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Shader lamps

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The technique can be used to create a sense of invisibility, by rendering transparency. The object is illuminated not by a replacement of its own visual properties, but by the corresponding visual surface placed behind the object as seen from an arbitrary viewing point.
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IEEE Computer Society January/February 2007 (Vol. 27, No. 1) pp. 90-96, The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency Frank Nielsen, Sony Computer Science Laboratories
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The objects are typically replaced by neutral color ones, the projection giving all its visual properties, thus the name shader lamps.
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software is typically used to compute the deformation caused by the non perpendicular, non-planar or even complex projection surface.
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Mitsubishi Electric Research Laboratories, Shader Lamps, Ramesh Raskar, Greg Welch, Kok-lim Low, Deepak Bandyopadhyay, June 2001
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technique used to change the appearance of physical objects. The still or moving objects are illuminated, using one or more
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also invented at University of North Carolina at Chapel Hill in 1998 by Ramesh Raskar, Greg Welch and Henry Fuchs.
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Complex objects (or aggregation of multiple simple objects) create
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that must be compensated by using several projectors.
173: 156: 45:as a follow on to Spatial Augmented Reality 163: 149: 174: 115: 13: 14: 198: 89: 119: 1: 135:. You can help Knowledge by 7: 72: 10: 203: 114: 79:Projection augmented model 16:Computer graphic technique 30:, by static or animated 187:Computer graphics stubs 131:–related article is a 53:3D graphic rendering 84:Projection mapping 182:Computer graphics 144: 143: 129:computer graphics 194: 165: 158: 151: 123: 116: 28:video projectors 24:computer graphic 202: 201: 197: 196: 195: 193: 192: 191: 172: 171: 170: 169: 112: 96:Shaderlamps.com 92: 75: 17: 12: 11: 5: 200: 190: 189: 184: 168: 167: 160: 153: 145: 142: 141: 124: 110: 109: 104: 98: 91: 90:External links 88: 87: 86: 81: 74: 71: 15: 9: 6: 4: 3: 2: 199: 188: 185: 183: 180: 179: 177: 166: 161: 159: 154: 152: 147: 146: 140: 138: 134: 130: 125: 122: 118: 117: 113: 108: 105: 102: 99: 97: 94: 93: 85: 82: 80: 77: 76: 70: 66: 63: 61: 56: 54: 49: 47: 44: 41: 40:Ramesh Raskar 37: 33: 29: 25: 21: 137:expanding it 126: 111: 67: 64: 60:self shadows 57: 50: 36:video stream 20:Shader lamps 19: 18: 176:Categories 73:See also 32:texture 127:This 103:(PDF) 22:is a 133:stub 34:or 178:: 51:A 164:e 157:t 150:v 139:.

Index

computer graphic
video projectors
texture
video stream
Ramesh Raskar


3D graphic rendering
self shadows
Projection augmented model
Projection mapping
Shaderlamps.com
Mitsubishi Electric Research Laboratories, Shader Lamps, Ramesh Raskar, Greg Welch, Kok-lim Low, Deepak Bandyopadhyay, June 2001
IEEE Computer Society January/February 2007 (Vol. 27, No. 1) pp. 90-96, The Digital Chameleon Principle: Computing Invisibility by Rendering Transparency Frank Nielsen, Sony Computer Science Laboratories
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computer graphics
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expanding it
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Categories
Computer graphics
Computer graphics stubs

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