587:. Griffis commented: "Players 'get into' their roles, the thieves stealing from the revellers at the inn, the fighters getting drunk under the table." He also found the map to be well-keyed, and noted that important buildings have floor plans mapped out. Commenting on the imbalance of power, he noted that "some of the evil spies are entirely too powerful for the party to tackle, and the local high level good characters are hardly ever interested in aiding the adventurers." Overall, Griffis found
608:, Bob Byrne said "Gygax packs in a TON of information into this module. Hommlet is brought to life and the Moathouse is ready to run. And with the history, there's room for growth (The Temple). So, it's ready to go 'off the shelf.' But there's also space for the GM to create as well. If the players want to mix in role play, the GM has a lot to work with. You could run quite a few sessions without any adventuring at all."
251:, the characters begin at a low level, and after establishing themselves in Hommlet, they explore the vast dungeons beneath the Temple, thereby earning experience. T1 culminates in a ruined moathouse where agents secretly plan to re-enter the Temple and free the demoness Zuggtmoy, imprisoned therein.
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For the next five years, Hommlet gained in wealth thanks to adventurers who came to the area seeking out remnants of evil to slay. Things quieted down for another four years as the area returned to peace and normalcy, but in 578 CY evil began to stir again, with groups of bandits riding the roads. In
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The module is intended for first-level characters, who begin the adventure "weary, weak, and practically void of money". They travel to a town with a reputation as having a great opportunity to earn fortunes and to defeat enemy creatures, but also to lose one's life. While the town initially appears
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must defeat the raiders operating out of a ruined fort nearby, and thereafter the characters can use
Hommlet as a base for their adventures. The adventure begins in the village of Hommlet, situated near the site of a past battle against evil forces operating from the Temple. The adventurers travel
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After dispersing the Horde of
Elemental Evil, the allied forces laid siege to the Temple of Elemental Evil itself, defeating it within a fortnight. Spellcasters loyal to the goodly army cooperated on a spell of sealing that bound the demoness Zuggtmoy (a major instigator in the Horde of Elemental
412:(Gygax 1981). The T2 version was never completed, and no module bearing the codes T3 or T4 was ever independently published. Instead, the material for the sequel was combined in 1985 with the original T1 storyline and published as an integrated adventure bearing the module code T1-4.
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to confront several nefarious opponents, including agents from the Temple. Based on the outcome of these encounters, the player characters can then enter the Temple itself to interact with its many denizens and test their mettle against
Zuggtmoy herself.
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The site itself remained, however, and over the following decade rumors of evil presence there persisted. The
Viscount of Verbobonc and the Archcleric of Veluna became increasingly concerned, and cooperated to build a small castle outside the Village of
358:, was slain. The Citadel was notable for its absence at this pivotal moment in the history of the Flanaess, and their failure to take part in the Battle of Emridy Meadows contributed to the group's decline and eventual disbandment.
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may be Gary Gygax's crowning achievement as a dungeon designer. It was the last major adventure he designed for TSR and — at 128 pages — was by far the largest and most ambitious." Commenting on
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to be a positive thing that inadvertently encouraged me to spread my wings as a fledgling referee. Far from stifling my creativity, this module fostered it." Scott Taylor for
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In 569 CY, a combined force was sent to destroy the Temple and put an end to the marauding. This allied army clashed with a horde of evil men and humanoids, including orcs,
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as #3 in "The Top 10 Campaign
Adventure Module Series of All Time, saying "I can attest that it is truly one of the greatest campaigns you can take players on, period."
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398:, and published by TSR in 1979. The original printing featured an outer folder and a two-color cover; the book was reprinted in 1981 with a color cover.
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when these two campaigns were revised in 1986 as supermodules. The combined campaign then culminates with the GDQ series, incorporating modules G1-G3
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turned the tide of battle, trapping the savage humanoids against a bend in the
Velverdyva where they were routed and slaughtered.
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This article is about the adventure module for the fantasy role-playing game
Dungeons & Dragons. For other uses, see
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module has been described as a beginner's scenario, which starts in the village, and leads to a nearby dungeon, while
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has made an in-game version of the adventure. In the same month that DDO's update went live, the online D&D game
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1102:"Art of the Genre: The Artistic Mystery of The Temple of Elemental Evil and the Turmoil of 1985 TSR – Black Gate"
462:, which was released in 1985. The module was a 128-page book with a 16-page map booklet, and featured a cover by
406:. Gygax began writing T2 soon after the publication of T1, but often stopped to work on other products, such as
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herself. These last adventures were also combined and republished as a supermodule bearing the code GDQ1-7,
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hospitable, the characters soon learn that many of its inhabitants are powerful spies for minions of evil.
