Knowledge

Squad Leader

Source πŸ“

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squads now able to "break to green", or be replaced by lower quality units when morale checks didn't measure up to their Experience Level Rating. Many players were upset that the ELR restrictions were almost always applied to American forces and not to other nationalities as a rule. (ASL would remedy this by applying the restriction to all forces of all nationalities). Point values for US forces were also omitted from the game, restricting DYO (Design Your Own) scenarios to non-American forces. Other restrictions on US troops not present in the earlier SL game also angered some players (the original SL had a rule whereby American troops were not subject to "Desperation Morale" penalties, for example, while GI dispensed with this.) And the Italian forces promised as early as autumn 1979 did not materialize (indeed, would not, until the
175:"berserk" in combat (a capacity shared in later expansions by SS troops). US troops are shown as having unusually high firepower (representing larger squads, using the Browning Automatic Rifle - unlike other nationalities who have separate counters for light machine guns), but with slightly lower base morale than German or Soviet troops, representing the supposed greater tendency of more individualistic Americans to break from their orders or the group under fire - however, American troops are easier to rally under fire, as they were exempt from the usual penalty ("desperation morale") paid by broken squads in these circumstances. British troops, when eventually added to the game system, are shown as largely similar to the Germans, albeit with somewhat inferior equipment. 1009:). Avalon Hill actually suggested that anyone wishing to play ASL also purchase the original Squad Leader and gain experience with that system first, and kept the original SL and three gamettes in print. The necessity of owning boards from these modules in order to play printed scenarios in the core modules of ASL may also have been a factor in this decision. So while ASL was intended to replace SL, there was a certain ambiguity for many years about the status of SL's replacement; the original game was still necessary as a stepping stone to learning ASL, and a source for needed mapboards. 975:-inch (489 cm) counters rendered obsolete by the new system (in fact, many had already been made obsolete by the time GI was introduced). GI: Anvil of Victory has 1568 counters all of which are rendered useless by anyone wishing to continue on with the Advanced version. Greenwood's predictions on future gamettes were also inaccurate given the need to redo every counter in the system from scratch; twelve "core" modules would be needed to introduce the wide range of nationalities. The historical gamettes (called "modules" now) did evolve as predicted. 680:
was clear that much of the foundation on which it was resting had to be redone and/or reorganized. In fact, GI: Anvil of Victory had already reached a point where most of the counters from the original Squad Leader game had been made obsolete, as German, British, French and American infantry counters were redone (with controversial "static" artwork depicting soldiers at rest rather than in action poses) with new information for smoke-making capability, and special weapons and morale characteristics (these characteristics would carry over to
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the battlefield, cardboard soldiers are all too eager to fight to the last man, key weapon systems and environmental effects are vastly oversimplified. Yet, added together, these details produce an end result that somehow feels real. By exaggerating, oversimplifying, and abstracting, Hill provides a decent primer on World War II infantry tactics β€” the importance of covering fire and maneuver, the use of machine guns to prevent movement across open spaces, the key differences between German and Russian combatants, and so forth."
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Board 11 in the earlier version was actually rendered in bright red, indicating it could be simulating either a Level One height, or possibly some other type of terrain such as ground level mud, wheatfield, etc. However, the boards later were redone for ASL products to the high standards previously established. Most of these scenarios require only single copies of the three new boards along with the Squad Leader series boards (specifically boards 1-8), but Scenario R220 requires access to two copies each of boards 4 and 6-10.
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would be "discomfited" to some degree (i.e. they must check for morale - if they fail they run for cover until rallied by a leader, and if they fail a second morale roll while "broken" the counter is removed as the men are assumed to have run away); or there would be no effect. Using this principle, he was able to employ a single table to create combat results of the various weapons systems used in the game. A similar principle is employed in dealing with support weapons - rolling a certain number might cause a weapon (e.g. a
1028:. Nonetheless, there are still many aficionadoes of the original SL system, who prefer the simplicity of the earlier design to its much more complicated offspring. There are also projects similar to Virtual Advanced Squad Leader (VASL) for the original game system, which allow for live online play of Squad Leader in a virtual environment, like Virtual Squad Leader (VSQL) for the VASAL game engine. At least one programmer is working on an Artificial Intelligence (or 422:
opposing forces, scenarios could simulate all manners of military missions (especially in the follow-up modules), such as successfully escorting convoys, parachute and glider assaults, a deliberate assault on prepared positions, an ambush, a meeting engagement, a hasty attack/defence scenario, a passage of obstacles, a withdrawal under fire, and even such things as hostage situations. Missions that real life company commanders would have faced and performed.
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leader fails a morale check the squads stacked with him must check for morale a second time. Most scenarios give each player, generally speaking, enough simulated men to make up a company, though order of battle is not precise and most scenarios only give a flavor of what the real life battles were like rather than a direct simulation.
