columns and articles, the dungeons themselves had never been released to the public. Likewise, Gygax's version of the city of Greyhawk had never been
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folio: "The current state of affairs in the Flanaess is confused indeed. Humankind is fragmented into isolationist realms, indifferent nations, evil lands, and states striving for good". Gygax did not issue monthly or yearly updates to the state of affairs as presented in the folio since he saw 576
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Gygax also continued to develop the dungeons underneath the castle. By the time he was finished, the complex labyrinth encompassed thirteen levels filled with devious traps, secret passageways, hungry monsters, and glittering treasure. Although details of these original Greyhawk dungeons have never
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world of Gary Gygax. Players in the earliest days of this campaign mostly stayed within Castle Greyhawk's dungeons, but Gygax envisioned the rest of his world as a sort of parallel Earth, and the original Oerth (pronounced 'Oith', as with a Brooklyn accent) looked much like the real-world Earth but
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Gygax: "I have laid out a new schematic of castle and dungeon levels based on both my original design of 13 levels plus side adjuncts, and the 'New Greyhawk Castle' that resulted when Rob and I combined our efforts and added a lot of new levels too. From that Rob will draft the level plans for the
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Gygax: "The original map of Greyhawk city was one sheet of graph paper with colored boxes indicating various places where PC would go--inns & taverns, armorers, money changers & banks, gemners & jewelers, city buildings, guilds, etc. That was expanded to two, then four map sheets, with
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described details of the castle above ground, acting as a teaser for the volumes concerning the actual dungeons that would follow. However, Gygax died in March 2008 before any further books were published. After his death, Gygax Games, under the control of Gary's widow Gail, took over the project,
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believed the reason for that was because "the City of Greyhawk was a later development, originally being but a location (albeit a capital). As such it was never fleshed out all that thoroughly... notes on certain locations and notorious personnel, a sketch map of great brevity, and otherwise quite
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calendar did advance one year in game time for every calendar year in real time: the campaign started in 591 CY (2001) and ended in 598 CY (2008), at which point over a thousand adventures had been produced for an audience of over ten thousand players. During this time, the campaign administrators
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In Gygax's setting, the major conflict had been between the Great Kingdom and the lands that were trying to free themselves from the evil overking. In Sargent's world, the Great Kingdom storyline was largely replaced by the major new conflict between the land of Iuz and the regions that surrounded
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noted the apparent lack of a central vision for Greyhawk material, describing the Greyhawk setting up to this point as "a crazy quilt, where odd-shaped scraps of material are randomly sewn together and everybody hopes for the best. How else to explain a setting that encompasses everything from the
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Shortly after the release of the boxed set, Gygax discovered that while he had been in Hollywood, TSR had run into serious financial difficulties. Returning to Lake Geneva, Gygax managed to get TSR back on firm financial footing, but different visions of TSR's future caused a power struggle within
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that outlined a pantheon of deities custom-made for humans in the world of Greyhawk. In addition to his original Greyhawk deities, St. Cuthbert and Pholtus, Gygax added seventeen more deities. Although later versions of the campaign setting would assign most of these deities to worship by specific
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to distinguish it from later editions) and a 34" x 44" (86 cm x 112 cm) two-piece color map of the Flanaess. Reviewers were generally impressed, but some remarked on the lack of a pantheon of Greyhawk-specific deities, as well as the lack of any mention of the infamous dungeons of Castle
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were published, "Old Greyhawk Castle" was 13 levels deep. The first level was a simple maze of rooms and corridors, for none of the "participants" had ever played such a game before. The second level had two unusual items, a Nixie pool and a fountain of snakes. The third featured a torture chamber
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Gygax: "The relatively low level of NPCs, and the balance between alignments was done on purpose so as facilitate the use of the world setting by all DMs. With a basically neutral environment, the direction of the individual campaign was squarely in the hands of the DM running it... That was done
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Gygax: "The original was composed of my PCs--Mordenkainen, Bigby, Yrag, Rigby, Felnorith, Zigby, Vram & Vin. In the novel version the Circle was expanded to encompass other PCs in my campaign such as Tenser. It came into being because Mordenkainen and Associates had a lot of wealth stored up
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Q: "I heard a story which made it sound like Bigy was an NPC that you charmed and later became your PC". Gygax: "Mordenkainen did indeed manage to get the drop on Bigby, charm him. At the time Bigby was a 3rd-level dungeon dweller. By word and deed Mordie brought him around from to , and thus
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Gygax: "I would use my point buys to take a superhero in magic armor, with a magic sword, backed up by a wizard with fireball spells. The superhero would assail the mass of enemy troops, and when they gathered round to attack him the wizard would drop a fireball on the lot. The superhero was very
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Gygax gave only the most basic descriptions of each state; he expected that DMs would customize the setting in order to make it an integral part of their own individual campaigns. His map included arctic wastes, desert, temperate forests, tropical jungles, mountainous cordillera, seas and oceans,
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based on their play experiences in the Greyhawk campaign. Although it detailed new spells and character classes that had been developed in the dungeons of Greyhawk, it did not contain any details of their Greyhawk campaign world. The only two references to Greyhawk were an illustration of a large
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The bottom level, number thirteen, contained an inescapable slide which took the players clear through 'to China', from whence they had to return via "Outdoor Adventure". It was quite possible to journey downward by an insidious series of slanting passages which began on the second level, but the
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company. Gygax was immediately intrigued by the concept of individual characters exploring a dungeon setting. He and Arneson agreed to co-develop a set of rules, and Gygax quickly developed a castle and dungeon of his own, "Castle Greyhawk", set within his portion of the Great Kingdom map. Castle
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Gygax: "The reception of fantasy elements in the medieval tabletop wargame was incredibly enthusiastic by about 90% of the old group. Lee Tucker dismissed it, and me. Mike Reese and Jeff Perren were not captivated by giants hurling boulders and dragons breathing fire and lightning bolts, nor did
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For the same reason that he had created a variety of geographical, political and racial settings, he also strove to create a world with some good, some evil, and some undecided areas. He felt that some players would be happiest playing in a mainly good country and fighting the evil that arose to
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for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty
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Gygax: "There were well over 60 different players that participated in the game sessions that I ran, and that's one of the reasons that I had Rob Kuntz join me as co-DM. Many of them, the "regulars" numbering around a dozen, were there seeking daily adventure sessions, while the majority of the
2126:, released in 1988. It was the first new Greyhawk adventure in three years, but it had nothing to do with Gygax's original Castle Greyhawk. Instead, it was a compilation of twelve humorous dungeon levels, each one written by a freelance author. The puns and jokes often referenced modern culture— 1214:. In creating a similar pattern of history for his world, Gygax decided that a thousand years before his campaign began, the northeast corner of the continent had been occupied by a peaceful but primitive people called the Flannae, whose name was the root for the name of that part of Oerik, the 866:
One facet of culture that Gygax did not address during the first few years of his home campaign was organized religion. Since his campaign was largely built around the needs of lower-level characters, he did not think specific deities were necessary, since direct interaction between a god and a
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While many players participating in the Gygax and Kuntz home campaign were occasional players, sometimes not even naming their characters, others played far more frequently, and several of their characters became well known to the general gaming world before publication of the Greyhawk campaign
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Gygax: "Credit Dave Arneson and Dave Megary (designer of the Dungeon! boardgame) with my concentrating on subterranean settings for the D&D game. The contained adventuring environment was perfect for establishing fixed encounters before a game session, and for developing progressively more
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This project proved to be much more work than Gygax and Kuntz had envisioned. By the time Gygax and Kuntz had stopped working on the original home campaign, the castle dungeons had encompassed fifty levels of maze-like passages and thousands of rooms and traps. This, plus plans for the city of
2803:
boxed set, the players meet the surviving members of the Circle of Eight, which is called the Circle of Five because it is missing Tenser, Otiluke and Rary. If the players successfully finish the adventure, Tenser is rescued from death, though he refuses to rejoin the Circle, and the Circle is
2785:
rules. A team of people was put together to revive the moribund Greyhawk setting by pulling together all the previously published information about it. Once that was done, the decision was made to update Carl Sargent's storyline, using similar prequel adventures to pave the way for the updated
2451:
to their new vision, TSR planned a trilogy of modules that would familiarize players with events and conditions leading up to the coming war, and then take them through the war itself. Once players completed the war via the three modules, a new boxed set would be published to introduce the new
3936:
Q: "In Dragon 315, Jim Ward talks about the origins of the Greyhawk setting, and is quoted as having said: 'He had the whole world mapped out'. Does this mean you have material about the rest of Oerth hidden in your basement?" Gygax: "Yes, I had a sketch map of the remainder of the globe..."
3963:
Gygax: "The exact form of the remainder of the globe was not settled upon. I wanted an Atlantis-like continent, and possibly a Lemurian-type one. Likely two large continents would have been added. The nearest would house cultures akin to the Indian, Burmese, Indonesian, Chinese, Tibetan, and
1730:
article, another thirty-one new deities were added, though only three received full write-ups of their abilities and worshipers. This brought the number of Greyhawk deities to an even fifty. For the next eight years, Greyhawk would be primarily defined by the information in this publication.
5071:
Gygax: "I enlisted Rob as co-DM for my campaign too, as it took two of us to manage the large player groups, and also to run all the game sessions demanded by smaller parties. Often times there were two long sessions a day in 1974 and 1975. I had to write material, so Rob ran many of them".
8127:
Gygax: "The whole of the combined material Rob and I put together would be far too large for publication, 50 levels or so. What I have done is gone back to my original design of more modest scope, because I doubt the work will need to accommodate groups of 20 PCs delving on a daily basis".
7002:
Gygax: "Francois had a map of a continent and some islands to the east, and they were going to be added. The "Orient" was actually to be past them, closer to the West Coast of Oerik... Len Lakofka had an eastern continental addition as well as the Lendore Isles, so what I planned to so was
719:. For a time after this, Rob Kuntz ruled that all the names of Mordenkainen's future henchmen had to rhyme with Bigby. This resulted in Zigby the dwarf; Rigby the cleric; Sigby Griggbyson the fighter; Bigby's apprentice, Nigby; and Digby, Mordenkainen's new apprentice who replaced Bigby. 4872:
Gygax: "The planet was much like our earth. The city of Greyhawk was located on the lakes in about the position that Chicago is, and Dyvers was north at the Milwaukee location. The general culture was pseudo medieval European. Some of the kingdoms shown on the WoG map were around the
5694:
Gygax: "The background I created for Mordenkainen was Finnish-like in nature.... I really was captivated with Finnish myth after seeing a B&W movie done by the Russians, I think, about , Leminkainen, and Ilmarinen adventuring to Pojola and entering Louhi's fortress, then reading
3572:(1988). However, by this time, Gygax was furious with the new direction in which TSR was taking "his" world. In a literary declaration that his old world of Oerth was dead, and wanting to make a clean break with all things Greyhawk, Gygax destroyed his version of Oerth in the final 492:
By this time, a dozen players crowded Gygax's basement every night, with over 20 at times on weekends and the effort needed to plan their adventures took up much of Gygax's spare time. He had been very impressed with Rob Kuntz's imaginative play as a player, and appointed Rob to be
5872:
Gygax: " was one that Brian Blume created early in the D&D cycle, a magic-user that Brian wanted to work up to 3rd level so as to introduce him as 'Medium Rary.' When he gained that level Brian quit playing that PC, and pretty much dropped out of regularly playing D&D in
3141: 489:(playing Terik). Their reward was to be instantly transported to the far side of the world, where they each faced a long solo trek back to the city of Greyhawk. Terik and Tenser managed to catch up to Robilar along the way, and the three journeyed back to Greyhawk together. 8235:
Gygax: "What our challenge is going to be is to cull the extraneous, take the best, and re-create the details we made up on the spot. Of course the most famous things will be there, along with most of the best parts that are not well-known through story and word of mouth".
4680:
Gygax: "Later in the long session of exploration, the two intrepid adventurers came upon the lair of several kobolds, slew two and the rest fled. They found an iron chest filled with coins...several thousand copper pieces--that was too heavy to move. A big disappointment".
2825:, by Anne Brown, was released. This 64-page booklet moved the storyline ahead five years to 591 CY, and it mostly condensed and reiterated material that had been released in Gygax's and Sargent's boxed sets. New material included important non-player characters, a guide to 1994:
that detailed the Suel gods who had been briefly mentioned in the boxed set. In the December 1984 issue, Gygax mentioned clerics of non-human races and indicated that the twenty four demihuman and humanoid deities that had been published in the February–June 1982 issues of
804:
boxed set into a new plot device. Instead of a group of eight companions belonging to Gygax, who sallied forth from an impregnable bastion to fight evil, the Circle became eight wizards brought together by Gygax's own creation now owned by TSR, Mordenkainen. Game designer
570:: Robilar was a fighter belonging to Rob Kuntz. Like Murlynd, Robilar was also created for the second-ever session beneath Castle Greyhawk in 1972, rolled up on Gygax's kitchen table. Gygax suggested to Kuntz the name of Robilar, after a minor character in Gygax's novella 8181:
Gygax: "I did indeed create details for the PC party on the spot, adding whatever seemed appropriate, and as Rob played and learned from me, he did the same, and when we were actively co-DMing we could often create some really exciting material on the spot, if you will".
1333:
In the December 1982 issue, David Axler contributed a system for determining weather in the world of Greyhawk. Gygax later said he thought a system of fourteen charts for determining the weather was too cumbersome, and he personally did not use it in his home campaign.
5352:
Gygax: "The strange wands that Murlynd used made a loud noise and delivered a damaging missile, but neither effect was due to gunpowder. These were very rare magic items devised by Murlynd's arcane understanding of technology and how to make it function magically".
4466:
Gygax: "Dave was running a man-to-man (1 figure = one person) Chainmail fantasy campaign around then, and he... came down from the Twin Cities to see us, the gaming group, in Lake Geneva in the late autumn of 1972. Arneson brought some of his campaign material with
2266:
This release remolded Gary Gygax's old Circle of Eight into a new plot-device. Instead of a group of eight companions based in the Obsidian Citadel who left periodically to fight evil, the Circle became eight wizards led by a ninth wizard, Gygax's former character
5952:
Gygax: "The Obsidian Citadel was indeed my personal creation as a player.... It was an octagonal castle with eight wall towers and a central keep with much space between the outer wall and the inner works because of the number of troops housed in this fortress".
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Q: "Of the characters you have played, which is your favorite?" Gygax: "I really must admit Mordenkainen is my favorite. I enjoy playing fighters, rangers, thieves, clerics, and multi-classed sorts in OAD&D, but the magic-user is usually most fun for me".
2613:
s March 1993 issue, writing, "...the powers of evil have waxed strong. The hand of Iuz, the Old One, extends across the central Flanaess, and the cruel Scarlet Brotherhood extends its power and influence around the southern lands bordering the Azure Sea. The
552:. Although Gygax did not allow the use of gunpowder in his Greyhawk setting, he made a loophole for Don Kaye by ruling that Murlynd actually carried two magical wands that made loud noises and delivered small but deadly missiles. His name is used for the 3486:. In addition the book also featured advice how to place the other adventures within the Greyhawk setting, or how to change the name-giving tavern Yawning Portal in Waterdeep from the Forgotten Realms into the Green Dragon Inn from the City of Greyhawk. 2499:. On the day of the treaty-signing, Rary—once a minor spellcaster created and then discarded by Brian Blume, but now elevated by TSR to the Circle of Eight—attacked his fellow Circle members, aided and abetted by Robilar. After the attack, Tenser and 5979:
Gygax: "The Obsidian Citadel and its Circle of Eight was original to my own campaign. When Mordenkainen was at a level I considered too high for normal adventuring, I used the money he and his associates had amassed to construct the said fortress".
6614:
sometimes appeared destined to never see the light of publication... Soon the summer was fast disappearing, along with most of our expectations, but on a fateful day in early August, the cherished cry was finally raised. THE WORLD OF GREYHAWK had
6417:
Gygax: "When I initially began creating adventure material I assumed that the GMs utilizing the work would prefer substance without window dressing, the latter being properly the realm of the GM so as to suit the campaign world and player group".
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spell worked on that worthy, whose name turned out to be Bigby. By dint of fellowship, lecturing, mentoring, and sharing with Bigby, he was not only turned from to Neutral, but from there to a leaning towards as he considered his past actions".
8208:
Gygax: "As Rob learned from me, he too DMed by the proverbial seat of the pants method. A single line of notes for an encounter was sufficient for either of us to detail a lengthy description, action, dialog, tricks or traps, and all the rest".
1193:
Gygax set out to create a fractious place where chaos and evil were in the ascendant and courageous champions would be needed. In order to explain how his world had arrived at this state, he wrote an outline of a thousand years of history. As a
2948:
and restocked it with fresh monsters, as if the twenty years that had passed since the original module's publication also equaled twenty years of game time. Although the original had been in a generic setting, the new adventure set the Keep in
3264:
storylines or changes to the setting were considered official, since the regional adventure modules were produced by volunteers; this material only received a cursory vetting by RPGA campaign administrators, and no review by WotC personnel.
3253:
incorporated most of WotC's new rules into the Greyhawk world, only excising material they felt would unbalance the campaign. In 2005, the administrators incorporated every deity ever mentioned in official Greyhawk material previous to the
5459:
Q: "What was the largest party Robilar ever adventured with (I mean, with other player characters)?" Kuntz: "Probably 6-7 in the earlier days. That then was too much for my wants, which spurred me to seek solo adventures when possible".
1172:. Needing many more original names for all of the geographical and political places on his map for the new and expanded areas, Gygax sometimes resorted to wordplay. He had previously used Perrenland on the Great Kingdom map, named after 4342:
Arneson: " just grew and shortly was too small for the scale I wanted. But it was a neat kit and I didn't want to abandon it, so the only way to go was down . All this happened a few weeks before the first adventurers caught sight of
3672:, a wilderness adventure. By October 2010, Black Blade Publishing began to publish several of Kuntz's original Greyhawk levels, including the Machine Level, the Boreal Level, the Giants' Pool Hall, and the Garden of the Plantmaster. 1475:
Of the ten adventures set in Greyhawk published by TSR before the folio edition, all but one had been written by Gygax. However, the new availability of information about Gygax's campaign world and TSR's desire to make it central to
1180:
with Gygax, but for the new Greyhawk map he added many more such names of friends and acquaintances. For instance, Urnst was a homophone of Ernst (his son Ernie) and Sunndi was a near-homophone of Cindy, another of Gygax's children.
6527:
Gygax: "In general the player groups in my campaign were not much interested in politics and warfare. When I played my PCs, I was always meddling in politics and had a large army, so some warfare was played out with Rob as the DM".
2736:
In late 1994, TSR canceled Sargent's new book just as it was being readied for publication, and stopped work on all other Greyhawk projects. Nothing more about Greyhawk was ever published by TSR, with one exception: in May 1995, a
3990:
Gygax: "When I was asked to create a campaign setting for TSR to market, I did a new and compact "world"—that only in part, of course, as that was all I could fit onto the two maps allowed. So that became the World of Greyhawk".
235:
demonstrated a new type of game to a group of gamers in Lake Geneva, Wisconsin, including game designer Gygax. Gygax agreed to develop a set of rules with Arneson and get the game published; the game eventually became known as
8154:
Gygax: "...the original upper and lower parts of Castle Greyhawk changed many times over the years they were in active use. What we will do is to take the best of the lot and put that into a detailed format usable by anyone".
4433:
Arneson: "We were in correspondence with the group from Lake Geneva through the Napoleonic Campaigns at that time, so we mentioned that we were doing fantasy stuff on alternate weekends and they became very interested in it".
1224:. However, several centuries later, the Empire became decadent, with their rulers losing their sanity, turning to evil, and enslaving their people. When the overking Ivid V came to the throne, the oppressed peoples rebelled. 7120:
Gygax: "I was alerted to a problem: Kevin Blume was shopping TSR on the street in New York City. I flew back from the West Coast, and discovered the corporation was in debt to the bank the tune of circa $ 1.5 million".
5295:
Gygax: "In general most of the players, myself included when initially adventuring and not DMing, thought little of the PC's name, but more about what thrilling things would transpire. Thus my first character was named
3964:
Japanese. Another would likely have been the location of African-type cultures, including the Egyptian. A Lemurian culture would have been based on the Central and South American cultures of the Aztec-Mayay-Inca sort".
4310:
Arneson: "See, I had this neat German plastic kit . Oddly enough, even though it was actually a German kit, years later I learned that it was actually a model of a castle in Sicily. But when I started, I was thinking
247:
Needing original placenames for all of the geographical and political places on his map, Gygax sometimes resorted to wordplay based on the names of friends and acquaintances. For instance, Perrenland was named after
211:
folio (1980), Gygax was asked to produce a map of the world and decided to create something new which still featured many of the locales from his original world of Oerth but with new geography. Gygax also connected
6708:
Gygax: "I must accept the blame, of course, as I okayed the material. Of course, being a DM who always flew by the seat of his pants, I never used ... When I was running a game the weather was what I said it was".