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583:#35. Griffis found it a very playable module, noting that the module could be very fun if run by a good
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Wizards of the Coast also published a sequel to the T1-4 adventure in 2001, the 3rd
Edition module
486:. The module includes descriptions of two towns, the Temple itself, and four large dungeon levels.
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continues the adventure. In the next section, T2, the adventurers move on to the nearby village of
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veritably screams that it was birthed in a maelstrom of financial panic and leadership void."
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966:"Modular: Everything You Ever Wanted to Know About The Temple of Elemental Evil – Black Gate"
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surrounded by a lime green border. The expanded T1-4 book from 1985 features cover art by
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The temple referenced in the module's title is an unholy structure located in the central
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1123:"Art of the Genre: The Top 10 Campaign Adventure Module Series of All Time – Black Gate"
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Although initially written as a stand-alone series, T1-4 was made to dovetail into A1-4
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commented that "Although expertly covered by artist Keith
Parkinson, the remainder of
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The original TSR product code for module T1 (bluetone and full color cover) is 9026.
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is also the title of a related 2001 Thomas M. Reid novel and an Atari computer game.
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as one of the ten best classic adventures, calling it "the grandfather of all huge
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to be a very good introductory adventure, and recommended it as an introduction to
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1002:"Modular: A Brand New Column! And About T1 – The Village of Hommlet – Black Gate"
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423:. The 1981 and subsequent printings of T1 featured a new color cover painting by
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was originally intended to bear the module code T2 and serve as a true sequel to
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magazine in 2004, on the 30th anniversary of the
Dungeons & Dragons game.
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was ranked the 4th greatest Dungeons & Dragons adventure of all time by
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61:. The artwork depicts the Temple during a storm, surrounded by gargoyles.
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The T1 adventure stands alone, but also forms the first part of T1–4. In
1067:"Get the Temple of Elemental Evil for Free at DriveThruRPG – Black Gate"
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through Hommlet and are drawn into a web of conspiracy and deception.
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1230:"Future Treasures: Temple of Elemental Evil Board Game – Black Gate"
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also released an in-game version of the Temple of Elemental Evil.
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Evil) to some of the deepest chambers in the castle's dungeons.
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at The Acaeum (includes information on T1–4, A1–4, and GDQ1–7)
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The original printings of T1 featured monochrome cover art by
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and gnolls, at the Battle of Emridy Meadows. Men-at-arms from
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to guard against the possibility of the Temple rising again.
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Dicing with Dragons, An Introduction to Role-Playing Games
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constructed a small chapel outside the nearby village of
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Heroic Worlds: A History and Guide to Role-Playing Games
335:, consisting largely of savage humanoids such as orcs,
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Griffis, Kirby T. (January 1981). "Capsule Reviews".
511:, in which the heroes fight against the spider demon
1159:"A sneak peek at Update 24's dungeons … and beyond"
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919:
201:, and is an expansion of an earlier Gygax module,
629:magazine in 2004, on the 30th anniversary of the
454:, and published by TSR in 1985, incorporating T1
3078:Role-playing game supplements introduced in 1985
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419:, who also contributed interior art along with
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374:579 CY, the events in the T1–4 module occur.
32:The Temple of Elemental Evil (disambiguation)
2824:Dungeon Master Option: High-Level Campaigns
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550:Wizards of the Coast published a remake of
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746:related computer game set in the original
505:elves for the first time; and finally Q1,
501:; D1-D3, which introduced D&D fans to
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722:The Temple of Elemental Evil (video game)
558:4th Edition and released it through the
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27:Dungeons & Dragons adventure module
14:
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1271:Return to the Temple of Elemental Evil
833:
544:Return to the Temple of Elemental Evil
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379:Return to the Temple of Elemental Evil
146:Return to the Temple of Elemental Evil
2778:Player's Option: Combat & Tactics
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779:Temple of Elemental Evil Board Game
24:
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460:T1-4, The Temple of Elemental Evil
394:was a 24-page booklet designed by
382:is set 12 years later, in 591 CY.
