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The 20th Maine

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255:, Steve List liked the "command point" system but found some of the other rules to be idiosyncratic "such as units with fixed bayonets not being able to fire, and the firepower of units not being reduced by movement." Despite this, List concluded by giving the game an above-average grade of B+, calling it "a well-balanced and enjoyable game with an interesting variation on the almost standard system." 91:, a small hill at the left end of the Union army's position. But Sickles disobeyed Meade's order, and instead set up his Corps a few hundred yards west, in front of the Union line, leaving Little Round Top unoccupied. When Meade saw where Sickles had set up his Corps and realized his left flank was unguarded, he sent his chief engineer, Brigadier General 264:, Bill Koff Liked the "superb aesthetics of the cover, birds-eye counters and map board (pink hills notwithstanding.)" However, Koff found the game too predictable, noting "the outcome of each contest is rarely in much doubt." He did admit that he found joy "in watching the action unfold, rather than outsmarting your opponent." 31: 241:
reviewed the OSG edition and found the rules "unusually clear and well-organised new ideas which could well be copied by bigger brothers." He found "The tactical problems quite absorbing, with the decision to fix bayonets particularly crucial since it rules out firing in favour of an edge in the
221:, which was published by OSG as part of their "Pocket Games" line, games packaged in a plastic pouch with a small map and only 100 counters. In 1982, Avalon Hill purchased the game and republished it as 103:, who arrived with four regiments. He had ten minutes to set a defense before the Confederate force arrived. Holding Vincent's left flank – and the left flank of the entire Union Army – was the small 75:
On July 2, 1863, the second day of the pivotal Battle of Gettysburg, the Union army was arrayed along a ridge called Cemetery Hill. Suspecting an attack on his left was imminent, Union Army commander
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to roll up the Union left flank, began to advance on the unguarded hill. Warren sent staff officers to bring any help they could find immediately. The first to respond was Col.
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uses "command allowances" for each leader on the map, a pool of command points that the leader can spend on units to move, attack or engage in a variety of other actions:
95:, to attempt to deal with the situation. Warren discovered Little Round Top completely undefended about the same time that a Confederate force, under orders from General 51:(OSG) in 1979 that simulates the battle for possession of a hill called Little Round Top that anchored the left flank of the Union Army on the second day of the 111:. Vincent's final orders to Chamberlain were to hold his position at all costs. For the next hour, the entire Battle of Gettysburg hung in the balance. 209:
Each player can accumulate Victory Points for inflicting casualties as well as holding certain hexes at the top of the hill at the end of the game.
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This article is about the 1979 board wargame that simulates an American Civil War battle. For the Civil War regiment associated with the battle, see
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is a two-player board wargame where one player controls the Union army, and the other the Confederate army. Although the game has a small 17" x 22"
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The second player then has the same opportunities, completing one Game Turn, which represents six minutes of combat. The game lasts 18 turns.
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Active player's Command phase: Rally units, determine which units are within command distance of a leader, and dispense command points to them
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map scaled at 20 yds (18 m) per hex and only 100 counters, there are 12 pages of rules, making the game relatively complex.
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Instead of using the then-standard movement factor, where each unit has a certain distance, it can move each turn,
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If a unit is not within command distance of a leader it cannot do any of the above actions.
