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D&D Adventurers League

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966:, highlighted the D&D Adventurers League Epic as "the closest you'll get to a MMORPG raid in D&D, and it's a really unique experience that everyone should try". Hoffer wrote, "Besides competing with con-goers for a limited number of slots, another potential pratfall to playing at conventions is that they don't have control over who they play with. A bad D&D experience can really sully a person's opinion of the game, and conventions can have a higher risk because you'll likely be playing with people you've never met before. You'll also need to keep in mind that many D&D games have 'hard deadlines,' as the DMs need to run multiple games in a single day. As such, expect for your DM to railroad the story a little bit, or at least try to keep you focused on your main tasks. While exploration and discovery are part of every D&D game, you probably won't have time for a leisurely shopping trip during a convention D&D game". 1010:, highlighted the "controversial" rule changes implemented with 8th season of Adventurers League. Hoffer wrote, "instead of players divying up treasure that they can sell in exchange for gold, players instead earn 'treasure points' that can be used to purchase specific items. The concept behind this system is that players can spend treasure points to gain items they want instead of trying to exchange items they find in dungeons or treasure hoards. One of the biggest controversies surrounding the new changes was how the game deals with gold. Players no longer earn gold for completing adventurers, and some players (especially casters) felt that this hurts how they add new spells to their arsenal and cast certain spells. However, admins pointed out that players can still convert treasure points into mundane items that can then be sold off, which would give them more gold than the current system". 1019:, highlighted that the seasonal structure the D&D Adventurers League "irks some people, the AL organization as a whole generally will dictate the module for the league in a season. This may not be a players first choice of adventure, and it will generally be a recent release from Wizards of the Coast". Bourque wrote that role-playing is minimized which "may also irk people. Part of D&D is the roleplaying experience, the acting and the social element of D&D. Quite a few people who go to AL view it as a more competitive version of D&D, though happy to play with first time players, the emphasis is definitely on the mechanics of the game. If players are willing to play a much more tactical D&D game with a lower emphasis on story and roleplaying this shouldn't be too much of an issue though". 943:, highlighted the constraints of RPGA weekend conventions. She wrote, "Because members of the RPGA move from one adventure to another, often with different players, there must be some attempts to maintain consistency in the world and the plotlines experienced. Thus, the DM of an RPGA game does not have the same flexibility that other DMs enjoy. In addition, time is often a constraint. The constraints of the RPGA convention meant that the DM needed to convey certain information about the world and the story for these players to move on to other games during the course of that weekend that would build on this adventure. Therefore, rather than exploring whatever areas of space and elements of plot interested this particular gaming group, there was a pressure to cover certain storylines". 585:, wrote, "by running Encounters simultaneously across the nation, Wizards hoped to take advantage of social media; they envisioned people talking about the games on Facebook and Twitter on Wednesday night and Thursday morning, comparing their experiences with those of other players across the nation. Overall, the Encounters program would prove extremely successful. Though neither it nor Essentials made D&D Fourth Edition into an unprecedented success story, the Encounters program was well-loved; it got attention on CNN and elsewhere and was successful at drawing players into game stores to play. Eleven Encounters seasons ran through late 2012, before the program took a short break and shifted over to a mixed 4e and D&D Next format in 2013". The transition between editions of 721:
organized play into four new categories: Seasonal Campaign, Historic Campaign, Masters Campaign, Alternate Campaign. The Seasonal Campaign featured the most recent published hardcover adventure module along with adventures published on the Dungeon Masters Guild which correspond to the storyline. The Historic Campaign featured the back catalog of previous seasons. The Masters Campaign was "structured like a lot of 'living' campaigns in the past" with "an ongoing narrative that is broken into story seasons, all set in the Forgotten Realms". The ongoing
38: 841:. Each Seasonal campaign will allow the use of character options from the campaigns' associated hardcover book". In September 2021, character creation rules for adventures set in the Forgotten Realms were adjusted after community feedback. Changes included the option to start at a higher level and the ability to use any treasure of a monetary value during a session with unused treasure converted to its gold value at the end of a session. 624:, Wizards of the Coast suspended in-store events in North America, Europe, and Latin America. In October 2020, Wizards of the Coast announced the ticketed D&D Virtual Play Weekends series organized by Baldman Games. This monthly event uses a convention style format and includes the option of either Adventurers League legal games or non-AL games. Wizards announced a series of events to celebrate the 50th anniversary of 438:, he was assigned the task making a role-playing gamers club a commercial reality, which was officially called the Role Playing Game Association (RPGA) in order to promote roleplaying of high quality and to allow fans of roleplaying games to meet and play games with each other. Mentzer officially launched the RPGA in November 1980 primarily to run tournaments at gaming conventions using TSR's top sellers: 954:. Meanwhile, the Chemcheaux magic shop began to appear alongside Living City tournaments, allowing players to trade their gold and unwanted magic items for stuff they actually liked. By Gen Con '93 Living City characters and their stuff had become important enough that the RPGA started logging what people had earned, to prevent cheating. Meanwhile, 959:
adventures that were widely available and which would be run again and again all over the world. This would be the model that would take the Living City successfully into the 21st century and that would be repeated many times over the years, for Living Death (1997-2007), Living Greyhawk (2000-2008), Xen'drik Expeditions (2006-2008), and others".
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one player at the table as the "winner" of the adventure, based on his or her knowledge of the rules and role-playing ability. All players were awarded experience points based on how well they did in competitive events, and could add to that experience point total at the next event, allowing them, over time to advance to higher levels.
