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Board wargame

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1170: 1407: 1326: 680: 63: 1274: 2169: 317: 1141:. From 1975 to 1981 SPI reported $ 2 million in sales—steady dollar volume during a time when inflation was in double digits. At the same time, the attempt to go from a mail-order business to wholesale caused a cash crunch by delaying payments. By 1982 SPI was in financial trouble and eventually secured a loan from TSR to help it meet payroll. TSR soon asked for the money back, and SPI had to agree to be taken over by TSR. As a 165: 22: 882:, was published by Roberts as "The Avalon Game Company" in 1954 and broke even, selling around 2,000 copies. These sales convinced Roberts that there was a market for intelligent, thoughtful, games for adults. Four years later, he decided to make a serious effort at a game company. Finding a conflict with another local company, he changed the name of the company to The Avalon Hill Game Company. 227: 780:("consim"—short for 'conflict simulation'). These two trends are also at the heart of long-running debates about "realism vs. playability". Because of the subject matter, games considered 'simple' by wargamers can be considered 'complex' to non-wargamers, especially if they have never run into some of the concepts that most wargames share, and often assume some familiarity with. 992:
This caused a tremendous rise in the popularity of wargaming in the early 1970s. The market grew at a fast pace, and if anything the number of wargaming companies grew at an even faster pace. Most of these quietly failed after producing a few products. Two of these new companies would each last for
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shows sales of wargames (historical only) peaking in 1980 at 2.2 million, and tapering off to 400,000 in 1991. It also estimates a peak of about a few hundred thousand (again, historical) board wargamers in the U.S. in 1980, with about as many more in the rest of the world; the estimate for 1991 is
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cults. Hundreds of wargamers, this writer being one of them, strained, sweated, argued and meditated over those two games, devising strategies, set-ups and variants almost ad infinitum. Both games were simultaneously unhistoric and unbalanced, yet we played them (brother, did we play them!), simply
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company to settle the debts. The new owners resolved to let the company continue to do what it had been doing, and while Roberts left, his friend, Tom Shaw, who already worked at the company, took over. The sale turned out to be an advantage, as being owned by a printing company helped insure that
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correlation, the more serious wargames tend towards more complex rules with possibilities for more calculation and computation of odds, more exceptions (generally to reproduce unique historical circumstances), more available courses of action, and more detail or "chrome". The extreme end of this
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Meanwhile, most of the existing staff left SPI, and negotiated a deal with Avalon Hill. Avalon Hill formed a subsidiary company, Victory Games, staffed by the former SPI employees. Victory Games was allowed to publish pretty much what they wanted, and produced many commercially and critically
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continued to draw in new players. These attracted the same sort of players that had gravitated to wargames before, which led to a declining, and aging, population in the hobby. The continued marginal sales of wargames took its toll on the older companies. Game Designers' Workshop went out of
1145:, they had first opportunity at SPI's assets. However, they refused to take over SPI's liabilities. TSR then refused to honor existing subscriptions to SPIs three magazines, which TSR took over, in addition to nearly the entire existing line of SPI's games. Largely as a result of this, 1240:. While it might have been possible for Hasbro to revitalize the company and wargaming with its distribution chain and marketing clout, it was shown that Hasbro had no interest in this with the immediate laying off of the entire AH staff and the closure of its web site. Combined with 1034:
series. They quickly followed this with other games, which also got favorable reviews. It has been estimated that GDW published one new product every 22 days for the 22 year life of the company (to be fair, this would include magazines and supplements, not just complete games).
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games, which leaves some room for groups with one person who buys the games, or people who stick to older titles—who do exist, but are cold comfort for publishers). During 2006, several publishers reported that sales were up, but this could remain a short-term bump in sales.
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The defining aspect of this type of game is the use of wooden blocks for the units. These are tilted on their side normally, and then put down for combat. Until combat occurs, the opponent can see how many units are where, but not what type and what strength, introducing
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of Wargaming', with a large number of new companies publishing an even larger number of games throughout, powered by an explosive rise in the number of people playing wargames. Wargames also diversified in subject, with early science-fiction wargames appearing in
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The subject matter of wargames is broad, and many approaches have been taken towards the goals of simulating wars on a grand or personal scale. Some of the more popular movements constitute established subgenres of their own that most wargamers will recognize.
