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Scorn (video game)

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arteries to burst which knocks it unconscious and covers it with fluid. At this point, the protagonist seemingly faints while a similar being as the protagonist awakens and emerges from an egg-like shell structure elsewhere. The new protagonist makes its way to The Crater that has seemingly been infested with hostile entities.
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Gameplay is primarily split between exploration, puzzle-solving, and combat. Puzzles are primarily based in experimentation and learning the nature of the many machines in the environment, such as repairing a complex transit system. For combat, the game presents various biomechanical weapons that all
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and machines, but regularly wounds it and apparently grows tendril-like roots that gradually cover its body. The infested protagonist reaches a central elevator that has been enveloped by a massive creature with a vaguely humanoid head called "The Crater Queen". Reactivating the elevator apparently
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called a "tool gun", which can also be used to interact with machinery at specific points; a pistol-like weapon, which can be used for accurate low-powered shots; a shotgun-like weapon, which has high damage at close range, but a low ammo capacity; and an implosive grenade launcher, mostly used for
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within the temple. Controlling two androids called Shells, the second protagonist attempts to carry its own body towards a swirling energy field, but gets attacked and infected by the parasite before it can reach the field. With the parasite now merged with the protagonist, the two form a mass of
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called the Assembly, a recycling plant that repurposes living things. While traversing the facility, the protagonist gradually acquires various weapons and tools which allow it to manipulate the facility's technology. Once it reaches the heart of the facility, the protagonist causes the heart's
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The player controls an entity lost in a nightmarish world filled with grotesque creatures and techno-organic, living structures composed of machines, flesh, and bone. Over the course of the game, the player must explore different interconnected regions, fighting for survival, and gaining vague
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On 9 November 2021, CEO and creative director Ljubomir Peklar posted a Kickstarter update to address the game's delays and lack of communication, suggesting that unsatisfied backers request a refund; the post was criticized by backers for its "hostile tone", for which Peklar later apologized.
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While the protagonist is exploring the temple, the parasite nearly fully envelops it, forcing it to use a machine to remove the parasite. During this process, it is heavily implied that the parasite is actually the first protagonist who mutated when the Assembly heart burst. Just before it is
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described the game as a surreal horror adventure, which with "the striking visual feast of the alien capital, accompanied by mournful audio, practically moved me to tears. It was so strange and wonderful, and seemed to hint at some greater mystery at the heart of
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on planet LV-426. The technology and the living tissue all look as if it is part of one being; everything within the game abides by this idea of solid materials impregnated with organic growths. Scorn's world aesthetic was also inspired by the work of
630:, Leana Hafer described the game as "a relentlessly unsettling delve into Hell with dreadful combat", adding "combat itself is dreadful, and I don't mean that in a good way", though applauding its "macabre art direction" and puzzles. Hafer concluded 350:, and as such, very little context is given about the game's setting. They also explained that they want the unsettling environment to be a character itself. The game director wanted to study the "Space Jockey" from the film 289:
environmental destruction in the context of puzzles. Ammunition and health is deposited from limited-use storage stations. Health does not replenish on death, but can be replenished with a handheld device that is refilled.
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attach to a modular base: to utilize a specific weapon, the player character must remove the current weapon from the base and replace it with another. The game features four weapons: A melee weapon similar to a
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seems built around the simple desire of making players feel like they’re somewhere new" and considered it to have captured the "horrified and disturbed, exhilarated and intrigued" experience of a nightmare.
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for its interesting setting and aesthetic, but heavily critiqued it for its "frustrating combat, unbalanced puzzles, and unforgiving checkpoints", feeling they made the game "an infuriating slog".
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first awakens and attempts to cross a wasteland called The Field heading towards the looming citadel called The Crater seen in the distance before falling down a massive crevasse into a
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and 60fps, and would not be released on the previous generation of consoles as the developer team did not want to spend development time on what would be a sub-par version of the game.
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received private funding from an investor and full production started in February 2015. The game was planned to be released in two parts, with only the first part being announced as
421:'s philosophy). In August 2018, the production team announced that they would launch the game as a whole, instead of in parts, although no concrete release date was announced. 1053: 1113: 903: 384:
campaign in December 2014, which ended unsuccessfully; despite this, the game remained in development with a planned two-part release. In January 2015,
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would have been a better experience had most if not all of the combat been removed, feeling it " against the exploration and puzzle-solving aspects".