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world, explains that if a DM ventures too far off the pre-written adventure, players might get confused in subsequent RPGA adventures . Writers for RPGA modules often come from within the RPGA community rather than being outside game designers. RPGS writers must continually produce modules that will
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and gold. In 2018, "the admins of the Adventurers League announced a sweeping overhaul of the rules, designed to change how players earn XP and treasure". Several magic items were removed from the game, and players now gained "advancement checkpoints" and "treasure points" which they could trade for
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premiered at Gary Con (March 2024). This is a higher tier multiverse-themed adventure run at multiple gaming tables simultaneously and allows players to use characters from the Dragonlance, Eberron, Forgotten Realms, and Ravenloft settings. Afterwards, it is scheduled to be released on the DMs Guild
283:'s 5th Edition. In 2016, these programs were retired. The D&D Adventurers League has since released various other organized play programs themed around different campaign settings and ongoing storylines. Many of these programs featured seasonal storylines which corresponded thematically with the 921:
core rulebooks following the staggered release of these new rulebooks. Any rules option updated in the 2024 rulebooks takes precedence over previously published rules, however, any rules option which has not yet been updated can still be used as long as it is "the most recently published version of
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adventures required each player to provide their own character. Previously, experience points had been accumulated by the player, but now experience points were accumulated by the player's character. Bringing the same character back to subsequent adventures allowed that character to accumulate more
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Similar to the 4th Edition program, D&D Encounters continued to be run on Wednesdays. Participating stores had access to a "digital edition of an existing for-sale adventure product for the entirety of the storyline season". D&D Encounters was focused on low-level play with short sessions;
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In order to have an effect on the overall storyline, at the end of each adventure, the players would send the result of their play to RPGA headquarters for compilation. Success or failure by a majority of players would result in a change to the campaign storyline. For example, if most players in a
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and four to eight players would play a 4-hour adventure supplied by the RPGA. Each player was given a pre-generated character with a background, equipment, and some limited information about the other characters at the table. At the end of the adventure, the players and Dungeon Master would select
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program, stores ran the same adventure every Wednesday night. Now, given that WOTC encourages stores (and other locales) to purchase and run scenarios from the Dungeon Master's Guild, players have no idea what any given store has running. The consistency of the program has gone out the window".
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was coming into the Living City tournaments too, truly making Ravens Bluff 'alive'. By the time that the Living City events surpassed the 'classic' RPGA tournaments, they had become a very different sort of tournament. They were focused on continuity of characters and continuity of setting, with
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In September 2021, with the 11th season of organized play, the categories were restructured again. Campaigns were divided into Expansion Campaigns, Event Campaigns, and Adapted Campaigns. Expansion Campaigns feature "a set series of adventures in a connected storyline"; the original Seasonal and
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region of the Forgotten Realms. D&D Expeditions were designed to have longer sessions and show the regional impact of the current season's storyline. Additionally, there was a convention program called the D&D Adventurers League Epic; this was a "massive D&D session in which multiple
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Until 2020, the seasons of organized play continued to correspond to the most recent published hardcover adventure module with additional thematic adventures released just for Adventurers League. In September 2020, with the 10th season of organized play, the D&D Adventurers League divided
801:(2014) along with a single other "officially allowed book of their choice". "This was done to allow DMs to ensure their games were balanced and avoid abuse of multiple rulesets". In 2021, the rules for character creation changed to allow players to use any of the following sourcebooks: 950:, wrote, "the ultimate success of the Living City can probably be attributed to its close attention to characters and continuity. However, just before the events really exploded in 1992, it was increasingly obvious that the series of Living City tournaments had become a massive 609:. Initially, the in-store organized play program was divided between D&D Encounters and D&D Expeditions. This organizational division was retired in 2016. The D&D Adventurers League has since reorganized its play program by various new campaign formats and 519:
proved to be a popular concept and "the number of Living City events actually surpassed the 'classic' RPGA tournaments — possibly as early as late 1993". In the first decade of the twenty-first century, RPGA created a variety of living campaigns. The largest was
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magazine (which was originally the official publication of the RPGA). In the early years, membership was largely limited to North America, but in 1989, the RPGA Network branched out into Norway, Sweden, Denmark, the U.K., Israel, Australia, and briefly in Italy.
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is now considered an Event Campaign. Adapted Campaigns are any official D&D product, such as hardcover adventure modules, with the corresponding Adventurers League rules guide. In March 2022, Baldman Games began running a ticketed Adapted Campaign featuring
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level advancement and magic items respectively. In 2019, with the 9th season of Adventurers League, these checkpoint rules were replaced with new character advancement and magic item rules and then adjusted in 2020 with the 10th season of Adventurers League.
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where players at many locations could impact the storyline via their reported actions in campaign adventures. Various living campaigns were released for the different games administered by the RPGA. The Living City (1987–2004) campaign set in the
581:. The company "supplied GMs across the nation with adventures to run on Wednesday nights. Each night's adventuring contained just a single encounter. These sessions were billed as running 60-90 minutes in length". Shannon Appelcline, author of 660:; the show will then resume its weekly format until October 2024 with its finale at Gamehole Con. In the same month, Wizards of the Coast shifted anyway from the official Adventurers League website, the Yawning Portal, to a hub hosted on 686:
In 2016, with the 4th season of organized play, Wizards of the Coast retired the D&D Encounters & D&D Expeditions programs when they opened the D&D Adventurers League up to any organizer, rather than just limiting it to
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program. This program ran alongside the Living Forgotten Realms (2008–2014) campaign. In 2014, the D&D Adventurers League divided organized play between the D&D Encounters and the D&D Expeditions programs for
524:, played by thousands of people around the world from 2000 to 2008. At this point, RPGA had members on all continents of the world except Antarctica. "Creighton Broadhurst, who was in charge of the core modules for the 858:
supplements. Dungeon masters have the option to use creature stat blocks included in older playable content; however, starting in September 2022, new published content will use the adjusted stat blocks released in
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to keep official logs of their play experience and it includes an additional ruleset for play in order to facilitate the ability to "drop in or out on a session by session basis". This includes unique rules on
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or to a D&D Expeditions adventure. The D&D Expeditions program was envisioned as the living campaign successor; initially, the program was going to be called Living Moonsea as the story was set in the
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Alternate Campaigns were moved to this category. Event Campaigns feature "completely independent storylines from official D&D products" and are the analog to the previous living campaigns. The ongoing
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storyline was introduced which included adventures released in 2019; this was a non-seasonal storyline set in the Forgotten Realms which focused on higher-level play opportunities (Tiers 2–4).