331:archers to face the threat of the
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2757:Forgotten Realms Campaign Setting
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838:. Prometheus Books. p. 114.
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431:and interior art by Jeff Butler,
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2945:Expedition to the Demonweb Pits
2938:Expedition to the Barrier Peaks
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450:was written by Gary Gygax with
276:not far from the city-state of
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191:Advanced Dungeons & Dragons
185:. The module was published by
1279:. "More 'Meat' for Greyhawk."
1206:"Ghostbusters: The Board Game"
1059:
994:
979:
958:
768:
466:and interior illustrations by
346:At some point in this battle,
189:in 1985 for the first edition
13:
1:
2973:The Lost Caverns of Tsojcanth
1273:(Wizards of the Coast, 2001).
806:
792:The V.I.P. of Gaming Magazine
756:Dungeons & Dragons Online
598:In a retrospective review of
409:The Lost Caverns of Tsojcanth
3008:The Temple of Elemental Evil
2506:List of 3rd edition monsters
2501:List of 2nd edition monsters
1392:The Temple of Elemental Evil
1363:The Temple of Elemental Evil
1347:The Temple of Elemental Evil
1309:The Temple of Elemental Evil
1145:The Temple of Elemental Evil
1039:. For Dummies. p. 322.
991:(Wizards of the Coast, 2001)
989:The Temple of Elemental Evil
732:The Temple of Elemental Evil
692:The Temple of Elemental Evil
672:The Temple of Elemental Evil
659:The Temple of Elemental Evil
641:The Temple of Elemental Evil
619:was ranked the 4th greatest
617:The Temple of Elemental Evil
568:
535:The Temple of Elemental Evil
448:The Temple of Elemental Evil
400:The Temple of Elemental Evil
257:The Temple of Elemental Evil
249:The Temple of Elemental Evil
215:The Temple of Elemental Evil
209:The Temple of Elemental Evil
156:The Temple of Elemental Evil
55:The Temple of Elemental Evil
41:The Temple of Elemental Evil
7:
2966:The Keep on the Borderlands
2952:The Gates of Firestorm Peak
2289:List of alternative classes
1323:T1 - The Village of Hommlet
1081:"Four Modules – Black Gate"
443:, Parkinson, and Trampier.
10:
3094:
3001:The Ruins of Undermountain
1454:
1036:Dungeon Master For Dummies
785:
753:In an update to the game,
719:
637:Dungeon Master for Dummies
573:Kirby T. Griffis reviewed
508:Queen of the Demonweb Pits
492:Scourge of the Slave Lords
193:rules. It was written by
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1251:"Jeux & stratégie 55"
834:Schick, Lawrence (1991).
623:adventure of all time by
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82:
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2708:Arms and Equipment Guide
705:Temple of Elemental Evil
2904:modules and sourcebooks
2013:Masque of the Red Death
1788:Geography and cosmology
1399:The Art of Storytelling
1148:. New York: Atari, 2003
532:also bearing the title
421:David C. Sutherland III
333:Horde of Elemental Evil
2817:Wrath of the Immortals
2736:Deities & Demigods
2643:Dungeons & Dragons
2618:Dungeon Master's Guide
2449:Illithid (mind flayer)
2406:Creatures and monsters
1512:Sources and influences
1442:Dungeons & Dragons
1382:The Village of Hommlet
1372:The Village of Hommlet
1355:The Village of Hommlet
1339:The Village of Hommlet
1293:The Village of Hommlet
742:. It remains the only
684:The Village of Hommlet
676:The Village of Hommlet
631:Dungeons & Dragons
621:Dungeons & Dragons
600:The Village of Hommlet
589:The Village of Hommlet
575:The Village of Hommlet
556:Dungeons & Dragons
552:The Village of Hommlet
456:The Village of Hommlet
404:The Village of Hommlet
392:The Village of Hommlet
284:, forces of evil from
253:The Village of Hommlet
233:The Village of Hommlet
204:The Village of Hommlet
173:Dungeons & Dragons
2729:Book of Vile Darkness
2722:Book of Exalted Deeds
2127:Characters and beings
1735:Strategic Simulations
528:published a novel by
390:The adventure module
268:History of the temple
3022:White Plume Mountain
2980:Queen of the Spiders
2924:Desert of Desolation
2771:Manual of the Planes
1915:Magic: The Gathering
1710:Wizards of the Coast
1069:. 25 September 2013.
