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markings on the code wheel. The player is prompted to enter a five or six character code which corresponds to a five or six character word. In the case of a five character word, there is a number at the beginning of the word which is not entered. Under the lines on the wheel are slots which reveal
English letters, the coded English word being determined by lining up the runes, matching the correct line appearance, and then entering the word revealed on the code wheel. If the player enters an incorrect code three times, the game closes itself. In the DOS version of
605:. The party begins in the civilized section of "New Phlan" that is governed by a council. This portion of the city hosts businesses, including shopkeepers that sell holy items for worshippers at each temple, a jewelry shop, and retailers who provide arms and armor. A party can also contract with the clerk of the city council for various commissions; proclamations posted on the walls within City Hall offer pieces of useful information in the form of coded clues which can be deciphered using the included Adventurer's Journal.
808:, the code wheel is also used for some in-game puzzles. For example, in Sokol Keep the player discovers some parchment with elvish runes on it that require use of the code wheel to decipher; this is optional however, but may be used to avoid some combat with undead if the decoded words are said to them. In the NES version, the elvish words are given to the player deciphered without the use of the code wheel, as the NES release did not include a code wheel.
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in the same turn. Magic-users and clerics are allowed to memorize and cast a set number of spells each day. Once cast, a spell must be memorized again before reuse. The process requires hours of inactivity for all characters, during which they rest in a camp; this also restores lost hit points to damaged characters. This chore of memorizing spells each night significantly added to the amount of game management required by the player.
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fortified area is inhabited by the undead, which can only be defeated with silver weapons and magic. The characters' adventure is later expanded to encompass the outlying areas of the
Moonsea region. Eventually, the player learns that an evil spirit named Tyranthraxus, who has possessed an ancient dragon, is at the root of Phlan's problems. The characters fight Tyranthraxus the Flamed One in a climactic final battle.
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45:
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772:, released in April 1992. The NES version was the only version of the game to feature a complete soundtrack, which was composed by Seiji Toda, as he was signed to the publisher, Pony Canyon's record label at the time. The same soundtrack can be found on the PC-9801 version. The Amiga version also features some extra music, while most other ports contain only one song that plays at the title screen.
570:(XP). After gaining enough XP, the characters "train up a level" to become more powerful. This training is purchased in special areas within the city walls. In addition to training, mages can learn new spells by transcribing them from scrolls found in the unsettled areas. Defeated enemies in these areas also contain items such as weapons and armor, which characters can sell to city stores.
529:, where the player chooses what actions the characters will take in each round; these actions occur immediately, instead of happening after all commands are issued as is standard in some RPGs. Optionally, the player can let the computer choose character moves for each round. Characters and monsters may make an extra attack on a retreating enemy that moves next to them. If a character's
1481:, with its detailed art, wide variety of quests and treasure, and tactical combat system, and despite the availability of only four character classes and the low character level cap, "ultimately succeeded in its goal of bringing a standardized form of AD&D to the home computer, and laid the foundation for other future gold box AD&D role-playing games". Scott Battaglia of
579:
1309:'s 2004 retrospective "A History of D&D Video Games", concluded that although the game "certainly had its flaws (horrendous load times, interface weirdness, and a low-level cap among others), it was a huge, expansive adventure that laid a good foundation for every Gold Box game that followed". In 1994,
502:
419:
for "Best
Fantasy or Science Fiction Computer Game of 1988". Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player
608:
Phlan has three temples, each dedicated to different gods. Each temple can heal wounded, poisoned, or afflicted characters, and can restore deceased characters to life for a high price. The party can also visit the hiring hall and hire an experienced NPC adventurer to accompany the party. Encounters
562:
weapons; magic-users can cast spells; thieves are able to "back-stab" an opponent by strategically positioning themselves. As fighters progress in level, they can attack more than once in a round, and they also gain the ability to "sweep" enemies, effectively attacking each nearby low-level creature
803:
language) runes into
English. Some Dethek runes have multiple different translations. After the title screen, a copy protection screen is displayed consisting of two runes and a line of varying appearance (a dotted line, a dashed line, or a line with alternating dots and dashes) which correspond to
617:
The ancient trade city of Phlan has fallen into impoverished ruin. Now only a small portion of the city remains inhabited by humans, who are surrounded by evil creatures. To rebuild the city and clean up the Barren River, the city council of New Phlan has decided to recruit adventurers to drive the
399:
for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings. The characters move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the
621:
At the start of the game, the adventurers' ship lands in New Phlan, and they receive a brief but informative tour of the civilized area. They learn that the city is plagued with a history of invasions and wars and has been overtaken by a huge band of humanoids and other creatures. Characters hear
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reviewers criticized the "notoriously slow" technology of the C64/128 system but added that the C64/128 version would become nearly unplayable without a software-based fastloader utility which
Strategic Simulations integrated into the game. Conversely, the reviewers felt that the DOS version was
625:
Beyond the ruins of old Phlan, the party enters the slum area—one of two quests available right away to new parties. This quest involves the clearing of the slum block and allows a new party to quickly gain experience. The second quest is to clear out Sokol Keep, located on Thorn Island. This
513:
The game's exploration mode uses a three-dimensional first-person perspective, with a rectangle in the top left of the screen displaying the party's current view; the rest of the screen displays text information about the party and the area. During gameplay, the player accesses menus to allow
481:, which means they gain the capabilities of more than one class, but advance in levels more slowly. During character creation, the computer randomly generates statistics for each character, although the player can alter these attributes. The player also chooses each character's
485:, or moral philosophy; while the player controls each character's actions, alignment can affect how NPCs view their actions. The player can then customize the appearance and colors of each character's combat icon. Alternatively, the player can load a pre-generated
779:
game shipped with a 28-page introductory booklet, which describes secrets relating to the game and the concepts behind it. The booklet guides players through the character creation process, explaining how to create a party. The game also included the 38-page
750:. The screen was tiled into separate windows including the game screen, text console, and compass. Graphics were monochrome and the display window was relatively small compared to other versions. The Macintosh version featured sound, but no music. The game's
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as "the first offering that truly follows AD&D game rules", calling it a "great fantasy role-playing game" that "falls into the must-buy category for avid AD&D game players". The reviewers advised readers to "rush out to your local dealer and buy
1086:, gave the game an 89% rating. The reviewer noted that the third-person arcade style combat view is a "great improvement" for SSI, as they would "traditionally incorporate simplistic graphics in their role-playing games". The reviewer was critical that
489:
to be used for introductory play. These characters are combined into a party of six or less, with two slots open for NPCs. Players create their own save-game files, assuring their characters can continue regardless of events in the game. On an
404:, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, the display switches to a top-down "
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as the runner-up. The Apple II version was the most popular format, the PC DOS/MS-DOS version came in a close second, and the
Commodore 64/128 version got the fewest votes. The primary factor given for votes was the game's faithfulness to the
1902:
1100:
was less positive, giving the game a score of 80%. The reviewer felt that the game required too much "hacking, slicing and chopping" without enough emphasis on puzzle solving. The game was awarded 49% for its puzzle factor.
