740:
480:
the perfect solution for many of the graphics problems he faced. Even today, many standards of computer graphics interfaces got their start with this early
Sketchpad program. One example of this is in drawing constraints. If one wants to draw a square for example, they do not have to worry about drawing four lines perfectly to form the edges of the box. One can simply specify that they want to draw a box, and then specify the location and size of the box. The software will then construct a perfect box, with the right dimensions and at the right location. Another example is that Sutherland's software modeled objects – not just a picture of objects. In other words, with a model of a car, one could change the size of the tires without affecting the rest of the car. It could stretch the body of car without deforming the tires.
2452:
1054:
2109:
489:
1798:
2078:
31:
3266:
357:
2563:
2418:
1435:
1492:
3062:
2758:, or other images. Graphics often combine text and illustration. Graphic design may consist of the deliberate selection, creation, or arrangement of typography alone, as in a brochure, flier, poster, web site, or book without any other element. Clarity or effective communication may be the objective, association with other cultural elements may be sought, or merely, the creation of a distinctive style.
2709:
2548:
855:, Catmull loved animation yet quickly discovered that he did not have the talent for drawing. Now Catmull (along with many others) saw computers as the natural progression of animation and they wanted to be part of the revolution. The first computer animation that Catmull saw was his own. He created an animation of his hand opening and closing. He also pioneered
643:
2903:
1935:, released in 2001, was the first fully computer-generated feature film to use photorealistic CGI characters and be fully made with motion capture. The film was not a box-office success, however. Some commentators have suggested this may be partly because the lead CGI characters had facial features which fell into the "
731:– a development which would turn that department into one of the most important research centers in graphics for nearly a decade thereafter, eventually producing some of the most important pioneers in the field. There Sutherland perfected his HMD; twenty years later, NASA would re-discover his techniques in their
3778:
is a hypothesis in the field of robotics and 3D computer animation, which holds that when human replicas look and act almost, but not perfectly, like actual human beings, it causes a response of revulsion among human observers. The concept "valley" refers to the dip in a graph of the comfort level of
2822:
image file. The rendering program is usually built into the computer graphics software, though others are available as plug-ins or entirely separate programs. The term "rendering" may be by analogy with an "artist's rendering" of a scene. Although the technical details of rendering methods vary, the
479:
fired directly at it. By simply timing the electronic pulse with the current location of the electron gun, it was easy to pinpoint exactly where the pen was on the screen at any given moment. Once that was determined, the computer could then draw a cursor at that location. Sutherland seemed to find
2528:
3D computer graphics are the same as 3D models. The model is contained within the graphical data file, apart from the rendering. However, there are differences that include the 3D model being the representation of any 3D object. Until visually displayed, a model is not graphic. Due to printing, 3D
2442:
and is typically used for the representation of photographic images. Vector graphics consists of encoding information about shapes and colors that comprise the image, which can allow for more flexibility in rendering. There are instances when working with vector tools and formats is best practice,
184:
Computer graphics is responsible for displaying art and image data effectively and meaningfully to the consumer. It is also used for processing image data received from the physical world, such as photo and video content. Computer graphics development has had a significant impact on many types of
2524:
as 2D computer graphics do in the frame and raster graphics (like in 2D) in the final rendered display. In computer graphics software, the distinction between 2D and 3D is occasionally blurred; 2D applications may use 3D techniques to achieve effects such as lighting, and primarily 3D may use 2D
2845:
is a method of mapping three dimensional points to a two dimensional plane. As most current methods for displaying graphical data are based on planar two dimensional media, the use of this type of projection is widespread. This method is used in most real-time 3D applications and typically uses
2443:
and instances when working with raster tools and formats is best practice. There are times when both formats come together. An understanding of the advantages and limitations of each technology and the relationship between them is most likely to result in efficient and effective use of tools.
545:
owners and eventually DEC got a copy. The engineers at DEC used it as a diagnostic program on every new PDP-1 before shipping it. The sales force picked up on this quickly enough and when installing new units, would run the "world's first video game" for their new customers. (Higginbotham's
395:
of the
Whirlwind SAGE system performed a personal experiment in which he wrote a small program that captured the movement of his finger and displayed its vector (his traced name) on a display scope. One of the first interactive video games to feature recognizable, interactive graphics –
59:. Computer graphics is a core technology in digital photography, film, video games, digital art, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by
1183:
Computer graphics terminals during this decade became increasingly intelligent, semi-standalone and standalone workstations. Graphics and application processing were increasingly migrated to the intelligence in the workstation, rather than continuing to rely on central mainframe and
2930:
where perpendicular lines of varying closeness are drawn in a grid pattern to shade an area. The closer the lines are together, the darker the area appears. Likewise, the farther apart the lines are, the lighter the area appears. The term has been recently generalized to mean that
800:
791:, and publications within the field of computer graphics. By 1973, the first annual SIGGRAPH conference was held, which has become one of the focuses of the organization. SIGGRAPH has grown in size and importance as the field of computer graphics has expanded over time.
723:. The heavy hardware required for supporting the display and tracker was called the Sword of Damocles because of the potential danger if it were to fall upon the wearer. After receiving his Ph.D. from MIT, Sutherland became Director of Information Processing at
2835:. The rendering equation does not account for all lighting phenomena, but is a general lighting model for computer-generated imagery. 'Rendering' is also used to describe the process of calculating effects in a video editing file to produce final video output.
1212:, as a serious design tool, one that could save time and draw more accurately than other methods. The Macintosh remains a highly popular tool for computer graphics among graphic design studios and businesses. Modern computers, dating from the 1980s, often use
2926:. It is a process used in drawing for depicting levels of darkness on paper by applying media more densely or with a darker shade for darker areas, and less densely or with a lighter shade for lighter areas. There are various techniques of shading including
320:– the more direct precursors of the field, as they provided the first two-dimensional electronic displays that responded to programmatic or user input. Nevertheless, computer graphics remained relatively unknown as a discipline until the 1950s and the post-
2622:, each storing a value at a given time, per attribute to be animated. The 2D/3D graphics software will change with each keyframe, creating an editable curve of a value mapped over time, in which results in animation. Other methods of animation include
566:(BTL), created a film called "Simulation of a two-giro gravity attitude control system" in 1963. In this computer-generated film, Zajac showed how the attitude of a satellite could be altered as it orbits the Earth. He created the animation on an
927:. In order to draw a representation of a 3D object on the screen, the computer must determine which surfaces are "behind" the object from the viewer's perspective, and thus should be "hidden" when the computer creates (or renders) the image. The
735:
research. At Utah, Sutherland and Evans were highly sought after consultants by large companies, but they were frustrated at the lack of graphics hardware available at the time, so they started formulating a plan to start their own company.
3125:
representation of any three-dimensional object, called a "3D model", via specialized software. Models may be created automatically or manually; the manual modeling process of preparing geometric data for 3D computer graphics is similar to
3035:) are able to be employed, then customized for the most efficient rendering performance versus quality of the resultant imagery; a graphics artist should consider this trade-off if anti-aliasing methods are to be used. A pre-anti-aliased
2484:
image model, which produces an image conditioned on that representation. The most effective models have generally been trained on massive amounts of image and text data scraped from the web. By 2022, the best of these models, for example
1188:. Typical of the early move to high-resolution computer graphics, intelligent workstations for the computer-aided engineering market were the Orca 1000, 2000 and 3000 workstations, developed by Orcatech of Ottawa, a spin-off from
2958:
in 1974. A texture map is applied (mapped) to the surface of a shape, or polygon. This process is akin to applying patterned paper to a plain white box. Multitexturing is the use of more than one texture at a time on a polygon.
3039:
being displayed on a screen (or screen location) at a resolution different from the resolution of the texture itself (such as a textured model in the distance from the virtual camera) will exhibit aliasing artifacts, while any
1877:
which had been introduced in the 1980s to perform specialized processing on the GPU would by the end of the decade become supported on most consumer hardware, speeding up graphics considerably and allowing for greatly improved
827:
to teach an advanced computer graphics class, which contributed a great deal of founding research to the field and taught several students who would grow to found several of the industry's most important companies – namely
241:
Many tools have been developed to visualize data. Computer-generated imagery can be categorized into several different types: two dimensional (2D), three dimensional (3D), and animated graphics. As technology has improved,
707:
recruited Evans to form a computer science program, and computer graphics quickly became his primary interest. This new department would become the world's primary research center for computer graphics through the 1970s.
1685:, among other consoles, sold in the millions and popularized 3D graphics for home gamers. Certain late-1990s first-generation 3D titles became seen as influential in popularizing 3D graphics among console users, such as
1420:
The decade also saw computer graphics applied to many additional professional markets, including location-based entertainment and education with the E&S Digistar, vehicle design, vehicle simulation, and chemistry.
703:'s computer division from 1953 to 1962, after which he worked for the next five years as a visiting professor at Berkeley. There he continued his interest in computers and how they interfaced with people. In 1966, the
2975:) are, generally speaking, common methods of implementing texture definition on 3D models in computer graphics software, while intended placement of textures onto a model's surface often requires a technique known as
1203:
processors, and had Unix as its operating system. It was targeted squarely at the sophisticated end of the design engineering sector. Artists and graphic designers began to see the personal computer, particularly the
2638:; the latter allows an evaluated result returned from a user-defined logical expression, coupled with mathematics, to automate animation in a predictable way (convenient for controlling bone behavior beyond what a
2309:
is not just a representation of a real-world object, but an independent artifact with added semantic value; two-dimensional models are therefore preferred because they give more direct control of the image than
2805:
is the generation of a 2D image from a 3D model by means of computer programs. A scene file contains objects in a strictly defined language or data structure; it would contain geometry, viewpoint, texturing,
1514:
on a mass scale and an impressive rise in the quality of CGI generally. Home computers became able to take on rendering tasks that previously had been limited to workstations costing thousands of dollars; as
757:. While Sutherland originally wanted the company to be located in Cambridge, Massachusetts, Salt Lake City was instead chosen due to its proximity to the professors' research group at the University of Utah.
4060:
3200:
is a leading innovator in computer graphics. Greenberg has authored hundreds of articles and served as a teacher and mentor to many prominent computer graphic artists, animators, and researchers such as
1330:, which had already spun off from Industrial Light & Magic as a separate entity – though the public would not see the results of such technological progress until the next decade. In the late 1980s,
3589:
which studies methods for digitally synthesizing and manipulating visual content. Although the term often refers to three-dimensional computer graphics, it also encompasses two-dimensional graphics and
234:
Today, computer graphics is widespread. Such imagery is found in and on television, newspapers, weather reports, and in a variety of medical investigations and surgical procedures. A well-constructed
695:. While very simplistic, and requiring fairly inexpensive electronic parts, it allowed the player to move points of light around on a screen. It was the first consumer computer graphics product.
238:
can present complex statistics in a form that is easier to understand and interpret. In the media "such graphs are used to illustrate papers, reports, theses", and other presentation material.
348:
developed during the war. New kinds of displays were needed to process the wealth of information resulting from such projects, leading to the development of computer graphics as a discipline.
1258:. By developing a new software methodology specifically for high-speed image rendering, LINKS-1 was able to rapidly render highly realistic images." The LINKS-1 was the world's most powerful
1250:. According to the Information Processing Society of Japan: "The core of 3D image rendering is calculating the luminance of each pixel making up a rendered surface from the given viewpoint,
1074:
proliferated, a subject which had previously been an academics-only discipline was adopted by a much larger audience, and the number of computer graphics developers increased significantly.
3031:". Anti-aliasing methods rectify such problems, resulting in imagery more pleasing to the viewer, but can be somewhat computationally expensive. Various anti-aliasing algorithms (such as
639:
car bodies. These curves would form the foundation for much curve-modeling work in the field, as curves – unlike polygons – are mathematically complex entities to draw and model well.
2831:. A GPU is a device able to assist the CPU in calculations. If a scene is to look relatively realistic and predictable under virtual lighting, the rendering software should solve the
2476:, models have been created which take as input a natural language description and produces as output an image matching that description. Text-to-image models generally combine a
2409:
channels to integrate visual elements with the main screen in that it super-imposes two discrete video sources. Software can simulate this through specialized rendering methods.
170:
2517:
representation of geometric data. For the purpose of performance, this is stored in the computer. This includes images that may be for later display or for real-time viewing.
2493:, are able to create images in a range of styles, ranging from imitations of living artists to near-photorealistic, in a matter of seconds, given powerful enough hardware.
2274:
3142:(advanced tessellation of polygons, resulting in smooth surfaces similar to NURB models). A 3D model can be displayed as a two-dimensional image through a process called
4377:
867:. It became one of his goals to produce a feature-length motion picture using computer graphics – a goal he would achieve two decades later after his founding role in
1254:, and object position. The LINKS-1 system was developed to realize an image rendering methodology in which each pixel could be parallel processed independently using
727:(Advanced Research Projects Agency), and later became a professor at Harvard. In 1967 Sutherland was recruited by Evans to join the computer science program at the
2618:. Animation is the change of an attribute over time. Multiple methods of achieving animation exist; the rudimentary form is based on the creation and editing of
471:. Using a light pen, Sketchpad allowed one to draw simple shapes on the computer screen, save them and even recall them later. The light pen itself had a small
1838:
had spread the reach of computer graphics to the mainstream by the late 1990s and continued to do so at an accelerated pace in the 2000s. CGI was also adopted
2814:
information as a description of the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a
1302:("bluescreening", etc.) were made for the later films of the original trilogy. Two other pieces of video would also outlast the era as historically relevant:
2653:
then quickly replaced by a new image that is similar to the previous image, but shifted slightly. This technique is identical to the illusion of movement in
2162:, which are maturing considerably. Shaders are now very nearly a necessity for advanced work in the field, providing considerable complexity in manipulating
3849:
270:, etc.), where the emphasis is on realistic renderings of volumes, surfaces, illumination sources, and so forth, perhaps with a dynamic (time) component".
