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The Temple of Elemental Evil

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587:. Griffis commented: "Players 'get into' their roles, the thieves stealing from the revellers at the inn, the fighters getting drunk under the table." He also found the map to be well-keyed, and noted that important buildings have floor plans mapped out. Commenting on the imbalance of power, he noted that "some of the evil spies are entirely too powerful for the party to tackle, and the local high level good characters are hardly ever interested in aiding the adventurers." Overall, Griffis found 608:, Bob Byrne said "Gygax packs in a TON of information into this module. Hommlet is brought to life and the Moathouse is ready to run. And with the history, there's room for growth (The Temple). So, it's ready to go 'off the shelf.' But there's also space for the GM to create as well. If the players want to mix in role play, the GM has a lot to work with. You could run quite a few sessions without any adventuring at all." 251:, the characters begin at a low level, and after establishing themselves in Hommlet, they explore the vast dungeons beneath the Temple, thereby earning experience. T1 culminates in a ruined moathouse where agents secretly plan to re-enter the Temple and free the demoness Zuggtmoy, imprisoned therein. 373:
For the next five years, Hommlet gained in wealth thanks to adventurers who came to the area seeking out remnants of evil to slay. Things quieted down for another four years as the area returned to peace and normalcy, but in 578 CY evil began to stir again, with groups of bandits riding the roads. In
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The module is intended for first-level characters, who begin the adventure "weary, weak, and practically void of money". They travel to a town with a reputation as having a great opportunity to earn fortunes and to defeat enemy creatures, but also to lose one's life. While the town initially appears
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must defeat the raiders operating out of a ruined fort nearby, and thereafter the characters can use Hommlet as a base for their adventures. The adventure begins in the village of Hommlet, situated near the site of a past battle against evil forces operating from the Temple. The adventurers travel
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After dispersing the Horde of Elemental Evil, the allied forces laid siege to the Temple of Elemental Evil itself, defeating it within a fortnight. Spellcasters loyal to the goodly army cooperated on a spell of sealing that bound the demoness Zuggtmoy (a major instigator in the Horde of Elemental
412:(Gygax 1981). The T2 version was never completed, and no module bearing the codes T3 or T4 was ever independently published. Instead, the material for the sequel was combined in 1985 with the original T1 storyline and published as an integrated adventure bearing the module code T1-4. 263:
to confront several nefarious opponents, including agents from the Temple. Based on the outcome of these encounters, the player characters can then enter the Temple itself to interact with its many denizens and test their mettle against Zuggtmoy herself.
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The site itself remained, however, and over the following decade rumors of evil presence there persisted. The Viscount of Verbobonc and the Archcleric of Veluna became increasingly concerned, and cooperated to build a small castle outside the Village of
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may be Gary Gygax's crowning achievement as a dungeon designer. It was the last major adventure he designed for TSR and — at 128 pages — was by far the largest and most ambitious." Commenting on
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to be a positive thing that inadvertently encouraged me to spread my wings as a fledgling referee. Far from stifling my creativity, this module fostered it." Scott Taylor for
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In 569 CY, a combined force was sent to destroy the Temple and put an end to the marauding. This allied army clashed with a horde of evil men and humanoids, including orcs,
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as #3 in "The Top 10 Campaign Adventure Module Series of All Time, saying "I can attest that it is truly one of the greatest campaigns you can take players on, period."
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when these two campaigns were revised in 1986 as supermodules. The combined campaign then culminates with the GDQ series, incorporating modules G1-G3
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turned the tide of battle, trapping the savage humanoids against a bend in the Velverdyva where they were routed and slaughtered.
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This article is about the adventure module for the fantasy role-playing game Dungeons & Dragons. For other uses, see
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module has been described as a beginner's scenario, which starts in the village, and leads to a nearby dungeon, while
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has made an in-game version of the adventure. In the same month that DDO's update went live, the online D&D game
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herself. These last adventures were also combined and republished as a supermodule bearing the code GDQ1-7,
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hospitable, the characters soon learn that many of its inhabitants are powerful spies for minions of evil.
