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Syndicate (2012 video game)

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356:, who each have unique abilities. The game features 19 weapons, ranging from assault rifles, rocket launchers and machine pistols, to futuristic weapons such as laser rifles, Gauss Guns with bullets that can track enemies automatically, and Riotlance Dark Shooters that can paralyze enemies for a short time. Weapons can be customized and upgraded with 87 attachments and 25 upgrade options. These upgrades may alter the nature of these weapons, transforming standard ammunition to cover-penetrating ammunition. The game also features an "execution" mechanic, allowing players to perform melee takedowns. 523:
fight Merit and two other agents, who are under Denham's orders to kill him. Kilo defeats the agents, and overpowers and kills Merit. Kilo then heads towards Denham's office but finds Denham has activated his kill switch, which starts to affect Kilo's movements. Weakened, Kilo confronts Denham, who justifies abducting him as a child. Kilo manages to fight against the kill-switch order and corners Denham, who lets himself fall over a ledge to his death. As the game ends, EuroCorp lies in ruins and Lily gives Kilo a pistol, telling him that he is free from anyone's control.
1077:", but it was nonetheless a fun and pleasant experience for most players. De Matos said the game had encouraged players to work together to defeat enemies and to plan before attacking, which he said had turned the mode to a "gratifying" experience. He criticized the game's difficulty, which he said does not scale well, and the scripted enemies, which made the game less dynamic. Whitehead highly recommended the co-operative mode, which he thought should have been the game's main focus. He added that it provided more freedom to the players than the campaign. 448: 380:. Players can use the "breaching" abilities to hack into enemies' minds and control their actions. They have access to three options; "Backfire" that causes enemies' weapons to malfunction and backfire, stunning them; "Suicide" that causes enemies to kill themselves; and "Persuade" that leads enemies to defect to the player's side before committing suicide. The game also allows players to locate enemies behind cover with the use of "Dart Overlay" and slow down time temporarily, which increases the damages dealt by players and their 463: 1034:
the game missed out opportunities for limiting the use of some of Kilo's powers, which are only shown in cutscenes. Gerstmann liked the game's gameplay and said the control was fun, and that he appreciated the ability to shoot while running. He also admired the breaching abilities and found them satisfying to use. Whitehead shared similar thoughts, saying the breaching abilities tasks players with deploying strategy and make the game deeper than typical
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baby because he has genes ideal for becoming an agent. Kilo escapes from his restraints and rescues Lily, who tells Kilo that like him, all of EuroCorp's agents were abducted as children and their memories were modified so they would remain loyal to EuroCorp. Lily created the DART 6 chip, hoping to use it to make the syndicates retain their humanity and care about both chipped and un-chipped civilians, but she realizes she was naïve to think that way.
384:. Abilities and skills implanted in the chip can be enhanced by collecting and extracting the chips of fallen enemies. The upgrades can boost players' damages and increases their recovery speed. Players are tasked with using the breaching abilities to interact with objects, solve environmental puzzles, strip the special armor of enemies and disarm explosives. The breaching mechanic has a time limit and must be recharged before another activation. 360: 3258: 966: 866: 657: 1046: 961: 956: 951: 946: 916: 911: 906: 901: 896: 861: 856: 851: 846: 1175:. The board was especially critical of what it considered to be the game's excessive violence: explicit depictions of dismemberment, decapitation, exposed flesh and bone from injuries; and copious blood spray. EA Australia said they would not appeal the decision or change the game to address the Board's concerns. EA also complained about Australia's "archaic censorship on games" and said 304:. Set in the year 2069, the narrative revolves around Miles Kilo, a EuroCorp agent who must eliminate important personnel from rival corporations; in the process, he discovers the evil, secret practice used by EuroCorp to recruit agents. The game features a large variety of weapons; from standard pistols to the futuristic guns. Kilo is implanted with a 1017:, and that the development team did not seem to understand the creative vision of the first version of the game. He also said the emphasis on morals did not excel because it does not fit the game's overall style. He disliked the game's protagonist, who he thought was bland, making him difficult for players to relate to. Xav De Matos from 425:, making most electronic devices obsolete. As a result of the DART chip, the world is no longer ruled by national governments but by corporate republics known as "Syndicates". However, only half of the world's population embrace the chip; the "unchipped" are abandoned and denied the benefits afforded by their chipped counterparts. 616:(AI) into the game. The AI reacts to players' actions and was programmed to relocate itself after being attacked. The new game has less gore than the older one; players still can kill innocent civilians but the team minimized these scenarios, which they thought were part of the game's environment rather than gameplay elements. 665:
