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can do all of it, provided they have the assets handy. The fact that I can just go in and say, 'If you're within X distance of this thing, start to glow and take my distance to it, normalize it zero to one and then just lerp between two different brightness values, so as I reach for something it gets hot'...that would have been something do-able but very difficult for anybody except a gameplay programmer. And he wouldn't have known how to set up the assets, but now any one of the three could do it.
234:. "In some way, we resemble a hardware company with our generational development of technology. We are going to have a team developing Unreal Engine 3 for years to come and a team ramping up on Unreal Engine 4. And then, as the next-gen transition begins, we will be moving everybody to that. We actually are doing parallel development for multiple generations concurrently," he said. In 2011 Sweeney said he spends 60% of his day doing research work on Unreal Engine 4.
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216:, the vice-president of Epic Games, revealed that Unreal Engine 4 had been in development for two years. "People don't realise this but we're already two years into development of Unreal Engine 4. It certainly doesn't have a full team yet, it's just one guy and you can probably guess who that guy is," he told
495:
In March 2015, Epic released Unreal Engine 4, along with all future updates, for free for all users. In exchange, Epic established a selective royalty schedule, asking for 5% of revenue for products that make more than $ 3,000 per quarter. Sweeney stated that when they moved to the subscription model
409:
at SIGGRAPH 2012. The base parameters of the model consisted of "BaseColor," "Metallic," "Roughness," and "Cavity". Cavity, a component not present in Disney's model, describes "shadowing from geometry smaller than run-time shadowing system can handle," such as the cracks between floor boards or the
453:
I could say: 'I'm going to convert this pillar into a blueprint and add some sort of trap to it.' It means I can really go in and start enhancing my world with interaction that just would not have been possible without a technical artist, a designer and a programmer and now any one of those three
295:
in
September 2017, Epic had to make a number of Unreal Engine modifications that helped it to handle a large number (up to 100) of connections to the same server while still retaining high bandwidth and to improve the rendering of a large open in-game world. Epic said it would incorporate these
400:
workflow". One of the goals was to "make major workflow and quality improvements in how authored materials, by layering and blending pre-made materials from a library instead of authoring components separately and redundantly for every use". The material model adopted by Epic was based on a
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With Unreal Engine 4, we really want to be able to build an entire small game on the scale of Angry Birds without any programming whatsoever, just mapping user input into the actions using a visual toolkit. This technology will be really valuable. We're also expanding the visual toolkit for
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In line with UE4's focus on simplicity, it included a new visual scripting system called "Blueprints" (a successor to UE3's "Kismet"), which allows for rapid development of game logic without using code, resulting in less of a divide between technical artists, designers, and programmers.
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422:. According to Sweeney, "with Unreal Engine 3 it was a big, complicated user interface. With Unreal Engine 4, the effort is to expose at the base level everything in a very simple, easy-to-use, and discoverable way and to build complexity on it so that the user can learn as they go".
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On
September 4, 2014, Epic released Unreal Engine 4 to schools and universities for free, including personal copies for students enrolled in accredited video game development, computer science, art, architecture, simulation, and visualization programs. Epic opened an Unreal Engine
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in
December 2018, Epic will not charge the 5% revenue fee on games that use the Unreal Engine and are released through the Epic Games Stores, absorbing that cost as part of the base 12% cut Epic is taking to cover other costs.
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everything: for building materials, for building animations, for managing content when we have a huge amount of game assets. We're just greatly simplifying the interface so that it's basically as easy to use as Unity.
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seams in clothing. Parameters omitted from Disney's model were "Specular," "Subsurface," "Anisotropy," "Clearcoat" and "Sheen," which are instead treated as special cases.
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presentation, described improvements made to UE4's shading model. According to Karis, Epic "decided to invest some time in improving shading model and embrace a more
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In
February 2012, Rein stated "people are going to be shocked later this year when they see Unreal Engine 4"; Epic unveiled UE4 to limited attendees at the 2012
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in 2014, use of Unreal grew by 10 times and through many smaller developers, and believed that they would draw even more uses through this new pricing scheme.
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Effective May 13, 2020, and retroactive to
January 1, 2020, the royalty exemption amount is increased to US$ 1,000,000 in lifetime gross revenue per title.
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192:. UE4 began development in 2003 and was released in March 2014, with the first game using UE4 being released in April 2014. UE4 introduced support or
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253:, eliminating pre-computed lighting. However, this feature, called Sparse Voxel Octree Global Illumination (SVOGI) and showcased with the
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2015:
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276:. Any released product was charged with a 5% royalty of gross revenues. The first game released using Unreal Engine 4 was
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demo, was replaced with a similar but less computationally expensive algorithm due to performance concerns.