1376:
described the novel's plot: "Five companions find themselves in the unenviable position of defending the soon-to-be ghost town against a rival possessing incredible power". This book was the first in a trilogy, followed by
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extremely fast, so much so that they had to slow the game operation down in order to read all the on-screen messages. They found that the DOS version played at twice the speed of the C64/128 version when using the
1173:
stated that experienced role-playing gamers "won't find anything new here", but recommended it to those who "love dungeons, dragons, and drama". In their March 1989 "The Role of
Computers" column in
609:
with NPCs in shops and taverns offer valuable information. Listening to gossip in taverns can be helpful to characters, although some tavern tales are false and lead characters into great danger.
1517:, using the same plot, background, setting, and many of the same characters as the computer game. The module thus contains useful clues to the successful completion of the computer missions.
618:
monsters from the neighboring ruins. Using bards and publications, they spread tales of the riches waiting to be recovered in Phlan, which draws the player's party to these shores by ship.
1537:, rather than the module being based on the computer game, but Mike Breault stated in a 2021 interview that TSR chose him, Winter, Cook, and Ward to work on the design and writing for
1147:
has my recommendation for every computer fantasy role-playing gamer". Tracie Forman Hicks, however, opined that over-faithful use of the D&D system left it behind others like
582:
Once the party reaches the outer confines of Phlan, they can enter the external environment and move about this map. Phlan is located at the outlet of the river near lower center.
1080:
is a game which no role player or adventurer should be without and people new to role playing should seriously consider buying as an introductory guide". Another UK publication,
1190:". They considered it SSI's flagship product, speculating that it would "undoubtedly bring thousands of computer enthusiasts into the adventure-filled worlds of TSR". The
3360:
2431:
1018:
405:
518:, and learn new magic skills. Players can view characters' movement from different angles, including an aerial view. The game uses three different versions of each
4500:
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rumors that a single controlling element is in charge of these forces. The characters begin a block-by-block quest to rid the ruins of monsters and evil spirits.
1016:" in the similarity of the game's screen to previous computer RPGs. For example, the three-dimensional view like a maze in the upper-left window was similar to
4440:
2326:
2853:
4371:
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gave it a score of 9 out of 10; the only complaint was a slightly slow disk access, but the reviewer was impressed with the game's features, awarding it a
4495:
4019:
4128:
3424:
1863:
742:
version was released in 1989. The
Macintosh version featured a slightly different interface and was intended to work on black-and-white Macs like the
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437:
331:
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is an essential purchase, but people who are solely computer games oriented may hesitate before buying it it will be their loss". Tony Dillon from
3602:
3417:
3353:
1163:
also disliked the amount of fighting in a game she otherwise described as a "well-designed slicer/dicer", concluding that "patience (possibly of
1298:-sponsored Gamers' Choice Awards for the Best Computer Game of 1989. In 1990 the game received the fifth-highest number of votes in a survey of
478:
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547:
game manuals. They also observed that the depictions of monsters confronting the party "looked as though they had jumped from the pages of the
992:, an AD&D-licensed action game SSI also released that year. It became by far the company's most successful game up to that time; even its
2219:
4455:
4311:
3842:
1435:, as "a value-added adventure for those who would like to take a side trip while awaiting the sequel". A player can import characters from
784:, which provides the game's background. The booklet features depictions of fliers, maps, and information that characters see in the game.
4121:
3872:
3828:
3410:
1824:
4505:
4480:
4149:
3858:
3653:
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2788:
4243:
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1940:
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superstar and proclaiming it "the best RPG ever to grace the C64, or indeed any other computer". Issue #84 of the
British magazine
514:
characters to use objects; trade items with other characters; parley with enemies; buy, sell, and pool the characters' money; cast
1368:, was written by James Ward and Jane Cooper Hong, published by TSR. The novel is set in the Forgotten Realms setting based on the
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450:
120:
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in Japan was fully translated (like the
Japanese Famicom version) and featured full-color graphics. The game was ported to the
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system, praising the art, the mixture of combat and puzzles, and surprises. He concluded as "take it from a 'rival' designer,
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3699:
3690:
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4357:
4142:
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3813:
3742:
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outsold any earlier SSI game. It spawned a series of games, which combined to sell above 800,000 copies worldwide by 1996.
368:
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was "not original in its presentation" and that the colors were "a little drab", but concluded that the game is "classic
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called the game's graphics "good" and praised its role-playing and combat aspects. They felt that "roleplayers will find
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4329:
4272:
3735:
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3319:
3287:
2727:
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1983:
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2406:
2105:
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4207:
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2932:
2907:
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1911:
1667:
1505:
526:
482:
533:(HP) go below zero, they must be bandaged by another character or the wounded character will die. The game contains
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721:
148:
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and Commodore 64 computers, taking one year with a team of thirty-five people. This game was the first to use the
3969:
3728:
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roots, boasts features like automapping and excellent documentation, and has a strong theme to motivate gamers."