artstyle. The team added details and aesthetics to the game's three syndicates in the upper zone so they would easily be recognized and be different from each another. "The Downzone", where non-implanted poor people live, has a different design from the three syndicates. The team took ideas for this area from
1159:, Mikael Nermark, CEO of Starbreeze Studios, said the game sold around 150,000 units worldwide. According to Nermark, the budget for creating this game was less than those of other triple-A video games; he also said that despite the poor commercial performance, the team was still proud of the final product. 1033:
better than some other contemporaneous first-person shooters. GameTrailers' reviewer said the DART-6 system provides players with choice and the recharge time of the breaching abilities tasks players with managing a "micro-economy" that encourages and rewards skills. Both Gaston and GameTrailers said
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The game was designed to have a sense of unpredictability so it can be played without confining the player to rules. To achieve this, the company added the breaching system, which adds more varieties of combat and gives players more choices when dealing with the artificial intelligence. The breaching
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At EuroCorp New York HQ, Denham and Merit believe Kilo is brain-dead and send him to be rebooted while they plan to retrieve Lily's chip and recover useful information on DART 6. Kilo begins to remember his secret past: he learns that Denham led a EuroCorp team to kill his parents and abduct him as a
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game for several years but had not found an opportunity to do so. They hoped to bring new elements and drastically altered gameplay concepts that would suit the franchise's universe. They eventually partnered with Starbreeze, which they recognized as an excellent studio for making first-person video
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received mixed reviews from critics, who praised the gameplay, style, graphics, art direction, artificial intelligence, and the co-operative mode, but the game's story was criticized. The game had sold 150,000 units, which was a commercial failure for EA. Its excessive violence led to the game being
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mines, injuring him and disabling his chips. After his chips regain function, Kilo is given orders to either capture or kill Lily. After fighting off subverters, Kilo learns their leader Kris—Lily's ex-boyfriend and colleague—is responsible for instigating a war between the syndicates. Kris reveals
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Although shocked by Lily's betrayal, Denham decides to have Kilo and Merit keep Lily under surveillance because she is too valuable to eliminate. As they observe her in her apartment, Lily has an argument with a person named Kris before she is suddenly kidnapped by the syndicate Cayman-Global. Kilo
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The game's AI received praise. GameTrailers' reviewer said enemies "know how to die in style" and that the boss fights are memorable, even though they can be repetitive. Gaston considered it "missed opportunities". De Matos appreciated the boss fights and said it was fun and interesting, and tasks
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called the plot predictable and considered several of the game's plot points boring. He praised the game's dialogue for its flow and the backstory presented. The reviewer said the campaign lacked scale but was nevertheless enjoyable and worthwhile playing. He also said the celebrity-led voice cast
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The team's goal was to make the game different from contemporaneous first-person shooters. The team ensured the game had its own style that would differentiate itself from other games. This was achieved by using a "split-world aspect", which divided the game's into two areas, each with a different
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As Cayman-Global attacks EuroCorp's New York HQ, Kilo and Lily head towards Denham's office to prevent him from activating the kill switch on their DART chips. Kilo has to fight off both EuroCorp and Cayman-Global forces, as well as several EuroCorp agents. At the top of the tower, he is forced to
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he started the war so he could hack into the dataverse and kill the syndicates and their chipped populations as punishment for abandoning the unchipped. Lily, who wants to find a peaceful solution and make the syndicates care about the unchipped, opposes the idea. Kilo fights Kris, who attempts to
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said "Starbreeze really coaxed some beautiful sights out of aging hardware". She added that some players may not be pleased with the game's bloom effects. David Houghton of the same publication said the game is "a decent shooter" but that its lightbloom effects were "nonsensically over-the-top".
