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Narbacular Drop

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309:, the unique portal element and the character's lack of a jump ability makes navigation and puzzle-solving very unconventional. The player can open a single pair of interconnected portals at a time, each styled as a huge face with flaming eyes (orange or blue to tell them apart as the player repositions one or the other) and an open mouth big enough to see and walk through. Positioned with a point-and-click interface controlled by the mouse, portals are allowed only on natural surfaces and are prohibited from any metal, lava or other artificial surfaces in the game. Aside from the portals, important game elements include switches, boxes, huge rolling boulders which can crush the character, and "lava turtles" that help the player traverse stretches of magma. The player cannot save game progress. Because of the lack of a save feature, the game is actually quite short, comprising only six levels (including an unfinished boss level) and a bonus "showroom" exhibiting the game's art assets alongside unused material. 25: 94: 849: 288: 482: 409:, one of Valve's developers, saw the game at the fair and later contacted the team, providing them with advice and offering to show their game at Valve's offices. After their presentation, Valve president 324:
The plot involves the plight of a Princess "No-Knees", so named because she is unable to jump. Captured by a demon, the imprisoned princess discovers that the dungeon she is held in is actually a sentient
254:. The gameplay consists of navigating a dungeon using an innovative portal system. The player controls two interconnected portals that can be placed on any non-metallic surface (wall, ceiling, or floor). 447:. The player must solve puzzles using "the Aperture Science Handheld Portal Device", a device that can create portals between two flat planes. Certain elements have been retained from 613: 689: 1130: 646: 1135: 1150: 266:, took interest in the team's work and employed the whole staff at Valve. The developers went on to develop the critically acclaimed 740: 1125: 712: 1120: 686: 444: 68: 46: 39: 623: 538: 512: 329:
creature named Wally. Using Wally's portal-making ability, the princess sets out to escape and defeat the demon.
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Being mostly a proof of applied concept, the game contains only six puzzles to solve, but members of the
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developed by Nuclear Monkey Software. It was the senior game project of students attending
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offered the entire team jobs at Valve to develop the game further. The team developed
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Quantum Leap Awards: Most Important Games "Honorable Mention" (2006)
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in approximately two years and four months after joining Valve.
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Screenshot of gameplay from the first playable build of the game
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Innovation In Games Festival & Awards Nomination (2006)
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after seeing the game at DigiPen's annual career fair.
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forum community have created a catalog of custom maps.
532: 530: 477: 527: 1087: 469:, to critical and commercial success. A sequel, 347:Guerrilla Gamemaker Competition Finalist (2006) 607: 605: 734: 614:"'Portal' backstory a real Cinderella tale" 602: 1131:Video games developed in the United States 741: 727: 92: 1136:Video games featuring female protagonists 455:was released on October 10, 2007, on PC, 69:Learn how and when to remove this message 299:features a 3D world reminiscent of such 286: 32:This article includes a list of general 582: 369:Internet Game of The Month (March 2006) 1088: 611: 361:The Top 10 Games You've Never Heard Of 722: 644: 562: 536: 332: 18: 13: 1151:Independent Games Festival winners 649:. Planet Half-Life. Archived from 475:, was released on April 19, 2011. 445:Aperture Science Enrichment Center 435:, is challenged and taunted by an 38:it lacks sufficient corresponding 14: 1162: 669: 272:using many of the same concepts. 847: 612:Dudley, Breir (April 17, 2011). 585:"Narbacular Drop Published Maps" 480: 23: 513:DigiPen Institute of Technology 443:to complete each puzzle in the 252:DigiPen Institute of Technology 117:DigiPen Institute of Technology 700:Nuclear Monkey Software mirror 638: 576: 537:Hong, Quang (March 14, 2006). 501: 341:Student Showcase Winner (2006) 1: 494: 401:series, became interested in 713:Narbacular Drop Gallery Page 645:Pratt (September 30, 2007). 7: 1126:Fiction about teleportation 282: 10: 1167: 1013:Thinking with Time Machine 748: 385: 1121:Single-player video games 1044: 1022: 969: 962: 929: 896: 863: 856: 845: 820:Bridge Constructor Portal 790: 765: 758: 379: 225: 213: 205: 193: 174: 164: 154: 144: 132: 122: 110: 100: 91: 86: 1074:Tag: The Power of Paint 687:Nuclear Monkey Software 437:artificial intelligence 319: 106:Nuclear Monkey Software 53:more precise citations. 583:Barnett, Jeep (2014). 292: 301:first-person shooters 290: 395:, developers of the 220:Puzzle-platform game 1006:Portal Stories: Mel 653:on January 15, 2008 388:Portal (video game) 1146:Windows-only games 1116:Puzzle-platformers 999:Portal: Revolution 488:Video games portal 429:silent protagonist 293: 183:Joshua Billeaudeau 1083: 1082: 1060:The cake is a lie 1040: 1039: 1031:Portal: No Escape 925: 924: 843: 842: 834:Aperture Desk Job 827:Aperture Hand Lab 626:on April 20, 2011 619:The Seattle Times 509:"Narbacular Drop" 426:player-controlled 333:Awards and honors 260:managing director 235: 234: 200:Microsoft Windows 79: 78: 71: 1158: 1096:2005 video games 967: 966: 861: 860: 851: 763: 762: 743: 736: 729: 720: 719: 663: 662: 660: 658: 642: 636: 635: 633: 631: 622:. 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May 2005 495:References 351:GameShadow 277:Narbacular 242:is a 2005 34:references 944:Music of 915:Half-Life 909:Locations 630:April 17, 548:Gamasutra 519:April 19, 398:Half-Life 373:Gamasutra 345:Slamdance 327:elemental 275:The word 166:Artist(s) 139:Kim Swift 946:Portal 2 883:Wheatley 857:Universe 781:Portal 2 690:Archived 472:Portal 2 457:Xbox 360 283:Gameplay 215:Genre(s) 1045:Related 813:The Lab 682:DigiPen 570:PC Zone 554:12 June 226:Mode(s) 206:Release 47:improve 917:series 878:GLaDOS 774:Portal 751:Portal 594:3 July 453:Portal 441:GLaDOS 439:named 424:, the 422:Portal 415:Portal 381:Portal 295:While 269:Portal 244:puzzle 36:, but 985:Mari0 970:Games 930:Music 897:Other 873:Chell 791:Other 433:Chell 393:Valve 306:Quake 264:Valve 659:2008 632:2011 596:2014 556:2021 521:2022 459:and 366:Edge 320:Plot 680:at 420:In 339:IGF 303:as 262:of 1092:: 616:. 604:^ 587:. 545:. 543:)" 529:^ 511:. 431:, 258:, 1062:" 1058:" 955:" 951:" 940:" 936:" 742:e 735:t 728:v 661:. 634:. 598:. 558:. 523:. 246:- 72:) 66:( 61:) 57:( 43:.

Index

references
inline citations
improve
introducing
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Developer(s)
Publisher(s)
DigiPen Institute of Technology
Director(s)
Producer(s)
Kim Swift
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Platform(s)
Microsoft Windows
Genre(s)
Puzzle-platform game
Single-player
puzzle
platform game
DigiPen Institute of Technology
Gabe Newell
managing director
Valve
Portal

first-person shooters

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