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which increasing the fidelity of different aspects of a computer-generated photorealistic image, may each have a different effect on the degree to which the image is perceived to be a real photograph (Longhurst, Ledda & Chalmers, 2003; Rademacher, Lengyel, Cutrell, & Whitted, 2001). For example, increasing the fidelity of the textures in the image may typically be more important than increasing the fidelity of the shadows. It cannot therefore be assumed that increasing the fidelity of any aspect of a PA model will automatically strengthen the PA model illusion, and similarly it cannot be assumed that decreasing the fidelity of any aspect will automatically weaken it. Therefore, given that no previous research has investigated this illusion, it is difficult to determine the success of the technology that aims to enhance it, and difficult to make informed decisions when developing new technology. The capabilities of the human perceptual system should guide the development of any advanced interface (Stanney et al., 2004), hence this issue needs to be addressed.
260:(VR), which immerses a user in a computer-generated environment, augmented reality (AR) joins together physical and virtual spaces by creating the illusion that computer-generated objects are actually real objects in a user's environment (Figure 1). Furthermore, head-mounted-display based AR and VR systems can directly incorporate physical objects. Thus, as a user reaches out to a computer-generated object that they can see, they touch an equivalent physical model that is placed at the same spatial location. Such systems enable the computer-generated visual appearance of the object to be dynamically altered, while the physical model provides haptic feedback for the object's underlying form. However, head-mounted-display based systems require users to wear equipment, which limits the number of people who can simultaneously use the display.
304:. PA models combine the high level of intuitiveness of physical models with the flexibility and functionality of computer graphics, such as the ability to be quickly altered, animated, saved and updated (Jacucci, Oulasvirta, Psik, Salovaara & Wagner, 2005). Thus, a PA model essentially gives a physical form to a computer-generated object, which a user can touch and grasp with their bare hands. It is therefore unsurprising that user studies, which compared PA models to other Virtual and Augmented Reality displays, found PA models to be a natural and intuitive type of display (Nam & Lee, 2003; Stevens et al., 2002).
121:
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image. This supports multiple projectors, which enables a PA model to be illuminated from every direction. Furthermore, powerful projectors (2000-3000 lumens) can be used to allow a PA model to be located in a well-lit room (Nam, 2005; Umemoro, Keller & Stappers, 2003). However, whilst this technology enables a PA model to be a viable and useful type of display, it does not address its main aim.
63:
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PA model in Figure 3 to be real bricks, flower pots, and pieces of wood, as opposed to white models with an image projected onto them. However, the essence of this illusion does not involve deceiving the user. A user can perceive a PA model to be the object that it depicts, whilst knowing that it is actually a white model and a projected image.
316:& Edelenbos, 2006; Keller & Stappers, 2001). Similarly, when used for a museum display application to create a replica of an artefact, a PA model aims to create the illusion of being the real artefact (Hirooka & Satio, 2006; Senckenberg Museum, 2006; Bimber, Gatesy, Witmer, Raskar & Encarnacao, 2002; Museum of London, 1999).
642:
302:âThe human interface to a physical model is the essence of âintuitiveâ. There are no widgets to manipulate, no sliders to move, and no displays to look through (or wear). Instead, we walk around objects, moving in and out to zoom, gazing and focusing on interesting components, all at very high visual, spatial, and temporal fidelityâ
217:. Instead, with the use of spatial displays, wide field of view and possibly high-resolution images of virtual objects can be integrated directly into the environment. For example, the virtual objects can be realized by using digital light projectors to paint 2D/3D imagery onto real surfaces, or by using built-in flat panel displays.
230:. However, computer-generated objects have a key advantage; they provide a level of flexibility that cannot be matched by physical objects. Therefore, a display is needed that somehow joins the real physical world and computer-generated objects together, thus enabling them to be experienced simultaneously.
327:
However, whether or not the PA model illusion occurs is entirely dependent on a user's subjective perceptual impression. Therefore, increasing the fidelity of different aspects of a PA model may each have a different effect on the strength of the illusion. This is essentially the same as the way in
240:
both aim to address this issue. TUI systems use real physical objects to both represent and also interact with computer-generated information (Figure 1). However, while TUIs create a physical link between real and computer-generated objects, they do not create the illusion that the computer-generated
323:
Technology has been developed to enhance this illusion by increasing the physical similarity between the PA model and the object that it depicts, or in other words, increasing the fidelity of the PA model. For example, the way in which the specular highlights on an object move as the viewer changes
319:
However, no previous research has specifically considered this illusion. Therefore, this thesis defines the âProjection
Augmented model illusionâ as the situation in which a PA model is perceived to actually be the object that it depicts. For example, this illusion occurs when a user perceives the
307:
However, the PA model concept is not new. In fact, one of the first PA model type displays was created over twenty years ago when
Naimark built the âDisplacementsâ art installation (Naimark, 1984) and more recently in the âHaunted Mansionâ attraction in Disney World (Liljegren & Foster, 1990).
315:
A PA model aims to create the illusion of actually being the object that it depicts. For example, when used for a product design application, it is important that a PA model provides a convincing perceptual impression of actually being the final product (Nam, 2006; Saakes, 2006; Verlinden, HorvĂĄth
263:
A variant of the AR paradigm that does not suffer from these limitations is spatially augmented reality (Figure 1). Spatially augmented reality displays project computer-generated information directly into the user's environment. Although there are several possible display configurations, the most
284:
A projection augmented model (PA model) consists of a physical three-dimensional model, onto which a computer image is projected to create a realistic looking object (Figure 2). Importantly, the physical model is the same geometric shape as the object that the PA model depicts. For example, the
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The growth in PA model technology has been marked by the recent recreation of
Naimark's âDisplacementsâ installation at SIGGRAPH (Displacements, 2005). Specifically, new technology has been developed that semi-automates the process of both creating and aligning the physical model and projected
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At the time technology did not exist for a PA model to be much more than an artistic statement. However, given the technology available today and a little âunfettered imaginationâ, exploring novel projection displays is now âpotentially boundlessâ.