935:(Revised ed.).
799:Jeux & Stratégie
774:Wizards of the Coast
526:Wizards of the Coast
518:Queen of the Spiders
176:, set in the game's
2831:Epic Level Handbook
2474:Reptilian humanoids
2391:Strahd von Zarovich
2040:Planes of existence
1908:Kingdoms of Kalamar
1761:Game System License
913:Steve Jackson Games
653:, in his 1991 book
386:Publication history
43:
2910:Against the Giants
2635:Classic boxed sets
2529:Corellon Larethian
2516:Deities and powers
2324:Notable characters
2137:Races and lineages
1472:Adventurers League
1366:at Pen & Paper
1358:at Pen & Paper
1350:at the TSR Archive
1342:at the TSR Archive
498:Against the Giants
354:and member of the
39:
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2959:The Isle of Dread
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2841:Psionics Handbook
2611:Player's Handbook
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2116:
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1799:Campaign settings
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1756:Open Game License
1285:#55 (TSR, 1981).
1046:978-0-471-78330-5
738:and published by
417:David A. Trampier
327:, and an army of
237:player characters
231:In the module T1
179:World of Greyhawk
152:
151:
16:(Redirected from
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3073:Greyhawk modules
2994:Red Hand of Doom
2809:High-level rules
2799:Unearthed Arcana
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2686:Rules Cyclopedia
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1857:Forgotten Realms
1815:Council of Wyrms
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1502:Related products
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1253:. February 1989.
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877:Paizo Publishing
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697:Scott Taylor of
664:John ONeill for
356:Citadel of Eight
183:campaign setting
161:adventure module
99:Campaign setting
91:Character levels
75:TSR product code
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3015:Tomb of Horrors
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2371:Raistlin Majere
2341:Drizzt Do'Urden
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2298:Character lists
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2047:Material Plane
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3032:Online tools
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2743:Draconomicon
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2591:Publications
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2381:Mordenkainen
2098:Outer Planes
2093:Inner Planes
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2020:
2011:
2004:
1997:
1990:
1985:Nentir Vale
1983:
1976:Hollow World
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1969:Savage Coast
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1836:Dragon Fist
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1720:Judges Guild
1689:Steve Winter
1614:Ed Greenwood
1589:Dave Arneson
1507:Retro-clones
1440:
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1331:Supermodules
1329:
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1311:(TSR, 1985).
1308:
1295:(TSR, 1979).
1292:
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1234:. Retrieved
1232:. 2015-02-13
1224:
1213:. Retrieved
1209:
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1188:. Retrieved
1178:
1166:. Retrieved
1162:
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1143:
1138:
1127:. Retrieved
1125:. 2015-03-31
1117:
1106:. Retrieved
1104:. 2014-10-19
1096:
1085:. Retrieved
1083:. 2014-05-13
1075:
1061:
1050:. Retrieved
1035:
1017:
1006:. Retrieved
1004:. 2016-11-29
996:
988:
981:
970:. Retrieved
968:. 2017-01-06
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227:Plot summary
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168:role-playing
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2931:Dragonlance
2859:3rd edition
2851:2nd edition
2750:Fiend Folio
2696:Supplements
2305:Dragonlance
2056:Abeir-Toril
2029:Spelljammer
1829:Dragonlance
1664:Jon Pickens
1654:Tom Moldvay
1644:Mike Mearls
1624:Rob Heinsoo
1594:Keith Baker
1497:Film series
1267:Cook, Monte
1163:www.ddo.com
1142:Cain, Tim.