698:
462:
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4297:
4185:
3913:
3782:
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543:
magazine observed that random encounters seem to follow standard patterns of encounter tables in pen and paper
515:
506:
470:
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396:
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rules to an exact format. Developers also worked to balance the graphics with gameplay to provide a faithful
474:
248:
1571:
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4336:
4279:
3948:
3149:
3104:
131:
1028:, both released in the mid-1980s. The window that included a listing of characters was featured in 1988's
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3906:
3487:
3199:
2439:
2025:
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adventures set in the Forgotten Realms campaign setting. The others were released by SSI one year apart:
454:
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2881:
662:
650:
519:
486:
388:
294:
1326:
No. 3 on their list of "The Top 11 Dungeons & Dragons Games of All Time" in 2014. In March 2008,
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3175:
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20:
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3192:
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1401:
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24:
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3142:
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2227:
318:
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (November 1989). "The Beastie Knows Best".
720:
book. The game was originally programmed by Keith Brors and Brad Myers, and it was developed by
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4063:
3260:
2501:
2348:
1493:
RPGs. These games were so great that people today are using MoSlo in droves to slow down their
1443:, although the characters are "reduced to their basic levels" and do not retain any weapons or
1030:
730:
was released in June 1988; it was initially available on the Commodore 64, Apple II series and
673:
takes place was intended to be reserved for development solely by SSI. The game was created on
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1973:
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1834:
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fantasy world, in and around the city of Phlan. This is located on the northern shore of the
322:
155:
63:
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rated the game #5 on his list of "The 10 Greatest Dungeons and Dragons Videogames" in 2015.
1248:
was well worth the wait, considering it very user-friendly despite being less polished than
1034:; and the usage of one active character as a representation of the entire party was part of
4405:
3851:
3396:
1160:
824:
724:. The game's graphic arts were by Tom Wahl, Fred Butts, Darla Marasco, and Susan Halbleib.
75:
58:
3001:
1950:
1747:
1038:. The reviewer also noted that the design approach for game play was "closer to SSI's own
8:
4364:
3976:
3338:
2492:
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988:
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were also used during development. The images of monsters were adapted directly from the
183:
143:
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computer, the game can be copied to the hard drive. Other computer systems, such as the
4425:
4056:
3803:
3707:
3253:
3128:
2894:
2310:
1791:
Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (March 1989). "The Role of Computers".
1509:
1212:
223:
2710:"Top 40: The Best Games of All Time; The Ten Best Games that Almost Made the Top 40".
554:
Different combat options are available to characters based on class: fighters can use
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3494:
3206:
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2903:
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2192:
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1979:
1907:
1723:
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1413:
1228:, but was less playable and with more limited actions for players. Simmons felt that
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866:
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712:
539:
343:
167:
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magazine #143, Hartley, Patricia, and Kirk Lesser (often called "The Lessers") gave
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3626:
3436:
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2793:
2686:
1385:
1344:
796:
706:
689:. Kroegel stated that the main challenge with the development was interpreting the
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567:
534:
442:
401:
392:
377:
285:
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2138:
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1244:, he said it was still "a fine little game". Johns, on the other hand, felt that
832:
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fantasy setting, with the action centered in and around the port city of Phlan.
1825:"The History of Computer Role-Playing Games Part 2: The Golden Age (1985–1993)"
1287:
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918:
739:
244:
50:
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magazine in 1990, giving it a 79% overall rating. Mitchell preferred the game
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136:
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to indicate differences between short-, medium-, and long-range encounters.
453:, determined at the beginning of the game. Six races are offered, including
44:
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2115:
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1357:
1338:. The contributor felt that "the Pool of Radiance series set the stage for
906:
658:
654:
598:
555:
495:
236:
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Hartley, Patricia & Kirk Lesser (July 1989). "The Role of Computers".
1471:
and it's a good idea to do so. It will give you a headstart in the game".
1202:
Alex Simmons, Doug Johns, and Andy Mitchell reviewed the Amiga version of
501:
3999:
2712:
1494:
1311:
697:
feel, given the restrictions of a home computer. In addition to the core
678:
355:
109:
1114:#16 (June/July, 1989), rating it a 4 out of 5 and stated that "Overall,
346:
for home computers, becoming the first episode in a four-part series of
2006:
1718:
1653:
792:
1691:
1689:
509:; the party in combat; exploring the graveyard; sample character view.
4350:
4197:
2996:
2899:
2761:
2197:
1829:
1626:. Vol. 1, no. 1. Croftward. September 1988. pp. 18–20.
1327:
1159:. She also disliked the game's puzzles and lengthy combat sequences.
993:
642:
530:
326:
98:
3087:
3032:- contains a walkthrough and many in-depth specifics about the game.
2274:(1988). DOS. Strategic Simulations, Inc. Strategic Simulations, Inc.
1541:, indicating that the material was originally created for the game.
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4161:
4045:
3927:
3892:
3451:
3165:
1752:
1474:
1419:
1169:
1155:
743:
735:
682:
674:
602:
525:
In combat mode, the screen switches to a top-down perspective with
505:
The game interface. Clockwise from upper left: conversation with a
458:
351:
232:
215:
2520:
2331:"Forgotten Realms: The Archives brings 13 D&D classics to GOG"
1118:
must be termed a success. It is beautiful to look at, true to its
4262:
4111:
3134:
2110:
1945:
1868:
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to make a major splash in the video game world". Ian Williams of
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816:
594:
340:
252:
3111:
240:
93:
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the most popular fantasy role-playing game of the year, with
1232:
looked primitive and seemed less polished when compared with
751:
228:
104:
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1690:
Simmons, Alex; Johns, Doug; Mitchell, Andy (November 1990).
2757:"The 13 best electronic versions of Dungeons & Dragons"
1521:
contains four linked miniscenarios, which form the core of
1295:
1216:, which had been released by the time the Amiga version of
3368:
754:
version was released two years later. The PC 9800 version
2732:
491:
2925:
Heroic Worlds: A History and Guide to Role-Playing Games
2407:"Opening the Gold Box, Part 3: From Tabletop to Desktop"
2165:
The Creation of Narrative in Tabletop Role-Playing Games
2139:"Dungeons & Dragons Classic Videogame Retrospective"
1903:
High Score!: The Illustrated History of Electronic Games
1895:
1748:"GameSpot's History of Advanced Dungeons & Dragons"
1167:) required to get through this one". Shay Addams from
2521:
St. Andre, Ken; Hines, Tracie Forman (December 1988).
