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287:, undertaking a variety of missions. Once the player begins a campaign, they may select a premade character or create their own to lead the team through the game. Once the introductory mission is complete, the player can access a base complete with a medical station, armoury, personnel, and a panzerklein hangar. From this point, the player may select a team of six characters from a pool of 20. Each character has a role such as medic, sniper, scout, grenadier, soldier or engineer. Each role has different advantages and liabilities in battle. As the player progresses through the game, the armoury will receive new weapons for the player to use, either stolen from enemies or contributed from their own forces. 359: 521: 516: 511: 506: 501: 272: 1140:
falls victim to the nerd imperative of sci-fi elements that, though some gamers may enjoy, I found totally unnecessary and detrimental. After fighting so many tough, gritty urban battles, the introduction of Panzerkleins (powered li'l mech-like weaponized body armor) and ray guns struck a really sour
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and the goal of world domination. THO knows that this goal cannot be attained while there are powers capable of challenging them, and aims to use its connections and advanced technology to make sure the two sides of World War II devastate each other, while THO makes a grab for power when both are
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The game features a remarkably advanced physics model. Nearly all structures are completely destructible. This has many tactical effects in the combat. For instance, if a character hears an enemy moving in an adjacent room, they can simply fire through the wall to attack them.
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In exchange for the services of both Allied and Axis higher-ups, Thor's Hammer provides them with some of their inventions, including Panzerkleins. Panzerkleins are difficult to destroy, as they are essentially immune to small arms fire.
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in the latter stages of the game. The game's "tired", "played-out" World War II setting, poor performance on contemporary hardware, lack of meaningful managerial features, and lack of multiplayer, were also noted.
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depicts a wide variety of the authentic weaponry and equipment of circa 1943 with great detail. Mixed into otherwise realistic elements is a plot that features secret weapon projects reminiscent of
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While praised for its tactical depth, aesthetics and the quality of its game engine, the game has been criticized for its "silly", "over-the-top" story and voice acting, and for its inclusion of
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depends on the weapon. The effects are exaggerated for a more cinematic experience (a hail of non-fatal bullets only make the target shake, but a single fatal bullet can send the target flying).
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for bodies according to the precise velocity of an impact. Fully three-dimensional mapping allows for obstruction calculations and cover effects from all angles. Bullets ricochet and their
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There is one aspect of the game that really stood out as ridiculous to me. Since it's kind of integral to the plot, I don't want to spoil it. Just watch out for the suits.
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the best computer game of January 2004, and the "Best Game No One Played" of the year overall. It also won the annual "Best Turn-Based Strategy Game 2004" prize from
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on the organization's name is further shown by the fact that all THO members use a mythological name as their call sign.
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received "generally positive reviews" from critics. The game experienced poor sales in the United States;
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edition containing both the original game and the expansion was released in Europe later that same year.
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note and seriously undermined the great WWII feeling the game had created up to that point.
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reported that "fewer than 20,000 copies" of the game sold during 2004.
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won it the "E3 2003 Best of Show" award in the tactical genre from
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elements – specifically the Panzerkleins – and their effect upon
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The player commands a team of up to six elite soldiers on the
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in 2004. A third game taking place in the same setting,
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The game's story takes place during World War II in an
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An in-game screenshot showing troops and Panzerkleins