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as a way to publish the miniature rules developed by the Tactical Studies wargaming club (thus, Tactical Studies Rules). While TSR produced several sets of miniature rules, and a few boardgames, it became much better known as the publisher of
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in 1957 and focuses on entire wars rather than battles, typically using regions or countries as spaces rather than hexes, and often using plastic pieces. These games are often designed to support more than two players. The
1456:, which allow the use of troops, as well as events that represent things outside the normal scope of the game. Newer card driven games have helped reinvigorate the war game genre as well as other differently themed games. 960:, a number of small magazines dedicated to the hobby were springing up, along with new game companies. Many of these were not available in any store, being spread by 'word of mouth' and advertisements in other magazines. 851:
Wargames tend to have a few fundamental problems. Notably, both player knowledge and player action are much less limited than what would be available to the player's real-life counterparts. Some games have rules for
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This period is marked by a decrease in the number of wargamers, and lack of new companies with commercial viability while the larger companies experiment with ways to sell more games in a shrinking market.
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produced the three initial games of this type. It has long been the province of Gamma Two and its successor, Columbia Games, but recently other companies have been putting out games of the same type.
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that commonly have a unit type and designation as well as numerical combat and movement factors. Players take turns moving and conducting attacks. Combat is typically resolved with an odds-based
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to find a much larger market, and SPI to become a company known to all wargamers as having a line of games that surpassed Avalon Hill's (at least, in numbers—arguments about quality raged).
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Hasbro has kept the Avalon Hill name as a brand, and republished a few of its extensive back catalog of games, as well as released new ones, and moved the remnant of the Gamemaster series (
1452:. In most aspects it is much like a typical board wargame (on the simpler side of the spectrum), but play is driven by a deck of cards that both players draw from. These cards control 1244:'s acquisition of TSR the year before, and their acquisition by Hasbro the year after, what is sometimes called the "adventure gaming market" was going through a profound shakeup. 860:, using various methods. These mechanisms can be cumbersome and onerous, and often increase player frustration. However, there are some common solutions, such as employed by 573: 910: 578: 237: 1110: 1937: 1340:
The oldest of the subgenres, and the one that still retains "iconic" status for board wargaming as a whole. It got its start with the first board wargame,
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successful wargames. However, there were no new hires to replace departing personnel, and the company slowly died a death of neglect in the 1990s.
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This led to some developments which, in light of the present state of the hobby, now seem almost unfathomable. The best examples of which were the
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Avalon Hill was subject to a number of bad economic forces around 1961, and quickly ran up a large debt. In 1963 Avalon Hill was sold to the
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Avalon Hill had a very conservative publishing schedule, typically about two titles a year, and wargames were only about half their line.
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subjects are sometimes not considered wargames because there is nothing in the real world to model; however, conflict in a self-consistent
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as game pieces. The games were generally simple, by wargaming standards, but very playable and successful. The first game of the line,
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is the only wargame offered by the "new" Avalon Hill, several of AH's wargames have been reprinted by other companies, starting with
1974: 1941: 1542: 737:, commercial board wargames (often shortened to "wargames" for brevity) were popularized in the early 1970s. Elsewhere, notably 2518: 583: 2508: 1660: 1612: 844:. These games typically have a combined playing surface (using several map sheets) larger than most tables, and thousands of 563: 127: 2392: 1729: 1346:(which, ironically, used a square grid; hexes were a slightly later innovation), and is still used in many wargames today. 99: 666: 2116: 1884: 2513: 1984: 1808: 1485: 568: 284: 266: 208: 146: 106: 49: 981:
bought the ailing magazine, and restructured his own company (then known as Poultron Press) to publish it, creating
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Roberts had been considering producing a newsletter for his new company. Under the new management, this became the
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from December 2010 to January 2016. As of September 2018, it's ranked fifth overall but first for wargames.