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began in 2007. Electronic Arts approached Starbreeze Studios to revive the franchise because it was impressed with the quality of Starbreeze Studios' previous games and believed they could add "style" to the series. The game was returned to the drawing board after a year of development, and the
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series. The team had little experience in making a co-operative games due to technological restraints, but decided to experiment with it. The internal reception of the co-op prototype was positive; testers said it fit with the canonical fiction of the franchise. The team had once worked on a
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games. Players face enemies that become increasingly difficult to deal with as the game progresses. They can choose from four character classes: Medic, Spec Ops, Assault and Generic, each with different abilities. The breaching mechanic is also present in the mode for defensive and offensive
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Critics had mixed feelings about the game. Gerstmann said he had an "outstanding time" with it, and that it had offered an excellent twist to the genre. De Matos said it had successfully branched out the franchise to a new direction, even though it may not be what players of the original
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set in 2069. Players assume control of Miles Kilo, an augmented agent working for EuroCorp in a corrupted, deceitful world in which corporations compete with each other for power. Players can run, jump, slide, hide behind covers, and carry two weapons and grenades to defeat enemies and
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would expect. However, he said the spirit of the franchise is still maintained and preserved. Gaston said Starbreeze was not able to capture the franchise's vision and that the game was not well-executed overall. Whitehead described the game as "fun", even though he thought
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Reviewers praised the game's graphical quality. Gerstmann said the use of lighting added a unique style to the game. He also liked the depiction of the two major areas of the game, and the game's sounds, which he said suited the tone of the game. Alexandra Hall from
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and a realistic lighting system, and a new physics solver to deliver more physical interactions. The team aimed to maintain a consistent visual quality on all the platforms on which the game was released, even though the PC version had the advantage of higher
612:. Starbreeze considered the difficulty of the first game to be part of the franchise's legacy and was worth preserving; they hoped the new game would be challenging enough for players without being frustrating. They introduced a rarely scripted 740:" was trademarked multiple times by Starbreeze and EA, and a small portion of the game's script was accidentally leaked before the game's official revelation. EA officially revealed the game on 12 September 2011, and announced that it is a 324:
co-operative multiplayer mode was added to the main game. The development team hoped the game would appeal to both newcomers and players of the original game; they maintained the theme of the original and drastically changed the gameplay.
490:), Kilo attacks the Los Angeles branch of Aspari and corners Chang, who shoots himself. Kilo retrieves Chang's chip and learns from an encrypted conversation that Lily has been sharing information about the DART 6 chip with him. 604:
was a correct decision. Turning it into a first-person game was the first design choice made by the team, who hoped allowing players to view from the agent's perspective directly would make the game more immersive for players.
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The overall gameplay received praise. Gaston described the shooting as "clever" and said the DART-6 breaching abilities have encouraged players to experiment. He said the combination of the breaching system and gunfights made
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The development team hoped the new title would appeal to both newcomers and fans of the series, be accessible and introduce the franchise to a broader audience. They assumed most players would not have played the original
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that grants him hacking and "breaching" abilities. Some enemies also have this type of chip, and Miles can interact with them. With the chips, objects, collectibles and enemies are automatically tagged and highlighted via
581:"Why remake that classic in its original form when it's still out there? So with a whole new audience and tastes in video games, and a whole new suite of platforms to develop for, the game we made was the right choice." 689:. In addition, the split-world concept applies to the gameplay. The Downzone enemies tend to be more aggressive and anti-agents, and some gameplay segments such as the breaching system are inapplicable in such areas. 1067:
echoed similar thoughts, declaring that the motion bloom and blinding light a problem. However, he admitted that the game "constantly looks great", and that its simple design has made the game to look very polished.
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for dominance between syndicates becomes the norm, resulting in the creation of "agents"—bio-engineered enforcers augmented by a militarized version of the chip who protect the interests of their corporate masters.
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setting and theme, and hoped to use these elements to build a powerful story. Morgan traveled to Sweden to meet Starbreeze's game designers to ensure the game's story would not contradict its overall design.
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Because the new game is set within a well-established franchise, Starbreeze tried to retain the essence of the world and rebuild these elements. The game's story was written by British science-fiction writer
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In New York, Kilo and Lily land in the Downzone where the unchipped, lower-class population lives. After they split up and head towards EuroCorp HQ, Kilo is betrayed by Lily and is sent into a trap with
2412: 1013:. In contrast, Martin Gaston from VideoGamer.com said he was disappointed with the campaign and considered it one of the game's biggest flaws. He said the world deserves more exploration than it had in 560:. However, mid way through the game's development, there were also many creative differences between the developer and the publisher, and the two companies suffered from an inharmonious relationship. 1473: 1187:
In Germany, an age rating was rejected by the USK. According to EA, releasing an edited version for the German market was not profitable. In June 2012, the international version was added to the
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producer and lead programmer Mike Diskett criticized the game stating that it was "nothing like the original games." This encouraged him to make a spiritual successor to Syndicate Wars called
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competitive multiplayer mode for the game, but thought it was not original enough for inclusion. As the game lacked a cooperative multiplayer element, the developers abandoned the use of an
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system, which originated as a mini-game, was designed to be simple so it would not interrupt the flow of gameplay. Instead of being purely a first-person shooter, the game features
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In 2008, Electronic Arts announced that Starbreeze Studios was working with EA on two projects; one was a new project set in one of EA's older franchises under the name
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games. The team also considered that because of the change in audience tastes and the introduction of new video game platforms, altering the game's perspective to
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If Kilo tries to kill her, a kill switch installed to prevent exactly that stops him, and if Kilo lets her go, he is stunned by a grenade, severely injuring him.