254:
which studies methods for digitally synthesizing and manipulating visual content. Over the past decade, other specialized fields have been developed like
5702:
2614:
Virtual entities may contain and be controlled by assorted attributes, such as transform values (location, orientation, and scale) stored in an object's
671:
are among the many companies that were getting started in computer graphics by the mid-1960s. IBM was quick to respond to this interest by releasing the
945:
developed this "conceptual framework". The specifications were published in 1977, and it became a foundation for many future developments in the field.
559:
At around the same time (1961–1962) in the
University of Cambridge, Elizabeth Waldram wrote code to display radio-astronomy maps on a cathode ray tube.
4246:
1607:
would go on to have many animated hits, and its work on prerendered video animation is still considered an industry leader and research trail breaker.
209:
The term computer graphics has been used in a broad sense to describe "almost everything on computers that is not text or sound". Typically, the term
4102:
4070:
4004:
2733:
5373:
3397:
2771:
2514:
5343:
414:, while working at MIT on transforming mathematic statements into computer generated 3D machine tool vectors, created a display scope image of a
63:. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and
4293:
3601:
discipline, computer graphics studies the manipulation of visual and geometric information using computational techniques. It focuses on the
3214:
784:
1853:
were crucial to this decade, and 3D rendering capabilities became a standard feature as 3D-graphics GPUs became considered a necessity for
5672:
4614:
2218:
4486:
1216:(GUI) to present data and information with symbols, icons and pictures, rather than text. Graphics are one of the five key elements of
739:
4350:
4092:
2049:
technique to pass large amounts of data bidirectionally between a GPU and CPU was invented; speeding up analysis on many kinds of
1172:
in monochrome mode, and it was used in a number of graphics cards and terminals during the late 1980s. In 1986, TI introduced the
5052:
1566:. At the end of the 1980s and the beginning of the nineties were created, in France, the very first computer graphics TV series:
1141:
304:
to create special effects for the earliest films dating from 1895, but such displays were limited and not interactive. The first
4562:
3925:
2529:
models are not only confined to virtual space. 3D rendering is how a model can be displayed. Also can be used in non-graphical
3099:
Usually these are acquired in a regular pattern (e.g., one slice every millimeter) and usually have a regular number of image
2630:-based techniques: the former consolidates related elements of animated entities into sets of attributes, useful for creating
2385:
Originally, sprites were a method of integrating unrelated bitmaps so that they appeared to be part of the normal bitmap on a
5003:
4976:
4460:
4333:
3171:
was a pioneer in computer animation and digital fine art and created the first computer art in 1964. Csuri was recognized by
3221:
Achievement Award. Greenberg was the founding director of the NSF Center for
Computer Graphics and Scientific Visualization.
1789:
also became a leading developer of graphics boards in this decade, creating a "duopoly" in the field which exists this day.
1365:, among other companies, exposed computer graphics for the first time to a new, young, and impressionable audience – as did
772:
in graphics by modeling the paths that rays of light take from a light source, to surfaces in a scene, and into the camera.
5824:
5019:
4623:
4568:
4032:
3582:
3576:
3417:
2823:
general challenges to overcome in producing a 2D image from a 3D representation stored in a scene file are outlined as the
1696:
228:
72:
20:
2766:
Primitives are basic units which a graphics system may combine to create more complex images or models. Examples would be
719:(HMD). It displayed two separate wireframe images, one for each eye. This allowed the viewer to see the computer scene in
583:
3805:
3750:
3182:
936:
776:
475:
in its tip. This cell emitted an electronic pulse whenever it was placed in front of a computer screen and the screen's
5814:
5757:
5363:
4743:
3994:
3952:
3367:
3352:
3332:
3274:
949:
808:
520:
24:
2724:. Pixels are placed on a regular 2-dimensional grid, and are often represented using dots or squares. Each pixel is a
2378:
that is integrated into a larger scene. Initially including just graphical objects handled separately from the memory
1298:
became known as the "go-to" house by many other studios for topnotch computer graphics in film. Important advances in
592:
in operation. Around the same time, other scientists were creating computer graphics to illustrate their research. At
4550:
4387:
4173:
4040:
3015:
Rendering resolution-independent entities (such as 3D models) for viewing on a raster (pixel-based) device such as a
1931:
1478:
1078:
980:, a technique for simulating uneven surfaces, and the predecessor to many more advanced kinds of mapping used today.
3134:. 3D models may be created using multiple approaches: use of NURBs to generate accurate and smooth surface patches,
2134:
has matured into a multistage process with many layers; generally, it is not uncommon to implement texture mapping,
1861:
line of graphics cards dominated the market in the early decade with occasional significant competing presence from
1460:
4403:
2862:
1117:
969:
4435:
3240:. He began creating digital art in 1962, making him one of the earliest digital artists. In 1965, Noll along with
920:, a maker of advanced rendering systems that would dominate the field of high-end graphics until the early 1990s.
5368:
4607:
4429:
3800:
2010:, grow the video game industry and impress, until that industry's revenues became comparable to those of movies.
3857:
3252:
art. During April 1965, the Howard Wise
Gallery exhibited Noll's computer art along with random-dot patterns by
4866:
4667:
3152:
of physical phenomena, or animated directly for other purposes. The model can also be physically created using
2728:
of an original image, where more samples typically provide a more accurate representation of the original. The
2151:
1725:
Technology and algorithms for rendering continued to improve greatly. In 1996, Krishnamurty and Levoy invented
1445:
407:
2750:
representations on a surface, such as a computer screen. Examples are photographs, drawing, graphics designs,
5076:
4991:
4981:
4871:
4690:
3755:
3454:
2984:
2802:
593:
534:
448:
279:
267:
87:
4258:
3967:
5358:
4986:
4851:
4791:
3081:
3027:
mostly along geometric edges and the boundaries of texture details; these artifacts are informally called "
1762:
1516:
1082:
924:
3217:. Many of his former students have won Academy Awards for technical achievements and several have won the
5045:
3516:
3449:
2599:
needs. Sometimes the target of the animation is the computer itself, but sometimes the target is another
1386:
1295:
992:
840:. Tom Stockham led the image processing group at UU which worked closely with the computer graphics lab.
317:
5287:
2089:
1769:
engines". By the end of the decade, computers adopted common frameworks for graphics processing such as
5932:
4779:
4600:
3459:
3444:
3093:
2988:
2947:
2767:
2608:
2570:
2367:
2361:
2280:
2179:
2167:
2128:, and real-time graphics on a suitably high-end system may simulate photorealism to the untrained eye.
2124:
In the 2010s, CGI has been nearly ubiquitous in video, pre-rendered graphics are nearly scientifically
2117:
1806:
1754:
1251:
1011:
589:
411:
68:
4146:
2991:
used as texture coordinates. Texture mapping as a discipline also encompasses techniques for creating
2712:
In the enlarged portion of the image individual pixels are rendered as squares and can be easily seen.
5111:
3689:
3639:
3236:
computer to create artistic patterns and to formalize the use of random processes in the creation of
3107:
represented by a single value that is obtained by sampling the immediate area surrounding the voxel.
3089:
2451:
2297:
2D computer graphics are mainly used in applications that were originally developed upon traditional
1865:. As the decade progressed, even low-end machines usually contained a 3D-capable GPU of some kind as
1213:
1058:
255:
135:
3995:"Famous Graphics Chips: NEC μPD7220 Graphics Display Controller – The first graphics processor chip"
3103:
in a regular pattern. This is an example of a regular volumetric grid, with each volume element, or
2963:(created from adjusting parameters of an underlying algorithm that produces an output texture), and
1603:– a critical and commercial success of nine-figure magnitude. The studio to invent the programmable
1314:
the same year featuring the first fully CGI character in a feature movie (an animated stained-glass
296:
that took place during the first half of the twentieth century. Screens could display art since the
5937:
5136:
5131:
5096:
5061:
3714:
3337:
3177:
as the father of digital art and computer animation, and as a pioneer of computer animation by the
2828:
2627:
2508:
2268:
1941:
1850:
1843:
1777:. Since then, computer graphics have only become more detailed and realistic, due to more powerful
1746:
1669:
to critical and popular acclaim during this decade using a rendering engine innovated primarily by
1406:
1342:, and Silicon Graphics machines were considered a high-water mark for the field during the decade.
1307:
1097:
972:
models, allowing graphics to move beyond a "flat" look to a look more accurately portraying depth.
875:
created an animation of his wife's face. The two animations were included in the 1976 feature film
259:
139:
123:
4545:
Wolfgang Höhl (2008): Interactive environments with open-source software, Springer Wien New York,
3875:"Milestones in the history of thematic cartography, statistical graphics, and data visualization"
3614:
3342:
1951:
also resurfaced with its prequel trilogy and the effects continued to set a bar for CGI in film.
1643:
in 1996 subsequently pushed the boundaries of commercial, real-time 3D graphics. Back on the PC,
1456:
1232:
1089:
928:
498:
263:
1192:, and led by David Pearson, an early workstation pioneer. The Orca 3000 was based on the 16-bit
5707:
5259:
5146:
5038:
4998:
4948:
4913:
4891:
4886:
3874:
3173:
3016:
2858:
1918:
1712:
1651:
1255:
1189:
939:
765:
437:
333:
285:
143:
91:
5323:
4323:
2170:, and textures on a per-element basis, and countless possible effects. Their shader languages
753:
In 1968, Dave Evans and Ivan
Sutherland founded the first computer graphics hardware company,
5601:
5414:
5338:
5156:
4841:
4820:
4764:
4097:
4065:
4026:
3999:
3945:
The
History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR
3649:
3644:
3634:
2787:
2615:
2191:
1879:
1750:
1405:
and SGI developed 3D raster graphics hardware that directly influenced the later single-chip
1402:
1346:
1311:
754:
556:
by almost three years, but it was almost unknown outside of a research or academic setting.)
444:. The field of computer graphics developed with the emergence of computer graphics hardware.
79:
3887:
Yan, Johnson (August 1985). "Advances in
Computer-Generated Imagery for Flight Simulation".
2389:, such as creating an animated character that can be moved on a screen without altering the
5881:
5772:
5596:
5546:
5454:
5439:
5383:
5348:
5244:
5141:
5116:
4724:
4710:
4654:
4307:
3880:
3704:
3482:
3463:
3292:
3178:
3044:
will always show aliasing artifacts as they are resolution-independent; techniques such as
2791:
2755:
2623:
2592:
2588:
2502:
2473:
2406:
2311:
2287:
2262:
2042:
1782:
1662:
1628:
1452:
1247:
1132:, and laid the foundations for the emerging PC graphics market. It was used in a number of
995:
716:
660:
655:
It was not long before major corporations started taking an interest in computer graphics.
428:
went public in 1957 after incorporating the decade prior, and established strong ties with
368:
284:
The precursor sciences to the development of modern computer graphics were the advances in
247:
243:
127:
2022:
program, but it was not a success. DirectX itself remained a commercial success, however.
1585:
1503:
1053:
8:
5861:
5616:
5551:
5388:
5249:
5199:
5194:
5030:
4856:
4784:
4672:
3197:
3149:
3139:
3066:
3004:
2775:
2729:
2596:
2530:
2467:
2345:
2202:, and many others. Experiments into the processing power required to provide graphics in
2195:
1987:
1914:
1894:, and a variety of other techniques allowing the simulation of a great amount of detail.
1823:
1632:
1620:
1374:
1274:
907:
863:
on three-dimensional models in 1974, now considered one of the fundamental techniques in
429:
403:
380:
95:
1381:, all of which also allowed users to program their own games if skilled enough. For the
5901:
5561:
5556:
5510:
5500:
5434:
5126:
5101:
5091:
4918:
4906:
4753:
4748:
4700:
4124:
3507:
3135:
3041:
3000:
2960:
2886:
2832:
2643:
2576:
2552:
2542:
2394:
2147:
2120:
principles – increasingly an active area of research for computer graphics in the 2010s
1906:
1822:
took a great graphical leap forward in the 2000s, becoming able to display graphics in
1819:
1657:
1539:
or other home rendering software ascended in importance. By the end of the decade, the
1410:
1266:
1125:
1030:
in 1978 featured a large number of animated figures on screen; both used a specialized
848:
816:
788:
728:
704:
700:
680:
472:
456:
301:
99:
42:
35:
5767:
4165:
2182:
or PBR, which implements many maps and performs advanced calculation to simulate real
2108:
1826:
that had previously only been possible pre-rendered and/or on business-level hardware.