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The obvious influence of 1162:s Month in Review for January 2004" 1002:Rausch, Allen (February 25, 2004). 782: 756: 431: 13: 1257:s Best of 2004 Winners Announced!" 1081:Kasavin, Greg (January 26, 2004). 888:"Silent Storm (pc: 2004): Reviews" 841: 805: 731: 14: 1772: 1736:Tactical role-playing video games 1298: 1040:Butts, Steve (January 27, 2004). 849:"Silent Storm: Sentinels Reviews" 791:"Silent Storm makes golden sound" 789:Thorsen, Tor (January 15, 2004). 500: 519: 514: 509: 504: 499: 410:) series. The game's showing at 357: 1751:Video games developed in Russia 1290:. No. 249. pp. 56–67. 1741:Turn-based tactics video games 714: 652: 349: 249:was followed by the expansion 1: 1403:Rage of Mages II: Necromancer 671: 21:Silent Storm (disambiguation) 1136:But worse, late in the game 698:(in Russian). Archived from 427: 7: 1726:Science fiction video games 1661:Heroes of Might and Magic V 1498:Heroes of Might and Magic V 1199:(3): 33–36, 38, 40, 42, 44. 950:Editors (January 5, 2005). 912:Keil, Matt (June 4, 2004). 301:for "little tanks"), crude 266: 10: 1777: 1711:JoWooD Entertainment games 1248:Staff (January 27, 2005). 1213:Staff (January 18, 2005). 1153:Staff (February 1, 2004). 692:"Рецензия на Silent Storm" 18: 1731:Single-player video games 1691:Silent Storm engine games 1638: 1603: 1546: 1461: 1426: 1384: 1376: 662: 620: 570: 485: 482: 444: 441: 194: 178: 140: 128: 116: 106: 60: 48: 36: 31: 1222:s Best of 2004 Nominees" 1012:. IGN Entertainment, Inc 952:"Best and Worst of 2004" 734:"Silent Storm Interview" 645: 617:s "Best Strategy Game". 601:s "Best Original Game", 215:video game developed by 1622:Silent Storm: Sentinels 1337:Silent Storm: Sentinels 1317:Silent Storm: Sentinels 721:Interview at GamersHell 634:Silent Storm: Sentinels 324: 251:Silent Storm: Sentinels 1521:King's Bounty: Legions 813:"Silent Storm Reviews" 420:. Its English version 276: 1706:Encore Software games 1287:Computer Gaming World 1174:on September 1, 2004. 1114:"Silent Storm Review" 1091:. CBS Interactive Inc 1083:"Silent Storm Review" 1042:"Silent Storm Review" 663:Операция Silent Storm 604:Computer Gaming World 274: 112:Dmitry "Zak" Zakharov 1234:on November 7, 2005. 930:on December 6, 2005. 19:For other uses, see 1629:Hammer & Sickle 1596:Silent Storm engine 1484:Hammer & Sickle 1052:on February 2, 2004 1004:"S2 - Silent Storm" 702:on 13 December 2007 639:Hammer & Sickle 628:was followed by an 479: 438: 256:Hammer & Sickle 243:Silent Storm engine 123:Silent Storm engine 1761:Windows-only games 1512:Tribes of the East 1269:on March 15, 2005. 1126:on 8 December 2015 980:has generic name ( 865:on 16 October 2007 744:on 6 February 2007 477: 436: 424:in January 2004. 369:. You can help by 277: 213:turn-based tactics 185:Turn-based tactics 87:JoWooD Productions 43:European cover art 1678: 1677: 1668:Jagged Alliance 3 1562: 1561: 964:on March 7, 2005. 538: 537: 475: 474: 394:Nival Interactive 392:was developed by 387: 386: 331:alternate history 219:and published by 217:Nival Interactive 204: 203: 135:Microsoft Windows 55:Nival Interactive 1768: 1701:2003 video games 1696:1C Company games 1589: 1582: 1575: 1566: 1565: 1554:Sergey Orlovskiy 1371: 1364: 1357: 1348: 1347: 1310: 1309: 1307:Official website 1292: 1291: 1277: 1271: 1270: 1265:. Archived from 1256: 1242: 1236: 1235: 1230:. Archived from 1221: 1207: 1201: 1200: 1182: 1176: 1175: 1170:. Archived from 1161: 1150: 1144: 1143: 1133: 1131: 1110: 1101: 1100: 1098: 1096: 1078: 1065: 1064: 1059: 1057: 1048:. Archived from 1037: 1022: 1021: 1019: 1017: 999: 986: 985: 979: 975: 973: 965: 960:. Archived from 943: 932: 931: 926:. Archived from 909: 903: 902: 900: 898: 884: 875: 874: 872: 870: 861:. 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515: 510: 505: 456: 434: 430: 383: 377: 374: 367:needs expansion 352: 340:Norse mythology 327: 315:ragdoll physics 269: 232:science fiction 174: 165: 156: 153:August 22, 2003 147: 102: 98:Encore Software 91: 80: 69: 44: 27: 26:2003 video game 24: 17: 16:2003 video game 12: 11: 5: 1774: 1764: 1763: 1758: 1753: 1748: 1743: 1738: 1733: 1728: 1723: 1718: 1713: 1708: 1703: 1698: 1693: 1676: 1675: 1673: 1672: 1664: 1657: 1650: 1642: 1640: 1636: 1635: 1633: 1632: 1625: 1618: 1610: 1608: 1601: 1600: 1592: 1591: 1584: 1577: 1569: 1560: 1559: 1557: 1556: 1550: 1548: 1544: 1543: 1541: 1540: 1539: 1538: 1524: 1517: 1516: 1515: 1508: 1494: 1487: 1480: 1473: 1465: 1463: 1459: 1458: 1456: 1455: 1448: 1441: 1433: 1431: 1424: 1423: 1421: 1420: 1413: 1406: 1399: 1391: 1389: 1382: 1381: 1374: 1373: 1366: 1359: 1351: 1345: 1344: 1333: 1322: 1312: 1300: 1299:External links 1297: 1294: 1293: 1272: 1237: 1202: 1177: 1145: 1102: 1066: 1023: 987: 933: 904: 876: 840: 829:on 21 May 2006 804: 781: 755: 724: 713: 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Index

Silent Storm (disambiguation)

Developer(s)
Nival Interactive
Publisher(s)
RU
1C Company
EU
JoWooD Productions
NA
Encore Software
Designer(s)
Engine
Silent Storm engine
Platform(s)
Microsoft Windows
RU
EU
NA
Genre(s)
Turn-based tactics
tactical RPG
Single-player
turn-based tactics
Nival Interactive
JoWood
World War II
Europe
science fiction
game engine

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