262:(Kaffee), a German caffeinated energy drink company, released nine television advertisements that feature peaceful footage, such as a car driving through a green valley, or two people at a beach. A zombie or gargoyle then pops up on the screen, along with a loud, high-pitched scream, potentially scaring the viewer. At the end of each advertisement, the slogan, "So wach warst du noch nie", which translates into English as, "You've never been so awake", appears on the screen, simulating the effect the energy drink will have on its consumers. Four radio ads were also released such as a Christmas story and a meditation audio, both in German and English, with the last intended to expand the brand to the United Kingdom. Three "less caffeine" commercials were released, featuring a man in a monster suit or a man dressed as a teddy bear, minus the screams. These commercials received many complaints from German viewers, resulting in them ultimately being pulled from television. English commentator Rhys Production 11 interviewed two of the actors who starred in the commercials, Brad Johnson and his brother Adam Johnson, who revealed that the company originally used puppets "to create scary objects". After this plan did not work, the brothers themselves starred in the commercials.
317:) by Jeremy Winterrowd in 2003. Disguised as a computer game, the player is supposed to use their mouse to move a blue square along a given path without touching the walls. As the player progresses, the walls get smaller, making it more difficult for the player to avoid touching the walls, and forces the player to bring their faces closer to the screen. At first, if the player accidentally touches the wall, it will lead back to the start menu and the player has to start all over again. However, once the player reaches level 3, the walls get so thin that it becomes very difficult to avoid touching the wall, which is done on purpose to get the player more focused on the game and possibly to move closer to the screen. When the player reaches a certain point, whether they touch a wall or not, an image of the possessed
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68:, intended to scare the viewer by surprising them with an abrupt change in image or event, usually co-occurring with a loud, jarring sound. The jump scare has been described as "one of the most basic building blocks of horror movies". Jump scares can startle the viewer by appearing at a point in the film where the soundtrack is quiet and the viewer is not expecting anything alarming to happen, or can be the sudden payoff to a long period of
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running, and the silence of the night, the contrast between light and deep shadow, shots of the fearful Alice, and the intermittent clacking of high heels set up suspense: abruptly, a bus enters the frame with a loud unpleasant noise, scaring the viewer. The jump scare device is sometimes called the Lewton Bus after producer
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uses a form of jump scare to suddenly reveal the location of the antagonist to both the protagonist and the audience. Film writer
William Cheng describes this as causing a "sudden vanishing of the protective walls surrounding the film's protagonist", in turn giving the viewer at home a sense that the
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created the jump scare, in which quiet tension builds and is suddenly and unexpectedly interrupted by a loud noise, cut, or fast movement, startling the viewer. In the film, Alice is walking home along a deserted street late at night, and realizes Irena is following her. Alice begins to panic,
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where people filmed as they pranked others to click on an
Internet screamer and recorded their reactions or using a character's screaming moments edited with jumpscare as it appears as though the character is reacting to a jumpscare. A prominent early screamer reaction video (a sketch by
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360:. In the video, he asks, "Why can't I touch this?" and shortly after, an image of what seems to be a demonic monster pops up with a piercing scream (though it is not the Regan MacNeil one). The boy screams, hits the computer screen repeatedly and breaks the monitor,
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appears to subvert horror conventions with seemingly banal occurrences which coincide with a dramatic cymbal crash preceded by a tense orchestral build up. Such instances include the appearance of a title card announcing "Tuesday" or when
153:, released in 1976, has one of the first modern jump scares. The scene in which Carrie's bloodied arm abruptly emerges from the soil at the end of the film is credited as the inspiration for the use of a final jump scare in the 1980 film
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was described as being a "vehicle for jump scares", and though reviewers praised its successful use of jump scares, they commented that as the game wore on jump scares alone were not a sufficient tool for scaring players.
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141:, who used it in subsequent films. Prior to the 1980s, jump scares were relatively rare in horror movies; however, they (in particular the Lewton Bus) became increasingly common in the early 1980s as the
227:, wherein while the player is saving stranded humans on a hostile world, sometimes the supposed evacuee approaching the player's ship turns out to be a hostile alien who jumps on the ship's windscreen.