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Another estimate puts the current number of board wargamers in the 15,000 range (this is limited to people
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provided fuel for many games that attempted to show what a non-nuclear (or, in a very few cases, nuclear)
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because they were the only simulations widely available on the two 'classic' campaigns of World War II.
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Decline set in at the beginning of the 1980s, most markedly with the acquisition of SPI by TSR in
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that states a Knowledge editor's personal feelings or presents an original argument about a topic.
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where miniatures had evolved its own commercial hobby, a smaller following developed. The
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lends itself to exactly the same types of games and game designs as does military history.
8: 2317: 2238: 2192: 1990: 1949: 1548: 1150: 1094: 1090: 709: 498: 432: 397: 2293: 1679: 1115: 1086: 1061:, it sparked a new phenomenon that would later grow much bigger than its parent hobby. 873: 777: 652: 474: 370: 333: 244: 182: 41: 722:. The board wargaming hobby continues to enjoy a sizeable following, with a number of 2544: 2299: 2102: 2085:(Noncommercial group manages the Avaloncon convention and other board wargame events) 1980: 1656: 1593: 1505: 1458: 1058: 902: 890:
The beginning of the commercial board wargaming hobby is generally tied to the name "
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The most recent of the major types of board wargame, which was created by the game
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The wargaming business continued to be poor, new companies continued to be formed.
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circulation shrank from its high mark of 36,000 in 1980, until TSR sold it off to
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The first modern mass-market wargame, presented as a board game, was designed by
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The eventual "break-out" into a larger public was accomplished by the magazine
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would be like, moving from a re-creation to a predictive model in the process.
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dedicated to the hobby both in the English-speaking world and further afield.
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aspects. The blocks are also rotated to show different strength values in a
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Generally, they depict a fairly concrete historical subject (such as the
486: 456: 1856: 864:, which can simulate fog of war conditions in relatively playable ways. 326: 2431: 2311: 1761:(1974). "Victory Conditions, Neutrality & Capitalist Imperialism". 1427: 1213: 1202:, is still in print today, and has spawned a number of spinoff titles. 1039: 896: 857: 701: 492: 2287: 1888: 1785: 1588: 1349:
In its most typical form, a hex-and-counter wargame has a map with a
1206: 1125:, often cited as the highest selling wargame ever, was published in 998: 977:", and despite some popularity soon threatened to go under. However, 468: 193:. Statements consisting only of original research should be removed. 62: 2416: 2073:(War and strategy games website, tabletop, miniature, and computer) 1273: 1043: 837: 798: 316: 2088: 906:, the first board game designed to simulate a historical battle. 2539: 2125: 1350: 1101:, which is still active today (albeit mostly as an RPG company). 841: 840:
in the Battle of Gettysburg, instead of the more common scale of
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is still known for a number of common game-play conventions (or
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While TSR tried to leverage its line of existing SPI property,
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Stacks of cardboard counters from the hex-and-counter wargame
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Avalon Hill games had access to superior physical components.
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is a 2009 hex-and-counter board wargame taking place between
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about two decades and became well known in just a few years:
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personal reflection, personal essay, or argumentative essay
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eventually evolving into an entire line of games. Many
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imposed over it, units are represented with cardboard
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The early history of board wargaming was dominated by
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and lived into the 1990s, and its most popular game,
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and monster games first appearing during the decade.
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popularized the subgenre further in the 1980s, with
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also gained importance in the history of the genre.
