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squads now able to "break to green", or be replaced by lower quality units when morale checks didn't measure up to their
Experience Level Rating. Many players were upset that the ELR restrictions were almost always applied to American forces and not to other nationalities as a rule. (ASL would remedy this by applying the restriction to all forces of all nationalities). Point values for US forces were also omitted from the game, restricting DYO (Design Your Own) scenarios to non-American forces. Other restrictions on US troops not present in the earlier SL game also angered some players (the original SL had a rule whereby American troops were not subject to "Desperation Morale" penalties, for example, while GI dispensed with this.) And the Italian forces promised as early as autumn 1979 did not materialize (indeed, would not, until the
175:"berserk" in combat (a capacity shared in later expansions by SS troops). US troops are shown as having unusually high firepower (representing larger squads, using the Browning Automatic Rifle - unlike other nationalities who have separate counters for light machine guns), but with slightly lower base morale than German or Soviet troops, representing the supposed greater tendency of more individualistic Americans to break from their orders or the group under fire - however, American troops are easier to rally under fire, as they were exempt from the usual penalty ("desperation morale") paid by broken squads in these circumstances. British troops, when eventually added to the game system, are shown as largely similar to the Germans, albeit with somewhat inferior equipment.
1009:). Avalon Hill actually suggested that anyone wishing to play ASL also purchase the original Squad Leader and gain experience with that system first, and kept the original SL and three gamettes in print. The necessity of owning boards from these modules in order to play printed scenarios in the core modules of ASL may also have been a factor in this decision. So while ASL was intended to replace SL, there was a certain ambiguity for many years about the status of SL's replacement; the original game was still necessary as a stepping stone to learning ASL, and a source for needed mapboards.
975:-inch (489 cm) counters rendered obsolete by the new system (in fact, many had already been made obsolete by the time GI was introduced). GI: Anvil of Victory has 1568 counters all of which are rendered useless by anyone wishing to continue on with the Advanced version. Greenwood's predictions on future gamettes were also inaccurate given the need to redo every counter in the system from scratch; twelve "core" modules would be needed to introduce the wide range of nationalities. The historical gamettes (called "modules" now) did evolve as predicted.
680:
was clear that much of the foundation on which it was resting had to be redone and/or reorganized. In fact, GI: Anvil of
Victory had already reached a point where most of the counters from the original Squad Leader game had been made obsolete, as German, British, French and American infantry counters were redone (with controversial "static" artwork depicting soldiers at rest rather than in action poses) with new information for smoke-making capability, and special weapons and morale characteristics (these characteristics would carry over to
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the battlefield, cardboard soldiers are all too eager to fight to the last man, key weapon systems and environmental effects are vastly oversimplified. Yet, added together, these details produce an end result that somehow feels real. By exaggerating, oversimplifying, and abstracting, Hill provides a decent primer on World War II infantry tactics β the importance of covering fire and maneuver, the use of machine guns to prevent movement across open spaces, the key differences between German and
Russian combatants, and so forth."
796:
Board 11 in the earlier version was actually rendered in bright red, indicating it could be simulating either a Level One height, or possibly some other type of terrain such as ground level mud, wheatfield, etc. However, the boards later were redone for ASL products to the high standards previously established. Most of these scenarios require only single copies of the three new boards along with the Squad Leader series boards (specifically boards 1-8), but
Scenario R220 requires access to two copies each of boards 4 and 6-10.
300:
would be "discomfited" to some degree (i.e. they must check for morale - if they fail they run for cover until rallied by a leader, and if they fail a second morale roll while "broken" the counter is removed as the men are assumed to have run away); or there would be no effect. Using this principle, he was able to employ a single table to create combat results of the various weapons systems used in the game. A similar principle is employed in dealing with support weapons - rolling a certain number might cause a weapon (e.g. a
1028:. Nonetheless, there are still many aficionadoes of the original SL system, who prefer the simplicity of the earlier design to its much more complicated offspring. There are also projects similar to Virtual Advanced Squad Leader (VASL) for the original game system, which allow for live online play of Squad Leader in a virtual environment, like Virtual Squad Leader (VSQL) for the VASAL game engine. At least one programmer is working on an Artificial Intelligence (or
422:
opposing forces, scenarios could simulate all manners of military missions (especially in the follow-up modules), such as successfully escorting convoys, parachute and glider assaults, a deliberate assault on prepared positions, an ambush, a meeting engagement, a hasty attack/defence scenario, a passage of obstacles, a withdrawal under fire, and even such things as hostage situations. Missions that real life company commanders would have faced and performed.
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leader fails a morale check the squads stacked with him must check for morale a second time. Most scenarios give each player, generally speaking, enough simulated men to make up a company, though order of battle is not precise and most scenarios only give a flavor of what the real life battles were like rather than a direct simulation.