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to the 4th edition rules for characters of 4th level. It was not available for purchase, but was sent as a reward for those who joined the RPGA. In March 2013 the adventure by Collins was reprinted in issue 212 of
3606:—the reverse homophone of his own name originally ascribed to the mad architect of his original thirteen level dungeon. Gygax also changed the name of the nearby city to "Yggsburgh", a play on his initials E.G.G. 539:
was the first attempt by a player to make a creative name for a character; in the early days, most players—including Gygax himself—simply used their own name as a basis for their character's name, e.g. Gary was
5014:
Gygax: "When a character got down to this level there was no going back. The one managing that was given an appropriate reward then sent on a giant, one-way slide clear through to the other side of the world".
831:
Gary Gygax wrote a short story titled "The Expedition Into the Black Reservoir", subtitled "A Dungeon Adventure at Greyhawk Castle", which was published in the August 1974 issue of Chicago small press magazine
743:
and played only until he reached the 3rd level, at which point Blume retired him, having reached his objective, which was to be able to call his character "Medium Rary". Gygax borrowed the name for the spells
664:
blades, Rob Kuntz and Gary Gygax decided he had become too powerful, and lured him into a demon's clutches. The demon took him to an alternative plane that drained the magic from the vorpal blades, destroying
2673:, Louis Prosperi, and Tom Prusa, was a loosely connected series of mini-adventures—for instance, exploring Bigby's home, travelling to the demiplane called The Great Maze of Zagyg, and trading riddles with a 1895:
In the two years after the Greyhawk boxed set appeared, TSR published eight adventures set in Greyhawk. Five were written or co-written by Gygax, and the other three were from TSR's United Kingdom division:
6500:
Gygax: "In regards to the timeline for the WoG setting, I had no immediate plan for advancing it as the world was meant to be used by all DMs so desirous, each making it conform to his own campaign needs".
1232:
CY as a common starting point for every home campaign; because each would be moving forward at its own pace, there would be no practical way to issue updates that would be relevant to every Dungeon Master.
5242:
yourself, or did these come from player research?" Gygax: "All of those spells I made up, usually to honor a PC in my campaign, or for the person who suggested the basis.... Melf was a PC of son Luke..."
894:, whose fanatical followers refused to believe that any other gods existed. Because both of these deities represented aspects of Good, Gygax eventually created a few evil deities to provide some villainy. 473:, and it was Gygax's inside joke that the person who had designed the dungeon—himself—must be insane. Only three players ever made it to the bottom level and met Zagyg, all of them during solo adventures: 4181:...From the map of the "land" of the "Great Kingdom" and environs — the territory of the C & C Society — Dave local'ed (I nice bog wherein to nest the wierd enclave of "Blackmoor"... 3412:
was released in 2014, several references to the world of Greyhawk appeared throughout the descriptions of various races and classes, and a partial list of Greyhawk deities appeared in the book. The
4899:
Gygax: "When I was using the pre-World of Greyhawk map for my world setting, the West Coast of North America was the Pleistocene region inhabited by savage cavemen and their contemporary fauna".
1124:
suggested that details of Gygax's Greyhawk campaign were published in this booklet, but Gygax had no plans in 1975 to publish details of the Greyhawk world, since he believed that new players of
192:
of 30 degrees, which causes greater seasonal temperature variation than on Earth and is controlled by wizardly and divine magic that shifts weather patterns to be more favorable to the populace.
1160:
magazine also mentioned details of his home campaign and characters that inhabited his world. Gygax was surprised when he found out that players wanted to use Greyhawk as their campaign world.
317:
In addition to historically-based medieval wargaming, both Gygax and Arneson were enthusiasts of adding fantasy elements to their games. To this end, Gygax created a fantasy supplement for the
7482: 5568: 5489: 5047: 1804:
film. Not only was Gygax's own output of Greyhawk-related materials greatly reduced, but the company began to shift its focus and resources away from Greyhawk to a new campaign setting called
882:
in times of dire need. However, some of the players wanted Gygax to create and customize a specific deity so that cleric characters could receive their powers from someone less ambiguous than
5592:
Gygax: "Ernie, noting Rob's absence from adventuring with the party, sent Tenser on a solo quest to discover Robilar's whereabouts. He managed to follow a similar path, and made level 13".
1295:
folio. For players who planned to use large scale army tactics, he gave details of the private armies that were commanded by some prominent Greyhawk characters from his original home game:
3529:
would feature Greyhawk as a sample campaign setting, and that prominent characters from the Greyhawk campaign setting would feature heavily in the art of all three updated core rulebooks.
3198:, the most in-depth examination of the world of Greyhawk ever produced, and the official starting point for not only the campaign, but also for all home campaigns from that point forward. 5513:
Kuntz: "Losing my castle was a major defeat, but I decided to abandon it because was noticeably intent on getting even with me for the Temple of Elemental Evil sacking I'd perpetrated".
3549:, still had most of their original notes regarding the fifty levels of dungeons under Castle Greyhawk. Gygax also had his old maps of the city of Greyhawk, and still owned the rights to 455:
Side levels included a barracks with Orcs, Hobgoblins, and Gnolls continually warring with each other, a museum, a huge arena, an underground lake, a Giant's home, and a garden of fungi.
157:
campaign predated it by about a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with
2432:
In 1990, TSR decided that the decade-old world of Greyhawk needed to be refreshed. Rather than follow through with Gary Gygax's plan to develop new regions beyond the boundaries of the
1168:
Rather than using his own version of the Great Kingdom map, which included local areas based on real-world maps, Gygax decided to create an entirely new and greatly expanded version of
1076: 3006:, by Monte Cook, returned the players to Gygax's infamous temple, which Rob Kuntz (as Robilar) had originally looted and wrecked. It was published in 2001, using the 3rd edition rules. 1282:
Before the folio edition was released, Gygax planned to publish supplementary information, using his column "From the Sorcerer's Scroll" that appeared on a semi-regular basis in TSR's
8575: 4194:
lightning bolts (the range and hit area of a cannon), and so forth. I converted a plastic stegosaurus into a pretty fair dragon, as there were no models of them around in those days".
3120:, and defined a default setting for the game for the first time. Under third edition rules, unless a Dungeon Master specifically chose to use a different campaign setting, his or her 2600:"took another step in the right direction by shaking things up with a much-needed dose of epic conflict... veteran designer Carl Sargent has continued the overhaul with the ambitious 306:#5, Gygax presented the "Great Kingdom" map c. June 1971 in Domesday #9, to be used as a game setting for the Society. Members thereafter began claiming territories, including member 231:
is the eastern part of the continent of Oerik, one of the four continents of Oerth, acting as the setting of dozens of adventures published between the 1970s and 2000s. In late 1972,
2591:, while other countries had been invaded by monsters or taken over by agents of evil. Overall, the vision was of a darker world where good folk were being swamped by a tide of evil. 1683:
Numerous projects were planned to add more depth and detail to the setting after the publication of the initial folio, but many of these projects never appeared for various reasons.
1814: 6926: 4601:
Q: "What was the first ever monster killed by a PC in D&D?" Gygax: "A giant centipede, with the 1st level PCs played by my son Ernie (fighter) and daughter Elise (cleric)".
3966: 5926:
Gygax: "As there was a small army of dwarves associated with the larger, mounted field army, the building project went relatively quickly, about three game years to complete".
5100: 4783: 3257:
3rd edition, as well as all deities mentioned in the new 3rd edition source books. This tripled the number of deities in the campaign from about seventy to almost two hundred.
933:, which involved a group of gamers who travel from the real world to Greyhawk. It was the first novel to be set, at least partially, in the Greyhawk setting, and according to 6976:
Gygax: "I had plans to create material detailing the various states and major terrain features of the world setting, as well as completing the world with a second boxed set".
6950:
Gygax: I did intend to expand the WoG setting to cover the complete planet... No real work had been done on this project, though, when I parted from TSR at the end of 1985".
6120:
Kuntz: "Before codified the gods there Norse Gods... Robilar really only mentioned Odin once or twice; Mornard's Gronan as well as Ratners's Ayelerach both swore by Crom".
1120: 45: 3592:
However, in 2003, Gygax announced that he was working with Rob Kuntz to publish the original castle and city in six volumes, although the project would use the rules for
1240:
threaten it; others might want to be a part of an evil country; and still others might take a neutral stance and simply try to collect gold and treasure from both sides.
9564: 2217:
material had been published, and many letter-writers had requested ideas for new adventures. Ward responded by including six plot-outlines that could be inserted into a
1371:
for worship by non-human races in the Greyhawk world. A few months later, he published a five-part series of articles in the November 1982 through March 1983 issues of
5594: 5017: 4990: 2670: 1274:
found the original set "disappointing", because "there is only so much information you can cram into a 32-page booklet, particularly when covering such a large area".
7506:
Sargent: "The cult of Mayaheine is one considerably on the increase in beleaguered non-evil Flanaess lands, for Mayaheine is a demipower of protection and survival".
2543:. It contained a large 4-color hex map of the area around the city of Greyhawk; two full-color, 32"x21" fold-out poster maps of the continent (east and west), and 20 6085: 2833:
boxed set were eliminated and non-human concerns assigned to a handful of human deities, but the list of human deities was expanded from twenty-four to fifty-four.
2172:, creator of the wizard Drawmij, and now working for TSR in the post-Gygax era - requested player-input about what should be included in a hardcover sourcebook for 392:
About a month after his first session, Gygax created the nearby city of Greyhawk, where the players' characters could sell their treasure and find a place to rest.
1836:
The success of the Dragonlance series of modules and books pushed aside the World of Greyhawk setting, as TSR concentrated on expanding and defining the world of
6924:
Q: "What direction would have Greyhawk gone? How different would it be today?" Gygax: "There would be a complete globe with more continents and states thereon".
2243: 6978: 8318: 8265: 7171: 7123: 7005: 6900: 6503: 6420: 6175: 5900:
from successful adventuring, located a place for a stronghold deep in enemy territory to assure plenty of action, and then went to work building the citadel".
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From 1983 to 1985, the only notable supplement for the Greyhawk world was a five-part article by Len Lakofka in the June–October and December 1984 issues of
671:: After Gygax made Kuntz a co-DM, this fighter was Gygax's first character, and Gygax often referred to Yrag's various adventures in columns and interviews. 8291: 8238: 8211: 8157: 8130: 8028: 6952: 5982: 5955: 5928: 5902: 5875: 5271: 5179: 5127: 4963: 4654:
Gygax: "They next encountered and defeated a gang of kobolds with a chest of 3,000 copper pieces. Needless to say, they weren't pleased with the treasure".
4495: 2002:
Other than those articles, Greyhawk was only mentioned in passing in three other issues until Gygax's "Gord the Rogue" short story in the August 1985 issue
7169:
Gygax: "Later TSR and approaches to and treatment of the Greyhawk setting was quite contrary to the purpose for which I intended it when it was created".
6556: 6530: 5245: 5074: 4875: 4848: 4731: 4656: 4630: 4246: 3993: 2745:
had been released by TSR as a computer text file. Using this file, several people have reconstructed the book as it might have appeared in published form.
2078:
to continue the series, albeit without Gord the Rogue, to whom Gygax had retained all rights. From 1987 to 1989, Estes produced five more novels under the
497:
of Greyhawk. This freed up Gygax to work on other projects, and also gave him an opportunity to participate as a player, creating characters like Yrag and
5462: 5151:
Gygax: "I ceased the campaign in 1985 when I severed all times with TSR. I have used it on occasion since, of course, but not for regular, ongoing play".
4577: 4575:
such imaginary derring-do, put their index card character sheets aside, and get ready for bed. They had had a marvelous time and wanted to keep playing".
2606:. By combining heroic tradition with elements of dark fantasy, he's come up with a Greyhawk campaign that is both familiar and refreshingly unexpected". 2031:
In 1986, in the months following Gygax's ousting, TSR turned away from development of Greyhawk and focused its energies on a new campaign setting called
295:. The C&C Society, as it was known, served enthusiasts of miniature wargaming in the Middle Ages and published an occasional newsletter known as the 3496: 3456: 3406: 3359: 3306:, written by James Jacob (2006), was not set in a specific campaign world, but did contain instructions for where to set the adventure within Greyhawk, 3114: 9569: 357:
boardgame) traveled to Lake Geneva in November or December 1972 to pitch their respective games to Gygax, who at that time was a representative of the
9352: 7486: 5572: 5493: 5051: 4436: 3636:
Book catalogs published in 2005 indicated several more volumes in the series would follow shortly, but it was not until 2008 that the second volume,
4961:
Gygax: "Zagyg is based on a sort of joke--me as the mad designer of Greyhawk Castle and its dungeons. After all, how else could such a place exist?
10141: 6146:
Gygax: "St. Cuthbert was more of a joke than otherwise. Consider the advocacy of pounding sense into someone's head by dint of blows from a club".
3365:
would be released the following spring, and Greyhawk would no longer be the default campaign setting under the new rules system. For this reason,
6694:
Axler, David (December 1982). "Weather in the World of Greyhawk: A Climate for realistic AD&D adventuring, adaptable for use in your world".
6444:
Gygax: "As I was running a game with a large number of players involved, I really didn't want to supply them with the whole world on a platter".
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boxed set. It included updates to the city and its environs, and gave details of some new non-player characters and possible adventure hooks.
9048: 8899: 3741: 548:, Murlynd did not get his trademark "six-shooters" in actual play, but they were given to the character in tribute to Don Kaye's love of the 5725:
Gygax: "I do believe that Mordenkainen earned his twenty-something levels through cleverness, daring, a bit of luck, and dint of trying..."
2263:
and Rik Rose, this was not the city created by Gygax and Kuntz, but a new plan built from references made in previously-published material.
648:: Gary Gygax's son Ernie originally had a character he called Erac. Later, he created a wizard who, due to a personal issue as part of his 4988:
were not available to play, went forth with Terik, and made the lowest level successfully... No other players in the group managed that".
9887: 3418:, the second released book of the 5th edition, did not include any direct references to Greyhawk but did mention Explictica Defilus from 2971: 2194:
line of novels and used the same front-cover banner design. It was the thirteenth and final hardcover book published for the 1st edition
1152:, released the following year, also made references to the dungeons of Castle Greyhawk. Players' curiosity was further piqued by the ten 5806:
Bigby became his apprentice. I got to roll the stats for that character after Rob determined he was a loyal henchman of Mordenkainen".
408:, Gygax continued to design and present the dungeons and environs of Castle Greyhawk to his circle of friends and family, using them as 2568:'s map of the Flanaess included in Gygax's setting was reproduced as an 11"x17" black-and-white map printed on the inside cover of the 1919:
Both of the EX adventures, although nominally set in Greyhawk, transported characters through a planar gate into an alternate reality.
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low-level character was very unlikely. Some of his players took matters into their own hands, calling upon Norse or Greek gods such as
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core group, the regulars, were much more concerned with developing their PCs, interacting with each other and some NPCs in character".
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world, including new monsters, magical spells and items, a variety of geographical features, profiles of prominent citizens, and the
2006:. Gygax then provided some errata for the boxed set in the September 1985 issue, which was the last mention of the Greyhawk world in 4931:"How to Set Up Your Dungeons & Dragons Campaign—and Be Stuck Refereeing It Seven Days a week until the wee hours of the Morning" 10146: 8555: 4709: 2748:
By the end of 1996, TSR found itself heavily in debt and unable to pay its printers. Just as bankruptcy in 1997 seemed inevitable,
2398:. Although this was not the Castle Greyhawk of Gygax and Kuntz, it was the first serious attempt to publish details of the castle. 256:
with Gygax; Urnst was a homophone of Ernst (his son Ernie); and Sunndi was a near-homophone of Cindy, another of Gygax's children.
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in the Flanaess, and some new sights. The list of deities was both shrunk and expanded; the thirty-eight non-human deities in the
2028:
continent Oerik. According to Gygax, TSR's stewardship turned Greyhawk into something very different from what he had envisioned.
9963: 9841: 9665: 9279: 8862: 8495: 6793:(September 1982). "Greyhawk's World - News, Notes and Views of the Greyhawk World: Events of the Eastern and Southern Flanaess". 5425: 3652:
Rob Kuntz also published some of his creative work from the Castle Greyhawk dungeons. In 2008, he released the adventure modules
1514: 9848: 9748: 8565: 8436: 8412: 8401: 3002: 2602: 2527: 1706: 1695: 1249: 887: 207: 6843:(August 1982). "Greyhawk's World - News, Notes and Views of the Greyhawk World: Events of the Eastern and Southern Flanaess". 314:, a setting he had already begun developing in his home campaign, and Gygax reserved for himself a territory on lake Nyr Div. 9953: 9855: 9741: 9579: 6349: 4781:
Gygax: "An average of seven gaming sessions a week was typical even when I was busy working. Often I played more than that".
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being a character created by his son Luke. Some of the characters who became synonymous with Greyhawk at that time included:
6775:(July 1982). "Greyhawk's World - News, Notes and Views of the Greyhawk World: Events of the Eastern and Southern Flanaess". 6122: 5774:
Gygax: "Mordenkainen was adventuring in Rob's dungeon when he surprised a 3rd level magic-user of Evil persuasion. Mordie's
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After Wizards of the Coast (WotC) and TSR merged, the determination was made that TSR had created too many settings for the
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Gygax: "The whole of the combined material Rob and I put together would be far too large for publication, 50 levels or so".
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detailed information about the lands of Iuz, and emphasized the prominent new role that Iuz now played in the world order.
1657: 1013: 995: 310:, who was an officer of the organization, and frequent contributor to the newsletter. Arneson claimed a territory he named 9727: 9076: 8560: 8540: 8462: 3420: 3318: 1603: 2836:
With the groundwork for a new storyline prepared, TSR/WotC released the new campaign setting as a 128-page source book,
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balance then followed as I brought into play evil deities to serve as villains and to frustrate the aims of the PCs".
6008: 327:. Released in the late spring of 1971, this booklet included rules for fantasy monsters, wizards and magical weapons. 9820: 9469: 9292: 9287: 8995: 8988: 8982: 8596: 8591: 8545: 7839: 7812: 7785: 7758: 7731: 7706: 7681: 7656: 7520: 7435: 7326: 7298: 7268: 7238: 7208: 6982: 6824: 6474:
as a commercial product I was taken aback. I had assumed most DMs would far prefer to use their own world settings".
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Despite fan curiosity, the original Castle Greyhawk was never officially published outside of Gygax's home campaign.
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that led players through the events, strategies, and alliances of the actual war. A booklet included with the game,
1794:
However, by this time, Gygax was in Hollywood on a semi-permanent basis, approving scripts for the Saturday morning
1115:
and mention of a fountain on the second level of the dungeons that continuously issued an endless number of snakes.
9720: 9477: 9337: 9234: 8631: 8188: 8107: 8059: 6152: 5785: 5385: 5269:
Gygax: "The next day they played, and with their PCs were two new ones, that of Rob Kuntz and Don Kaye's Murlynd".
4905: 4761: 4729:
Gygax: "In a couple of days time Don Kaye (Murlynd), Rob (Robilar, Otto) and Terry (Terik) Kuntz joined the gang".
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In addition, a number of adventures were also published, as much to provide more source material as for adventure:
986: 7990: 6587: 6480: 6450: 5812: 5731: 5705: 5359: 5302: 4825: 4526: 4473: 4392: 4275: 4100: 4024: 2558:
boxed set, with some changes. Many human gods from previous editions were not included, although one new demigod,
2122:. This adventure was canceled after Gygax left TSR, and the catalog number WG7 was reassigned to a new adventure, 957:
From 1976 to 1979, Gygax also shared some glimpses of his home campaign with other gamers when he set several TSR
166:
years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for
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because to my way of thinking dominance by one alignment group tends to restrict the potential for adventuring".
6230: 5986: 5959: 5932: 5906: 5879: 5275: 5183: 5131: 4967: 4499: 3046: 2987: 1487: 652:, refused to reveal his name, simply referring to himself as Erac's Cousin. Gary Gygax knew that Ernie liked the 8343: 7003:
incorporate Francois' and Len's maps with Oerik, complete the lower continent below it, and have a real globe".
6560: 6534: 5249: 5078: 4879: 4852: 4735: 4660: 4634: 4628:
around, and the scorpions were spotted. Eventually one managed to sting, but the poison saving throw was made".
4250: 3997: 3660:, about a bottle found on the second level of the dungeon that contained an entire city. 2009 saw Kuntz release 3541:
since the first folio edition was published in 1980, the two people most responsible for its early development,
9911: 9632: 9542: 9507: 9492: 9368: 9347: 9327: 9302: 9264: 8697: 8616: 8611: 8601: 8448: 5466: 4581: 4128: 3470: 2953: 2140: 1559: 1541: 1505: 2609:
Sargent tried to generate interest for this grimmer vision of the Flanaess by following up with an article in
727:: Melf was an elven character created by Gary Gygax's son Luke. Gary Gygax borrowed Melf's name for the spell 446:
likelihood of following such a route unknowingly did not become too great until the seventh or eighth level...
10036: 9554: 9522: 9502: 9487: 9332: 9307: 9249: 9229: 9212: 9166: 9114: 9103: 8871: 8722: 8662: 7968: 3451: 3425: 2914: 2395: 1930: 197: 6715: 6086:"The Expedition into the Black Reservoir: A Dungeon Adventure at Greyhawk Castle by Gary Gygax – Black Gate" 2074:, released two months after Gygax's departure from TSR, proved to be popular titles, and in 1987, TSR hired 1748: 535:
created Murlynd for the second-ever session of Gygax's Greyhawk campaign in 1972. Gygax later recalled that
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incorporated with those of Rob's dungeons, plus a number of new ones we created to fill the whole scheme".