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depicts the iOS device volume icon muting before the titular character appears with an incredibly loud scream. The ad was removed shortly afterward for violating the site's "shocking content policy".
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is often cited as an early video game to use jump scares. The player, during the course of the game, walks through a hallway where the music begins to lower. About halfway through the hall,
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Some critics have described jump scares as a lazy way to frighten viewers, and believe that the horror genre has undergone a decline in recent years following an over-reliance on the
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will suddenly leap through the windows and the music will peak in volume and intensity. However, the earliest known instance of a jump scare is the 1985
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356:) was uploaded on YouTube in May 2006 by user "Can't We All Just Get Along?". The video features a boy sitting at a desk while playing
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in his pants, runs to the person filming him and starts crying. Since the upload, the video has been viewed over 25 million times.
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that has a sudden change designed to startle the user. They often include a scary face with a loud scream.
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Middleton, Jason. Documentary’s
Awkward Turn: Cringe Comedy and Media Spectatorship. Routledge, 2013.
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saying he wanted to create a horror film with "big shocks that'll hopefully make audiences jump."
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suddenly appears on the screen along with an edited sound effect of her screaming playing twice.
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634:"How An Iconic Scene In 'Cat People' Created The Cinematic Jump Scare As We Know It Today"
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After the rise of YouTube, Internet screamers gradually transitioned from chain emails to
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662:"Do Modern Horror Movies Contain More Jump Scares Than Older Movies? - Where's The Jump?"
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101:(1942), which featured the Lewton Bus technique, considered the first jump scare
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Reel Terror: The Scary, Bloody, Gory, Hundred-Year
History of Classic Horror
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924:"Want to Know the Real Face of Viral 2000s K-Fee Commercial's Zombie?"
60:) is a scaring technique used in media, particularly in films such as
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Genre
Filmmaking: A Visual Guide to Shots and Style for Genre Films
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758:"Feeling on Edge: Kubrick's The Shining Between Horror and Comedy"
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992:"Screamers - The History of the Scary Maze Prank and its Cousins"
803:"How George Lucas Helped Create the First Video Game Jump Scare"
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962:"What you don't want to happen when you computer prank someone"
897:"10 Of The Creepiest Commercials to Every Hit the Small Screen"
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The
Healthy Edit: Creative Techniques for Perfecting Your Movie
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to interrupt the placid opening section of its second movement
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939:"The Latest Ad For 'The Nun' Is So Scary, YouTube Removed It"
910:"Zombie from Terrifying 2000s Advert Has Been Tracked Down"
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is known for its "misplaced" jump scares, whereby director
576:"Why Modern Horror Movies Don't Get it Right More Often"
159:, to show that an apparently dead villain had survived.
395:'Surprise' Symphony" due to its use of a fortississimo
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near the ending of the film which features a shrieking
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Basic principle of a jump-scare in its early form as a
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Sound Play: Video Games and the
Musical Imagination
872:"Why Five Nights at Freddy's 2 is a viral success"
455:"'Why won't you die?!' The art of the jump scare"
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545:"10 horror games that don't rely on jump scares"
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773:"Director's Chair: Sam Raimi Drag me to Hell"
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309:An early example of an Internet screamer is
1019:"The Forgotten Era of Internet Jump Scares"
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937:D'Alessandro, Anthony (August 14, 2018).
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291:is an image, video or application on the
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105:Though not intended as a scare, the film
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729:. Oxford University Press. p. 100.
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899:. Listverse. Retrieved 30 January 2015.
870:Riendeau, Danielle (13 November 2014).
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610:Orson Welles's Citizen Kane: A Casebook
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368:reaction videos were featured twice on
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27:Technique in media to surprise viewers
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818:"Daylight review: jump scare tactics"
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485:. Taylor & Francis. p. 52.
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269:. In August 2018, a video marketing
816:McElroy, Griffin (April 29, 2014).
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1050:. 20 May 2006 – via YouTube.