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published by Wizards of the Coast. Additionally, the design of both the D&D Expeditions program and the Masters Campaign program were influenced by the living campaigns style of play.
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When the fifth edition of Dungeons & Dragons launched in 2014 we changed the name of our organized play program from the RPGA to the D&D Adventurers League
1405: 978:, believed the restructuring of the Dungeons & Dragons organized play could be problematic. Thorne wrote, "From where I sit, WOTC just wiped out five years of 482:
In 1987, instead of presenting single adventures that were not linked to any previous or subsequent adventures, RPGA conceived of a long-term endeavor, called a
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which is produced by the D&D Adventurers League and Six Sides of Gaming. It premiered in February 2024 and features Devin Wilson as the Dungeon Master with
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and groups could play online or in private non-store groups. Additionally, licensee Baldman Games was authorized to create connected adventures set in the
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organized play program – this included changing the name to the D&D Adventurers League. The inception of this rebrand coincided with the launch of
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with alternative rules for running the Epic at a single table. Wizards also announced a series of in-store organized play events. The first,
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was considered one of the most successful and by 1993, events for it surpassed the RPGA tournament style. Coinciding with the release of
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brand, which many stores have spent much time and money building upon, will vanish within a few months. A major reason for Friday Night
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OP development in one day as it eliminates the two things that made the program successful and made it a viable competitor with Paizo's
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convention tournaments that revolved around the DM using a scoring checklist to track what the group did throughout the game session".
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that option". All players are required to update to the 2024 5th Edition revision; this change is being implemented with a sixty day
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particular adventure succeeded in lifting a curse, the curse would not appear in future adventures. "The RPGA set the template for
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campaigns. In September 2024, it was announced that the Adventurers League would replace the three 2014 core rulebooks with the
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rules and replaced the 3.5 Edition Living Greyhawk campaign in organized play. The campaign ran until 2014 with its finale at
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This unique ruleset also governs character creation. Initially, players were limited to the character creation rules in the
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In May 2022, the Adventurers League announced that all player characters must be updated to the new ruleset published in
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In 2010, Wizards of the Coast launched a new organized play initiative called D&D Encounters at stores in the
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once a group finished the adventure, they had the option to migrate their campaign to the corresponding hardback
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The RPGA initially focused on a tournament style of play with competitive events for TSR games such as
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brand, and with WOTC allowing, even encouraging, stores to run events on other days of the week, the
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region of the Forgotten Realms. A non-seasonal "exploratory campaign featuring Eberron", titled
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Unlike previous RPGA tournament play, where players were given a pre-generated character,
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campaign setting to release their own official adventures in for the Adventurers League.
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was no longer included as a membership benefit because the magazine had been bought by
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storyline became a Masters Campaign. The Alternate Campaign was initially focused on
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era, the RPGA introduced the D&D Encounters program which was intended as the
5279: 4698: 4635: 3903: 1140: 998:'s decades-long success is that it gets scheduled every Friday night. Under the 521: 497:
The first "Living City" module was "Caravan" released in August 1987 at Gen Con.
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in 2000, the first edition published by Wizards of the Coast, the RPGA launched
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and it included multiple structural changes to the D&D Encounters program.
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Membership was originally paid by a yearly fee, and included a subscription to
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which ran until 2022. In 2021, a second Alternate Campaign was launched – the
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game, conceived the idea of a role-playing gamers club. Shortly after
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50th anniversary celebration in 2024, the Adventurers League Epic
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be used by the group. Adventures released on a weekly basis".
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which became one of the largest campaigns and ran until 2008.