909:, developer Don Greenwood stated that he saw the next project as being a hardcover or loose-leaf version of the rules, with the "entire game system ... rewritten and revised where necessary" to make one combined "advanced" version. Greenwood also, in one of the replies to Collier in the Volume 20, Number 1 issue of 736:
A rare case of third-party scenarios being done by license as an "official" product was the scenario pack released by World Wide Wargamers (W.W.W.) in 1982, offered by The Wargamer Magazine, containing Scenarios 81-90 for Crescendo of Doom and released in 1982. The artwork published by WWW is poorly
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The end result was that German AFV counters did not represent some of the new changes, such as inferior turret armor, and German squad counters did not have accurate representations for such things as smoke making capability or other abilities introduced in GI. As far as the game system had come, it
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The mapboards are divided into hexagonal grids with each hex said to represent 40 metres of terrain, the result of the designer being asked what the ground scale was, rolling a die and it coming up 'four'. In reality, European village streets are not 40 meters across, for example. Time was said to be
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in 1980 said that "It is incredible that anyone actually plays these monsters, but the use of programmed rules lets the player start Squad Leader, for instance, by reading seven pages and then working his way up. Certainly such games could exist only in a modern urban setting. No one could play them
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It was clear that the system had grown in ways never dreamed of in 1977; large amounts of "nutmail" arriving at Avalon Hill convinced the developers of the need to streamline the rules. Originally this was anticipated as being a simple compilation of the rules in existence, possibly redoing the "To
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The Rogue Scenarios were available only by direct mail-order to Avalon Hill, and were so called because they required ownership of three non-standard boards (also available at that time only via mail-order). The artwork on these boards initially was of low quality. For example, the low hill mass on
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Some of these changes required a reissue of many of the original infantry counters with new parameters (and a distinctly less dynamic counter art). Many AFVs had to be retrofitted with new parameters, but without counters (the player had to remember which changes applied to which vehicle). Many of
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The "gamette" was actually bigger than Squad Leader itself, with 856 more counters and five more mapboards, as well as three more scenarios than the original SL. As well, two sheets of terrain overlays were included in the box. The modelling of infantry was again increased in level of detail, with
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was "design for effect". He hypothesized that no matter what kind of fire might be brought on a squad of infantry, be it a flame weapon, a grenade, a machine gun, or an artillery shell, there could only be three outcomes; the squad would be eliminated by killing or wounding the men in it; the squad
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explained: "Hill's design recreates World War II combat in the same way that a great caricaturist recreates a face β€” by exaggerating the important bits and abstracting everything else. Many of the game's individual concepts are decidedly 'unrealistic.' Players possess almost omniscient knowledge of
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Three sets of "official" scenarios were released by Avalon Hill directly. Series 100 was designed for Cross of Iron and released Series in 1979, consisting of ten new scenarios designed by Courtney Allen (SL playtester and designer of Storm Over Arnhem). Series 200 (scenarios 201-210) was designed
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There are no partial casualties to either men or vehicles. Squads are considered to be at full strength until destroyed, and vehicles suffer no damage aside from weapons malfunctions or immobilizations; partial penetrations, panicked crews, and other battlefield phenomena are not directly depicted
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Despite some rules for "concealment" and "hidden initial placement", most of the game is played where each player can always see what forces the enemy has and precisely where they are placed, even if out of LOS of their own units. There is little "fog of war." Attempts to address this - some have
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also has a "design your own" system where forces are selected by drawing playing cards from a standard 52 card deck and comparing the result to a table where different forces were described. There is also a point purchase system for "buying" opposing forces. New scenarios were published in Avalon
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Play is not simultaneous but done in predictable turn sequence, one player getting a turn, and then the other. An attempt to address this was the use of "track" counters introduced in the first section of the rulebook, and the optional rule of "semi-simultaneous movement and defensive fire" which
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in 2004 (which featured mapboards printed on inexpensive cardboard stock). The mapboards are also photo-realistic, with an attractive top down view that is also functional, with line of sight (LOS) drawn from hex center to hex center and blocked only by terrain depictions (often with accompanying
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However, the Advanced Squad Leader Rulebook became much more than just a simple rewrite of the rules, it in fact became a complete replacement of the games of the original SL series. Some fans were much taken aback by the need to replace the four modules they had spent so much money on; only the
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The original game contains mapboards mounted on heavy durable cardboard, which was (and remains) expensive but a design feature long associated with Avalon Hill games. Each mapboard measures 10 columns of hexes high by 32 hexes wide, numbered from hex A1 in the top left corner to hex GG10 in the
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Line of sight (LOS) is determined by sighting between the dots in the center of each hex. String can be used to check LOS, and the printed terrain depictions on the photo-realistic maps are used to determine blockages (hexes are not considered automatically filled by terrain therein). These LOS
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Like (Crescendo of Doom) before it, GI brought mostly rules changes, including some rather drastic revisions of some of the most fundamental system mechanics. For example, in COD a provision was made to allow whole squads to be deployed into half-squads, but without providing special half-squad
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Greenwood envisioned the new rulebook as not being available before 1985, and thought it would be followed by a gamette featuring the fighting in North Africa (and allowing a redo of the German armour counters while also introducing the Italians), followed by a Russian Front gamette redoing the
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By 1983 and the release of GI, there were four separate rulebooks with sometimes contradictory or poorly integrated rules. For example, US forces with lower morale were penalized by the fact that morale ratings were used to determine at random the ability to push ordnance through snow or mud.
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are actually "factored in" to the squad counters, and only exceptional leaders - officers and NCOs - are portrayed separately, by their own counters. Leaders can exert a favorable influence on the firing of support weapons, or the morale rolls of squads with whom they are stacked, although if a
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The original game contains counters representing the German, Russian and American armies. Russian troops are portrayed as poorly armed (and with poor quality radios, making it very difficult for them to summon artillery support) and with relatively fewer leaders, but with the capacity to become
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and Firefight), but has a needlessly complex combat system, leadership rules that would be more appropriate for 18th century combat and ridiculously simplistic casualty rules. It also displays the typical American fascination with gadgets while ignoring war's social, political, and logistical
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The system is flexible and open-ended; the geomorphic boards can represent reasonably well many types of terrain, and the use of "scenario special rules" expand these possibilities even further. Victory conditions are also flexible and imaginative, not being confined to mere shootouts between
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noted that "The game is exciting, colorful, and almost endless in its variations and scenario possibilities. While the play sequence (complicated as it is) is geared more to fun than to an accurate representation of a squad-level firefight, the game does give the players a remarkable feel for
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Though one must pay the price of forfeiting obsolete materials above and beyond the purchase price, the loss can be accepted as the cost of progress. There are few who would quibble with the appropriateness of the added dimensions of the revised vehicle and ordnance counters presented in
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represent regular squads (rated for firepower, range and morale), weapon and vehicle crews, elite squads (with high firepower and morale but shorter range - used to represent paratroops or combat engineers armed with sub-machine guns), individual leaders, support weapons, and vehicles.
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The game, as explained by John Hill's designer's notes, encourages players to learn and adopt basic infantry tactics - defenders are encouraged to site machine guns to dominate fields of fire, while attackers are encouraged to have some men give covering fire while others
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series is virtually unique among WWII board games by being a game in evolution. The succeeding gamettes have not been mere additions to the original, but instead have introduced substantial revisions to the original parameters. This is even more true with
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be an even more complex version of what you already have, bound together between two covers. Rather it will improve the final game system by simplifying, cutting, and rewriting. The end result will be both a more comprehensive and a much shorter set of
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The quality of the physical components has rarely been equalled by other games; counters are functional, evocative, well designed (free of clutter), and attractive. Especially popular are the red "berserk" counters which add much flavor to the game;
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Some support weapons can fire multiple times in a phase, and machine guns have the ability ("penetration") to inflict damage through a line of several adjacent hexes - two hexes for a light machine gun, and six or even eight for a heavy machine
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During the past two years in which G.I. has been under design, I have been simultaneously making copious notes for the project which must ultimately follow it: THE ADVANCED SQUAD LEADER RULEBOOK. Don't let the title fool you. It will
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done on this offering, which was also printed on flimsy paper, in booklet style, rather than the separate card stock scenarios normally associated with Avalon Hill SL products. A second set was released for G.I.: Anvil of Victory.
