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Pool of Radiance

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markings on the code wheel. The player is prompted to enter a five or six character code which corresponds to a five or six character word. In the case of a five character word, there is a number at the beginning of the word which is not entered. Under the lines on the wheel are slots which reveal English letters, the coded English word being determined by lining up the runes, matching the correct line appearance, and then entering the word revealed on the code wheel. If the player enters an incorrect code three times, the game closes itself. In the DOS version of
605:. The party begins in the civilized section of "New Phlan" that is governed by a council. This portion of the city hosts businesses, including shopkeepers that sell holy items for worshippers at each temple, a jewelry shop, and retailers who provide arms and armor. A party can also contract with the clerk of the city council for various commissions; proclamations posted on the walls within City Hall offer pieces of useful information in the form of coded clues which can be deciphered using the included Adventurer's Journal. 808:, the code wheel is also used for some in-game puzzles. For example, in Sokol Keep the player discovers some parchment with elvish runes on it that require use of the code wheel to decipher; this is optional however, but may be used to avoid some combat with undead if the decoded words are said to them. In the NES version, the elvish words are given to the player deciphered without the use of the code wheel, as the NES release did not include a code wheel. 3088: 563:
in the same turn. Magic-users and clerics are allowed to memorize and cast a set number of spells each day. Once cast, a spell must be memorized again before reuse. The process requires hours of inactivity for all characters, during which they rest in a camp; this also restores lost hit points to damaged characters. This chore of memorizing spells each night significantly added to the amount of game management required by the player.
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fortified area is inhabited by the undead, which can only be defeated with silver weapons and magic. The characters' adventure is later expanded to encompass the outlying areas of the Moonsea region. Eventually, the player learns that an evil spirit named Tyranthraxus, who has possessed an ancient dragon, is at the root of Phlan's problems. The characters fight Tyranthraxus the Flamed One in a climactic final battle.
3124: 45: 895: 890: 885: 880: 875: 772:, released in April 1992. The NES version was the only version of the game to feature a complete soundtrack, which was composed by Seiji Toda, as he was signed to the publisher, Pony Canyon's record label at the time. The same soundtrack can be found on the PC-9801 version. The Amiga version also features some extra music, while most other ports contain only one song that plays at the title screen. 570:(XP). After gaining enough XP, the characters "train up a level" to become more powerful. This training is purchased in special areas within the city walls. In addition to training, mages can learn new spells by transcribing them from scrolls found in the unsettled areas. Defeated enemies in these areas also contain items such as weapons and armor, which characters can sell to city stores. 529:, where the player chooses what actions the characters will take in each round; these actions occur immediately, instead of happening after all commands are issued as is standard in some RPGs. Optionally, the player can let the computer choose character moves for each round. Characters and monsters may make an extra attack on a retreating enemy that moves next to them. If a character's 1481:, with its detailed art, wide variety of quests and treasure, and tactical combat system, and despite the availability of only four character classes and the low character level cap, "ultimately succeeded in its goal of bringing a standardized form of AD&D to the home computer, and laid the foundation for other future gold box AD&D role-playing games". Scott Battaglia of 579: 1309:'s 2004 retrospective "A History of D&D Video Games", concluded that although the game "certainly had its flaws (horrendous load times, interface weirdness, and a low-level cap among others), it was a huge, expansive adventure that laid a good foundation for every Gold Box game that followed". In 1994, 502: 419:
for "Best Fantasy or Science Fiction Computer Game of 1988". Some reviewers criticized the game's similarities to other contemporary games and its slowness in places, but praised the game's graphics and its role-playing adventure and combat aspects. Also well-regarded was the ability to export player
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Phlan has three temples, each dedicated to different gods. Each temple can heal wounded, poisoned, or afflicted characters, and can restore deceased characters to life for a high price. The party can also visit the hiring hall and hire an experienced NPC adventurer to accompany the party. Encounters
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weapons; magic-users can cast spells; thieves are able to "back-stab" an opponent by strategically positioning themselves. As fighters progress in level, they can attack more than once in a round, and they also gain the ability to "sweep" enemies, effectively attacking each nearby low-level creature