909:, developer Don Greenwood stated that he saw the next project as being a hardcover or loose-leaf version of the rules, with the "entire game system ... rewritten and revised where necessary" to make one combined "advanced" version. Greenwood also, in one of the replies to Collier in the Volume 20, Number 1 issue of
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A rare case of third-party scenarios being done by license as an "official" product was the scenario pack released by World Wide
Wargamers (W.W.W.) in 1982, offered by The Wargamer Magazine, containing Scenarios 81-90 for Crescendo of Doom and released in 1982. The artwork published by WWW is poorly
679:
The end result was that German AFV counters did not represent some of the new changes, such as inferior turret armor, and German squad counters did not have accurate representations for such things as smoke making capability or other abilities introduced in GI. As far as the game system had come, it
178:
The mapboards are divided into hexagonal grids with each hex said to represent 40 metres of terrain, the result of the designer being asked what the ground scale was, rolling a die and it coming up 'four'. In reality, European village streets are not 40 meters across, for example. Time was said to be
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in 1980 said that "It is incredible that anyone actually plays these monsters, but the use of programmed rules lets the player start Squad Leader, for instance, by reading seven pages and then working his way up. Certainly such games could exist only in a modern urban setting. No one could play them
902:
It was clear that the system had grown in ways never dreamed of in 1977; large amounts of "nutmail" arriving at Avalon Hill convinced the developers of the need to streamline the rules. Originally this was anticipated as being a simple compilation of the rules in existence, possibly redoing the "To
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The Rogue
Scenarios were available only by direct mail-order to Avalon Hill, and were so called because they required ownership of three non-standard boards (also available at that time only via mail-order). The artwork on these boards initially was of low quality. For example, the low hill mass on
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Some of these changes required a reissue of many of the original infantry counters with new parameters (and a distinctly less dynamic counter art). Many AFVs had to be retrofitted with new parameters, but without counters (the player had to remember which changes applied to which vehicle). Many of
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The "gamette" was actually bigger than Squad Leader itself, with 856 more counters and five more mapboards, as well as three more scenarios than the original SL. As well, two sheets of terrain overlays were included in the box. The modelling of infantry was again increased in level of detail, with
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was "design for effect". He hypothesized that no matter what kind of fire might be brought on a squad of infantry, be it a flame weapon, a grenade, a machine gun, or an artillery shell, there could only be three outcomes; the squad would be eliminated by killing or wounding the men in it; the squad
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explained: "Hill's design recreates World War II combat in the same way that a great caricaturist recreates a face β by exaggerating the important bits and abstracting everything else. Many of the game's individual concepts are decidedly 'unrealistic.' Players possess almost omniscient knowledge of
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Three sets of "official" scenarios were released by Avalon Hill directly. Series 100 was designed for Cross of Iron and released Series in 1979, consisting of ten new scenarios designed by
Courtney Allen (SL playtester and designer of Storm Over Arnhem). Series 200 (scenarios 201-210) was designed
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There are no partial casualties to either men or vehicles. Squads are considered to be at full strength until destroyed, and vehicles suffer no damage aside from weapons malfunctions or immobilizations; partial penetrations, panicked crews, and other battlefield phenomena are not directly depicted
465:
Despite some rules for "concealment" and "hidden initial placement", most of the game is played where each player can always see what forces the enemy has and precisely where they are placed, even if out of LOS of their own units. There is little "fog of war." Attempts to address this - some have
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also has a "design your own" system where forces are selected by drawing playing cards from a standard 52 card deck and comparing the result to a table where different forces were described. There is also a point purchase system for "buying" opposing forces. New scenarios were published in Avalon
469:
Play is not simultaneous but done in predictable turn sequence, one player getting a turn, and then the other. An attempt to address this was the use of "track" counters introduced in the first section of the rulebook, and the optional rule of "semi-simultaneous movement and defensive fire" which
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in 2004 (which featured mapboards printed on inexpensive cardboard stock). The mapboards are also photo-realistic, with an attractive top down view that is also functional, with line of sight (LOS) drawn from hex center to hex center and blocked only by terrain depictions (often with accompanying
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However, the
Advanced Squad Leader Rulebook became much more than just a simple rewrite of the rules, it in fact became a complete replacement of the games of the original SL series. Some fans were much taken aback by the need to replace the four modules they had spent so much money on; only the
246:
The original game contains mapboards mounted on heavy durable cardboard, which was (and remains) expensive but a design feature long associated with Avalon Hill games. Each mapboard measures 10 columns of hexes high by 32 hexes wide, numbered from hex A1 in the top left corner to hex GG10 in the
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Line of sight (LOS) is determined by sighting between the dots in the center of each hex. String can be used to check LOS, and the printed terrain depictions on the photo-realistic maps are used to determine blockages (hexes are not considered automatically filled by terrain therein). These LOS
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Like (Crescendo of Doom) before it, GI brought mostly rules changes, including some rather drastic revisions of some of the most fundamental system mechanics. For example, in COD a provision was made to allow whole squads to be deployed into half-squads, but without providing special half-squad
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Greenwood envisioned the new rulebook as not being available before 1985, and thought it would be followed by a gamette featuring the fighting in North Africa (and allowing a redo of the German armour counters while also introducing the
Italians), followed by a Russian Front gamette redoing the
842:
By 1983 and the release of GI, there were four separate rulebooks with sometimes contradictory or poorly integrated rules. For example, US forces with lower morale were penalized by the fact that morale ratings were used to determine at random the ability to push ordnance through snow or mud.
225:
are actually "factored in" to the squad counters, and only exceptional leaders - officers and NCOs - are portrayed separately, by their own counters. Leaders can exert a favorable influence on the firing of support weapons, or the morale rolls of squads with whom they are stacked, although if a
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The original game contains counters representing the German, Russian and
American armies. Russian troops are portrayed as poorly armed (and with poor quality radios, making it very difficult for them to summon artillery support) and with relatively fewer leaders, but with the capacity to become
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and Firefight), but has a needlessly complex combat system, leadership rules that would be more appropriate for 18th century combat and ridiculously simplistic casualty rules. It also displays the typical American fascination with gadgets while ignoring war's social, political, and logistical
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The system is flexible and open-ended; the geomorphic boards can represent reasonably well many types of terrain, and the use of "scenario special rules" expand these possibilities even further. Victory conditions are also flexible and imaginative, not being confined to mere shootouts between
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noted that "The game is exciting, colorful, and almost endless in its variations and scenario possibilities. While the play sequence (complicated as it is) is geared more to fun than to an accurate representation of a squad-level firefight, the game does give the players a remarkable feel for
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Though one must pay the price of forfeiting obsolete materials above and beyond the purchase price, the loss can be accepted as the cost of progress. There are few who would quibble with the appropriateness of the added dimensions of the revised vehicle and ordnance counters presented in
36:
233:, each of which can be aligned to any edge of the same length to any other mapboard (except river boards). This allows for an almost unlimited number of combinations to create any terrain situation, including player designed scenarios. Printed overlays, first introduced in the gamette
170:
represent regular squads (rated for firepower, range and morale), weapon and vehicle crews, elite squads (with high firepower and morale but shorter range - used to represent paratroops or combat engineers armed with sub-machine guns), individual leaders, support weapons, and vehicles.