4755:
Gygax: "The castle and dungeons came about a month before the first, one-page map of the City of Greyhawk".
2884: 1972: 1909: 1852:. Gygax realized that novels set in Greyhawk could have a similar benefit for his campaign world and wrote 1672: 1588: 1577: 1550: 421:
been published in detail, Gygax gave some glimpses of them in an article he wrote for the European fanzine
311: 217: 153: 4446: 3103:
were expected to either create a new world, or purchase a commercial campaign setting such as Greyhawk or
1999:
were now permitted in Greyhawk; this increased the number of Greyhawk deities from fifty to seventy four.
10029: 10015: 9373: 9217: 8657: 8488: 3248:
Unlike previous campaign settings, in which the calendar was frozen at a point chosen by the author, the
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The boxed set was supported by the publication of two new source books in 1993, also written by Sargent.
1771: 1496: 1430: 1156:
modules set in Greyhawk that were published between 1976 and 1979. Several of Gygax's regular columns in
1004: 292: 4129:"Castle Greyhawk, the lost dungeon that kicked off Dungeons & Dragons, still inspires players today" 2781:
and Greyhawk, and two major initiatives were created: a revival of Greyhawk, and a new third edition of
1879:. He also wrote a short story, "At Moonset Blackcat Comes", that appeared in the special 100th issue of 1136:
in 1978, many players were intrigued by the connection of Greyhawk characters to magical spells such as
10064: 9932: 9459: 8667: 4018:
information was drawn from my own personal world, but altered to fit the new one depicted on the maps".
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rules, and WotC sought to lure older gamers back to Greyhawk by producing a series of nostalgia-tinged
2869: 2821: 2038: 1532: 5754: 5648: 3502:. The book compiles new versions of classic adventures that are located around Saltmarsh in Greyhawk ( 3245:
by Keith Polster (2000), designed as an introductory adventure to the Living Greyhawk campaign world.
1227:
It was at this point, in the year 576 CY, that Gygax set the world of Greyhawk. As Gygax wrote in his
9681: 9627: 8829: 8535: 5849: 5674: 4813:
others showed up to play on weekends. sometimes there were over 20 D&D gamers ghathered [
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campaign, Wizards of the Coast did not produce much material for Greyhawk after the 25th anniversary
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provided information about the good realms of Furyondy, Highfolk, and Nyrond that opposed Iuz, while
2114:
In its 1986 Summer Mail Order Hobby Shop catalog, TSR had listed a new Greyhawk adventure called WG7
1621: 969: 31: 17: 3613:
The slow and laborious process came to a complete halt in April 2004, when Gygax suffered a serious
3337:
campaign and concentrated on producing new source books of expansion material for the core rules of
9771: 9602: 9394: 8626: 7405: 7384: 6808: 2359: 1096:
rules that contained no material about the Greyhawk campaign world other than two brief references.
773: 611: 4707:
Gygax: "After they went upstairs I stayed in my study and went to work on a second dungeon level".
4217:
wizards with spells, heroes and superheroes with magic armor and swords prove compelling to them".
3602:. Since WotC still owned the rights to the name Greyhawk, Gygax changed the name of the castle to 809:
described this new Circle of Eight as "a powerful and influential local organization of wizards".
10151: 5539:
Kuntz: "The city, at the instigation of those Good forces, especially Tenser, had confiscated".
4441: 4073: 2942: 1923: 1568: 1413: 369:
Two of his children, Ernie and Elise, were the first players, and during their first session, as
161:
publications until 2008. The world itself started as a simple dungeon under a castle designed by
2298:- set in the city, and centered on a mysterious villain called The Falcon. A fourth WGA module, 9880: 8793: 8481: 8393: 7464: 6317: 6039: 3918: 1777: 1643: 1221: 1040: 879: 2905:
adventures that evoked the best-known Greyhawk modules from 20 years before, under the banner
813:
found the Circle of Eight a small but knowledgable organization, central to the mythos of the
461:
Anyone who made it to the bottom level alive met Zagyg, the insane architect of the dungeons.
9799: 9792: 9785: 9207: 8798: 8778: 8505: 8467: 7342: 3241: 3159: 3095: 2753: 2663: 1945: 1936: 1478: 1322:
on a regular basis, other projects intervened, and it was not until the August 1981 issue of
1102: 1080: 1022: 923: 133: 100: 4196: 224:(1988), Gygax destroyed Greyhawk's Oerth and replaced it with a new fantasy world of Yarth. 10085: 10043: 9987: 9834: 9674: 9254: 8978: 8773: 8377: 7973: 7932: 4930: 3763: 3594: 3482: 3401: 3203: 3183: 3150: 2963: 2838: 2757: 2749: 2596: 2483: 2425: 2251: 2233: 2052: 1448: 1376:
races of humans, at this time they were generally worshiped by all humans of the Flanaess.
1367: 1055: 800: 657: 335: 71: 7860: 7608:
Anonymous (May 1995). "Rumblings: TSR publishes lost Greyhawk manuscript electronically".
3322:
by Erik Mona, James Jacobs, and Jason Bulmahn (2007), was an update to TSR's 1990 release
2106:, appeared in 1990 book catalogs, but was never written, and the series was discontinued. 1399:
cultures, this adventure introduced the first published deities of the Greyhawk campaign:
780:
is simply his name spelled backwards. Gygax borrowed Drawmij's name for the magical spell
8: 9894: 9454: 8971: 8824: 8424: 3491: 3192:
adventures. To provide the level of detail needed for such a venture, WotC published the
2795: 2588: 2488: 2468: 2284: 2182: 876: 2854:, where the Flanaess was overrun by evil, Moore returned to Gygax's world of adventure. 10050: 9973: 9592: 9537: 9404: 8316:
late, and I will attempt real creative work as soon as I feel up to it--likely March".
7918: 7892: 4052: 3857: 3510: 3464: 3442: 3387: 3290: 2805: 2697: 1765: 1664: 1594: 5436: 3369:
was not converted to the new rules system; instead, it was brought to a conclusion at
2144:—and the module also included an appearance by Gygax's Mordenkainen in a film studio. 1318:
Although Gygax originally intended to immediately publish more details of Greyhawk in
890:—who brought non-believers around to his point of view with whacks of his cudgel —and 10136: 10022: 9919: 9414: 8819: 8263:
and the outstanding geographical areas all with encounters or suggestions for same".
7835: 7808: 7781: 7775: 7754: 7727: 7702: 7677: 7652: 7516: 7459: 7431: 7322: 7294: 7288: 7264: 7258: 7234: 7228: 7204: 6820: 6554:
Gygax: "Greyhawk was set up to enable both political play and large-scale warfare..."
6398: 6345: 6312: 6236: 6065: 6034: 4555: 3893: 3845: 3835: 3792: 3767: 3753: 3718: 3370: 3333:
Otherwise, Wizards of the Coast left the development of the Greyhawk world to RPGA's
3069:, by Bruce R. Cordell and Steve Miller, a three-part adventure tying Greyhawk to the 2457: 2350: 1379:
Shortly after the release of the folio edition, TSR released the adventure module C1
1284: 1198:
buff, he was very familiar with the concept of waves of cultural invasions, such the
1031: 845: 339: 7363: 2525:
game had been on the market for some months, TSR released the new Greyhawk setting,
10057: 9938: 9862: 8920: 8878: 8344:"Black Blade to Publish Rob Kuntz's Lake Geneva Castle & Campaign Product Line" 7149: 4415: 4197:"Industry Insights: The RPGnet Interviews - Interview with Gary Gygax, part 1 of 3" 3749: 3618: 3589:
loose. That is doubtless why Gary didn't publish it; it had never been completed".
3307: 3302: 3295: 3224: 3105: 3065: 2980: 2958: 2938: 2919: 2874: 2809: 2724: 2680: 2642: 2377: 2368: 2278:
The following year, in conjunction with this boxed set, TSR published a trilogy of
2045: 2033: 1875: 1854: 1356: 1343:
this in mind, Gygax decided to publish a much longer description of each region in
1312: 1296: 1195: 703: 644: 554: 319: 281: 140: 128: 7829: 4354: 4322: 3081:
campaign settings. Published in 2000, it was the last adventure to be written for
2058:, all being collections of previously published modules rather than new material. 10078: 9497: 9434: 8702: 8388: 7884:
Living Greyhawk: Official Listing of Deities for Use in the Campaign, Version 2.0
7623: 6812: 6790: 6772: 6369: 6339: 6126: 5545: 5519: 5487:
pursued Robilar all the way back to his castle, which he was forced to abandon".
5421: 5332: 5043: 3546: 3516: 3476: 3455:
was released. It contained seven older modules now reprinted and updated for the
3173: 3168: 3135: 2923: 2879: 2863: 2813: 2305:
by David Cook, was published the same year, and featured the first appearance by
2272: 2176:. He received over five hundred letters in response. In the August 1988 issue of 1963: 1883:
in August of the same year. This introduced Gord the Rogue to gamers just before
1783: 1634: 1400: 1291:
In the May 1980 issue, Gygax gave a quick overview of the development of his new
1089: 1051: 977: 756: 723: 549: 545: 519: 474: 382: 193: 172: 8053:
trash releases, it was time to wipe out the shame by obliterating the setting".
7150:"Magic & Memories: The Complete History of Dungeons & Dragons - Part II" 4493:
Gygax: "I was as much taken with the prototype of the D&D game as anyone..."
2694:, the new home of Rary and Robilar following their murder of Tenser and Otiluke. 2394:, a module and sourcebook about Castle Greyhawk by TSR writers Blake Mobley and 10102: 9688: 9419: 8732: 8606: 8443: 7946: 7083: 3550: 3414: 3323: 3100: 2843: 2790: 2388: 2202: 1863: 1825: 1584: 494: 8080: 3849: 2594:
Game designer Rick Swan concurred with this multi-step approach, writing that
909:) was mentioned, which was the first published reference to a Greyhawk deity. 220:
to his world by including a country by that name in Oerth. In his later novel
10130: 10107: 9827: 8913: 8768: 8747: 8742: 8737: 8712: 8692: 8473: 8419: 8015:. Vol. 34, no. 366. Cedar, MN: Game Informer Media. pp. 10–17. 7408:(August 1988). "The Game Wizards: Readers speak out on Greyhawk Adventures". 7102: 6639:(May 1980). "From the Sorcerer's Scroll: Greyhawk - The Shape of the World". 6057: 4552:
Empire of the Imagination: Gary Gygax and the Birth of Dungeons & Dragons
3585: 3437: 2975:, by Sean K. Reynolds, included the full text of Gygax's three original 1979 2897:
The year 1999 marked twenty-five years since the publication of the original
2774: 2687: 2622: 2564: 2341: 2310: 2119: 1849: 1845: 1752: 1388: 1203: 810: 350: 285: 260: 202: 52: 7539:(March 1993). "Campaign Journal: Greyhawk Adventures risen from the ashes". 7052:(December 1984). "From the Sorcerer's Scroll: Clerics live by other rules". 6617:
Seiken, Jeff (February 1981). "The Dragon's Augury: The Wait Was Worth It".
3099:
published by TSR, the setting of the game had not been specifically defined—
1470: 9806: 9778: 9444: 9039: 9032: 8783: 8752: 8677: 8652: 8431: 7590: 7572: 7554: 7536: 7508: 7423: 6256: 6222: 3829: 3656:, about a whimsical but dangerous room that housed enormous furniture, and 3260:
Despite the massive amount of world and storyline development, none of the
2704: 2691: 2629: 2532: 2504: 2464: 2299: 2290: 2268: 2260: 1858:, the first in a series of novels that would be published under the banner 1844:
setting when it was published in 1984 was a series of concurrent novels by
1408: 1404: 1300: 1211: 1075: 918: 850:
published in June 1976, Gygax prefaced Chapter 1 of his serialized novella
795: 683: 498: 358: 343: 331: 307: 232: 213: 148: 1700: 1365:, Gygax gave advice on how to adapt deities from the previously published 349:
After about a year and half of play, Arneson (Blackmoor) and fellow gamer
9813: 9161: 9156: 9119: 9092: 8892: 8727: 8717: 8707: 8687: 8347: 7963: 6654: 6060:(2016). "Eine Gilde, ein Kolleg oder eine Geheimgesellschaft entwerfen". 6029: 3014:
adventures, WotC also produced a series of companion novels known as the
2826: 2653: 2475: 2210: 2131: 1900: 1806: 1327: 1173: 806: 740: 486: 386: 324: 249: 30:
This article is about the role-playing game setting. For other uses, see
5322:
Kuntz: "Don was a great fan of the Western and an avid supporter of the
3537:
Although TSR and WotC had each in turn owned the official rights to the
3344: 2320: 1439:
was an article detailing four unique Greyhawk characters. The first two
1129:
players, he would be forced to recreate a new world for them afterward.
9597: 9399: 9062: 8682: 8672: 8647: 8384: 7857:"RPGA Report: Evolution of Shared Worlds (Part 4: The 3rd Edition Era)" 7314: 7284: 7254: 7224: 7196: 7049: 7030: 6876: 6858: 6840: 6754: 6739:(December 1981). "From the Sorcerer'Scroll: More "Meat" for Greyhawk". 6736: 6679:(November 1981). "From the Sorcerer'Scroll: More "Meat" for Greyhawk". 6676: 6658: 6636: 6365: 6341:
Of Dice and Men: The Story of Dungeons & Dragons and The People Who
6307: 6200: 6099: 4926: 4171: 4153: 3913: 3706: 3580:. For the next fifteen years, he worked to develop other game systems. 3542: 3188:
own adventures, and in addition to these, RPGA would provide worldwide
3077: 2728:, and excerpted parts of it in the April, June and August 1994 issues. 2478:, were released in 1991. These described events leading up to the war. 2135: 2127: 2075: 1821: 1723: 1467:, was developed to illustrate the "principle of advancement of power". 1271: 1085: 595: 591: 583: 409: 277: 189: 162: 57: 6757:(January 1982). "From the Sorcerer'Scroll: More "Meat" for Greyhawk". 3633:, an adventure module written for the Yggsburgh setting by Rob Kuntz. 3167:—the organized play division of WotC—announced a new massively shared 2850:, the new campaign world was set in 591 CY. Unlike the darker feel of 201:
filled with imaginary cities and countries. Several years later, when
9994: 9980: 9610: 9429: 9409: 9269: 9149: 9069: 9011: 8950: 7959: 7468: 7454: 6884: 6321: 6264: 6226: 6208: 6107: 6043: 5668:
Gygax: "Mordenkainen came into being about the first month of 1973".
5098:
Gygax: "Rob would DM for me one-on-one where I mostly roleplayed..."
3745: 3714: 3236: 3071: 2579:, was designed to supplement, rather than replace, the four-year-old 2559: 2407: 1813: 1258:(TSR 9025) early in 1979, but it was not released until August 1980. 929: 791: 649: 599: 466: 405: 67: 8927: 6861:(March 1983). "Greyhawk's World: Four Uncharacteristic Characters". 5389: 4378:
here in Lake Geneva around 1968, and with Mike Carr we authored the
2710:, by Paul T. Riegel, were modules highlighting the struggle between 2677:. Each mini-adventure focussed on a unique treasure in the Flanaess. 1722:
to differentiate it from other editions. According to game designer
1714:
In 1983, TSR published an expanded boxed set of the campaign world,
1455:, was a character that had been created by Gygax's childhood friend 1417:(1999), which expanded the Olman pantheon, and newly introduced the 1262:
consisted of a 32-page folio (the first edition is often called the
9512: 9259: 9244: 9055: 8964: 8941: 8934: 8885: 6661:(August 1981). "Leomund's Tiny Hut: Adding Depth to the Flanaess". 4420: 3923: 3429: 3380:, by Andy Collins, which updated Gary Gygax's original 1st edition 3110: 2991:
by Sean K. Reynolds and Chris Pramas, was a sequel to the original
2718:
As Gygax had done ten years before, Sargent also used the pages of
2711: 2536: 2433: 2423:? It makes for an interesting mess, but it's a mess nonetheless... 2019:
the company, and Gygax was forced out of TSR on December 31, 1985.
1670:, both being compilations of previously published modules from the 1456: 1216: 607: 587: 579: 532: 378: 354: 5755:"Dungeons & Dragons Creator Gary Gygax Passes Away; Interview" 5649:"Dungeons & Dragons Creator Gary Gygax Passes Away; Interview" 2061: 1411:, god of air, birds and snakes. This area was further explored in 1407:, god of sun, moon, night, scheming, betrayals and lightning; and 9622: 9527: 9424: 9139: 9134: 9085: 9018: 8906: 8803: 8550: 7387:(January 1988). "The Game Wizards: A volume of Oerthly Delight". 5833:"What's in a Name? Call it Whatever, But it Still Smells Sweet". 5751:
Q: "May we see stats?" Gygax: "Can you see Mordie's stats? No!"
4520:
hazardous ones as the PCs grew in their capacity to manage them".
4375: 3831:
Tabletop role-playing games and the experience of imagined worlds
3355: 3311: 3212: 2180:, he outlined the ideas from readers that had been included, and 1734: 1464: 1452: 1304: 952: 891: 768: 653: 566: 527: 478: 400:
As Gygax and Arneson worked to develop and publish the rules for
374: 288: 137: 89: 4244:
likely to come out unscathed, much to the fury of my opponents".
3140: 2961:, likewise updated Lawrence Schick's twenty-year-old adventure, 2773:
game, and several of them were eliminated. However, WotC's CEO,
1763:(published by TSR as the first four of the R-series modules: R1 1337: 44: 9449: 9002: 8011:
Miller, Matt (May 2024). "The Future of Dungeons and Dragons".
3818:. Renton, Washington: Wizards of the Coast, Inc., 1998. Page 5. 3614: 3556:
After Gygax left TSR in 1985, he continued to write a few more
2804:
reconstituted as Eight with the addition of three new wizards:
2799:
in 1998. In the adventure, set in 586 CY, the same year as the
2741:
column devoted to industry gossip noted that the manuscript of
2722:
to promote his new world. He was working on a new source book,
2674: 2657: 2037:. In 1986 and 1987, only three Greyhawk modules were released, 1751:
had also created material that Gygax wanted to place on Oerth.
1444: 1308: 661: 618: 603: 482: 414: 370: 6395:
30 Years of Adventure: A Celebration of Dungeons & Dragons
2213:
of deities. In the time since Gygax had left TSR, no original
1759:
tournament adventures taken from his home campaign setting of
1121:
30 Years of Adventure: A Celebration of Dungeons & Dragons
366:
and pioneered the roots of the mega-dungeon format of gaming.
9615: 9549: 9439: 9144: 9129: 9124: 8788: 8289:
Gygax: "The problem is that I tire out after about an hour".
5618:
Gygax: "My first PC was a fighter named Yrag, back in 1972".
3298:(2001), had several minor references to the Greyhawk setting. 2503:
were dead, while Robilar and Rary fled to the deserts of the
2429:
the most credible attempt at smoothing out the rough spots".
2306: 1837: 1744: 1396: 1392: 1384: 1169: 1067: 855: 4413:
Arneson, Dave (June–July 1979). "My Life and Role-Playing".
3560:
novels, which were published by New Infinities Productions:
2168:, Jim Ward - one of the original players in the dungeons of 1840:. One of the factors that contributed to the success of the 826: 323:
ruleset for medieval miniatures that he was co-writing with
9222: 7888: 7068:
Heard, Bruce (February 1984). "Spells between the covers".
3164: 2587:
it. Southern lands outside of Iuz's were threatened by the
2401: 1756: 1418: 1207: 1199: 872: 868: 735: 167: 111: 2186:
appeared shortly afterward as a response to requests from
917:
In 1976, Gygax invited the science fiction/fantasy writer
9532: 9239: 7629:. The Acaeum: Dungeons & Dragons Knowledge Compendium 4815: 4043: 4041: 3740: 3268: 2690:
was both an adventure module and a source book about the
2282:
Adventure (WGA) modules by Richard and Anne Brown - WGA1
2118:, a high-level adventure to be written by Gary Gygax and 1791:
campaign set somewhere on Oerth outside of the Flanaess.
1471:
TSR Greyhawk adventures published after the folio edition
575: 8026:
the thieves' quarter and Rob's Green Dragon Inn shown".
4298:
Heroic Worlds: a History and Guide to Role-Playing Games
3153:, 2000), an updated sourcebook for the campaign setting. 2979:
modules and details of eighteen new adventure sites in
798:
and Rik Rose remolded Gygax's old "Circle of Eight" in
7557:(April 1994). "Campaign Journal: A strange alliance". 4038: 2190:
fans. The book's title was borrowed from Rose Estes's
1787:). Mentzer envisioned them as the first part of a new 1188: 362:
Greyhawk is sometimes considered the first dungeon in
143:. Although not the first campaign world developed for 6397:. Renton WA: Wizards of the Coast. 2004. p. 55. 5379:
Kuntz: "Robilar's name is derived from Gary's novel,
3345:
Fourth and fifth edition of D&D (2008 to present)
2022: 1873:
was released in November 1985, Gygax wrote a sequel,
1755:, Creative Consultant at TSR at the time, wrote four 1686: 1403:, god of death, darkness, murder and the underworld; 8346:. Black Blade Publishing. 2010-10-08. Archived from 7593:(August 1994). "Campaign Journal: The Adri Forest". 5386:"Robilar Remembers: Journey to the City of the Gods" 3432:, the "King of Ghouls", from the Greyhawk adventure 2998:
series, set ten years after the original adventures.