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492:, a $ 5 million development fund aiming to provide grants to creative projects using Unreal Engine 4.
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264:(GDC), Epic Games released Unreal Engine 4 through a new licensing model. For a monthly subscription at
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1527:"Physically Based Shading in Theory and Practice" by Hill, McAuley, Andersson, Hery, Hoffman, et al"
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2008:
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1618:"Epic's Tim Sweeney on How Unreal Engine 4 Will Change The Way Games Are Made, and Why You Care"
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titles published on their store for up to the first $ 5 million of gross revenue per game.
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926:"Making it in Unreal: How Daylight survived public pressure and became the very first UE4 game"
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1245:"Unreal Engine 4 gets Oculus Rift support, could spell good things for future indie games"
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department would start to expand later that year, developing the engine in parallel with
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Unreal Engine 4 officially supports the following platforms as of 4.27 (August 2021):
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268:, developers were given access to the full version of the engine, including the
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announced in
October 2016 that it will pay royalty fees for all Unreal-powered
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356:
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1212:"Steam's virtual reality just got a boost from the maker of Unreal Tournament"
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2096:
1706:"Would-be game makers can sell each other new levels, art in Unreal Engine 4"
1545:"Physically Based Shading in Theory and Practice; SIGGRAPH 2013 Course Notes"
956:"Developing Fortnite: Battle Royale prompted engine-wide Unreal improvements"
470:
340:
332:
324:
185:
173:
Interactive architectural visualization developed with Unreal Engine 4 (2015)
35:
1937:"Epic Games is launching its own store, and taking a smaller cut than Steam"
1342:"Samsung Gear VR and Google Project Tango Support Coming to Unreal Engine 4"
801:"Epic Reveals Stunning Elemental Demo, & Tim Sweeney On Unreal Engine 4"
282:, developed with early access to the engine and released on April 29, 2014.
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865:"Unreal Engine 4 now available as $ 19/month subscription with 5% royalty"
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A major Focus for Unreal Engine 4 was creating tools that simplified the
223:
1278:"Unreal Engine 4.2 Update Adds Project Morpheus Support On PS4 & PC"
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1906:"Oculus, Epic make deal to give Unreal Engine devs a royalties break"
1879:
1216:
1181:"Magic Leap Release Developer SDK, Unreal Engine 4 Support Announced"
834:"Epic Games' Tim Sweeney Explains Lack Of 'SVOGI' In Unreal Engine 4"
655:"Tim Sweeney, Part 3: Unreal Engine 4.0 aims at next-gen console war"
508:
26:
3594:
3527:
3421:
3331:
3326:
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3187:
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1837:"Epic Games Opens Unreal Engine Marketplace to Developers - Update"
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1373:"Unreal Engine 4 support for HoloLens 2 released in early access"
1020:"Unreal Engine 4 Gets Support For Making Linux And SteamOS Games"
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1089:"Epic Adds Xbox One, PlayStation 4 Support to Unreal Engine 4.1"
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for acquiring game assets. On
February 19, 2015, Epic launched
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586:"Rein: 'We've been working on Unreal Engine 4 for two years'"
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121:
117:
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3584:
766:"Unreal Engine 4 - GT.TV Exclusive Development Walkthrough"
360:
245:. One of the major features planned for UE4 was real-time
3750:
2332:
1773:
1654:"How Unreal Engine 4 Will Change The Next Games You Play"
1057:
623:
312:
1738:"Epic Games offers up $ 5 million in Unreal Dev Grants"
1435:"Interview: Epic goes all-in on HTML5 with UE4 support"
1154:"Unreal Engine Support for Google Stadia Now Available"
1806:"Unreal Engine 4 is now free-to-download for everyone"
1404:"Google's new VR headset gets Unreal Engine 4 support"
1210:
Kastrenakes, Jacob; Robertson, Adi (April 30, 2015).
1559:
1557:
1209:
1870:"Why Epic Games is giving away its game technology"
1585:"Fortnite's Jessen Talks Minecraft, PC Gaming, UE4"
1118:
1116:
507:In an attempt to attract Unreal Engine developers,
296:changes into future updates of the Unreal Engine.
