255:, Steve List liked the "command point" system but found some of the other rules to be idiosyncratic "such as units with fixed bayonets not being able to fire, and the firepower of units not being reduced by movement." Despite this, List concluded by giving the game an above-average grade of B+, calling it "a well-balanced and enjoyable game with an interesting variation on the almost standard system."
91:, a small hill at the left end of the Union army's position. But Sickles disobeyed Meade's order, and instead set up his Corps a few hundred yards west, in front of the Union line, leaving Little Round Top unoccupied. When Meade saw where Sickles had set up his Corps and realized his left flank was unguarded, he sent his chief engineer, Brigadier General
264:, Bill Koff Liked the "superb aesthetics of the cover, birds-eye counters and map board (pink hills notwithstanding.)" However, Koff found the game too predictable, noting "the outcome of each contest is rarely in much doubt." He did admit that he found joy "in watching the action unfold, rather than outsmarting your opponent."
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reviewed the OSG edition and found the rules "unusually clear and well-organised new ideas which could well be copied by bigger brothers." He found "The tactical problems quite absorbing, with the decision to fix bayonets particularly crucial since it rules out firing in favour of an edge in the
221:, which was published by OSG as part of their "Pocket Games" line, games packaged in a plastic pouch with a small map and only 100 counters. In 1982, Avalon Hill purchased the game and republished it as
103:, who arrived with four regiments. He had ten minutes to set a defense before the Confederate force arrived. Holding Vincent's left flank – and the left flank of the entire Union Army – was the small
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On July 2, 1863, the second day of the pivotal Battle of
Gettysburg, the Union army was arrayed along a ridge called Cemetery Hill. Suspecting an attack on his left was imminent, Union Army commander
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to roll up the Union left flank, began to advance on the unguarded hill. Warren sent staff officers to bring any help they could find immediately. The first to respond was Col.
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uses "command allowances" for each leader on the map, a pool of command points that the leader can spend on units to move, attack or engage in a variety of other actions:
95:, to attempt to deal with the situation. Warren discovered Little Round Top completely undefended about the same time that a Confederate force, under orders from General
51:(OSG) in 1979 that simulates the battle for possession of a hill called Little Round Top that anchored the left flank of the Union Army on the second day of the
111:. Vincent's final orders to Chamberlain were to hold his position at all costs. For the next hour, the entire Battle of Gettysburg hung in the balance.
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Each player can accumulate
Victory Points for inflicting casualties as well as holding certain hexes at the top of the hill at the end of the game.
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This article is about the 1979 board wargame that simulates an
American Civil War battle. For the Civil War regiment associated with the battle, see
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is a two-player board wargame where one player controls the Union army, and the other the
Confederate army. Although the game has a small 17" x 22"
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The second player then has the same opportunities, completing one Game Turn, which represents six minutes of combat. The game lasts 18 turns.
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Active player's
Command phase: Rally units, determine which units are within command distance of a leader, and dispense command points to them
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map scaled at 20 yds (18 m) per hex and only 100 counters, there are 12 pages of rules, making the game relatively complex.
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Instead of using the then-standard movement factor, where each unit has a certain distance, it can move each turn,
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If a unit is not within command distance of a leader it cannot do any of the above actions.
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an above average
Excitement rating of 4 out of 5, calling the game "A remarkable bargain."
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Stand Firm Ye Boys from Maine: The 20th Maine and the
Gettysburg Campaign
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move forward or backward, or climb up or climb down the side of a hill
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The game uses a system of turns similar to SPI's
Gettysburg wargame
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Koff, Bill (October–November 1988). "The Games of
Gettysburg".
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prepare to fire in a volley (which uses up ammunition faster)
43:, subtitled "The Battle for Little Round Top", is a
242:attack during melee." Palmer concluded by giving
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362:List, Steve (January 1981). "The 20th Maine".
148:reform from a line to a column or vice versa
145:climb over fences, stone walls, and boulders
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151:remove units from or add units to a stack
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309:. Gettysburg, PA: Thomas Publications.
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408:Board wargames set in Modern history
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217:In 1979, Leonard Millman designed
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342:(Autumn 1980). "Parade Ground".
413:Operational Studies Group games
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59:. The game was republished by
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268:Other reviews and commentary
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107:, 385 men commanded by Col.
105:20th Maine Infantry Regiment
23:20th Maine Infantry Regiment
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418:Wargames introduced in 1979
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160:hand-to-hand combat (melee)
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109:Joshua Lawrence Chamberlain
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385:. No. 58. p. 60.
181:. The first player acts:
34:Cover of OSG edition, 1979
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368:. No. 54. p. 8.
49:Operational Studies Group
403:American Civil War games
188:Active player's Movement
163:rally disorganized units
281:Strategy & Tactics
157:fix or remove bayonets
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197:Active player's Melee
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303:Desjardin, Thomas A.
194:Active player's Fire
178:Terrible Swift Sword
93:Gouverneur K. Warren
53:Battle of Gettysburg
382:Fire & Movement
261:Fire & Movement
235:Games & Puzzles
213:Publication history
63:in 1982 and titled
205:Victory conditions
79:ordered Maj. Gen.
57:American Civil War
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344:Games and Puzzles
316:978-1-57747-034-2
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115:Description
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55:during the
397:Categories
289:References
71:Background
229:Reception
305:(1995).
171:Gameplay
130:Movement
124:hex grid
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276:No. 19
365:Moves
252:Moves
311:ISBN
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284:#79
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