1286:
system as well as the game's graphics and easy-to-use
685:" series. The SSI team developing the game was led by
3076:
2876:
2728:"The Top 11 Dungeons & Dragons Games of All-Time"
1264:
Best Fantasy or Science Fiction Computer Game of 1988
1094:
which SSI have recreated excellently". A review from
974:
Best Fantasy or Science Fiction Computer Game of 1988
441:
rule set. As in many role-playing games (RPGs), each
400:
evil forces. During play, the player characters gain
1139:
RPG—approved of the game despite his dislike of the
986:
for computers in North America, three times that of
681:
later used in other SSI D&D games known as the "
2325:
2220:"Advanced Dungeons & Dragons: Pool of Radiance"
2106:"Advanced Dungeons & Dragons: Pool of Radiance"
1489:is "what many gamers consider to be the epitome of
2628:
1790:
1742:
1740:
1738:
1736:
1734:
1513:was produced using the same adventure scenario as
1467:noted that "you can transfer your characters from
1266:. For the second annual "Beastie Awards" in 1989,
1258:was well received by the gaming press and won the
1044:adventures than to the other games in the genre".
477:). Non-human characters have the option to become
350:computer adventure games. The other games in the "
2789:"The 10 Greatest Dungeons and Dragons Videogames"
2464:
1623:G.M. The Independent Fantasy Roleplaying Magazine
770:Advanced Dungeons & Dragons: Pool of Radiance
4392:
2956:
1423:was also created by SSI but was not a sequel to
1395:was the first in a four-part series of computer
4501:Video games with gender-selectable protagonists
2862:. No. 63. pp. 8–9, 46. Archived from
2550:"C*R*P*G*S / Computer Role-Playing Game Survey"
2088:. No. 149. September 1989. pp. 20–21.
1731:
2703:
2380:Academy of Adventure Gaming, Arts & Design
2053:
872:
755:
325:(SSI) in 1988. It was the first adaptation of
4441:Fujisankei Communications International games
3449:
3354:
3150:
3019:, screenshots, info and pics of the original
3006:can be played for free in the browser at the
2568:
2541:
2398:
829:Forgotten Realms: The Archives-Collection Two
665:'s Special Projects team. The section of the
411:Generally well received by the gaming press,
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2301:
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1938:
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1431:is described instead, by the reviewers from
1351:
787:The DOS, Macintosh and Apple II versions of
2017:
1975:The Evolution of Fantasy Role-Playing Games
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1814:
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1810:
1808:
1806:
1804:
1802:
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1784:
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1181:a three-page review. The reviewers praised
1012:in July 1988, the writer noted a "sense of
498:, require a separate disk for saved games.
435:is based on the same game mechanics as the
4496:Video games developed in the United States
3361:
3347:
3157:
3143:
2648:. No. 151. November 1989. p. 85.
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1965:
1934:
1932:
1930:
1906:. McGraw-Hill Osborne Media. p. 161.
43:
2827:
2809:
2652:
2514:
2298:
2277:
2267:
2265:
2263:
2261:
2182:
2155:
2077:
2042:
2000:
1998:
1996:
1994:
1896:DeMaria, Rusel; Johnny L. Wilson (2003).
1884:
1872:. No. 44. December 1988. p. 127
1727:. No. 12. November 1988. p. 69.
1334:among its 13 best electronic versions of
637:was the first official game based on the
2815:
2678:
2136:
1799:
1767:
1224:was "more of the same" when compared to
577:
566:As characters defeat enemies, they gain
500:
395:, deciding the race, gender, class, and
4222:Iron & Blood: Warriors of Ravenloft
2962:
2851:
2660:"CGW Readers Select All-Time Favorites"
2574:
2547:
2523:"Mirror Images in a "Pool of Radiance""
2365:
2092:
1927:
1611:
1609:
1607:
1605:
1603:
1601:
1599:
1597:
1552:Pool of Radiance: Ruins of Myth Drannor
424:to subsequent SSI games in the series.
387:games, the player starts by building a
4393:
3327:Forgotten Realms: Unlimited Adventures
2952:. No. 159. July 1990. p. 53.
2922:
2716:. No. 3. August 1994. p. 42.
2684:
2485:
2258:
2242:"Pool of Radiance - Translation Wheel"
2004:
1991:
1971:
1858:
1856:
1854:
1852:
1822:
1685:
1683:
1681:
1679:
1647:
1645:
1643:
1641:
1639:
1637:
1635:
1633:
1497:-1000 MHz enough to play these gems".
3342:
3138:
2845:
2467:"Reflections on a "Pool of Radiance""
2458:
2161:
1713:
1711:
1709:
1707:
1651:
2819:(January 1989). "The Game Wizards".
2754:
2479:
2424:
2382:. Origins Games Fair. Archived from
1594:
1076:rated the game highly, saying that "
4456:Nintendo Entertainment System games
1849:
1676:
1662:. No. 84. pp. 18–19, 21.
1630:
874:
846:
641:rules. The scenario was created by
13:
4330:Spelljammer: Pirates of Realmspace
3320:Spelljammer: Pirates of Realmspace
3288:Buck Rogers: Countdown to Doomsday
3164:
2916:
2687:"A History of D&D Video Games"
1704:
1319:the 43rd best computer game ever.
14:
4517:
4506:Video games with oblique graphics
4481:Tactical role-playing video games
4358:Birthright: The Gorgon's Alliance
2984:
2927:. Prometheus Books. p. 113.
2685:Rausch, Allen (August 15, 2004).
2577:"Scorpia's Magic Scroll Of Games"
2312:Pool of Radiance Macintosh Manual
2162:Cover, Jennifer Grouling (2010).
2023:
1823:Barton, Matt (23 February 2007).
1451:characters cannot be exported to
827:on August 20, 2015, as a part of
3529:Treasures of the Savage Frontier
3234:Treasures of the Savage Frontier
3122:
3110:
3098:
3086:
2137:Buchanan, Levi (March 6, 2008).
2103:
1692:"US Gold/SSI - Pool of Radiance"
893:
888:
883:
878:
873:
661:, and coded by programmers from
597:along the Barren River, between
2963:Breault, Michael (2021-05-13).
2941:
2870:
2841:. No. 147. pp. 78–79.