133:
834:, with no outside advertising, and full of articles, variants, and scenarios for all incarnations of ASL. SL-themed content seems to have disappeared from the MMP-produced ASL Journal. Other third party offerings have also declined in the years since the release of ASL.
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The game, as explained by John Hill's designer's notes, encourages players to learn and adopt basic infantry tactics - defenders are encouraged to site machine guns to dominate fields of fire, while attackers are encouraged to have some men give covering fire while others
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series is virtually unique among WWII board games by being a game in evolution. The succeeding gamettes have not been mere additions to the original, but instead have introduced substantial revisions to the original parameters. This is even more true with
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be an even more complex version of what you already have, bound together between two covers. Rather it will improve the final game system by simplifying, cutting, and rewriting. The end result will be both a more comprehensive and a much shorter set of
304:) to be put out of action, after which a player must roll again each turn until the weapon is either restored to use or lost altogether; there is no need to determine whether the weapon was broken, jammed, or was simply reloading with fresh ammunition.
425:
The quality of the physical components has rarely been equalled by other games; counters are functional, evocative, well designed (free of clutter), and attractive. Especially popular are the red "berserk" counters which add much flavor to the game;
417:
Some support weapons can fire multiple times in a phase, and machine guns have the ability ("penetration") to inflict damage through a line of several adjacent hexes - two hexes for a light machine gun, and six or even eight for a heavy machine
1032:) for the virtual version of SL. As home publishing software and hardware get more sophisticated, it is possible to produce high quality "unofficial" game components from scenario cards to custom sized mapboard to personalized leader counters.
936:
During the past two years in which G.I. has been under design, I have been simultaneously making copious notes for the project which must ultimately follow it: THE ADVANCED SQUAD LEADER RULEBOOK. Don't let the title fool you. It will
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done on this offering, which was also printed on flimsy paper, in booklet style, rather than the separate card stock scenarios normally associated with Avalon Hill SL products. A second set was released for G.I.: Anvil of Victory.
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that was not included in COD. The rulebook for Crescendo of Doom suggested that this game would not be available before February 1981; Squad Leader fans still recall awaiting this next game, which was finally released in 1983.
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Many third-party products were produced for Squad Leader, and it is probable that privately made scenarios number in the hundreds if not thousands. Avalon Hill also released "official" additions to the Squad Leader system.
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Russians, and a final gamette featuring the Far East, with Chinese and Japanese troops. After that, it was expected to release historical offerings with maps modelled after actual locations. In Volume 20, Number 1 of
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introduces a similar order of revision for the infantry counters in addition to a number of new maneuvers and capabilities. As this evolution continues, one is eventually compelled to ask where it is going and why?
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of the decisions that a World War II commander would make are well known and attempts have been made to address them; others were simply ignored for the sake of "playability". Some of these include the following:
179:
two minutes per turn, though the developer admits that this is also inexact and that each game turn should be considered a "module of time, such that the (game's) events can occur and interact with one another."
314:, each one introducing more complicated rules in a system called "programmed instruction". Each scenario card includes historical information, victory conditions and play balancers for each side. However,
402:
attempted to simulate many types of battlefield phenomena not addressed before in a tactical board game, and enjoyed a cosmetic treatment unmatched then and afterwards. Some of these strengths include:
208:
Advance phase (in which the player whose turn it is may move every unit one hex), and the close combat phase (in which any units from opposite sides that start that phase in the same hex engage in close
671:
The outcome was that GI was a very disorganized game, difficult to play "correctly". Trying to synthesize all the many rules into a coherent whole was virtually impossible, a fact tacitly conceded by (
635:
This gamette provides expanded coverage to American forces, as well as US-manufactured equipment as used by the British in the last half of the war, as well as certain British equipment like the
410:
The rigid turn sequences of earlier war games was dispensed with in favor of the innovative eight-phase turns described above. Units can interact with enemy units during the other player's turn.
509:
aspects. The war-game industry has basically ignored the more accurate portrayal of company level combat in (Search & Destroy) for the more glamorous version portrayed in Squad Leader.
1413:
407:
The effects of leadership on morale is elegantly handled, with extraordinary leaders (only) having direct effects on the ability of men to move, shoot, and resist enemy attack.
1237:, Issue 34 (J. Tibbetts & Son, 1988). Collier's pique at the US representation in GI was voiced in a scathing critique of the GI: Anvil of Victory gamette published in
3005:
193:
Prep fire phase (in which the player whose turn it is may fire on enemy units; any units that prep fire cannot move or fire again for the rest of the player's turn)
994:
also requires ownership of boards from SL in order to play the included scenarios. Future modules also make use of mapboards previously released only with SL.
505:
1243:, which is also quoted on this page. Collier had been one of the playtesters of that game and was unhappy with many of the eventual design decisions taken.
