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each paint type must be located in the level before the player can use that particular color. The earliest to be accessed is the green paint, which allows players to jump on horizontal surfaces, or bounce off of vertical surfaces while still gaining height. The second paint, red, causes the player to rapidly gain momentum. Blue paint, the final type, enables the player to walk on any surface, regardless of whether it is a vertical plane or ceiling. The paint gun also has a removal feature, which erases any paint that has been sprayed. Players are able to use a combination of the paints to help solve the puzzles: the player can coat two sides of a narrow vertical space with green paint to execute a
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245:, they found that players were easily frustrated with elements of the game. In response, the team developed an in-game editor to quickly iterate playtesting feedback into the level design. Although the developers chose to limit the length of the game to around a half-hour, to render it eligible for the Independent Games Festival, they agreed to produce a more professional version once they had obtained sufficient funding.
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236:, using paint to tag other players; the development of their base engine for this prototype took about four months. However, this idea was dropped when they found that the painting mechanics were more enjoyable than the actual tagging. For the second prototype, team included the former with additional
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in 2009. The developers have been praised by industry journalists for the music, the complexity of the puzzles, and the integration of the graphics with the game's mechanics. Travis Fahs proclaimed it to be the second best independent game of 2009, a "compelling piece of puzzle design", and one they
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The player is tasked with maneuvering through nine different greyscale cityscapes, which serve as platform-oriented puzzles. To solve each puzzle, the player must use a paint gun that has the capacity for an unlimited quantity of three types of unique surface-altering paint. However, the cans for
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that could be collected. Yet this decision was also revised and power-up functionality was finally transferred to the paint itself, a process that required the developers to redesign the game substantially five months before its projected release. While gauging the initial reactions to
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to climb up, or can lay a path of red paint followed by green paint to create a long-distance jump. The player can only die if they fall off the level, though should this happen they would invariably be revived either at the start of the level or at the most recent checkpoint touched.
232:, and took approximately 18 months to create. This process included the writing of a complete 3-D game engine from scratch. Their initial concept involved emulating the playground game of
169:. The game's core mechanics is the use of a special paint sprayed from the player's paint gun to impart physical properties to surfaces, which, in turn, affect the user's movement.
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was developed by a team of seven students as part of their course at the
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Student
Showcase award in the same year. The project team was hired by
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Wins Best
Student Game Award at the 2009 Independent Games Festival"
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426:"The free indie game that became part of Portal 2 hits Steam"
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hoped would develop into a full-scale commercial product.
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Independent Games
Festival Student Showcase Winners, 2009
301:, in a similar manner that another DigiPen project team,
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284:, and applauded the simple and integrated mechanics.
542:"Valve Hires DigiPen Team; Seemingly for Portal 2"
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483:"Independent's Day Vol. 17: Top 10 Indie Games"
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165:by Tag Team, a group of students from the
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185:as new puzzle elements in their game
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263:won the Student Competition at the
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424:Bailey, Dustin (April 18, 2022).
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167:DigiPen Institute of Technology
46:DigiPen Institute of Technology
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248:DigiPen released the game on
161:. The game was developed for
565:Gaskill, Jake (2010-06-18).
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7:
567:"E3 2010: Portal 2 Preview"
540:Leahy, Brian (2010-03-08).
481:Fahs, Travis (2009-01-23).
400:Tejeev Kohli (2009-04-17).
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10:
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908:Thinking with Time Machine
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457:Independent Games Festival
406:(Interview). Chroma Coders
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175:Independent Games Festival
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338:"Tag: The Power of Paint"
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1018:First-person video games
181:, using the concepts of
85:Pongthep Charnchaichujit
60:Pongthep Charnchaichujit
969:Tag: The Power of Paint
515:Tag: The Power of Paint
154:Tag: The Power of Paint
25:Tag: The Power of Paint
609:Tag entry for IGF 2009
459:. 2009. Archived from
208:
604:Tag at the Wine AppDB
287:Since the release of
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159:puzzle-platform game
901:Portal Stories: Mel
513:"Indie Spotlight -
493:on January 26, 2009
252:on April 18, 2022.
91:Tatsuang Tantakosol
1053:Windows-only games
1038:Puzzle video games
894:Portal: Revolution
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955:The cake is a lie
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926:Portal: No Escape
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722:Aperture Hand Lab
163:Microsoft Windows
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577:on 2012-07-07
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579:. Retrieved
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88:Joshua Jones
66:Tejeev Kohli
41:Publisher(s)
31:Developer(s)
1028:Indie games
997:Video games
918:Short films
858:Fan content
848:Still Alive
694:Potato Sack
661:Main series
654:Video games
221:Development
124:May 1, 2008
110:Platform(s)
104:Tyler Woods
100:Composer(s)
1007:Categories
760:Characters
581:2010-06-19
551:2010-03-08
526:2010-03-08
497:2010-03-08
467:2010-03-08
410:2010-03-08
381:2010-03-08
317:References
157:is a 2008
839:Music of
810:Half-Life
804:Locations
546:Shacknews
437:April 24,
347:April 19,
256:Reception
238:power-ups
214:wall jump
78:Artist(s)
841:Portal 2
778:Wheatley
752:Universe
676:Portal 2
521:GameSpot
431:PCGamesN
298:Portal 2
270:GameSpot
195:Gameplay
188:Portal 2
173:won the
130:Genre(s)
35:Tag Team
940:Related
708:The Lab
371:DigiPen
141:Mode(s)
121:Release
983:Portal
812:series
773:GLaDOS
669:Portal
646:Portal
310:Portal
275:Portal
880:Mari0
865:Games
825:Music
792:Other
768:Chell
686:Other
293:Valve
250:Steam
179:Valve
571:G4TV
439:2022
349:2022
278:and
487:IGN
365:Tag
289:Tag
261:Tag
243:Tag
234:tag
226:Tag
205:Tag
203:In
183:Tag
171:Tag
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