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Hex map

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210: 172: 190: 160: 137: 31: 124:"south-west" and "south-east". As a result, no hex cell has an adjacent hex cell lying directly east or west of it, making "horizontal" movement in a straight line impossible. Instead, paths in these directions, and any other path that does not bisect one of the six cell edges, will "zig-zag"; since no two directions are 119:
times that of the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the measurement of movement is a factor. The other advantage is the fact that neighbouring cells always share edges; there are no
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of the cell; these "diagonal" movements travel along the edge between a pair of adjacent cells before arriving at another cell. A three-colour grid aids in visualising this movement, since it preserves the traditional chessboard's property that pieces moving diagonally land only on cells of the same
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One disadvantage of a hex map is that hexes have adjacent cells in only six directions instead of eight, as in a square grid map. Commonly, cells will form continuous straight lines "up" and "down", or "north" and "south", in which case the other four adjacent cells lie "north-west", "north-east",
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replaces the four directions of orthogonal movement (along ranks and files) with the six directions to adjacent cells, through cell edges. The four directions of diagonal movement are likewise replaced with the six directions that lie through
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When war begins, the screen changes to a 5x10 hex area for the execution of the battle. Terrain is effectively delineated as hill, mountain, village, river, plain or castle; deployment is dependent on the route of
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had a hex map version during development, but designers decided against it because "the world was not ready ... it was too freaky". While the first four iterations of the popular
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with a hex map. The hex grid is a distinguishing feature of the games from many wargame publishers, and a few other games (such as
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The hex map has also been popular for role-playing game wilderness maps. They were used in the
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Advantage of hex maps in games: consistent distance from center to center compared to squares.
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map is that the distance between the center of each and every pair of adjacent hex cells (or
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Hexographer, a program for making role-playing game wilderness hex maps in a "classic" style
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GM Friend hex mapping tool, an online program to make hex maps with a random map generator
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mathematical discussion of implementing the x,y,z axis in hexagonal applications
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Map subdivided into a hexagonal tiling, small regular hexagons of identical size
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RedBlobGames, Hexagonal Grids, a reference for hexagonal grid algorithms
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Horizontal movement on a square map. Vertical movement is not required.
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The hex map has been a favourite for game designers since 1961, when
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also used a hex grid map in mapping space for their science-fiction
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board, showing the three-colour system and the diagonal moves of a
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A supra-hexagonal map for analysing high-dimensional omics data.
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Brooks, Evan (September 1988), "Romance of the Three Kingdoms",
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Horizontal movement on a hex map. Vertical movement is required.
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use hexagonal maps. Other games that use hex maps are
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The primary advantage of a hex map over a traditional