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language) runes into English. Some Dethek runes have multiple different translations. After the title screen, a copy protection screen is displayed consisting of two runes and a line of varying appearance (a dotted line, a dashed line, or a line with alternating dots and dashes) which correspond to
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The ancient trade city of Phlan has fallen into impoverished ruin. Now only a small portion of the city remains inhabited by humans, who are surrounded by evil creatures. To rebuild the city and clean up the Barren River, the city council of New Phlan has decided to recruit adventurers to drive the
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for each. The player's party is enlisted to help the settled part of the city by clearing out the marauding inhabitants that have taken over the surroundings. The characters move on from one area to another, battling bands of enemies as they go and ultimately confronting the powerful leader of the
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At the start of the game, the adventurers' ship lands in New Phlan, and they receive a brief but informative tour of the civilized area. They learn that the city is plagued with a history of invasions and wars and has been overtaken by a huge band of humanoids and other creatures. Characters hear
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reviewers criticized the "notoriously slow" technology of the C64/128 system but added that the C64/128 version would become nearly unplayable without a software-based fastloader utility which Strategic Simulations integrated into the game. Conversely, the reviewers felt that the DOS version was
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Beyond the ruins of old Phlan, the party enters the slum area—one of two quests available right away to new parties. This quest involves the clearing of the slum block and allows a new party to quickly gain experience. The second quest is to clear out Sokol Keep, located on Thorn Island. This
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The game's exploration mode uses a three-dimensional first-person perspective, with a rectangle in the top left of the screen displaying the party's current view; the rest of the screen displays text information about the party and the area. During gameplay, the player accesses menus to allow
481:, which means they gain the capabilities of more than one class, but advance in levels more slowly. During character creation, the computer randomly generates statistics for each character, although the player can alter these attributes. The player also chooses each character's 485:, or moral philosophy; while the player controls each character's actions, alignment can affect how NPCs view their actions. The player can then customize the appearance and colors of each character's combat icon. Alternatively, the player can load a pre-generated 779:
game shipped with a 28-page introductory booklet, which describes secrets relating to the game and the concepts behind it. The booklet guides players through the character creation process, explaining how to create a party. The game also included the 38-page
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as "the first offering that truly follows AD&D game rules", calling it a "great fantasy role-playing game" that "falls into the must-buy category for avid AD&D game players". The reviewers advised readers to "rush out to your local dealer and buy
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to be used for introductory play. These characters are combined into a party of six or less, with two slots open for NPCs. Players create their own save-game files, assuring their characters can continue regardless of events in the game. On an
404:, which allow them to increase their capabilities. The game primarily uses a first-person perspective, with the screen divided into sections to display pertinent textual information. During combat sequences, the display switches to a top-down " 1281:
as the runner-up. The Apple II version was the most popular format, the PC DOS/MS-DOS version came in a close second, and the Commodore 64/128 version got the fewest votes. The primary factor given for votes was the game's faithfulness to the
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was less positive, giving the game a score of 80%. The reviewer felt that the game required too much "hacking, slicing and chopping" without enough emphasis on puzzle solving. The game was awarded 49% for its puzzle factor.
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described the novel's plot: "Five companions find themselves in the unenviable position of defending the soon-to-be ghost town against a rival possessing incredible power". This book was the first in a trilogy, followed by
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extremely fast, so much so that they had to slow the game operation down in order to read all the on-screen messages. They found that the DOS version played at twice the speed of the C64/128 version when using the
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stated that experienced role-playing gamers "won't find anything new here", but recommended it to those who "love dungeons, dragons, and drama". In their March 1989 "The Role of Computers" column in
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with NPCs in shops and taverns offer valuable information. Listening to gossip in taverns can be helpful to characters, although some tavern tales are false and lead characters into great danger.