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an above average Excitement rating of 4 out of 5, calling the game "A remarkable bargain."
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Stand Firm Ye Boys from Maine: The 20th Maine and the Gettysburg Campaign
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move forward or backward, or climb up or climb down the side of a hill
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The game uses a system of turns similar to SPI's Gettysburg wargame
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Koff, Bill (October–November 1988). "The Games of Gettysburg".
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prepare to fire in a volley (which uses up ammunition faster)
43:, subtitled "The Battle for Little Round Top", is a 242:attack during melee." Palmer concluded by giving 394: 267: 362:List, Steve (January 1981). "The 20th Maine". 148:reform from a line to a column or vice versa 145:climb over fences, stone walls, and boulders 357: 355: 353: 301: 151:remove units from or add units to a stack 29: 309:. Gettysburg, PA: Thomas Publications. 395: 350: 338: 334: 332: 330: 328: 326: 212: 204: 408:Board wargames set in Modern history 378: 361: 372: 323: 13: 217:In 1979, Leonard Millman designed 191:Non-active player's defensive fire 14: 429: 342:(Autumn 1980). "Parade Ground". 413:Operational Studies Group games 346:. No. 78. pp. 24–25. 295: 114: 59:. The game was republished by 1: 288: 70: 268:Other reviews and commentary 228: 107:, 385 men commanded by Col. 105:20th Maine Infantry Regiment 23:20th Maine Infantry Regiment 7: 418:Wargames introduced in 1979 170: 160:hand-to-hand combat (melee) 129: 109:Joshua Lawrence Chamberlain 10: 434: 385:. No. 58. p. 60. 181:. The first player acts: 34:Cover of OSG edition, 1979 20: 368:. No. 54. p. 8. 49:Operational Studies Group 403:American Civil War games 188:Active player's Movement 163:rally disorganized units 281:Strategy & Tactics 157:fix or remove bayonets 35: 197:Active player's Melee 33: 303:Desjardin, Thomas A. 194:Active player's Fire 178:Terrible Swift Sword 93:Gouverneur K. Warren 53:Battle of Gettysburg 382:Fire & Movement 261:Fire & Movement 235:Games & Puzzles 213:Publication history 63:in 1982 and titled 205:Victory conditions 79:ordered Maj. Gen. 57:American Civil War 36: 344:Games and Puzzles 316:978-1-57747-034-2 425: 387: 386: 376: 370: 369: 359: 348: 347: 336: 321: 320: 299: 223:Little Round Top 89:Little Round Top 65:Little Round Top 433: 432: 428: 427: 426: 424: 423: 422: 393: 392: 391: 390: 377: 373: 360: 351: 337: 324: 317: 300: 296: 291: 270: 258:In Issue 58 of 249:In Issue 54 of 233:In Issue 78 of 231: 215: 207: 173: 132: 117: 73: 26: 17: 12: 11: 5: 431: 421: 420: 415: 410: 405: 389: 388: 371: 349: 322: 315: 293: 292: 290: 287: 286: 285: 277: 269: 266: 244:The 20th Maine 230: 227: 219:The 20th Maine 214: 211: 206: 203: 199: 198: 195: 192: 189: 186: 172: 169: 165: 164: 161: 158: 155: 152: 149: 146: 143: 136:The 20th Maine 131: 128: 120:The 20th Maine 116: 113: 101:Strong Vincent 85:III Corps 83:to set up his 81:Daniel Sickles 72: 69: 40:The 20th Maine 15: 9: 6: 4: 3: 2: 430: 419: 416: 414: 411: 409: 406: 404: 401: 400: 398: 384: 383: 375: 367: 366: 358: 356: 354: 345: 341: 335: 333: 331: 329: 327: 318: 312: 308: 304: 298: 294: 283: 282: 278: 275: 274:The Grenadier 272: 271: 265: 263: 262: 256: 254: 253: 247: 245: 240: 236: 226: 224: 220: 210: 202: 196: 193: 190: 187: 184: 183: 182: 180: 179: 168: 162: 159: 156: 153: 150: 147: 144: 141: 140: 139: 137: 127: 125: 121: 112: 110: 106: 102: 98: 97:Robert E. Lee 94: 90: 86: 82: 78: 68: 66: 62: 58: 54: 50: 47:published by 46: 45:board wargame 42: 41: 32: 28: 24: 19: 16:Board wargame 380: 374: 363: 343: 340:Palmer, Nick 306: 297: 279: 273: 259: 257: 250: 248: 243: 234: 232: 222: 218: 216: 208: 200: 176: 174: 166: 135: 133: 119: 118: 77:George Meade 74: 64: 39: 38: 37: 27: 18: 239:Nick Palmer 115:Description 61:Avalon Hill 55:during the 397:Categories 289:References 71:Background 229:Reception 305:(1995). 171:Gameplay 130:Movement 124:hex grid 313:  276:No. 19 365:Moves 252:Moves 311:ISBN 67:. 284:#79 87:on 399:: 352:^ 325:^ 237:, 225:. 319:. 25:.

Index

20th Maine Infantry Regiment

board wargame
Operational Studies Group
Battle of Gettysburg
American Civil War
Avalon Hill
George Meade
Daniel Sickles
III Corps
Little Round Top
Gouverneur K. Warren
Robert E. Lee
Strong Vincent
20th Maine Infantry Regiment
Joshua Lawrence Chamberlain
hex grid
Terrible Swift Sword
Nick Palmer
Moves
Fire & Movement
Strategy & Tactics
Desjardin, Thomas A.
ISBN
978-1-57747-034-2




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