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which the rows of targets move alternate from row to row. The targets move off one edge of the screen and reappear on the other edge. Each target has a different point value and some also have special features: the diamonds give an extra bullet when hit, the bull's eyes change the direction targets are moving and the frowning faces cause an extra rabbit to appear making the player waste an additional bullet.
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is based on an amusement park shooting gallery. The player controls a pistol which moves along the bottom of the screen. Targets moving right and left appear in six rows before the player, and the goal of the game is to shoot them all down before the player runs out of bullets. The directions in
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Once the player has cleared all the targets, a large brown bear appears. Each time the player hits the bear he is awarded with 50 points. If the player is unable to hit the bear it moves off the screen and the next round starts.
215:"the finest implementation I've seen of a shooting gallery for the Atari. This program exhibits the DataSoft hallmarks of fine color and music, as well as excellent animation."
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147:. It was released under Datasoft's Gentry Software budget label as
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319:can be played for free in the browser at the
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163:. The game is similar to the 1980
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185:In-game screenshot (Atari 8-bit)
157:by James Garon and released as
265:"Atarimania - Target Practice"
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279:"SoftSide Magazine Issue 50"
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365:TRS-80 Color Computer games
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281:. November 1982.
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160:Shooting Gallery
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233:References
82:Mark Riley
68:Mark Riley
302:MobyGames
201:Reception
330:Compute!
219:See also
208:SoftSide
177:Gameplay
170:Carnival
145:Datasoft
118:Genre(s)
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211:called
109:Release
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135:is a
165:Sega
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