1554:
1309:"Native OSVR support comes to Unreal game engine"
3808:
1861:
1113:
705:"Epic Revealing Unreal Engine 4 Later This Year"
285:To prepare for the release of its free-to-play
1566:"The Old Guard: An Interview with Tim Sweeney"
1053:"Nintendo Switch Will Support Unreal Engine 4"
2895:
2009:
1013:
1011:
1009:
1007:
1005:
387:
1969:"Unreal Engine | Frequently Asked Questions"
1647:
1645:
831:
736:"Unreal Engine 4 Behind Closed Doors at GDC"
1673:"Unreal Engine 4 now free for academic use"
1178:
1082:
1080:
594:. Future Publishing Limited. Archived from
272:source code, which could be downloaded via
2902:
2888:
2016:
2002:
1002:
556:"Unreal Engine End User License Agreement"
222:. Speaking in an interview in early 2008,
34:
1642:
1563:
897:"Zombie Studios Licenses Unreal Engine 4"
648:
646:
474:An Unreal Engine presentation at GDC 2016
405:'s Brent Burley, who outlined its use in
200:called "Blueprints". It was succeeded by
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1179:Koolonavich, Nikholai (March 19, 2018).
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1979:from the original on September 6, 2021
1849:from the original on September 5, 2014
1769:"Unreal Engine 4 is Free for Everyone"
1766:
1660:from the original on October 24, 2012.
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1306:
966:from the original on February 24, 2018
862:
798:
776:from the original on November 23, 2018
715:from the original on February 28, 2012
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643:
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1997:
1949:from the original on January 20, 2019
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1916:from the original on October 30, 2016
1903:
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1736:Nutt, Christian (February 19, 2015).
1670:
1615:
1564:Sheffield, Brandon (March 22, 2013).
1503:
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1401:
1383:from the original on October 15, 2019
1242:
1160:from the original on February 3, 2020
936:from the original on January 23, 2019
907:from the original on January 23, 2019
832:Papadopoulos, John (April 20, 2013).
792:
3476:
2134:Championship 2: The Liandri Conflict
1835:Devin, Connors (September 3, 2014).
1803:
1735:
1630:from the original on October 6, 2014
1475:from the original on January 5, 2022
1445:from the original on August 10, 2017
1414:from the original on August 10, 2017
1370:
1352:from the original on August 10, 2017
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1321:from the original on August 10, 2017
1288:from the original on August 10, 2017
1257:from the original on August 10, 2017
1224:from the original on August 10, 2017
1101:from the original on August 10, 2017
1032:from the original on August 10, 2017
733:
703:Parrish, Kevin (February 11, 2012).
684:Gaudiosi, John (26 September 2011).
631:from the original on January 5, 2022
566:from the original on August 26, 2018
1935:Frank, Allegra (December 4, 2018).
1816:from the original on March 15, 2015
1785:from the original on March 14, 2015
1748:from the original on March 12, 2015
1576:
1191:from the original on March 19, 2018
1065:from the original on August 1, 2017
954:McAloon, Alissa (October 4, 2017).
877:from the original on August 8, 2018
844:from the original on April 11, 2020
734:Shaw, Patrick (February 27, 2012).
617:Howarth, Robert (August 18, 2005).
392:Epic Games' Brian Karis, in a 2013
13:
1885:from the original on March 8, 2015
1718:from the original on July 19, 2021
1685:from the original on April 4, 2018
1051:Skrebels, Joe (October 16, 2016).
746:from the original on March 1, 2012
584:Houlihan, John (August 18, 2005).
503:An Unreal Engine booth at GDC 2017
14:
3833:
1804:Nutt, Christian (March 2, 2015).
1704:Seppala, T. (September 5, 2014).
1583:Grayson, Nathan (July 20, 2012).
1506:"Real Shading in Unreal Engine 4"
1433:Cifaldi, Frank (March 29, 2013).
1087:Connors, Devin (April 24, 2014).
2866:
2865:
1868:Gaudiosi, John (March 3, 2015).
1767:Sirani, Jordan (March 2, 2015).
1671:Sykes, Tom (September 5, 2014).
1652:Totilo, Stephen (June 8, 2012).
1597:from the original on May 1, 2018
1340:Lang, Ben (September 16, 2014).
1307:Matney, Lucas (March 15, 2016).
1134:from the original on May 6, 2020
1018:Kumparak, Greg (April 3, 2014).
986:"Sharing and Releasing Projects"
485:
40:Screenshot of Unreal Engine 4.20
25:
1961:
1928:
1904:Graft, Kris (October 6, 2016).
1897:
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1519:
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1276:Feltham, Jamie (June 5, 2014).