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Gaming Lives in the Twenty-First Century: Literate Connections
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In 2002, RPGA membership became free, but the subscription to
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was hired in 1980 as one of the first full-time employees of
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D&D Adventurers League: Forgotten Realms Adventure Index
2265:"Magic: The Gathering Officially Suspends All In-Store Play" 1890:"Adventurer's League Survey: You say you want a revolution…" 4423: 3614:"D&D Adventurers League Update for the 2024 Core Rules" 3024: 2235:"Welcome The Greasy Snitches to the Premier Organizer Team" 2104: 2067: 2032: 1079: 2063:"Adventurers League No Longer Confined to Stores and Cons" 4733: 4440: 3668: 3573: 3571: 3541: 3539: 3207:"Changes to the D&D Adventurers League! Magic Items!" 778:
The D&D Adventurers League requires both players and
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The Creation of Narrative in Tabletop Role-Playing Games
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The Creation of Narrative in Tabletop Role-Playing Games
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were updated to include additional sourcebooks, such as
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at Gen Con 2008; this living campaign utilized the new
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The Legitimate Business (Singapore Adventurers League)
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for short) is the organized play association for the
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website by Baldman Games for the Adventurers League
1543:. Jefferson, N.C.: McFarland & Co. Publishers. 1506:"Living Greyhawk Gazetteer (3.0) | Product History" 1346:. Vol. 12, no. 3. March 1992. p. 27. 750:(2022) as part of the D&D Virtual Play series. 3665:website by Gamehole Con for the Adventurers League 1226:Ploeg, Scott D. Vander; Phillips, Kenneth (1998). 1197: 628:throughout 2024. This included an official weekly 205:). The organization was originally established by 3579:"D&D Adventurers League Player's Guide v14.0" 3547:"D&D Adventurers League Player's Guide v13.0" 2669:. Wizards of the Coast. July 2021. Archived from 847:Mordenkainen Presents: Monsters of the Multiverse 5329: 3654:D&D Adventurers League Resources & Links 1800:"Murder in Baldur's Gate (5e) | Product History" 3647:(Version 11.0; effective October 19, 2021) via 3426:"Rules Release: Forgotten Realms Players Guide" 3704: 2176:"Game On: Campaigns in the Adventurers League" 1953:"Reviewed: Dungeons & Dragons 5th edition" 1648:"D&D Expeditions | Dungeons & Dragons" 601:In 2014, Wizards of the Coast rebranded their 3690: 1225: 926:after the release of each new core rulebook. 596: 456:. In 1991, the RPGA ran 179 of these events. 3297:"Season 9 Character Conversion + DM Rewards" 3017: 1706:"Rolling for Initiative--WotC's Big Mistake" 1613:"Living Forgotten Realms | Series | RPGGeek" 1123: 1121: 1119: 1117: 490:, a series of adventures set in the city of 193:in 2014. Prior to 2014, it was known as the 5089:Dungeon Master Option: High-Level Campaigns 4052: 1461:The Evolution of Fantasy Role-Playing Games 1193: 1191: 1189: 554:In 2008, Wizards of the Coast launched the 420:In 1979, Mike Carr, the general manager of 3697: 3683: 3236:"D&D Adventurers League Changes: Gold" 1320:: CS1 maint: location missing publisher ( 1062:"2019 Nominees and Winners – Ennies Award" 1037:"2018 Nominees and Winners – Ennies Award" 764:Descent into the Lost Caverns of Tsojcanth 301: 36: 4391: 3430:Adventurers League | Wizards of the Coast 3397:Adventurers League | Wizards of the Coast 3266:"Season 9 Campaign Documentation Release" 2729:"Organized Play | Dungeons & Dragons" 1159: 1157: 1114: 3483: 3018:Dohm-Sanchez, Jeffrey (March 14, 2024). 1186: 899:Planescape: Adventures in the Multiverse 540:, who then published it as a section of 2631: 2571: 2541: 2416: 2134: 1887: 969: 946:Shannon Appelcline, author of the book 887:Dragonlance: Shadow of the Dragon Queen 238:. In 1987, the RPGA launched its first 14: 5330: 3611: 3607: 3605: 3424:Dzura, Amy Lynn (September 22, 2021). 3419: 3417: 3390: 3295:Dzura, Amy Lynn (September 13, 2019). 3143: 3141: 3139: 2989: 2938:. Wizards of the Coast. Archived from 2860: 2858: 2807:from the original on December 29, 2021 2759: 2755: 2753: 2601: 2482: 2449: 2394:. Wizards of the Coast. Archived from 2381: 2379: 2377: 2241:. Wizards of the Coast. Archived from 2170: 2168: 2166: 2164: 2130: 2128: 2126: 2097: 2093: 2091: 2089: 2056: 2054: 2022: 2020: 2018: 2003:from the original on February 26, 2021 1896:. Wizards of the Coast. Archived from 1857: 1827: 1797: 1765: 1645: 1503: 1457: 1453: 1451: 1395: 1365: 1361: 1359: 1357: 1355: 1353: 1154: 735:storyline which ran until March 2022. 