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games with distinctive styling. Pre-production of the game began in 2007; it was carried out by a small team of staff members after the studio completed work on
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received "mixed or average" reviews from critics for the PC and Xbox 360 versions, while the PS3 version received "generally favorable" reviews, according to
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said the story is filled with promises but the overall product failed to differentiate itself from other shooters with similar themes. Dan Whitehead from
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In 2069, Agent Miles Kilo, EuroCorp's latest agent, is equipped with the new prototype DART 6 chip created by EuroCorp scientist Lily Drawl (voiced by
648:; he used the original game for reference and included elements that those who had played it would immediately recognize. He preserved the original's 1303: 556: 1638: 1996: 515:
him but kills himself instead. Kilo apprehends Lily; he can either kill her or release her. Lily is captured and a barely-alive Kilo is retrieved.
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element. A year after development began, the game was sent for reworking because the studio thought they had not captured the essence of the
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purposes. For instance, they can hack into a turret to disable its armor or heal team-mates using this mechanic. Players receive
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for the franchise. A demo of the game, which only included the co-op mode and the "Western Europe" map, was released for the
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During the first stage of development, the game had no co-operative multiplayer mode; it focused on the story instead of the
502:. Kilo kills a major Cayman-Global agent and rescues Lily, and they learn the syndicate is preparing a war against EuroCorp. 2246: 2029: 3415: 3365: 3166: 1963: 3325: 3018: 2763: 2613: 1595: 2635: 2468: 1368: 3420: 3390: 3370: 3360: 1671: 1562: 1222:
involves ordering a one- to four-person team of cyborg agents around cities displayed in a fixed-view isometric style.
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EuroCorp is created by a merger between the world's largest corporations. In 2025, EuroCorp releases the DART chip, a
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The screenshot shows the art direction of the game's upper zone, which was inspired by a number of futuristic films.
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The enemies in the Downzone area do not have chips implanted in their heads. Therefore, the system is inapplicable.
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The four-player, co-operative, multiplayer mode received acclaim. Gaston said it was a "watered down version of
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mode that pits four players together to complete a nine-mission campaign based on the campaign of the original
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uses Starbreeze's in-house game engine, which had been modified for the creation of the game. The team used
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elements that allow players to choose their progression and tasks them with solving environmental puzzles.
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players with learning the pattern of these boss fights and using the correct skill to defeat them.
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was something that we took a risk on. It didn't pay off—it didn't work." In a 2012 interview with
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on 31 January 2012. The game was announced and shipped in under six months; it was released for
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as they progress through the game's levels; these points can be used to research new weapons.
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compared it unfavourably to its predecessors and called it unambitious and uninspiring.
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would be released on schedule and uncut with an adults-only rating in New Zealand.
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was a forgettable experience that will live under the shadow of rival shooters.
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The team aimed to replicate the playing experience and difficulty of the extant
1193:, meaning the game can no longer be advertised and can only be sold to adults. 1094: 1006: 721: 634: 546: 512: 499: 479: 453: 418: 3010: 2753: 1358: 712:. The engine allowed the inclusion of post-process-effects previously used in 3284: 1901: 1501: 1331: 753: 269: 202: 180: 1661: 359: 3071:"EA still keen on reviving old IP despite Syndicate 'not paying off' – CVG" 2377: 1298: 1001: 875: 837: 673: 2535:"Syndicate co-op demo infiltrates Xbox Live and PlayStation Network today" 1563:"The Syndicate Reboot Is Real, First Details & Screens Leak Out of EA" 1392:"Syndicate weapons trailer and screens released, co-op shots land as well" 494:
fights off the Cayman-Global forces and follows Lily's abductors to their
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had successfully brought "believability" to the game. This was echoed by
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The game does not have a competitive multiplayer mode, but it has a
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on 21 February 2012 in North America and on 24 February in Europe.