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that was not included in COD. The rulebook for Crescendo of Doom suggested that this game would not be available before February 1981; Squad Leader fans still recall awaiting this next game, which was finally released in 1983.
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Many third-party products were produced for Squad Leader, and it is probable that privately made scenarios number in the hundreds if not thousands. Avalon Hill also released "official" additions to the Squad Leader system.
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Russians, and a final gamette featuring the Far East, with Chinese and Japanese troops. After that, it was expected to release historical offerings with maps modelled after actual locations. In Volume 20, Number 1 of
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introduces a similar order of revision for the infantry counters in addition to a number of new maneuvers and capabilities. As this evolution continues, one is eventually compelled to ask where it is going and why?
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of the decisions that a World War II commander would make are well known and attempts have been made to address them; others were simply ignored for the sake of "playability". Some of these include the following:
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two minutes per turn, though the developer admits that this is also inexact and that each game turn should be considered a "module of time, such that the (game's) events can occur and interact with one another."
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attempted to simulate many types of battlefield phenomena not addressed before in a tactical board game, and enjoyed a cosmetic treatment unmatched then and afterwards. Some of these strengths include:
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Advance phase (in which the player whose turn it is may move every unit one hex), and the close combat phase (in which any units from opposite sides that start that phase in the same hex engage in close
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The outcome was that GI was a very disorganized game, difficult to play "correctly". Trying to synthesize all the many rules into a coherent whole was virtually impossible, a fact tacitly conceded by (
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This gamette provides expanded coverage to American forces, as well as US-manufactured equipment as used by the British in the last half of the war, as well as certain British equipment like the
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The rigid turn sequences of earlier war games was dispensed with in favor of the innovative eight-phase turns described above. Units can interact with enemy units during the other player's turn.
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aspects. The war-game industry has basically ignored the more accurate portrayal of company level combat in (Search & Destroy) for the more glamorous version portrayed in Squad Leader.
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The effects of leadership on morale is elegantly handled, with extraordinary leaders (only) having direct effects on the ability of men to move, shoot, and resist enemy attack.
1237:, Issue 34 (J. Tibbetts & Son, 1988). Collier's pique at the US representation in GI was voiced in a scathing critique of the GI: Anvil of Victory gamette published in 3005: 193:
Prep fire phase (in which the player whose turn it is may fire on enemy units; any units that prep fire cannot move or fire again for the rest of the player's turn)
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also requires ownership of boards from SL in order to play the included scenarios. Future modules also make use of mapboards previously released only with SL.
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where the bulk of both components and rules represent revisions rather than new material. There are, for example, only 300 more counters than provided with
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1977. (The original print run of 2,500 copies had purple boxes which have become collectors' items.) Avalon Hill sold well in excess of 100,000 games of
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close-tactical combat." Freeman gave this game an Overall Evaluation of "Very Good", concluding, "Although clearly intended only for advanced players,
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is the natural extension of the trend towards greater realism (and hence complexity) initiated by several earlier games, including Avalon Hill's own
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Wargames Handbook: How to Play and Design Commercial and Professional Wargames, by James F. Dunnigan, iUniverse; 3 edition (January 3, 2000), p.198
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is not unplayably long and does reward the time spent learning the rules. It seems to be that rare bird: an instant success with staying power."
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in order to play a game with ordnance and/or vehicles in it. Even the most basic ASL components are no longer introductory in nature, though
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Nonetheless, the game system did go forward in many ways; according to James Collier in his history of Squad Leader printed in Issue 34 of
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suggested using multiple copies of the game and a third party to act as "umpire" - are cumbersome and in some cases book-keeping intensive.
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counters...GI brought a profusion of half-squad counters and also provided a mechanism where a squad could take half-squad casualties...
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Few tactical games during this period (mid 1970s) are comparable to Squad Leader,...which is quite popular and is of a similar scale (to
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representing platoons and map hexes measuring 250 metres across, compared to Squad Leader's 40 meter hexes and squad sized units.
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James Collier, in a piece entitled "Glass Anvil: A Dissenting View of GI: Anvil of Victory", presented in Volume 20, Number 1 of
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and its offspring) are a hallmark of Avalon Hill, and continued right through to the introduction of the ASL Starter Kits by
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Hit/To Kill" system used to simulate armour protection and penetration in tank combat. In the March–April 1983 issue of
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mapboards of the earlier series would be compatible (indeed, necessary) to play the new games. Squad Leader alone has
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The new game does not feature Programmed Instruction, requiring a thorough reading of at least four chapters of the
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system debuted. Greenwood had stated the following in the Introduction to the GI: Anvil of Victory rulebook:
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published several lengthy rebuttals in that issue (Vol. 20 No. 1) attempting to address Collier's concerns.
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counters represent replacements for counters previously introduced (only a handful of the original
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s sequence of play. Each turn consists of two player turns, each of which have eight "phases":
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is a game system by design rather than just one game. The game itself comes with 12 different
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COI expands the German and Soviet orders of battle, including also Axis Minor infantry types.
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The name of the game is actually a misnomer, as in most ways the player assumes the role of a
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Rally phase (in which "broken" units attempt to rally and malfunctioning weapons are repaired)
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called ASL Annual beginning in 1989; these contained some original SL content also. When
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will be a major publishing event greater than any of the previous gamette releases."
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for Crescendo of Doom, and Series 300 for GI: Anvil of Victory (scenarios 301-310).
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Advancing fire phase (in which any units that moved may fire, at reduced strength)
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Defensive fire phase (in which the other player may fire on units that just moved)
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The semi-simultaneous system of play developed in the mid-1970s can be seen in
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Squad Leader Rulebook, Designer's Notes (p. 32 in the Fourth Edition rules).