150:, among others. The overall methodology depends heavily on the underlying sciences of
5896:
5846:
5747:
5626:
5606:
5449:
5254:
5151:
4968:
4861:
4846:
4662:
4546:
4456:
4383:
4329:
4179:
4169:
4036:
3948:
3629:
3412:
3347:
3302:
3049:
2824:
2566:
2402:
2203:
2187:
2054:
1815:
1778:
1550:
to the untrained eye (though they could not yet do so with a trained CGI artist) and
1524:
1398:
1290:
and other science fiction franchises were relevant in cinematic CGI at this time, as
1165:
1157:
1105:
745:
628:
83:
60:
4587:
3929:
923:
A major advance in 3D computer graphics was created at UU by these early pioneers –
5906:
5891:
5886:
5866:
5717:
5692:
5656:
5651:
5586:
5520:
5424:
5328:
5318:
5292:
5239:
5166:
5106:
5081:
4953:
4943:
4825:
4813:
4582:
4477:
4161:
3870:
3831:
3674:
3591:
3586:
3536:
3503:
3372:
3312:
3122:
3073:
3020:
2890:
2650:
2635:
2600:
2490:
2481:
2455:
2386:
2003:
1983:
1862:
1854:
1674:
1581:
1520:
1499:
1331:
1228:
917:
894:
page description language. Adobe would go on later to create the industry standard
833:
692:
664:
376:
305:
297:
251:
131:
119:
5333:
3282:
1846:
widely in the late 1990s and 2000s, and so became familiar to a massive audience.
620:
324:
period – during which time the discipline emerged from a combination of both pure
5911:
5851:
5762:
5687:
5631:
5581:
5224:
5121:
4774:
4639:
4631:
3733:
3699:
3402:
3392:
3387:
3362:
3229:
3210:
2943:
2819:
2737:
2725:
2697:
2693:
2631:
2435:
2431:
2426:
2337:
2277:
2241:
2131:
2062:
1811:
1528:
1394:
1168:(CMOS) GPU. It was capable of displaying high-resolution in color mode and up to
1101:
1093:
965:
957:
935:) was the first graphical standard to be developed. A group of 25 experts of the
903:
899:
856:
820:
732:
720:
712:
605:
464:
425:
392:
174:
147:
103:
67:
of Boeing. It is often abbreviated as CG, or typically in the context of film as
3069:
scan of a forearm with different colour schemes for muscle, fat, bone, and blood
2294:—mostly from models, such as digital image, and by techniques specific to them.
1310:" in 1985, which popularized CGI among music fans of that era, and a scene from
632:
5876:
5841:
5782:
5737:
5636:
5621:
5515:
5490:
5444:
5398:
5393:
5229:
5161:
4923:
4481:
4473:
4279:
3775:
3719:
3679:
3427:
3377:
3322:
3317:
3202:
2992:
2972:
2556:
2477:
2222:
2199:
2186:
light flow, is an active research area as well, along with advanced areas like
2143:
2125:
2050:
1999:
1936:
1902:
1887:
1858:
1758:
1726:
1706:
1690:
1645:
1547:
1334:(SGI) computers were used to create some of the first fully computer-generated
1243:
1193:
1148:
also became cheaper in the early 1980s, enabling the development of affordable
1133:
1038:
1031:
1026:
913:
824:
696:
548:
509:
441:
398:
64:
4225:
4204:
3903:
2915:
2393:
defining the overall screen. Such sprites can be created by either electronic
2344:
level. Graphics in most old (or relatively limited) computer and video games,
5926:
5836:
5722:
5646:
5611:
5591:
5495:
5459:
5313:
5297:
5282:
5086:
4928:
4802:
4732:
4528:
4183:
3694:
3540:
3526:
3168:
3077:
3032:
2968:
2955:
2866:
2847:
2842:
2815:
2779:
2678:
2382:
of a video display, this now includes various manners of graphical overlays.
2291:
2237:
2155:
2113:
2019:
1991:
1963:
1959:
1701:
1686:
1612:
1596:
1390:
1236:
1169:
1071:
895:
887:
860:
844:
837:
811:
and its static renders became emblematic of CGI development during the 1970s.
582:
started working in the computer graphics field. Sinden created a film called
575:
39:
2732:
of each pixel is variable; in color systems, each pixel typically has three
2305:
technologies such as typography. In those applications, the two-dimensional
1546:
The field began to see the first rendered graphics that could truly pass as
1066:
that helped to popularize computer graphics to a mass audience in the 1980s.
882:
As the UU computer graphics laboratory was attracting people from all over,
768:-based rendering algorithms that have since become fundamental in achieving
715:
continued to innovate at MIT when he invented the first computer-controlled
5871:
5831:
5752:
5732:
5697:
5682:
5576:
5571:
5541:
5419:
4933:
4896:
4881:
4876:
4796:
4737:
3684:
3477:
3467:
3407:
3297:
3241:
3233:
3144:
3127:
2980:
2882:
2721:
2349:
2244:
dominated the home space and were all capable of advanced 3D graphics; the
2135:
2007:
1926:
1891:
1797:
1766:
1730:
1670:
1640:
1636:
1617:
1303:
1278:
1270:
1185:
977:
883:
769:
579:
571:
488:
476:
388:
372:
360:
321:
313:
221:
2649:
To create the illusion of movement, an image is displayed on the computer
1873:
both introduced low-priced chipsets and continued to dominate the market.
1070:
The 1980s began to see the commercialization of computer graphics. As the
30:
5856:
5804:
5742:
5712:
5641:
5566:
5536:
5474:
5429:
4901:
4769:
4705:
3664:
3382:
3327:
3270:
3253:
3237:
3153:
3116:
2878:
2421:
Example showing effect of vector graphics versus raster (bitmap) graphics
2315:
1898:
1831:
1738:
1682:
1678:
1666:
1624:
1551:
1511:
1382:
1240:
1149:
1063:
1042:
988:
876:
864:
804:
761:
668:
635:
after Bézier's work in the field – to develop 3d modeling techniques for
289:
194:
178:
107:
2210:
are beginning, though beyond reach of all but the highest-end hardware.
2077:
227:
methods for digitally synthesizing and manipulating visual content, see
71:(CGI). The non-artistic aspects of computer graphics are the subject of
5727:
5505:
5469:
5464:
5214:
3728:
3709:
3422:
3357:
3307:
3265:
3245:
3206:
3045:
2976:
2686:
2654:
2319:
2245:
2221:, but few, if any, attempt photorealism due to continuing fears of the
2139:
1979:
1955:
1742:
1559:
1555:
1409:(GPU), a technology where a separate and very powerful chip is used in
1350:
1335:
1299:
1217:
1145:
1121:
1035:
1006:
891:
872:
684:
676:
675:
graphics terminal, the first commercially available graphics computer.
616:
524:
516:
in 1960. Fetter in turn attributed it to Verne Hudson, also at Boeing.
329:
325:
309:
293:
250:
are still widely used. Computer graphics has emerged as a sub-field of
198:
163:
3810:
2480:, which transforms the input text into a latent representation, and a
1113:
1100:(GPU) chips, which began to revolutionize computer graphics, enabling
5809:
5777:
5378:
5353:
5234:
5219:
4583:
Thomas Dreher: History of
Computer Art, chap. IV.2 Computer Animation
4540:
Computer graphics and virtual environments: from realism to real-time
4351:"All these images were generated by Google's latest text-to-image AI"
3669:
3654:
3610:
3554:
3512:
3287:
3131:
2682:
2639:
2584:
2521:
2459:
2375:
2336:
A large form of digital art, pixel art is created through the use of
2331:
2214:
2011:
1947:
1802:
1600:
1563:
1291:
1286:
1209:
1200:
1153:
1020:
1015:
984:
973:
953:
815:
Subsequently, a number of breakthroughs in the field occurred at the
563:
529:
493:
468:
460:
384:
186:
56:
4592:
3613:
issues. Computer graphics is often differentiated from the field of
1463:. Statements consisting only of original research should be removed.
356:
5204:
4759:
4254:
4122:
3598:
3521:
3439:
3249:
3218:
3186:
3085:
3024:
2996:
2951:
2927:
2923:
2919:
2807:
2783:
2743:
2619:
2580:
2562:
2398:
2298:
2233:
2226:
2207:
1995:
1975:
1971:
1532:
1370:
1358:
1259:
1173:
942:
780:
688:
672:
656:
567:
341:
151:
4509:
Computer
Graphics: A Survey of Current Techniques and Applications
4093:"GPU History: Hitachi ARTC HD63484. The second graphics processor"
4028:
Computer Architecture For Interactive Display Of Segmented Imagery
3609:
foundations of image generation and processing rather than purely
987:
arcade as is known today was birthed in the 1970s, with the first
5677:
5189:
4808:
3550:
3492:
3028:
2911:
2811:
2438:. Raster graphics is the representation of images as an array of
2302:
2058:
2027:
2015:
1910:
1883:
1770:
1536:
1491:
1323:
1161:
961:
636:
624:
433:
418:
159:
2708:
2547:
2520:
Despite these differences, 3D computer graphics rely on similar
2417:
459:. The TX-2 integrated a number of new man-machine interfaces. A
440:
into the world's leading computer technology hub – now known as
4938:
4695:
4577:
3659:
3559:
3544:
3472:
3061:
3036:
2964:
2946:
is a method for adding detail, surface texture, or colour to a
2932:
2747:
2674:
2670:
2611:
or computer-generated imaging), especially when used in films.
2595:
are still widely used for stylistic, low bandwidth, and faster
2486:
2379:
2183:
2163:
2159:
2023:
1874:
1866:
1774:
1734:
1718:
1604:
1576:
1366:
1319:
1315:
1273:
was developed in 1986 – an important step towards implementing
1177:
1086:
852:
513:
415:
345:
217:
the representation and manipulation of image data by a computer
190:
169:
155:
111:
3904:"MIT Science Reporter—"Automatically Programmed Tools" (1959)"
2513:
3D graphics, compared to 2D graphics, are graphics that use a
1543:
would begin its rise to the prominence it still enjoys today.
799:
5184:
4958:
4644:
3738:
3531:
3104:
3100:
2874:
2870:
2717:
2439:
2371:
2341:
2306:
2046:
1922:
1901:
gradually began to be realistic to the point of entering the
1592:
1378:
1354:
1339:
1327:
1224:
1205:
1137:
868:
851:
and had been working on his degree in physics. Growing up on
829:
724:
542:
502:
447:
Further advances in computing led to greater advancements in
436:. This began the decades-long transformation of the southern
337:
235:
52:
4682:
4298:
Chris Taylor, Time, 31 July 2000 (retrieved 8 August 2012).
3968:
EDSAC 1 and after – a compilation of personal reminiscences
3723:
3497:
2902:
2658:
2604:
2390:
2273:
2248:
was still one of the most active gaming platforms as well.
2175:
2171:
2035:
2031:
1967:
1835:
1362:
1000:
647:
541:
was an instant success and copies started flowing to other
452:
5060:
4521:
R. D. Parslow, R. W. Prowse, Richard Elliot Green (1969).
1024:
in 1975 featured human-looking animated characters, while
890:
and created a revolution in the publishing world with his
5209:
4031:. Computer Architectures for Spatially Distributed Data.
3564:
3487:
3121:
3D modeling is the process of developing a mathematical,
3003:
to help simulate shine and light reflections, as well as
2881:. The technique is capable of producing a high degree of
2751:
2030:
improved greatly; the second-generation shader languages
1870:
1786:
1540:
1414:
1197:
1129:
1109:
115:
3007:
to simulate mirror-like reflectivity, also called gloss.
2018:
more easily to the independent developer world with the
1849:
The continued rise and increasing sophistication of the
3926:"A Critical History of Computer Graphics and Animation"
2458:
output for the prompt "an astronaut riding a horse, by
1389:
3D graphics. In 1988, the first dedicated real-time 3D
1004:
in 1972 was one of the first hit arcade cabinet games.
642:
332:
academic research into more advanced computers and the
4404:"Lighting principles for 3D artists from film and art"
3625:
Computer graphics may be used in the following areas:
3138:(manipulation of faceted geometry), or polygonal mesh
2979:(arbitrary, manual layout of texture coordinates) for
1265:
Also in the field of realistic rendering, the general
886:
was another of those early pioneers; he later founded
4563:
A Critical History of Computer Graphics and Animation
4430:
Advanced Graphics Programming Techniques Using OpenGL
3901:
3273:, an iconic model in 3D computer graphics created by
2446:
1749:
or GPU, which in its own words contained "integrated
1519:
became available for home systems, the popularity of
619:
would also provide a boost through the early work of
463:
could be used to draw sketches on the computer using
312:, was invented in 1897 – it in turn would permit the
2999:
that correspond to a texture to simulate height and
2579:
is the art of creating moving images via the use of
1886:
in computer graphics via the widespread adoption of
1595:
began its serious commercial rise in this era under
1104:
graphics for computer graphics terminals as well as
743:
A 1968 center spread from Seattle underground paper
523:, created another important title in the history of
508:
The phrase "computer graphics" has been credited to
266:phenomena (architectural, meteorological, medical,
4125:"LINKS-1 Computer Graphics System-Computer Museum"
3617:, although the two fields have many similarities.
3455:Link Flight Simulation, division of Singer Company
2954:. Its application to 3D graphics was pioneered by
2700:images, but raster images are more commonly used.
2057:experiments. The technique has also been used for
1830:CGI became ubiquitous in earnest during this era.