2887:—were the first to be published in the new setting. 2618:
setting has become a truly exciting world again..."
2109: 1459:
before Kaye's untimely death in 1975. The fourth, a
1424: 1100:
In 1975, Gygax and Kuntz published a booklet called
184:
The World of Greyhawk is located on a planet called
7485:. Pied Piper Publishing. 2007-01-29. Archived from 6125:. Pied Piper Publishing. 2002-11-20. Archived from 5544:. Pied Piper Publishing. 2007-01-29. Archived from 5518:. Pied Piper Publishing. 2007-01-29. Archived from 5465:. Pied Piper Publishing. 2007-05-02. Archived from 5331:. Pied Piper Publishing. 2004-10-18. Archived from 4846:it', I never did a large-scale map for the world". 3629:. Later that year, Troll Lord Games also published 3462:. Four out of the seven were old Greyhawk modules: 3231:, by Sean Flaherty and John Richardson; and COR1-3 2764: 858:, was very similar to Earth in terms of geography. 6643:. IV, No. 11 (37). Lake Geneva WI: TSR: 10–11, 30. 3887: 3827: 949:(February 1978) just prior to the book's release. 7575:(June 1994). "Campaign Journal: The Sea Barons". 4445:(1). Judges Guild. April–May 1981. Archived from 2656:, threatened by invasion from Turrosh Mak of the 2224: 927:in his Greyhawk world. Norton subsequently wrote 27:Dungeons & Dragons fictional campaign setting 10128: 8463:The Seven Greyhawk Classics of the Ancient World 1832:novel, and the first featuring "Gord the Rogue". 1538:(David C. Sutherland III & Gary Gygax, 1980) 861: 508: 7449: 7447: 7428:The City of Greyhawk: Folks, Feuds and Factions 7086:(May 1984). "Special skills, special thrills". 6698:. VIII, No. 7 (68). Lake Geneva WI: TSR: 42–53. 6302: 6300: 6298: 6296: 6294: 6009:"D&D: Mordenkainen's Magnificent Backstory" 5699:by de Camp and Pratt as well as the Kalevala". 4873:adventure-central area, the City of Greyhawk". 3523:In May 2024, it was announced that the updated 3201:Concurrent with the release of the 3rd edition 2447:In order to move players from Gygax's familiar 2147: 2062:Greyhawk novels continue without Gord the Rogue 1800:cartoon series and trying to land a deal for a 1277: 610:). Robilar was also the first to enter Gygax's 417:he placed in the area of real-world Milwaukee. 330:Around the same time, in Minneapolis–St. Paul, 196:was the most famous dungeon in Oerth, the home 8503: 6865:. VII, No. 9 (71). Lake Geneva WI: TSR: 19–22. 6797:. VII, No. 4 (65). Lake Geneva WI: TSR: 11–12. 6779:. VII, No. 1 (63). Lake Geneva WI: TSR: 14–17. 6292: 6290: 6288: 6286: 6284: 6282: 6280: 6278: 6276: 6274: 5420: 3532: 3391:, but now for characters of 3rd to 5th level. 2890: 1735:After publication of the boxed set (1984–1985) 953:The first Greyhawk adventures published by TSR 817:setting, with all its members being important. 8489: 7400: 7398: 6761:. VI, No. 7 (57). Lake Geneva WI: TSR: 13–16. 6743:. VI, No. 6 (56). Lake Geneva WI: TSR: 17–19. 6683:. VI, No. 5 (55). Lake Geneva WI: TSR: 17–19. 6665:. VI, No. 2 (52). Lake Geneva WI: TSR: 18–24. 5388:. Pied Piper Publishing. 1997. Archived from 1338:More information about every political region 839: 7987:"Official Setting for "Ghosts of Saltmarsh"" 7444: 7430:. Lake Geneva WI: TSR, Inc. pp. 20–27. 7033:(August 1985). "At Moonset Blackcat Comes". 6979:"Gary Gygax: Q & A (Part XIII, Page 10)" 6653: 6606: 6604: 6203:(August 1976). "The Gnome Cache (Part II)". 4944:(8). Basel, Switzerland: Walter Luc Haas: 18 4170: 3791:. San Diego CA: Unreason Press. p. 65. 3424:in the Naga entry, and tied the creation of 3124:game would be set in the world of Greyhawk. 3088: 2983:, linked together as an integrated campaign. 395: 9888:Dungeon Master Option: High-Level Campaigns 8851: 8319:"Gary Gygax: Q & A (Part VII, Page 23)" 8266:"Gary Gygax: Q & A (Part VII, Page 23)" 7422: 7172:"Gary Gygax: Q & A (Part XIII, Page 9)" 7124:"Gary Gygax: Q & A (Part XII, Page 28)" 6901:"Gary Gygax: Q & A (Part XII, Page 12)" 6847:. VII, No. 3 (64). Lake Geneva WI: TSR: 13. 6504:"Gary Gygax: Q & A (Part XIII, Page 9)" 6421:"Gary Gygax: Q & A (Part XII, Page 40)" 6376:. Lake Geneva WI: TSR. p. 30 & 63. 6374:Dungeons and Dragons Supplement I: Greyhawk 6271: 6259:(February 1978). "Quag's Keep (excerpts)". 6176:"Gary Gygax: Q & A (Part VIII, Page 5)" 6022: 5983:"Gary Gygax: Q & A (Part III, Page 17)" 5809:"Gary Gygax: Q & A (Part VIII, Page 3)" 5621:"Gary Gygax: Q & A (Part VIII, Page 8)" 5595:"Gary Gygax: Q & A (Part III, Page 11)" 5207:"Gary Gygax: Q & A (Part VIII, Page 7)" 5154:"Gary Gygax: Q & A (Part XII, Page 34)" 5018:"Gary Gygax: Q & A (Part III, Page 11)" 4991:"Gary Gygax: Q & A (Part III, Page 11)" 3883: 3881: 3879: 3877: 3875: 3873: 3177:, modeled on a 2nd edition campaign called 3010:In conjunction with the publication of the 2972:Against the Giants: The Liberation of Geoff 2205:ideas and play-opportunities unique to the 1627:(Gary Gygax, 1982) Originally published as 1547:(Harold Johnson & Jeff R. Leason, 1980) 1383:, designed to familiarize players with the 1163: 912: 291:fan, was a central, founding figure in the 8496: 8482: 8371: 8185:"Gary Gygax: Q & A (Part IX, page 81)" 8104:"Gary Gygax: Q & A (Part IX, page 81)" 8056:"Gary Gygax: Q & A (Part VII, page 2)" 7483:"Robilar Remembers: Lord Robilar & Co" 7395: 7105:(January 1985). "Ay pronunseeAYshun gyd". 6927:"Gary Gygax: Q & A (Part II, Page 19)" 6584:"Gary Gygax: Q & A (Part IV, Page 11)" 6477:"Gary Gygax: Q & A (Part IV, Page 11)" 6447:"Gary Gygax: Q & A (Part IV, Page 11)" 6389: 6387: 6385: 6383: 6364: 6221: 6149:"Gary Gygax: Q & A (Part XII, Page 4)" 5782:"Gary Gygax: Q & A (Part IX, Page 24)" 5356:"Gary Gygax: Q & A (Part IV, Page 13)" 5246:"Gary Gygax: Q & A (Part III, Page 6)" 5042: 4902:"Gary Gygax: Q & A (Part IX, Page 45)" 4876:"Gary Gygax: Q & A (Part III, Page 4)" 4758:"Gary Gygax: Q & A (Part XI, Page 21)" 4684:"Gary Gygax: Q & A (Part IX, Page 65)" 4604:"Gary Gygax: Q & A (Part IX, Page 65)" 4247:"Gary Gygax: Q & A (Part III, Page 2)" 4220:"Gary Gygax: Q & A (Part IX, Page 41)" 4021:"Gary Gygax: Q & A (Part IV, Page 11)" 3967:"Gary Gygax: Q & A (Part II, Page 19)" 3940:"Gary Gygax: Q & A (Part IX, Page 33)" 3916:(October 1976). "Letter from Gary Gygax". 3862:: CS1 maint: location missing publisher ( 3059:In an attempt to attract players of other 2967:, by advancing the storyline twenty years. 2752:stepped in and, fueled by income from its 1447:and Keoghtom—had been created by Gygax as 9190: 8292:"Gary Gygax: Q & A (Part IV, Page 9)" 8239:"Gary Gygax: Q & A (Part IV, Page 9)" 8212:"Gary Gygax: Q & A (Part IV, Page 9)" 8158:"Gary Gygax: Q & A (Part IV, Page 9)" 8131:"Gary Gygax: Q & A (Part IV, Page 9)" 8029:"Gary Gygax: Q & A (Part VI, page 2)" 7874: 7607: 7006:"Gary Gygax: Q & A (Part VI, Page 4)" 6953:"Gary Gygax: Q & A (Part VI, Page 4)" 6807: 6712:"Gary Gygax: Q & A (Part V, Page 15)" 6601: 6470:Gygax: "When I was asked by TSR to do my 6102:(June 1976). "The Gnome Cache (Part I)". 5956:"Gary Gygax: Q & A (Part VI, Page 9)" 5929:"Gary Gygax: Q & A (Part IV, Page 9)" 5903:"Gary Gygax: Q & A (Part IV, Page 9)" 5847: 5728:"Gary Gygax: Q & A (Part X, Page 13)" 5702:"Gary Gygax: Q & A (Part X, Page 13)" 5299:"Gary Gygax: Q & A (Part X, Page 14)" 5272:"Gary Gygax: Q & A (Part VI, Page 9)" 5180:"Gary Gygax: Q & A (Part IV, Page 9)" 5128:"Gary Gygax: Q & A (Part IV, Page 9)" 5101:"Gary Gygax: Q & A (Part II, Page 9)" 4964:"Gary Gygax: Q & A (Part I, Page 18)" 4784:"Gary Gygax: Q & A (Part II, Page 9)" 4710:"Gary Gygax: Q & A (Part IV, Page 1)" 4578:"Gary Gygax: Q & A (Part IV, Page 1)" 4545: 4543: 4523:"Gary Gygax: Q & A (Part IV, Page 1)" 4496:"Gary Gygax: Q & A (Part VI, Page 2)" 4470:"Gary Gygax: Q & A (Part X, Page 23)" 4389:"Gary Gygax: Q & A (Part X, Page 23)" 4272:"Gary Gygax: Q & A (Part X, Page 23)" 4160:(9). Castle & Crusade Society: 11–12. 4097:"Gary Gygax: Q & A (Part X, Page 11)" 3736: 3734: 3701: 3699: 3697: 2554:, was a replacement for Gygax's original 1743:was the first step in Gygax's vision for 1511:( Harold Johnson & Tom Moldvay, 1981) 1435:Also included in the March 1983 issue of 827:The first publication to mention Greyhawk 10142:Dungeons & Dragons campaign settings 7880: 7457:(October 1993). "Role-playing Reviews". 6557:"Gary Gygax: Q & A (Part V, Page 5)" 6531:"Gary Gygax: Q & A (Part V, Page 5)" 6062:Des Kobolds Handbuch der Welterschaffung 6006: 5876:"Gary Gygax: Q & A (Part X, Page 7)" 5569:"Robilar Remembers: Lord Robilar and Co" 5490:"Robilar Remembers: Lord Robilar and Co" 5075:"Gary Gygax: Q & A (Part I, Page 8)" 5048:"Robilar Remembers: Lord Robilar and Co" 4849:"Gary Gygax: Q & A (Part I, Page 8)" 4732:"Gary Gygax: Q & A (Part I, Page 8)" 4657:"Gary Gygax: Q & A (Part V, Page 7)" 4631:"Gary Gygax: Q & A (Part V, Page 7)" 3994:"Gary Gygax: Q & A (Part I, Page 8)" 3870: 3786: 3780: 3139: 2415:adventure to the King Kong-inspired WG6 2402:A new vision of the Flanaess (1991–1997) 2356:(Dave Collins & Skip Williams, 1989) 1812: 1699: 1113:The Great Stone Face, Enigma of Greyhawk 1111:stone head in a dungeon corridor titled 1074: 901:, which appeared in the second issue of 7848: 7828:Strohm, Keith Francis (February 2002). 7800: 7646: 7589: 7571: 7553: 7535: 7507: 7101: 6380: 6028: 5752: 5646: 5571:. Pied Piper Publishing. Archived from 5492:. Pied Piper Publishing. Archived from 4412: 4123: 4121: 4119: 4117: 3828:Mizer, Nicholas J. (22 November 2019). 3157:With the release of the 3rd edition of 3109:. In 2000, after two years of work and 1517:Assault on the Aerie of the Slave Lords 14: 10129: 8413:World of Greyhawk Fantasy Game Setting 8321:. EN World. 2005-02-18. Archived from 8294:. EN World. 2003-11-02. Archived from 8268:. EN World. 2005-02-18. Archived from 8241:. EN World. 2003-11-02. Archived from 8214:. EN World. 2003-11-02. Archived from 8187:. EN World. 2005-12-15. Archived from 8160:. EN World. 2003-11-02. Archived from 8133:. EN World. 2003-11-02. Archived from 8106:. EN World. 2005-12-15. Archived from 8058:. EN World. 2004-11-19. Archived from 8031:. EN World. 2004-02-13. Archived from 8010: 7859:. Wizards of the Coast. Archived from 7854: 7827: 7174:. EN World. 2007-04-25. Archived from 7147: 7126:. EN World. 2007-01-21. Archived from 7008:. EN World. 2005-03-03. Archived from 6981:. EN World. 2007-04-26. Archived from 6955:. EN World. 2004-02-29. Archived from 6929:. EN World. 2003-04-05. Archived from 6903:. EN World. 2006-09-22. Archived from 6881:World of Greyhawk Fantasy Game Setting 6714:. EN World. 2005-01-06. Archived from 6616: 6586:. EN World. 2003-11-05. Archived from 6559:. EN World. 2004-01-26. Archived from 6533:. EN World. 2004-01-26. Archived from 6506:. EN World. 2007-04-25. Archived from 6479:. EN World. 2003-11-05. Archived from 6449:. EN World. 2003-11-05. Archived from 6423:. EN World. 2007-03-28. Archived from 6310:(March 1989). "Role-playing Reviews". 6306: 6255: 6178:. EN World. 2005-02-24. Archived from 6151:. EN World. 2006-08-23. Archived from 6032:(April 1990). "Role-playing Reviews". 5985:. EN World. 2003-07-08. Archived from 5958:. EN World. 2004-03-26. Archived from 5931:. EN World. 2003-11-01. Archived from 5905:. EN World. 2003-11-01. Archived from 5878:. EN World. 2006-05-29. Archived from 5837:(318). Bellevue WA: Paizo. April 2004. 5811:. EN World. 2005-02-19. Archived from 5784:. EN World. 2006-08-08. Archived from 5730:. EN World. 2006-06-13. Archived from 5704:. EN World. 2006-06-13. Archived from 5673:. EN World. 2005-03-01. Archived from 5623:. EN World. 2005-03-01. Archived from 5597:. EN World. 2003-05-13. Archived from 5542:"Robilar Remembers: Robilar's defeats" 5516:"Robilar Remembers: Robilar's defeats" 5463:"Robilar Remembers: Robilar Q & A" 5416: 5414: 5412: 5410: 5408: 5406: 5358:. EN World. 2003-11-25. Archived from 5301:. EN World. 2006-06-15. Archived from 5274:. EN World. 2004-03-26. Archived from 5248:. EN World. 2003-05-02. Archived from 5230:Q: "Did you make up named spells like 5209:. EN World. 2005-02-26. Archived from 5182:. EN World. 2003-11-02. Archived from 5156:. EN World. 2007-03-02. Archived from 5130:. EN World. 2003-11-02. Archived from 5103:. EN World. 2003-02-26. Archived from 5077:. EN World. 2002-09-06. Archived from 5020:. EN World. 2003-05-13. Archived from 4993:. EN World. 2003-05-13. Archived from 4966:. EN World. 2002-09-20. Archived from 4904:. EN World. 2005-07-06. Archived from 4878:. EN World. 2003-04-14. Archived from 4851:. EN World. 2002-09-06. Archived from 4824:. EN World. 2005-12-05. Archived from 4786:. EN World. 2003-02-26. Archived from 4760:. EN World. 2002-09-06. Archived from 4734:. EN World. 2006-08-06. Archived from 4686:. EN World. 2003-07-22. Archived from 4659:. EN World. 2004-01-28. Archived from 4633:. EN World. 2004-01-28. Archived from 4606:. EN World. 2005-08-19. Archived from 4580:. EN World. 2003-07-22. Archived from 4549: 4540: 4525:. EN World. 2006-06-27. Archived from 4498:. EN World. 2004-02-11. Archived from 4472:. EN World. 2006-07-02. Archived from 4391:. EN World. 2006-07-02. Archived from 4295: 4274:. EN World. 2006-07-02. Archived from 4249:. EN World. 2003-04-06. Archived from 4222:. EN World. 2005-07-03. Archived from 4099:. EN World. 2006-06-04. Archived from 4023:. EN World. 2003-11-05. Archived from 3996:. EN World. 2002-09-06. Archived from 3969:. EN World. 2003-04-06. Archived from 3942:. EN World. 2005-06-21. Archived from 3731: 3694: 3269:Wizards of the Coast Greyhawk releases 3003:Return to the Temple of Elemental Evil 2317:lore, now promoted to demigod-status. 1978:(Gary Gygax & Frank Mentzer, 1985) 1707:World of Greyhawk Fantasy Game Setting 1696:World of Greyhawk Fantasy Game Setting 1640:(Dave Browne & Don Turnbull, 1983) 1600:(Dave Browne & Don Turnbull, 1982) 1350: 1250:World of Greyhawk Fantasy Game Setting 854:with a note that the story's setting, 266: 10157:Fictional elements introduced in 1976 9842:Player's Option: Combat & Tactics 9653: 9189: 8850: 8517: 8477: 7721: 7364:"World of Greyhawk Series (WG4 - 12)" 7313: 7283: 7253: 7223: 7195: 7082: 7067: 7048: 7029: 6875: 6857: 6839: 6789: 6771: 6753: 6735: 6693: 6675: 6635: 6337: 6333: 6331: 6199: 6123:"Robilar Remembers: Goddess of Luck?" 6098: 5424:; Behringer, Douglas J. (June 1994). 4925: 4808: 4806: 4804: 4344: 4312: 4152: 3912: 3705: 2934:Return to the Keep on the Borderlands 2761:, bought TSR and all its properties. 2731: 2648:was the first module published after 2374:(Vince Garcia & Bruce Rabe, 1989) 2365:(Jean Rabe & Skip Williams, 1989) 1960:(Robert Kuntz & Gary Gygax, 1984) 961:adventures in the world of Greyhawk: 302:Following up on a promise he made in 127:, is a fictional world designed as a 9849:Player's Option: Skills & Powers 7773: 7746: 7699:Descent into the Depths of the Earth 7696: 7671: 7453: 7404: 7383: 6610:"Often promised, but often delayed, 6235:. MacMillan. pp. Introduction. 