368:, Challenge Mode (CHALLENGE モード) is a mode where players are not only scored on their individual songs, but are also given a Challenge Score. Each song is assigned a point value on a scale from 1 to 50 (formerly 1 to 43) regarding to the difficulty, and at the end of a game in one of these modes, the total is tallied. Additionally in these modes, options called "Norma" and "Ojama" may be used to add point values to the player's Challenge Score. A "Norma" is a set goal, while an "Ojama" is an active means of periodically distracting or disrupting the player. Up to two options can be activated at once. On specific numbers, a player may be allowed an "EXtra Stage", an additional stage in which the most difficult charts (EXTRA or "EX" charts) for certain songs may be played and unlocked. EXtra stages use a different gauge than usual, a "Stamina" gauge similar to the
559:
316:" that shows the player's performance. Continually playing the notes in the song properly will cause the Groove Gauge to rise. The goal of the player is to finish the song with the Groove Gauge in the "clear zone", a red portion that represents the top quarter of the bar. When the gauge is at its maximum, "Great" notes become "Fever" - this is purely aesthetic, providing no bonus to score, and usually causes the player's chosen character to perform a different animation. If a player ends a song while in Fever mode, the character's win animation is also often different.
468:, "Normal Mode", the standard mode of play, has been removed, replaced instead by "Enjoy Mode". Enjoy Mode is a simplified mode for beginners with a reduced song list, simple note charts, and a less complex grading system, in which the player begins with 100 points and is docked one for each note they fail to play properly. Enjoy Mode incorporates many of the games licensed tracks, providing most players in Japan a mode in which they know the songs and can more easily become interested in the game. Enjoy Mode was renamed "Easy Mode" in
249:
237:
517:. There are also series of songs with similar elements, like the Classic series (which are medleys of classical music) and the Powerfolk series. Each song has a variety of modes. These include Enjoy Mode (beginner and Easy notes), 5-line Mode (for 5 buttons) and Normal mode (on-beat notes and simple chords). Most songs have a hyper mode (with more notes and harder chords), and some songs have an EXtra mode (with lots of notes and complicated chords).
544:
29:
265:
in most Bemani games, color-coded notes (in this game called "Pop-kun" (ポップ君) and anthropomorphized with faces) fall from the top of the screen in nine columns that correspond to the buttons. When a note reaches the red line at the bottom of the screen, the player presses the button or tap the panel, which triggers a sound within the song.
264:
interface is not designed to represent any actual musical instrument. Instead, it uses nine buttons, each three-and-a-half-inches in diameter, laid out in two rows (since the location test of
Wonderland, a multitouch panel is added). Five buttons are the bottom row, the other four being the top. Like
492:
do not mimic an instrument in gameplay. The buttons are used to play various instruments throughout any given song. The graphics feature brightly colored and primarily solid shapes, rather than the metallic and textured interfaces of other Bemani games. Players may choose a character to play as. The
329:
Two players compete against each other on the same cabinet or controller using only three buttons (Green, Yellow, and White) to play the same note chart, and a fourth "action" button (Blue). As a player scores "Great" ratings on notes, a power meter increases near the bottom of the screen, and once
347:
is Expert Mode (or Expert
Courses), similar to Nonstop Mode in other Bemani series. The player selects from a pre-made course of four songs and plays through the selected course with a "Stamina" life bar that does not recover. In this mode, another accuracy score is added, "Cool". This makes songs
831:
version to date, due to its song list consisting completely of anime, as well as television show, licensed songs. This version is also the only one with the infamous "double" and "triple" modes. These options were originally provided with the intention of allowing multiple people to play along by
348:
played in these modes significantly more difficult to achieve high scores on, as the value of "Great" and "Good" are decreased. In this mode, "Great" does not become Fever, and instead "Cool" flashes in a similar manner to how "Fever" is displayed in other modes. Expert Mode was removed after
268:
When a note is played, an accuracy rating is displayed, either "Great", "Good", or "Bad". The maximum number of points possible in any single-stage song is 100,000, and unlike beatmania or beatmania IIDX, can not be exceeded as no additional score bonuses are given. A "Combo" tally is kept of
392:) is similar to Challenge Mode, except that another accuracy score is added, "Cool". This makes songs played in these modes significantly more difficult to achieve high scores on, as the value of "Great" and "Good" are decreased. Starting from
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s half double; in other words, 6-switch mode does not use the four outer corners). Meanwhile, 10-switch mode is the default 2-player configuration on "Normal" and "Hard" modes (corresponding to 5-switches per person on each side, similar to
1182:
One upgrade kit was released for this franchise before being cancelled under the name "Pop'n Stage EX". This upgrade fixed a handful of gameplay issues from the first game, added new charts and "Expert mode" stages, and added songs from
334:
along the bottom of the screen, requiring the players to alternate pressing the action button in time with the song, in addition to playing the note chart. When one of the players misses, an Ojama is inflicted on them.