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monsters from the neighboring ruins. Using bards and publications, they spread tales of the riches waiting to be recovered in Phlan, which draws the player's party to these shores by ship.
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has my recommendation for every computer fantasy role-playing gamer". Tracie Forman Hicks, however, opined that over-faithful use of the D&D system left it behind others like
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Once the party reaches the outer confines of Phlan, they can enter the external environment and move about this map. Phlan is located at the outlet of the river near lower center.
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is a game which no role player or adventurer should be without and people new to role playing should seriously consider buying as an introductory guide". Another UK publication,
1190:". They considered it SSI's flagship product, speculating that it would "undoubtedly bring thousands of computer enthusiasts into the adventure-filled worlds of TSR". The 3360: 2431: 1018: 405: 518:, and learn new magic skills. Players can view characters' movement from different angles, including an aerial view. The game uses three different versions of each 4500: 622:
rumors that a single controlling element is in charge of these forces. The characters begin a block-by-block quest to rid the ruins of monsters and evil spirits.
1016:" in the similarity of the game's screen to previous computer RPGs. For example, the three-dimensional view like a maze in the upper-left window was similar to 4440: 2326: 2853: 4371: 1066:
gave it a score of 9 out of 10; the only complaint was a slightly slow disk access, but the reviewer was impressed with the game's features, awarding it a
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version was released in 1989. The Macintosh version featured a slightly different interface and was intended to work on black-and-white Macs like the
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is an essential purchase, but people who are solely computer games oriented may hesitate before buying it it will be their loss". Tony Dillon from
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also disliked the amount of fighting in a game she otherwise described as a "well-designed slicer/dicer", concluding that "patience (possibly of
1298:-sponsored Gamers' Choice Awards for the Best Computer Game of 1989. In 1990 the game received the fifth-highest number of votes in a survey of 478: 3595: 547:
game manuals. They also observed that the depictions of monsters confronting the party "looked as though they had jumped from the pages of the
992:, an AD&D-licensed action game SSI also released that year. It became by far the company's most successful game up to that time; even its 2219: 4455: 4311: 3842: 1435:, as "a value-added adventure for those who would like to take a side trip while awaiting the sequel". A player can import characters from 784:, which provides the game's background. The booklet features depictions of fliers, maps, and information that characters see in the game. 4121: 3872: 3828: 3410: 1824: 4505: 4480: 4149: 3858: 3653: 3346: 2788: 4243: 3821: 3374: 1940: 3156: 2756: 2603: 1070:
superstar and proclaiming it "the best RPG ever to grace the C64, or indeed any other computer". Issue #84 of the British magazine
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characters to use objects; trade items with other characters; parley with enemies; buy, sell, and pool the characters' money; cast
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in Japan was fully translated (like the Japanese Famicom version) and featured full-color graphics. The game was ported to the
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system, praising the art, the mixture of combat and puzzles, and surprises. He concluded as "take it from a 'rival' designer,
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outsold any earlier SSI game. It spawned a series of games, which combined to sell above 800,000 copies worldwide by 1996.
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was "not original in its presentation" and that the colors were "a little drab", but concluded that the game is "classic
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called the game's graphics "good" and praised its role-playing and combat aspects. They felt that "roleplayers will find
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and Commodore 64 computers, taking one year with a team of thirty-five people. This game was the first to use the
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roots, boasts features like automapping and excellent documentation, and has a strong theme to motivate gamers."
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magazine observed that random encounters seem to follow standard patterns of encounter tables in pen and paper
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rules to an exact format. Developers also worked to balance the graphics with gameplay to provide a faithful
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adventures set in the Forgotten Realms campaign setting. The others were released by SSI one year apart:
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No. 3 on their list of "The Top 11 Dungeons & Dragons Games of All Time" in 2014. In March 2008,
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Lesser, Hartley; Lesser, Patricia & Lesser, Kirk (November 1989). "The Beastie Knows Best".