6056: 6000: 4374:Gygax: "Dave Arneson and I met at a 4114: 3028:Descent into the Depths of the Earth 2929:, and added a substantial expansion. 2452:storyline and the new Flanaess. Two 2439: 2160:doing very well, TSR turned back to 1660:Descent into the Depths of the Earth 1185:rivers, archipelagos and volcanoes. 1016:Descent into the Depths of the Earth 998:Glacial Rift of the Frost Giant Jarl 905:, a shrine to St. Cuthbert (spelled 271: 9856:Player's Option: Spells & Magic 7834:. Renton WA: Wizards of the Coast. 7807:. Renton WA: Wizards of the Coast. 7780:. Renton WA: Wizards of the Coast. 7753:. Renton WA: Wizards of the Coast. 7726:. Renton WA: Wizards of the Coast. 7701:. Renton WA: Wizards of the Coast. 7676:. Renton WA: Wizards of the Coast. 7651:. Renton WA: Wizards of the Coast. 7515:. Lake Geneva WI: TSR. p. 95. 5403: 4554:. New York: Bloomsbury Publishing. 4300:. Prometheus Books. pp. 17–18. 4094:finished the maps and manuscript". 3421:Against the Cult of the Reptile God 3319:Expedition to the Ruins of Greyhawk 2531:, a boxed set primarily written by 2481:The third module was reworked into 2201:The contents were designed to give 2156:adventures drawing to a close, and 1890: 1606:Against the Cult of the Reptile God 1421:people, including their nine gods. 1254:TSR originally intended to publish 1189:Development of history and politics 886:. Gygax jokingly created two gods: 24: 8365: 7722:Green, Roland J. (November 2000). 6328: 6050: 4822:"Gary Gygax: Q & A (Page 260)" 4801: 4156:(June 1971). "The Great Kingdom". 3834:. Cham, Switzerland. p. 135. 3821: 3520:), or are generally naval themed. 3127: 2152:By 1988, with the first series of 2023:Greyhawk without Gygax (1986–1987) 1982: 1957:Mordenkainen's Fantastic Adventure 1526:In the Dungeons of the Slave Lords 1210:, who were in turn invaded by the 821: 772:: Drawmij was a wizard created by 25: 10168: 9821:Forgotten Realms Campaign Setting 8456: 8374:Designers & Dragons: The '70s 5850:"The Worlds of D&D: Greyhawk" 5426:"Tales from the Green Dragon Inn" 4345:Jones, Jeremy L.C. (April 2009). 4313:Jones, Jeremy L.C. (April 2009). 3349: 2941:, took Gary Gygax's 1979 module, 2510: 2110:The dungeons of Greyhawk revealed 2070:, released in November 1985, and 1615:The Forgotten Temple of Tharizdun 1425:Non-player characters of Greyhawk 10147:Dungeons & Dragons locations 9654: 8336: 8309: 8283: 8256: 8229: 8202: 8175: 8148: 8121: 8094: 8073: 8046: 8019: 8004: 7979: 7953: 7939: 7925: 7911: 7899: 7821: 7794: 7767: 7740: 7715: 7690: 7665: 7640: 7616: 7601: 7583: 7565: 7547: 7529: 7500: 7475: 7416: 7377: 7356: 7335: 7307: 7277: 7247: 7217: 7189: 7163: 7141: 7114: 7095: 7076: 7061: 7042: 7023: 6996: 6970: 6944: 6918: 6891: 6869: 6851: 6833: 6801: 6783: 6765: 6747: 6729: 6702: 6687: 6669: 6647: 6629: 6625:(8). Lake Geneva WI: TSR: 48–49. 6574: 6548: 6521: 6494: 6464: 6438: 3505:The Sinister Secret of Saltmarsh 3394: 2765:Wizards of the Coast (1998–2008) 2652:, and advanced the storyline in 2333:(WG) adventures, which used the 2013: 1653:In 1981, TSR also published the 1106:, an expansion of the rules for 989:Steading of the Hill Giant Chief 43: 10009:Expedition to the Demonweb Pits 10002:Expedition to the Barrier Peaks 7724:Expedition to the Barrier Peaks 7412:(135). Lake Geneva WI: TSR: 30. 7391:(129). Lake Geneva WI: TSR: 57. 7037:(100). Lake Geneva WI: TSR: 22. 6411: 6358: 6249: 6215: 6193: 6166: 6140: 6114: 6092: 6078: 5973: 5946: 5920: 5893: 5866: 5841: 5826: 5799: 5768: 5745: 5719: 5688: 5662: 5638: 5612: 5586: 5559: 5533: 5507: 5480: 5453: 5373: 5346: 5316: 5289: 5263: 5224: 5197: 5171: 5145: 5118: 5092: 5065: 5035: 5008: 4981: 4955: 4919: 4893: 4866: 4839: 4775: 4749: 4723: 4701: 4674: 4648: 4621: 4595: 4568: 4513: 4487: 4460: 4427: 4406: 4382:naval miniatures rules for the 4368: 4336: 4304: 4289: 4264: 4237: 4210: 4187: 4164: 4146: 4087: 4066: 4011: 3984: 3664:, a collection of Greyhawk and 3032:Expedition to the Barrier Peaks 2493:Greyhawk Wars Adventurer's Book 2196:Advanced Dungeons & Dragons 2164:. In the January 1988 issue of 1508:Secret of the Slavers' Stockade 1490:Expedition to the Barrier Peaks 968:(1976), republished in 1982 as 739:: Rary was a wizard created by 8449:Greyhawk: The Adventure Begins 7881:Conforti, Steve (2005-03-02). 7109:(93). Lake Geneva WI: TSR: 24. 7090:(85). Lake Geneva WI: TSR: 12. 7072:(82). Lake Geneva WI: TSR: 55. 7056:(92). Lake Geneva WI: TSR: 22. 6338:Ewalt, David M. (2013-08-20). 5848:Whitehead, Adam (2009-10-25). 3957: 3930: 3906: 3805: 3471:The Hidden Shrine of Tamoachan 3358:2007, WotC announced that the 3273:Despite the popularity of the 2954:Return to White Plume Mountain 2242:came just as TSR released the 1887:was scheduled to be released. 1718:, which is usually called the 1562:Dwellers of the Forbidden City 1544:The Hidden Shrine of Tamoachan 1381:The Hidden Shrine of Tamoachan 1243: 1150:AD&D Dungeon Masters Guide 945:was excerpted in issue #12 of 481:), Gygax's son Ernie (playing 13: 1: 10037:The Lost Caverns of Tsojcanth 7969:Tales from the Yawning Portal 7801:Emerson, Ru (November 2001). 6007:Zambrano, J.R. (2020-06-10). 4437:"Interview with Dave Arneson" 4347:"Interview with Dave Arneson" 4315:"Interview with Dave Arneson" 4176:Dungeons & Dragons Vol. 1 3687: 3649:project have been published. 3638:Castle Zagyg: The Upper Works 3452:Tales from the Yawning Portal 3281:series of adventures and the 2915:Return to the Tomb of Horrors 2419:to the cornball humor of WG7 1929:(Dave Brown, Tom Kirby & 1176:, who co-wrote the rules for 1146:Mordenkainen's faithful hound 862:The first deities of Greyhawk 689:Mordenkainen's faithful hound 509:Significant player characters 252:, who co-wrote the rules for 10072:The Temple of Elemental Evil 9570:List of 3rd edition monsters 9565:List of 2nd edition monsters 8372:Applecline, Shannon (2014). 7855:Tulach, Chris (2008-06-20). 7750:The Temple of Elemental Evil 7148:Rausch, Allen (2004-08-16). 5753:Johnson, Joel (2008-03-04). 5647:Johnson, Joel (2008-03-04). 5329:"Robilar Remembers: Murlynd" 3221:Dragon Scales at Morningtide 3037:The Temple of Elemental Evil 2387:In 1990, TSR also published 2255:boxed set in 1989 under the 2148:Greyhawk revived (1988–1990) 1975:The Temple of Elemental Evil 1912:Land Beyond the Magic Mirror 1580:Sinister Secret of Saltmarsh 1553:The Ghost Tower of Inverness 1361:In the August 1982 issue of 1278:Between editions (1980–1983) 626:in the names of two spells, 293:Castle & Crusade Society 259:From Gygax's prototype map, 176:campaign from 2000 to 2008. 7: 10030:The Keep on the Borderlands 10016:The Gates of Firestorm Peak 9353:List of alternative classes 7774:Kidd, Paul (October 2001). 7747:Reid, Thomas M (May 2001). 7672:Kidd, Paul (October 1999). 3888:Shannon Appelcline (2011). 3675: 3645:but no more volumes of the 3533:Unofficial Greyhawk sources 2907:25th Anniversary of D&D 2892:25th anniversary of D&D 2846:. Taking its lead from the 2329:TSR also released five new 2321:Modules released under the 1772:The Investigation of Hydell 1499:Slave Pits of the Undercity 1431:List of Greyhawk characters 1054:set his 1979 TSR adventure 1007:Hall of the Fire Giant King 937:, the first to be based on 10: 10173: 10065:The Ruins of Undermountain 8518: 7777:Queen of the Demonweb Pits 7345:. Amazon Books. 2007-03-15 5435:(7): 41–44. Archived from 5240:Mordenkainen's disjunction 5236:Otiluke's resilient sphere 4076:. Grognardia. 20 June 2009 3816:Player's Guide to Greyhawk 3631:Castle Zagyg: Dark Chateau 3133: 3042:Queen of the Demonweb Pits 2870:Crypt of Lyzandred the Mad 2413:Scourge of the Slave Lords 2231: 2041:Scourge of the Slave Lords 1824:(TSR, 1985); cover art by 1693: 1629:Lost Caverns of Tsojconth 1535:Queen of the Demonweb Pits 1428: 1354: 1247: 1222:Common Year (CY) Reckoning 1092:, was an expansion of the 840:The first mention of Oerth 693:Mordenkainen's lucubration 179: 29: 10095: 9952: 9904: 9872: 9766: 9759: 9698: 9664: 9660: 9649: 9578: 9468: 9387: 9361: 9278: 9200: 9196: 9185: 9102: 8861: 8857: 8846: 8830:System Reference Document 8812: 8761: 8640: 8584: 8528: 8524: 8513: 7647:Emerson, Ru (July 1999). 7426:; Rose, Rik (1989). "3". 4296:Schick, Lawrence (1991). 3759:Living Greyhawk Gazetteer 3283:Living Greyhawk Gazetteer 3195:Living Greyhawk Gazetteer 3146:Living Greyhawk Gazetteer 3089:Third edition (2000-2008) 2995:Scourge of the Slavelords 2922:, reprinted Gary Gygax's 2547:, and two 96-page books. 1624:Lost Caverns of Tsojcanth 1134:AD&D Players Handbook 972:Lost Caverns of Tsojcanth 966:Lost Caverns of Tsojconth 782:Drawmij's instant summons 762:Otto's irresistible dance 396:Home campaign (1972–1979) 342:games of fellow wargamer 107: 95: 85: 77: 63: 51: 42: 32:Greyhawk (disambiguation) 9772:Arms and Equipment Guide 8083:. The Acaeum. 2008-05-13 7697:Kidd, Paul (June 2000). 5046:; Behringer, Douglas J. 4550:Witwer, Michael (2015). 4174:; Arneson, Dave (1974). 4049:"Revised Greyhawk Index" 3063:settings, WotC released 2539:in the aftermath of the 2521:prequel modules and the 2519:World of Greyhawk Swords 2454:World of Greyhawk Swords 1164:Development of geography 1132:With the release of the 913:The first Greyhawk novel 746:Rary's mnemonic enhancer 612:Temple of Elemental Evil 505:more than fifty levels. 9968:modules and sourcebooks 9077:Masque of the Red Death 8852:Geography and cosmology 7804:Keep on the Borderlands 6819:. Lake Geneva WI: TSR. 5671:"Gary Gygax: Q & A" 4819:] in my basement". 3892:. Mongoose Publishing. 3890:Designers & Dragons 3623:Castle Zagyg: Yggsburgh 3376:In 2009, WotC released 3047:Keep on the Borderlands 2945:Keep on the Borderlands 2848:Greyhawk Player's Guide 2822:Greyhawk Player's Guide 2703:, by Carl Sargent, and 2517:In 1992, after the two 2347:(Various authors, 1989) 1926:Beyond the Crystal Cave 1571:The Secret of Bone Hill 1529:(Lawrence Schick, 1981) 1414:The Scarlet Brotherhood 1264:World of Greyhawk folio 632:Tenser's transformation 9881:Wrath of the Immortals 9800:Deities & Demigods 9707:Dungeons & Dragons 9682:Dungeon Master's Guide 9513:Illithid (mind flayer) 9470:Creatures and monsters 8576:Sources and influences 8506:Dungeons & Dragons 8394:Supplement I: Greyhawk 7906:The Village of Hommlet 7465:Lake Geneva, Wisconsin 6344:. Simon and Schuster. 6318:Lake Geneva, Wisconsin 6263:(12). Lake Geneva WI: 6040:Lake Geneva, Wisconsin 4712:. EN World. 2005-08-19 4380:Don't Give Up the Ship 3919:Alarums and Excursions 3787:Peterson, Jon (2012). 3600:Dungeons & Dragons 3526:Dungeon Master's Guide 3499:Dungeons & Dragons 3459:Dungeons & Dragons 3409:Dungeons & Dragons 3378:The Village of Hommlet 3362:Dungeons & Dragons 3160:Dungeons & Dragons 3154: 3096:Dungeons & Dragons 2899:Dungeons & Dragons 2779:Dungeons & Dragons 2771:Dungeons & Dragons 2315:Dungeons & Dragons 2246:Dungeons & Dragons 2010:for almost two years. 1862:. The protagonist was 1833: 1797:Dungeons & Dragons 1778:The Egg of the Phoenix 1711: 1710:boxed set (TSR, 1983). 1649:(Lenard Lakofka, 1983) 1574:(Lenard Lakofka, 1981) 1520:(Allen Hammack, 1981 ) 1479:Dungeons & Dragons 1154:Dungeons & Dragons 1138:Tenser's floating disc 1126:Dungeons & Dragons 1108:Dungeons & Dragons 1103:Supplement I: Greyhawk 1097: 1081:Supplement I: Greyhawk 1043:The Village of Hommlet 959:Dungeons & Dragons 924:Dungeons & Dragons 844:In the first issue of 750:Rary's telepathic bond 628:Tenser's floating disc 531:: Gary Gygax's friend 402:Dungeons & Dragons 364:Dungeons & Dragons 238:Dungeons & Dragons 205:produced the original 159:Dungeons & Dragons 145:Dungeons & Dragons 134:Dungeons & Dragons 101:Dungeons & Dragons 9793:Book of Vile Darkness 9786:Book of Exalted Deeds 9191:Characters and beings 8799:Strategic Simulations 8403:The World of Greyhawk 6207:(2). Lake Geneva WI: 6106:(1). Lake Geneva WI: 5757:. Boing Boing Gadgets 5651:. Boing Boing Gadgets 4051:. TSR. Archived from 3711:The World of Greyhawk 3662:Daemonic & Arcane 3570:Come Endless Darkness 3495:was released for the 3434:Kingdom of the Ghouls 3242:The Fright at Tristor 3239:. WotC also released 3143: 3085:s 2nd edition rules. 2754:collectible card game 2714:and the lands of Iuz. 2666:Treasures of Greyhawk 2575:The second book, the 2552:Atlas of the Flanaess 2545:quick adventure cards 2128:the Amazing Driderman 1951:(Graeme Morris, 1984) 1942:(Graeme Morris, 1983) 1816: 1703: 1680:series respectively. 1609:(Douglas Niles, 1982) 1556:(Allen Hammack, 1980) 1449:non-player characters 1293:The World of Greyhawk 1260:The World of Greyhawk 1256:The World of Greyhawk 1206:being invaded by the 1142:Bigby's crushing hand 1118:The 2004 publication 1094:Dungeon & Dragons 1078: 1069:The World of Greyhawk 1025:Shrine of the Kuo-Toa 717:Bigby's grasping hand 713:Bigby's crushing hand 485:), and Rob's brother 431:Before the rules for 10086:White Plume Mountain 10044:Queen of the Spiders 9988:Desert of Desolation 9835:Manual of the Planes 8979:Magic: The Gathering 8774:Wizards of the Coast 8378:Evil Hat Productions 7974:Wizards of the Coast 7895:on February 6, 2006. 7674:White Plume Mountain 7321:. Lake Geneva: TSR. 7293:. Lake Geneva: TSR. 7290:The Name of the Game 7263:. Lake Geneva: TSR. 7233:. Lake Geneva: TSR. 7203:. Lake Geneva: TSR. 6817:Deities and Demigods 4199:. RPGNet. 2001-05-01 4074:"Interview: Darlene" 3789:Playing at the World 3764:Wizards of the Coast 3621:published Volume I, 3595:Castles and Crusades 3584:published, although 3483:White Plume Mountain 3151:Wizards of the Coast 3113:, WotC released the 3024:White Plume Mountain 2964:White Plume Mountain 2839:The Adventure Begins 2777:, was a fan of both 2758:Magic: The Gathering 2750:Wizards of the Coast 2426:The City of Greyhawk 2309:, formerly a mythic 2296:Flames of the Falcon 2252:The City of Greyhawk 2234:The City of Greyhawk 2226:The City of Greyhawk 2096:The Name of the Game 2055:Queen of the Spiders 1368:Deities and Demigods 1071:folio edition (1980) 1058:White Plume Mountain 801:The City of Greyhawk 697:Mordenkainen's sword 658:Edgar Rice Burroughs 544:, etc. According to 334:, impressed by the " 170:'s massively shared 123:, also known as the 72:Wizards of the Coast 9895:Epic Level Handbook 9538:Reptilian humanoids 9455:Strahd von Zarovich 9104:Planes of existence 8972:Kingdoms of Kalamar 8825:Game System License 8425:Greyhawk Adventures 7831:The Tomb of Horrors 6232:Return to Quag Keep 4353:(9). Archived from 4321:(9). Archived from 3492:Ghosts of Saltmarsh 3219:adventures: COR1-1 3093:In the editions of 3053:The Tomb of Horrors 2861:trilogy of modules— 2796:Return of the Eight 2589:Scarlet Brotherhood 2535:that described the 2471:Howl from the North 2335:Greyhawk Adventures 2323:Greyhawk Adventures 2259:banner. Written by 2257:Greyhawk Adventures 2240:Greyhawk Adventures 2238:The publication of 2192:Greyhawk Adventures 2183:Greyhawk Adventures 2080:Greyhawk Adventures 1860:Greyhawk Adventures 1830:Greyhawk Adventures 1739:Publication of the 1646:The Assassin's Knot 1451:(NPCs). The third, 1391:. Largely based on 1351:Deities of Greyhawk 788:The Circle of Eight 276:In the late 1960s, 267:Development history 39: 9974:Against the Giants 9699:Classic boxed sets 9593:Corellon Larethian 9580:Deities and powers 9388:Notable characters 9201:Races and lineages 8536:Adventurers League 8081:"The Acaeum Forum" 7649:Against the Giants 7624:"Ivid the Undying" 7317:(September 1989). 