1510:The 1990s' overwhelming note was the emergence of
1246:, in 1982, for the purpose of rendering realistic
4325:Processing: Creative Coding and Computational Art
4103:Institute of Electrical and Electronics Engineers
4071:Institute of Electrical and Electronics Engineers
4005:Institute of Electrical and Electronics Engineers
3779:humans as a function of a robot's human likeness.
2219:a great many animated CGI films are made per year
749:features then-state-of-the-art computer graphics.
5924:
3159:
3052:help to solve texture-related aliasing problems.
2786:in 3D rendering. Primitives may be supported in
2669:Images are typically created by devices such as
2472:Since the mid-2010s, as a result of advances in
779:initiated A Special Interest Group on Graphics (
4226:"System 16 – Taito Air System Hardware (Taito)"
3836:Cornell University Program of Computer Graphics
2178:are active fields of research and development.
1909:movies proliferated, with traditional animated
1599:, with its first major film release, in 1995 –
1306:' iconic, near-fully-CGI video for their song "
1034:circuit made from discrete chips to help their
4523:Computer Graphics: Techniques and Applications
4312:at Box Office Mojo (retrieved 12 August 2012).
4284:Daniel Sevo, 2005 (retrieved 26 February 2015)
4205:"System 16 – Namco System 21 Hardware (Namco)"
1982:. Marquee CGI-heavy titles like the series of
976:also innovated further in 1978 by introducing
760:Also in 1968 Arthur Appel described the first
5046:
4608:
4061:"Famous Graphics Chips: TI TMS34010 and VRAM"
3570:
1929:dominating the box office in this field. The
1580:, the first HDTV computer graphics series by
1322:– small programs designed specifically to do
1085:(VLSI) technology led to the availability of
383:and interaction interface and introduced the
4342:
3088:is a group of 2D slice images acquired by a
2720:(or picture element) is a single point in a
2583:. It is a subfield of computer graphics and
1326:as a separate algorithm – were developed by
336:'s further development of technologies like
4538:M. Slater, A. Steed, Y. Chrysantho (2002).
2006:and dozens of others continued to approach
5053:
5039:
4615:
4601:
4493:Donald Hearn and M. Pauline Baker (1994).
4487:Computer Graphics: Principles and Practice
4024:
3232:was one of the first researchers to use a
2664:
1661:, three of the first massively popular 3D
1136:, and was licensed for clones such as the
602:Propagation of Shock Waves in a Solid Form
262:more concerned with "the visualization of
4578:Computer Graphics research at UC Berkeley
4468:Procedural Elements for Computer Graphics
4455:, Second Edition, John-Wiley & Sons,
4321:
4147:"The Mass Impact of Videogame Technology"
4123:Information Processing Society of Japan.
3801:"ACM Computing Classification System ToC"
3248:were the first to publicly exhibit their
2987:(NURB) surfaces have their own intrinsic
2587:. Increasingly it is created by means of
2340:software, where images are edited on the
1978:maintained a large following, as did the
1479:Learn how and when to remove this message
78:Some topics in computer graphics include
19:For more specific scientific fields, see
4382:. Oxford, England: Newnes. p. 569.
3981:Computer graphics and geometric modeling
3264:
3060:
2901:
2707:
2561:
2546:
2450:
2416:
2272:
2107:
2026:continued to mature as well, and it and
1796:
1490:
1052:
798:
738:
641:
487:
355:
168:
29:
4516:Computer Graphics: Theory Into Practice
4348:
4144:
3923:
2790:, or the building blocks provided by a
2401:. In circuitry, a hardware sprite is a
410:and simulated a tennis match. In 1959,
5925:
4453:Computer Graphics for Java Programmers
4090:
4058:
3992:
3942:
3919:
3917:
3902:From the Vault of MIT (Jan 20, 2016).
2922:or illustrations by varying levels of
2885:; usually higher than that of typical
1401:Air System. On the professional side,
1393:were introduced for arcades, with the
5034:
4622:
4596:
4251:15 Most Influential Games of All Time
4054:
4052:
4033:Springer Science & Business Media
2536:
2290:are the computer-based generation of
1970:line of consoles, and offerings from
1945:drew attention at this time as well.
1223:In the field of realistic rendering,
1164:released the ARTC HD63484, the first
402:– was created for an oscilloscope by
5020:List of computer graphics algorithms
4375:
3809:. September 21, 2016. Archived from
3577:Computer graphics (computer science)
2827:along a rendering device, such as a
2496:
2206:at ultra-high-resolution modes like
2072:
2038:began to be popular in this decade.
1897:Computer graphics used in films and
1697:The Legend of Zelda: Ocarina of Time
1623:, laid the foundations for fully 3D
1588:(studio Z-A production, 1990–1993).
1428:
1385:, advances were made in commercial,
224:used to create and manipulate images
213:refers to several different things:
21:Computer graphics (computer science)
4681:
4588:History of Computer Graphics on RUS
3914:
3886:
3864:
3806:Association for Computing Machinery
3751:Computer representation of surfaces
3183:Association for Computing Machinery
3056:
1574:(1989–1991) by studio Fantôme, and
1523:workstations declined and powerful
764:algorithm, the first of a class of
687:in 1966 that was later licensed to
13:
4518:. Jones & Bartlett Publishers.
4445:
4049:
2861:is a technique from the family of
2447:Generative machine-learning models
2412:
2355:
2256:
964:in CGI via the development of the
960:contributed to the foundations of
615:Also sometime in the early 1960s,
25:Computer graphics (disambiguation)
14:
5949:
4556:
4533:Fundamentals of computer graphics
4451:L. Ammeraal and K. Zhang (2007).
4309:Final Fantasy: The Spirits Within
3260:
3076:is a technique used to display a
2607:. It is also referred to as CGI (
2314:, whose approach is more akin to
1932:Final Fantasy: The Spirits Within
1570:by studio Mac Guff Ligne (1988),
1142:Intel's graphics processing units
916:was also there; he later founded
570:mainframe computer. Also at BTL,
406:to entertain visitors in 1958 at
4379:Modern Dictionary of Electronics
3433:
2788:hardware for efficient rendering
2158:into one rendering engine using
2116:texture rendered close-up using
2076:
1729:– an improvement on Jim Blinn's
1433:
1353:; millions-selling systems from
1233:LINKS-1 Computer Graphics System
1160:(TI) in the mid-1980s. In 1984,
519:In 1961 another student at MIT,
16:Graphics created using computers
4421:
4396:
4369:
4349:Vincent, James (May 24, 2022).
4315:
4301:
4287:
4281:The Future Of Computer Graphics
4273:
4257:. 14 March 2001. Archived from
4247:"Virtua Racing – Arcade (1992)"
4239:
4218:
4197:
4138:
4116:
4084:
4059:Peddie, Jon (10 January 2019).
4018:
3986:
3973:
3768:
3620:
2971:application or imported from a
2061:mining and has applications in
1277:, which is necessary to pursue
1176:, the first fully programmable
902:and a prominent movie industry
699:was director of engineering at
596:, Nelson Max created the films
432:through its founders, who were
4091:Peddie, Jon (7 October 2018).
4025:Goldwasser, S.M. (June 1983).
3961:
3936:
3895:
3842:
3824:
3793:
3110:
2405:construct that employs custom
2251:
1631:among a wider audience in the
819:in the 1970s, which had hired
408:Brookhaven National Laboratory
1:
5077:Biological data visualization
4977:3D computer graphics software
4514:Jeffrey J. McConnell (2006).
4295:Cinema: A Painstaking Fantasy
4166:10.1016/S0065-2458(08)60463-5
3850:"What are computer graphics?"
3786:
3756:Glossary of computer graphics
3160:Pioneers in computer graphics
2985:non-uniform rational B-spline
2761:
2434:formats are complementary to
2232:In videogames, the Microsoft
1939:". Other animated films like
1345:The 1980s is also called the
1284:The continuing popularity of
847:. Catmull had just come from
594:Lawrence Radiation Laboratory
449:interactive computer graphics
280:History of computer animation
246:have become more common, but
185:media and has revolutionized
4792:Hidden-surface determination
4570:History of Computer Graphics
3993:Peddie, Jon (18 July 2018).
3832:"What is Computer Graphics?"
3517:Industrial Light & Magic
3042:procedurally defined texture
2797:
2692:Digital images include both
2352:games are mostly pixel art.
2325:
1296:Industrial Light & Magic
1083:very-large-scale integration
925:hidden surface determination
679:, a supervising engineer at
562:E. E. Zajac, a scientist at
7:
4145:Defanti, Thomas A. (1984).
3744:
3450:Bell Telephone Laboratories
2850:to produce the final image.
1554:became far more popular in
1459:the claims made and adding
1369:-based personal computers,
204:
10:
5954:
5117:Mathematical visualization
3583:study of computer graphics
3574:
3571:Study of computer graphics
3460:United States Armed Forces
3114:
2948:computer-generated graphic
2889:methods, but at a greater
2609:Computer-generated imagery
2571:computer-generated imagery
2540:
2506:
2500:
2465:
2424:
2362:Sprite (computer graphics)
2359:
2329:
2266:
2260:
2180:Physically based rendering
2146:, lighting maps including
2118:physically based rendering
2014:made a decision to expose
1627:and popularized real-time
1014:moving along a vertically
843:One of these students was
455:computer was developed at
277:
273:
229:study of computer graphics
69:computer generated imagery
61:computer graphics hardware
38:screenshot displaying the
18:
5795:
5665:
5529:
5483:
5407:
5306:
5275:
5268:
5175:
5112:Information visualization
5097:Educational visualization
5069:
5012:
4967:
4834:
4723:
4653:
4630:
3970:, Retrieved 11 July 2019.
3947:. Springer. p. 101.
3690:Information visualization
3640:Computational photography
1844:television advertisements
1610:In video games, in 1992,
1214:graphical user interfaces
1079:metal–oxide–semiconductor
564:Bell Telephone Laboratory
512:, a graphic designer for
256:information visualization
136:computational photography
5288:Charles-René de Fourcroy
5137:Scientific visualization
5064:of technical information
4511:. Van Nostrand Reinhold.
4500:Francis S. Hill (2001).
4376:Graf, Rudolf F. (1999).
3761:
3715:Scientific visualization
2703:
2509:Graphics processing unit
2283:(left) and masks (right)
2269:Video display controller
2068:
1851:graphics processing unit
1792:
1747:graphics processing unit
1665:games, were released by
1424:
1407:graphics processing unit
1098:graphics processing unit
1048:
794:
610:Vibration of an Aircraft
483:
457:MIT's Lincoln Laboratory
367:Early projects like the
351:
260:scientific visualization
140:scientific visualization
55:and art with the aid of
5004:Vector graphics editors
4999:Raster graphics editors
4574:(archived 2 March 2007)
4565:(archived 5 April 2007)
4322:Greenberg, Ira (2007).
4035:. pp. 75–94 (81).
3924:Carlson, Wayne (2003).
3343:Nadia Magnenat Thalmann
3269:A modern render of the
3136:polygonal mesh modeling
3084:data set. A typical 3D
2869:by tracing the path of
2665:Concepts and principles
1572:Les Fables Géométriques
1090:central processing unit
929:3D Core Graphics System
631:'s curves – now called
598:Flow of a Viscous Fluid
590:Newton's laws of motion
499:Computer History Museum
5708:Christopher R. Johnson
5260:Technical illustration
5147:Software visualization
4887:Checkerboard rendering
3979:David Salomon (1999).
3565:AMD (ATI Technologies)
3278:
3070:
3017:liquid-crystal display
2907:
2863:image order algorithms
2716:In digital imaging, a
2713:
2573:
2559:
2525:rendering techniques.
2463:
2422:
2284:
2121:
1827:
1801:A screenshot from the
1713:Battle Arena Toshinden
1507:
1417:to optimize graphics.
1403:Evans & Sutherland
1318:). In 1988, the first
1281:in computer graphics.
1190:Bell-Northern Research
1120:on a fully integrated
1067:
940:Special Interest Group
812:
755:Evans & Sutherland
750:
683:, came up with a home
652:
608:created a film called
585:Force, Mass and Motion
505:
438:San Francisco Bay Area
364:
334:United States military
286:electrical engineering
181:
173:Simulated flight over
144:computational geometry
51:deals with generating
45:
23:. For other uses, see
5602:Lawrence J. Rosenblum
5415:Edward Walter Maunder
5339:Charles Joseph Minard
5157:User interface design
5132:Product visualization
4842:Affine transformation
4821:Surface triangulation
4765:Anisotropic filtering
4466:David Rogers (1998).
4434:Siggraph 1999. (see:
4154:Advances in Computers
4098:IEEE Computer Society
4066:IEEE Computer Society
4000:IEEE Computer Society
3650:Computer-aided design
3645:Computational physics
3635:Computational biology
3268:
3064:
2905:
2711:
2616:transformation matrix
2565:
2550:
2454:
2420:
2370:is a two-dimensional
2276:
2192:subsurface scattering
2111:
1857:makers to offer. The
1800:
1629:3D polygonal graphics
1494:
1312:Young Sherlock Holmes
1156:(VRAM) introduced by
1128:. It supported up to
1056:
871:. In the same class,
823:. He was paired with
802:
742:
645:
491:
359:
172:
80:user interface design
33:
5882:Scientific modelling
5857:Information graphics
5597:Clifford A. Pickover
5547:William S. Cleveland
5455:Henry Norris Russell
5440:Howard G. Funkhouser
5384:Florence Nightingale
5349:Francis Amasa Walker
5245:Statistical graphics
5167:Volume visualization
5142:Social visualization
4531:and others. (2005).