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One aspect of the game that adds greatly to its popularity are the generic
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Movement phase (in which the player may move their units on the board)
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https://strategyandtacticspress.com/library-files/Moves%20Issue50.pdf
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Greenwood's prediction was correct as far as time frame; in 1985 the
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shadows) on the artwork itself, not the entire hex as in other games.
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http://strategyandtacticspress.com/library-files/Moves%20Issue48.pdf
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the parameters chosen for US components proved to be controversial.
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rules were innovative for board games when introduced in the 1970s.
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Three expansions (called gamettes by the publisher) were produced,
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magazine (Number 73, May/June 1991) made the following assessment:
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This article is about the board game. For the military role, see
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The new game is also a minimum purchase of two components, the
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Logically, morale should not have an effect on such an effort.
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Aside from regular features in the house organ of Avalon Hill,
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Advanced Squad Leader: The Phenomenon, by James M. Collier,
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Rout phase (in which any "broken" units must flee for cover)
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However, the original Squad Leader went out of print after
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counters are still usuable (sic) in their printed form)...
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adds striking white-on-black counters to represent the
1414:"The 2003 Origins Awards - Presented at Origins 2004" 2056: 822:, AH also produced a series of magazines focused on 1264:. New York: Simon & Schuster. pp. 183–184. 1135:
was inducted into the Origins Hall of Fame in 2003.
158:, its sales totaled over 1 million copies by 1997. 885:. That process is, of course, carried forward in 109:. One of the most complex war games of its time, 3006:Board wargames with artwork by Rodger B. MacGowan 837: 2982: 707: 217:(i.e. gives orders to platoons and squads). The 1139: 2105:Axis & Allies Naval Miniatures: War at Sea 1274: 1208:Coleman, Terry (June 1997). "Silicon Leader". 1207: 2720:1830: The Game of Railroads and Robber Barons 1557: 93:level board war game originally published by 2169: 1116:Best Physical Systems & Graphics of 1978 893:to include the relevant nationalities. Now 1489:"The Playboy winner's guide to board games" 367:. Unsourced material may be challenged and 1564: 1550: 1389:"Charles S. Roberts Awards Winners (1980)" 1364:"Charles S. Roberts Awards Winners (1978)" 1339:"Charles S. Roberts Awards Winners (1977)" 1071:was chosen for inclusion in the 2007 book 34: 2874: 1299: 1179:The Playboy Winner's Guide to Board Games 527: 387:Learn how and when to remove this message 1517:: VSQL is a Squad Leader module for the 1011: 856:By now it should be recognized that the 569: 489: 235: 131: 1256: 1201: 565: 2983: 2097:Axis & Allies: Battle of the Bulge 1105:Best Tactical/Operational Game of 1977 1065:if they had to get any plowing done." 687: 1545: 1125:won the Charles S. Roberts Award for 1114:won the Charles S. Roberts Award for 558:COD provides blanket coverage to the 1439:"Index to Game Reviews in Magazines" 1218: 547: 365:adding citations to reliable sources 332: 2510:Avalon Hill's Advanced Civilization 2486:1830: Railroads & Robber Barons 2137:Axis & Allies: World War I 1914 1766:Rise and Decline of the Third Reich 1127:Best 20th Century Boardgame of 1980 961:-inch (1,322 cm) counters and 13: 1250: 754: 434:. The mounted mapboards (both in 14: 3042: 1499: 1293: 1214:. No. 155. pp. 191–193. 452:Some of the weaknesses that keep 144:was produced in time to debut at 2218:Tales from the Floating Vagabond 2151: 1275:R. B. McArthur (December 1980). 