2781:
2748:
2720:
2637:
2622:
2465:Wilson, Johnny L. (July 1988).
2341:
2319:
2234:
2212:
2130:
1795:. No. 143. pp. 76–78.
1618:Advanced Dungeons & Dragons
1491:Advanced Dungeons & Dragons
1302:readers' "All-Time Favorites".
1220:became available; he felt that
823:and many Gold Box series games
639:Advanced Dungeons & Dragons
438:Advanced Dungeons & Dragons
332:Advanced Dungeons & Dragons
3522:Gateway to the Savage Frontier
3227:Gateway to the Savage Frontier
2602:Addams, Shay (February 1989).
2486:Trunzo, Jim (June–July 1989).
2475:. No. 49. pp. 20–21.
2315:. Strategic Simulations. 1989.
2294:. Strategic Simulations. 1988.
1700:. No. 14. pp. 72–73.
1564:
1525:. According to the editors of
1455:, but they can be exported to
1240:was not up to the standard of
629:
1:
4305:The Forgotten Realms Archives
2755:Hall, Kevin (18 March 2008).
2496:. No. 16. p. 49-50.
2005:Dillon, Tony (October 1988).
1558:
811:
795:for translating Espruar (the
766:Nintendo Entertainment System
734:computers. A version for the
4436:Forgotten Realms video games
4244:The Temple of Elemental Evil
3603:III: Assault on Myth Drannor
2026:"Enter the pool of radiance"
1364:the video game, also called
842:
7:
4476:Strategic Simulations games
4129:Warriors of the Eternal Sun
3914:Al-Qadim: The Genie's Curse
3488:Secret of the Silver Blades
3200:Secret of the Silver Blades
2969:Oral History of Video Games
2823:. No. 141. p. 69.
2644:"The Gamers Have Chosen!".
2633:. No. 151. p. 36.
2506:: CS1 maint: date format (
2440:Strategic Simulations, Inc.
2405:Maher, Jimmy (2016-03-18).
2349:"Pool of Radiance on Steam"
2291:Pool of Radiance DOS Manual
2024:E, Dan (January 19, 1989).
1972:Tresca, Michael J. (2010),
1544:
1408:Secret of the Silver Blades
1372:fantasy role-playing game.
1129:had conflicting reactions.
1050:received positive reviews.
982:SSI sold 264,536 copies of
461:, as well as four classes (
449:has a character race and a
427:
321:developed and published by
10:
4522:
3596:II: The Legend of Darkmoon
3040:package, manual and screen
2854:"Curse of The Azure Bonds"
2852:Scorpia (September 1989).
2666:. January 1990. p. 64
2432:"SSI Corporate Background"
2065:. No. 133. p. 42
1978:, McFarland, p. 142,
1941:"The GameSpy Hall of Fame"
1898:"The Wizardry of Sir-Tech"
1572:"Top 100 RPGs of All Time"
1305:Allen Rausch, writing for
1294:was also selected for the
799:language) and Dethek (the
663:Strategic Simulations, Inc
573:
323:Strategic Simulations, Inc
18:
4321:
4289:
4260:
4231:
4195:
4159:
4109:
4080:
4043:
4008:
3997:
3884:
3801:
3756:
3717:
3635:
3624:
3582:
3572:
3538:
3511:
3461:
3445:
3434:
3381:
3304:
3295:Buck Rogers: Matrix Cubed
3277:
3243:
3216:
3173:
2965:"Making Pool of Radiance"
2948:"The Role of Computers".
2923:Schick, Lawrence (1991).
2168:. McFarland. p. 40.
2084:"The Envelope, Please!".
1352:Sequels and related works
1197:Enhanced Graphics Adapter
962:
959:
859:
856:
756:
738:was also announced. The
537:, and game reviewers for
300:
284:
258:
222:
210:
182:
166:
154:
142:
130:
74:
57:
42:
37:
21:Pool of Radiance (series)
4466:Role-playing video games
3935:Descent to Undermountain
3843:Darkness over Daggerford
3654:Tales of the Sword Coast
3481:Curse of the Azure Bonds
3193:Curse of the Azure Bonds
3042:for Commodore 64 version
2575:Scorpia (October 1993).
2548:Scorpia (October 1991).
1461:Curse of the Azure Bonds
1457:Curse of the Azure Bonds
1402:Curse of the Azure Bonds
1236:; he felt that although
25:Pool of Radiance (novel)
4071:The Dark Queen of Krynn
3829:Hordes of the Underdark
3268:The Dark Queen of Krynn
2411:The Digital Antiquarian
612:
383:Just as in traditional
319:role-playing video game
291:Role-playing video game
4298:Masterpiece Collection
4064:Death Knights of Krynn
3743:Dungeons & Dragons
3371:Dungeons & Dragons
3261:Death Knights of Krynn
3105:Dungeons & Dragons
3049:Interactive Code Wheel
2376:"1988 List of Winners"
2353:store.steampowered.com
1659:Computer + Video Games
1652:Wayne (October 1988).
1502:Dungeons & Dragons
1417:(1991). The 1989 game
1370:Dungeons & Dragons
1340:Dungeons & Dragons
1336:Dungeons & Dragons
1290:to activate commands.
1092:Dungeons & Dragons
1073:Computer + Video Games
583:
510:
4461:Origins Award winners
4312:Chronicles of Mystara
3873:Mysteries of Westgate
3822:Shadows of Undrentide
3502:Ruins of Myth Drannor
3411:Computer Fantasy Game
2859:Computer Gaming World
2664:Computer Gaming World
2581:Computer Gaming World
2554:Computer Gaming World
2527:Computer Gaming World
2488:"The Silicon Dungeon"
2472:Computer Gaming World
2030:The New Straits Times
1719:"Pool Your Resources"
1582:on September 15, 2012
1465:Computer Gaming World
1300:Computer Gaming World
1199:(EGA) graphics mode.