709:– a separate ongoing storyline set in 505:experience points and greater powers. 185:. It was rebranded with the launch of 27:Tabletop role-playing game association 5043:Player's Option: Combat & Tactics 4854: 4390: 4051: 3718: 3678: 3423: 3294: 3264:Dzura, Amy Lynn (September 3, 2019). 3263: 3051: 3049: 3047: 2929: 2828: 2826: 2824: 2822: 2723: 2721: 2719: 2717: 2638:D&D Adventurers League Organizers 2485:"D&D 101: Playing at Conventions" 2478: 2476: 2385: 2232: 2060: 1981: 1979: 1977: 1950: 1761: 1759: 1641: 1639: 1637: 1536: 1532: 1530: 939:Jennifer Grouling Cover, in the book 747:Critical Role: Call of the Netherdeep 683:tables work towards the same goals". 274:equivalent of Wizards of the Coast's 195:Role Playing Game Association Network 141:(Jan. 2024 archive of second website) 5050:Player's Option: Skills & Powers 3612:Tulach, Chris (September 16, 2024). 2992:"Dungeons & Dragons at Gary Con" 2959: 2932:"Adventure Releases: March 18, 2022" 2483:Hoffer, Christian (August 5, 2019). 2292: 1232:Journal of the Fantastic in the Arts 1221: 1219: 177:which is officially administered by 149:(Oct. 2020 archive of first website) 126:dndbeyond.com/tag/adventurers-league 5057:Player's Option: Spells & Magic 3602: 3455:"Monsters of the Multiverse Update" 3414: 3391:Tulach, Chris (September 9, 2021). 3343:from the original on April 11, 2021 3136: 3032:from the original on March 16, 2024 2911:from the original on March 18, 2021 2855: 2750: 2374: 2161: 2123: 2086: 2051: 2015: 1821: 1791: 1658:from the original on August 3, 2014 1448: 1350: 893:campaigns; the 14th version of the 116:Best Organized Play - Silver Winner 24: 3044: 2819: 2714: 2602:Merwin, Shawn (October 18, 2019). 2595: 2473: 2386:Crook, Ma'at (December 12, 2023). 2233:Crook, Ma'at (February 27, 2024). 2135:Lindsay, Chris (January 7, 2020). 2098:Thorne, Scott (January 18, 2016). 2061:Bunge, Nicole (January 14, 2016). 1974: 1920: 1756: 1634: 1527: 477: 25: 5349: 5022:Forgotten Realms Campaign Setting 3638: 2431:from the original on May 24, 2024 2417:Adducci, Robert (March 7, 2024). 1537:Cover, Jennifer Grouling (2010). 1216: 1091:Volume 1 Issue 26 – Frank Mentzer 865:Adventurers League Player's Guide 838:Eberron: Rising from the Last War 424:, the original publishers of the 110:Best Organized Play - Gold Winner 4855: 3393:"Game On: Less Rules, More Play" 2542:Lindsay, Chris (July 31, 2018). 413:(archive of 4th Edition website) 406:(archive of 3.5 Edition website) 83:Dungeons and Dragons 5th Edition 5210:Expedition to the Demonweb Pits 5203:Expedition to the Barrier Peaks 3507: 3496:from the original on 2022-07-04 3477: 3447: 3384: 3373:from the original on 2021-09-23 3355: 3319: 3288: 3257: 3246:from the original on 2021-04-11 3228: 3217:from the original on 2021-04-11 3199: 3188:from the original on 2021-04-11 3170: 3159:from the original on 2021-04-11 3125:from the original on 2021-04-11 3107: 3096:from the original on 2021-03-03 3078: 3067:from the original on 2021-01-16 3011: 2990:Tulach, Chris (March 7, 2024). 2983: 2972:from the original on 2022-03-17 2953: 2930:Crook, Ma'at (March 18, 2022). 2923: 2887: 2876:from the original on 2021-04-06 2844:from the original on 2021-04-18 2783: 2772:from the original on 2022-02-10 2684: 2655: 2625: 2614:from the original on 2019-10-21 2565: 2535: 2524:from the original on 2022-06-28 2506: 2495:from the original on 2020-10-01 2462:from the original on 2021-04-20 2450:Lucard, Alex (March 30, 2015). 2443: 2410: 2363:from the original on 2021-12-08 2345: 2334:from the original on 2021-05-14 2316: 2305:from the original on 2021-09-29 2286: 2275:from the original on 2021-09-16 2257: 2226: 2197: 2112:from the original on 2021-04-12 2075:from the original on 2021-09-16 2040:from the original on 2021-04-12 1963:from the original on 2020-08-06 1944: 1914: 1881: 1870:from the original on 2016-01-15 1851: 1840:from the original on 2016-10-30 1810:from the original on 2016-01-15 1780:from the original on 2021-11-19 1745:from the original on 2021-09-16 1727: 1716:from the original on 2021-09-16 1698: 1687:from the original on 2010-06-11 1669: 1623:from the original on 2021-04-13 1605: 1594:from the original on 2021-04-17 1576: 1565:from the original on 2024-09-16 1516:from the original on 2021-04-13 1497: 1486:from the original on 2024-09-16 1437:from the original on 2020-10-25 1419: 1408:from the original on 2021-04-12 1389: 1378:from the original on 2021-04-12 1303:from the original on 2024-09-16 1258:from the original on 2023-02-13 1068:from the original on 2021-04-12 1043:from the original on 2021-07-25 1006:In 2018, Christian Hoffer, for 962:In 2019, Christian Hoffer, for 875:Bigby Presents: Glory of Giants 863:. Subsequent iterations of the 290: 219:Advanced Dungeons & Dragons 5338:Role-playing game associations 3484:Zambrano, J. R. (2022-05-18). 