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book. The game was originally programmed by Keith Brors and Brad Myers, and it was developed by
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RPGs. These games were so great that people today are using MoSlo in droves to slow down their
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was released in June 1988; it was initially available on the Commodore 64, Apple II series and
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takes place was intended to be reserved for development solely by SSI. The game was created on
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fantasy world, in and around the city of Phlan. This is located on the northern shore of the
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rated the game #5 on his list of "The 10 Greatest Dungeons and Dragons Videogames" in 2015.
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was well worth the wait, considering it very user-friendly despite being less polished than
1034:; and the usage of one active character as a representation of the entire party was part of 4405: 3851: 3396: 1160: 824: 724:. The game's graphic arts were by Tom Wahl, Fred Butts, Darla Marasco, and Susan Halbleib. 75: 58: 3001: 1950: 1747: 1038:. The reviewer also noted that the design approach for game play was "closer to SSI's own 8: 4364: 3976: 3338: 2492: 1135: 988: 716:
were also used during development. The images of monsters were adapted directly from the
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computer, the game can be copied to the hard drive. Other computer systems, such as the
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Lesser, Hartley; Lesser, Patricia; Lesser, Kirk (March 1989). "The Role of Computers".
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Different combat options are available to characters based on class: fighters can use
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magazine #143, Hartley, Patricia, and Kirk Lesser (often called "The Lessers") gave
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fantasy setting, with the action centered in and around the port city of Phlan.
1825:"The History of Computer Role-Playing Games Part 2: The Golden Age (1985–1993)" 1287: 1062: 918: 739: 244: 50: 1210:
magazine in 1990, giving it a 79% overall rating. Mitchell preferred the game
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to indicate differences between short-, medium-, and long-range encounters.
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Hartley, Patricia & Kirk Lesser (July 1989). "The Role of Computers".
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and it's a good idea to do so. It will give you a headstart in the game".
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Alex Simmons, Doug Johns, and Andy Mitchell reviewed the Amiga version of
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feel, given the restrictions of a home computer. In addition to the core
678: 355: 109: 1114:#16 (June/July, 1989), rating it a 4 out of 5 and stated that "Overall, 346:
for home computers, becoming the first episode in a four-part series of
2006: 1718: 1653: 792: 1691: 1689: 509:; the party in combat; exploring the graveyard; sample character view. 4350: 4197: 2996: 2899: 2761: 2197: 1829: 1626:. Vol. 1, no. 1. Croftward. September 1988. pp. 18–20. 1327: 1159:. She also disliked the game's puzzles and lengthy combat sequences. 993: 642: 530: 326: 98: 3087: 3032:- contains a walkthrough and many in-depth specifics about the game. 2274:(1988). DOS. Strategic Simulations, Inc. Strategic Simulations, Inc. 1541:, indicating that the material was originally created for the game. 4233: 4161: 4045: 3927: 3892: 3451: 3165: 1752: 1474: 1419: 1169: 1155: 743: 735: 682: 674: 602: 525:
In combat mode, the screen switches to a top-down perspective with
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The game interface. Clockwise from upper left: conversation with a
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must be termed a success. It is beautiful to look at, true to its
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to make a major splash in the video game world". Ian Williams of
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the most popular fantasy role-playing game of the year, with
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looked primitive and seemed less polished when compared with
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Simmons, Alex; Johns, Doug; Mitchell, Andy (November 1990).
2757:"The 13 best electronic versions of Dungeons & Dragons" 1521:
contains four linked miniscenarios, which form the core of
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version was released two years later. The PC 9800 version
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Heroic Worlds: A History and Guide to Role-Playing Games
2407:"Opening the Gold Box, Part 3: From Tabletop to Desktop" 2165:
The Creation of Narrative in Tabletop Role-Playing Games
2139:"Dungeons & Dragons Classic Videogame Retrospective" 1903:
High Score!: The Illustrated History of Electronic Games
1895: 1748:"GameSpot's History of Advanced Dungeons & Dragons" 1167:) required to get through this one". Shay Addams from 2521:
St. Andre, Ken; Hines, Tracie Forman (December 1988).