7230:The Price of Power 7012:on October 5, 2012 6883:. Lake Geneva WI: 6088:. 16 October 2017. 6064:. Ulisses Spiele. 6011:. BoLS Interactive 5697:The Green Magician 4133:SYFY Official Site 3754:Weining, Frederick 3511:Danger at Dunwater 3465:Against the Giants 3382:Village of Hommlet 3291:The Standing Stone 3155: 3020:Against the Giants 2806:Alhamazad the Wise 2786:campaign setting. 2732:TSR drops Greyhawk 2700:The City of Skulls 2669:, by Jack Barker, 2138:, and the crew of 2088:The Price of Power 1969:(Gary Gygax, 1985) 1915:(Gary Gygax, 1983) 1906:(Gary Gygax, 1983) 1834: 1766:To the Aid of Falx 1749:François Froideval 1720:Greyhawk boxed set 1712: 1704:The box cover for 1667:Against the Giants 1618:(Gary Gygax, 1982) 1597:Danger at Dunwater 1565:(David Cook, 1981) 1502:(David Cook, 1980) 1493:(Gary Gygax, 1980) 1098: 935:Alternative Worlds 679:spelled backwards. 37: 10124: 10123: 10120: 10119: 10116: 10115: 10023:The Isle of Dread 9948: 9947: 9905:Psionics Handbook 9675:Player's Handbook 9645: 9644: 9641: 9640: 9415:Volothamp Geddarm 9181: 9180: 9177: 9176: 8863:Campaign settings 8842: 8841: 8838: 8837: 8820:Open Game License 8380:. pp. 39–42. 7933:Player's Handbook 7343:"Greyhawk Novels" 6612:WORLD OF GREYHAWK 6472:World of Greyhawk 6351:978-1-4516-4052-6 5433:The Oerth Journal 5232:Melf's acid arrow 4561:978-1-63286-279-2 4384:Great Age of Sail 3899:978-1-907702-58-7 3841:978-3-030-29127-3 3750:Reynolds, Sean K. 3668:magic items, and 3627:World of Greyhawk 3539:World of Greyhawk 3497:fifth edition of 3457:fifth edition of 3407:fifth edition of 3402:Player's Handbook 3204:Player's Handbook 3016:Greyhawk Classics 2616:World of Greyhawk 2556:World of Greyhawk 2460:Five Shall Be One 2449:World of Greyhawk 2383:(Jean Rabe, 1989) 2331:World of Greyhawk 2280:World of Greyhawk 1741:World of Greyhawk 1716:World of Greyhawk 1688:World of Greyhawk 1229:World of Greyhawk 1034:Vault of the Drow 729:Melf's acid arrow 516:Melf's acid arrow 272:Early development 208:World of Greyhawk 125:World of Greyhawk 118: 117: 16:(Redirected from 10164: 10058:Red Hand of Doom 9873:High-level rules 9863:Unearthed Arcana 9764: 9763: 9750:Rules Cyclopedia 9662: 9661: 9651: 9650: 9198: 9197: 9187: 9186: 8921:Forgotten Realms 8879:Council of Wyrms 8859: 8858: 8848: 8847: 8779:Grenadier Models 8566:Related products 8526: 8525: 8515: 8514: 8498: 8491: 8484: 8475: 8474: 8381: 8359: 8358: 8356: 8355: 8340: 8334: 8333: 8331: 8330: 8313: 8307: 8306: 8304: 8303: 8287: 8281: 8280: 8278: 8277: 8260: 8254: 8253: 8251: 8250: 8233: 8227: 8226: 8224: 8223: 8206: 8200: 8199: 8197: 8196: 8179: 8173: 8172: 8170: 8169: 8152: 8146: 8145: 8143: 8142: 8125: 8119: 8118: 8116: 8115: 8098: 8092: 8091: 8089: 8088: 8077: 8071: 8070: 8068: 8067: 8050: 8044: 8043: 8041: 8040: 8023: 8017: 8016: 8008: 8002: 8001: 7999: 7998: 7989:. 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Archived from 7878: 7872: 7871: 7869: 7868: 7863:on June 23, 2008 7852: 7846: 7845: 7825: 7819: 7818: 7798: 7792: 7791: 7771: 7765: 7764: 7744: 7738: 7737: 7719: 7713: 7712: 7694: 7688: 7687: 7669: 7663: 7662: 7644: 7638: 7637: 7635: 7634: 7628: 7620: 7614: 7613: 7605: 7599: 7598: 7587: 7581: 7580: 7569: 7563: 7562: 7551: 7545: 7544: 7533: 7527: 7526: 7504: 7498: 7497: 7495: 7494: 7479: 7473: 7472: 7451: 7442: 7441: 7420: 7414: 7413: 7402: 7393: 7392: 7381: 7375: 7374: 7372: 7371: 7360: 7354: 7353: 7351: 7350: 7339: 7333: 7332: 7319:The Eyes Have It 7311: 7305: 7304: 7281: 7275: 7274: 7251: 7245: 7244: 7221: 7215: 7214: 7193: 7187: 7186: 7184: 7183: 7167: 7161: 7160: 7158: 7157: 7145: 7139: 7138: 7136: 7135: 7118: 7112: 7110: 7099: 7093: 7091: 7080: 7074: 7073: 7065: 7059: 7057: 7046: 7040: 7038: 7027: 7021: 7020: 7018: 7017: 7000: 6994: 6993: 6991: 6990: 6974: 6968: 6967: 6965: 6964: 6948: 6942: 6941: 6939: 6938: 6922: 6916: 6915: 6913: 6912: 6895: 6889: 6888: 6873: 6867: 6866: 6855: 6849: 6848: 6837: 6831: 6830: 6813:Kuntz, Robert J. 6805: 6799: 6798: 6787: 6781: 6780: 6769: 6763: 6762: 6751: 6745: 6744: 6733: 6727: 6726: 6724: 6723: 6706: 6700: 6699: 6691: 6685: 6684: 6673: 6667: 6666: 6651: 6645: 6644: 6633: 6627: 6626: 6608: 6599: 6598: 6596: 6595: 6578: 6572: 6571: 6569: 6568: 6552: 6546: 6545: 6543: 6542: 6525: 6519: 6518: 6516: 6515: 6498: 6492: 6491: 6489: 6488: 6468: 6462: 6461: 6459: 6458: 6442: 6436: 6435: 6433: 6432: 6415: 6409: 6408: 6391: 6378: 6377: 6362: 6356: 6355: 6335: 6326: 6325: 6304: 6269: 6268: 6253: 6247: 6246: 6219: 6213: 6212: 6197: 6191: 6190: 6188: 6187: 6170: 6164: 6163: 6161: 6160: 6144: 6138: 6137: 6135: 6134: 6118: 6112: 6111: 6096: 6090: 6089: 6082: 6076: 6075: 6054: 6048: 6047: 6026: 6020: 6019: 6017: 6016: 6004: 5998: 5997: 5995: 5994: 5977: 5971: 5970: 5968: 5967: 5950: 5944: 5943: 5941: 5940: 5924: 5918: 5917: 5915: 5914: 5897: 5891: 5890: 5888: 5887: 5870: 5864: 5863: 5861: 5860: 5845: 5839: 5838: 5830: 5824: 5823: 5821: 5820: 5803: 5797: 5796: 5794: 5793: 5772: 5766: 5765: 5763: 5762: 5749: 5743: 5742: 5740: 5739: 5723: 5717: 5716: 5714: 5713: 5692: 5686: 5685: 5683: 5682: 5666: 5660: 5659: 5657: 5656: 5642: 5636: 5635: 5633: 5632: 5616: 5610: 5609: 5607: 5606: 5590: 5584: 5583: 5581: 5580: 5563: 5557: 5556: 5554: 5553: 5537: 5531: 5530: 5528: 5527: 5511: 5505: 5504: 5502: 5501: 5484: 5478: 5477: 5475: 5474: 5457: 5451: 5450: 5448: 5447: 5441: 5430: 5422:Kuntz, Robert J. 5418: 5401: 5400: 5398: 5397: 5377: 5371: 5370: 5368: 5367: 5350: 5344: 5343: 5341: 5340: 5320: 5314: 5313: 5311: 5310: 5293: 5287: 5286: 5284: 5283: 5267: 5261: 5260: 5258: 5257: 5228: 5222: 5221: 5219: 5218: 5201: 5195: 5194: 5192: 5191: 5175: 5169: 5168: 5166: 5165: 5149: 5143: 5142: 5140: 5139: 5122: 5116: 5115: 5113: 5112: 5096: 5090: 5089: 5087: 5086: 5069: 5063: 5062: 5060: 5059: 5050:. Archived from 5044:Kuntz, Robert J. 5039: 5033: 5032: 5030: 5029: 5012: 5006: 5005: 5003: 5002: 4985: 4979: 4978: 4976: 4975: 4959: 4953: 4952: 4950: 4949: 4935: 4923: 4917: 4916: 4914: 4913: 4897: 4891: 4890: 4888: 4887: 4870: 4864: 4863: 4861: 4860: 4843: 4837: 4836: 4834: 4833: 4810: 4799: 4798: 4796: 4795: 4779: 4773: 4772: 4770: 4769: 4753: 4747: 4746: 4744: 4743: 4727: 4721: 4720: 4718: 4717: 4705: 4699: 4698: 4696: 4695: 4678: 4672: 4671: 4669: 4668: 4652: 4646: 4645: 4643: 4642: 4625: 4619: 4618: 4616: 4615: 4599: 4593: 4592: 4590: 4589: 4572: 4566: 4565: 4547: 4538: 4537: 4535: 4534: 4517: 4511: 4510: 4508: 4507: 4491: 4485: 4484: 4482: 4481: 4464: 4458: 4457: 4455: 4454: 4431: 4425: 4424: 4416:Different Worlds 4410: 4404: 4403: 4401: 4400: 4372: 4366: 4365: 4363: 4362: 4351:Kobold Quarterly 4340: 4334: 4333: 4331: 4330: 4319:Kobold Quarterly 4308: 4302: 4301: 4293: 4287: 4286: 4284: 4283: 4268: 4262: 4261: 4259: 4258: 4241: 4235: 4234: 4232: 4231: 4214: 4208: 4207: 4205: 4204: 4191: 4185: 4184: 4168: 4162: 4161: 4150: 4144: 4143: 4141: 4140: 4125: 4112: 4111: 4109: 4108: 4091: 4085: 4084: 4082: 4081: 4070: 4064: 4063: 4061: 4060: 4045: 4036: 4035: 4033: 4032: 4015: 4009: 4008: 4006: 4005: 3988: 3982: 3981: 3979: 3978: 3961: 3955: 3954: 3952: 3951: 3934: 3928: 3927: 3910: 3904: 3903: 3885: 3868: 3867: 3861: 3853: 3825: 3819: 3809: 3803: 3802: 3784: 3778: 3777: 3738: 3729: 3728: 3703: 3682:Greyhawk modules 3619:Troll Lord Games 3308:Forgotten Realms 3303:Red Hand of Doom 3296:John D. Rateliff 3225:Sean K. Reynolds 3215:2000 with three 3106:Forgotten Realms 3066:Die, Vecna, Die! 2959:Bruce R. Cordell 2939:John D. Rateliff 2920:Bruce R. Cordell 2875:Sean K. Reynolds 2810:Theodain Eriason 2743:Ivid the Undying 2725:Ivid the Undying 2683:Rary the Traitor 2645:Patriots of Ulek 2581:City of Greyhawk 2567: 2550:The first book, 2380:Vale of the Mage 2285:Falcon's Revenge 2158:Forgotten Realms 2102:. A sixth book, 2100:The Eyes Have It 2072:Artifact of Evil 2068:Saga of Old City 2048:Realms of Horror 2034:Forgotten Realms 1891:Greyhawk modules 1885:Saga of Old City 1876:Artifact of Evil 1871:Saga of Old City 1855:Saga of Old City 1818:Saga of Old City 1690:boxed set (1983) 1357:Greyhawk deities 1196:military history 897:In Chapter 2 of 555:Unearthed Arcana 282:military history 141:roleplaying game 129:campaign setting 47: 40: 36: 21: 10172: 10171: 10167: 10166: 10165: 10163: 10162: 10161: 10127: 10126: 10125: 10112: 10103:D&D Insider 10091: 10079:Tomb of Horrors 9955: 9944: 9900: 9868: 9755: 9694: 9656: 9637: 9574: 9498:Gelatinous cube 9464: 9435:Raistlin Majere 9405:Drizzt Do'Urden 9383: 9362:Character lists 9357: 9274: 9192: 9173: 9111:Material Plane 9098: 8853: 8834: 8808: 8757: 8703:Robert J. Kuntz 8636: 8580: 8556:Popular culture 8520: 8509: 8502: 8459: 8405:(folio edition) 8368: 8366:Further reading 8363: 8362: 8353: 8351: 8342: 8341: 8337: 8328: 8326: 8317: 8314: 8310: 8301: 8299: 8290: 8288: 8284: 8275: 8273: 8264: 8261: 8257: 8248: 8246: 8237: 8234: 8230: 8221: 8219: 8210: 8207: 8203: 8194: 8192: 8183: 8180: 8176: 8167: 8165: 8156: 8153: 8149: 8140: 8138: 8129: 8126: 8122: 8113: 8111: 8102: 8099: 8095: 8086: 8084: 8079: 8078: 8074: 8065: 8063: 8054: 8051: 8047: 8038: 8036: 8027: 8024: 8020: 8009: 8005: 7996: 7994: 7985: 7984: 7980: 7958: 7954: 7944: 7940: 7930: 7926: 7916: 7912: 7904: 7900: 7879: 7875: 7866: 7864: 7853: 7849: 7842: 7826: 7822: 7815: 7799: 7795: 7788: 7772: 7768: 7761: 7745: 7741: 7734: 7720: 7716: 7709: 7695: 7691: 7684: 7670: 7666: 7659: 7645: 7641: 7632: 7630: 7626: 7622: 7621: 7617: 7606: 7602: 7588: 7584: 7570: 7566: 7552: 7548: 7534: 7530: 7523: 7505: 7501: 7492: 7490: 7481: 7480: 7476: 7452: 7445: 7438: 7421: 7417: 7403: 7396: 7382: 7378: 7369: 7367: 7362: 7361: 7357: 7348: 7346: 7341: 7340: 7336: 7329: 7312: 7308: 7301: 7282: 7278: 7271: 7252: 7248: 7241: 7227:(August 1987). 7222: 7218: 7211: 7194: 7190: 7181: 7179: 7170: 7168: 7164: 7155: 7153: 7146: 7142: 7133: 7131: 7122: 7119: 7115: 7100: 7096: 7084:Moore, Roger E. 7081: 7077: 7066: 7062: 7047: 7043: 7028: 7024: 7015: 7013: 7004: 7001: 6997: 6988: 6986: 6977: 6975: 6971: 6962: 6960: 6951: 6949: 6945: 6936: 6934: 6925: 6923: 6919: 6910: 6908: 6899: 6896: 6892: 6874: 6870: 6856: 6852: 6838: 6834: 6827: 6806: 6802: 6788: 6784: 6770: 6766: 6752: 6748: 6734: 6730: 6721: 6719: 6710: 6707: 6703: 6692: 6688: 6674: 6670: 6652: 6648: 6634: 6630: 6609: 6602: 6593: 6591: 6582: 6579: 6575: 6566: 6564: 6555: 6553: 6549: 6540: 6538: 6529: 6526: 6522: 6513: 6511: 6502: 6499: 6495: 6486: 6484: 6475: 6469: 6465: 6456: 6454: 6445: 6443: 6439: 6430: 6428: 6419: 6416: 6412: 6405: 6393: 6392: 6381: 6363: 6359: 6352: 6336: 6329: 6305: 6272: 6254: 6250: 6243: 6220: 6216: 6198: 6194: 6185: 6183: 6174: 6171: 6167: 6158: 6156: 6147: 6145: 6141: 6132: 6130: 6121: 6119: 6115: 6097: 6093: 6084: 6083: 6079: 6072: 6055: 6051: 6027: 6023: 6014: 6012: 6005: 6001: 5992: 5990: 5981: 5978: 5974: 5965: 5963: 5954: 5951: 5947: 5938: 5936: 5927: 5925: 5921: 5912: 5910: 5901: 5898: 5894: 5885: 5883: 5874: 5871: 5867: 5858: 5856: 5846: 5842: 5832: 5831: 5827: 5818: 5816: 5807: 5804: 5800: 5791: 5789: 5780: 5773: 5769: 5760: 5758: 5750: 5746: 5737: 5735: 5726: 5724: 5720: 5711: 5709: 5700: 5693: 5689: 5680: 5678: 5669: 5667: 5663: 5654: 5652: 5643: 5639: 5630: 5628: 5619: 5617: 5613: 5604: 5602: 5593: 5591: 5587: 5578: 5576: 5567: 5564: 5560: 5551: 5549: 5540: 5538: 5534: 5525: 5523: 5514: 5512: 5508: 5499: 5497: 5488: 5485: 5481: 5472: 5470: 5461: 5458: 5454: 5445: 5443: 5439: 5428: 5419: 5404: 5395: 5393: 5384: 5381:The Gnome Cache 5378: 5374: 5365: 5363: 5354: 5351: 5347: 5338: 5336: 5327: 5321: 5317: 5308: 5306: 5297: 5294: 5290: 5281: 5279: 5270: 5268: 5264: 5255: 5253: 5244: 5229: 5225: 5216: 5214: 5205: 5202: 5198: 5189: 5187: 5178: 5176: 5172: 5163: 5161: 5152: 5150: 5146: 5137: 5135: 5126: 5123: 5119: 5110: 5108: 5099: 5097: 5093: 5084: 5082: 5073: 5070: 5066: 5057: 5055: 5040: 5036: 5027: 5025: 5016: 5013: 5009: 5000: 4998: 4989: 4986: 4982: 4973: 4971: 4962: 4960: 4956: 4947: 4945: 4933: 4924: 4920: 4911: 4909: 4900: 4898: 4894: 4885: 4883: 4874: 4871: 4867: 4858: 4856: 4847: 4844: 4840: 4831: 4829: 4820: 4811: 4802: 4793: 4791: 4782: 4780: 4776: 4767: 4765: 4756: 4754: 4750: 4741: 4739: 4730: 4728: 4724: 4715: 4713: 4708: 4706: 4702: 4693: 4691: 4682: 4679: 4675: 4666: 4664: 4655: 4653: 4649: 4640: 4638: 4629: 4626: 4622: 4613: 4611: 4602: 4600: 4596: 4587: 4585: 4576: 4573: 4569: 4562: 4548: 4541: 4532: 4530: 4521: 4518: 4514: 4505: 4503: 4494: 4492: 4488: 4479: 4477: 4468: 4465: 4461: 4452: 4450: 4435: 4432: 4428: 4411: 4407: 4398: 4396: 4387: 4386:around 1971-2". 