982:, and an initial module, either 533: 337: 2430:Darkhorn: Realm of the Warlords 2129:Axis & Allies: Pacific 1940 1571: 1481: 1467: 1456: 1445: 1431: 1406: 1381: 3001:Board games introduced in 1977 2808:Star Wars – The Queen's Gambit 2121:Axis & Allies: Europe 1940 2113:Axis & Allies: Guadalcanal 1537:Purchase Squad Leader Products 1356: 1331: 1268: 1227: 1192: 980:Advanced Squad Leader Rulebook 923:Advanced SQUAD LEADER Rulebook 838:Advanced Squad Leader and VASL 1: 2824:Betrayal at House on the Hill 1262:The Complete Book of Wargames 1185: 1043:The Complete Book of Wargames 799: 708:Additional Official Scenarios 496:Nick Stasnopolis, writing in 470:later became standardized in 447: 2270:North Atlantic Convoy Raider 2089:Axis & Allies Miniatures 1140:Other reviews and commentary 1121:At the 1981 Origins Awards, 1110:At the 1979 Origins Awards, 1035: 513: 328: 97:in 1977. It was designed by 7: 3031:World War II board wargames 3026:Wargames introduced in 1977 1303:(2007). "Squad Leader". In 921:, he also anticipated "the 852:, described the situation: 291:The design philosophy that 161: 23:1977 tactical board wargame 10: 3047: 2358:Computer Football Strategy 2073:Axis & Allies: Pacific 551: 540:Cross of Iron (board game) 537: 136:Full color flyer from 1977 15: 2970:List of Avalon Hill games 2952: 2931: 2913: 2543: 2526:Wooden Ships and Iron Men 2446:Wooden Ships and Iron Men 2398:Quest of the Space Beagle 2228: 2160: 2149: 2065:Axis & Allies: Europe 1974:Turning Point: Stalingrad 1790:Wooden Ships and Iron Men 1579: 1310:Hobby Games: The 100 Best 1085: 1074:Hobby Games: The 100 Best 869:, and well over half the 785: 628: 620: 284: 72: 62: 52: 42: 33: 2502:World at War: Stalingrad 2081:Axis & Allies: D-Day 2022:Empire of the Rising Sun 1910:B-17, Queen of the Skies 1101:Charles S. Roberts Award 629:Terrain Overlays: "A-O" 574:The final gamette (1983) 319:Hill's gaming magazine, 105:combat in Europe during 2840:Monsters Menace America 2302:Empire of the Over-Mind 1926:White Bear and Red Moon 1718:Origins of World War II 773:Forest/Village Terrain 692:Additional products by 652:was released in 1989.) 608:Rural/Airfield Terrain 2494:D-Day: America Invades 1854:Victory in the Pacific 1315:Green Ronin Publishing 1017: 944: 900: 677: 575: 511: 137: 3016:Origins Award winners 2760:Advanced Civilization 1942:Advanced Squad Leader 1934:Panzergruppe Guderian 1211:Computer Gaming World 1015: 934: 930:Advanced Squad Leader 854: 824:Advanced Squad Leader 698:Across A Deadly Field 682:Advanced Squad Leader 661: 650:Advanced Squad Leader 573: 502: 473:Advanced Squad Leader 155:Advanced Squad Leader 135: 2965:Wizards of the Coast 2768:History of the World 2414:Under Southern Skies 2390:Jupiter Mission 1999 1998:Advanced Third Reich 1814:Air Assault on Crete 1774:The Russian Campaign 1515:Virtual Squad Leader 1317:. pp. 288–290. 1277:"Is It Just a Game?" 1016:Virtual Squad Leader 732:301-310 (Series 300) 726:201-210 (Series 200) 720:101-110 (Series 100) 566:GI: Anvil of Victory 528:GI: Anvil of Victory 506:Search & Destroy 490:GI: Anvil of Victory 440:Multi-Man Publishing 361:improve this section 236:GI: Anvil of Victory 231:geomorphic mapboards 2202:Powers & Perils 1982:Battle of the Bulge 1902:Panzer Armee Afrika 1750:Alexander the Great 1531:Squad Leader Online 1525:Squad Leader Ladder 1171:Games & Puzzles 1147:Fire & Movement 1058:R. B. McArthur for 906:Fire & Movement 828:Multiman Publishing 688:Additional products 498:Fire & Movement 30: 2939:Charles S. Roberts 2883:Down with the King 2776:Age of Renaissance 2640:Source of the Nile 2470:Operation Crusader 2462:Flight Commander 2 2334:Andromeda Conquest 2238:B-1 Nuclear Bomber 2162:Role-playing games 1018: 576: 456:from being a true 138: 28: 3021:Tactical wargames 2996:Avalon Hill games 2978: 2977: 2909: 2908: 2792:Stratego: Legends 2744:Merchant of Venus 2534:Achtung Spitfire! 2194:Lords of Creation 2188: 2187: 2147: 2146: 2057:Axis & Allies 2038:Axis & Allies 1894:Storm Over Arnhem 1822:Arab-Israeli Wars 1798:Starship Troopers 1324:978-1-932442-96-0 1123:Crescendo of Doom 1040:In the 1980 book 867:CRESCENDO OF DOOM 814: 813: 793: 792: 781:Low Hill Terrain 765:Mountain Terrain 633: 632: 554:Crescendo of Doom 548:Crescendo of Doom 524:Crescendo of Doom 486:Crescendo of Doom 397: 396: 389: 289: 288: 215:company commander 101:and simulates on 82: 81: 3038: 2899:Titan: The Arena 2872: 2871: 2800:Cosmic Encounter 2752:Republic of Rome 2246:Computer Acquire 2167: 2166: 2155: 2054: 2053: 2030:London's Burning 1734:Richthofen's War 1726:Outdoor Survival 1614:Chancellorsville 1566: 1559: 1552: 1543: 1542: 1493: 1492: 1485: 1479: 1478: 1471: 1465: 1460: 1454: 1449: 1443: 1442: 1435: 1429: 1428: 1426: 1425: 1416:. Archived from 1410: 1404: 1403: 1401: 1400: 1385: 1379: 1378: 1376: 1375: 1360: 1354: 1353: 1351: 1350: 1335: 1329: 1328: 1297: 1291: 1290: 1272: 1266: 1265: 