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Wizards of the Coast also published a sequel to the T1-4 adventure in 2001, the 3rd Edition module
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continues the adventure. In the next section, T2, the adventurers move on to the nearby village of
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veritably screams that it was birthed in a maelstrom of financial panic and leadership void."
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surrounded by a lime green border. The expanded T1-4 book from 1985 features cover art by
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The temple referenced in the module's title is an unholy structure located in the central
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Although initially written as a stand-alone series, T1-4 was made to dovetail into A1-4
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commented that "Although expertly covered by artist Keith Parkinson, the remainder of
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The original TSR product code for module T1 (bluetone and full color cover) is 9026.
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is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game.
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as one of the ten best classic adventures, calling it "the grandfather of all huge
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to be a very good introductory adventure, and recommended it as an introduction to
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was originally intended to bear the module code T2 and serve as a true sequel to
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magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.
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was ranked the 4th greatest Dungeons & Dragons adventure of all time by
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The T1 adventure stands alone, but also forms the first part of T1–4. In
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through Hommlet and are drawn into a web of conspiracy and deception.
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also released an in-game version of the Temple of Elemental Evil.
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Evil) to some of the deepest chambers in the castle's dungeons.
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at The Acaeum (includes information on T1–4, A1–4, and GDQ1–7)
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The original printings of T1 featured monochrome cover art by
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and gnolls, at the Battle of Emridy Meadows. Men-at-arms from
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to guard against the possibility of the Temple rising again.
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Dicing with Dragons, An Introduction to Role-Playing Games
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constructed a small chapel outside the nearby village of
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Heroic Worlds: A History and Guide to Role-Playing Games
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Griffis, Kirby T. (January 1981). "Capsule Reviews".
