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Tag: The Power of Paint

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each paint type must be located in the level before the player can use that particular color. The earliest to be accessed is the green paint, which allows players to jump on horizontal surfaces, or bounce off of vertical surfaces while still gaining height. The second paint, red, causes the player to rapidly gain momentum. Blue paint, the final type, enables the player to walk on any surface, regardless of whether it is a vertical plane or ceiling. The paint gun also has a removal feature, which erases any paint that has been sprayed. Players are able to use a combination of the paints to help solve the puzzles: the player can coat two sides of a narrow vertical space with green paint to execute a
744: 245:, they found that players were easily frustrated with elements of the game. In response, the team developed an in-game editor to quickly iterate playtesting feedback into the level design. Although the developers chose to limit the length of the game to around a half-hour, to render it eligible for the Independent Games Festival, they agreed to produce a more professional version once they had obtained sufficient funding. 992: 200: 236:, using paint to tag other players; the development of their base engine for this prototype took about four months. However, this idea was dropped when they found that the painting mechanics were more enjoyable than the actual tagging. For the second prototype, team included the former with additional 267:
in 2009. The developers have been praised by industry journalists for the music, the complexity of the puzzles, and the integration of the graphics with the game's mechanics. Travis Fahs proclaimed it to be the second best independent game of 2009, a "compelling piece of puzzle design", and one they
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The player is tasked with maneuvering through nine different greyscale cityscapes, which serve as platform-oriented puzzles. To solve each puzzle, the player must use a paint gun that has the capacity for an unlimited quantity of three types of unique surface-altering paint. However, the cans for
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that could be collected. Yet this decision was also revised and power-up functionality was finally transferred to the paint itself, a process that required the developers to redesign the game substantially five months before its projected release. While gauging the initial reactions to
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to climb up, or can lay a path of red paint followed by green paint to create a long-distance jump. The player can only die if they fall off the level, though should this happen they would invariably be revived either at the start of the level or at the most recent checkpoint touched.
232:, and took approximately 18 months to create. This process included the writing of a complete 3-D game engine from scratch. Their initial concept involved emulating the playground game of 169:. The game's core mechanics is the use of a special paint sprayed from the player's paint gun to impart physical properties to surfaces, which, in turn, affect the user's movement. 566: 1042: 1057: 207:, the player uses a paint gun to spray surfaces with three types of paint so that they can then arrive at difficult-to-reach locations. 635: 574: 482: 452: 362: 1017: 341: 229: 166: 45: 603: 1052: 1037: 628: 337: 982: 907: 456: 264: 174: 1012: 759: 714: 1032: 1022: 798: 512: 1047: 925: 803: 621: 782: 52: 1027: 707: 570: 158: 134: 40: 30: 8: 900: 668: 308: 274: 99: 598: 295:. Their work was incorporated into new puzzle elements involving the paint concept into 996: 808: 109: 954: 892: 838: 777: 728: 721: 292: 178: 162: 114: 77: 425: 280: 129: 608: 947: 886: 700: 645: 303: 249: 961: 767: 490: 460: 374: 541: 401: 1006: 144: 872: 832: 847: 693: 228:
was developed by a team of seven students as part of their course at the
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Student Showcase award in the same year. The project team was hired by
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Wins Best Student Game Award at the 2009 Independent Games Festival"
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hoped would develop into a full-scale commercial product.
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Independent Games Festival Student Showcase Winners, 2009
301:, in a similar manner that another DigiPen project team, 291:, the programmers have been brought on as developers for 980: 284:, and applauded the simple and integrated mechanics. 542:"Valve Hires DigiPen Team; Seemingly for Portal 2" 1004: 483:"Independent's Day Vol. 17: Top 10 Indie Games" 395: 393: 391: 629: 332: 330: 328: 326: 388: 272:commented that the game was a cross between 1043:Video games developed in the United States 636: 622: 510: 323: 165:by Tag Team, a group of students from the 453:"2009 Independent Games Festival Winners" 198: 564: 1005: 423: 355: 617: 539: 185:as new puzzle elements in their game 480: 263:won the Student Competition at the 13: 1058:Independent Games Festival winners 14: 1069: 592: 424:Bailey, Dustin (April 18, 2022). 990: 742: 342:DigiPen Institute of Technology 230:DigiPen Institute of Technology 167:DigiPen Institute of Technology 46:DigiPen Institute of Technology 558: 533: 504: 474: 445: 417: 220: 1: 316: 248:DigiPen released the game on 161:. The game was developed for 565:Gaskill, Jake (2010-06-18). 255: 7: 567:"E3 2010: Portal 2 Preview" 540:Leahy, Brian (2010-03-08). 481:Fahs, Travis (2009-01-23). 400:Tejeev Kohli (2009-04-17). 194: 10: 1074: 908:Thinking with Time Machine 643: 457:Independent Games Festival 406:(Interview). Chroma Coders 265:Independent Games Festival 175:Independent Games Festival 939: 917: 864: 857: 824: 791: 758: 751: 740: 715:Bridge Constructor Portal 685: 660: 653: 511:MAMerrific (2009-04-01). 338:"Tag: The Power of Paint" 140: 128: 120: 108: 98: 76: 51: 39: 29: 24: 1018:First-person video games 181:, using the concepts of 85:Pongthep Charnchaichujit 60:Pongthep Charnchaichujit 969:Tag: The Power of Paint 515:Tag: The Power of Paint 154:Tag: The Power of Paint 25:Tag: The Power of Paint 609:Tag entry for IGF 2009 459:. 2009. Archived from 208: 604:Tag at the Wine AppDB 287:Since the release of 202: 159:puzzle-platform game 901:Portal Stories: Mel 513:"Indie Spotlight - 493:on January 26, 2009 252:on April 18, 2022. 91:Tatsuang Tantakosol 1053:Windows-only games 1038:Puzzle video games 894:Portal: Revolution 209: 978: 977: 955:The cake is a lie 935: 934: 926:Portal: No Escape 820: 819: 738: 737: 729:Aperture Desk Job 722:Aperture Hand Lab 163:Microsoft Windows 150: 149: 115:Microsoft Windows 1065: 1013:2008 video games 995: 994: 993: 986: 862: 861: 756: 755: 746: 658: 657: 638: 631: 624: 615: 614: 586: 585: 583: 582: 573:. Archived from 562: 556: 555: 553: 552: 537: 531: 530: 528: 527: 508: 502: 501: 499: 498: 489:. Archived from 478: 472: 471: 469: 468: 449: 443: 442: 440: 438: 421: 415: 414: 412: 411: 397: 386: 385: 383: 382: 373:. 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Index

Developer(s)
Publisher(s)
DigiPen Institute of Technology
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
Microsoft Windows
Genre(s)
Puzzle-platform
Single-player
puzzle-platform game
Microsoft Windows
DigiPen Institute of Technology
Independent Games Festival
Valve
Portal 2

wall jump
DigiPen Institute of Technology
tag
power-ups
Steam
Independent Games Festival
GameSpot
Portal
Mirror's Edge
Valve
Portal 2
Narbacular Drop

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