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following the publication and commercial success of
1418:This subgenre was created in the early 1970s, when 1176:, one of the first wargames with plastic miniatures 951: 87:. Unsourced material may be challenged and removed. 2573: 1028:, immediately garnered attention and led to the 1613:"A Brief History of the "Dudes on a Map" Genre" 772:. Some are fundamentally simple (often called " 688:(1954) was the first successful board wargame. 2110: 1065:Boom: Task Force Games, Steve Jackson, et al. 660: 1251:) from Milton Bradley to Avalon Hill. While 1069:The period 1975–1980 can be considered the ' 297:Wargame played on a printed surface or board 1823: 1821: 1541:(1997). "Chapter 5 - History of Wargames". 50:Learn how and when to remove these messages 2117: 2103: 1776: 1774: 1533: 1531: 1132: 667: 653: 1912: 1780: 1587: 285:Learn how and when to remove this message 267:Learn how and when to remove this message 209:Learn how and when to remove this message 147:Learn how and when to remove this message 1979:(2nd ed.). New York, N.Y.: Morrow. 1969: 1851: 1845: 1818: 1569: 1537: 1405: 1324: 1272: 1168: 678: 1906: 1771: 1528: 2574: 2519:Society of Twentieth Century Wargamers 1936: 1684:"Charles S. Roberts: In His Own Words" 1610: 1212:The popularity of role-playing games, 1089:produced several celebrated games for 584:Society of Twentieth Century Wargamers 2509:International Federation of Wargaming 2098: 1757: 1674: 1672: 1639: 564:International Federation of Wargaming 2010: 1885:"For what do the letters GMT stand?" 1879: 1833:"The History of Wargaming 1975-1990" 1827: 1710:Saving Families, One Game at a Time 1635: 1633: 1225:. Task Force Games went bankrupt in 220: 158: 85:adding citations to reliable sources 56: 15: 1873: 1678: 1643:(2007). "Terrible Swift Sword". In 1611:Barnes, Michael (2 December 2019). 13: 2167: 2067:(Wargame news and discussion site) 1805:Far Future Enterprises page on GDW 1669: 1576:Journal of the Philosophy of Games 1320: 1093:and then founded his own company, 14: 2593: 2514:International Wargames Federation 2058: 1701: 1630: 1486:International Wargames Federation 1364: 1236:, Avalon Hill itself was sold to 569:International Wargames Federation 31:This article has multiple issues. 2154:Western Approaches Tactical Unit 1188:line of mass-appeal wargames in 952:Serious competition: SPI and GDW 756:, while other companies such as 749:) that were developed early on. 315: 225: 163: 61: 20: 2557:World Boardgaming Championships 2029: 2004: 1963: 1930: 1798: 611:World Boardgaming Championships 72:needs additional citations for 39:or discuss these issues on the 2504:Game Manufacturers Association 2083:Board Game Players Association 1976:The Complete Wargames Handbook 1751: 1722: 1604: 1563: 1547:(2nd ed.). Archived from 1544:The Complete Wargames Handbook 1481:Game Manufacturers Association 1437: 1297:The Complete Wargames Handbook 983:Simulations Publications, Inc. 885: 700:with a set playing surface or 559:Game Manufacturers Association 1: 1521: 1395: 1361:(CRT) using a six-sided die. 1259:'s license for the rights to 768:Wargames exist in a range of 2499:Castle & Crusade Society 2124: 1942:"Schilling Pitching for ASL" 1570:Garthoff, Jon (2018-12-30). 