4373: 4369: 4360: 4358: 4341: 4337: 4328: 4326: 4309: 4305: 4294: 4290: 4281: 4279: 4270: 4269: 4265: 4256: 4254: 4245: 4242: 4238: 4229: 4227: 4218: 4215: 4211: 4202: 4200: 4195: 4192: 4188: 4169: 4165: 4151: 4147: 4138: 4136: 4127: 4126: 4115: 4106: 4104: 4095: 4092: 4088: 4079: 4077: 4072: 4071: 4067: 4058: 4056: 4047: 4046: 4039: 4030: 4028: 4019: 4016: 4012: 4003: 4001: 3992: 3989: 3985: 3976: 3974: 3965: 3962: 3958: 3949: 3947: 3938: 3935: 3931: 3911: 3907: 3900: 3886: 3871: 3855: 3854: 3842: 3826: 3822: 3810: 3806: 3799: 3785: 3781: 3774: 3739: 3732: 3725: 3704: 3695: 3690: 3678: 3654:The Living Room 3642:The Upper Works 3578:Dance of Demons 3535: 3517:The Final Enemy 3477:Tomb of Horrors 3449:In April 2017, 3397: 3367:Living Greyhawk 3360:4th edition of 3352: 3347: 3335:Living Greyhawk 3275:Living Greyhawk 3271: 3262:Living Greyhawk 3250:Living Greyhawk 3209:Living Greyhawk 3174:Living Greyhawk 3169:living campaign 3138: 3136:Living Greyhawk 3132: 3129:Living Greyhawk 3115:3rd edition of 3101:Dungeon Masters 3091: 2926:Tomb of Horrors 2895: 2880:The Doomgrinder 2864:The Star Cairns 2814:Warnes Starcoat 2767: 2734: 2563: 2515: 2445: 2421:Castle Greyhawk 2417:Isle of the Ape 2404: 2327: 2273:Yatil Mountains 2249:. TSR released 2244:2nd edition of 2236: 2230: 2203:Dungeon Masters 2150: 2124:Castle Greyhawk 2112: 2104:Dragon in Amber 2064: 2025: 2016: 1988: 1966:Isle of the Ape 1893: 1737: 1698: 1692: 1676:series and the 1637:The Final Enemy 1473: 1433: 1427: 1401:Mictlantecuhtli 1359: 1353: 1340: 1285:Dragon Magazine 1280: 1252: 1246: 1191: 1166: 1073: 1052:Lawrence Schick 980:Tomb of Horrors 955: 915: 899:The Gnome Cache 864: 852:The Gnome Cache 842: 834:El Conquistador 829: 824: 822:Greyhawk firsts 572:The Gnome Cache 560:Murlynd's Spoon 511: 398: 274: 269: 222:Dance of Demons 194:Castle Greyhawk 182: 173:Living Greyhawk 70: 35: 28: 23: 22: 15: 12: 11: 5: 10170: 10160: 10159: 10154: 10152:Fantasy worlds 10149: 10144: 10139: 10122: 10121: 10118: 10117: 10114: 10113: 10111: 10110: 10108:D&D Beyond 10105: 10099: 10097: 10093: 10092: 10090: 10089: 10082: 10075: 10068: 10061: 10054: 10047: 10040: 10033: 10026: 10019: 10012: 10005: 9998: 9991: 9984: 9977: 9970: 9960: 9958: 9950: 9949: 9946: 9945: 9943: 9942: 9925: 9917: 9908: 9906: 9902: 9901: 9899: 9898: 9891: 9884: 9876: 9874: 9870: 9869: 9867: 9866: 9859: 9852: 9845: 9838: 9831: 9824: 9817: 9810: 9803: 9796: 9789: 9782: 9775: 9767: 9761: 9757: 9756: 9754: 9753: 9746: 9739: 9732: 9725: 9718: 9711: 9702: 9700: 9696: 9695: 9693: 9692: 9689:Monster Manual 9685: 9678: 9670: 9668: 9666:Core rulebooks 9658: 9657: 9647: 9646: 9643: 9642: 9639: 9638: 9636: 9635: 9630: 9625: 9620: 9619: 9618: 9613: 9600: 9595: 9590: 9584: 9582: 9576: 9575: 9573: 9572: 9567: 9562: 9557: 9552: 9547: 9546: 9545: 9535: 9530: 9525: 9520: 9515: 9510: 9505: 9500: 9495: 9490: 9485: 9480: 9474: 9472: 9466: 9465: 9463: 9462: 9457: 9452: 9447: 9442: 9437: 9432: 9427: 9422: 9420:Gord the Rogue 9417: 9412: 9407: 9402: 9397: 9391: 9389: 9385: 9384: 9382: 9381: 9376: 9371: 9365: 9363: 9359: 9358: 9356: 9355: 9350: 9345: 9340: 9335: 9330: 9325: 9320: 9315: 9310: 9305: 9300: 9295: 9290: 9284: 9282: 9276: 9275: 9273: 9272: 9267: 9262: 9257: 9252: 9247: 9242: 9237: 9232: 9227: 9226: 9225: 9215: 9210: 9204: 9202: 9194: 9193: 9183: 9182: 9179: 9178: 9175: 9174: 9172: 9171: 9170: 9169: 9159: 9154: 9153: 9152: 9147: 9142: 9137: 9132: 9127: 9122: 9117: 9108: 9106: 9100: 9099: 9097: 9096: 9089: 9082: 9081: 9080: 9066: 9059: 9052: 9045: 9044: 9043: 9036: 9029: 9015: 9008: 9007: 9006: 8999: 8992: 8975: 8968: 8961: 8954: 8947: 8946: 8945: 8938: 8931: 8917: 8910: 8903: 8896: 8889: 8882: 8875: 8867: 8865: 8855: 8854: 8844: 8843: 8840: 8839: 8836: 8835: 8833: 8832: 8827: 8822: 8816: 8814: 8810: 8809: 8807: 8806: 8801: 8796: 8791: 8786: 8781: 8776: 8771: 8765: 8763: 8759: 8758: 8756: 8755: 8750: 8745: 8740: 8735: 8733:Jonathan Tweet 8730: 8725: 8720: 8715: 8710: 8705: 8700: 8698:Harold Johnson 8695: 8690: 8685: 8680: 8675: 8670: 8665: 8660: 8655: 8650: 8644: 8642: 8638: 8637: 8635: 8634: 8629: 8624: 8619: 8614: 8612:Game mechanics 8609: 8607:Dungeon Master 8604: 8599: 8594: 8588: 8586: 8582: 8581: 8579: 8578: 8573: 8568: 8563: 8558: 8553: 8548: 8543: 8538: 8532: 8530: 8522: 8521: 8511: 8510: 8501: 8500: 8493: 8486: 8478: 8472: 8471: 8458: 8457:External links 8455: 8454: 8453: 8444:Moore, Roger E 8441: 8437:From the Ashes 8429: 8417: 8408: 8398: 8382: 8367: 8364: 8361: 8360: 8335: 8308: 8282: 8255: 8228: 8201: 8174: 8147: 8120: 8093: 8072: 8045: 8018: 8003: 7978: 7966:(April 2017). 7952: 7947:Monster Manual 7938: 7924: 7910: 7898: 7873: 7847: 7840: 7820: 7813: 7793: 7786: 7766: 7759: 7739: 7732: 7714: 7707: 7689: 7682: 7664: 7657: 7639: 7615: 7600: 7582: 7564: 7546: 7528: 7521: 7513:From the Ashes 7499: 7474: 7443: 7436: 7415: 7406:Ward, James A. 7394: 7385:Ward, James A. 7376: 7355: 7334: 7327: 7306: 7299: 7276: 7269: 7260:The Demon Hand 7257:(March 1988). 7246: 7239: 7216: 7209: 7199:(April 1987). 7188: 7162: 7140: 7113: 7103:Mentzer, Frank 7094: 7075: 7060: 7041: 7022: 6995: 6969: 6943: 6917: 6890: 6868: 6850: 6832: 6825: 6809:Ward, James M. 6800: 6782: 6764: 6746: 6728: 6701: 6686: 6668: 6646: 6628: 6600: 6573: 6547: 6520: 6493: 6463: 6437: 6410: 6403: 6379: 6357: 6350: 6327: 6270: 6248: 6241: 6214: 6192: 6165: 6139: 6113: 6091: 6077: 6070: 6058:Baur, Wolfgang 6049: 6021: 5999: 5972: 5945: 5919: 5892: 5865: 5840: 5825: 5798: 5767: 5744: 5718: 5687: 5661: 5637: 5611: 5585: 5558: 5532: 5506: 5479: 5452: 5402: 5372: 5345: 5315: 5288: 5262: 5223: 5196: 5170: 5144: 5117: 5091: 5064: 5034: 5007: 4980: 4954: 4929:(April 1975). 4918: 4892: 4865: 4838: 4800: 4774: 4748: 4722: 4700: 4673: 4647: 4620: 4594: 4567: 4560: 4539: 4512: 4486: 4459: 4426: 4405: 4367: 4335: 4303: 4288: 4263: 4236: 4209: 4186: 4163: 4145: 4113: 4086: 4065: 4037: 4010: 3983: 3956: 3929: 3905: 3898: 3869: 3840: 3820: 3804: 3798:978-0615642048 3797: 3779: 3772: 3730: 3723: 3692: 3691: 3689: 3686: 3685: 3684: 3677: 3674: 3574:Gord the Rogue 3558:Gord the Rogue 3551:Gord the Rogue 3534: 3531: 3415:Monster Manual 3396: 3393: 3351: 3350:Fourth edition 3348: 3346: 3343: 3331: 3330: 3326:Greyhawk Ruins 3315: 3299: 3270: 3267: 3233:River Of Blood 3134:Main article: 3131: 3126: 3090: 3087: 3008: 3007: 2999: 2984: 2968: 2950: 2930: 2894: 2889: 2852:From the Ashes 2844:Roger E. Moore 2831:From the Ashes 2801:From the Ashes 2791:Roger E. Moore 2766: 2763: 2733: 2730: 2716: 2715: 2695: 2678: 2661: 2650:From the Ashes 2603:From the Ashes 2528:From the Ashes 2514: 2512:From the Ashes 2509: 2444: 2438: 2406:Game designer 2403: 2400: 2391:Greyhawk Ruins 2385: 2384: 2375: 2366: 2357: 2348: 2326: 2319: 2229: 2223: 2149: 2146: 2136:Bugsbear Bunny 2111: 2108: 2092:The Demon Hand 2066:Gygax's novel 2063: 2060: 2024: 2021: 2015: 2012: 1987: 1981: 1980: 1979: 1970: 1961: 1952: 1943: 1934: 1917: 1916: 1907: 1892: 1889: 1864:Gord the Rogue 1826:Clyde Caldwell 1736: 1733: 1691: 1685: 1651: 1650: 1641: 1632: 1619: 1610: 1601: 1592: 1575: 1566: 1557: 1548: 1539: 1530: 1521: 1512: 1503: 1494: 1472: 1469: 1429:Main article: 1426: 1423: 1355:Main article: 1352: 1349: 1339: 1336: 1279: 1276: 1270:Game designer 1245: 1242: 1190: 1187: 1165: 1162: 1072: 1066: 1048: 1047: 1038: 1029: 1020: 1011: 1002: 993: 984: 975: 954: 951: 914: 911: 888:Saint Cuthbert 863: 860: 841: 838: 828: 825: 823: 820: 819: 818: 785: 765: 753: 732: 720: 700: 680: 666: 641: 635: 615: 563: 510: 507: 495:Dungeon Master 459: 458: 457: 456: 450: 449: 448: 447: 440: 439: 438: 437: 397: 394: 273: 270: 268: 265: 181: 178: 116: 115: 109: 105: 104: 97: 93: 92: 87: 83: 82: 79: 75: 74: 65: 61: 60: 55: 49: 48: 26: 9: 6: 4: 3: 2: 10169: 10158: 10155: 10153: 10150: 10148: 10145: 10143: 10140: 10138: 10135: 10134: 10132: 10109: 10106: 10104: 10101: 10100: 10098: 10094: 10088: 10087: 10083: 10081: 10080: 10076: 10074: 10073: 10069: 10067: 10066: 10062: 10060: 10059: 10055: 10053: 10052: 10048: 10046: 10045: 10041: 10039: 10038: 10034: 10032: 10031: 10027: 10025: 10024: 10020: 10018: 10017: 10013: 10011: 10010: 10006: 10004: 10003: 9999: 9997: 9996: 9992: 9990: 9989: 9985: 9983: 9982: 9978: 9976: 9975: 9971: 9969: 9967: 9962: 9961: 9959: 9957: 9951: 9941: 9940: 9935: 9934: 9929: 9926: 9924: 9922: 9918: 9916: 9914: 9910: 9909: 9907: 9903: 9897: 9896: 9892: 9890: 9889: 9885: 9883: 9882: 9878: 9877: 9875: 9871: 9865: 9864: 9860: 9858: 9857: 9853: 9851: 9850: 9846: 9844: 9843: 9839: 9837: 9836: 9832: 9830: 9829: 9828:Libris Mortis 9825: 9823: 9822: 9818: 9816: 9815: 9811: 9809: 9808: 9804: 9802: 9801: 9797: 9795: 9794: 9790: 9788: 9787: 9783: 9781: 9780: 9776: 9774: 9773: 9769: 9768: 9765: 9762: 9758: 9752: 9751: 9747: 9745: 9744: 9740: 9738: 9737: 9733: 9731: 9730: 9726: 9724: 9723: 9719: 9717: 9716: 9712: 9710: 9708: 9704: 9703: 9701: 9697: 9691: 9690: 9686: 9684: 9683: 9679: 9677: 9676: 9672: 9671: 9669: 9667: 9663: 9659: 9652: 9648: 9634: 9631: 9629: 9626: 9624: 9621: 9617: 9614: 9612: 9609: 9608: 9607: 9605: 9601: 9599: 9596: 9594: 9591: 9589: 9586: 9585: 9583: 9581: 9577: 9571: 9568: 9566: 9563: 9561: 9558: 9556: 9553: 9551: 9548: 9544: 9541: 9540: 9539: 9536: 9534: 9531: 9529: 9526: 9524: 9521: 9519: 9516: 9514: 9511: 9509: 9506: 9504: 9501: 9499: 9496: 9494: 9491: 9489: 9486: 9484: 9481: 9479: 9476: 9475: 9473: 9471: 9467: 9461: 9458: 9456: 9453: 9451: 9448: 9446: 9443: 9441: 9438: 9436: 9433: 9431: 9428: 9426: 9423: 9421: 9418: 9416: 9413: 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8974: 8973: 8969: 8967: 8966: 8962: 8960: 8959: 8955: 8953: 8952: 8948: 8944: 8943: 8939: 8937: 8936: 8932: 8930: 8929: 8925: 8924: 8923: 8922: 8918: 8916: 8915: 8911: 8909: 8908: 8904: 8902: 8901: 8897: 8895: 8894: 8890: 8888: 8887: 8883: 8881: 8880: 8876: 8874: 8873: 8869: 8868: 8866: 8864: 8860: 8856: 8849: 8845: 8831: 8828: 8826: 8823: 8821: 8818: 8817: 8815: 8811: 8805: 8802: 8800: 8797: 8795: 8792: 8790: 8787: 8785: 8782: 8780: 8777: 8775: 8772: 8770: 8767: 8766: 8764: 8760: 8754: 8751: 8749: 8748:Skip Williams 8746: 8744: 8743:Margaret Weis 8741: 8739: 8736: 8734: 8731: 8729: 8726: 8724: 8723:Chris Perkins 8721: 8719: 8716: 8714: 8713:Frank Mentzer 8711: 8709: 8706: 8704: 8701: 8699: 8696: 8694: 8693:Tracy Hickman 8691: 8689: 8686: 8684: 8681: 8679: 8676: 8674: 8671: 8669: 8666: 8664: 8663:Richard Baker 8661: 8659: 8656: 8654: 8651: 8649: 8646: 8645: 8643: 8639: 8633: 8630: 8628: 8625: 8623: 8620: 8618: 8615: 8613: 8610: 8608: 8605: 8603: 8600: 8598: 8595: 8593: 8590: 8589: 8587: 8583: 8577: 8574: 8572: 8569: 8567: 8564: 8562: 8559: 8557: 8554: 8552: 8549: 8547: 8544: 8542: 8541:Controversies 8539: 8537: 8534: 8533: 8531: 8527: 8523: 8516: 8512: 8508: 8507: 8499: 8494: 8492: 8487: 8485: 8480: 8479: 8476: 8470: 8469: 8464: 8461: 8460: 8451: 8450: 8445: 8442: 8439: 8438: 8433: 8432:Sargent, Carl 8430: 8427: 8426: 8421: 8420:Ward, James M 8418: 8415: 8414: 8410:Gygax, Gary. 8409: 8406: 8404: 8400:Gygax, Gary. 8399: 8396: 8395: 8390: 8386: 8383: 8379: 8375: 8370: 8369: 8350:on 2011-07-01 8349: 8345: 8339: 8325:on 2011-06-14 8324: 8320: 8312: 8298:on 2012-03-19 8297: 8293: 8286: 8272:on 2011-06-14 8271: 8267: 8259: 8245:on 2012-03-19 8244: 8240: 8232: 8218:on 2012-03-19 8217: 8213: 8205: 8191:on 2011-06-14 8190: 8186: 8178: 8164:on 2012-03-19 8163: 8159: 8151: 8137:on 2012-03-19 8136: 8132: 8124: 8110:on 2011-06-14 8109: 8105: 8097: 8082: 8076: 8062:on 2012-03-19 8061: 8057: 8049: 8035:on 2012-10-04 8034: 8030: 8022: 8014: 8013:Game Informer 8007: 7993:on 2019-07-02 7992: 7988: 7982: 7975: 7971: 7970: 7965: 7961: 7956: 7949: 7948: 7942: 7935: 7934: 7928: 7921: 7920: 7914: 7907: 7902: 7894: 7890: 7886: 7885: 7877: 7862: 7858: 7851: 7843: 7841:0-7869-2702-X 7837: 7833: 7832: 7824: 7816: 7814:0-7869-1881-0 7810: 7806: 7805: 7797: 7789: 7787:0-7869-1903-5 7783: 7779: 7778: 7770: 7762: 7760:0-7869-1864-0 7756: 7752: 7751: 7743: 7735: 7733:0-7869-1656-7 7729: 7725: 7718: 7710: 7708:0-7869-1635-4 7704: 7700: 7693: 7685: 7683:0-7869-1424-6 7679: 7675: 7668: 7660: 7658:0-7869-1379-7 7654: 7650: 7643: 7625: 7619: 7611: 7604: 7597:(208): 47–58. 7596: 7592: 7591:Sargent, Carl 7586: 7579:(206): 34–41. 7578: 7574: 7573:Sargent, Carl 7568: 7561:(204): 52–57. 7560: 7556: 7555:Sargent, Carl 7550: 7543:(191): 64–68. 7542: 7538: 7537:Sargent, Carl 7532: 7524: 7522:1-56076-341-8 7518: 7514: 7510: 7509:Sargent, Carl 7503: 7489:on 2009-02-21 7488: 7484: 7478: 7470: 7466: 7462: 7461: 7456: 7450: 7448: 7439: 7437:0-88038-731-9 7433: 7429: 7425: 7424:Sargent, Carl 7419: 7411: 7407: 7401: 7399: 7390: 7386: 7380: 7365: 7359: 7344: 7338: 7330: 7328:0-88038-755-6 7324: 7320: 7316: 7310: 7302: 7300:0-88038-614-2 7296: 7292: 7291: 7287:(July 1988). 7286: 7280: 7272: 7270:0-88038-542-1 7266: 7262: 7261: 7256: 7250: 7242: 7240:0-88038-458-1 7236: 7232: 7231: 7226: 7220: 7212: 7210:0-88038-457-3 7206: 7202: 7198: 7192: 7178:on 2012-10-05 7177: 7173: 7166: 7151: 7144: 7130:on 2011-06-14 7129: 7125: 7117: 7108: 7104: 7098: 7089: 7085: 7079: 7071: 7064: 7055: 7051: 7045: 7036: 7032: 7026: 7011: 7007: 6999: 6985:on 2012-10-05 6984: 6980: 6973: 6959:on 2012-10-05 6958: 6954: 6947: 6933:on 2011-06-15 6932: 6928: 6921: 6907:on 2012-10-05 6906: 6902: 6894: 6886: 6882: 6878: 6872: 6864: 6860: 6854: 6846: 6842: 6836: 6828: 6826:0-935696-22-9 6822: 6818: 6814: 6810: 6804: 6796: 6792: 6786: 6778: 6774: 6768: 6760: 6756: 6750: 6742: 6738: 6732: 6718:on 2005-01-18 6717: 6713: 6705: 6697: 6690: 6682: 6678: 6672: 6664: 6660: 6656: 6650: 6642: 6638: 6632: 6624: 6620: 6613: 6607: 6605: 6590:on 2011-06-15 6589: 6585: 6577: 6563:on 2012-10-05 6562: 6558: 6551: 6537:on 2012-10-05 6536: 6532: 6524: 6510:on 2012-10-05 6509: 6505: 6497: 6483:on 2011-06-15 6482: 6478: 6473: 6467: 6453:on 2011-06-15 6452: 6448: 6441: 6427:on 2012-10-04 6426: 6422: 6414: 6406: 6404:0-7869-3498-0 6400: 6396: 6390: 6388: 6386: 6384: 6375: 6371: 6367: 6361: 6353: 6347: 6343: 6342: 6334: 6332: 6323: 6319: 6315: 6314: 6309: 6303: 6301: 6299: 6297: 6295: 6293: 6291: 6289: 6287: 6285: 6283: 6281: 6279: 6277: 6275: 6266: 6262: 6258: 6257:Norton, Andre 6252: 6244: 6242:0-7653-1298-0 6238: 6234: 6233: 6228: 6224: 6223:Norton, Andre 6218: 6210: 6206: 6202: 6196: 6182:on 2011-06-15 6181: 6177: 6169: 6155:on 2011-06-15 6154: 6150: 6143: 6129:on 2017-02-06 6128: 6124: 6117: 6109: 6105: 6101: 6095: 6087: 6081: 6073: 6071:9783957523501 6067: 6063: 6059: 6053: 6045: 6041: 6037: 6036: 6031: 6025: 6010: 6003: 5989:on 2012-10-14 5988: 5984: 5976: 5962:on 2012-03-19 5961: 5957: 5949: 5935:on 2012-03-19 5934: 5930: 5923: 5909:on 2012-03-19 5908: 5904: 5896: 5882:on 2011-06-15 5881: 5877: 5869: 5855: 5851: 5844: 5836: 5829: 5815:on 2011-06-14 5814: 5810: 5802: 5788:on 2011-06-14 5787: 5783: 5777: 5771: 5756: 5748: 5734:on 2011-06-14 5733: 5729: 5722: 5708:on 2011-06-14 5707: 5703: 5698: 5691: 5677:on 2011-06-14 5676: 5672: 5665: 5650: 5641: 5627:on 2011-06-14 5626: 5622: 5615: 5601:on 2011-06-14 5600: 5596: 5589: 5575:on 2009-02-21 5574: 5570: 5562: 5548:on 2008-10-16 5547: 5543: 5536: 5522:on 2008-10-16 5521: 5517: 5510: 5496:on 2009-02-21 5495: 5491: 5483: 5469:on 2011-07-18 5468: 5464: 5456: 5442:on 2006-01-03 5438: 5434: 5427: 5423: 5417: 5415: 5413: 5411: 5409: 5407: 5392:on 2009-10-17 5391: 5387: 5382: 5376: 5362:on 2012-10-11 5361: 5357: 5349: 5335:on 2008-10-16 5334: 5330: 5325: 5319: 5305:on 2011-06-14 5304: 5300: 5292: 5278:on 2012-03-19 5277: 5273: 5266: 5252:on 2011-06-14 5251: 5247: 5241: 5237: 5233: 5227: 5213:on 2012-10-04 5212: 5208: 5200: 5186:on 2012-03-19 5185: 5181: 5174: 5160:on 2012-10-04 5159: 5155: 5148: 5134:on 2012-03-19 5133: 5129: 5121: 5107:on 2011-06-14 5106: 5102: 5095: 5081:on 2011-06-15 5080: 5076: 5068: 5054:on 2009-02-21 5053: 5049: 5045: 5038: 5024:on 2011-06-14 5023: 5019: 5011: 4997:on 2011-06-14 4996: 4992: 4984: 4970:on 2011-06-14 4969: 4965: 4958: 4943: 4939: 4932: 4928: 4922: 4908:on 2011-06-14 4907: 4903: 4896: 4882:on 2011-06-15 4881: 4877: 4869: 4855:on 2011-06-15 4854: 4850: 4842: 4828:on 2020-02-23 4827: 4823: 4818: 4817: 4809: 4807: 4805: 4790:on 2011-06-14 4789: 4785: 4778: 4764:on 2011-06-15 4763: 4759: 4752: 4738:on 2011-06-15 4737: 4733: 4726: 4711: 4704: 4690:on 2011-06-14 4689: 4685: 4677: 4663:on 2011-06-14 4662: 4658: 4651: 4637:on 2011-06-14 4636: 4632: 4624: 4610:on 2011-06-14 4609: 4605: 4598: 4584:on 2011-06-14 4583: 4579: 4571: 4563: 4557: 4553: 4546: 4544: 4529:on 2011-06-15 4528: 4524: 4516: 4502:on 2012-10-04 4501: 4497: 4490: 4476:on 2011-06-15 4475: 4471: 4463: 4449:on 2009-03-21 4448: 4444: 4443: 4438: 4430: 4422: 4418: 4417: 4409: 4395:on 2011-06-15 4394: 4390: 4385: 4381: 4377: 4371: 4357:on 2009-04-13 4356: 4352: 4348: 4339: 4325:on 2009-04-13 4324: 4320: 4316: 4307: 4299: 4292: 4278:on 2011-06-15 4277: 4273: 4267: 4253:on 2012-10-04 4252: 4248: 4240: 4226:on 2012-10-04 4225: 4221: 4213: 4198: 4190: 4183: 4182: 4178:. p. 6. 