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where the bulk of both components and rules represent revisions rather than new material. There are, for example, only 300 more counters than provided with
148:
1977. (The original print run of 2,500 copies had purple boxes which have become collectors' items.) Avalon Hill sold well in excess of 100,000 games of
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close-tactical combat." Freeman gave this game an Overall Evaluation of "Very Good", concluding, "Although clearly intended only for advanced players,
830:(MMP) took over publication of ASL components, they started to produce ASL Journal on an irregular basis. Both magazines were in the same format as
113:
is the natural extension of the trend towards greater realism (and hence complexity) initiated by several earlier games, including Avalon Hill's own
1198:
Wargames Handbook: How to Play and Design Commercial and Professional Wargames, by James F. Dunnigan, iUniverse; 3 edition (January 3, 2000), p.198
1417:
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is not unplayably long and does reward the time spent learning the rules. It seems to be that rare bird: an instant success with staying power."
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in order to play a game with ordnance and/or vehicles in it. Even the most basic ASL components are no longer introductory in nature, though
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Nonetheless, the game system did go forward in many ways; according to James Collier in his history of Squad Leader printed in Issue 34 of
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suggested using multiple copies of the game and a third party to act as "umpire" - are cumbersome and in some cases book-keeping intensive.
325:, as well as additional scenario packs (the rogue scenarios, for example, see below). Third parties also produced scores of SL scenarios.
2525:
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counters...GI brought a profusion of half-squad counters and also provided a mechanism where a squad could take half-squad casualties...
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Few tactical games during this period (mid 1970s) are comparable to Squad Leader,...which is quite popular and is of a similar scale (to
990:, which contains a limited counter mix for system markers, US paratrooper units and their German opponents in Normandy. Either initial
986:, which contains a brand new counter mix for the German, Russian and Finnish armies, as well as all necessary system counters, or else
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representing platoons and map hexes measuring 250 metres across, compared to Squad Leader's 40 meter hexes and squad sized units.
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James Collier, in a piece entitled "Glass Anvil: A Dissenting View of GI: Anvil of Victory", presented in Volume 20, Number 1 of
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and its offspring) are a hallmark of Avalon Hill, and continued right through to the introduction of the ASL Starter Kits by
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913:, described this project as "...a rewritten, succinct and complete compilation of the entire game system in one rulebook."
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1002:
987:
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Hit/To Kill" system used to simulate armour protection and penetration in tank combat. In the MarchβApril 1983 issue of
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mapboards of the earlier series would be compatible (indeed, necessary) to play the new games. Squad Leader alone has
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The new game does not feature Programmed Instruction, requiring a thorough reading of at least four chapters of the
488:, though not as a battlefield result, and further developed with the introduction of special half squad counters in
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1901:
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675:) in that the GI (rulebook) index was not cumulative and did not cross-reference with the previous rules manuals.
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1981:
786:
3015:
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2128:
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system debuted. Greenwood had stated the following in the Introduction to the GI: Anvil of Victory rulebook:
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1933:
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published several lengthy rebuttals in that issue (Vol. 20 No. 1) attempting to address Collier's concerns.
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979:
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729:
723:
717:
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1257:
1047:
1462:
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2995:
2890:
2357:
2029:
1488:
1451:
539:
519:
427:
2969:
2882:
2405:
2397:
2072:
2013:
1973:
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1556:
1309:
1073:
693:
292:
98:
3010:
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2501:
2373:
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1909:
1821:
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873:
counters represent replacements for counters previously introduced (only a handful of the original
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126:
2839:
2751:
2381:
2301:
2080:
2005:
1925:
1613:
353:
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s sequence of play. Each turn consists of two player turns, each of which have eight "phases":
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is a game system by design rather than just one game. The game itself comes with 12 different
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COI expands the German and Soviet orders of battle, including also Axis Minor infantry types.
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The name of the game is actually a misnomer, as in most ways the player assumes the role of a
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Rally phase (in which "broken" units attempt to rally and malfunctioning weapons are repaired)
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2759:
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1941:
1837:
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823:
681:
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1997:
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called ASL Annual beginning in 1989; these contained some original SL content also. When
8:
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1957:
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230:
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2333:
2237:
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1989:
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1170:
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905:
656:
152:, making it one of the most successful war games ever made. Combined with the sales of
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will be a major publishing event greater than any of the previous gamette releases."
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523:
485:
214:
145:
90:
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for Crescendo of Doom, and Series 300 for GI: Anvil of Victory (scenarios 301-310).
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1965:
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Advancing fire phase (in which any units that moved may fire, at reduced strength)
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Defensive fire phase (in which the other player may fire on units that just moved)
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1949:
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1005:, masquerades as such. (This would be redressed in 2005 by the introduction of
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The semi-simultaneous system of play developed in the mid-1970s can be seen in
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1533:: A browser game concept. No Plugins needed. Firefox, Chrome, or Safari only.
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Squad Leader Rulebook, Designer's Notes (p. 32 in the Fourth Edition rules).
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One aspect of the game that adds greatly to its popularity are the generic
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Movement phase (in which the player may move their units on the board)
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https://strategyandtacticspress.com/library-files/Moves%20Issue50.pdf
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Greenwood's prediction was correct as far as time frame; in 1985 the
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shadows) on the artwork itself, not the entire hex as in other games.
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http://strategyandtacticspress.com/library-files/Moves%20Issue48.pdf
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the parameters chosen for US components proved to be controversial.
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rules were innovative for board games when introduced in the 1970s.
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Three expansions (called gamettes by the publisher) were produced,
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magazine (Number 73, May/June 1991) made the following assessment:
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This article is about the board game. For the military role, see
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1391:. Academy of Adventure Gaming Arts & Design. Archived from
1366:. Academy of Adventure Gaming Arts & Design. Archived from
1341:. Academy of Adventure Gaming Arts & Design. Archived from
1021:
978:
The new game is also a minimum purchase of two components, the
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Logically, morale should not have an effect on such an effort.