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systems. It consists of a physical three-dimensional model onto which a computer image is projected to create a realistic looking object. Importantly, the physical model is the same geometric shape as the object that the PA model depicts.
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devices enable some aspects of computer-generated objects to be touched, they can not match this level of functionality. It is, therefore, unsurprising that physical objects are still used for many applications, such as
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Real objects can be physically handled and naturally manipulated to be viewed from any direction, which is essential for ergonomic evaluation and provides a strong sense of palpability. Although simulated
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position can be dynamically simulated. This enables a PA model to appear to be made from a wide range of materials. For example, a dull clay vase can appear to be made from a shiny plastic material.
246:
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Spatially augmented reality (SAR) renders virtual objects directly within or on the user's physical space. A key benefit of SAR is that the user does not need to wear a
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image projected onto the objects shown in Figure 3 provides colour and visual texture, which makes them appear to be made from different materials.
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PA models use a unique combination of physical objects and computer-generated information, and hence they inherit advantages from both.
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The âDetection, Perception and Object-Presence frameworkâ: A unified structure for investigating illusory representations of reality
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The effect that the visual and haptic problems associated with touching a Projection Augmented model have on object-presence
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Integrating hardware and software: augmented reality based on prototyping method for digital products
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Psychophysically based artistic techniques for increased perceived realism of virtual environments
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Evaluation of a Haptic Mixed Reality System for Interactions with a Virtual Control Panel
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Figure 1 Continuum of advanced computer interfaces, based on Milgram and Kishino (1994).
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objects are actually in a user's real environment. That is the aim of augmented reality.
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Augmented Foam: Touchable and Graspable Augmented Reality for Product Design Simulation
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Figure 3 An example of a Projection Augmented model (inset - with the projection off).
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The references used may be made clearer with a different or consistent style of
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Multimodal interaction with a wearable augmented reality system
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Note: Projection Augmented models are sometimes referred to as
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Merging Fossil Specimens with Computer-Generated Information
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280:Figure 2 The Projection Augmented model concept
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789:Bennett, E., & Stevens, B. (2006).
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493:Designing Augmented Reality Interfaces
200:) is an element sometimes employed in
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209:Uniting physical and virtual objects
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1095:Omnidirectional (360-degree) camera
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940:Virtual reality applications
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785:Other relevant publications
443:Raskar, Welch, Fuchs, 1998.
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1000:Virtual reality headset
1532:List of HTC Vive games
925:Six degrees of freedom
534:. 2005. Archived from
1381:The Sword of Damocles
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1579:Mixed reality
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1038:Pose tracking
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858:Mixed reality
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741:on 2006-05-17
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567:on 2008-01-08
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538:on 2015-11-05
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371:on 2012-10-23
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128:This article
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27:
18:
17:
1422:Project Iris
1339:Oculus Quest
1329:Liquid Image
1324:Google Glass
1236:Meta Quest 3
1224:Meta Quest 2
1181:Wizdish ROVR
1171:Virtuix Omni
1156:Oculus Touch
1028:Eye tracking
995:Smartglasses
959:Technologies
935:Telepresence
904:
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755:
751:
743:. Retrieved
736:the original
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672:. Retrieved
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569:. Retrieved
565:the original
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540:. Retrieved
536:the original
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373:. Retrieved
369:the original
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163:January 2021
160:
137:Please help
129:
99:
93:January 2021
90:
71:
47:
40:
34:
33:Please help
30:
1391:Virtual Boy
1344:Oculus Rift
1278:Vuzix Blade
1273:Valve Index
1176:Wired glove
1166:Razer Hydra
1151:Leap Motion
1139:Peripherals
1116:Haptic suit
1078:Photography
775:Whitton, M.
147:Wikiversity
1573:Categories
1415:Unreleased
1401:Virtuality
1376:SixthSense
1219:Magic Leap
915:Room-scale
745:2006-09-20
674:2006-09-20
571:2006-09-20
542:2024-03-05
375:2010-12-27
351:References
236:(TUI) and
155:Wikivoyage
85:footnoting
36:improve it
1459:ARToolKit
1371:Sensorama
1334:Oculus Go
910:Real life
890:Metaverse
885:Immersion
151:Wikibooks
130:contains
42:talk page
1506:visionOS
1440:Software
1309:EyePhone
1214:HTC Vive
1052:Software
868:Concepts
339:See also
198:PA model
81:citation
1447:General
1427:Sega VR
1197:Current
1190:Devices
983:optical
966:Display
256:Unlike
1486:OpenXR
1481:OpenVR
1454:ARCore
1354:Rift S
1304:castAR
1292:Former
1258:PICO 4
973:EyeTap
145:it to
1525:Games
1516:WebXR
1299:AntVR
1263:Pimax
1109:Other
739:(PDF)
732:(PDF)
434:2003.
153:, or
1406:VR-1
1253:OSVR
1005:list
860:(MR)
854:(VR)
848:(AR)
836:(XR)
143:move
83:and
1552:VR2
1349:CV1
1229:Pro
1575::
667:.
192:A
149:,
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48:(
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