2791:"Season 10 Player's Guide FAQ" 1646:Tulach, Chris (July 3, 2014). 1332: 1269: 1054: 1029: 934: 832:Sword Coast Adventurer's Guide 826:Tasha's Cauldron of Everything 814:Xanathar's Guide to Everything 713:– began. In January 2020, the 664:with some material migrating. 549: 13: 1: 5238:The Lost Caverns of Tsojcanth 3327:"PLAYER'S GUIDE VERSION 10.0" 2760:Cheong, Jeremy (2021-09-23). 2544:"An Exploratory Commencement" 1888:Lindsay, Chris (2017-11-13). 1588:www.livingforgottenrealms.com 1022: 656:featured a live show for the 296:Role Playing Game Association 138:yawningportal.dnd.wizards.com 5273:The Temple of Elemental Evil 4771:List of 3rd edition monsters 4766:List of 2nd edition monsters 2960:Hall, Charlie (2022-03-16). 2632:Patrick, Alan (2019-08-19). 2572:Patrick, Alan (2018-08-07). 2293:Hall, Charlie (2020-10-27). 1013:In 2020, Jacob Bourque, for 929: 870:Fizban's Treasury of Dragons 667: 7: 5231:The Keep on the Borderlands 5217:The Gates of Firestorm Peak 4554:List of alternative classes 2604:"Behold the Oracle of War!" 1458:Tresca, Michael J. (2011). 1198:Shannon Appelcline (2011). 974:In 2016, Scott Thorne, for 856:Mordenkainen's Tome of Foes 820:Mordenkainen's Tome of Foes 652:characters. In March 2024, 359:; 10 years ago 331:; 44 years ago 285:hardcover adventure modules 66:; 10 years ago 10: 5354: 5266:The Ruins of Undermountain 3719: 3301:D&D Adventurers League 3270:D&D Adventurers League 2696:D&D Adventurers League 2578:D&D Adventurers League 1339:"Official Network Clubs". 861:Monsters of the Multiverse 620:In March 2020, due to the 597:D&D Adventurers League 321:D&D Adventurers League 157:D&D Adventurers League 31:D&D Adventurers League 5296: 5153: 5105: 5073: 4967: 4960: 4899: 4865: 4861: 4850: 4779: 4669: 4588: 4562: 4479: 4401: 4397: 4386: 4303: 4062: 4058: 4047: 4031:System Reference Document 4013: 3962: 3841: 3785: 3729: 3725: 3714: 2137:"Adventurers League News" 1951:Staff, Ars (2016-02-06). 1584:"Living Forgotten Realms" 741:Dreams of the Red Wizards 723:Dreams of the Red Wizards 715:Dreams of the Red Wizards 397: 385: 371: 353: 343: 325: 317: 309: 300: 121: 100: 88: 78: 60: 52: 44: 35: 4973:Arms and Equipment Guide 2574:"Embers of the Last War" 852:Volo's Guide to Monsters 808:Volo's Guide to Monsters 773: 145:dndadventurersleague.org 5169:modules and sourcebooks 4278:Masque of the Red Death 4053:Geography and cosmology 1202:. Mongoose Publishing. 1200:Designers & Dragons 948:Designers & Dragons 732:Ravenloft: Mist Hunters 583:Designers & Dragons 556:Living Forgotten Realms 209:'s previous publisher, 5082:Wrath of the Immortals 5001:Deities & Demigods 4908:Dungeons & Dragons 4883:Dungeon Master's Guide 4714:Illithid (mind flayer) 4671:Creatures and monsters 3777:Sources and influences 3707:Dungeons & Dragons 3554:Dungeons & Dragons 3522:Dungeons & Dragons 3336:. September 15, 2020. 2800:. September 15, 2020. 2608:Dungeons & Dragons 2548:Dungeons & Dragons 2209:Dungeons & Dragons 1894:Dungeons & Dragons 1131:Dungeons & Dragons 986:program. Without the 885:(December 2022) added 701:Embers of the Last War 587:Dungeons & Dragons 459:At each tournament, a 427:Dungeons & Dragons 410:wizards.com/dnd/Events 380:Dungeons & Dragons 166:Dungeons & Dragons 4994:Book of Vile Darkness 4987:Book of Exalted Deeds 4392:Characters and beings 4000:Strategic Simulations 3307:on September 17, 2019 3276:on September 17, 2019 2840:. February 25, 2021. 1858:Appelcline, Shannon. 1828:Appelcline, Shannon. 1798:Appelcline, Shannon. 1766:Appelcline, Shannon. 1712:. November 29, 2010. 1504:Appelcline, Shannon. 1396:Appelcline, Shannon. 1366:Appelcline, Shannon. 1324:) CS1 maint: others ( 693:Dungeon Masters Guild 5287:White Plume Mountain 5245:Queen of the Spiders 5189:Desert of Desolation 5036:Manual of the Planes 4180:Magic: The Gathering 3975:Wizards of the Coast 3649:Wizards of the Coast 3334:Wizards of the Coast 2904:. January 18, 2021. 2902:Wizards of the Coast 2798:Wizards of the Coast 2644:on February 13, 2019 2398:on February 14, 2024 2145:(25). Archived from 1994:Wizards of the Coast 1169:Wizards of the Coast 1165:"The History of TSR" 1137:Wizards of the Coast 970:Other organized play 689:participating stores 571:Wizards Play Network 392:Wizards of the Coast 262:In 2010, during the 183:Wizards of the Coast 95:Wizards of the Coast 5096:Epic Level Handbook 4739:Reptilian humanoids 4656:Strahd von Zarovich 4305:Planes of existence 4173:Kingdoms of Kalamar 4026:Game System License 3556:. December 19, 2022 3092:. August 21, 2016. 