511:, in which the heroes fight against the spider demon 1159:"A sneak peek at Update 24's dungeons … and beyond" 1021: 919: 201:, and is an expansion of an earlier Gygax module, 629:magazine in 2004, on the 30th anniversary of the 454:, and published by TSR in 1985, incorporating T1 3078:Role-playing game supplements introduced in 1985 3064: 419:, who also contributed interior art along with 1439: 1425: 374:579 CY, the events in the T1–4 module occur. 32:The Temple of Elemental Evil (disambiguation) 2824:Dungeon Master Option: High-Level Campaigns 1787: 1015: 925: 550:Wizards of the Coast published a remake of 1432: 1418: 857: 855: 746:related computer game set in the original 505:elves for the first time; and finally Q1, 501:; D1-D3, which introduced D&D fans to 2126: 722:The Temple of Elemental Evil (video game) 558:4th Edition and released it through the 267: 904: 852: 27:Dungeons & Dragons adventure module 14: 3065: 1271:Return to the Temple of Elemental Evil 833: 544:Return to the Temple of Elemental Evil 385: 379:Return to the Temple of Elemental Evil 146:Return to the Temple of Elemental Evil 2778:Player's Option: Combat & Tactics 2589: 2125: 1786: 1453: 1413: 2785:Player's Option: Skills & Powers 900: 898: 896: 894: 892: 890: 888: 886: 829: 827: 825: 823: 821: 819: 817: 815: 2792:Player's Option: Spells & Magic 779:Temple of Elemental Evil Board Game 24: 1260: 460:T1-4, The Temple of Elemental Evil 394:was a 24-page booklet designed by 382:is set 12 years later, in 591 CY. 331:archers to face the threat of the 25: 3089: 2757:Forgotten Realms Campaign Setting 1315: 883: 838:. Prometheus Books. p. 114. 812: 715: 710: 431:and interior art by Jeff Butler, 2590: 47: 2945:Expedition to the Demonweb Pits 2938:Expedition to the Barrier Peaks 1243: 1222: 1198: 1176: 1151: 1136: 1115: 1094: 1073: 450:was written by Gary Gygax with 276:not far from the city-state of 226: 191:Advanced Dungeons & Dragons 185:. The module was published by 1279:. "More 'Meat' for Greyhawk." 1206:"Ghostbusters: The Board Game" 1059: 994: 979: 958: 768: 466:and interior illustrations by 346:At some point in this battle, 189:in 1985 for the first edition 13: 1: 2973:The Lost Caverns of Tsojcanth 1273:(Wizards of the Coast, 2001). 806: 792:The V.I.P. of Gaming Magazine 756:Dungeons & Dragons Online 598:In a retrospective review of 409:The Lost Caverns of Tsojcanth 3008:The Temple of Elemental Evil 2506:List of 3rd edition monsters 2501:List of 2nd edition monsters 1392:The Temple of Elemental Evil 1363:The Temple of Elemental Evil 1347:The Temple of Elemental Evil 1309:The Temple of Elemental Evil 1145:The Temple of Elemental Evil 1039:. For Dummies. p. 322. 991:(Wizards of the Coast, 2001) 989:The Temple of Elemental Evil 732:The Temple of Elemental Evil 692:The Temple of Elemental Evil 672:The Temple of Elemental Evil 659:The Temple of Elemental Evil 641:The Temple of Elemental Evil 619:was ranked the 4th greatest 617:The Temple of Elemental Evil 568: 535:The Temple of Elemental Evil 448:The Temple of Elemental Evil 400:The Temple of Elemental Evil 257:The Temple of Elemental Evil 249:The Temple of Elemental Evil 215:The Temple of Elemental Evil 209:The Temple of Elemental Evil 156:The Temple of Elemental Evil 55:The Temple of Elemental Evil 41:The Temple of Elemental Evil 7: 2966:The Keep on the Borderlands 2952:The Gates of Firestorm Peak 2289:List of alternative classes 1323:T1 - The Village of Hommlet 1081:"Four Modules – Black Gate" 443:, Parkinson, and Trampier. 