816:
Aside from regular features in the house organ of Avalon Hill,
125:. Those two earlier games were slightly larger in scope, with
1541:
484:. (However, the concept of the "half squad" was introduced in
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1475:"Games and Puzzles magazine | Wiki | BoardGameGeek"
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Advanced Squad Leader: The Phenomenon, by James M. Collier,
1012:
239:, enable additional terrain types to be added to mapboards.
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Rout phase (in which any "broken" units must flee for cover)
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However, the original Squad Leader went out of print after
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counters are still usuable (sic) in their printed form)...
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570:
1527:: is a ranked ladder, tournament and SQL interest site.
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430:
adds striking white-on-black counters to represent the
1414:"The 2003 Origins Awards - Presented at Origins 2004"
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822:, AH also produced a series of magazines focused on
1264:. New York: Simon & Schuster. pp. 183β184.
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was inducted into the Origins Hall of Fame in 2003.
158:, its sales totaled over 1 million copies by 1997.
885:. That process is, of course, carried forward in
109:. One of the most complex war games of its time,
3006:Board wargames with artwork by Rodger B. MacGowan
837:
2982:
707:
217:(i.e. gives orders to platoons and squads). The
1139:
2105:Axis & Allies Naval Miniatures: War at Sea
1274:
1208:Coleman, Terry (June 1997). "Silicon Leader".
1207:
2720:1830: The Game of Railroads and Robber Barons
1557:
93:level board war game originally published by
2169:
1116:Best Physical Systems & Graphics of 1978
893:to include the relevant nationalities. Now
1489:"The Playboy winner's guide to board games"
367:. Unsourced material may be challenged and
1564:
1550:
1389:"Charles S. Roberts Awards Winners (1980)"
1364:"Charles S. Roberts Awards Winners (1978)"
1339:"Charles S. Roberts Awards Winners (1977)"
1071:was chosen for inclusion in the 2007 book
34:
2874:
1299:
1179:The Playboy Winner's Guide to Board Games
527:
387:Learn how and when to remove this message
1517:: VSQL is a Squad Leader module for the
1011:
856:By now it should be recognized that the
569:
489:
235:
131:
1256:
1201:
565:
2983:
2097:Axis & Allies: Battle of the Bulge
1105:Best Tactical/Operational Game of 1977
1065:if they had to get any plowing done."
687:
1545:
1125:won the Charles S. Roberts Award for
1114:won the Charles S. Roberts Award for
558:COD provides blanket coverage to the
1439:"Index to Game Reviews in Magazines"
1218:
547:
365:adding citations to reliable sources
332:
2510:Avalon Hill's Advanced Civilization
2486:1830: Railroads & Robber Barons
2137:Axis & Allies: World War I 1914
1766:Rise and Decline of the Third Reich
1127:Best 20th Century Boardgame of 1980
961:-inch (1,322 cm) counters and
13:
1250:
754:
434:. The mounted mapboards (both in
14:
3042:
1499:
1293:
1214:. No. 155. pp. 191β193.
452:Some of the weaknesses that keep
144:was produced in time to debut at
2218:Tales from the Floating Vagabond
2151:
1275:R. B. McArthur (December 1980).
982:, and an initial module, either
533:
337:
2430:Darkhorn: Realm of the Warlords
2129:Axis & Allies: Pacific 1940
1571:
1481:
1467:
1456:
1445:
1431:
1406:
1381:
3001:Board games introduced in 1977
2808:Star Wars β The Queen's Gambit
2121:Axis & Allies: Europe 1940
2113:Axis & Allies: Guadalcanal
1537:Purchase Squad Leader Products
1356:
1331:
1268:
1227:
1192:
980:Advanced Squad Leader Rulebook
923:Advanced SQUAD LEADER Rulebook
838:Advanced Squad Leader and VASL
1:
2824:Betrayal at House on the Hill
1262:The Complete Book of Wargames
1185:
1043:The Complete Book of Wargames
799:
708:Additional Official Scenarios
496:Nick Stasnopolis, writing in
470:later became standardized in
447:
2270:North Atlantic Convoy Raider
2089:Axis & Allies Miniatures
1140:Other reviews and commentary
1121:At the 1981 Origins Awards,
1110:At the 1979 Origins Awards,
1035:
513:
328:
97:in 1977. It was designed by
7:
3031:World War II board wargames
3026:Wargames introduced in 1977
1303:(2007). "Squad Leader". In
921:, he also anticipated "the
852:, described the situation:
291:The design philosophy that
161:
23:1977 tactical board wargame
10:
3047:
2358:Computer Football Strategy
2073:Axis & Allies: Pacific
551:
540:Cross of Iron (board game)
537:
136:Full color flyer from 1977
15:
2970:List of Avalon Hill games
2952:
2931:
2913:
2543:
2526:Wooden Ships and Iron Men
2446:Wooden Ships and Iron Men
2398:Quest of the Space Beagle
2228:
2160:
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2065:Axis & Allies: Europe
1974:Turning Point: Stalingrad
1790:Wooden Ships and Iron Men
1579:
1310:Hobby Games: The 100 Best
1085:
1074:Hobby Games: The 100 Best
869:, and well over half the
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628:
620:
284:
72:
62:
52:
42:
33:
2502:World at War: Stalingrad
2081:Axis & Allies: D-Day
2022:Empire of the Rising Sun
1910:B-17, Queen of the Skies
1101:Charles S. Roberts Award
629:Terrain Overlays: "A-O"
574:The final gamette (1983)
319:Hill's gaming magazine,
105:combat in Europe during
2840:Monsters Menace America
2302:Empire of the Over-Mind
1926:White Bear and Red Moon
1718:Origins of World War II
773:Forest/Village Terrain
692:Additional products by
652:was released in 1989.)