4507:John Lewell (1985).
3943:Peddie, Jon (2013).
3705:Rational drug design
3483:Evans and Sutherland
3179:Museum of Modern Art
2792:graphics application
2776:geometric primitives
2756:engineering drawings
2738:red, green, and blue
2593:2D computer graphics
2589:3D computer graphics
2531:computer simulations
2503:3D computer graphics
2474:deep neural networks
2312:3D computer graphics
2288:2D computer graphics
2263:2D computer graphics
2043:scientific computing
1921:as well as numerous
1783:3D modeling software
1737:release the seminal
1663:first-person shooter
1248:3D computer graphics
1239:that used up to 257
1180:graphics processor.
1140:82720, the first of
1130:1024x1024 resolution
1077:In the early 1980s,
717:head-mounted display
424:Electronics pioneer
248:2D computer graphics
244:3D computer graphics
128:scientific computing
5862:Information science
5825:in computer science
5617:Sheelagh Carpendale
5552:George G. Robertson
5389:Karl Wilhelm Pohlke
5324:André-Michel Guerry
5200:Graph of a function
5195:Engineering drawing
4857:Collision detection
4785:Global illumination
4535:. A.K. Peters, Ltd.
4476:, Andries Van Dam,
3854:University of Leeds
3462:, particularly the
3198:Donald P. Greenberg
3194:Donald P. Greenberg
3150:computer simulation
3080:of a 3D discretely
3005:environment mapping
2961:Procedural textures
2774:in 2D video games,
2597:real-time rendering
2468:Text-to-image model
2346:graphing calculator
2196:Rayleigh scattering
2148:specular highlights
1824:real time computing
1820:console video games
1633:video game industry
1621:arcade system board
1411:parallel processing
1275:global illumination
1269:of David Immel and
1196:microprocessor and
1116:was the first GPU,
970:Blinn–Phong shading
948:Also in the 1970s,
908:Adobe After Effects
430:Stanford University
404:William Higinbotham
363:Sector Control Room
96:geometry processing
5902:Volume cartography
5666:Early 21st century
5562:Catherine Plaisant
5557:Bruce H. McCormick
5511:Mary Eleanor Spear
5501:Arthur H. Robinson
5435:Arthur Lyon Bowley
5408:Early 20th century
5255:Technical drawings
5127:Molecular graphics
5102:Flow visualization
5092:Data visualization
4907:Scanline rendering
4701:Parallax scrolling
4691:Isometric graphics
4572:series of articles
3585:is a sub-field of
3508:University of Utah
3506:department of the
3464:Whirlwind computer
3279:
3071:
3025:aliasing artifacts
3023:inevitably causes
2908:
2906:Example of shading
2891:computational cost
2887:scanline rendering
2865:for generating an
2833:rendering equation
2714:
2577:Computer animation
2574:
2560:
2553:Computer animation
2543:Computer animation
2537:Computer animation
2533:and calculations.
2464:
2423:
2285:
2122:
2088:. You can help by
1828:
1816:Personal computers
1508:
1444:possibly contains
1267:rendering equation
1068:
849:The Boeing Company
817:University of Utah
813:
789:graphics standards
783:) which organizes
751:
729:University of Utah
705:University of Utah
701:Bendix Corporation
681:Sanders Associates
653:
506:
473:photoelectric cell
469:Sketchpad software
365:
182:
100:computer animation
46:
5933:Computer graphics
5920:
5919:
5897:Visual perception
5847:Graphic organizer
5820:Computer graphics
5791:
5790:
5773:Martin Wattenberg
5748:Hanspeter Pfister
5703:Martin Krzywinski
5627:Jock D. Mackinlay
5607:Thomas A. DeFanti
5530:Late 20th century
5450:Ejnar Hertzsprung
5152:Technical drawing
5028:
5027:
4969:Graphics software
4862:Planar projection
4847:Back-face culling
4719:
4718:
4663:Alpha compositing
4624:Computer graphics
4542:. Addison-Wesley.
4502:Computer Graphics
4495:Computer Graphics
4490:. Addison-Wesley.
4461:978-0-470-03160-5
4335:978-1-59059-617-3
3932:on April 5, 2007.
3630:Augmented reality
3413:J. Turner Whitted
3348:Benoit Mandelbrot
3303:Paul de Casteljau
3050:texture filtering
2825:graphics pipeline
2636:crowd simulations
2567:Fractal landscape
2515:three-dimensional
2497:Three-dimensional
2188:ambient occlusion
2106:
2105:
2055:molecular biology
1942:The Polar Express
1779:graphics hardware
1741:, the first home
1616:, running on the
1586:François Schuiten
1531:machines running
1525:Microsoft Windows
1504:François Schuiten
1498:, series poster,
1489:
1488:
1481:
1446:original research
1308:Money for Nothing
1166:complementary MOS
1158:Texas Instruments
1106:personal computer
1010:in 1974 featured
998:sprite graphics.
629:Paul de Casteljau
467:'s revolutionary
316:and the military
264:three dimensional
211:computer graphics
120:implicit surfaces
49:Computer graphics
5945:
5907:Volume rendering
5892:Visual analytics
5887:Spatial analysis
5867:Misleading graph
5718:David McCandless
5693:Gordon Kindlmann
5657:Alfred Inselberg
5652:Leland Wilkinson
5587:Michael Friendly
5521:Howard T. Fisher
5484:Mid 20th century
5425:W. E. B. Du Bois
5329:William Playfair
5319:Adolphe Quetelet
5293:Joseph Priestley
5276:Pre-19th century
5273:
5272:
5240:Skeletal formula
5107:Geovisualization
5082:Chemical imaging
5055:
5048:
5041:
5032:
5031:
4954:Volume rendering
4826:Wire-frame model
4679:
4678:
4617:
4610:
4603:
4594:
4593:
4504:. Prentice Hall.
4497:. Prentice-Hall.
4478:Steven K. Feiner
4439:
4425:
4419:
4418:
4416:
4415:
4400:
4394:
4393:
4373:
4367:
4366:
4364:
4362:
4346:
4340:
4339:
4319:
4313:
4305:
4299:
4291:
4285:
4277:
4271:
4270:
4268:
4266:
4243:
4237:
4236:
4234:
4232:
4222:
4216:
4215:
4213:
4211:
4201:
4195:
4194:
4192:
4190:
4151:
4142:
4136:
4135:
4133:
4131:
4120:
4114:
4113:
4111:
4109:
4088:
4082:
4081:
4079:
4077:
4056:
4047:
4046:
4022:
4016:
4015:
4013:
4011:
3990:
3984:
3977:
3971:
3965:
3959:
3958:
3940:
3934:
3933:
3928:. Archived from
3921:
3912:
3911:
3899:
3893:
3892:
3884:
3878:
3871:Michael Friendly
3868:
3862:
3861:
3856:. Archived from
3846:
3840:
3839:
3838:. 15 April 1998.
3828:
3822:
3821:
3819:
3818:
3797:
3780:
3772:
3675:Extended reality
3592:image processing
3587:computer science
3537:Silicon Graphics
3504:computer science
3373:Daniel J. Sandin
3074:Volume rendering
3065:Volume rendered
3057:Volume rendering
2989:parameterization
2981:polygon surfaces
2569:, an example of
2491:Stable Diffusion
2456:Stable Diffusion
2348:games, and many
2213:In cinema, most
2154:techniques, and
2101:
2098:
2080:
2073:
1988:Assassin's Creed
1984:Grand Theft Auto
1966:, the Microsoft
1855:desktop computer
1675:Sony PlayStation
1582:Maurice Benayoun
1568:La Vie des bĂŞtes
1521:Silicon Graphics
1500:Maurice Benayoun
1484:
1477:
1473:
1470:
1464:
1461:inline citations
1437:
1436:
1429:
1332:Silicon Graphics
1229:Osaka University
1152:memory, notably
918:Silicon Graphics
834:Silicon Graphics
665:General Electric
661:Lockheed-Georgia
574:, Frank Sinden,
533:Written for the
306:cathode ray tube
298:Lumiere brothers
252:computer science
132:image processing
73:computer science
5953:
5952:
5948:
5947:
5946:
5944:
5943:
5942:
5938:1960 neologisms
5923:
5922:
5921:
5916:
5912:Information art
5852:Imaging science
5797:
5787:
5768:Fernanda Viégas
5763:Moritz Stefaner
5688:Jessica Hullman
5661:
5632:Alan MacEachren
5582:Ben Shneiderman
5525:
5479:
5403:
5302:
5264:
5177:
5171:
5122:Medical imaging
5065:
5059:
5029:
5024:
5008:
4963:
4830:
4775:Fluid animation
4715:
4677:
4649:
4640:Diffusion curve
4632:Vector graphics
4626:
4621:
4559:
4448:
4446:Further reading
4443:
4442:
4427:Blythe, David.
4426:
4422:
4413:
4411:
4402:
4401:
4397:
4390:
4374:
4370:
4360:
4358:
4347:
4343:
4336:
4320:
4316:
4306:
4302:
4292:
4288:
4278:
4274:
4264:
4262:
4245:
4244:
4240:
4230:
4228:
4224:
4223:
4219:
4209:
4207:
4203:
4202:
4198:
4188:
4186:
4176:
4149:
4143:
4139:
4129:
4127:
4121:
4117:
4107:
4105:
4089:
4085:
4075:
4073:
4057:
4050:
4043:
4023:
4019:
4009:
4007:
3991:
3987:
3978:
3974:
3966:
3962:
3955:
3941:
3937:
3922:
3915:
3900:
3896:
3885:
3881:
3869:
3865:
3848:
3847:
3843:
3830:
3829:
3825:
3816:
3814:
3813:on Jul 28, 2020
3799:
3798:
3794:
3789:
3784:
3783:
3773:
3769:
3764:
3747:
3734:Virtual reality
3720:Special effects
3700:Motion graphics
3623:
3579:
3573:
3436:
3403:Andries van Dam
3393:Daniel Thalmann
3388:Ivan Sutherland
3363:Bui Tuong Phong
3263:
3226:A. Michael Noll
3211:Brian A. Barsky
3162:
3119:
3113:
3059:
2967:(created in an
2965:bitmap textures
2944:Texture mapping
2940:Texture mapping
2820:raster graphics
2800:
2764:
2706:
2667:
2659:motion pictures
2644:skeletal system
2555:produced using
2545:
2539:
2511:
2505:
2499:
2470:
2449:
2436:raster graphics
2432:Vector graphics
2429:
2427:Vector graphics
2415:
2413:Vector graphics
2364:
2358:
2356:Sprite graphics
2338:raster graphics
2334:
2328:
2271:
2265:
2259:
2257:Two-dimensional
2254:
2242:Nintendo Switch
2215:animated movies
2132:Texture mapping
2102:
2096:
2093:
2086:needs expansion
2071:
2063:computer vision
1925:offerings like
1812:Unreal Engine 2
1795:
1700:, and early 3D
1529:Apple Macintosh
1485:
1474:
1468:
1465:
1450:
1438:
1434:
1427:
1395:Namco System 21
1391:graphics boards
1244:microprocessors
1102:high-resolution
1094:microprocessors
1062:was one of the
1051:
966:Gouraud shading
958:Bui Tuong Phong
904:special effects
900:Adobe Photoshop
857:texture mapping
821:Ivan Sutherland
797:
733:virtual reality
721:stereoscopic 3D
713:Ivan Sutherland
711:Also, in 1966,
691:and called the
606:Boeing Aircraft
497:running on the
486:
465:Ivan Sutherland
451:. In 1959, the
426:Hewlett-Packard
412:Douglas T. Ross
393:Douglas T. Ross
375:introduced the
354:
282:
276:
207:
148:computer vision
104:vector graphics
84:sprite graphics
28:
17:
12:
11:
5:
5951:
5941:
5940:
5935:
5918:
5917:
5915:
5914:
5909:
5904:
5899:
5894:
5889:
5884:
5879:
5877:Patent drawing
5874:
5869:
5864:
5859:
5854:
5849:
5844:
5842:Graphic design
5839:
5834:
5829:
5828:
5827:
5817:
5812:
5807:
5801:
5799:
5793:
5792:
5789:
5788:
5786:
5785:
5783:Hadley Wickham
5780:
5775:
5770:
5765:
5760:
5755:
5750:
5745:
5740:
5738:Tamara Munzner
5735:
5730:
5725:
5720:
5715:
5710:
5705:
5700:
5695:
5690:
5685:
5680:
5675:
5669:
5667:
5663:
5662:
5660:
5659:
5654:
5649:
5644:
5639:
5637:David Goodsell
5634:
5629:
5624:
5622:Cynthia Brewer
5619:
5614:
5609:
5604:
5599:
5594:
5589:
5584:
5579:
5574:
5569:
5564:
5559:
5554:
5549:
5544:
5539:
5533:
5531:
5527:
5526:
5524:
5523:
5518:
5516:Edgar Anderson
5513:
5508:
5503:
5498:
5493:
5491:Jacques Bertin
5487:
5485:
5481:
5480:
5478:
5477:
5472:
5467:
5462:
5457:
5452:
5447:
5445:John B. Peddle
5442:
5437:
5432:
5427:
5422:
5417:
5411:
5409:
5405:
5404:
5402:
5401:
5399:Francis Galton
5396:
5394:Toussaint Loua
5391:
5386:
5381:
5376:
5374:Georg von Mayr
5371:
5366:
5364:Matthew Sankey
5361:
5356:
5351:
5346:
5341:
5336:
5331:
5326:
5321:
5316:
5310:
5308:
5304:
5303:
5301:
5300:
5295:
5290:
5285:
5279:
5277:
5270:
5266:
5265:
5263:
5262:
5257:
5252:
5247:
5242:
5237:
5232:
5230:Sankey diagram
5227:
5222:
5217:
5212:
5207:
5202:
5197:
5192:
5187:
5181:
5179:
5173:
5172:
5170:
5169:
5164:
5162:Visual culture
5159:
5154:
5149:
5144:
5139:
5134:
5129:
5124:
5119:
5114:
5109:
5104:
5099:
5094:
5089:
5084:
5079:
5073:
5071:
5067:
5066:
5058:
5057:
5050:
5043:
5035:
5026:
5025:
5023:
5022:
5016:
5014:
5010:
5009:
5007:
5006:
5001:
4996:
4995:
4994:
4989:
4984:
4973:
4971:
4965:
4964:
4962:
4961:
4956:
4951:
4946:
4941:
4936:
4931:
4926:
4924:Shadow mapping
4921:
4916:
4911:
4910:
4909:
4904:
4899:
4894:
4889:
4884:
4879:
4869:
4864:
4859:
4854:
4849:
4844:
4838:
4836:
4832:
4831:
4829:
4828:
4823:
4818:
4817:
4816:
4806:
4799:
4794:
4789:
4788:
4787:
4777:
4772:
4767:
4762:
4757:
4751:
4746:
4740:
4735:
4729:
4727:
4721:
4720:
4717:
4716:
4714:
4713:
4708:
4703:
4698:
4693:
4687:
4685:
4676:
4675:
4670:
4665:
4659:
4657:
4651:
4650:
4648:
4647:
4642:
4636:
4634:
4628:
4627:
4620:
4619:
4612:
4605:
4597:
4591:
4590:
4585:
4580:
4575:
4566:
4558:
4557:External links
4555:
4554:
4553:
4543:
4536:
4526:
4519:
4512:
4505:
4498:
4491:
4482:John F. Hughes
4474:James D. Foley
4471:
4470:. McGraw-Hill.