10: 3094: 3001:The Ruins of Undermountain 1454: 1036:Dungeon Master For Dummies 785: 753:In an update to the game, 719: 637:Dungeon Master for Dummies 573:Kirby T. Griffis reviewed 508:Queen of the Demonweb Pits 492:Scourge of the Slave Lords 193:rules. It was written by 29: 3031: 2888: 2840: 2808: 2702: 2695: 2634: 2600: 2596: 2585: 2514: 2404: 2323: 2297: 2214: 2136: 2132: 2121: 2038: 1797: 1793: 1782: 1766:System Reference Document 1748: 1697: 1576: 1520: 1464: 1460: 1449: 1251:"Jeux & stratégie 55" 834:Schick, Lawrence (1991). 623:adventure of all time by 611: 135: 130: 122: 108: 98: 90: 82: 74: 66: 46: 2708:Arms and Equipment Guide 705:Temple of Elemental Evil 2904:modules and sourcebooks 2013:Masque of the Red Death 1788:Geography and cosmology 1399:The Art of Storytelling 1148:. New York: Atari, 2003 532:also bearing the title 421:David C. Sutherland III 333:Horde of Elemental Evil 2817:Wrath of the Immortals 2736:Deities & Demigods 2643:Dungeons & Dragons 2618:Dungeon Master's Guide 2449:Illithid (mind flayer) 2406:Creatures and monsters 1512:Sources and influences 1442:Dungeons & Dragons 1382:The Village of Hommlet 1372:The Village of Hommlet 1355:The Village of Hommlet 1339:The Village of Hommlet 1293:The Village of Hommlet 742:. It remains the only 684:The Village of Hommlet 676:The Village of Hommlet 631:Dungeons & Dragons 621:Dungeons & Dragons 600:The Village of Hommlet 589:The Village of Hommlet 575:The Village of Hommlet 556:Dungeons & Dragons 552:The Village of Hommlet 456:The Village of Hommlet 404:The Village of Hommlet 392:The Village of Hommlet 284:, forces of evil from 253:The Village of Hommlet 233:The Village of Hommlet 204:The Village of Hommlet 173:Dungeons & Dragons 2729:Book of Vile Darkness 2722:Book of Exalted Deeds 2127:Characters and beings 1735:Strategic Simulations 528:published a novel by 390:The adventure module 268:History of the temple 3022:White Plume Mountain 2980:Queen of the Spiders 2924:Desert of Desolation 2771:Manual of the Planes 1915:Magic: The Gathering 1710:Wizards of the Coast 1069:. 25 September 2013. 935:(Revised ed.). 799:Jeux & Stratégie 774:Wizards of the Coast 526:Wizards of the Coast 518:Queen of the Spiders 176:, set in the game's 2831:Epic Level Handbook 2474:Reptilian humanoids 2391:Strahd von Zarovich 2040:Planes of existence 1908:Kingdoms of Kalamar 1761:Game System License 913:Steve Jackson Games 653:, in his 1991 book 386:Publication history 43: 2910:Against the Giants 2635:Classic boxed sets 2529:Corellon Larethian 2516:Deities and powers 2324:Notable characters 2137:Races and lineages 1472:Adventurers League 1366:at Pen & Paper 1358:at Pen & Paper 1350:at the TSR Archive 1342:at the TSR Archive 498:Against the Giants 354:and member of the 39: 3060: 3059: 3056: 3055: 3052: 3051: 2959:The Isle of Dread 2884: 2883: 2841:Psionics Handbook 2611:Player's Handbook 2581: 2580: 2577: 2576: 2351:Volothamp Geddarm 2117: 2116: 2113: 2112: 1799:Campaign settings 1778: 1777: 1774: 1773: 1756:Open Game License 1285:#55 (TSR, 1981). 1046:978-0-471-78330-5 738:and published by 417:David A. Trampier 327:, and an army of 237:player characters 231:In the module T1 179:World of Greyhawk 152: 151: 16:(Redirected from 3085: 3073:Greyhawk modules 2994:Red Hand of Doom 2809:High-level rules 2799:Unearthed Arcana 2700: 2699: 2686:Rules Cyclopedia 2598: 2597: 2587: 2586: 2134: 2133: 2123: 2122: 1857:Forgotten Realms 1815:Council of Wyrms 1795: 1794: 1784: 1783: 1715:Grenadier Models 1502:Related products 1462: 1461: 1451: 1450: 1434: 1427: 1420: 1411: 1410: 1255: 1254: 1253:. 