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adding one or two more notes for every note in the chart, sometimes resulting in a chord of all nine buttons. However, it became a popular challenge for a single player to play a song in "double" or "triple" mode.
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features a total of 44 songs, split between 22 new songs and 22 returning songs, though eight of these returning songs feature more challenging Hyper charts instead. As an Append Disc, it functions like an
521:
has no other visuals except for the character the player chose, an opponent character, and the scrolling notes. The characters are animated, and act differently based on the player's performance.
276:
Each song is represented by a character, and players are represented by characters too. The player can choose a character by pressing both yellow buttons on the mode selection screen, but as of
1154:-style gameplay. The game has a bright, colorful interface and machine design, and is considered easy compared to most other Bemani games. The game is also keysounded, similarly to
1187:(as well as the song "Full Moon" by LITTLE CURE, which has never been used on another Bemani game since). Both versions of the game ran on Konami's "DJ Main" arcade hardware.
857:, with nine buttons on the controller. Two other main games were released exclusively for the PlayStation, while two spin-offs were released for both the PlayStation and the
280:, the character selection screen automatically pops up after choosing a mode. The default player characters are anthropomorphic rabbit Mimi and anthropomorphic cat Nyami.
269:
properly played notes like in other Bemani games, but always excludes the first note played; for example, if a song has 322 notes, the maximum combo will be 321. Until
527:
games can be challenging at high difficulty levels. The higher difficulty levels are considered by some players to be the most challenging of any music game. However,
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of the song. When the player presses both yellow buttons at this screen, an options menu is displayed, where the player can edit the following gameplay options:
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420:) Mode, where the player is asked a series of questions, and the game provides an Expert course based on the player's answers. It was removed after
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breaks up gameplay styles in an unconventional way compared to other dance games; the default single player mode uses 6-switches (corresponding to
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features a total of 41 songs, of which five are returning. This is the final release for
Dreamcast. Like its predecessor, it requires a Key Disc.
954:
featured 104 songs, the largest library available for the original PlayStation and the final game for that system. Like its predecessor and
428:
as a song category within normal mode, containing a selection of songs the player might like, based on the player's song selection history.
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452:). This mode allows players to compete over the e-AMUSEMENT network in real time with players on other e-AMUSEMENT-ready cabinets. In
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on arcade releases, "Cool" is always on, regarding to
Challenge Mode and Cho-Challenge Mode are combined into one single mode.
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also added 27 new songs, for a total of 46, and features Key Disc technology to allow play of Append Disc games.
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456:, a CPU-emulated version of this mode has been added, similar to the "Taisen" mode found on consumer releases.
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and onward, after a song is selected, a splash screen that is displayed showing the character, banner, and
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music and Disney characters as opposed to the usual characters and songs made specifically for the
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Future console games for the main series and one compilation, all released from 2002 to 2007, are
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s Life Gauge, where complete depletion means the end of the song. It was renamed "Normal Mode" in
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was the first game in the main series to be exclusive to PlayStation. It featured 63 songs. Like
1158:, meaning that missing a step will result in corresponding sounds in the song not being played.
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s single player mode) and "Maniac" mode being similar to a single-player "double-play" mode.
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design and songs, with ten "switches" (four diagonals and a center on each side, just like
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character graphics. Originally released in 1998, the series has had 22 home releases in
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it reaches a certain level, the player can press the action button. Doing so starts a
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was released on PlayStation
Portable. It is intended to be the console release for
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Pop-kun: This option changes the appearance of the notes that appear on the screen.
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Hi-Speed: This option allows player to change the scrolling speed of the notes.
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Appearance: The options here affect the visibility of the notes on the screen.
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A revised controller was also released for the PS2 at the same time as
220:. The games are known for their bright colors, upbeat songs, and cute
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Random: These options affect how the patterns of notes are processed.
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is the first game to feature "Net Taisen Mode" (NET対戦 モード,
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also features easier content for beginners. In this way,
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was released on
November 23, 2011. The game is based on
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1065:, respectively. The mini-game can be loaded using
788:
273:, "Good" notes would interrupt a player's combo.
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923:The first two games share 19 songs in common.
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1235:Pop'n Music 20: Fantasia general information
1136:s panel placement). It is a combination of
744:Pop'n Music Usagi to Neko to Shōnen no Yume
260:Unlike most of Konami's Bemani series, the
1333:
1319:
27:
809:series. The PlayStation port is known as
509:Hero, as well as common Bemani genres of
1726:Video game franchises introduced in 1998
958:, it also features Key Disc technology.