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https://www.schnittberichte.com/svds.php?Page=Titel&ID=7237
2165:"Syndicate remake 'was always going to be an FPS' - Starbreeze" 2101: 2066:"Syndicate: Open Worlds, Co-op, Cyberpunk – Producer Interview" 1567: 1149:
revival had not been as successful as had been hoped, saying, "
724:. Their artstyle was changed to suit the game's overall style. 211: 1596:"Syndicate: New trailer and screens detail DART6 implant tech" 1359:"Syndicate - Assassinations and Future Weapons - The Gun Show" 2311: 2274: 1827:"The art of the breach in Syndicate's four-player co-op mode" 1396: 1327:"Syndicate: Starbreeze Studio's New Arsenal Hits Syndication" 1257: 1000:
The game's story received mixed responses. The reviewer from
3134:"Starbreeze: Syndicate was "a lost battle from the get-go"" 1253:"It's official: Syndicate reboot confirmed for early 2012" 2836: 1926: 1728:"Syndicate co-op hands-on preview – work together or die" 1064: 925: 2874:"Syndicate review: The business of aggressive expansion" 1695:"New Syndicate trailer features co-op, ladies, mohawks" 671:. Both sides were inspired by futuristic films such as 2030:"Making Wolfenstein: a fight club on top of the world" 456:
voices Lily Drawl, one of the game's main protagonists
3253: 632:, whom the team approached after they read his book 642:was Morgan's second video-game script after 2011's 316:to defeat enemies and solve environmental puzzles. 549:in 1993. Electronic Arts had wanted to make a new 2270:"Syndicate multiplayer: getting some perspective" 557:The Chronicles of Riddick: Assault on Dark Athena 3282: 3231:https://www.schnittberichte.com/news.php?ID=3322 1964:"EA: Syndicate reboot as FPS "the right choice"" 1957: 1955: 1953: 1951: 1949: 1884: 843: 471:voices Jack Denham, the game's main antagonist 2867: 2865: 2863: 2861: 2859: 2436:"Starbreeze to Reinvent Mystery EA Franchise" 2194: 2192: 1794:"Preview: A quick look at co-op in Syndicate" 1457: 1455: 1421: 1419: 1946: 943: 893: 3167:"Syndicate reboot gets the boot Down Under" 328:was hired to write the story for the game. 3049:Academy of Interactive Arts & Sciences 2856: 2189: 1919: 1452: 1416: 1167:On 20 December 2011, it was reported that 1113:Academy of Interactive Arts & Sciences 526: 32: 3386:Video games about artificial intelligence 3351:Multiplayer and single-player video games 3197: 2825: 2823: 2793: 2747: 2745: 2715: 2664: 2568:"EA Announces Release Date for Syndicate" 2466: 2237:"AusGamers Syndicate Developer Interview" 2230: 2228: 2198: 1961: 1922:"Syndicate: Different Genre, Same Spirit" 1692: 1659: 1560: 1494: 3068: 2971: 2911: 2909: 2907: 2905: 2903: 2901: 2871: 2829: 2789: 2787: 2785: 2783: 2781: 2711: 2709: 2707: 2705: 2703: 2628: 2532: 2337: 2301: 2299: 2297: 2234: 2201:"EA: "Syndicate is tough, really tough"" 2162: 1920:Lambrechts, Stephen (25 November 2011). 1425: 1389: 1162: 1044: 655: 358: 3008: 2592: 2565: 2433: 2163:Sinclair, Brendan (13 September 2013). 2132:"Syndicate reboot officially announced" 2126: 2124: 1994: 1857: 1758: 1593: 1461: 1428:"Welcome To The PS3 Demo Of Syndicate!" 1250: 1171:has been refused classification by the 1121:Outstanding Achievement in Sound Design 3283: 3200:"EA won't appeal Aussie Syndicate ban" 3164: 3131: 3021:from the original on 27 September 2015 2915: 2820: 2742: 2730:from the original on 12 September 2015 2718:"Syndicate Review: Be The One Percent" 2499: 2370: 2340:"Starbreeze defends new Syndicate FPS" 2338:Purchese, Robert (13 September 2011). 2267: 2225: 1962:Yin-Poole, Wesley (27 February 2012). 1915: 1913: 1911: 1824: 1791: 1626: 1527: 1462:Barratt, Charlie (29 September 2011). 1390:Nunneley, Stephany (1 December 2011). 1265:from the original on 27 September 2011 1190:List of Media Harmful to Young Persons 3401:Video games scored by Gustaf Grefberg 3212:from the original on 11 November 2020 3198:Kozanecki, James (20 December 2011). 3165:Ramsay, Randolph (19 December 2011). 