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Kuntz 1572: 1516: 1492:Popular culture 1456: 1445: 1438: 1318: 1263: 1261:Further reading 1258: 1249: 1248: 1244: 1235: 1233: 1228: 1227: 1223: 1214: 1212: 1204: 1203: 1199: 1189: 1187: 1186:. 10 April 2015 1182: 1181: 1177: 1167: 1165: 1157: 1156: 1152: 1141: 1137: 1128: 1126: 1121: 1120: 1116: 1107: 1105: 1100: 1099: 1095: 1086: 1084: 1079: 1078: 1074: 1065: 1064: 1060: 1051: 1049: 1047: 1023:Slavicsek, Bill 1020: 1016: 1007: 1005: 1000: 999: 995: 986:Reid, Thomas M. 984: 980: 971: 969: 964: 963: 959: 947: 924: 920: 908:The Space Gamer 903: 884: 860: 853: 846: 832: 813: 809: 788: 771: 724: 718: 713: 651:Lawrence Schick 614: 580:The Space Gamer 571: 464:Keith Parkinson 429:Keith Parkinson 388: 270: 229: 143: 123:First published 86:1st Ed AD&D 62: 59:Keith Parkinson 35: 28: 23: 22: 15: 12: 11: 5: 3091: 3081: 3080: 3075: 3058: 3057: 3054: 3053: 3050: 3049: 3047: 3046: 3044:D&D Beyond 3041: 3035: 3033: 3029: 3028: 3026: 3025: 3018: 3011: 3004: 2997: 2990: 2983: 2976: 2969: 2962: 2955: 2948: 2941: 2934: 2927: 2920: 2913: 2906: 2896: 2894: 2886: 2885: 2882: 2881: 2879: 2878: 2861: 2853: 2844: 2842: 2838: 2837: 2835: 2834: 2827: 2820: 2812: 2810: 2806: 2805: 2803: 2802: 2795: 2788: 2781: 2774: 2767: 2760: 2753: 2746: 2739: 2732: 2725: 2718: 2711: 2703: 2697: 2693: 2692: 2690: 2689: 2682: 2675: 2668: 2661: 2654: 2647: 2638: 2636: 2632: 2631: 2629: 2628: 2625:Monster Manual 2621: 2614: 2606: 2604: 2602:Core rulebooks 2594: 2593: 2583: 2582: 2579: 2578: 2575: 2574: 2572: 2571: 2566: 2561: 2556: 2555: 2554: 2549: 2536: 2531: 2526: 2520: 2518: 2512: 2511: 2509: 2508: 2503: 2498: 2493: 2488: 2483: 2482: 2481: 2471: 2466: 2461: 2456: 2451: 2446: 2441: 2436: 2431: 2426: 2421: 2416: 2410: 2408: 2402: 2401: 2399: 2398: 2393: 2388: 2383: 2378: 2373: 2368: 2363: 2358: 2356:Gord the Rogue 2353: 2348: 2343: 2338: 2333: 2327: 2325: 2321: 2320: 2318: 2317: 2312: 2307: 2301: 2299: 2295: 2294: 2292: 2291: 2286: 2281: 2276: 2271: 2266: 2261: 2256: 2251: 2246: 2241: 2236: 2231: 2226: 2220: 2218: 2212: 2211: 2209: 2208: 2203: 2198: 2193: 2188: 2183: 2178: 2173: 2168: 2163: 2162: 2161: 2151: 2146: 2140: 2138: 2130: 2129: 2119: 2118: 2115: 2114: 2111: 2110: 2108: 2107: 2106: 2105: 2095: 2090: 2089: 2088: 2083: 2078: 2073: 2068: 2063: 2058: 2053: 2044: 2042: 2036: 2035: 2033: 2032: 2025: 2018: 2017: 2016: 2002: 1995: 1988: 1981: 1980: 1979: 1972: 1965: 1951: 1944: 1943: 1942: 1935: 1928: 1911: 1904: 1897: 1890: 1883: 1882: 1881: 1874: 1867: 1853: 1846: 1839: 1832: 1825: 1818: 1811: 1803: 1801: 1791: 1790: 1780: 1779: 1776: 1775: 1772: 1771: 1769: 1768: 1763: 1758: 1752: 1750: 1746: 1745: 1743: 1742: 1737: 1732: 1727: 1722: 1717: 1712: 1707: 1701: 1699: 1695: 1694: 1692: 1691: 1686: 1681: 1676: 1671: 1669:Jonathan Tweet 1666: 1661: 1656: 1651: 1646: 1641: 1636: 1634:Harold Johnson 1631: 1626: 1621: 1616: 1611: 1606: 1601: 1596: 1591: 1586: 1580: 1578: 1574: 1573: 1571: 1570: 1565: 1560: 1555: 1550: 1548:Game mechanics 1545: 1543:Dungeon Master 1540: 1535: 1530: 1524: 1522: 1518: 1517: 1515: 1514: 1509: 1504: 1499: 1494: 1489: 1484: 1479: 1474: 1468: 