608:Rural/Airfield Terrain
2494:D-Day: America Invades
1854:Victory in the Pacific
1315:Green Ronin Publishing
1017:
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677:
575:
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3016:Origins Award winners
2760:Advanced Civilization
1942:Advanced Squad Leader
1934:Panzergruppe Guderian
1211:Computer Gaming World
1015:
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930:Advanced Squad Leader
854:
824:Advanced Squad Leader
698:Across A Deadly Field
682:Advanced Squad Leader
661:
650:Advanced Squad Leader
573:
502:
473:Advanced Squad Leader
155:Advanced Squad Leader
135:
2965:Wizards of the Coast
2768:History of the World
2414:Under Southern Skies
2390:Jupiter Mission 1999
1998:Advanced Third Reich
1814:Air Assault on Crete
1774:The Russian Campaign
1515:Virtual Squad Leader
1317:. pp. 288β290.
1277:"Is It Just a Game?"
1016:Virtual Squad Leader
732:301-310 (Series 300)
726:201-210 (Series 200)
720:101-110 (Series 100)
566:GI: Anvil of Victory
528:GI: Anvil of Victory
506:Search & Destroy
490:GI: Anvil of Victory
440:Multi-Man Publishing
361:improve this section
236:GI: Anvil of Victory
231:geomorphic mapboards
2202:Powers & Perils
1982:Battle of the Bulge
1902:Panzer Armee Afrika
1750:Alexander the Great
1531:Squad Leader Online
1525:Squad Leader Ladder
1171:Games & Puzzles
1147:Fire & Movement
1058:R. B. McArthur for
906:Fire & Movement
828:Multiman Publishing
688:Additional products
498:Fire & Movement
30:
2939:Charles S. Roberts
2883:Down with the King
2776:Age of Renaissance
2640:Source of the Nile
2470:Operation Crusader
2462:Flight Commander 2
2334:Andromeda Conquest
2238:B-1 Nuclear Bomber
2162:Role-playing games
1018:
576:
456:from being a true
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3021:Tactical wargames
2996:Avalon Hill games
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2792:Stratego: Legends
2744:Merchant of Venus
2534:Achtung Spitfire!
2194:Lords of Creation
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2147:
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2057:Axis & Allies
2038:Axis & Allies
1894:Storm Over Arnhem
1822:Arab-Israeli Wars
1798:Starship Troopers
1324:978-1-932442-96-0
1123:Crescendo of Doom
1040:In the 1980 book
867:CRESCENDO OF DOOM
814:
813:
793:
792:
781:Low Hill Terrain
765:Mountain Terrain
633:
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554:Crescendo of Doom
548:Crescendo of Doom
524:Crescendo of Doom
486:Crescendo of Doom
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215:company commander
101:and simulates on
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2752:Republic of Rome
2246:Computer Acquire
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2030:London's Burning
1734:Richthofen's War
1726:Outdoor Survival
1614:Chancellorsville
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1007:ASL Starter Kits
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592:Village Terrain
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272:Village terrain
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1870:The Longest Day
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600:Rural Terrain
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562:of 1939β1941.
552:Main article:
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1510:BoardGameGeek
1507:
1504:
1503:
1490:
1484:
1476:
1470:
1464:
1459:
1453:
1448:
1440:
1434:
1420:on 2012-12-16
1419:
1415:
1409:
1395:on 2008-05-07
1394:
1390:
1384:
1370:on 2008-05-07
1369:
1365:
1359:
1345:on 2008-05-07
1344:
1340:
1334:
1326:
1320:
1316:
1312:
1311:
1306:
1305:Lowder, James
1302:
1296:
1288:
1284:
1283:
1282:Washingtonian
1278:
1271:
1263:
1259:
1253:
1246:
1242:
1241:
1236:
1235:The Grenadier
1230:
1221:
1213:
1212:
1204:
1195:
1191:
1181:
1180:
1176:
1173:
1172:
1168:
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1157:
1156:
1152:
1149:
1148:
1144:
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1134:
1131:
1128:
1124:
1120:
1117:
1113:
1112:Cross of Iron
1109:
1106:
1102:
1098:
1094:
1090:
1089:
1083:
1080:
1079:Ray Winninger
1076:
1075:
1070:
1066:
1063:
1062:
1061:Washingtonian
1056:
1054:
1049:
1045:
1044:
1033:
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1027:
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985:
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914:
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883:CROSS OF IRON
878:
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844:
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829:
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719:
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715:
714:
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685:
683:
676:
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669:
665:
660:
658:
657:The Grenadier
653:
651:
647:
641:
638:
627:
623:
619:
616:Hill Terrain
615:
612:
611:
607:
604:
603:
599:
596:
595:
591:
588:
587:
583:
580:
579:
572:
563:
561:
560:Western Front
555:
545:
541:
534:Cross of Iron
531:
529:
525:
521:
520:Cross of Iron
510:
507:
501:
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491:
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478:
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455:
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437:
433:
429:
428:Cross of Iron
424:
420:
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409:
406:
405:
404:
401:
400:Squad Leader
391:
388:
380:
370:
366:
362:
356:
355:
351:
346:This section
344:
340:
335:
334:
326:
324:
323:
317:
313:
309:
305:
303:
298:
294:
283:
279:
276:
275:
271:
268:
267:
264:Hill terrain
263:
260:
259:
255:
252:
251:
248:
247:lower right.