1254: 1248: 1231: 1225: 1222: 1216: 1215: 1205: 1199: 1196: 1077:. Game designer 1046:, game designer 1007:ASL Starter Kits 974: 973: 969: 966: 960: 959: 955: 952: 804: 803: 759: 758: 700:and Johnny Reb. 592:Village Terrain 578: 577: 392: 385: 381: 378: 372: 341: 333: 285:Scenarios: 1-12 272:Village terrain 250: 249: 38: 31: 27: 3046: 3045: 3041: 3040: 3039: 3037: 3036: 3035: 3011:John Hill games 2981: 2980: 2979: 2974: 2948: 2927: 2905: 2870: 2712:The Mystic Wood 2539: 2262:Midway Campaign 2224: 2184: 2156: 2143: 2052: 1950:Empires in Arms 1870:The Longest Day 1575: 1570: 1502: 1497: 1496: 1487: 1486: 1482: 1473: 1472: 1468: 1461: 1457: 1450: 1446: 1437: 1436: 1432: 1423: 1421: 1412: 1411: 1407: 1398: 1396: 1387: 1386: 1382: 1373: 1371: 1362: 1361: 1357: 1348: 1346: 1337: 1336: 1332: 1325: 1298: 1294: 1273: 1269: 1255: 1251: 1232: 1228: 1223: 1219: 1206: 1202: 1197: 1193: 1188: 1142: 1088: 1038: 971: 967: 964: 962: 957: 953: 950: 948: 840: 802: 757: 755:Rogue Scenarios 710: 690: 568: 556: 550: 542: 536: 516: 450: 393: 382: 376: 373: 358: 342: 331: 164: 24: 21: 12: 11: 5: 3044: 3034: 3033: 3028: 3023: 3018: 3013: 3008: 3003: 2998: 2993: 2976: 2975: 2973: 2972: 2967: 2962: 2956: 2954: 2950: 2949: 2947: 2946: 2941: 2935: 2933: 2929: 2928: 2926: 2925: 2917: 2915: 2911: 2910: 2907: 2906: 2904: 2903: 2895: 2891:Enemy in Sight 2887: 2878: 2876: 2869: 2868: 2864:Vegas Showdown 2860: 2852: 2844: 2836: 2828: 2820: 2816:Risk 2210 A.D. 2812: 2804: 2796: 2788: 2780: 2772: 2764: 2756: 2748: 2740: 2732: 2724: 2716: 2708: 2700: 2692: 2684: 2676: 2668: 2660: 2652: 2648:Circus Maximus 2644: 2636: 2628: 2620: 2612: 2604: 2596: 2588: 2580: 2572: 2564: 2556: 2547: 2545: 2541: 2540: 2538: 2530: 2522: 2518:Over the Reich 2514: 2506: 2498: 2490: 2482: 2474: 2466: 2458: 2450: 2442: 2434: 2426: 2418: 2410: 2402: 2394: 2386: 2378: 2370: 2362: 2354: 2346: 2338: 2330: 2322: 2314: 2306: 2298: 2290: 2282: 2274: 2266: 2258: 2254:Lords of Karma 2250: 2242: 2234: 2232: 2230:Computer games 2226: 2225: 2223: 2222: 2214: 2206: 2198: 2189: 2186: 2185: 2183: 2182: 2178:James Bond 007 2173: 2171: 2164: 2158: 2157: 2150: 2148: 2145: 2144: 2142: 2141: 2133: 2125: 2117: 2109: 2101: 2093: 2085: 2077: 2069: 2060: 2058: 2051: 2050: 2042: 2034: 2026: 2018: 2010: 2002: 1994: 1986: 1978: 1970: 1962: 1954: 1946: 1938: 1930: 1922: 1914: 1906: 1898: 1890: 1882: 1874: 1866: 1862:Wizard's Quest 1858: 1850: 1842: 1834: 1826: 1818: 1810: 1802: 1794: 1786: 1778: 1770: 1762: 1754: 1746: 1738: 1730: 1722: 1714: 1706: 1698: 1690: 1682: 1674: 1666: 1658: 1650: 1642: 1634: 1626: 1618: 1610: 1602: 1594: 1585: 1583: 1577: 1576: 1569: 1568: 1561: 1554: 1546: 1540: 1539: 1534: 1528: 1522: 1512: 1501: 1500:External links 1498: 1495: 1494: 1480: 1466: 1455: 1444: 1430: 1405: 1380: 1355: 1330: 1323: 1301:Winninger, Ray 1292: 1267: 1249: 1226: 1217: 1200: 1190: 1189: 1187: 1184: 1183: 1182: 1175: 1167: 1159: 1151: 1141: 1138: 1137: 1136: 1130: 1119: 1108: 1093:Origins Awards 1087: 1084: 1037: 1034: 839: 836: 812: 811: 801: 798: 791: 790: 783: 782: 779: 775: 774: 771: 767: 766: 763: 756: 753: 752: 751: 745: 734: 733: 727: 721: 709: 706: 689: 686: 646:Hollow Legions 631: 630: 626: 625: 618: 617: 614: 610: 609: 606: 602: 601: 600:Rural Terrain 598: 594: 593: 590: 586: 585: 584:River Terrain 582: 567: 564: 562:of 1939–1941. 552:Main article: 549: 546: 538:Main article: 535: 532: 515: 512: 494: 493: 477: 467: 449: 446: 445: 444: 423: 419: 415: 411: 408: 395: 394: 345: 343: 336: 330: 327: 287: 286: 282: 281: 280:Rural terrain 278: 274: 273: 270: 266: 265: 262: 258: 257: 256:Urban terrain 254: 211: 210: 206: 203: 200: 197: 194: 191: 163: 160: 80: 79: 74: 70: 69: 64: 60: 59: 54: 50: 49: 44: 40: 39: 22: 9: 6: 4: 3: 2: 3043: 3032: 3029: 3027: 3024: 3022: 3019: 3017: 3014: 3012: 3009: 3007: 3004: 3002: 2999: 2997: 2994: 2992: 2989: 2988: 2986: 2971: 2968: 2966: 2963: 2961: 2958: 2957: 2955: 2951: 2945: 2942: 2940: 2937: 2936: 2934: 2930: 2924: 2923: 2919: 2918: 2916: 2912: 2901: 2900: 2896: 2893: 2892: 2888: 2885: 2884: 2880: 2879: 2877: 2873: 2866: 2865: 2861: 2858: 2857: 2853: 2850: 2849: 2845: 2842: 2841: 2837: 2834: 2833: 2832:Risk Godstorm 2829: 2826: 2825: 2821: 2818: 2817: 2813: 2810: 2809: 2805: 2802: 2801: 2797: 2794: 2793: 2789: 2786: 2785: 2781: 2778: 2777: 2773: 2770: 2769: 2765: 2762: 2761: 2757: 2754: 2753: 2749: 2746: 2745: 2741: 2738: 2737: 2733: 2730: 2729: 2725: 2722: 2721: 2717: 2714: 2713: 2709: 2706: 2705: 2701: 2698: 2697: 2693: 2690: 2689: 2685: 2682: 2681: 2677: 2674: 2673: 2669: 2666: 2665: 2661: 2658: 2657: 2653: 2650: 2649: 2645: 2642: 2641: 2637: 2634: 2633: 2629: 2626: 2625: 2621: 2618: 2617: 2613: 2610: 2609: 2608:Speed Circuit 2605: 2602: 2601: 