1127:Computer Gaming World
1002:Computer Gaming World
581:
504:
89:Strategic Simulations
64:Strategic Simulations
23:. For the novel, see
4416:Classic Mac OS games
4122:Order of the Griffon
3859:Mask of the Betrayer
3700:III: The Black Hound
3668:Siege of Dragonspear
3555:Unlimited Adventures
2446:on November 19, 1996
1356:In November 1989, a
1136:Tunnels & Trolls
1125:Three reviewers for
1104:Jim Trunzo reviewed
782:Adventurer's Journal
406:video game isometric
19:For the series, see
4431:Fantasy video games
4365:Planescape: Torment
4208:Strahd's Possession
4179:Wake of the Ravager
4150:Shadow over Mystara
4020:Heroes of the Lance
3977:Sword Coast Legends
3610:Eye of the Beholder
3588:Eye of the Beholder
3574:Eye of the Beholder
3117:Speculative fiction
2493:White Wolf Magazine
2327:Jordan Erica Webber
2118:on 14 November 2014
1953:on 11 December 2004
1837:on 27 February 2009
989:Heroes of the Lance
956:
853:
589:takes place in the
527:dimetric projection
376:takes place in the
366:titles such as the
4421:Commodore 64 games
4057:Champions of Krynn
3970:Lords of Waterdeep
3814:Neverwinter Nights
3804:Neverwinter Nights
3677:II: Shadows of Amn
3547:Neverwinter Nights
3425:Treasure of Tarmin
3313:Neverwinter Nights
3254:Champions of Krynn
3060:Compute!'s Gazette
2895:Ruins of Adventure
2736:. February 5, 2014
2604:"Pool of Radiance"
2193:"Pool of Radiance"
2059:"The Game Wizards"
2007:"Pool of Radiance"
1939:Battaglia, Scott.
1864:"Pool of Radiance"
1535:Ruins of Adventure
1519:Ruins of Adventure
1510:Ruins of Adventure
1504:role-playing game
1250:Champions of Krynn
1234:Champions of Krynn
1213:Champions of Krynn
954:
851:
584:
511:
369:Neverwinter Nights
354:" series used the
203:Masayuki Kurinaga
4451:NEC PC-9801 games
4388:
4387:
4372:Scourge of Worlds
4105:
4104:
3993:
3992:
3921:Blood & Magic
3752:
3751:
3620:
3619:
3568:
3567:
3564:
3563:
3495:Pools of Darkness
3336:
3335:
3207:Pools of Darkness
2882:Cook, David "Zeb"
2175:978-0-7864-4451-9
2013:. pp. 34–35.
1724:The Games Machine
1414:Pools of Darkness
1380:Pools of Darkness
1133:—designer of the
1083:The Games Machine
1019:Might & Magic
979:
978:
952:
951:
931:The Games Machine
732:IBM PC compatible
713:Monster Manual II
568:experience points
535:random encounters
402:experience points
344:role-playing game
310:
309:
206:
201:
196:
191:
4513:
4401:1988 video games
4089:War of the Lance
4081:Standalone games
4027:Dragons of Flame
4006:
4005:
3928:Sojourn/TorilMUD
3885:Standalone games
3783:Enhanced Edition
3691:Enhanced Edition
3661:Enhanced Edition
3633:
3632:
3580:
3579:
3474:Pool of Radiance
3464:Pool of Radiance
3459:
3458:
3447:
3446:
3443:
3442:
3437:Forgotten Realms
3363:
3356:
3349:
3340:
3339:
3186:Pool of Radiance
3176:Pool of Radiance
3159:
3152:
3145:
3136:
3135:
3127:
3126:
3125:
3115:
3114:
3103:
3102:
3091:
3090:
3082:
3047:Pool of Radiance
3038:Pool of Radiance
3028:Pool of Radiance
3021:Pool of Radiance
3015:Pool of Radiance
3008:Internet Archive
3003:Pool of Radiance
2992:Pool of Radiance
2979:
2978:
2976:
2975:
2960:
2954:
2953:
2945:
2939:
2938:
2920:
2914:
2913:
2874:
2868:
2867:
2849:
2843:
2842:
2834:
2825:
2824:
2813:
2807:
2806:
2804:
2802:
2797:. April 27, 2015
2785:
2779:
2778:
2776:
2774:
2769:on 6 August 2012
2765:. Archived from
2752:
2746:
2745:
2743:
2741:
2724:
2718:
2717:
2707:
2701:
2700:
2698:
2697:
2682:
2676:
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2656:
2650:
2649:
2641:
2635:
2634:
2626:
2620:
2619:
2617:
2615:
2599:
2593:
2592:
2590:
2588:
2583:. pp. 34–50
2572:
2566:
2565:
2563:
2561:
2545:
2539:
2538:
2536:
2534:
2518:
2512:
2511:
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2339:
2338:
2329:(Aug 20, 2015).