557:
542:
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247:
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228:as well as 30 mainline arcade versions.
1301:, an American Pop'n score tracking Site
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1083:. It features 25 songs. Two spin-offs,
1079:was released on March 30, 2000 for the
1688:
1507:Pro Evolution Soccer / Winning Eleven
1314:
845:The first four console games for the
535:caters to a wide variety of players.
1286:, Konami of Japan's former official
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969:
864:
835:
570:
388:Cho-Challenge Mode (超CHALLENGE モード,
308:Like other Bemani series games, the
1307:, major North American Bemani Site.
1123:is a dancing game based around the
493:songs are separated by genres like
13:
1237:on RemyWiki. Retrieved 2012-06-27.
538:
14:
1737:
1269:
1197:Pop'n Music Wakuwaku! Pop'n Manga
1049:was a mini-game released for the
360:Challenge and Cho-Challenge Modes
252:Photograph of an official Konami
110:
1299:Solid State Squad pop'n division
1057:, handheld memory cards for the
936:, requiring a Key Disc to play.
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1010:Pop'n Music 13 カーニバル (Carnival)
698:Pop'n Music 18 Sengoku Retsuden
350:Pop'n Music 18 Sengoku Retsuden
1458:International Superstar Soccer
1240:
1113:
861:. These games are as follows:
550:was installed to upgrade this
338:
324:
1:
1514:Professional Baseball Spirits
1221:
1190:
1073:for each respective console.
459:
440:With the introduction of the
1085:Pop'n Music Animation Melody
905:Pop'n Music Animation Melody
849:series were released on the
472:, and removed as a whole in
432:Net Taisen Mode (NET対戦 モード,
61:Konami Digital Entertainment
7:
1202:
231:
178:
10:
1742:
1639:GuitarFreaks and DrumMania
1005:Pop'n Music 12 いろは (Iroha)
761:Pop'n Music Kaimei Riddles
704:Pop'n Music 19 TUNE STREET
424:, but was reintroduced in
278:Pop'n Music 19 TUNE STREET
184:, commonly abbreviated as
1607:
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886:Pop'n Music 4 Append Disc
881:Pop'n Music 3 Append Disc
240:Photograph of a homemade
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50:
38:
26:
21:
1294:Konami - Pop'n Stage Top
1100:Pop'n Music 15 Adventure
1089:Pop'n Music Disney Tunes
910:Pop'n Music Disney Tunes
811:Pop'n Music Disney Tunes
798:Pop'n Music Mickey Tunes
790:Pop'n Music Mickey Tunes
773:Pop'n Music Jam&Fizz
687:Pop'n Music 17 THE MOVIE
675:Pop'n Music 15 ADVENTURE
454:Pop'n Music 17 The Movie
426:Pop'n Music 20: Fantasia
396:on console releases and
319:
710:Pop'n Music 20 Fantasia
659:Pop'n Music 13 Carnival
470:Pop'n Music 20 Fantasia
398:Pop'n Music 20 Fantasia
383:Pop'n Music 20 Fantasia
372:in a fighting game, or
1632:Dance Dance Revolution
1395:Bonk / PC Kid / BC Kid
1143:Dance Dance Revolution
1104:Pop'n Music Portable 2
827:is the most expensive
739:Pop'n Music うさぎと猫と少年の夢
727:Pop'n Music Lapistoria
716:Pop'n Music Sunny Park
661:) (September 7, 2005)
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563:Pop'n Music うさぎと猫と少年の夢
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474:Pop'n Music Sunny Park
390:"Super Challenge Mode"
375:Dance Dance Revolution
354:Pop'n Music Lapistoria
257:
245:
1345:video game franchises
1248:"Pop'n Stage の あそびかた"
1150:-style graphics with
1094:On February 4, 2010,
1020:Pop'n Music Best Hits
1015:Pop'n Music 14 FEVER!
825:Pop'n Music Animelo 2
818:Pop'n Music Animelo 2
746:) (December 14, 2016)
693:Pop'n Music 18 せんごく列伝
681:Pop'n Music 16 PARTY♪
665:Pop'n Music 14 FEVER!