1269:
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1203:
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1146:
1044:
978:
947:
918:
889:
863:Orland, Kyle (March 19, 2014).
856:
825:
686:"Epic Games Founder Talks Tech"
653:Valich, Theo (March 12, 2008).
2023:
1124:"Unreal Engine 4.25 released!"
799:Burnes, Andre (June 7, 2012).
758:
727:
696:
677:
610:
577:
548:
536:Category:Unreal Engine 4 games
1:
3620:Lightweight Java Game Library
1616:Thier, Dave (June 29, 2012).
541:
413:
2966:List of visual novel engines
1402:Graft, Kris (May 19, 2016).
1371:Ryan, Vance (May 31, 2019).
478:
443:
7:
2932:First-person shooter engine
1465:"Developing HTML5 Projects"
1243:Sykes, Tom (June 9, 2013).
529:
382:
198:visual programming language
184:) is the fourth version of
10:
3838:
2294:Unreal Editor for Fortnite
388:Physically based materials
262:Game Developers Conference
260:On March 19, 2014, at the
239:Game Developers Conference
207:
194:physically based materials
3784:
3708:
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3440:
3309:
3125:
3019:
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2324:
2285:Fortnite Holocaust Museum
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2158:
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398:physically based material
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136:commercial software with
127:
107:
97:
93:
81:
77:
69:
57:
45:
33:
24:
591:Computer and Video Games
518:With the opening of the
371:. It formerly supported
228:research and development
140:model for commercial use
2582:PC Building Simulator 2
2575:Kid A Mnesia Exhibition
2534:Traffic Department 2192
2499:The Adventures of Robbo
2478:Ancients 1: Death Watch
2944:Game engine recreation
2541:Radix: Beyond the Void
2192:Gears of War: Judgment
504:
475:
468:
441:
174:
3655:Platinum Arts Sandbox
3500:Adventure Game Studio
2836:Make Something Unreal
1570:www.gamedeveloper.com
1504:Karis, Brian (2013).
502:
473:
451:
424:
172:
3301:Visual3D Game Engine
2956:Game creation system
2854:Epic Games v. Google
1590:Rock, Paper, Shotgun
3570:Blender Game Engine
3402:Pixel Game Maker MV
2847:Epic Games v. Apple
2692:Chair Entertainment
2527:One Must Fall: 2097
2450:Castle of the Winds
838:Dark Side of Gaming
598:on January 10, 2014
401:similar model from
247:global illumination
21:
3575:Bork3D Game Engine
2841:Fortnite World Cup
2728:Impossible Studios
2417:The Matrix Awakens
2340:Jill of the Jungle
2226:Infinity Blade III
1469:Unreal Engine Docs
990:Unreal Engine Docs
619:"Unreal Engine 4?"
505:
476:
287:battle royale mode
251:voxel cone tracing
175:
47:Original author(s)
19:
3804:
3803:
3800:
3799:
3700:Wintermute Engine
3461:
3460:
3322:Amazon Lumberyard
3117:Zillions of Games
2877:
2876:
2824:
2823:
2756:
2755:
2605:
2604:
2426:
2425:
2315:Fortnite Festival
2219:Infinity Blade II
2069:Jazz Jackrabbit 2
665:on April 14, 2010
490:Unreal Dev Grants
170:
158:
157:
3829:
3474:
3473:
3427:UbiArt Framework
3392:Nvidia GameWorks
2986:
2985:
2904:
2897:
2890:
2881:
2880:
2869:
2868:
2811:Cliff Bleszinski
2765:
2764:
2682:
2681:
2654:Epic Games Store
2555:Seek and Destroy
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1513:unrealengine.com
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901:UnrealEngine.com
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849:
829:
823:
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813:on June 10, 2012
809:. Archived from
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790:
789:
783:
781:
772:. June 7, 2012.