4177: 4173: 4167: 4159: 4158:Domesday Book 4155: 4149: 4134: 4130: 4124: 4122: 4120: 4118: 4103:on 2011-06-15 4102: 4098: 4090: 4075: 4069: 4055:on 2011-07-11 4054: 4050: 4044: 4042: 4027:on 2011-06-15 4026: 4022: 4014: 4000:on 2011-06-15 3999: 3995: 3987: 3973:on 2011-06-15 3972: 3968: 3960: 3946:on 2011-06-15 3945: 3941: 3933: 3925: 3921: 3920: 3915: 3909: 3901: 3895: 3891: 3884: 3882: 3880: 3878: 3876: 3874: 3865: 3859: 3851: 3847: 3843: 3837: 3833: 3832: 3824: 3817: 3813: 3808: 3800: 3794: 3790: 3783: 3775: 3773:0-7869-1743-1 3769: 3765: 3761: 3760: 3755: 3751: 3747: 3743: 3737: 3735: 3726: 3724:0-935696-23-7 3720: 3716: 3712: 3708: 3702: 3700: 3698: 3693: 3683: 3680: 3679: 3673: 3671: 3667: 3663: 3659: 3655: 3650: 3648: 3643: 3639: 3634: 3632: 3628: 3624: 3620: 3616: 3611: 3607: 3605: 3601: 3597: 3596: 3590: 3587: 3586:Frank Mentzer 3581: 3579: 3575: 3571: 3567: 3566:City of Hawks 3563: 3559: 3554: 3552: 3548: 3544: 3540: 3530: 3528: 3527: 3521: 3519: 3518: 3513: 3512: 3507: 3506: 3501: 3500: 3494: 3493: 3489:In May 2019, 3487: 3485: 3484: 3479: 3478: 3473: 3472: 3467: 3466: 3461: 3460: 3454: 3453: 3447: 3445: 3444: 3439: 3438:Wolfgang Baur 3435: 3431: 3427: 3423: 3422: 3417: 3416: 3411: 3410: 3404: 3403: 3395:Fifth edition 3392: 3390: 3389: 3383: 3379: 3374: 3372: 3368: 3364: 3363: 3357: 3342: 3340: 3336: 3328: 3327: 3321: 3320: 3316: 3313: 3309: 3305: 3304: 3300: 3297: 3294:, written by 3293: 3292: 3288: 3287: 3286: 3284: 3280: 3276: 3266: 3263: 3258: 3256: 3251: 3246: 3244: 3243: 3238: 3234: 3230: 3229:The Reckoning 3226: 3222: 3218: 3214: 3210: 3206: 3205: 3199: 3197: 3196: 3191: 3186: 3185: 3180: 3176: 3175: 3170: 3166: 3162: 3161: 3152: 3148: 3147: 3142: 3137: 3130: 3125: 3123: 3119: 3118: 3112: 3108: 3107: 3102: 3098: 3097: 3086: 3084: 3080: 3079: 3074: 3073: 3068: 3067: 3062: 3057: 3055: 3054: 3049: 3048: 3043: 3039: 3038: 3033: 3029: 3025: 3021: 3017: 3013: 3005: 3004: 3000: 2997: 2996: 2990: 2989: 2985: 2982: 2978: 2974: 2973: 2969: 2966: 2965: 2960: 2956: 2955: 2951: 2947: 2946: 2940: 2936: 2935: 2931: 2928: 2927: 2921: 2917: 2916: 2912: 2911: 2910: 2908: 2904: 2900: 2893: 2888: 2886: 2882: 2881: 2876: 2872: 2871: 2866: 2865: 2860: 2855: 2853: 2849: 2845: 2841: 2840: 2834: 2832: 2828: 2824: 2823: 2817: 2815: 2811: 2807: 2802: 2798: 2797: 2792: 2787: 2784: 2780: 2776: 2775:Peter Adkison 2772: 2762: 2760: 2759: 2755: 2751: 2746: 2744: 2740: 2729: 2727: 2726: 2721: 2713: 2709: 2708: 2702: 2701: 2696: 2693: 2689: 2688:Anthony Pryor 2685: 2684: 2679: 2676: 2672: 2668: 2667: 2662: 2659: 2655: 2651: 2647: 2646: 2641: 2640: 2639: 2636: 2634: 2633: 2627: 2626: 2625:The Marklands 2619: 2617: 2612: 2607: 2605: 2604: 2599: 2598: 2597:Greyhawk Wars 2592: 2590: 2584: 2582: 2578: 2577:Campaign Book 2573: 2571: 2566: 2561: 2557: 2553: 2548: 2546: 2542: 2541:Greyhawk Wars 2538: 2534: 2530: 2529: 2524: 2523:Greyhawk Wars 2520: 2513: 2508: 2506: 2502: 2498: 2497:Greyhawk Wars 2494: 2490: 2487:, a strategy 2486: 2485: 2484:Greyhawk Wars 2479: 2477: 2473: 2472: 2466: 2462: 2461: 2455: 2450: 2443: 2442:Greyhawk Wars 2437: 2435: 2430: 2428: 2427: 2422: 2418: 2414: 2409: 2399: 2397: 2396:Timothy Brown 2393: 2392: 2382: 2381: 2376: 2373: 2372: 2367: 2364: 2363: 2358: 2355: 2354: 2349: 2346: 2345: 2344:Fate of Istus 2340: 2339: 2338: 2336: 2332: 2324: 2318: 2316: 2312: 2308: 2304: 2303: 2297: 2293: 2292: 2287: 2286: 2281: 2276: 2274: 2270: 2264: 2262: 2258: 2254: 2253: 2248: 2247: 2241: 2235: 2227: 2222: 2220: 2216: 2212: 2208: 2204: 2199: 2197: 2193: 2189: 2185: 2184: 2179: 2175: 2171: 2167: 2163: 2159: 2155: 2145: 2143: 2142: 2137: 2133: 2129: 2125: 2121: 2120:Skip Williams 2117: 2107: 2105: 2101: 2097: 2093: 2089: 2085: 2081: 2077: 2073: 2069: 2059: 2057: 2056: 2050: 2049: 2043: 2042: 2036: 2035: 2029: 2020: 2014:Gygax departs 2011: 2009: 2005: 2000: 1998: 1993: 1985: 1977: 1976: 1971: 1968: 1967: 1962: 1959: 1958: 1953: 1950: 1949: 1944: 1941: 1940: 1935: 1932: 1931:Graeme Morris 1928: 1927: 1922: 1921: 1920: 1914: 1913: 1908: 1905: 1904: 1899: 1898: 1897: 1888: 1886: 1882: 1878: 1877: 1872: 1867: 1865: 1861: 1857: 1856: 1851: 1850:Margaret Weis 1847: 1846:Tracy Hickman 1843: 1839: 1831: 1827: 1823: 1819: 1815: 1811: 1809: 1808: 1803: 1799: 1798: 1792: 1790: 1789:Aqua-Oeridian 1786: 1785: 1780: 1779: 1774: 1773: 1768: 1767: 1762: 1758: 1754: 1753:Frank Mentzer 1750: 1746: 1742: 1732: 1729: 1725: 1721: 1717: 1709: 1708: 1702: 1697: 1689: 1684: 1681: 1679: 1675: 1674: 1669: 1668: 1662: 1661: 1656: 1655:super-modules 1648: 1647: 1642: 1639: 1638: 1633: 1630: 1626: 1625: 1620: 1617: 1616: 1611: 1608: 1607: 1602: 1599: 1598: 1593: 1590: 1586: 1582: 1581: 1576: 1573: 1572: 1567: 1564: 1563: 1558: 1555: 1554: 1549: 1546: 1545: 1540: 1537: 1536: 1531: 1528: 1527: 1522: 1519: 1518: 1513: 1510: 1509: 1504: 1501: 1500: 1495: 1492: 1491: 1486: 1485: 1484: 1481: 1480: 1468: 1466: 1462: 1458: 1454: 1450: 1446: 1442: 1441:quasi-deities 1438: 1432: 1422: 1420: 1416: 1415: 1410: 1406: 1402: 1398: 1394: 1390: 1389:Amedio Jungle 1386: 1382: 1377: 1374: 1370: 1369: 1364: 1358: 1348: 1346: 1335: 1331: 1329: 1325: 1321: 1316: 1314: 1313:Erac's Cousin 1310: 1306: 1302: 1298: 1294: 1289: 1287: 1286: 1275: 1273: 1268: 1265: 1261: 1257: 1251: 1241: 1237: 1233: 1230: 1225: 1223: 1219: 1218: 1213: 1209: 1205: 1204:Great Britain 1201: 1197: 1186: 1182: 1179: 1175: 1171: 1161: 1159: 1155: 1151: 1147: 1143: 1139: 1135: 1130: 1127: 1123: 1122: 1116: 1114: 1109: 1105: 1104: 1095: 1091: 1087: 1084:, written by 1083: 1082: 1077: 1070: 1065: 1062: 1061:in Greyhawk. 1060: 1059: 1053: 1050:In addition, 1045: 1044: 1039: 1036: 1035: 1030: 1027: 1026: 1021: 1018: 1017: 1012: 1009: 1008: 1003: 1000: 999: 994: 991: 990: 985: 982: 981: 976: 974: 973: 967: 964: 963: 962: 960: 950: 948: 944: 940: 936: 932: 931: 926: 925: 920: 910: 908: 904: 900: 895: 893: 889: 885: 881: 878: 874: 870: 859: 857: 853: 849: 848: 837: 835: 816: 812: 811:Wolfgang Baur 808: 803: 802: 797: 793: 789: 786: 783: 779: 775: 771: 770: 766: 763: 759: 758: 754: 751: 747: 742: 738: 737: 733: 730: 726: 725: 721: 718: 714: 711:spells, e.g. 710: 706: 705: 701: 698: 694: 690: 686: 685: 681: 678: 674: 670: 667: 663: 659: 655: 651: 647: 646: 645:Erac's Cousin 642: 639: 636: 633: 629: 625: 621: 620: 616: 613: 609: 605: 601: 597: 593: 589: 585: 581: 577: 573: 569: 568: 564: 561: 557: 556: 551: 550:Western genre 547: 543: 538: 534: 530: 529: 525: 524: 523: 521: 517: 506: 502: 500: 496: 490: 488: 484: 480: 476: 472: 468: 465:is a reverse 464: 454: 453: 452: 451: 444: 443: 442: 441: 434: 430: 429: 428: 427: 426: 424: 418: 416: 411: 407: 403: 393: 390: 388: 384: 380: 376: 372: 367: 365: 360: 356: 352: 351:David 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The first 1817: 1805: 1801: 1795: 1793: 1788: 1784:Doc's Island 1782: 1776: 1770: 1764: 1760: 1740: 1738: 1727: 1719: 1715: 1713: 1705: 1687: 1682: 1677: 1671: 1666: 1659: 1654: 1652: 1645: 1636: 1628: 1623: 1614: 1605: 1596: 1589:Don Turnbull 1579: 1570: 1561: 1552: 1543: 1534: 1525: 1516: 1507: 1498: 1489: 1477: 1474: 1460: 1440: 1436: 1434: 1412: 1409:Quetzalcoatl 1405:Tezcatlipoca 1387:race of the 1380: 1378: 1372: 1366: 1362: 1360: 1344: 1341: 1332: 1323: 1319: 1317: 1301:Mordenkainen 1292: 1290: 1283: 1281: 1269: 1263: 1259: 1255: 1253: 1238: 1234: 1228: 1226: 1215: 1192: 1183: 1177: 1167: 1157: 1153: 1149: 1145: 1141: 1137: 1133: 1131: 1125: 1119: 1117: 1112: 1107: 1101: 1099: 1093: 1079: 1068: 1063: 1057: 1049: 1042: 1033: 1024: 1015: 1006: 997: 988: 979: 971: 965: 958: 956: 946: 942: 938: 934: 928: 922: 919:Andre Norton 916: 907:St. Cuthburt 906: 902: 898: 896: 883: 865: 851: 846: 843: 833: 830: 814: 799: 796:Carl Sargent 787: 781: 777: 767: 761: 755: 749: 745: 734: 728: 722: 716: 712: 708: 702: 696: 692: 688: 684:Mordenkainen 682: 676: 672: 668: 643: 637: 631: 627: 623: 617: 571: 565: 559: 553: 546:Robert Kuntz 541: 536: 526: 515: 512: 503: 499:Mordenkainen 491: 470: 462: 460: 432: 422: 419: 401: 399: 391: 368: 363: 359:Guidon Games 348: 344:David Wesely 340:role-playing 332:Dave Arneson 329: 318: 316: 308:Dave Arneson 303: 301: 296: 275: 258: 253: 246: 242: 237: 233:Dave Arneson 228: 226: 221: 214:Dave Arneson 206: 185: 183: 171: 158: 152: 149:Dave Arneson 144: 132: 124: 120: 119: 99: 9995:Dragonlance 9923:3rd edition 9915:2nd edition 9814:Fiend Folio 9760:Supplements 9369:Dragonlance 9120:Abeir-Toril 9093:Spelljammer 8893:Dragonlance 8728:Jon Pickens 8718:Tom Moldvay 8708:Mike Mearls 8688:Rob Heinsoo 8658:Keith Baker 8561:Film series 8385:Gygax, Gary 7964:Mike Mearls 7922:#212 (2013) 7315:Estes, Rose 7285:Estes, Rose 7255:Estes, Rose 7225:Estes, Rose 7201:Master Wolf 7197:Estes, Rose 7050:Gygax, Gary 7031:Gygax, Gary 6898:Dust, etc." 6877:Gygax, Gary 6859:Gygax, Gary 6841:Gygax, Gary 6755:Gygax, Gary 6737:Gygax, Gary 6677:Gygax, Gary 6659:Gygax, Gary 6637:Gygax, Gary 6366:Gygax, Gary 6308:Bambra, Jim 6201:Gygax, Gary 6100:Gygax, Gary 4927:Gygax, Gary 4172:Gygax, Gary 4154:Gygax, Gary 3914:Gygax, Gary 3812:Brown, Anne 3707:Gygax, Gary 3658:Bottle City 3211:debuted at 3184:Living City 3181:. Although 3179:Living City 3111:playtesting 2827:roleplaying 2476:Dale Henson 2294:, and WGA3 2154:Dragonlance 2132:King Burger 2116:Shadowlords 2084:Master Wolf 1903:Dungeonland 1842:Dragonlance 1807:Dragonlance 1585:Dave Browne 1328:Len Lakofka 1244:Publication 1174:Jeff Perren 807:Ken Rolston 741:Brian Blume 656:stories of 410:playtesters 387:Terry Kuntz 325:Jeff Perren 250:Jeff Perren 78:Publication 10131:Categories 9709:(original) 9598:Eilistraee 9400:Catti-brie 9208:Dragonborn 9063:Planescape 8996:Strixhaven 8872:Birthright 8794:Ral Partha 8683:Jeff Grubb 8673:Monte Cook 8668:David Cook 8648:Gary Gygax 8627:Miniatures 8622:Magic item 8592:Adventures 8468:Black Gate 8354:2010-10-08 8329:2009-03-15 8302:2009-03-15 8276:2009-03-15 8249:2009-03-15 8222:2009-03-15 8195:2009-03-15 8168:2009-03-15 8141:2009-03-15 8114:2009-03-15 8087:2009-09-04 8066:2009-03-15 8039:2009-03-15 7997:2019-07-02 7867:2009-01-31 7633:2009-06-17 7612:(217): 98. 7493:2009-05-16 7455:Swan, Rick 7370:2009-05-30 7349:2009-05-28 7182:2009-03-15 7156:2011-01-30 7152:. Game Spy 7134:2009-03-15 7016:2009-03-15 6989:2009-03-15 6963:2009-03-15 6937:2009-03-15 6911:2009-03-15 6791:Kuntz, Rob 6773:Kuntz, Rob 6722:2009-03-15 6594:2009-03-15 6567:2009-03-15 6541:2009-03-15 6514:2009-03-15 6487:2009-03-15 6457:2009-03-15 6431:2009-03-15 6370:Kuntz, Rob 6261:The Dragon 6227:Rabe, Jean 6205:The Dragon 6186:2009-03-15 6159:2009-03-15 6133:2009-09-16 6104:The Dragon 6015:2021-04-28 5993:2009-03-15 5966:2009-03-15 5939:2009-03-15 5913:2009-03-15 5886:2009-03-15 5859:2010-04-15 5819:2009-03-15 5792:2009-03-15 5761:2009-05-14 5738:2009-03-15 5712:2009-03-15 5681:2009-03-15 5655:2009-05-14 5631:2009-03-15 5605:2009-03-15 5579:2009-05-16 5552:2009-05-16 5526:2009-05-16 5500:2009-05-16 5473:2009-05-16 5446:2009-09-05 5396:2009-10-03 5366:2009-03-15 5339:2009-09-16 5309:2009-03-15 5282:2009-03-15 5256:2009-03-15 5217:2009-03-15 5190:2009-03-15 5164:2009-03-15 5138:2009-03-15 5111:2009-03-15 5085:2009-03-15 5058:2009-05-15 5028:2009-03-15 5001:2009-03-15 4974:2009-03-15 4948:2010-03-22 4912:2009-03-15 4886:2009-03-15 4859:2009-03-15 4832:2020-02-23 4794:2009-03-15 4768:2009-03-15 4742:2009-03-15 4716:2009-03-15 4694:2009-03-15 4667:2009-03-15 4641:2009-03-15 4614:2009-03-15 4588:2010-03-16 4533:2009-03-15 4506:2009-03-15 4480:2009-03-15 4453:2009-03-15 4399:2009-03-15 4361:2009-04-13 4329:2009-04-13 4282:2009-03-15 4257:2009-03-15 4230:2009-03-15 4203:2009-03-22 4139:2022-08-25 4107:2009-03-15 4080:2009-06-23 4059:2009-03-29 4031:2009-03-15 4004:2009-03-15 3977:2009-03-15 3950:2009-03-15 3850:1129162802 3746:Mona, Erik 3688:References 3543:Gary Gygax 3078:Planescape 2859:Lost Tombs 2819:Next, the 2232:See also: 2221:campaign. 2076:Rose Estes 1822:Gary Gygax 1724:Jim Bambra 1694:See also: 1461:hero-deity 1272:Jim Bambra 1267:Greyhawk. 1248:See also: 1086:Gary Gygax 947:The Dragon 903:The Dragon 875:, or even 847:The Dragon 675:is simply 596:Heironeous 592:Olidammara 584:Trithereon 336:Braunstein 278:Gary Gygax 190:axial tilt 163:Gary Gygax 64:Publishers 58:Gary Gygax 10051:Ravenloft 9981:Dead Gods 9743:Immortals 9729:Companion 9611:Tharizdun 9478:Beholders 9430:Lord Soth 9410:Elminster 9379:Ravenloft 9293:Barbarian 9288:Artificer 9270:Warforged 9240:Half-orcs 9150:Underdark 9070:Ravenloft 9026:Blackmoor 9012:Mahasarpa 8951:Ghostwalk 8762:Companies 8602:Attribute 8597:Alignment 7960:Kim Mohan 6615:arrived!" 5324:Boot Hill 3858:cite book 3670:The Stalk 3666:Kalibruhn 3547:Rob Kuntz 3399:When the 3237:Erik Mona 3227:; COR1-2 3072:Ravenloft 3012:Return to 2949:Greyhawk. 2560:Mayaheine 2456:modules, 2408:Rick Swan 2228:boxed set 2141:Star Trek 1781:, and R4 1178:Chainmail 1090:Rob Kuntz 943:Quag Keep 930:Quag Keep 650:backstory 600:Celestian 477:(playing 475:Rob Kuntz 467:homophone 425:in 1975: 383:Rob Kuntz 320:Chainmail 312:Blackmoor 284:buff and 254:Chainmail 218:Blackmoor 154:Blackmoor 68:TSR, Inc. 53:Designers 18:Verbobonc 10137:Greyhawk 9964:List of 9939:Complete 9933:Expanded 9913:AD&D 9604:Greyhawk 9560:Vampires 9374:Greyhawk 9338:Sorcerer 9260:Tiefling 9245:Halfling 9235:Half-elf 9115:Aebrynis 9056:Pelinore 8965:Jakandor 8958:Greyhawk 8942:Kara-Tur 8935:Al-Qadim 8914:Exandria 8886:Dark Sun 8813:Licenses 8738:Jim Ward 8641:Creators 8632:Psionics 8585:Gameplay 8546:Editions 7511:(1992). 7471:: 49–51. 7463:(#198). 6879:(1983). 6815:(1980). 6372:(1975). 6324:: 71–72. 6316:(#143). 6267:: 22–30. 6229:(2006). 6046:: 84–85. 6038:(#156). 5326:rules". 5296:Yrag..." 4421:Chaosium 4311:German". 3924:Lee Gold 3756:(2000). 3709:(1980). 3676:See also 3564:(1987), 3430:Doresain 3405:for the 3083:D&D' 3018:series: 2793:created 2712:Furyondy 2671:Roy Rowe 2537:Flanaess 2489:war game 2434:Flanaess 2353:Gargoyle 2337:banner: 2219:Greyhawk 2215:Greyhawk 2207:Greyhawk 2188:Greyhawk 2174:Greyhawk 2170:Greyhawk 2162:Greyhawk 2082:banner: 1986:articles 1457:Don Kaye 1217:Flanaess 921:to play 884:the gods 815:Greyhawk 774:Jim Ward 608:Obad-Hai 588:Erythnul 580:Ralishaz 533:Don Kaye 404:through 379:Don Kaye 355:Dungeon! 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Index

Verbobonc
Greyhawk (disambiguation)

Designers
Gary Gygax
TSR, Inc.
Wizards of the Coast
Fantasy
Dungeons & Dragons
Dice
campaign setting
Dungeons & Dragons
fantasy
roleplaying game
Dave Arneson
Blackmoor
Gary Gygax
RPGA
Living Greyhawk
axial tilt
Castle Greyhawk
campaign
TSR
World of Greyhawk
Dave Arneson
Blackmoor
Dave Arneson
Jeff Perren
Darlene Pekul
Gary Gygax

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