2323:
2317:
2316:
2307:
2296:
2295:
2286:
2275:
2272:Pool of Radiance
2269:
2256:
2255:
2253:
2252:
2238:
2232:
2231:
2226:. Archived from
2216:
2210:
2209:
2207:
2205:
2189:
2180:
2179:
2159:
2153:
2152:
2150:
2149:
2134:
2128:
2127:
2125:
2123:
2114:. Archived from
2101:
2090:
2089:
2081:
2075:
2074:
2072:
2070:
2051:
2040:
2039:
2037:
2036:
2021:
2015:
2014:
2002:
1989:
1988:
1969:
1963:
1962:
1960:
1958:
1949:. Archived from
1936:
1925:
1924:
1922:
1920:
1893:
1882:
1881:
1879:
1877:
1860:
1847:
1846:
1844:
1842:
1833:. Archived from
1820:
1797:
1796:
1788:
1765:
1764:
1762:
1760:
1744:
1729:
1728:
1715:
1702:
1701:
1687:
1674:
1673:
1649:
1628:
1627:
1613:
1592:
1591:
1589:
1587:
1578:. Archived from
1568:
1539:Pool of Radiance
1531:Pool of Radiance
1523:Pool of Radiance
1515:Pool of Radiance
1487:Pool of Radiance
1479:Pool of Radiance
1469:Pool of Radiance
1453:Pool of Radiance
1437:Pool of Radiance
1425:Pool of Radiance
1393:Pool of Radiance
1386:Pool of Twilight
1366:Pool of Radiance
1362:Pool of Radiance
1332:Pool of Radiance
1324:Pool of Radiance
1317:Pool of Radiance
1292:Pool of Radiance
1275:Pool of Radiance
1273:s readers voted
1272:
1256:Pool of Radiance
1246:Pool of Radiance
1230:Pool of Radiance
1222:Pool of Radiance
1218:Pool of Radiance
1204:Pool of Radiance
1188:Pool Of Radiance
1183:Pool of Radiance
1179:Pool of Radiance
1145:Pool of Radiance
1116:Pool of Radiance
1106:Pool of Radiance
1088:Pool of Radiance
1048:Pool of Radiance
1010:Pool of Radiance
1007:
984:Pool of Radiance
957:
953:
898:
897:
896:
892:
891:
887:
886:
882:
881:
877:
876:
854:
850:
837:Pool of Radiance
821:Pool of Radiance
806:Pool of Radiance
791:include a 2-ply
789:Pool of Radiance
777:Pool of Radiance
768:under the title
763:
762:
728:Pool of Radiance
722:George MacDonald
707:Unearthed Arcana
671:Pool of Radiance
667:Forgotten Realms
635:Pool of Radiance
591:Forgotten Realms
587:Pool of Radiance
447:Pool of Radiance
443:player character
433:Pool of Radiance
422:Pool of Radiance
420:characters from
413:Pool of Radiance
378:Forgotten Realms
374:Pool of Radiance
360:Pool of Radiance
314:Pool of Radiance
204:
199:
194:
189:
149:George MacDonald
119:
108:
97:
88:
70:
47:
38:Pool of Radiance
35:
34:
4521:
4520:
4516:
4515:
4514:
4512:
4511:
4510:
4491:U.S. Gold games
4391:
4390:
4389:
4384:
4317:
4285:
4256:
4227:
4191:
4172:Shattered Lands
4155:
4136:Fantasy Empires
4101:
4076:
4039:
4034:Shadow Sorcerer
3989:
3880:
3797:
3776:Heart of Winter
3748:
3713:
3684:Throne of Bhaal
3616:
3560:
3534:
3513:Savage Frontier
3507:
3430:
3418:Cloudy Mountain
3377:
3367:
3337:
3332:
3300:
3273:
3239:
3218:Savage Frontier
3212:
3169:
3163:
3133:
3123:
3121:
3109:
3097:
3085:
3077:
3030:at Game Banshee
2987:
2982:
2973:
2971:
2961:
2957:
2947:
2946:
2942:
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2921:
2917:
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2875:
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2800:
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2749:
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2695:
2693:
2683:
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2657:
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2259:
2250:
2248:
2246:www.oldgames.sk
2240:
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2003:
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1583:
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1561:
1547:
1459:. A review for
1354:
1270:
1005:
980:
899:
894:
889:
884:
879:
849:
845:
814:
669:world in which
632:
615:
576:
451:character class
430:
362:, as did later
276:
271:
266:
265:C64/128, MS-DOS
202:
197:
192:
177:
175:
173:
161:
126:
114:
103:
92:
83:
68:
66:
53:
33:
32:1988 video game
28:
17:
16:1988 video game
12:
11:
5:
4519:
4509:
4508:
4503:
4498:
4493:
4488:
4483:
4478:
4473:
4471:Sharp X1 games
4468:
4463:
4458:
4453:
4448:
4443:
4438:
4433:
4428:
4423:
4418:
4413:
4411:Apple II games
4408:
4403:
4386:
4385:
4383:
4382:
4375:
4368:
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4354:
4347:
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3907:Menzoberranzan
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3051:at oldgames.sk
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2986:
2985:External links
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2915:
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2866:on 2011-07-23.
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2817:Kirchoff, Mary
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2442:Archived from
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2386:on May 7, 2008
2364:
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2276:
2257:
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2230:on 2008-10-13.
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2055:Ward, James M.
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2016:
2011:Commodore User
1990:
1985:978-0786458950
1984:
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1477:declared that
1353:
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1068:Commodore User
1063:Commodore User
1041:Wizard's Crown
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919:Commodore User
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759:プール・オブ・レイディアンス
718:Monster Manual
631:
628:
614:
611:
575:
572:
549:Monster Manual
429:
426:
397:ability scores
308:
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31:
15:
9:
6:
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2:
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4212:
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4209:
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4186:Crimson Sands
4183:
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4169:
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4143:Tower of Doom
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3013:Dragonbait's
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2934:0-87975-653-5
2930:
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2911:
2909:0-88038-588-X
2905:
2902:. p. 2.
2901:
2897:
2896:
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2890:Breault, Mike
2887:
2886:Winter, Steve
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2503:
2502:cite magazine
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1260:Origins Award
1257:
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1223:
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1131:Ken St. Andre
1128:
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1008:s preview of
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990:
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969:Origins Award
967:
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958:
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923:
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920:
916:
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903:
871:
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852:Review scores
840:
838:
834:
830:
826:
822:
818:
809:
807:
802:
798:
794:
790:
785:
783:
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775:The original
773:
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753:
749:
745:
741:
737:
733:
729:
725:
723:
719:
715:
714:
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688:
687:Chuck Kroegel
684:
680:
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672:
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648:
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636:
627:
623:
619:
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588:
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569:
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541:
536:
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528:
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479:multi-classed
476:
472:
468:
464:
460:
456:
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448:
444:
440:
439:
434:
425:
423:
418:
417:Origins Award
414:
409:
407:
403:
398:
394:
391:of up to six
390:
386:
381:
379:
375:
372:online game.
371:
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358:pioneered in
357:
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345:
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324:
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305:Single-player
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279:
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264:
261:
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250:
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242:
238:
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230:
227:
225:
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217:
213:
209:
200:(NES/PC-9800)
193:David Warhol
187:
185:
181:
176:Darla Marasco
171:
169:
165:
159:
157:
156:Programmer(s)
153:
150:
147:
145:
141:
138:
137:Chuck Kroegel
135:
133:
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122:
117:
113:
111:
106:
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100:
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91:
86:
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1697:Amiga Action
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659:Mike Breault
655:Steve Winter
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599:Zhentil Keep
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496:Commodore 64
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295:tactical RPG
277:
272:
267:
262:
237:Commodore 64
214:
188:Wally Beben
76:Publisher(s)
59:Developer(s)
29:
4406:Amiga games
4322:Other games
4273:Dragonshard
4000:Dragonlance
3963:Neverwinter
3942:Demon Stone
3703:(cancelled)
3539:Other games
3382:Early games
3375:video games
3279:Buck Rogers
3245:Dragonlance
3129:Video games
2878:Ward, James
2713:PC Gamer US
2670:15 November
2614:10 November
2560:18 November
2224:gamespot UK
2104:Deci, T.J.