1448:published by Avalon Hill in 754:The Avalon Hill Game Company 554:Castle & Crusade Society 7: 2245:Julius von Verdy du Vernois 1469: 1369:This subgenre started with 1038:TSR was started in 1973 by 763: 438:Julius von Verdy du Vernois 189:the claims made and adding 10: 2598: 1496:List of wargame publishers 1399: 1390:American-style board games 1268: 1164: 867: 836:, which tracks individual 639:List of wargame publishers 634:List of miniature wargames 2527: 2491: 2484: 2402: 2260: 2223: 2216: 2178: 2165: 2132: 2017:Armchair General Magazine 1649:Hobby Games: The 100 Best 1311: 894:" and the publication of 826:tendency are considered " 574:Johnny Reb Gaming Society 2535:Charles S. Roberts Award 2013:"The State of Wargaming" 1918:"A Requiem for the Hill" 1572:"Playability as Realism" 1078:, and in size with both 995:Game Designers' Workshop 596:Charles S. Roberts Award 1392:are strategy wargames. 1133:Crash: The death of SPI 927:that ran for 32 years. 911:Monarch Avalon Printing 2251:William McCarty Little 2188:Recreational wargaming 2172: 2142:Professional wargaming 2011:Peck, Michael (2006). 1838:Strategy & Tactics 1811:July 15, 2006, at the 1653:Green Ronin Publishing 1491:List of board wargames 1415: 1337: 1293: 1218:collectible card games 1177: 1147:Strategy & Tactics 1050:Dungeons & Dragons 999:Tactical Studies Rules 973:, as a typical "hobby 966:Strategy & Tactics 949: 774:beer-and-pretzel games 689: 629:List of board wargames 579:Naval Wargames Society 351:Grand strategy wargame 339:Recreational wargaming 247:by rewriting it in an 2171: 1786:"A Farewell to Hexes" 1409: 1328: 1300:about 100,000 total. 1276: 1262:Advanced Squad Leader 1172: 932: 682: 451:20th century Pioneers 422:19th century pioneers 1655:. pp. 309–311. 1359:combat results table 1335:Multi-Man Publishing 1257:Multi-Man Publishing 1242:Wizards of the Coast 1024:, GDW's first game, 969:. It was started in 900:in 1958, along with 833:Terrible Swift Sword 795:Battle of Gettysburg 783:Wargames tend to be 81:improve this article 2239:Georg von Reisswitz 2193:Miniature wargaming 2037:"Twilight Struggle" 1730:"About Avalon Hill" 1617:There Will Be Games 1414:from Columbia Games 1151:World Wide Wargames 1119:is still in print. 1109:by former staff of 1095:Steve Jackson Games 1091:Metagaming Concepts 920:Avalon Hill General 876:in 1953. The game, 854:command and control 433:Georg von Reisswitz 398:Miniature wargaming 361:Operational wargame 303:Part of a series on 2294:Charles S. Roberts 2173: 1857:"Why Did SPI Die?" 1715:2016-02-05 at the 1707:Jason R. Edwards, 1416: 1410:The block wargame 1338: 1294: 1178: 1116:Star Fleet Battles 956:By the end of the 874:Charles S. Roberts 821:While there is no 778:historical realism 728:gaming conventions 690: 475:Charles S. Roberts 334:Military wargaming 249:encyclopedic style 236:is written like a 174:possibly contains 2569: 2568: 2565: 2564: 2545:Origins Game Fair 2480: 2479: 2366:Larry Harris, Jr. 2300:Allan B. Calhamer 1853:Simonsen, Redmond 1740:on March 14, 2006 1662:978-1-932442-96-0 1506:Origins Game Fair 1459:Twilight Struggle 1454:activation points 1385:Axis & Allies 1379:Gamemaster Series 1059:role-playing game 1026:Drang Nach Osten! 