381:(1980–1982, 1987) was also based on a hex grid. 648: 606:Free online hexagonal graph paper PDF generator 97: 268:game company published the second edition of 601:mkhexgrid, a hex grid and hex paper utility 616:Hextml, an online program to make hex maps 372:have also been invented for a hex board. 120:two cells with contact at only a point. 29: 575:"Designer Notes 24: Sid Meier - Part 2" 14: 649: 511:, no. 51, pp. 12, 34, 48–9, 504: 238:Games that traditionally use the four 642:Unreal Engine 4 HexMap grid extension 572: 566: 288:boxed sets of the 1980s and related 24: 312:are played on a hex grid, such as 25: 673: 594: 388:that use hex maps include 1983's 83:. A hex map is subdivided into a 208: 188: 170: 158: 135: 39:, a hex grid based computer game 540: 529:. GameZone. September 30, 2009 519: 498: 13: 1: 492: 453:Heroes of Might and Magic III 153:times that of a hexagon side. 98:Advantages and disadvantages 7: 471: 10: 678: 573:Meier, Sid (2016-11-23). 548:"Top 10 Renovation Games" 375:The television game show 63:of all scales, including 577:(audio). Interviewed by 400:(the first entry in the 59:design commonly used in 424:computer game franchise 255: 657:Board game terminology 441:The Battle for Wesnoth 286:Dungeons & Dragons 40: 36:The Battle for Wesnoth 508:Computer Gaming World 323:the six games of the 277:The Settlers of Catan 33: 386:strategy video games 229:trimetric projection 447:Dragon Age Journeys 391:Nobunaga's Ambition 240:cardinal directions 231:and hexagonal grid. 94:of identical size. 426:used square maps, 410:Master of Monsters 384:Early examples of 262:Charles S. Roberts 69:role-playing games 41: 370:variants of chess 218:render mimicking 144:This distance is 16:(Redirected from 669: 589: 588: 586: 585: 570: 564: 563: 561: 559: 544: 538: 537: 535: 534: 523: 517: 516: 502: 487:Hexagonal tiling 459:Forge of Empires 397:Military Madness 355:Chinese Checkers 226: 212: 192: 174: 162: 151: 150: 139: 117: 116: 85:hexagonal tiling 61:simulation games 21: 677: 676: 672: 671: 670: 668: 667: 666: 647: 646: 597: 592: 583: 581: 571: 567: 557: 555: 554:. June 17, 2008 546: 545: 541: 532: 530: 525: 524: 520: 503: 499: 495: 474: 435:Civilization VI 258: 244:hexagonal chess 236: 235: 234: 233: 232: 224: 213: 205: 204: 197:hexagonal chess 193: 182: 181: 180: 179: 178: 175: 167: 166: 163: 155: 154: 148: 146: 143: 140: 114: 112: 100: 28: 23: 22: 15: 12: 11: 5: 675: 665: 664: 659: 645: 644: 639: 634: 628: 623: 618: 613: 608: 603: 596: 595:External links 593: 591: 590: 565: 539: 518: 496: 494: 491: 490: 489: 484: 473: 470: 429:Civilization V 407:), and 1991's 366: 365: 358: 351: 344: 337: 330: 321: 310:abstract games 257: 254: 214: 207: 206: 194: 187: 186: 185: 184: 183: 176: 169: 168: 164: 157: 156: 141: 134: 133: 132: 131: 130: 99: 96: 73:strategy games 26: 9: 6: 4: 3: 2: 674: 663: 660: 658: 655: 654: 652: 643: 640: 638: 635: 632: 629: 627: 624: 622: 619: 617: 614: 612: 609: 607: 604: 602: 599: 598: 580: 579:Soren Johnson 576: 569: 553: 549: 543: 528: 522: 515: 510: 509: 501: 497: 488: 485: 483: 479: 476: 475: 469: 467: 466: 461: 460: 455: 454: 449: 448: 443: 442: 437: 436: 431: 430: 425: 423: 418: 417: 412: 411: 406: 404: 399: 398: 393: 392: 387: 382: 380: 379: 373: 371: 364: 363: 359: 357: 356: 352: 350: 349: 345: 343: 342: 338: 336: 335: 331: 328: 327: 322: 320: 319: 315: 314: 313: 311: 306: 304: 303: 299: 295: 291: 287: 282: 280: 278: 273: 272: 267: 263: 253: 250: 245: 241: 230: 223: 222: 217: 211: 202: 198: 191: 173: 161: 152: 138: 129: 127: 121: 118: 109: 105: 95: 93: 90: 86: 82: 78: 74: 70: 66: 62: 58: 54: 50: 46: 38: 37: 32: 19: 582:. Retrieved 568: 556:. Retrieved 542: 531:. Retrieved 521: 512: 506: 500: 463: 457: 451: 445: 439: 433: 427: 422:Civilization 421: 416:Civilization 414: 413:. The first 408: 402: 395: 389: 383: 378:Blockbusters 376: 374: 367: 360: 353: 346: 339: 332: 324: 316: 308:A number of 307: 300: 285: 283: 275: 269: 259: 237: 219: 122: 107: 101: 52: 48: 44: 42: 34: 266:Avalon Hill 104:square grid 81:video games 77:board games 651:Categories 584:2017-07-31 533:2011-05-19 493:References 482:board game 292:products. 271:Gettysburg 126:orthogonal 57:game board 662:Map types 558:1 January 514:invasion. 394:, 1989's 302:Traveller 49:hex board 631:supraHex 478:Hexxagon 472:See also 403:Nectaris 368:Several 341:Havannah 252:colour. 249:vertices 92:hexagons 87:, small 75:in both 65:wargames 53:hex grid 18:Hex grid 318:Abalone 264:of the 221:Fallout 216:POV-Ray 147:√ 113:√ 89:regular 45:hex map 465:UniWar 405:series 329:series 201:bishop 71:, and 225:' 108:hexes 55:is a 51:, or 560:2012 480:, a 462:and 432:and 362:Agon 326:GIPF 256:Uses 79:and 552:IGN 334:Hex 298:RPG 294:GDW 290:TSR 653:: 550:. 468:. 456:, 450:, 444:, 305:. 281:. 227:s 195:A 67:, 47:, 43:A 587:. 562:. 536:. 348:Y 279:) 203:. 149:3 115:2 20:)

Index

Hex grid

The Battle for Wesnoth
game board
simulation games
wargames
role-playing games
strategy games
board games
video games
hexagonal tiling
regular
hexagons
square grid
2
orthogonal

3



hexagonal chess
bishop

POV-Ray
Fallout
trimetric projection
cardinal directions
hexagonal chess
vertices

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