561:
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480:Design and difficulty
418:Lit. "Recommendation"
406:Lit. "Recommendation"
251:
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1108:Pop'n Music 16 PARTY
1096:Pop'n Music Portable
1047:Pop'n Music Anywhere
769:(September 13, 2022)
763:) (December 9, 2020)
700:) (January 20, 2010)
654:Pop'n Music 13 カーニバル
650:) (December 8, 2004)
648:Pop'n Music 12 Iroha
591:(September 17, 1999)
579:(September 28, 1998)
488:games, the games in
466:Pop'n music 12 Iroha
446:Pop'n Music 12 Iroha
394:Pop'n Music Portable
93:PlayStation Portable
1721:PlayStation 2 games
735:(November 26, 2015)
627:(December 26, 2002)
615:(November 22, 2001)
603:(November 17, 2000)
1696:Arcade video games
1646:Karaoke Revolution
1598:Zone of the Enders
1563:Taisen Puzzle-Dama
767:Pop'n Music UniLab
756:Pop'n Music 解明リドルズ
752:(October 17, 2018)
733:Pop'n Music éclale
722:Pop'n Music ラピストリア
718:(December 5, 2012)
712:(December 7, 2011)
706:(December 9, 2010)
643:Pop'n Music 12 いろは
567:
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548:Pop'n Music éclale
484:Unlike most other
416:is Osusume (オススメ,
352:, but returned in
283:In all modes from
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115:September 28, 1998
1716:Music video games
1706:Konami franchises
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1577:Tokimeki Memorial
1479:Momotaro Dentetsu
1472:Momotarō Densetsu
1042:Handheld versions
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836:Consumer software
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750:Pop'n Music Peace
729:) (June 25, 2014)
450:"Net Battle Mode"
444:system in Japan,
434:"Net Battle Mode"
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683:(March 24, 2008)
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1254:on 2005-03-12
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1210:Beat'n Groovy
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1067:Pop'n Music 2
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986:Pop'n Music 9
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976:Pop'n Music 7
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963:PlayStation 2
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952:Pop'n Music 6
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944:Pop'n Music 5
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925:Pop'n Music 2
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900:Pop'n Music 6
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895:Pop'n Music 5
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876:Pop'n Music 2
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841:Home versions
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1701:Bemani games
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1256:. Retrieved
1252:the original
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152:Bemani Viper
52:Publisher(s)
40:Developer(s)
1667:Reflec Beat
1660:Pop'n Music
1528:Silent Hill
1416:Deca Sports
1402:Castlevania
1374:Bloody Roar
1367:Bishi Bashi
1288:Pop'n Music
1284:Pop'n World
1277:Pop'n Music
1162:Pop'n Stage
1156:Pop'n Music
1138:Pop'n Music
1125:Pop'n Music
1121:Pop'n Stage
1115:Pop'n Stage
1063:PlayStation
871:Pop'n Music
851:PlayStation
847:Pop'n Music
829:Pop'n Music
807:Pop'n Music
577:Pop'n Music
533:Pop'n Music
529:Pop'n Music
525:Pop'n Music
519:Pop'n Music
515:electronica
490:Pop'n Music
442:e-AMUSEMENT
339:Expert Mode
325:Battle Mode
310:Pop'n Music
262:Pop'n Music
254:Pop'n Music
242:Pop'n Music
205:pop'n music
166:Pop'n Music
158:(15 onward)
85:Playstation
68:Platform(s)
22:Pop'n Music
1690:Categories
1500:Power Pros
1465:Metal Gear
1258:2005-03-01
1222:References
1217:adaptation
1191:Adaptation
1174:Pump It Up
1166:Pump It Up
1130:Pump It Up
460:Enjoy Mode
244:controller
173:ポップンミュージック
146:(1st to 3)
1618:Beatmania
1542:Sparkster
1423:eFootball
1388:Bomberman
1059:Dreamcast
855:Dreamcast
801:contains
156:Bemani PC
154:(9 to 14)
77:Dreamcast
1556:Suikoden
1493:Parodius
1486:Nectaris
1451:GTI Club
1203:See also
1146:, using
853:and the
511:eurobeat
370:life bar
332:minigame
232:Gameplay
150:(4 to 8)
124:Genre(s)
1584:TwinBee
1444:Gradius
1430:Frogger
501:Queen,
222:cartoon
208:, is a
103:Release
1653:Jubeat
1609:Bemani
1521:Puzzle
1409:Contra
1381:Boktai
1352:Konami
1342:Konami
1213:, the
1025:
915:
820:(2001)
803:Disney
792:(2000)
779:
495:Reggae
486:Bemani
218:Konami
214:Bemani
133:rhythm
73:Arcade
57:Konami
45:Bemani
1290:site.
1177:'
1169:'
1148:Pop'n
1134:'
775:(TBA)
507:Anime
505:, or
499:Disco
379:'
320:Modes
226:Japan
187:Pop'n
129:Music
1624:IIDX
1140:and
1087:and
1069:and
1061:and
1053:and
33:Logo
1152:DDR
1051:VMU
503:Spy
289:BPM
199:PNM
196:or
97:Wii
1692::
813:.
497:,
385:.
356:.
193:PM
190:,
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131:,
111:WW
95:,
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1627:)
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170:(
113::
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