770:game complexities 677: 676: 606:Origins Game Fair 541:Larry Harris, Jr. 481:Allan B. Calhamer 393:Computer wargames 356:Strategic wargame 295: 294: 287: 277: 276: 269: 219: 218: 211: 176:original research 157: 156: 149: 131: 54: 2589: 2489: 2488: 2318:Redmond Simonsen 2282:Don Featherstone 2221: 2220: 2203:Computer wargame 2170: 2119: 2112: 2105: 2096: 2095: 2089:Limey Yank Games 2052: 2051: 2049: 2047: 2033: 2027: 2026: 2024: 2023: 2008: 2002: 2001: 1999: 1998: 1989:. Archived from 1967: 1961: 1960: 1958: 1957: 1948:. Archived from 1938:McLaughlin, Mark 1934: 1928: 1927: 1925: 1924: 1910: 1904: 1903: 1901: 1900: 1891:. Archived from 1881:MacGowan, Rodger 1877: 1871: 1870: 1868: 1867: 1849: 1843: 1842: 1825: 1816: 1802: 1796: 1795: 1793: 1792: 1778: 1769: 1768: 1767:(65): 33–34, 42. 1755: 1749: 1748: 1746: 1745: 1736:. Archived from 1726: 1720: 1705: 1699: 1698: 1696: 1695: 1686:. Archived from 1680:Roberts, Charles 1676: 1667: 1666: 1637: 1628: 1627: 1625: 1623: 1608: 1602: 1601: 1591: 1589:10.5617/jpg.2705 1567: 1561: 1559: 1557: 1556: 1535: 1516:Tactical wargame 1331:Screaming Eagles 1278:A Victory Denied 1216:, and, finally, 1143:secured creditor 1103:Task Force Games 818: 789:"dudes on a map" 785:representational 706:miniatures games 669: 662: 655: 499:Redmond Simonsen 463:Don Featherstone 366:Tactical wargame 319: 300: 299: 290: 283: 272: 265: 261: 258: 252: 229: 228: 221: 214: 207: 203: 200: 194: 191:inline citations 167: 166: 159: 152: 145: 141: 138: 132: 130: 89: 65: 57: 46: 24: 23: 16: 2597: 2596: 2592: 2591: 2590: 2588: 2587: 2586: 2572: 2571: 2570: 2561: 2523: 2476: 2404: 2398: 2393:Gilbert Roberts 2382:Stephen V. Cole 2348:S. Craig Taylor 2262: 2256: 2225: 2212: 2208:Naval wargaming 2180: 2174: 2168: 2163: 2159:Sigma war games 2134: 2128: 2123: 2065:ConsimWorld.com 2061: 2056: 2055: 2045: 2043: 2035: 2034: 2030: 2021: 2019: 2009: 2005: 1996: 1994: 1987: 1971:Dunnigan, James 1968: 1964: 1955: 1953: 1935: 1931: 1922: 1920: 1914:Costikyan, Greg 1911: 1907: 1898: 1896: 1878: 1874: 1865: 1863: 1850: 1846: 1826: 1819: 1813:Wayback Machine 1803: 1799: 1790: 1788: 1782:Costikyan, Greg 1779: 1772: 1756: 1752: 1743: 1741: 1728: 1727: 1723: 1717:Wayback Machine 1706: 1702: 1693: 1691: 1677: 1670: 1663: 1638: 1631: 1621: 1619: 1609: 1605: 1568: 1564: 1554: 1552: 1539:Dunnigan, James 1536: 1529: 1524: 1511:Simulation game 1501:Naval wargaming 1472: 1440: 1420:Gamma Two Games 1404: 1398: 1367: 1323: 1321:Hex-and-counter 1314: 1271: 1249:Axis and Allies 1199:Axis and Allies 1174:Axis and Allies 1167: 1135: 1105:was founded in 1067: 954: 888: 870: 815:fictional world 811:science fiction 792: 766: 724:game publishers 712:) developed in 673: 644: 643: 624: 616: 615: 529:S. Craig Taylor 418: 408: 407: 403:Naval wargaming 329: 298: 291: 280: 279: 278: 273: 262: 256: 253: 245:help improve it 242: 230: 226: 215: 204: 198: 195: 180: 168: 164: 153: 142: 136: 133: 96:"Board wargame" 90: 88: 78: 66: 25: 21: 12: 11: 5: 2595: 2585: 2584: 2582:Board wargames 2567: 2566: 2563: 2562: 2560: 2559: 2554: 2553: 2552: 2542: 2537: 2531: 2529: 2525: 2524: 2522: 2521: 2516: 2511: 2506: 2501: 2495: 2493: 2486: 2482: 2481: 2478: 2477: 2475: 2474: 2469: 2467:Martin Wallace 2464: 2459: 2454: 2452:Mark Simonitch 2449: 2444: 2442:Rick Priestley 2439: 2437:Joseph Miranda 2434: 2429: 2424: 2419: 2414: 2412:Craig Besinque 2408: 2406: 2400: 2399: 2397: 2396: 2390: 2387:Greg Costikyan 2384: 2379: 2377:Frank Chadwick 2374: 2369: 2363: 2360:Marc W. 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Wargames

Types
Military wargaming
Recreational wargaming
Grand strategy wargame

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