1466: 1458: 1457: 1447: 1446: 1437: 1436: 1429: 1422: 1414: 1408: 1407: 1396: 1387: 1377: 1367: 1359: 1351: 1343: 1335: 1327: 1317: 1316:External links 1314: 1313: 1312: 1301:Gygax, E. Gary 1298: 1297: 1296: 1289:Gygax, E. Gary 1277:Gygax, E. Gary 1274: 1262: 1259: 1257: 1256: 1242: 1221: 1197: 1175: 1150: 1135: 1114: 1093: 1072: 1058: 1045: 1014: 993: 978: 957: 945: 918: 882: 851: 844: 810: 808: 805: 804: 803: 795: 787: 784: 776:published the 770: 767: 720:Main article: 717: 716:Computer games 714: 712: 711:In other media 709: 703:in 2015 rated 645:dungeon crawls 613: 610: 570: 567: 554:adventure for 530:Thomas M. 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In 566 278:Verbobonc 187:TSR, Inc. 2900:List of 2875:Complete 2869:Expanded 2849:AD&D 2540:Greyhawk 2496:Vampires 2310:Greyhawk 2274:Sorcerer 2196:Tiefling 2181:Halfling 2171:Half-elf 2051:Aebrynis 1992:Pelinore 1901:Jakandor 1894:Greyhawk 1878:Kara-Tur 1871:Al-Qadim 1850:Exandria 1822:Dark Sun 1749:Licenses 1674:Jim Ward 1577:Creators 1568:Psionics 1521:Gameplay 1482:Editions 1033:(2006). 929:(1982). 748:Greyhawk 670:, said " 425:Jeff Dee 317:Lortmils 305:Furyondy 274:Flanaess 163:for the 103:Greyhawk 2902:Eberron 2892:modules 2890:Notable 2864:D&D 2857:D&D 2559:Moradin 2542:deities 2524:Bahamut 2479:Kobolds 2464:Owlbear 2444:Goblins 2429:Dragons 2419:Centaur 2396:Wulfgar 2361:Iggwilv 2279:Warlock 2259:Paladin 2249:Fighter 2216:Classes 2076:Mystara 2071:Eberron 2022:Rokugan 1955:Mystara 1925:Ravnica 1843:Eberron 1740:WizKids 1487:Gen Con 1465:General 953:preview 875:(116). 872:Dungeon 786:Reviews 744:D&D 639:listed 626:Dungeon 593:D&D 368:Hommlet 313:dwarves 288:or the 220:Dungeon 165:fantasy 109:Authors 18:Hommlet 2672:Master 2658:Expert 2569:Tiamat 2564:Mystra 2491:Trolls 2486:Slaadi 2439:Giants 2424:Devils 2386:Tenser 2284:Wizard 2264:Ranger 2239:Cleric 2201:Triton 2191:Kender 1939:Theros 1919:planes 1864:Faerûn 1455:Basics 1282:Dragon 1043:  943:  911:(35). 842:  633:game. 612:Legacy 482:, and 348:Serten 321:gnomes 309:Veluna 286:Dyvers 235:, the 159:is an 141:GDQ1–7 2866:v3.5 2651:Basic 2552:Vecna 2459:Mimic 2376:Minsc 2331:Alias 2269:Rogue 2244:Druid 2186:Human 2166:Gnome 2149:Dwarf 2103:Sigil 2081:Oerth 2066:Krynn 2061:Athas 1725:Paizo 1553:Magic 915:: 28. 740:Atari 513:Lolth 446:T1-4 337:ogres 329:elven 301:ogres 170:game 136:T1–4 2872:and 2469:Orcs 2454:Lich 2254:Monk 2234:Bard 2159:Drow 1386:(#2) 1376:(#1) 1303:and 1192:2018 1170:2018 1041:ISBN 941:ISBN 840:ISBN 560:RPGA 503:drow 307:and 294:Nulb 261:Nulb 197:and 138:A1–4 126:1985 115:and 78:9147 70:T1–4 67:Code 2154:Elf 1705:TSR 1401:at 802:#55 678:in 647:". 602:in 94:1–8 3069:: 1307:. 1291:. 1269:. 1208:. 1161:. 1029:; 1025:; 939:. 885:^ 865:; 854:^ 814:^ 730:, 595:. 585:DM 562:. 547:. 538:. 521:. 478:, 474:, 470:, 439:, 435:, 319:, 282:CY 1433:e 1426:t 1419:v 1239:. 1218:. 1194:. 1172:. 1132:. 1111:. 1090:. 1055:. 1011:. 975:. 955:) 951:( 949:. 848:. 34:. 20:)

Index

Hommlet
The Temple of Elemental Evil (disambiguation)

Keith Parkinson
Greyhawk
Gary Gygax
Frank Mentzer
A1–4
GDQ1–7
Return to the Temple of Elemental Evil
adventure module
fantasy
role-playing
Dungeons & Dragons
World of Greyhawk
campaign setting
TSR, Inc.
Gary Gygax
Frank Mentzer
Dungeon
player characters
Nulb
Flanaess
Verbobonc
CY
Dyvers
Wild Coast
Nulb
ogres
Furyondy

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