3146:from the original on 17 November 2015 2990:from the original on 23 December 2013 2928:from the original on 17 November 2015 2898: 2886:from the original on 23 February 2012 2844:from the original on 27 November 2015 2778: 2766:from the original on 17 November 2015 2700: 2688:from the original on 26 November 2023 2636:"Syndicate for PlayStation 3 Reviews" 2547:from the original on 17 November 2015 2514:from the original on 17 November 2015 2481:from the original on 17 November 2015 2415:from the original on 17 November 2015 2385:from the original on 17 November 2015 2352:from the original on 17 November 2015 2319:from the original on 17 November 2015 2294: 2282:from the original on 17 November 2015 2249:from the original on 17 November 2015 2213:from the original on 17 November 2015 2199:Yin-Poole, Wesley (1 November 2011). 2109:from the original on 17 November 2015 2076:from the original on 17 November 2015 2027: 2009:from the original on 17 November 2015 1976:from the original on 17 November 2015 1934:from the original on 17 November 2015 1806:from the original on 17 November 2015 1773:from the original on 17 November 2015 1740:from the original on 17 November 2015 1725: 1707:from the original on 17 November 2015 1674:from the original on 17 November 2015 1641:from the original on 17 November 2015 1627:Donlan, Christian (1 November 2011). 1561:McWhertor, Michael (9 October 2011). 1542:from the original on 17 November 2015 1509:from the original on 17 November 2015 1476:from the original on 17 November 2015 1440:from the original on 17 November 2015 1404:from the original on 17 November 2015 1324: 1306:from the original on 12 February 2016 1251:Hillier, Brenna (12 September 2015). 772: 576:, unlike most EA games at that time. 363:The player is trying to hack an enemy 343:Unlike the original series of games, 3179:from the original on 11 October 2020 2830:Eykemans, Peter (21 February 2012). 2808:from the original on 7 November 2015 2794:Gerstmann, Jeff (21 February 2012). 2752:Hall, Alexandra (21 February 2011). 2751: 2434:Hayward, Andrew (21 February 2012). 2177:from the original on 11 October 2020 2144:from the original on 3 November 2015 2121: 2094: 1988: 1660:McCormick, Rich (19 November 2011). 1629:"Syndicate Preview: Chips Challenge" 1575:from the original on 22 October 2015 1426:Gschwari, Andrea (1 February 2012). 1288: 1286: 1284: 1282: 1280: 1182: 16:2012 first-person shooter video game 3011:"Satellite Reign Kickstarter Video" 2916:Gaston, Martin (21 February 2012). 2566:Sharkey, Mike (18 September 2015). 2467:Yin-Poole, Wesley (4 August 2010). 2235:Farrelly, Steve (3 November 2011). 1995:Laughun, Andrew (2 February 2012). 1908: 1860:"It's OK to Like the New Syndicate" 1858:Calvert, Justin (17 January 2012). 1759:Laughin, Andrew (4 February 2012). 1726:Keast, Matthew (16 November 2011). 1693:Tolentino, Josh (2 November 2011). 1495:Rosenberg, Adam (19 October 2011). 845: 776: 13: 2872:De Matos, Xav (21 February 2012). 2716:Whitehead, Dan (2 February 2012). 2533:Bradford, Matt (31 January 2012). 2371:Parkin, Simon (21 February 2012). 2097:"EA: No Online Pass For Syndicate" 2046:from the original on 6 August 2014 1839:from the original on 15 April 2012 1825:Hinkle, David (16 November 2011). 14: 3472: 3249: 2580:from the original on 4 March 2016 2268:Harmon, Stace (1 February 2012). 1866:from the original on 3 April 2015 1792:Girmay, Abel (15 November 2011). 1608:from the original on 7 March 2016 1594:Goulter, Tom (16 December 2011). 1277: 945: 895: 3441:Video games set in New York City 3256: 2972:Houghton, David (8 March 2012). 2672:"Syndicate for Xbox 360 Reviews" 1528:Walker, John (24 October 2011). 1371:from the original on 18 May 2013 1111:Despite the mixed response, the 964: 959: 954: 949: 944: 914: 909: 904: 899: 894: 864: 859: 854: 849: 844: 461: 446: 421:that allows users to access the 3396:Video games developed in Sweden 3306:Fiction about corporate warfare 3296:Fiction about augmented reality 3235: 3224: 3191: 3158: 3125: 3093: 3069:Robinson, Andy (13 June 2012). 