1876:21 February
1495:Pentium III
1447:. Original
1445:magic items
1322:IGN ranked
1312:PC Gamer US
1025:Bard's Tale
960:Publication
912:79% (Amiga)
857:Publication
748:Mac Classic
679:game engine
630:Development
356:game engine
278:April 1992:
224:Platform(s)
198:Seiji Toda
184:Composer(s)
160:Keith Brors
144:Designer(s)
132:Director(s)
110:Pony Canyon
67:Marionette
4395:Categories
4337:Stronghold
4010:Silver Box
3956:Daggerdale
3036:Images of
2974:2023-08-08
2696:2009-12-23
2533:3 November
2436:SSI Online
2358:2023-11-29
2251:2024-08-11
2148:2009-10-08
2035:2011-06-24
1559:References
1529:magazine,
1111:White Wolf
924:9/10 (C64)
812:Re-release
793:code wheel
651:David Cook
645:designers
531:hit points
471:magic-user
393:characters
263:June 1988:
174:Fred Butts
162:Brad Myers
4426:DOS games
4351:DeathKeep
4198:Ravenloft
3836:Kingmaker
2997:MobyGames
2762:Dvice.com
2198:MobyGames
1830:Gamasutra
1654:"Reviews"
1500:The 1988
1328:Dvice.com
1242:Champions
1226:Champions
1031:Wasteland
994:hint book
948:80% (C64)
936:89% (C64)
848:Reception
843:Reception
839:in 2022.
835:released
825:digitally
819:released
740:Macintosh
483:alignment
459:halflings
168:Artist(s)
99:U.S. Gold
4446:Gold Box
4234:Greyhawk
4162:Dark Sun
4046:Gold Box
3893:Hillsfar
3452:Gold Box
3166:Gold Box
2892:(1988).
2608:Compute!
2587:25 March
2416:19 March
2335:PC Gamer
1957:5 August
1841:26 March
1759:5 August
1753:GameSpot
1545:See also
1475:GameSpot
1449:Hillsfar
1441:Hillsfar
1429:Hillsfar
1420:Hillsfar
1405:(1989),
1284:AD&D
1279:Ultima V
1170:Compute!
1156:Wizardry
1120:AD&D
1036:Ultima V
746:and the
744:Mac Plus
736:Atari ST
700:AD&D
695:AD&D
691:AD&D
683:Gold Box
675:Apple II
647:Jim Ward
603:Melvaunt
545:AD&D
428:Gameplay
415:won the
408:" view.
352:Gold Box
337:AD&D
286:Genre(s)
233:Apple II
216:Gold Box
172:Tom Wahl
4379:Tactics
4263:Eberron
4112:Mystara
3817:(2002)
3397:Dungeon
3079:Portals
2801:May 20,
2773:14 July
2740:May 20,
2691:GameSpy
2204:15 July
2122:15 July
2111:Allgame
2069:19 June
1946:GameSpy
1919:14 July
1586:9 April
1483:GameSpy
1397:D&D
1330:listed
1307:GameSpy
1161:Scorpia
1141:D&D
1014:deja vu
943:Zzap!64
817:GOG.com
801:dwarven
702:manuals
595:Moonsea
574:Setting
463:fighter
385:D&D
364:D&D
348:D&D
341:fantasy
301:Mode(s)
259:Release
253:PC-9800
190:(Amiga)
4344:Slayer
4280:Online
4251:Heroes
3949:Online
3721:series
3639:series
3613:(2002)
3591:(1991)
3576:series
3550:(1991)
3066:Review
3055:Review
3023:(1988)
2950:Dragon
2931:
2906:
2839:Dragon
2821:Dragon
2646:Dragon
2631:Dragon
2390:3 June
2172:
2086:Dragon
2063:Dragon
1982:
1910:
1793:Dragon
1666:
1527:Dragon
1506:module
1433:Dragon
1374:Dragon
1315:named
1268:Dragon
1192:Dragon
1175:Dragon
1150:Ultima
867:Dragon
797:elvish
657:, and
560:ranged
540:Dragon
520:sprite
516:spells
507:dragon
473:, and
467:cleric
241:MS-DOS
211:Series
205:(PC98)
4049:games
4012:games
3455:games
3305:Other
3168:games
3093:1980s
2794:Paste
1485:said
1439:into
1345:Paste
1271:'
1078:Pools
1058:Pools
1006:'
963:Award
955:Award
900:(DOS)
860:Score
833:Steam
752:Amiga
556:melee
487:party
475:thief
455:elves
389:party
317:is a
275:Amiga
273:1990:
268:1989:
229:Amiga
195:(C64)
123:(NES)
69:(NES)
3071:Info
3017:page
2929:ISBN
2904:ISBN
2803:2018
2775:2009
2742:2018
2672:2013
2616:2013
2589:2016
2562:2013
2535:2013
2508:link
2452:2021
2418:2016
2392:2009
2206:2009
2170:ISBN
2124:2009
2071:2024
1980:ISBN
1959:2009
1921:2009
1908:ISBN
1878:2008
1869:Zzap
1843:2009
1761:2009
1664:ISBN
1588:2013
1383:and
1296:RPGA
1262:for
1238:Pool
1206:for
1153:and
1097:Zzap
1053:G.M.
710:and
613:Plot
601:and
457:and
3404:DND
3390:dnd
3068:in
3057:in
2995:at
2900:TSR
2733:IGN
2143:IGN
1620:".
1576:IGN
1463:in
1360:of
1165:Job
1108:in
1022:or
999:In
643:TSR
558:or
551:".
492:DOS
445:in
329:'s
327:TSR
280:NES
270:Mac
249:NES
245:Mac
121:FCI
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3792:II
3736:II
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