244:
240:
238:
237:
232:
227:
224:
220:
219:squad leaders
216:
207:
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188:
187:
185:
184:Squad Leader'
180:
176:
172:
169:
159:
157:
156:
151:
147:
143:
140:The original
134:
130:
128:
124:
123:
122:Panzer Leader
118:
117:
112:
108:
104:
100:
96:
92:
88:
87:
78:
75:
71:
68:
67:Board wargame
65:
61:
58:
55:
51:
48:
45:
41:
37:
32:
26:
19:
2991:Squad Leader
2920:
2897:
2889:
2881:
2862:
2854:
2846:
2838:
2830:
2822:
2814:
2806:
2798:
2790:
2782:
2774:
2766:
2758:
2750:
2742:
2734:
2726:
2718:
2710:
2702:
2694:
2686:
2680:Conquistador
2678:
2670:
2662:
2656:Civilization
2654:
2646:
2638:
2630:
2622:
2614:
2606:
2598:
2590:
2582:
2574:
2566:
2558:
2550:
2532:
2524:
2516:
2508:
2500:
2492:
2484:
2476:
2468:
2460:
2452:
2444:
2436:
2428:
2420:
2412:
2406:Space Cowboy
2404:
2396:
2388:
2380:
2372:
2364:
2356:
2348:
2340:
2332:
2324:
2316:
2308:
2300:
2292:
2284:
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2260:
2252:
2244:
2236:
2216:
2208:
2200:
2192:
2176:
2135:
2127:
2119:
2111:
2103:
2095:
2087:
2079:
2071:
2063:
2044:
2036:
2028:
2020:
2012:
2004:
1996:
1988:
1980:
1972:
1964:
1956:
1948:
1940:
1932:
1924:
1916:
1908:
1900:
1892:
1886:Hitler's War
1884:
1876:
1868:
1860:
1852:
1846:Squad Leader
1845:
1844:
1836:
1828:
1820:
1812:
1804:
1796:
1788:
1780:
1772:
1764:
1756:
1748:
1740:
1732:
1724:
1716:
1708:
1700:
1692:
1684:
1676:
1668:
1660:
1652:
1646:Afrika Korps
1644:
1636:
1628:
1620:
1612:
1604:
1596:
1588:
1506:Squad Leader
1483:
1469:
1458:
1447:
1433:
1422:. Retrieved
1418:the original
1408:
1397:. Retrieved
1393:the original
1383:
1372:. Retrieved
1368:the original
1358:
1347:. Retrieved
1343:the original
1333:
1308:
1295:
1286:
1280:
1270:
1261:
1258:Freeman, Jon
1252:
1239:
1234:
1229:
1220:
1209:
1203:
1194:
1177:
1169:
1161:
1153:
1145:
1133:Squad Leader
1132:
1126:
1122:
1115:
1111:
1104:
1097:Squad Leader
1096:
1091:At the 1978
1072:
1069:Squad Leader
1068:
1067:
1059:
1057:
1053:Squad Leader
1052:
1041:
1039:
1019:
999:ASL Rulebook
996:
984:Beyond Valor
977:
945:
938:
935:
927:
922:
918:
915:
910:
904:
901:
894:
890:
886:
882:
879:
874:
870:
866:
862:
858:Squad Leader
857:
855:
848:
845:
841:
831:
818:
815:
794:
735:
711:
702:
691:
678:
670:
666:
662:
654:
642:
634:
557:
543:
517:
503:
497:
495:
482:Squad Leader
481:
471:
454:Squad Leader
453:
451:
436:Squad Leader
435:
399:
398:
383:
374:
359:Please help
347:
320:
316:Squad Leader
315:
308:Squad Leader
307:
306:
297:Squad Leader
296:
290:
245:
241:
234:
228:
223:Squad Leader
222:
212:
183:
181:
177:
173:
168:Squad Leader
167:
165:
153:
150:Squad Leader
149:
142:Squad Leader
141:
139:
120:
114:
111:Squad Leader
110:
107:World War II
86:Squad Leader
85:
84:
83:
29:Squad Leader
25:
18:Squad leader
2922:The General
2672:Amoeba Wars
2664:Machiavelli
2632:Magic Realm
2544:Board games
2422:Under Fire!
2374:Gulf Strike
2366:Panzer-Jagd
2342:Legionnaire
2006:Guadalcanal
1702:PanzerBlitz
1573:Avalon Hill
1521:game engine
1289:(3): 86β97.
1245:Avalon Hill
1240:The General
1166:#50, p23-24
1048:Jon Freeman
1026:Avalon Hill
1003:Paratrooper
988:Paratrooper
919:The General
911:The General
849:The General
832:The General
819:The General
673:Avalon Hill
648:module for
322:The General
302:machine gun
295:brought to
116:PanzerBlitz
95:Avalon Hill
53:Publication
47:Avalon Hill
2985:Categories
2875:Card games
2616:Bowl Bound
2600:Rail Baron
2552:Management
2382:Incunabula
2046:Battle Cry
1806:War at Sea
1670:Blitzkrieg
1654:Stalingrad
1606:Gettysburg
1598:Tactics II
1424:2019-07-24
1399:2008-09-22
1374:2008-09-22
1349:2008-08-16
1186:References
1024:purchased
808:Scenarios:
800:ASL Annual
789:R211-R220
787:Scenarios:
748:Scenarios:
742:Scenarios:
730:Scenarios:
724:Scenarios:
718:Scenarios:
622:Scenarios:
526:(COD) and
458:simulation
448:Weaknesses
166:Pieces in
43:Publishers
2944:Eric Dott
2914:Magazines
2856:RoboRally
2848:Nexus Ops
2784:Air Baron
2728:Britannia
2584:Diplomacy
2568:Kingmaker
2478:Kingmaker
2454:5th Fleet
2350:Telengard
2326:The Alien
2318:Voyager I
2210:RuneQuest
1622:Civil War
1158:#48, p4-6
1036:Reception
778:Board 11
770:Board 10
694:John Hill
613:Board 15
605:Board 14
597:Board 13
589:Board 12
514:Expansion
432:Waffen SS
377:June 2017
348:does not
329:Strengths
312:scenarios
293:John Hill
99:John Hill
2560:Squander
2438:Guderian
1918:Up Front
1838:Napoleon
1830:Hexagony
1638:Bismarck
1581:Wargames
1260:(1980).