3062: 3033: 3002: 2965: 2940: 2652:from the original on 1 May 2013 2616:from the original on 1 May 2013 2559: 2526: 2493: 2460: 2427: 2397: 2364: 2331: 2307:"Syndicate developer interview" 2261: 2156: 2088: 2058: 2021: 1878: 1851: 1818: 1785: 1752: 1719: 1686: 1653: 1620: 1587: 1554: 1325:Bertz, Matt (1 December 2011). 1225: 1212: 1203: 1173:Australian Classification Board 3436:Video games set in New England 3426:Video games set in Los Angeles 3109:. 19 June 2012. Archived from 1521: 1488: 1383: 1351: 1318: 1244: 308:that allows him to access the 1: 3431:Video games set in Mozambique 3132:Dutton, Fred (19 June 2012). 2469:"Syndicate trademarks excite" 2095:Good, Owen (2 January 2012). 1238: 3446:Video games set in the 2060s 3406:Video games set in Argentina 3376:Transhumanism in video games 1497:"Syndicate Hands-On Preview" 1053:effect, which was criticized 767: 727: 268:. The game was released for 7: 3416:Video games set in Colorado 3366:Science fiction video games 3009:Diskett, Mike (July 2013). 2500:Senior, Tom (26 May 2011). 2028:Pitts, Russ (15 May 2014). 1761:"'Syndicate' co-op preview" 1125:16th Annual D.I.C.E. Awards 403: 338: 10: 3477: 3326:Fiction about mind control 2600:"Syndicate for PC Reviews" 2502:"Syndicate script leaked?" 586:— Jeff Gamon, producer of 408: 3421:Video games set in Europe 3391:Video games about cyborgs 3371:Video games about suicide 3361:Fiction about prosthetics 1049:An example of the game's 818: 815: 789: 786: 258:first-person shooter game 235: 223: 194: 166: 154: 142: 130: 118: 106: 94: 84: 74: 64: 52: 40: 31: 26: 3461:Starbreeze Studios games 3411:Video games set in China 3336:Fiction set in the 2060s 3075:Computer and Video Games 1196: 1138:Computer and Video Games 1130: 532:The original version of 382:health regeneration rate 3301:Cooperative video games 614:artificial intelligence 527:Development and release 437: 389:cooperative multiplayer 1054: 714:Assault on Dark Athena 661: 583: 364: 3341:First-person shooters 3321:Electronic Arts games 3316:Dystopian video games 3311:Cyberpunk video games 2140:. 12 September 2011. 1530:"Hands On: Syndicate" 1163:Australian censorship 1135:In an interview with 1048: 746:Xbox Live Marketplace 659: 579: 367:Miles has a "DART-6" 362: 335:banned in Australia. 2315:. 20 December 2015. 1888:(21 February 2012). 1535:Rock, Paper, Shotgun 1367:. 27 February 2012. 1302:. 21 February 2012. 1063:Peter Eykemans from 543:Bullfrog Productions 349:first-person shooter 302:Bullfrog Productions 230:First-person shooter 3356:PlayStation 3 games 3346:Hacking video games 3331:Fiction set in 2069 2448:on 24 November 2015 2411:. 19 January 2012. 2072:. 12 January 2011. 1662:"Syndicate preview" 812: 783: 750:PlayStation Network 701:global illumination 427:Corporate espionage 300:games developed by 3381:Video game reboots 3264:Video games portal 2952:www.metacritic.com 2948:"Syndicate (2012)" 2918:"Syndicate Review" 2832:"Syndicate review" 2796:"Syndicate Review" 2754:"Syndicate review" 1339:on 8 December 2015 1294:"Syndicate review" 1055: 810: 781: 773:Critical reception 662: 365: 319:Pre-production of 280:in February 2012. 262:Starbreeze Studios 47:Starbreeze Studios 2409:PC Games Hardware 1894:Microsoft Windows 1183:German censorship 991:review aggregator 983: 982: 808: 807: 431:corporate warfare 374:augmented reality 326:Richard K. Morgan 298:real-time tactics 264:and published by 249: 248: 176:Microsoft Windows 125:Richard K. Morgan 3468: 3291:2012 video games 3277: 3276: 3274:Official website 3266: 3261: 3260: 3259: 3244: 3239: 3233: 3228: 3222: 3221: 3219: 3217: 3195: 3189: 3188: 3186: 3184: 3162: 3156: 3155: 3153: 3151: 3129: 3123: 3122: 3120: 3118: 3097: 3091: 3090: 3088: 3086: 3077:. Archived from 3066: 3060: 3059: 3057: 3055: 3037: 3031: 3030: 3028: 3026: 3006: 3000: 2999: 2997: 2995: 2969: 2963: 2962: 2960: 2958: 2944: 2938: 2937: 2935: 2933: 2913: 2896: 2895: 2893: 2891: 2869: 2854: 2853: 2851: 2849: 2827: 2818: 2817: 2815: 2813: 2791: 2776: 2775: 2773: 2771: 2749: 2740: 2739: 2737: 2735: 2713: 2698: 2697: 2695: 2693: 2668: 2662: 2661: 2659: 2657: 2632: 2626: 2625: 2623: 2621: 2596: 2590: 2589: 2587: 2585: 2563: 2557: 2556: 2554: 2552: 2530: 2524: 2523: 2521: 2519: 2497: 2491: 2490: 2488: 2486: 2464: 2458: 2457: 2455: 2453: 2444:. 