1017:Bojalad, Alec (October 20, 2021).
990:Menning, Chris (13 October 2010).
960:Osborne, Doug (17 November 2010).
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145:subgenre increased in popularity.
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1709:Internet memes introduced in 2003
676:"10 Great Jump Scares in Horror!"
453:Bryan Bishop (October 31, 2012).
265:YouTube prohibits jump scares in
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574:Diaz, Pedro (February 8, 2015).
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994:. urlesque.com. Archived from
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371:America's Funniest Home Videos
246:was described as "perfect for
240:The 2014 video game franchise
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1521:Set in academic institutions
771:Blair, Iain (July 1, 2009).
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612:. Oxford University Press.
422:. Hal Leonard Corporation.
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1593:Indian burial ground trope
964:. geek.com. Archived from
695:. Macmillan. p. 354.
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111:(1941) includes an abrupt
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648:"Catching The Lewton Bus"
391:, popularly known as the
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83:of modern horror films.
64:and video games such as
509:John Rosenberg (2013).
389:Symphony No. 94 (Haydn)
243:Five Nights at Freddy's
79:, establishing it as a
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302:The opening screen of
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38:. Illustration of the
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479:Danny Draven (2013).
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165:When a Stranger Calls
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1694:Cinematic techniques
968:on 24 September 2015
941:. Deadline Hollywood
689:David Konow (2012).
586:on February 24, 2015
224:Rescue on Fractalus!
636:. 18 November 2020.
353:Saturday Night Live
304:The Scary Maze Game
998:on 16 January 2015
678:. 18 October 2012.
650:. 15 October 2013.
416:John Muir (2013).
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279:Internet screamers
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44:magazine from 1863
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1183:Postmodern horror
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285:Internet screamer
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16:(Redirected from
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608:(22 July 2004).
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156:Friday the 13th
119:. According to
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1100:Horror film
1024:Den of Geek
1002:16 December
829:24 December
580:Movie Pilot
559:24 December
528:24 December
464:24 December
323:Linda Blair
215:zombie dogs
175:The Shining
134:Mark Robson
1688:Categories
1643:Grindhouse
1600:Characters
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1573:Jump scare
1556:final girl
1362:Film lists
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881:22 January
549:GamesRadar
404:References
287:or simply
139:Val Lewton
129:Cat People
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1489:Anthology
1401:By decade
1390:Malayalam
1315:Indonesia
1308:Bollywood
1278:Extremity
1134:Christmas
1107:Subgenres
1030:11 August
855:1 January
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459:The Verge
435:1 January
258:In 2004,
219:Lucasfilm
198:Sam Raimi
58:jumpscare
1672:Category
1610:villains
1347:Thailand
1284:Germany
1267:Jiangshi
1256:Cambodia
1203:Splatter
1129:Cannibal
1114:Arthouse
708:10 March
378:See also
362:urinates
358:The Maze
311:The Maze
293:Internet
289:screamer
233:Daylight
132:(1942),
117:cockatoo
70:suspense
1628:B movie
1621:Related
1541:History
1511:Natural
1482:By type
1274:France
1261:Chinese
1198:Slasher
1193:Satanic
1169:Monster
1159:Holiday
876:Polygon
823:Polygon
787:July 9,
272:The Nun
143:slasher
87:In film
1704:Tropes
1551:Gender
1534:Topics
1516:Sci-fi
1494:Comedy
1380:Indian
1342:Mexico
1324:Giallo
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1228:comedy
1223:Zombie
1139:Comedy
972:8 July
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150:Carrie
81:cliché
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1463:2000s
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1413:1900s
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1385:Hindi
1337:Korea
1332:Japan
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260:K-fee
221:game
77:trope
1588:Race
1583:LGBT
1218:Teen
1144:Folk
1124:Body
1032:2022
1004:2013
974:2015
947:2018
883:2015
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849:EDGE
831:2014
789:2013
744:2015
731:ISBN
710:2016
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614:ISBN
592:2015
561:2014
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366:Maze
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283:An
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