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Skool Daze

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166:. When 10,000 lines or more are accumulated, the game ends with Eric's expulsion. However, Eric can also receive lines for things that are not his fault, such as lying or sitting on the floor when in fact he has been knocked down, or being nearest a teacher who has just been hit by a projectile fired by one of the other pupils. Part of the challenge in this game is to prevent other pupils from getting Eric into trouble. 413: 408: 349: 344: 403: 398: 393: 339: 334: 329: 324: 319: 314: 309: 304: 32: 195:
David Reidy considered himself to be more proficient as a programmer and engineer, and decided the game's graphics would benefit from a separate designer. He recruited a family friend, Keith Warrington, who was studying graphic design. Warrington learned the rudiments of computer graphics from David,
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The four teachers are Mr Wacker (the headmaster), Mr Rockitt (the science teacher), Mr Withit (the geography teacher) and Mr Creak (the history master). Other than Eric, three of the pupils are named: Boy Wander (the tearaway), Angelface (the bully) and Einstein (the swot). The player has the option
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for each character. He later obtained a Spectrum to assist with the design, but found using graph paper easier. Warrington based the teachers on ones that had taught him at school, and later said the geography teacher, Mr Withit, was based on "my all time favourite teacher". He found the
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limitations helpful, as it forced him to design cartoon-like characters, saying "you couldn't do a normal person because they would have all looked the same". As with other Microsphere games, David designed the program on paper, which Helen typed into the computer.
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the following year. It was written by David Reidy, with graphics designed by Keith Warrington. The game was commercially and critically successful, and praised for its original concept. It has since been regarded as one of the pioneers of the
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was a commercial success when first released, selling 50,000 copies despite very little marketing or promotion. Reidy later realised he could have made more money with an appropriate campaign, and regretted the loss of income due to
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Helen Reidy had a background in teaching, while David had fonder memories of activities between lessons and designed the game around this. The pupils were based on schoolboy characters he read about as a child, including
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In 1985, Zzap!64 reviewed the Commodore 64 version which they found to be graphically and sonically weak, but enjoyable to play due to the innovative gameplay. It was given an overall rating of 78%.
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out of the staff room safe by accomplishing various tasks around the school. The computer controls all the other characters in the game, including the headmaster, other teachers and other pupils.
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of renaming the characters before the game begins. There are also many unnamed, undistinguished pupils at the school.
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and drew the characters as line drawings on squared paper. From this, he blocked in the individual
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If Eric is caught out of class or otherwise misbehaving, teacher characters pursue him and issue
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The game features the player as a schoolboy named Eric whose objective is to steal his
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with updated graphics and various changes to the gameplay. Unofficial conversions of
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The character of Boy Wander would write on blackboards about Microsphere games like
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The Video Games Guide: 1,000+ Arcade, Console and Computer Games, 1962-2012, 2d ed
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The ZX Spectrum version was one of the Spectrum games listed in
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The game has been recognised as being a pioneer of the
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McFarland. pp. 262–263. 755: 734: 539: 1: 533: 169: 247: 7: 826:"Archive - Magazine viewer" 805:"Archive - Magazine viewer" 784:"Archive - Magazine viewer" 742:"Archive - Magazine viewer" 146: 10: 1151: 1130:Video games set in schools 1105:Crash Smash! award winners 922:at SpectrumComputing.co.uk 238:, Boy Wander writes about 1120:Single-player video games 1060: 1001: 980: 493:The game was followed by 488: 430: 427: 264: 261: 208:to design the individual 200:to create an appropriate 102: 90: 80: 64: 50: 38: 29: 24: 882:. Newsfield. p. 37. 502:An unofficial remake is 284:Computer and Video Games 934:A walkthrough video of 846:Tony Mott, ed. (2010). 1115:Open-world video games 1095:Action-adventure games 518:have been made on the 476:Little Computer People 473:format, later used by 656:"Skool Daze (review)" 520:Atari 8-bit computers 124:action-adventure game 720:"Skool Daze feature" 189:The Bash Street Kids 852:Universe Publishing 828:. World of Spectrum 807:. World of Spectrum 786:. 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World of Spectrum 424: 258: 1100:Commodore 64 games 1051:Contact Sam Cruise 1009:Crevasse / Hotfoot 938:on the ZX Spectrum 854:. pp. 1–990. 569:Fox, Matt (2013). 555:. 31 October 2010. 422: 256: 241:Contact Sam Cruise 134:and ported to the 1135:ZX Spectrum games 1077: 1076: 981:Business software 861:978-0-7893-2090-2 582:978-1-476-60067-3 508:IBM PC compatible 443: 442: 420: 419: 379:Sinclair Programs 215:screen resolution 112: 111: 1142: 1090:1984 video games 967: 960: 953: 944: 943: 930:at Flatbatteries 895: 890: 884: 883: 872: 866: 865: 843: 837: 836: 834: 833: 822: 816: 815: 813: 812: 801: 795: 794: 792: 791: 780: 774: 773: 771: 770: 759: 753: 752: 750: 749: 738: 732: 731: 729: 727: 716: 703: 702: 700: 698: 683: 672: 671: 669: 667: 652: 646: 645: 643: 642: 627: 618: 617: 615: 613: 596: 587: 586: 566: 557: 556: 543: 425: 421: 416: 415: 414: 410: 409: 405: 404: 400: 399: 395: 394: 352: 351: 350: 346: 345: 341: 340: 336: 335: 331: 330: 326: 325: 321: 320: 316: 315: 311: 310: 306: 305: 259: 255: 210:animation frames 130:in 1984 for the 97:Action-adventure 60:Keith Warrington 34: 22: 21: 1150: 1149: 1145: 1144: 1143: 1141: 1140: 1139: 1080: 1079: 1078: 1073: 1056: 997: 976: 971: 903: 898: 891: 887: 874: 873: 869: 862: 844: 840: 831: 829: 824: 823: 819: 810: 808: 803: 802: 798: 789: 787: 782: 781: 777: 768: 766: 761: 760: 756: 747: 745: 740: 739: 735: 725: 723: 718: 717: 706: 696: 694: 685: 684: 675: 665: 663: 654: 653: 649: 640: 638: 629: 628: 621: 611: 609: 598: 597: 590: 583: 567: 560: 545: 544: 540: 536: 491: 452:software piracy 444: 412: 407: 402: 397: 348: 343: 338: 333: 328: 323: 318: 313: 308: 254: 250: 224: 172: 149: 85: 84:1984 (Spectrum) 59: 57: 20: 19:1984 video game 17: 16:1984 video game 12: 11: 5: 1148: 1138: 1137: 1132: 1127: 1122: 1117: 1112: 1107: 1102: 1097: 1092: 1075: 1074: 1072: 1071: 1068: 1064: 1062: 1058: 1057: 1055: 1054: 1047: 1040: 1035: 1028: 1023: 1018: 1015:The Train Game 1011: 1005: 1003: 999: 998: 996: 995: 990: 984: 982: 978: 977: 970: 969: 962: 955: 947: 941: 940: 931: 923: 915: 902: 901:External links 899: 897: 896: 885: 867: 860: 838: 817: 796: 775: 765:. 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Index


Publisher(s)
Microsphere
Designer(s)
Platform(s)
ZX Spectrum
Commodore 64
Genre(s)
Action-adventure
Single-player
open world
action-adventure game
Microsphere
ZX Spectrum
Commodore 64
sandbox game
report card
lines
Just William
The Beano's
The Bash Street Kids
pixels
sprite
tracing paper
animation frames
screen resolution
Contact Sam Cruise
Crash
Computer and Video Games
Sinclair User

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