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Archived from 1322: 1316: 1315: 1313: 1311: 1290: 1275: 1274: 1272: 1270: 1248: 1232: 1229: 1223: 1216: 1210: 1207: 969: 968: 967: 963: 962: 958: 957: 953: 952: 948: 947: 919: 918: 917: 913: 912: 908: 907: 903: 902: 898: 897: 869: 868: 867: 863: 862: 858: 857: 853: 852: 848: 847: 813: 809: 784: 780: 630:Richard K Morgan 622:action-adventure 591: 545:and produced by 539:tactical shooter 465: 450: 415:mega-corporation 378:heads-up display 216:24 February 2012 215: 207:21 February 2012 206: 36: 24: 23: 3476: 3475: 3471: 3470: 3469: 3467: 3466: 3465: 3281: 3280: 3272: 3271: 3262: 3257: 3255: 3252: 3247: 3240: 3236: 3229: 3225: 3215: 3213: 3196: 3192: 3182: 3180: 3163: 3159: 3149: 3147: 3130: 3126: 3116: 3114: 3113:on 20 June 2012 3099: 3098: 3094: 3084: 3082: 3081:on 17 June 2012 3067: 3063: 3053: 3051: 3045:interactive.org 3039: 3038: 3034: 3024: 3022: 3007: 3003: 2993: 2991: 2970: 2966: 2956: 2954: 2946: 2945: 2941: 2931: 2929: 2914: 2899: 2889: 2887: 2870: 2857: 2847: 2845: 2828: 2821: 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3251: 3250:External links 3248: 3246: 3245: 3234: 3223: 3190: 3157: 3124: 3092: 3061: 3032: 3001: 2964: 2939: 2922:VideoGamer.com 2897: 2855: 2819: 2777: 2741: 2699: 2663: 2627: 2591: 2558: 2525: 2492: 2459: 2426: 2396: 2363: 2330: 2293: 2260: 2224: 2188: 2155: 2120: 2087: 2057: 2020: 1987: 1945: 1907: 1877: 1850: 1817: 1784: 1751: 1718: 1685: 1652: 1619: 1586: 1553: 1520: 1487: 1451: 1415: 1382: 1350: 1317: 1276: 1242: 1240: 1237: 1234: 1233: 1224: 1211: 1201: 1200: 1198: 1195: 1184: 1181: 1164: 1161: 1132: 1129: 1104:, which was a 1095:Syndicate Wars 1007:Jeff Gerstmann 981: 980: 977: 975:VideoGamer.com 971: 970: 941: 933: 932: 929: 921: 920: 891: 883: 882: 879: 871: 870: 841: 833: 832: 829: 821: 820: 817: 806: 805: 798: 792: 791: 788: 777: 774: 771: 769: 766: 729: 726: 722:depth of field 635:Altered Carbon 578: 547:Peter Molyneux 528: 525: 500:Atlantic Ocean 480:Rosario Dawson 467: 460: 459: 454:Rosario Dawson 452: 445: 444: 443: 442: 441: 439: 436: 419:neural implant 410: 407: 405: 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1126: 1123:" during the 1122: 1118: 1114: 1109: 1107: 1103: 1102: 1097: 1096: 1091: 1089: 1084: 1078: 1076: 1075: 1069: 1066: 1061: 1052: 1047: 1043: 1039: 1038:video games. 1037: 1032: 1026: 1024: 1020: 1016: 1012: 1008: 1003: 998: 996: 992: 988: 978: 976: 973: 972: 942: 940: 939: 935: 934: 930: 928: 927: 923: 922: 892: 890: 889: 885: 884: 880: 878: 877: 873: 872: 842: 840: 839: 835: 834: 830: 828: 827: 823: 822: 814: 811:Review scores 804:74/100 (X360) 799: 797: 794: 793: 785: 765: 763: 759: 755: 754:PlayStation 3 751: 747: 743: 739: 735: 725: 723: 719: 715: 711: 707: 702: 698: 694: 690: 688: 687: 682: 681: 676: 675: 670: 669: 668:Mirror's Edge 658: 654: 651: 647: 646: 641: 637: 636: 631: 625: 623: 617: 615: 611: 606: 603: 599: 592: 589: 582: 577: 575: 570: 566: 561: 559: 558: 552: 548: 544: 541:developed by 540: 536: 535: 524: 520: 516: 514: 509: 503: 501: 497: 496:floating base 491: 489: 485: 481: 470: 464: 455: 449: 435: 432: 428: 424: 420: 416: 413:In 2017, the 401: 399: 394: 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Index


Developer(s)
Starbreeze Studios
Publisher(s)
Electronic Arts
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Richard K. Morgan
Composer(s)
Gustaf Grefberg
Syndicate
Engine
Union Engine
Platform(s)
Microsoft Windows
PlayStation 3
Xbox 360
NA
EU
Genre(s)
First-person shooter
Single-player
multiplayer
first-person shooter game
Starbreeze Studios
Electronic Arts

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