1099:won the
762:Board 9
696:include
581:Board 8
277:Board 4
269:Board 3
261:Board 2
253:Board 1
162:Gameplay
127:counters
103:infantry
91:tactical
77:Strategy
2953:Related
2736:Kremlin
2704:Wizards
2688:Paydirt
2576:Acquire
2286:NukeWar
1958:Platoon
1678:Jutland
1590:Tactics
1491:. 1979.
1307:(ed.).
970:⁄
956:⁄
522:(COI),
369:removed
354:sources
209:combat)
146:Origins
2960:Hasbro
2932:People
2902:(1997)
2894:(1981)
2886:(1981)
2867:(2005)
2859:(2005)
2851:(2005)
2843:(2005)
2835:(2004)
2827:(2004)
2819:(2002)
2811:(2000)
2803:(2000)
2795:(1999)
2787:(1996)
2779:(1996)
2771:(1993)
2763:(1991)
2755:(1990)
2747:(1988)
2739:(1988)
2731:(1987)
2723:(1986)
2715:(1983)
2707:(1982)
2699:(1982)
2691:(1982)
2683:(1981)
2675:(1981)
2667:(1980)
2659:(1980)
2651:(1980)
2643:(1979)
2635:(1979)
2627:(1979)
2619:(1978)
2611:(1977)
2603:(1977)
2595:(1976)
2587:(1976)
2579:(1976)
2571:(1975)
2563:(1965)
2555:(1960)
2537:(1997)
2529:(1996)
2521:(1996)
2513:(1996)
2505:(1995)
2497:(1995)
2489:(1995)
2481:(1995)
2473:(1994)
2465:(1994)
2457:(1994)
2449:(1987)
2441:(1987)
2433:(1985)
2425:(1985)
2417:(1984)
2409:(1984)
2401:(1984)
2393:(1984)
2385:(1984)
2377:(1984)
2369:(1983)
2361:(1983)
2353:(1982)
2345:(1982)
2337:(1982)
2329:(1982)
2321:(1981)
2313:(1981)
2310:Galaxy
2305:(1981)
2297:(1981)
2289:(1980)
2281:(1980)
2273:(1980)
2265:(1980)
2257:(1980)
2249:(1980)
2241:(1980)
2221:(1991)
2213:(1984)
2205:(1983)
2197:(1983)
2181:(1983)
2140:(2013)
2132:(2010)
2124:(2010)
2116:(2007)
2108:(2007)
2100:(2006)
2092:(2005)
2084:(2004)
2076:(2001)
2068:(1999)
2049:(2000)
2041:(1999)
2033:(1995)
2025:(1995)
2017:(1993)
2009:(1992)
2001:(1992)
1993:(1991)
1990:Midway
1985:(1991)
1977:(1989)
1969:(1987)
1961:(1986)
1953:(1985)
1945:(1985)
1937:(1984)
1929:(1983)
1921:(1983)
1913:(1983)
1905:(1982)
1897:(1981)
1889:(1981)
1881:(1980)
1873:(1980)
1865:(1979)
1857:(1977)
1849:(1977)
1841:(1977)
1833:(1977)
1825:(1977)
1817:(1977)
1809:(1976)
1801:(1976)
1793:(1975)
1785:(1975)
1782:Tobruk
1777:(1974)
1769:(1974)
1761:(1974)
1753:(1974)
1745:(1974)
1737:(1972)
1729:(1972)
1721:(1971)
1713:(1971)
1710:Caesar
1705:(1970)
1697:(1969)
1689:(1968)
1681:(1967)
1673:(1965)
1665:(1964)
1662:Midway
1657:(1963)
1649:(1963)
1641:(1962)
1633:(1961)
1625:(1961)
1617:(1961)
1609:(1958)
1601:(1958)
1593:(1954)
1519:VASSAL
1321:
1086:Awards
1022:Hasbro
992:module
942:rules.
810:A1-A6
750:91-100
624:33-47
530:(GI).
414:moved.
73:Skills
63:Genres
2696:Titan
2592:TwixT
1694:Anzio
1630:D-Day
1163:Moves
1155:Moves
744:81-90
89:is a
2624:Dune
1742:1776
1686:1914
1319:ISBN
1103:for
889:and
637:PIAT
418:gun.
352:any
350:cite
119:and
57:1977
1508:at
1174:#73
1150:#33
963:192
949:520
939:not
887:COD
684:.)
480:in
363:by
221:in
2987::
1313:.
1287:16
1285:.
1279:.
1095:,
1030:AI
895:GI
891:GI
875:SL
871:GI
863:GI
659::
492:).
1565:e
1558:t
1551:v
1477:.
1441:.
1427:.
1402:.
1377:.
1352:.
1327:.
1129:.
1118:.
1107:.
972:8
968:5
965:+
958:2
954:1
951:+
476:.
390:)
384:(
379:)
375:(
371:.
357:.
20:.
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