4464:
4447:
4444:
4441:
4440:
4420:
4395:
4388:
4368:
4341:
4334:
4314:
4300:
4286:
4272:
4238:
4217:
4196:
4174:
4137:
4115:
4083:
4048:
4041:
4017:
3985:
3972:
3960:
3954:978-1447149316
3953:
3935:
3913:
3894:
3879:
3863:
3860:on 2015-01-06.
3841:
3823:
3791:
3790:
3788:
3785:
3782:
3781:
3776:uncanny valley
3766:
3765:
3763:
3760:
3759:
3758:
3753:
3746:
3743:
3742:
3741:
3736:
3731:
3726:
3717:
3712:
3707:
3702:
3697:
3692:
3687:
3682:
3680:Graphic design
3677:
3672:
3667:
3662:
3657:
3652:
3647:
3642:
3637:
3632:
3622:
3619:
3575:Main article:
3572:
3569:
3568:
3567:
3562:
3557:
3547:
3534:
3529:
3524:
3519:
3510:
3500:
3495:
3490:
3485:
3480:
3475:
3470:
3457:
3452:
3447:
3442:
3435:
3432:
3431:
3430:
3428:James H. Clark
3425:
3420:
3418:Lance Williams
3415:
3410:
3405:
3400:
3398:Johnson K. Yan
3395:
3390:
3385:
3380:
3378:Alvy Ray Smith
3375:
3370:
3365:
3360:
3355:
3350:
3345:
3340:
3335:
3330:
3325:
3323:William Fetter
3320:
3318:James D. Foley
3315:
3310:
3305:
3300:
3295:
3293:Jack Bresenham
3290:
3285:
3262:
3261:Other pioneers
3259:
3258:
3257:
3227:
3223:
3222:
3203:Robert L. Cook
3195:
3191:
3190:
3166:
3161:
3158:
3115:Main article:
3112:
3109:
3058:
3055:
3054:
3053:
3037:bitmap texture
3021:CRT television
3013:
3009:
3008:
2973:digital camera
2941:
2937:
2936:
2928:cross hatching
2900:
2899:
2895:
2894:
2856:
2852:
2851:
2840:
2799:
2796:
2772:character maps
2763:
2760:
2705:
2702:
2666:
2663:
2557:Motion capture
2538:
2535:
2501:Main article:
2498:
2495:
2478:language model
2448:
2445:
2414:
2411:
2357:
2354:
2327:
2324:
2292:digital images
2278:Raster graphic
2261:Main article:
2258:
2255:
2253:
2250:
2225:. Most are 3D
2223:uncanny valley
2200:photon mapping
2156:shadow volumes
2144:normal mapping
2126:photorealistic
2104:
2103:
2083:
2081:
2070:
2067:
2051:bioinformatics
2000:Kingdom Hearts
1937:uncanny valley
1903:uncanny valley
1888:normal mapping
1859:Nvidia GeForce
1794:
1791:
1759:triangle setup
1727:normal mapping
1707:Virtua Fighter
1702:fighting games
1691:Super Mario 64
1687:platform games
1646:Wolfenstein 3D
1548:photorealistic
1535:products like
1487:
1486:
1441:
1439:
1432:
1426:
1423:
1262:, as of 1984.
1231:developed the
1194:Motorola 68000
1134:graphics cards
1108:(PC) systems.
1096:and the first
1050:
1047:
1041:animate their
1039:microprocessor
1032:barrel shifter
1027:Space Invaders
825:David C. Evans
796:
793:
697:David C. Evans
651:arcade version
549:Tennis For Two
510:William Fetter
485:
482:
442:Silicon Valley
399:Tennis for Two
353:
350:
275:
272:
232:
231:
225:
218:
206:
203:
201:, in general.
65:William Fetter
15:
9:
6:
4:
3:
2:
5950:
5939:
5936:
5934:
5931:
5930:
5928:
5913:
5910:
5908:
5905:
5903:
5900:
5898:
5895:
5893:
5890:
5888:
5885:
5883:
5880:
5878:
5875:
5873:
5870:
5868:
5865:
5863:
5860:
5858:
5855:
5853:
5850:
5848:
5845:
5843:
5840:
5838:
5837:Graph drawing
5835:
5833:
5830:
5826:
5823:
5822:
5821:
5818:
5816:
5813:
5811:
5808:
5806:
5803:
5802:
5800:
5794:
5784:
5781:
5779:
5776:
5774:
5771:
5769:
5766:
5764:
5761:
5759:
5758:Claudio Silva
5756:
5754:
5751:
5749:
5746:
5744:
5741:
5739:
5736:
5734:
5731:
5729:
5726:
5724:
5723:Mauro Martino
5721:
5719:
5716:
5714:
5711:
5709:
5706:
5704:
5701:
5699:
5696:
5694:
5691:
5689:
5686:
5684:
5681:
5679:
5676:
5674:
5671:
5670:
5668:
5664:
5658:
5655:
5653:
5650:
5648:
5647:Michael Maltz
5645:
5643:
5640:
5638:
5635:
5633:
5630:
5628:
5625:
5623:
5620:
5618:
5615:
5613:
5612:George Furnas
5610:
5608:
5605:
5603:
5600:
5598:
5595:
5593:
5592:Howard Wainer
5590:
5588:
5585:
5583:
5580:
5578:
5575:
5573:
5570:
5568:
5565:
5563:
5560:
5558:
5555:
5553:
5550:
5548:
5545:
5543:
5540:
5538:
5535:
5534:
5532:
5528:
5522:
5519:
5517:
5514:
5512:
5509:
5507:
5504:
5502:
5499:
5497:
5496:Rudolf Modley
5494:
5492:
5489:
5488:
5486:
5482:
5476:
5473:
5471:
5468:
5466:
5463:
5461:
5460:Max O. Lorenz
5458:
5456:
5453:
5451:
5448:
5446:
5443:
5441:
5438:
5436:
5433:
5431:
5428:
5426:
5423:
5421:
5418:
5416:
5413:
5412:
5410:
5406:
5400:
5397:
5395:
5392:
5390:
5387:
5385:
5382:
5380:
5377:
5375:
5372:
5370:
5369:Charles Booth
5367:
5365:
5362:
5360:
5357:
5355:
5352:
5350:
5347:
5345:
5344:Luigi Perozzo
5342:
5340:
5337:
5335:
5334:August Kekulé
5332:
5330:
5327:
5325:
5322:
5320:
5317:
5315:
5314:Charles Dupin
5312:
5311:
5309:
5305:
5299:
5298:Gaspard Monge
5296:
5294:
5291:
5289:
5286:
5284:
5283:Edmond Halley
5281:
5280:
5278:
5274:
5271:
5267:
5261:
5258:
5256:
5253:
5251:
5248:
5246:
5243:
5241:
5238:
5236:
5233:
5231:
5228:
5226:
5223:
5221:
5218:
5216:
5213:
5211:
5208:
5206:
5203:
5201:
5198:
5196:
5193:
5191:
5188:
5186:
5183:
5182:
5180:
5174:
5168:
5165:
5163:
5160:
5158:
5155:
5153:
5150:
5148:
5145:
5143:
5140:
5138:
5135:
5133:
5130:
5128:
5125:
5123:
5120:
5118:
5115:
5113:
5110:
5108:
5105:
5103:
5100:
5098:
5095:
5093:
5090:
5088:
5087:Crime mapping
5085:
5083:
5080:
5078:
5075:
5074:
5072:
5068:
5063:
5062:Visualization
5056:
5051:
5049:
5044:
5042:
5037:
5036:
5033:
5021:
5018:
5017:
5015:
5011:
5005:
5002:
5000:
4997:
4993:
4990:
4988:
4985:
4983:
4980:
4979:
4978:
4975:
4974:
4972:
4970:
4966:
4960:
4957:
4955:
4952:
4950:
4947:
4945:
4942:
4940:
4937:
4935:
4932:
4930:
4929:Shadow volume
4927:
4925:
4922:
4920:
4917:
4915:
4912:
4908:
4905:
4903:
4900:
4898:
4895:
4893:
4890:
4888:
4885:
4883:
4880:
4878:
4875:
4874:
4873:
4870:
4868:
4865:
4863:
4860:
4858:
4855:
4853:
4850:
4848:
4845:
4843:
4840:
4839:
4837:
4833:
4827:
4824:
4822:
4819:
4815:
4812:
4811:
4810:
4807:
4804:
4803:Triangle mesh
4800:
4798:
4795:
4793:
4790:
4786:
4783:
4782:
4781:
4778:
4776:
4773:
4771:
4768:
4766:
4763:
4761:
4758:
4755:
4752:
4750:
4747:
4745:
4741:
4739:
4736:
4734:
4733:3D projection
4731:
4730:
4728:
4726:
4722:
4712:
4709:
4707:
4704:
4702:
4699:
4697:
4694:
4692:
4689:
4688:
4686:
4684:
4680:
4674:
4673:Text-to-image
4671:
4669:
4666:
4664:
4661:
4660:
4658:
4656:
4652:
4646:
4643:
4641:
4638:
4637:
4635:
4633:
4629:
4625:
4618:
4613:
4611:
4606:
4604:
4599:
4598:
4595:
4589:
4586:
4584:
4581:
4579:
4576:
4573:
4571:
4567:
4564:
4561:
4560:
4552:
4551:3-211-79169-8
4548:
4544:
4541:
4537:
4534:
4530:
4529:Peter Shirley
4527:
4524:
4520:
4517:
4513:
4510:
4506:
4503:
4499:
4496:
4492:
4489:
4488:
4483:
4479:
4475:
4472:
4469:
4465:
4462:
4458:
4454:
4450:
4449:
4437:
4433:
4431:
4424:
4409:
4405:
4399:
4391:
4389:0-7506-4331-5
4385:
4381:
4380:
4372:
4356:
4352:
4345:
4337:
4331:
4327:
4326:
4318:
4311:
4310:
4304:
4297:
4296:
4290:
4283:
4282:
4276:
4261:on 2010-04-12
4260:
4256:
4252:
4248:
4242:
4227:
4221:
4206:
4200:
4185:
4181:
4177:
4175:9780120121236
4171:
4167:
4163:
4159:
4155:
4148:
4141:
4126:
4119:
4104:
4100:
4099:
4094:
4087:
4072:
4068:
4067:
4062:
4055:
4053:
4044:
4042:9783642821509
4038:
4034:
4030:
4029:
4021:
4006:
4002:
4001:
3996:
3989:
3982:
3976:
3969:
3964:
3956:
3950:
3946:
3939:
3931:
3927:
3920:
3918:
3909:
3905:
3898:
3890:
3883:
3876:
3872:
3867:
3859:
3855:
3851:
3845:
3837:
3833:
3827:
3812:
3808:
3807:
3802:
3796:
3792:
3777:
3771:
3767:
3757:
3754:
3752:
3749:
3748:
3740:
3737:
3735:
3732:
3730:
3727:
3725:
3721:
3718:
3716:
3713:
3711:
3708:
3706:
3703:
3701:
3698:
3696:
3695:Mixed reality
3693:
3691:
3688:
3686:
3683:
3681:
3678:
3676:
3673:
3671:
3668:
3666:
3663:
3661:
3658:
3656:
3653:
3651:
3648:
3646:
3643:
3641:
3638:
3636:
3633:
3631:
3628:
3627:
3626:
3618:
3616:
3615:visualization
3612:
3608:
3607:computational
3604:
3600:
3595:
3593:
3588:
3584:
3578:
3566:
3563:
3561:
3558:
3556:
3552:
3548:
3546:
3542:
3541:Khronos Group
3538:
3535:
3533:
3530:
3528:
3527:Adobe Systems
3525:
3523:
3520:
3518:
3514:
3511:
3509:
3505:
3501:
3499:
3496:
3494:
3491:
3489:
3486:
3484:
3481:
3479:
3476:
3474:
3471:
3469:
3465:
3461:
3458:
3456:
3453:
3451:
3448:
3446:
3443:
3441:
3438:
3437:
3434:Organizations
3429:
3426:
3424:
3421:
3419:
3416:
3414:
3411:
3409:
3406:
3404:
3401:
3399:
3396:
3394:
3391:
3389:
3386:
3384:
3381:
3379:
3376:
3374:
3371:
3369:
3368:Steve Russell
3366:
3364:
3361:
3359:
3356:
3354:
3353:Martin Newell
3351:
3349:
3346:
3344:
3341:
3339:
3336:
3334:
3333:Henri Gouraud
3331:
3329:
3326:
3324:
3321:
3319:
3316:
3314:
3311:
3309:
3306:
3304:
3301:
3299:
3296:
3294:
3291:
3289:
3286:
3284:
3283:Pierre BĂ©zier
3281:
3280:
3276:
3275:Martin Newell
3272:
3267:
3255:
3251:
3247:
3243:
3239:
3235:
3231:
3228:
3225:
3224:
3220:
3216:
3212:
3208:
3204:
3199:
3196:
3193:
3192:
3188:
3184:
3180:
3176:
3175:
3170:
3169:Charles Csuri
3167:
3165:Charles Csuri
3164:
3163:
3157:
3155:
3151:
3147:
3146:
3141:
3137:
3133:
3129:
3124:
3118:
3108:
3106:
3102:
3097:
3095:
3091:
3087:
3083:
3079:
3078:2D projection
3075:
3068:
3063:
3051:
3047:
3043:
3038:
3034:
3033:supersampling
3030:
3026:
3022:
3018:
3014:
3012:Anti-aliasing
3011:
3010:
3006:
3002:
3001:specular maps
2998:
2994:
2990:
2986:
2982:
2978:
2974:
2970:
2969:image editing
2966:
2962:
2957:
2956:Edwin Catmull
2953:
2949:
2945:
2942:
2939:
2938:
2934:
2929:
2925:
2921:
2917:
2913:
2910:
2909:
2904:
2897:
2896:
2892:
2888:
2884:
2880:
2876:
2872:
2868:
2864:
2860:
2857:
2854:
2853:
2849:
2848:rasterization
2844:
2843:3D projection
2841:
2839:3D projection
2838:
2837:
2836:
2834:
2830:
2826:
2821:
2817:
2816:digital image
2813:
2809:
2804:
2795:
2793:
2789:
2785:
2781:
2777:
2773:
2769:
2759:
2757:
2753:
2749:
2745:
2741:
2739:
2735:
2731:
2727:
2723:
2719:
2710:
2701:
2699:
2695:
2690:
2688:
2684:
2680:
2676:
2672:
2662:
2660:
2656:
2652:
2647:
2645:
2641:
2637:
2633:
2629:
2625:
2621:
2617:
2612:
2610:
2606:
2602:
2598:
2594:
2590:
2586:
2582:
2578:
2572:
2568:
2564:
2558:
2554:
2549:
2544:
2534:
2532:
2526:
2523:
2518:
2516:
2510:
2504:
2494:
2492:
2488:
2483:
2479:
2475:
2469:
2461:
2457:
2453:
2444:
2441:
2437:
2433:
2428:
2419:
2410:
2408:
2404:
2400:
2396:
2392:
2388:
2383:
2381:
2377:
2373:
2369:
2363:
2353:
2351:
2347:
2343:
2339:
2333:
2323:
2321:
2317:
2313:
2308:
2304:
2300:
2295:
2293:
2289:
2282:
2279:
2275:
2270:
2264:
2249:
2247:
2243:
2239:
2238:PlayStation 4
2235:
2230:
2228:
2224:
2220:
2217:are CGI now;
2216:
2211:
2209:
2205:
2201:
2197:
2193:
2189:
2185:
2181:
2177:
2173:
2169:
2165:
2161:
2157:
2153:
2149:
2145:
2141:
2137:
2133:
2129:
2127:
2119:
2115:
2114:diamond plate
2110:
2100:
2091:
2087:
2084:This section
2082:
2079:
2075:
2074:
2066:
2064:
2060:
2056:
2052:
2048:
2044:
2039:
2037:
2033:
2029:
2025:
2021:
2017:
2013:
2009:
2005:
2004:Mirror's Edge
2001:
1997:
1993:
1992:Final Fantasy
1989:
1985:
1981:
1977:
1973:
1969:
1965:
1961:
1960:PlayStation 2
1957:
1952:
1950:
1949:
1944:
1943:
1938:
1934:
1933:
1928:
1924:
1920:
1916:
1912:
1908:
1904:
1900:
1895:
1893:
1889:
1885:
1881:
1876:
1872:
1868:
1864:
1860:
1856:
1852:
1847:
1845:
1841:
1837:
1833:
1825:
1821:
1817:
1813:
1809:
1808:
1807:Killing Floor
1804:
1799:
1790:
1788:
1784:
1780:
1776:
1772:
1768:
1764:
1760:
1756:
1752:
1748:
1744:
1740:
1736:
1732:
1728:
1723:
1721:
1720:
1715:
1714:
1709:
1708:
1703:
1699:
1698:
1693:
1692:
1688:
1684:
1680:
1676:
1672:
1668:
1664:
1660:
1659:
1654:
1653:
1648:
1647:
1642:
1638:
1634:
1630:
1626:
1622:
1619:
1615:
1614:
1613:Virtua Racing
1608:
1606:
1602:
1598:
1597:Edwin Catmull
1594:
1589:
1587:
1583:
1579:
1578:
1573:
1569:
1565:
1561:
1557:
1553:
1549:
1544:
1542:
1538:
1534:
1530:
1526:
1522:
1518:
1513:
1505:
1501:
1497:
1493:
1483:
1480:
1472:
1462:
1458:
1454:
1448:
1447:
1442:This section
1440:
1431:
1430:
1422:
1418:
1416:
1412:
1408:
1404:
1400:
1396:
1392:
1388:
1384:
1380:
1376:
1372:
1368:
1364:
1360:
1356:
1352:
1348:
1343:
1341:
1337:
1333:
1329:
1325:
1321:
1317:
1313:
1309:
1305:
1301:
1300:chroma keying
1297:
1293:
1289:
1288:
1282:
1280:
1276:
1272:
1268:
1263:
1261:
1257:
1253:
1249:
1245:
1242:
1238:
1237:supercomputer
1234:
1230:
1226:
1221:
1219:
1215:
1211:
1207:
1202:
1199:
1195:
1191:
1187:
1186:minicomputers
1181:
1179:
1175:
1171:
1170:4K resolution
1167:
1163:
1159:
1155:
1151:
1147:
1143:
1139:
1135:
1131:
1127:
1123:
1119:
1115:
1111:
1107:
1103:
1099:
1095:
1091:
1088:
1084:
1080:
1075:
1073:
1072:home computer
1065:
1061:
1060:
1055:
1046:
1044:
1040:
1037:
1033:
1029:
1028:
1023:
1022:
1017:
1013:
1009:
1008:
1003:
1002:
997:
994:
990:
986:
981:
979:
975:
971:
967:
963:
959:
955:
951:
950:Henri Gouraud
946:
944:
941:
938:
934:
930:
926:
921:
919:
915:
911:
909:
905:
901:
897:
896:photo editing
893:
889:
888:Adobe Systems
885:
880:
878:
874:
870:
866:
862:
858:
854:
850:
846:
845:Edwin Catmull
841:
839:
838:Adobe Systems
835:
831:
826:
822:
818:
810:
809:Martin Newell
806:
801:
792:
790:
786:
782:
778:
775:In 1969, the
773:
771:
767:
763:
758:
756:
748:
747:
741:
737:
734:
730:
726:
722:
718:
714:
709:
706:
702:
698:
694:
690:
686:
682:
678:
674:
670:
666:
662:
658:
650:
649:
644:
640:
638:
634:
633:BĂ©zier curves
630:
626:
622:
621:Pierre BĂ©zier
618:
613:
611:
607:
603:
599:
595:
591:
588:illustrating
587:
586:
581:
577:
576:Ruth A. Weiss
573:
569:
565:
560:
557:
555:
551:
550:
544:
540:
536:
532:
531:
526:
522:
521:Steve Russell
517:
515:
511:
504:
500:
496:
495:
490:
481:
478:
474:
470:
466:
462:
458:
454:
450:
445:
443:
439:
435:
431:
427:
422:
420:
417:
413:
409:
405:
401:
400:
394:
390:
386:
382:
378:
374:
373:SAGE Projects
370:
362:
358:
349:
347:
343:
339:
335:
331:
327:
323:
319:
318:control panel
315:
311:
307:
303:
299:
295:
291:
287:
281:
271:
269:
265:
261:
257:
253:
249:
245:
239:
237:
230:
226:
223:
219:
216:
215:
214:
212:
202:
200:
196:
192:
188:
180:
176:
175:Trenta valley
171:
167:
165:
161:
157:
153:
149:
145:
141:
137:
133:
129:
125:
124:visualization
121:
117:
113:
109:
105:
101:
97:
93:
89:
85:
81:
76:
74:
70:
66:
62:
58:
54:
50:
44:
41:
40:3D test model
37:
32:
26:
22:
5872:Neuroimaging
5832:CPK coloring
5819:
5815:Color coding
5753:Hans Rosling
5733:Miriah Meyer
5698:Aaron Koblin
5683:Jeffrey Heer
5577:Edward Tufte
5572:Pat Hanrahan
5542:Nigel Holmes
5420:Otto Neurath
5359:Oliver Byrne
5307:19th century
4934:Shear matrix
4897:Path tracing
4882:Cone tracing
4877:Beam tracing
4797:Polygon mesh
4738:3D rendering
4569:
4539:
4532:
4522:
4515:
4508:
4501:
4494:
4485:
4467:
4452:
4436:Multitexture
4428:
4423:
4412:. Retrieved
4410:. 2021-07-21
4407:
4398:
4378:
4371:
4359:. Retrieved
4354:
4344:
4324:
4317:
4308:
4303:
4294:
4289:
4280:
4275:
4263:. Retrieved
4259:the original
4250:
4241:
4229:. Retrieved
4220:
4208:. Retrieved
4199:
4187:. Retrieved
4157:
4153:
4140:
4128:. Retrieved
4118:
4106:. Retrieved
4096:
4086:
4074:. Retrieved
4064:
4027:
4020:
4008:. Retrieved
3998:
3988:
3980:
3975:
3963:
3944:
3938:
3930:the original
3907:
3897:
3888:
3882:
3866:
3858:the original
3853:
3844:
3835:
3826:
3815:. Retrieved
3811:the original
3804:
3795:
3770:
3685:Infographics
3624:
3621:Applications
3606:
3603:mathematical
3602:
3596:
3580:
3553:division at
3478:Eurographics
3468:SAGE Project
3408:John Warnock
3338:Charles Loop
3298:John Carmack
3242:Frieder Nake
3172:
3148:, used in a
3145:3D rendering
3143:
3128:plastic arts
3120:
3098:
3072:
2935:are applied.
2883:photorealism
2801:
2765:
2742:
2722:raster image
2715:
2691:
2668:
2648:
2634:effects and
2613:
2575:
2527:
2519:
2512:
2471:
2430:
2384:
2365:
2350:mobile phone
2335:
2296:
2286:
2231:
2212:
2136:bump mapping
2130:
2123:
2097:October 2014
2094:
2090:adding to it
2085:
2040:
2008:photorealism
1974:such as the
1953:
1946:
1940:
1930:
1927:Finding Nemo
1896:
1892:bump mapping
1848:
1839:
1829:
1805:
1745:billed as a
1731:bump mapping
1724:
1717:
1711:
1705:
1695:
1689:
1671:John Carmack
1656:
1650:
1644:
1641:Sega Model 3
1639:in 1993 and
1637:Sega Model 2
1625:racing games
1618:Sega Model 1
1611:
1609:
1590:
1575:
1571:
1567:
1545:
1509:
1495:
1475:
1466:
1443:
1419:
1344:
1304:Dire Straits
1285:
1283:
1279:photorealism
1271:James Kajiya
1264:
1252:light source
1222:
1220:technology.