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system as well as the game's graphics and easy-to-use
685:" series. The SSI team developing the game was led by 3076: 2876: 2728:"The Top 11 Dungeons & Dragons Games of All-Time" 1264:
Best Fantasy or Science Fiction Computer Game of 1988
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which SSI have recreated excellently". A review from
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Best Fantasy or Science Fiction Computer Game of 1988
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rule set. As in many role-playing games (RPGs), each
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evil forces. During play, the player characters gain
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RPG—approved of the game despite his dislike of the
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for computers in North America, three times that of
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later used in other SSI D&D games known as the "
2325: 2220:"Advanced Dungeons & Dragons: Pool of Radiance" 2106:"Advanced Dungeons & Dragons: Pool of Radiance" 1489:is "what many gamers consider to be the epitome of 2628: 1790: 1742: 1740: 1738: 1736: 1734: 1513:was produced using the same adventure scenario as 1467:noted that "you can transfer your characters from 1266:. For the second annual "Beastie Awards" in 1989, 1258:was well received by the gaming press and won the 1044:adventures than to the other games in the genre". 477:). Non-human characters have the option to become 350:computer adventure games. The other games in the " 2789:"The 10 Greatest Dungeons and Dragons Videogames" 2464: 1623:G.M. The Independent Fantasy Roleplaying Magazine 770:Advanced Dungeons & Dragons: Pool of Radiance 4392: 2956: 1423:was also created by SSI but was not a sequel to 1395:was the first in a four-part series of computer 4501:Video games with gender-selectable protagonists 2862:. No. 63. pp. 8–9, 46. Archived from 2550:"C*R*P*G*S / Computer Role-Playing Game Survey" 2088:. No. 149. September 1989. pp. 20–21. 1731: 2703: 2380:Academy of Adventure Gaming, Arts & Design 2053: 872: 755: 325:(SSI) in 1988. It was the first adaptation of 4441:Fujisankei Communications International games 3449: 3354: 3150: 3019:, screenshots, info and pics of the original 3006:can be played for free in the browser at the 2568: 2541: 2398: 829:Forgotten Realms: The Archives-Collection Two 665:'s Special Projects team. The section of the 411:Generally well received by the gaming press, 2832: 2830: 2601: 2595: 2404: 2305: 2303: 2301: 2284: 2282: 2280: 2187: 2185: 2049: 2047: 2045: 1938: 1891: 1889: 1887: 1431:is described instead, by the reviewers from 1351: 787:The DOS, Macintosh and Apple II versions of 2017: 1975:The Evolution of Fantasy Role-Playing Games 1818: 1816: 1814: 1812: 1810: 1808: 1806: 1804: 1802: 1786: 1784: 1782: 1780: 1778: 1776: 1774: 1772: 1770: 1181:a three-page review. The reviewers praised 1012:in July 1988, the writer noted a "sense of 498:, require a separate disk for saved games. 435:is based on the same game mechanics as the 4496:Video games developed in the United States 3361: 3347: 3157: 3143: 2648:. No. 151. November 1989. p. 85. 