2597: 2594: 2593: 2589: 2586: 2585: 2581: 2578: 2577: 2573: 2570: 2569: 2565: 2562: 2561: 2557: 2554: 2553: 2549: 2548: 2546: 2542: 2536: 2535: 2531: 2528: 2527: 2523: 2520: 2519: 2515: 2512: 2511: 2507: 2504: 2503: 2499: 2496: 2495: 2491: 2488: 2487: 2483: 2480: 2479: 2475: 2472: 2471: 2467: 2464: 2463: 2459: 2456: 2455: 2451: 2448: 2447: 2443: 2440: 2439: 2435: 2432: 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1992: 1991: 1987: 1984: 1983: 1979: 1976: 1975: 1971: 1968: 1967: 1966:Patton's Best 1963: 1960: 1959: 1955: 1952: 1951: 1947: 1944: 1943: 1939: 1936: 1935: 1931: 1928: 1927: 1923: 1920: 1919: 1915: 1912: 1911: 1907: 1904: 1903: 1899: 1896: 1895: 1891: 1888: 1887: 1883: 1880: 1879: 1878:War and Peace 1875: 1872: 1871: 1867: 1864: 1863: 1859: 1856: 1855: 1851: 1848: 1847: 1843: 1840: 1839: 1835: 1832: 1831: 1827: 1824: 1823: 1819: 1816: 1815: 1811: 1808: 1807: 1803: 1800: 1799: 1795: 1792: 1791: 1787: 1784: 1783: 1779: 1776: 1775: 1771: 1768: 1767: 1763: 1760: 1759: 1758:Panzer Leader 1755: 1752: 1751: 1747: 1744: 1743: 1739: 1736: 1735: 1731: 1728: 1727: 1723: 1720: 1719: 1715: 1712: 1711: 1707: 1704: 1703: 1699: 1696: 1695: 1691: 1688: 1687: 1683: 1680: 1679: 1675: 1672: 1671: 1667: 1664: 1663: 1659: 1656: 1655: 1651: 1648: 1647: 1643: 1640: 1639: 1635: 1632: 1631: 1627: 1624: 1623: 1619: 1616: 1615: 1611: 1608: 1607: 1603: 1600: 1599: 1595: 1592: 1591: 1587: 1586: 1584: 1582: 1578: 1574: 1567: 1562: 1560: 1555: 1553: 1548: 1547: 1544: 1538: 1535: 1532: 1529: 1526: 1523: 1520: 1516: 1513: 1511: 1510:BoardGameGeek 1507: 1504: 1503: 1490: 1484: 1476: 1470: 1464: 1459: 1453: 1448: 1440: 1434: 1420:on 2012-12-16 1419: 1415: 1409: 1395:on 2008-05-07 1394: 1390: 1384: 1370:on 2008-05-07 1369: 1365: 1359: 1345:on 2008-05-07 1344: 1340: 1334: 1326: 1320: 1316: 1312: 1311: 1306: 1305:Lowder, James 1302: 1296: 1288: 1284: 1283: 1282:Washingtonian 1278: 1271: 1263: 1259: 1253: 1246: 1242: 1241: 1236: 1235:The Grenadier 1230: 1221: 1213: 1212: 1204: 1195: 1191: 1181: 1180: 1176: 1173: 1172: 1168: 1165: 1164: 1160: 1157: 1156: 1152: 1149: 1148: 1144: 1143: 1134: 1131: 1128: 1124: 1120: 1117: 1113: 1112:Cross of Iron 1109: 1106: 1102: 1098: 1094: 1090: 1089: 1083: 1080: 1079:Ray Winninger 1076: 1075: 1070: 1066: 1063: 1062: 1061:Washingtonian 1056: 1054: 1049: 1045: 1044: 1033: 1031: 1027: 1023: 1014: 1010: 1008: 1004: 1000: 995: 993: 989: 985: 981: 976: 943: 940: 933: 931: 926: 924: 920: 914: 912: 908: 907: 899: 896: 892: 888: 884: 883:CROSS OF IRON 878: 876: 872: 868: 864: 859: 853: 851: 850: 844: 835: 833: 829: 825: 821: 820: 809: 806: 805: 797: 788: 784: 780: 777: 776: 772: 769: 768: 764: 761: 760: 749: 746: 743: 740: 739: 738: 731: 728: 725: 722: 719: 716: 715: 714: 705: 701: 699: 695: 685: 683: 676: 674: 669: 665: 660: 658: 657:The Grenadier 653: 651: 647: 641: 638: 627: 623: 619: 616:Hill Terrain 615: 612: 611: 607: 604: 603: 599: 596: 595: 591: 588: 587: 583: 580: 579: 572: 563: 561: 560:Western Front 555: 545: 541: 534:Cross of Iron 531: 529: 525: 521: 520:Cross of Iron 510: 507: 501: 499: 491: 487: 483: 478: 475: 474: 468: 464: 463: 462: 459: 455: 441: 437: 433: 429: 428:Cross of Iron 424: 420: 416: 412: 409: 406: 405: 404: 401: 400:Squad Leader 391: 388: 380: 370: 366: 362: 356: 355: 351: 346:This section 344: 340: 335: 334: 326: 324: 323: 317: 313: 309: 305: 303: 298: 294: 283: 279: 276: 275: 271: 268: 267: 264:Hill terrain 263: 260: 259: 255: 252: 251: 248: 247:lower right. 244: 240: 238: 237: 232: 227: 224: 220: 219:squad leaders 216: 207: 204: 201: 198: 195: 192: 189: 188: 187: 185: 184:Squad Leader' 180: 176: 172: 169: 159: 157: 156: 151: 147: 143: 140:The original 134: 130: 128: 124: 123: 122:Panzer Leader 118: 117: 112: 108: 104: 100: 96: 92: 88: 87: 78: 75: 71: 68: 67:Board wargame 65: 61: 58: 55: 51: 48: 45: 41: 37: 32: 26: 19: 2991:Squad Leader 2920: 2897: 2889: 2881: 2862: 2854: 2846: 2838: 2830: 2822: 2814: 2806: 2798: 2790: 2782: 2774: 2766: 2758: 2750: 2742: 2734: 2726: 2718: 2710: 2702: 2694: 2686: 2680:Conquistador 2678: 2670: 2662: 2656:Civilization 2654: 2646: 2638: 2630: 2622: 2614: 2606: 2598: 2590: 2582: 2574: 2566: 2558: 2550: 2532: 2524: 2516: 2508: 2500: 2492: 2484: 2476: 2468: 2460: 2452: 2444: 2436: 2428: 2420: 2412: 2406:Space Cowboy 2404: 2396: 2388: 2380: 2372: 2364: 2356: 2348: 2340: 2332: 2324: 2316: 2308: 2300: 2292: 2284: 2276: 2268: 2260: 2252: 2244: 2236: 2216: 2208: 2200: 2192: 2176: 2135: 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2374:Gulf Strike 2366:Panzer-Jagd 2342:Legionnaire 2006:Guadalcanal 1702:PanzerBlitz 1573:Avalon Hill 1521:game engine 1289:(3): 86–97. 