1031:Grubb, Jeff
1027:Baker, Rich
769:Board games
762:Neverwinter
476:Jeff Easley
468:Jeff Butler
437:Jeff Easley
3067:Categories
2645:(original)
2534:Eilistraee
2336:Catti-brie
2144:Dragonborn
1999:Planescape
1932:Strixhaven
1808:Birthright
1730:Ral Partha
1619:Jeff Grubb
1609:Monte Cook
1604:David Cook
1584:Gary Gygax
1563:Miniatures
1558:Magic item
1528:Adventures
1404:Black Gate
1390:Review of
1380:Review of
1370:Review of
1236:2024-02-09
1215:2024-02-09
1129:2024-02-09
1108:2024-02-09
1087:2024-02-09
1052:2009-06-19
1008:2024-02-09
972:2024-02-09
863:Mona, Erik
807:References
726:In 2003 a
700:Black Gate
688:Black Gate
680:Black Gate
667:Black Gate
657:, says of
605:Black Gate
396:Gary Gygax
325:Kron Hills
290:Wild Coast
195:Gary Gygax
113:Gary Gygax
2987:Ravenloft
2917:Dead Gods
2679:Immortals
2665:Companion
2547:Tharizdun
2414:Beholders
2366:Lord Soth
2346:Elminster
2315:Ravenloft
2229:Barbarian
2224:Artificer
2206:Warforged
2176:Half-orcs
2086:Underdark
2006:Ravenloft
1962:Blackmoor
1948:Mahasarpa
1887:Ghostwalk
1698:Companies
1538:Attribute
1533:Alignment
1394:at RPGnet
1384:at RPGnet
1374:at RPGnet
1190:29 August
1168:29 August
937:Routledge
879:: 68–81.
794:#4 (1986)
782:in 2015.
750:setting.
569:Reception
524:In 2001,
323:from the
315:from the
280:. In 566
278:Verbobonc
187:TSR, Inc.
2900:List of
2875:Complete
2869:Expanded
2849:AD&D
2540:Greyhawk
2496:Vampires
2310:Greyhawk
2274:Sorcerer
2196:Tiefling
2181:Halfling
2171:Half-elf
2051:Aebrynis
1992:Pelinore
1901:Jakandor
1894:Greyhawk
1878:Kara-Tur
1871:Al-Qadim
1850:Exandria
1822:Dark Sun
1749:Licenses
1674:Jim Ward
1577:Creators
1568:Psionics
1521:Gameplay
1482:Editions
1033:(2006).
929:(1982).
748:Greyhawk
670:, said "
425:Jeff Dee
317:Lortmils
305:Furyondy
274:Flanaess
163:for the
103:Greyhawk
2902:Eberron
2892:modules
2890:Notable
2864:D&D
2857:D&D
2559:Moradin
2542:deities
2524:Bahamut
2479:Kobolds
2464:Owlbear
2444:Goblins
2429:Dragons
2419:Centaur
2396:Wulfgar
2361:Iggwilv
2279:Warlock
2259:Paladin
2249:Fighter
2216:Classes
2076:Mystara
2071:Eberron
2022:Rokugan
1955:Mystara
1925:Ravnica
1843:Eberron
1740:WizKids
1487:Gen Con
1465:General
953:preview
875:(116).
872:Dungeon
786:Reviews
744:D&D
639:listed
626:Dungeon
593:D&D
368:Hommlet
313:dwarves
288:or the
220:Dungeon
165:fantasy
109:Authors
18:Hommlet
2672:Master
2658:Expert
2569:Tiamat
2564:Mystra
2491:Trolls
2486:Slaadi
2439:Giants
2424:Devils
2386:Tenser
2284:Wizard
2264:Ranger
2239:Cleric
2201:Triton
2191:Kender
1939:Theros
1919:planes
1864:Faerûn
1455:Basics
1282:Dragon
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911:(35).
842:
633:game.
612:Legacy
482:, and
348:Serten
321:gnomes
309:Veluna
286:Dyvers
235:, the
159:is an
141:GDQ1–7
2866:v3.5
2651:Basic
2552:Vecna
2459:Mimic
2376:Minsc
2331:Alias
2269:Rogue
2244:Druid
2186:Human
2166:Gnome
2149:Dwarf
2103:Sigil
2081:Oerth
2066:Krynn
2061:Athas
1725:Paizo
1553:Magic
915:: 28.
740:Atari
513:Lolth
446:T1-4
337:ogres
329:elven
301:ogres
170:game
136:T1–4
2872:and
2469:Orcs
2454:Lich
2254:Monk
2234:Bard
2159:Drow
1386:(#2)
1376:(#1)
1303:and
1192:2018
1170:2018
1041:ISBN
941:ISBN
840:ISBN
560:RPGA
503:drow
307:and
294:Nulb
261:Nulb
197:and
138:A1–4
126:1985
115:and
78:9147
70:T1–4
67:Code
2154:Elf
1705:TSR
1401:at
802:#55
678:in
647:".
602:in
94:1–8
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