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s Michael Goroff echoed the combat complaints, believing it " more annoying than tense", but kept the game from "feeling like a
346:-based game development studio Ebb Software, founded in 2013. The developers claim to have designed the game around the idea of 1381: 706: 1416: 1406: 326:
removed, the parasite disembowels the protagonist, who staggers to another medical device that connects it to an apparent
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In 2017, Ebb Software launched a second Kickstarter, which reached its goal of €150,000 in September of that year.
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On 7 May 2020, it was announced that the game would be published on PC and have timed console exclusivity on
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The game was announced on 12 November 2014, with a trailer showing pre-alpha footage, followed by a
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The game features no text or speech; the names in the synopsis are derived from the game's artbook.
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faced frequent criticisms for its combat, which many reviewers felt was tedious and unnecessary.
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The story is set on an unknown planet following a seemingly devastating war. The
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developed by Ebb Software. The game is inspired by the works of visual artists
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During this time, the protagonist is attacked and seemingly infected by a
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received "mixed or average" reviews, according to the review aggregator
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word that means "existence" in vernacular German (German:
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kills the Queen but allows the protagonist access to a
926:"10 Things Cut From Scorn We Learned From The Artbook" 592:. Though praised for its puzzles and art direction, 957:"Scorn is a disturbing horror shooter in two parts" 1358: 835:"Behind the beautifully grotesque art of Scorn" 251:. The game was released on 14 October 2022 for 373:from bodies, while the other made militarized 313:, which allows the protagonist to use several 280:insights into the nature of the game's world. 1043: 515: 365:. On the in-universe planet, the engineers, 1310: 27: 1168: 1166: 1016:"Ebb Software Takes Scorn To Kickstarter" 896:"'Scorn' gets 14 minutes of new gameplay" 681: 679: 677: 675: 673: 671: 669: 667: 1306: 1304: 1234: 1232: 1074:Kapron, Nicola Jean (November 8, 2021). 954: 700: 263:on October 3, 2023. It is played from a 259:. It was also subsequently released for 1239:Barbosa, Alessandro (14 October 2022). 1238: 1133: 1131: 1359: 1270: 1268: 1207: 1203: 1201: 1163: 1116:from the original on December 30, 2022 1086:from the original on December 30, 2022 1073: 869: 865: 863: 861: 859: 664: 417:"to be"), and "being-in-the-world" in 1301: 1274: 1229: 936:from the original on 13 November 2022 396: 1325:from the original on 14 October 2022 1289:from the original on 14 October 2022 1253:from the original on 28 October 2022 1186:from the original on 16 October 2022 1151:from the original on 14 October 2022 1128: 906:from the original on 17 October 2022 769:from the original on 20 January 2022 739:from the original on 26 October 2017 1311:Litchfield, Ted (14 October 2022). 1265: 1208:Goroff, Michael (14 October 2022). 1198: 856: 462: 13: 1402:Science fiction horror video games 967:from the original on 4 August 2020 701:Reynolds, Matthew (12 June 2022). 14: 1458: 1341: 1174:"Scorn for Xbox Series X Reviews" 709:from the original on 12 June 2022 517: 1437:Xbox Series X and Series S games 1275:Hafer, Leana (14 October 2022). 536: 531: 526: 521: 516: 322:to reach a temple called Polis. 