1245:Avalon Hill 1240:The General 1166:#50, p23-24 1048:Jon Freeman 1026:Avalon Hill 1003:Paratrooper 988:Paratrooper 919:The General 911:The General 849:The General 832:The General 819:The General 673:Avalon Hill 648:module for 322:The General 302:machine gun 295:brought to 116:PanzerBlitz 95:Avalon Hill 53:Publication 47:Avalon Hill 2985:Categories 2875:Card games 2616:Bowl Bound 2600:Rail Baron 2552:Management 2382:Incunabula 2046:Battle Cry 1806:War at Sea 1670:Blitzkrieg 1654:Stalingrad 1606:Gettysburg 1598:Tactics II 1424:2019-07-24 1399:2008-09-22 1374:2008-09-22 1349:2008-08-16 1186:References 1024:purchased 808:Scenarios: 800:ASL Annual 789:R211-R220 787:Scenarios: 748:Scenarios: 742:Scenarios: 730:Scenarios: 724:Scenarios: 718:Scenarios: 622:Scenarios: 526:(COD) and 458:simulation 448:Weaknesses 166:Pieces in 43:Publishers 2944:Eric Dott 2914:Magazines 2856:RoboRally 2848:Nexus Ops 2784:Air Baron 2728:Britannia 2584:Diplomacy 2568:Kingmaker 2478:Kingmaker 2454:5th Fleet 2350:Telengard 2326:The Alien 2318:Voyager I 2210:RuneQuest 1622:Civil War 1158:#48, p4-6 1036:Reception 778:Board 11 770:Board 10 694:John Hill 613:Board 15 605:Board 14 597:Board 13 589:Board 12 514:Expansion 432:Waffen SS 377:June 2017 348:does not 329:Strengths 312:scenarios 293:John Hill 99:John Hill 2560:Squander 2438:Guderian 1918:Up Front 1838:Napoleon 1830:Hexagony 1638:Bismarck 1581:Wargames 1260:(1980). 1099:won the 762:Board 9 696:include 581:Board 8 277:Board 4 269:Board 3 261:Board 2 253:Board 1 162:Gameplay 127:counters 103:infantry 91:tactical 77:Strategy 2953:Related 2736:Kremlin 2704:Wizards 2688:Paydirt 2576:Acquire 2286:NukeWar 1958:Platoon 1678:Jutland 1590:Tactics 1491:. 1979. 1307:(ed.). 970:⁄ 956:⁄ 522:(COI), 369:removed 354:sources 209:combat) 146:Origins 2960:Hasbro 2932:People 2902:(1997) 2894:(1981) 2886:(1981) 2867:(2005) 2859:(2005) 2851:(2005) 2843:(2005) 2835:(2004) 2827:(2004) 2819:(2002) 2811:(2000) 2803:(2000) 2795:(1999) 2787:(1996) 2779:(1996) 2771:(1993) 2763:(1991) 2755:(1990) 2747:(1988) 2739:(1988) 2731:(1987) 2723:(1986) 2715:(1983) 2707:(1982) 2699:(1982) 2691:(1982) 2683:(1981) 2675:(1981) 2667:(1980) 2659:(1980) 2651:(1980) 2643:(1979) 2635:(1979) 2627:(1979) 2619:(1978) 2611:(1977) 2603:(1977) 2595:(1976) 2587:(1976) 2579:(1976) 2571:(1975) 2563:(1965) 2555:(1960) 2537:(1997) 2529:(1996) 2521:(1996) 2513:(1996) 2505:(1995) 2497:(1995) 2489:(1995) 2481:(1995) 2473:(1994) 2465:(1994) 2457:(1994) 2449:(1987) 2441:(1987) 2433:(1985) 2425:(1985) 2417:(1984) 2409:(1984) 2401:(1984) 2393:(1984) 2385:(1984) 2377:(1984) 2369:(1983) 2361:(1983) 2353:(1982) 2345:(1982) 2337:(1982) 2329:(1982) 2321:(1981) 2313:(1981) 2310:Galaxy 2305:(1981) 2297:(1981) 2289:(1980) 2281:(1980) 2273:(1980) 2265:(1980) 2257:(1980) 2249:(1980) 2241:(1980) 2221:(1991) 2213:(1984) 2205:(1983) 2197:(1983) 2181:(1983) 2140:(2013) 2132:(2010) 2124:(2010) 2116:(2007) 2108:(2007) 2100:(2006) 2092:(2005) 2084:(2004) 2076:(2001) 2068:(1999) 2049:(2000) 2041:(1999) 2033:(1995) 2025:(1995) 2017:(1993) 2009:(1992) 2001:(1992) 1993:(1991) 1990:Midway 1985:(1991) 1977:(1989) 1969:(1987) 1961:(1986) 1953:(1985) 1945:(1985) 1937:(1984) 1929:(1983) 1921:(1983) 1913:(1983) 1905:(1982) 1897:(1981) 1889:(1981) 1881:(1980) 1873:(1980) 1865:(1979) 1857:(1977) 1849:(1977) 1841:(1977) 1833:(1977) 1825:(1977) 1817:(1977) 1809:(1976) 1801:(1976) 1793:(1975) 1785:(1975) 1782:Tobruk 1777:(1974) 1769:(1974) 1761:(1974) 1753:(1974) 1745:(1974) 1737:(1972) 1729:(1972) 1721:(1971) 1713:(1971) 1710:Caesar 1705:(1970) 1697:(1969) 1689:(1968) 1681:(1967) 1673:(1965) 1665:(1964) 1662:Midway 1657:(1963) 1649:(1963) 1641:(1962) 1633:(1961) 1625:(1961) 1617:(1961) 1609:(1958) 1601:(1958) 1593:(1954) 1519:VASSAL 1321:  1086:Awards 1022:Hasbro 992:module 942:rules. 810:A1-A6 750:91-100 624:33-47 530:(GI). 414:moved. 73:Skills 63:Genres 2696:Titan 2592:TwixT 1694:Anzio 1630:D-Day 1163:Moves 1155:Moves 744:81-90 89:is a 2624:Dune 1742:1776 1686:1914 1319:ISBN 1103:for 889:and 637:PIAT 418:gun. 352:any 350:cite 119:and 57:1977 1508:at 1174:#73 1150:#33 963:192 949:520 939:not 887:COD 684:.) 480:in 363:by 221:in 2987:: 1313:. 1287:16 1285:. 1279:. 1095:, 1030:AI 895:GI 891:GI 875:SL 871:GI 863:GI 659:: 492:). 1565:e 1558:t 1551:v 1477:. 1441:. 1427:. 1402:. 1377:. 1352:. 1327:. 1129:. 1118:. 1107:. 972:8 968:5 965:+ 958:2 954:1 951:+ 476:. 390:) 384:( 379:) 375:( 371:. 357:. 20:.

Index

Squad leader

Avalon Hill
1977
Board wargame
Strategy
tactical
Avalon Hill
John Hill
infantry
World War II
PanzerBlitz
Panzer Leader
counters

Origins
Advanced Squad Leader
company commander
squad leaders
geomorphic mapboards
GI: Anvil of Victory
John Hill
machine gun
scenarios
The General

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