2370: 2368: 2099: 2097: 2095: 1965: 1934: 1932: 1930: 1906:. McGraw-Hill Osborne Media. p. 161. 43: 2827: 2809: 2652: 2514: 2298: 2277: 2267: 2265: 2263: 2261: 2182: 2155: 2077: 2042: 2000: 1998: 1996: 1994: 1896:DeMaria, Rusel; Johnny L. Wilson (2003). 1884: 1872:. No. 44. December 1988. p. 127 1727:. No. 12. November 1988. p. 69. 1334:among its 13 best electronic versions of 637:was the first official game based on the 2815: 2678: 2136: 1799: 1767: 1224:was "more of the same" when compared to 577: 566:As characters defeat enemies, they gain 500: 395:, deciding the race, gender, class, and 4222:Iron & Blood: Warriors of Ravenloft 2962: 2851: 2660:"CGW Readers Select All-Time Favorites" 2574: 2547: 2523:"Mirror Images in a "Pool of Radiance"" 2365: 2092: 1927: 1611: 1609: 1607: 1605: 1603: 1601: 1599: 1597: 1552:Pool of Radiance: Ruins of Myth Drannor 424:to subsequent SSI games in the series. 387:games, the player starts by building a 4393: 3327:Forgotten Realms: Unlimited Adventures 2952:. No. 159. July 1990. p. 53. 2922: 2716:. No. 3. August 1994. p. 42. 2684: 2485: 2258: 2242:"Pool of Radiance - Translation Wheel" 2004: 1991: 1971: 1858: 1856: 1854: 1852: 1822: 1685: 1683: 1681: 1679: 1647: 1645: 1643: 1641: 1639: 1637: 1635: 1633: 1497:-1000 MHz enough to play these gems". 3342: 3138: 2845: 2467:"Reflections on a "Pool of Radiance"" 2458: 2161: 1713: 1711: 1709: 1707: 1651: 2819:(January 1989). "The Game Wizards". 2754: 2479: 2424: 2382:. Origins Games Fair. Archived from 1594: 1076:rated the game highly, saying that " 4456:Nintendo Entertainment System games 1849: 1676: 1662:. No. 84. pp. 18–19, 21. 1630: 874: 846: 641:rules. The scenario was created by 13: 4330:Spelljammer: Pirates of Realmspace 3320:Spelljammer: Pirates of Realmspace 3288:Buck Rogers: Countdown to Doomsday 3164: 2916: 2687:"A History of D&D Video Games" 1704: 1319:the 43rd best computer game ever. 14: 4517: 4506:Video games with oblique graphics 4481:Tactical role-playing video games 4358:Birthright: The Gorgon's Alliance 2984: 2927:. Prometheus Books. p. 113. 2685:Rausch, Allen (August 15, 2004). 2577:"Scorpia's Magic Scroll Of Games" 2312:Pool of Radiance Macintosh Manual 2162:Cover, Jennifer Grouling (2010). 2023: 1823:Barton, Matt (23 February 2007). 1451:characters cannot be exported to 827:on August 20, 2015, as a part of 3529:Treasures of the Savage Frontier 3234:Treasures of the Savage Frontier 3122: 3110: 3098: 3086: 2137:Buchanan, Levi (March 6, 2008). 2103: 1692:"US Gold/SSI - Pool of Radiance" 893: 888: 883: 878: 873: 661:, and coded by programmers from 597:along the Barren River, between 2963:Breault, Michael (2021-05-13). 2941: 2870: 2841:. No. 147. pp. 78–79. 2781: 2748: 2720: 2637: 2622: 2465:Wilson, Johnny L. (July 1988). 2341: 2319: 2234: 2212: 2130: 1795:. No. 143. pp. 76–78. 1618:Advanced Dungeons & Dragons 1491:Advanced Dungeons & Dragons 1302:readers' "All-Time Favorites". 1220:became available; he felt that 823:and many Gold Box series games 639:Advanced Dungeons & Dragons 438:Advanced Dungeons & Dragons 332:Advanced Dungeons & Dragons 3522:Gateway to the Savage Frontier 3227:Gateway to the Savage Frontier 2602:Addams, Shay (February 1989). 2486:Trunzo, Jim (June–July 1989). 