2702:on February 1, 2018 2692:"Storyline Seasons" 2215:on January 10, 2022 2186:on October 13, 2021 1238:(2 (34)): 142–156. 897:(March 2024) added 879:Book of Many Things 387:Parent organization 297: 90:Parent organization 32: 5175:Against the Giants 4900:Classic boxed sets 4794:Corellon Larethian 4781:Deities and powers 4589:Notable characters 4402:Races and lineages 3737:Adventurers League 3490:Bell of Lost Souls 3155:. August 1, 2018. 2584:on August 14, 2020 2330:. April 13, 2021. 2271:. March 24, 2020. 2149:on October 7, 2020 1996:. August 1, 2014. 984:Pathfinder Society 579:Friday Night Magic 376:Role-playing games 295: 276:Friday Night Magic 161:Adventurers League 30: 5325: 5324: 5321: 5320: 5317: 5316: 5224:The Isle of Dread 5149: 5148: 5106:Psionics Handbook 4876:Player's Handbook 4846: 4845: 4842: 4841: 4616:Volothamp Geddarm 4382: 4381: 4378: 4377: 4064:Campaign settings 4043: 4042: 4039: 4038: 4021:Open Game License 3369:. March 3, 2021. 3121:. June 18, 2014. 2942:on March 20, 2022 2245:on March 16, 2024 1741:. June 23, 2013. 1550:978-0-7864-5617-8 1471:978-0-7864-6009-0 1288:978-0-230-60176-5 1209:978-1-907702-58-7 803:Player's Handbook 798:Player's Handbook 785:experience points 622:COVID-19 pandemic 611:campaign settings 418: 417: 414: 407: 154: 153: 150: 142: 135: 130:(Official hub on 117: 113:2019 ENnie Awards 111: 16:(Redirected from 5345: 5259:Red Hand of Doom 5074:High-level rules 5064:Unearthed Arcana 4965: 4964: 4951:Rules Cyclopedia 4863: 4862: 4852: 4851: 4399: 4398: 4388: 4387: 4122:Forgotten Realms 4080:Council of Wyrms 4060: 4059: 4049: 4048: 3980:Grenadier Models 3767:Related products 3727: 3726: 3716: 3715: 3699: 3692: 3685: 3676: 3675: 3632: 3631: 3629: 3627: 3609: 3600: 3599: 3597: 3595: 3583: 3575: 3566: 3565: 3563: 3561: 3551: 3543: 3534: 3533: 3531: 3529: 3519: 3511: 3505: 3504: 3502: 3501: 3481: 3475: 3474: 3472: 3470: 3451: 3445: 3444: 3442: 3441: 3432:. 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3669:Moonshae Isles 3666: 3660: 3658:D&D Beyond 3651: 3640: 3639:External links 3637: 3634: 3633: 3619:D&D Beyond 3601: 3587:D&D Beyond 3567: 3535: 3506: 3476: 3459:Yawning Portal 3446: 3413: 3383: 3354: 3318: 3287: 3256: 3242:. 2018-07-31. 3227: 3213:. 2018-07-30. 3198: 3184:. 2018-07-27. 3169: 3135: 3106: 3077: 3063:. 2020-03-18. 3043: 3010: 2997:D&D Beyond 2982: 2952: 2936:Yawning Portal 2922: 2886: 2872:. 2021-04-05. 2854: 2818: 2782: 2749: 2713: 2683: 2667:Yawning Portal 2654: 2624: 2594: 2564: 2534: 2520:. 2016-04-04. 2505: 2472: 2442: 2409: 2392:Yawning Portal 2373: 2359:. 2020-10-22. 2344: 2315: 2285: 2256: 2239:Yawning Portal 2225: 2196: 2180:Yawning Portal 2160: 2122: 2085: 2050: 2014: 1973: 1943: 1921:Miller, Matt. 1913: 1880: 1850: 1820: 1790: 1755: 1726: 1697: 1668: 1633: 1604: 1575: 1549: 1526: 1496: 1470: 1447: 1418: 1388: 1349: 1331: 1287: 1268: 1215: 1208: 1185: 1153: 1113: 1078: 1053: 1027: 1026: 1024: 1021: 971: 968: 936: 933: 931: 928: 905:campaigns and 895:Player's Guide 883:Player's Guide 775: 772: 669: 666: 662:D&D Beyond 598: 595: 577:equivalent of 564:Winter Fantasy 551: 548: 479: 476: 461:Dungeon Master 416: 415: 399: 395: 394: 389: 386: 383: 382: 373: 369: 368: 355: 351: 350: 345: 341: 340: 327: 323: 322: 319: 315: 314: 311: 307: 306: 292: 289: 181:'s publisher, 152: 151: 132:D&D Beyond 123: 119: 118: 102: 98: 97: 92: 89: 86: 85: 80: 76: 75: 62: 58: 57: 54: 50: 49: 46: 42: 41: 26: 9: 6: 4: 3: 2: 5350: 5339: 5336: 5335: 5333: 5310: 5307: 5305: 5302: 5301: 5299: 5295: 5289: 5288: 5284: 5282: 5281: 5277: 5275: 5274: 5270: 5268: 5267: 5263: 5261: 5260: 5256: 5254: 5253: 5249: 5247: 5246: 5242: 5240: 5239: 5235: 5233: 5232: 5228: 5226: 5225: 5221: 5219: 5218: 5214: 5212: 5211: 5207: 5205: 5204: 5200: 5198: 5197: 5193: 5191: 5190: 5186: 5184: 5183: 5179: 5177: 5176: 5172: 5170: 5168: 5163: 5162: 5160: 5158: 5152: 5142: 5141: 5136: 5135: 5130: 5127: 5125: 5123: 5119: 5117: 5115: 5111: 5110: 5108: 5104: 5098: 5097: 5093: 5091: 5090: 5086: 5084: 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3824: 3821: 3819: 3816: 3814: 3811: 3809: 3806: 3804: 3801: 3799: 3796: 3794: 3791: 3790: 3788: 3784: 3778: 3775: 3773: 3770: 3768: 3765: 3763: 3760: 3758: 3755: 3753: 3750: 3748: 3745: 3743: 3742:Controversies 3740: 3738: 3735: 3734: 3732: 3728: 3724: 3717: 3713: 3709: 3708: 3700: 3695: 3693: 3688: 3686: 3681: 3680: 