1182:
1076:
1069:
1057:
1025:
1019:
1005:
999:
989:arcade games
982:
978:bump mapping
947:
932:
922:
912:
898:software in
884:John Warnock
881:
842:
814:
774:
770:photorealism
759:
752:
744:
710:
654:
646:
614:
609:
601:
597:
584:
580:Michael Noll
572:Ken Knowlton
561:
558:
553:
547:
538:
528:
518:
507:
492:
477:electron gun
446:
423:
397:
389:input device
379:as a viable
366:
322:World War II
314:oscilloscope
283:
240:
233:
222:technologies
220:the various
210:
208:
183:
77:
48:
47:
5805:Cartography
5743:Ade Olufeko
5713:Manuel Lima
5642:Kwan-Liu Ma
5567:Stuart Card
5537:Borden Dent
5475:Erwin Raisz
5430:Henry Gantt
4949:Translation
4902:Ray casting
4892:Ray tracing
4770:Cel shading
4744:Image-based
4725:3D graphics
4706:Ray casting
4655:2D graphics
4357:. Vox Media
3891:(8): 37-51.
3729:Video games
3665:Digital art
3383:Bob Sproull
3328:Henry Fuchs
3271:Utah teapot
3254:Bela Julesz
3238:visual arts
3215:Wayne Lytle
3181:(MoMA) and
3174:Smithsonian
3154:3D Printing
3140:subdivision
3117:3D modeling
3111:3D modeling
2993:normal maps
2879:image plane
2859:Ray tracing
2855:Ray tracing
2778:in CAD, or
2696:images and
2687:microscopes
2551:Example of
2316:photography
2252:Image types
2208:4K Ultra HD
2140:isosurfaces
1958:, the Sony
1913:films like
1899:video games
1832:Video games
1810:, built in
1739:GeForce 256
1733:. 1999 saw
1683:Nintendo 64
1679:Sega Saturn
1667:id Software
1552:3D graphics
1517:3D modelers
1512:3D modeling
1336:short films
1256:ray tracing
1241:Zilog Z8001
1150:framebuffer
1064:video games
1059:Donkey Kong
1043:framebuffer
983:The modern
914:James Clark
906:program in
877:Futureworld
865:3D modeling
805:Utah teapot
785:conferences
766:ray tracing
762:ray casting
669:Sperry Rand
627:, who used
617:automobiles
552:had beaten
525:video games
421:character.
290:electronics
199:video games
195:advertising
179:Julian Alps
108:3D modeling
92:ray tracing
5927:Categories
5728:John Maeda
5506:John Tukey
5470:Harry Beck
5465:Fritz Kahn
5215:Photograph
5013:Algorithms
4867:Reflection
4414:2021-07-21
4408:GarageFarm
4328:. Apress.
4265:19 January
4189:9 November
4108:1 November
4076:1 November
4010:1 November
3817:2020-04-28
3787:References
3710:Simulation
3423:Jim Kajiya
3358:Fred Parke
3313:Frank Crow
3308:Ed Catmull
3246:Georg Nees
3207:Marc Levoy
3046:mipmapping
2977:UV mapping
2914:refers to
2762:Primitives
2683:telescopes
2655:television
2642:offers in
2628:expression
2624:procedural
2603:, such as
2541:See also:
2522:algorithms
2507:See also:
2482:generative
2466:See also:
2425:See also:
2360:See also:
2330:See also:
2320:typography
2267:See also:
2246:Windows PC
2152:reflection
1980:Windows PC
1956:videogames
1919:Madagascar
1743:video card
1560:multimedia
1453:improve it
1351:videogames
1347:golden era
1218:multimedia
1146:MOS memory
1118:fabricated
1045:graphics.
1036:Intel 8080
1007:Speed Race
892:PostScript
873:Fred Parke
685:video game
677:Ralph Baer
330:laboratory
326:university
310:Braun tube
294:television
278:See also:
268:biological
164:perception
75:research.
5810:Chartjunk
5778:Bang Wong
5673:Polo Chau
5379:John Snow
5354:John Venn
5235:Schematic
5220:Pictogram
4992:rendering
4982:animation
4872:Rendering
4355:The Verge
4184:0065-2458
3670:Education
3655:Computing
3611:aesthetic
3555:Microsoft
3513:Lucasfilm
3288:Jim Blinn
3156:devices.
3132:sculpting
3123:wireframe
3096:scanner.
2997:bump maps
2920:3D models
2918:depth in
2916:depicting
2803:Rendering
2798:Rendering
2784:triangles
2734:subpixels
2730:intensity
2646:set up).
2640:hierarchy
2620:keyframes
2591:, though
2585:animation
2581:computers
2460:Hiroshige
2395:circuitry
2376:animation
2332:Pixel art
2326:Pixel art
2204:real time
2012:Microsoft
1948:Star Wars
1803:videogame
1767:rendering
1751:transform
1601:Toy Story
1591:In film,
1564:animation
1537:3D Studio
1469:July 2017
1457:verifying
1387:real-time
1371:Apple IIs
1292:Lucasfilm
1287:Star Wars
1210:Macintosh
1201:bit-slice
1154:video RAM
1021:Gun Fight
1016:scrolling
993:real-time
985:videogame
974:Jim Blinn
954:Jim Blinn
859:to paint
530:Spacewar!
494:Spacewar!
461:light pen
385:light pen
369:Whirlwind
300:' use of
187:animation
88:rendering
57:computers
5796:Related
5205:Ideogram
4987:modeling
4914:Rotation
4852:Clipping
4835:Concepts
4814:Deferred
4780:Lighting
4760:Aliasing
4754:Unbiased
4749:Spectral
4484:(1995).
4255:GameSpot
3873:(2008).
3745:See also
3599:academic
3522:Autodesk
3440:SIGGRAPH
3250:computer
3219:SIGGRAPH
3187:SIGGRAPH
3130:such as
3086:data set
2983:, while
2952:3D model
2924:darkness
2873:through
2808:lighting
2780:polygons
2744:Graphics
2736:such as
2632:particle
2487:Dall-E 2
2403:hardware
2399:software
2318:than to
2299:printing
2234:Xbox One
2227:cartoons
2168:vertices
1996:BioShock
1976:GameCube
1972:Nintendo
1840:en masse
1834:and CGI
1763:clipping
1755:lighting
1533:Autodesk
1359:Nintendo
1260:computer
1174:TMS34010
943:SIGGRAPH
861:textures
781:SIGGRAPH
689:Magnavox
673:IBM 2250
568:IBM 7090
554:Spacewar
539:Spacewar
346:rocketry
342:aviation
205:Overview
152:geometry
118:design,
5678:Ben Fry
5190:Diagram
4919:Scaling
4809:Shading
4361:May 28,
4231:15 June
4210:15 June
4160:: 121.
4130:15 June
3983:. p. ix
3908:YouTube
3551:DirectX
3493:Renault
3234:digital
3082:sampled
3029:jaggies
2933:shaders
2912:Shading
2898:Shading
2812:shading
2768:sprites
2689:, etc.
2675:mirrors
2671:cameras
2462:", 2022
2303:drawing
2281:sprites
2236:, Sony
2160:shaders
2059:Bitcoin
2028:DirectX
2016:DirectX
1915:Ice Age
1911:cartoon
1884:shading
1880:texture
1875:Shaders
1771:DirectX
1451:Please
1413:with a
1383:arcades
1324:shading
1320:shaders
1162:Hitachi
1114:ÎĽPD7220
1012:sprites
962:shading
693:Odyssey
637:Renault
625:Renault
537:PDP-1,
419:cartoon
381:display
274:History
177:in the
160:physics
112:shaders
43:Suzanne
36:Blender
5798:topics
5269:People
5176:Image
5070:Fields
4939:Shader
4711:Skybox
4696:Mode 7
4668:Layers
4549:
4459:
4386:
4332:
4182:
4172:
4039:
3951:
3724:cinema
3660:Design
3597:As an
3560:Nvidia
3545:OpenGL
3543:&
3473:Boeing
3277:, 1975
3213:, and
3101:pixels
2877:in an
2875:pixels
2810:, and
2748:visual
2726:sample
2698:raster
2694:vector
2679:lenses
2651:screen
2601:medium
2440:pixels
2387:screen
2380:bitmap
2368:sprite
2240:, and
2164:pixels
2045:, the
2024:OpenGL
1867:Nvidia
1836:cinema
1775:OpenGL
1765:, and
1735:Nvidia
1719:Tekken
1716:, and
1681:, and
1673:. The
1635:. The
1605:shader
1577:Quarxs
1562:, and
1556:gaming
1506:, 1992
1496:Quarxs
1379:Amigas
1377:, and
1367:MS-DOS
1316:knight
1092:(CPU)
1087:16-bit
1081:(MOS)
1018:road.
991:using
853:Disney
836:, and
514:Boeing
434:alumni
416:Disney
387:as an
344:, and
308:, the
302:mattes
292:, and
258:, and
197:, and
191:movies
162:, and
156:optics
53:images
5250:Table
5185:Chart
5178:types
4959:Voxel
4944:Texel
4645:Pixel
4150:(PDF)
3762:Notes
3739:Web3D
3532:Pixar
3105:voxel
2871:light
2867:image
2718:pixel
2704:Pixel
2372:image
2342:pixel
2307:image
2184:optic
2069:2010s
2047:GPGPU
1923:Pixar
1793:2000s
1704:like
1658:Quake
1593:Pixar
1425:1990s
1399:Taito
1355:Atari
1340:Pixar
1328:Pixar
1225:Japan
1206:Amiga
1138:Intel
1124:VLSI
1049:1980s
869:Pixar
830:Pixar
795:1970s
746:Helix
543:PDP-1
503:PDP-1
484:1960s
352:1950s
338:radar
236:graph
5225:Plot
4683:2.5D
4547:ISBN
4480:and
4457:ISBN
4384:ISBN
4363:2022
4330:ISBN
4267:2014
4233:2015
4212:2015
4191:2022
4180:ISSN
4170:ISBN
4132:2015
4110:2019
4078:2019
4037:ISBN
4012:2019
3949:ISBN
3889:IEEE
3774:The
3722:for
3605:and
3581:The
3549:The
3515:and
3502:The
3498:NYIT
3466:and
3244:and
3230:Noll
3048:and
2995:and
2770:and
2752:maps
2746:are
2657:and
2626:and
2605:film
2489:and
2391:data
2301:and
2176:GLSL
2174:and
2172:HLSL
2150:and
2053:and
2036:GLSL
2034:and
2032:HLSL
1968:Xbox
1962:and
1917:and
1882:and
1869:and
1842:for
1818:and
1781:and
1773:and
1694:and
1655:and
1652:Doom
1584:and
1527:and
1397:and
1375:Macs
1363:Sega
1361:and
1294:and
1235:, a
1208:and
1126:chip
1122:NMOS
1001:Pong
968:and
956:and
933:Core
931:(or
803:The
725:ARPA
667:and
648:Pong
600:and
578:and
453:TX-2
371:and
361:SAGE
328:and
146:and
5210:Map
4162:doi
3488:IBM
3445:GDC
3094:MRI
3092:or
3019:or
2950:or
2829:GPU
2818:or
2782:or
2407:DMA
2397:or
2374:or
2142:or
2138:or
2092:.
2041:In
2020:XNA
1954:In
1907:CGI
1871:AMD
1863:ATI
1787:AMD
1541:GPU
1455:by
1415:CPU
1349:of
1338:at
1227:'s
1198:AMD
1178:MOS
1112:'s
1110:NEC
937:ACM
807:by
777:ACM
657:TRW
623:at
535:DEC
501:'s
377:CRT
116:GPU
5929::
4406:.
4353:.
4253:.
4249:.
4178:.
4168:.
4158:23
4156:.
4152:.
4101:.
4095:.
4069:.
4063:.
4051:^
4003:.
3997:.
3916:^
3906:.
3852:.
3834:.
3803:.
3594:.
3539:,
3209:,
3205:,
3090:CT
3067:CT
2794:.
2754:,
2740:.
2685:,
2681:,
2677:,
2673:,
2661:.
2366:A
2322:.
2229:.
2198:,
2194:,
2190:,
2166:,
2112:A
2065:.
2002:,
1998:,
1994:,
1990:,
1986:,
1905:.
1890:,
1814:.
1785:.
1757:,
1753:,
1722:.
1710:,
1677:,
1649:,
1558:,
1502:,
1373:,
1357:,
1144:.
996:2D
952:,
910:.
879:.
832:,
787:,
663:,
659:,
612:.
604:.
527:,
391:.
340:,
288:,
193:,
189:,
166:.
158:,
154:,
142:,
138:,
134:,
130:,
126:,
122:,
114:,
110:,
106:,
102:,
98:,
94:,
90:,
86:,
82:,
34:A
5054:e
5047:t
5040:v
4805:)
4801:(
4756:)
4742:(
4616:e
4609:t
4602:v
4525:.
4463:.
4438:)
4432:.
4417:.
4392:.
4365:.
4338:.
4269:.
4235:.
4214:.
4193:.
4164::
4134:.
4112:.
4080:.
4045:.
4014:.
3957:.
3910:.
3877:.
3820:.
3256:.
3189:.
3185:-
2893:.
2099:)
2095:(
1964:3
1761:/
1482:)
1476:(
1471:)
1467:(
1449:.
27:.
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.