1427:Video games developed in Serbia 1241:"Scorn Review - Pound of Flesh" 1098: 1067: 1056:from the original on 2021-06-20 1037: 1026:from the original on 2022-10-17 1008: 997:from the original on 2018-10-17 979: 955:Prescott, Shaun (4 July 2016). 948: 918: 845:from the original on 2018-09-02 1392:Kickstarter-funded video games 1044:O'Connor, Alice (2020-10-22). 888: 827: 809: 781: 751: 721: 694: 334: 1: 657: 348:"being thrown into the world" 1382:First-person adventure games 1210:"Scorn review - Flesh crawl" 458: 7: 1417:Survival horror video games 1407:Science fiction video games 356:, the pilot of the crashed 331:seemingly immovable flesh. 299:silent humanoid protagonist 292: 274: 10: 1463: 1447:Psychological horror games 872:Scorn: The Art of the Game 1412:Single-player video games 1215:Electronic Gaming Monthly 639:Electronic Gaming Monthly 510:Electronic Gaming Monthly 502: 499: 475: 472: 219: 203: 176: 156: 144: 139:Brian Williams (Lustmord) 128: 118: 108: 89: 67: 57: 45: 35: 26: 21: 1442:Kepler Interactive games 987:"Important announcement" 870:Pellet, Matthew (2022). 265:first-person perspective 184:Windows, Xbox Series X/S 1377:Body horror video games 1139:"Scorn for PC Reviews" 611:Alessandro Barbosa of 1422:Unreal Engine 4 games 1112:. November 10, 2021. 439:was also released on 394:German pronunciation: 1050:Rock, Paper, Shotgun 902:. 22 February 2022. 135:Adis Kutkut (Aethek) 1397:PlayStation 5 games 932:. 2 November 2022. 765:. 20 January 2022. 496: 469: 286:captive bolt pistol 494: 467: 398:[ˈdaːzaɪn] 363:Zdzisław Beksiński 249:Zdzisław Beksiński 52:Kepler Interactive 797:. August 15, 2022 759:"Scorn composers" 647:walking simulator 582: 581: 492: 491: 342:was developed by 253:Microsoft Windows 229: 228: 163:Microsoft Windows 1454: 1367:2022 video games 1353: 1352: 1350:Official website 1335: 1334: 1332: 1330: 1308: 1299: 1298: 1296: 1294: 1272: 1263: 1262: 1260: 1258: 1236: 1227: 1226: 1224: 1222: 1205: 1196: 1195: 1193: 1191: 1170: 1161: 1160: 1158: 1156: 1135: 1126: 1125: 1123: 1121: 1102: 1096: 1095: 1093: 1091: 1071: 1065: 1064: 1062: 1061: 1041: 1035: 1034: 1032: 1031: 1012: 1006: 1005: 1003: 1002: 983: 977: 976: 974: 972: 952: 946: 945: 943: 941: 922: 916: 915: 913: 911: 892: 886: 885: 867: 854: 853: 851: 850: 831: 825: 824: 823:on 25 July 2017. 819:. 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Giger 158:Platform(s) 130:Composer(s) 114:Milan Cekić 91:Designer(s) 69:Producer(s) 59:Director(s) 1361:Categories 1329:14 October 1293:14 October 1257:14 October 1221:14 October 1190:19 October 1179:Metacritic 1155:19 October 1144:Metacritic 1060:2022-08-15 1030:2022-10-17 1020:The Arcade 1001:2018-10-17 910:17 October 849:2018-09-02 801:August 15, 773:18 October 743:25 October 658:References 590:Metacritic 482:Metacritic 473:Aggregator 377:exosuits. 267:and has a 1080:Game Rant 464:Reception 459:Reception 411:"there"; 367:Homunculi 358:spaceship 328:hive mind 214:adventure 120:Artist(s) 1323:Archived 1318:PC Gamer 1287:Archived 1251:Archived 1246:GameSpot 1184:Archived 1149:Archived 1114:Archived 1084:Archived 1054:Archived 1024:Archived 995:Archived 965:Archived 961:PC Gamer 934:Archived 930:TheGamer 904:Archived 843:Archived 839:PC Gamer 767:Archived 737:Archived 707:Archived 617:praised 614:GameSpot 599:PC Gamer 572:PC Gamer 548:GameSpot 320:monorail 311:parasite 293:Synopsis 275:Gameplay 205:Genre(s) 1372:Biopunk 713:12 June 705:. 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Index


Developer(s)
Publisher(s)
Kepler Interactive
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Composer(s)
Adis Kutkut (Aethek)
Brian Williams (Lustmord)
Engine
Unreal Engine 4
Platform(s)
Microsoft Windows
Xbox Series X/S
PlayStation 5
Genre(s)
Survival horror
adventure
Single-player
survival horror
adventure game
H. R. Giger
Zdzisław Beksiński
Microsoft Windows
Xbox Series X/S
PlayStation 5
first-person perspective

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