762:
756:
755:
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751:
731:
725:
724:
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694:
693:
681:
675:
674:
672:
670:
661:. Archived from
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614:
608:
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605:
603:
581:
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574:
572:
571:
552:
520:Epic Games Store
466:
439:
267:
212:In August 2005,
171:
154:
151:
134:Source-available
109:Operating system
38:
29:
22:
18:
3837:
3836:
3832:
3831:
3830:
3828:
3827:
3826:
3807:
3806:
3805:
3796:
3780:
3704:
3685:Thousand Parsec
3635:Open Wonderland
3610:Irrlicht Engine
3553:
3488:
3468:
3457:
3453:Unreal Engine 5
3436:
3432:Unreal Engine 4
3387:Luminous Engine
3342:Creation Engine
3305:
3286:Unreal Engine 3
3281:Unreal Engine 2
3121:
3102:Virtual Theatre
3097:Unreal Engine 1
3015:
2975:
2918:
2908:
2878:
2873:
2859:
2820:
2794:
2752:
2716:
2673:
2601:
2566:
2560:
2471:Ken's Labyrinth
2441:
2432:
2422:
2368:Extreme Pinball
2320:
2231:
2197:
2154:
2127:Tournament 2004
2113:Tournament 2003
2074:
2062:Jazz Jackrabbit
2052:Jazz Jackrabbit
2042:
2036:
2027:
2022:
1992:
1991:
1982:
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861:
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770:GameTrailers TV
764:
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732:
728:
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682:
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431:
416:
390:
385:
373:Google Daydream
365:Samsung Gear VR
337:Xbox Series X/S
321:Nintendo Switch
265:
243:GameTrailers TV
232:Unreal Engine 3
210:
202:Unreal Engine 5
178:Unreal Engine 4
160:
148:
89:
70:Initial release
41:
17:
12:
11:
5:
3835:
3825:
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3819:
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3792:Open 3D Engine
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3329:
3324:
3319:
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3307:
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3298:
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3291:Vicious Engine
3288:
3283:
3278:
3273:
3268:
3263:
3258:
3250:
3245:
3240:
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3230:
3225:
3220:
3215:
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3205:
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3168:Essence Engine
3165:
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3145:
3140:
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3127:
3123:
3122:
3120:
3119:
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3072:Pie in the Sky
3069:
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2790:Sjoerd De Jong
2787:
2782:
2777:
2771:
2769:
2762:
2758:
2757:
2754:
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2750:
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2743:People Can Fly
2740:
2738:Pitbull Studio
2735:
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2570:
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2520:Highway Hunter
2516:
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2385:
2382:Age of Wonders
2378:
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2251:
2248:Save the World
2243:
2241:
2233:
2232:
2230:
2229:
2222:
2215:
2212:Infinity Blade
2207:
2205:
2203:Infinity Blade
2199:
2198:
2196:
2195:
2188:
2185:Gears of War 3
2181:
2178:Gears of War 2
2174:
2166:
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2032:
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2020:
2013:
2006:
1998:
1990:
1989:
1960:
1927:
1910:Game Developer
1896:
1860:
1827:
1810:Game Developer
1796:
1759:
1742:Game Developer
1728:
1696:
1663:
1641:
1608:
1575:
1553:
1536:
1518:
1485:
1456:
1439:Game Developer
1425:
1408:Game Developer
1394:
1363:
1332:
1299:
1268:
1235:
1202:
1171:
1145:
1112:
1076:
1043:
1001:
977:
960:Game Developer
946:
932:. 2014-11-24.
917:
903:. 2012-12-18.
888:
855:
824:
791:
757:
726:
709:Tom's Hardware
695:
676:
642:
609:
576:
546:
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531:
528:
480:
477:
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435:Game Developer
429:
420:user interface
415:
412:
407:Wreck-It Ralph
389:
386:
384:
381:
357:PlayStation VR
209:
206:
156:
155:
146:
142:
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131:
125:
124:
111:
105:
104:
99:
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94:
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87:
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83:Stable release
79:
78:
75:
74:
71:
67:
66:
61:
55:
54:
49:
43:
42:
39:
31:
30:
15:
9:
6:
4:
3:
2:
3834:
3823:
3822:Unreal Engine
3820:
3818:
3817:2014 software
3815:
3814:
3812:
3793:
3790:
3789:
3787:
3783:
3777:
3774:
3772:
3769:
3767:
3764:
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3759:
3757:
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3734:
3732:
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3727:
3724:
3722:
3719:
3717:
3714:
3713:
3711:
3707:
3701:
3698:
3696:
3695:Vassal Engine
3693:
3691:
3688:
3686:
3683:
3681:
3680:Spring Engine
3678:
3676:
3673:
3671:
3668:
3666:
3663:
3661:
3658:
3656:
3653:
3651:
3648:
3646:
3645:Papervision3D
3643:
3641:
3638:
3636:
3633:
3631:
3628:
3626:
3623:
3621:
3618:
3616:
3615:jMonkeyEngine
3613:
3611:
3608:
3606:
3603:
3601:
3598:
3596:
3593:
3591:
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3586:
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3535:
3531:
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3526:
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3510:Crystal Space
3508:
3506:
3503:
3501:
3498:
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3176:
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3166:
3164:
3161:
3159:
3156:
3154:
3153:Crystal Tools
3151:
3149:
3146:
3144:
3143:Chrome Engine
3141:
3139:
3136:
3134:
3131:
3130:
3128:
3124:
3118:
3115:
3113:
3110:
3108:
3105:
3103:
3100:
3098:
3095:
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3092:Sim RPG Maker
3090:
3088:
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3080:
3078:
3075:
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3070:
3068:
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3063:
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3050:
3048:
3045:
3043:
3040:
3038:
3035:
3033:
3030:
3028:
3027:3D GameStudio
3025:
3024:
3022:
3018:
3012:
3009:
3007:
3004:
3002:
2999:
2997:
2994:
2993:
2991:
2987:
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2837:
2834:
2833:
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2827:
2817:
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2809:
2807:
2806:Rod Fergusson
2804:
2803:
2801:
2797:
2791:
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2781:
2778:
2776:
2773:
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2770:
2766:
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2733:Titan Studios
2731:
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2617:Unreal Engine
2615:
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2330:
2329:
2327:
2323:
2317:
2316:
2312:
2310:
2309:
2308:Rocket Racing
2305:
2303:
2302:
2301:Lego Fortnite
2298:
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2291:
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2282:
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2262:Tilted Towers
2259:
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2256:
2255:Battle Royale
2252:
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2240:
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2173:
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2168:
2167:
2165:
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2162:
2157:
2150:
2149:
2145:
2143:
2142:
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3223:PhyreEngine
3107:Voxel Space
3077:Reality Lab
3037:Dark Engine
2981:Proprietary
2927:Source port
2785:Steve Polge
2775:Tim Sweeney
2589:Rumbleverse
2565:Epic Games
2485:Solar Winds
2464:Electro Man
2403:Robo Recall
2396:Bulletstorm
2347:Kiloblaster
2151:(cancelled)
1953:December 7,
1812:. Informa.
1744:. Informa.
1164:February 3,
513:Oculus Rift
486:Marketplace
224:Tim Sweeney
52:Tim Sweeney
16:Game engine
3811:Categories
3756:PlayCanvas
3523:Game-Maker
3397:Panta Rhei
3362:Fox Engine
3198:HeroEngine
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2816:Mike Capps
2712:Mediatonic
2669:Bink Video
2659:Houseparty
2610:Technology
2567:Publishing
2513:Heartlight
2433:publishing
2375:7th Legion
2354:Silverball
2148:Tournament
2105:Tournament
2025:Epic Games
1983:2020-07-23
1853:August 21,
1779:Ziff Davis
1722:2021-07-19
1656:. Kotaku.
1634:October 4,
1479:2022-01-05
1418:August 10,
1356:August 10,
1346:Road To VR
1325:August 10,
1314:TechCrunch
1292:August 10,
1261:August 10,
1228:August 10,
1105:August 10,
1069:August 10,
1036:August 10,
1025:TechCrunch
995:2021-08-19
940:2019-01-22
911:2019-01-23
780:August 22,
602:August 19,
570:2018-08-26
542:References
414:UI toolkit
369:HoloLens 2
345:Magic Leap
196:and a new
190:Epic Games
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3367:id Tech 5
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3193:GameSalad
3183:Frostbite
3148:CryEngine
3138:C4 Engine
3087:RPG Maker
3042:GameMaker
3032:Clickteam
3001:Freescape
2996:Filmation
2780:Mark Rein
2697:Cloudgine
2664:Sketchfab
2442:MegaGames
2043:developed
1889:March 13,
1880:Time Inc.
1789:March 12,
1217:The Verge
1195:March 19,
881:August 8,
669:March 13,
509:Oculus VR
479:Licensing
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255:Elemental
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1947:Archived
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1683:Archived
1678:PC Gamer
1658:Archived
1628:Archived
1595:Archived
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1443:Archived
1412:Archived
1387:June 11,
1381:Archived
1350:Archived
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1255:Archived
1250:PC Gamer
1222:Archived
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1099:Archived
1063:Archived
1030:Archived
964:Archived
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930:PCGamesN
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750:March 6,
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2410:Paragon
1942:Polygon
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1550:. 2013.
1533:. 2013.
1282:VRFocus
1185:VRFocus
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208:History
145:Website
138:royalty
129:License
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3776:Stride
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2108:(1999)
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