3677: 3670: 3667: 3664: 3661: 3659: 3655: 3652: 3650: 3646: 3643: 3642: 3626:September 16, 3621: 3620: 3615: 3608: 3606: 3594:September 16, 3589: 3588: 3580: 3574: 3572: 3560:September 16, 3555: 3548: 3542: 3540: 3528:September 16, 3523: 3516: 3510: 3495: 3491: 3487: 3480: 3464: 3460: 3456: 3450: 3436:on 2021-09-23 3435: 3431: 3427: 3420: 3418: 3403:on 2021-09-23 3402: 3398: 3394: 3387: 3372: 3368: 3367:ComicBook.com 3364: 3358: 3339: 3335: 3328: 3322: 3306: 3302: 3298: 3291: 3275: 3271: 3267: 3260: 3245: 3241: 3237: 3231: 3216: 3212: 3208: 3202: 3187: 3183: 3179: 3173: 3158: 3154: 3153:ComicBook.com 3150: 3144: 3142: 3140: 3124: 3120: 3116: 3110: 3095: 3091: 3087: 3081: 3066: 3062: 3058: 3052: 3050: 3048: 3031: 3027: 3026: 3021: 3014: 3003:September 16, 2999: 2998: 2993: 2986: 2971: 2967: 2963: 2956: 2941: 2937: 2933: 2926: 2907: 2903: 2896: 2890: 2875: 2871: 2867: 2861: 2859: 2843: 2839: 2835: 2829: 2827: 2825: 2823: 2803: 2799: 2792: 2786: 2771: 2767: 2763: 2756: 2754: 2738: 2734: 2730: 2724: 2722: 2720: 2718: 2701: 2697: 2693: 2687: 2672: 2668: 2664: 2658: 2643: 2639: 2635: 2628: 2613: 2609: 2605: 2598: 2583: 2579: 2575: 2568: 2554:on 2019-09-01 2553: 2549: 2545: 2538: 2523: 2519: 2518:Baldman Games 2515: 2509: 2494: 2490: 2489:ComicBook.com 2486: 2479: 2477: 2461: 2457: 2453: 2446: 2435:September 16, 2430: 2426: 2425: 2420: 2413: 2397: 2393: 2389: 2382: 2380: 2378: 2362: 2358: 2354: 2348: 2333: 2329: 2328:ComicBook.com 2325: 2319: 2304: 2300: 2296: 2289: 2274: 2270: 2269:ComicBook.com 2266: 2260: 2244: 2240: 2236: 2229: 2214: 2210: 2206: 2200: 2185: 2181: 2177: 2171: 2169: 2167: 2165: 2148: 2144: 2143: 2138: 2131: 2129: 2127: 2111: 2107: 2106: 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1143:on 2008-10-02 1142: 1138: 1134: 1132: 1124: 1122: 1120: 1118: 1101: 1097: 1093: 1092: 1085: 1083: 1067: 1063: 1057: 1042: 1038: 1032: 1028: 1020: 1018: 1017: 1011: 1009: 1008:ComicBook.com 1004: 1001: 997: 993: 989: 985: 981: 977: 967: 965: 964:ComicBook.com 960: 957: 953: 949: 944: 942: 927: 925: 920: 916: 915: 914:Critical Role 910: 909: 904: 900: 896: 892: 888: 884: 880: 876: 872: 871: 866: 862: 857: 853: 849: 848: 842: 840: 839: 834: 833: 828: 827: 822: 821: 816: 815: 810: 809: 804: 800: 799: 793: 790: 786: 781: 771: 769: 765: 760: 756: 751: 749: 748: 742: 736: 734: 733: 728: 727:Oracle of War 724: 718: 716: 712: 708: 707: 706:Oracle of War 702: 698: 694: 690: 684: 681: 676: 665: 663: 659: 655: 651: 647: 643: 639: 635: 631: 627: 623: 618: 616: 612: 608: 604: 594: 592: 591:The Sundering 588: 584: 580: 576: 572: 567: 565: 561: 557: 547: 545: 544: 539: 535: 530: 527: 523: 518: 514: 512: 506: 503: 498: 495: 493: 492:Raven's Bluff 489: 485: 475: 472: 471: 465: 462: 457: 455: 454: 449: 448: 443: 442: 437: 433: 432:Frank Mentzer 429: 428: 423: 411: 403: 400: 396: 393: 390: 384: 381: 377: 374: 370: 356: 352: 349: 348:Frank Mentzer 346: 342: 328: 324: 320: 316: 312: 308: 304: 299: 288: 286: 282: 277: 273: 269: 265: 260: 258: 254: 250: 246: 241: 237: 236: 231: 230: 225: 221: 220: 214: 212: 208: 204: 200: 196: 192: 188: 184: 180: 176: 172: 168: 167: 162: 158: 146: 139: 133: 127: 124: 120: 107: 103: 99: 96: 93: 87: 84: 81: 77: 63: 59: 55: 51: 47: 43: 39: 34: 19: 5297:Online tools 5285: 5278: 5271: 5264: 5257: 5250: 5243: 5236: 5229: 5222: 5215: 5208: 5201: 5194: 5187: 5180: 5173: 5166: 5138: 5132: 5128: 5121: 5113: 5094: 5087: 5080: 5062: 5055: 5048: 5041: 5034: 5027: 5020: 5013: 5008:Draconomicon 5006: 4999: 4992: 4985: 4980:Battlesystem 4978: 4971: 4950: 4943: 4936: 4929: 4922: 4915: 4907: 4888: 4881: 4874: 4856:Publications 4804: 4646:Mordenkainen 4363:Outer Planes 4358:Inner Planes 4292: 4285: 4276: 4269: 4262: 4255: 4250:Nentir Vale​ 4248: 4241:Hollow World 4239: 4234:Savage Coast 4232: 4225: 4218: 4211: 4202: 4195: 4188: 4178: 4171: 4164: 4157: 4150: 4141: 4134: 4127: 4120: 4113: 4106: 4101:Dragon Fist​ 4099: 4092: 4085: 4078: 4071: 3985:Judges Guild 3954:Steve Winter 3879:Ed Greenwood 3854:Dave Arneson 3772:Retro-clones 3736: 3705: 3624:. 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Index

RPGA

Dungeons and Dragons 5th Edition
Wizards of the Coast
ENnie Awards
dndbeyond.com/tag/adventurers-league
D&D Beyond
yawningportal.dnd.wizards.com
dndadventurersleague.org
Dungeons & Dragons
roleplaying game
Wizards of the Coast
5th Edition
TSR, Inc.
Advanced Dungeons & Dragons
Gamma World
Top Secret
living campaign
Forgotten Realms
3rd Edition
Living Greyhawk
4th Edition
Friday Night Magic
hardcover adventure modules

Frank Mentzer
Role-playing games
Dungeons & Dragons
Wizards of the Coast
wizards.com/rpga

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