2475:. No. 49. pp. 20–21. 2315:. Strategic Simulations. 1989. 2294:. Strategic Simulations. 1988. 1700:. No. 14. pp. 72–73. 1564: 1525:. According to the editors of 1455:, but they can be exported to 1240:was not up to the standard of 629: 1: 4305:The Forgotten Realms Archives 2755:Hall, Kevin (18 March 2008). 2496:. No. 16. p. 49-50. 2005:Dillon, Tony (October 1988). 1558: 811: 795:for translating Espruar (the 766:Nintendo Entertainment System 734:computers. A version for the 4436:Forgotten Realms video games 4244:The Temple of Elemental Evil 3603:III: Assault on Myth Drannor 2026:"Enter the pool of radiance" 1364:the video game, also called 842: 7: 4476:Strategic Simulations games 4129:Warriors of the Eternal Sun 3914:Al-Qadim: The Genie's Curse 3488:Secret of the Silver Blades 3200:Secret of the Silver Blades 2969:Oral History of Video Games 2823:. No. 141. p. 69. 2644:"The Gamers Have Chosen!". 2633:. No. 151. p. 36. 2506:: CS1 maint: date format ( 2440:Strategic Simulations, Inc. 2405:Maher, Jimmy (2016-03-18). 2349:"Pool of Radiance on Steam" 2291:Pool of Radiance DOS Manual 2024:E, Dan (January 19, 1989). 1972:Tresca, Michael J. (2010), 1544: 1408:Secret of the Silver Blades 1372:fantasy role-playing game. 1129:had conflicting reactions. 1050:received positive reviews. 982:SSI sold 264,536 copies of 461:, as well as four classes ( 449:has a character race and a 427: 321:developed and published by 10: 4522: 3596:II: The Legend of Darkmoon 3040:package, manual and screen 2854:"Curse of The Azure Bonds" 2852:Scorpia (September 1989). 2666:. January 1990. p. 64 2432:"SSI Corporate Background" 2065:. No. 133. p. 42 1978:, McFarland, p. 142, 1941:"The GameSpy Hall of Fame" 1898:"The Wizardry of Sir-Tech" 1572:"Top 100 RPGs of All Time" 1305:Allen Rausch, writing for 1294:was also selected for the 799:language) and Dethek (the 663:Strategic Simulations, Inc 573: 323:Strategic Simulations, Inc 18: 4321: 4289: 4260: 4231: 4195: 4159: 4109: 4080: 4043: 4008: 3997: 3884: 3801: 3756: 3717: 3635: 3624: 3582: 3572: 3538: 3511: 3461: 3445: 3434: 3381: 3304: 3295:Buck Rogers: Matrix Cubed 3277: 3243: 3216: 3173: 2965:"Making Pool of Radiance" 2948:"The Role of Computers". 2923:Schick, Lawrence (1991). 2168:. McFarland. p. 40. 2084:"The Envelope, Please!". 1352:Sequels and related works 1197:Enhanced Graphics Adapter 962: 959: 859: 856: 756: 738:was also announced. The 537:, and game reviewers for 300: 284: 258: 222: 210: 182: 166: 154: 142: 130: 74: 57: 42: 37: 21:Pool of Radiance (series) 4466:Role-playing video games 3935:Descent to Undermountain 3843:Darkness over Daggerford 3654:Tales of the Sword Coast 3481:Curse of the Azure Bonds 3193:Curse of the Azure Bonds 3042:for Commodore 64 version 2575:Scorpia (October 1993). 2548:Scorpia (October 1991). 1461:Curse of the Azure Bonds 1457:Curse of the Azure Bonds 1402:Curse of the Azure Bonds 1236:; he felt that although 25:Pool of Radiance (novel) 4071:The Dark Queen of Krynn 3829:Hordes of the Underdark 3268:The Dark Queen of Krynn 2411:The Digital Antiquarian 612: 383:Just as in traditional 319:role-playing video game 291:Role-playing video game 4298:Masterpiece Collection 4064:Death Knights of Krynn 3743:Dungeons & Dragons 3371:Dungeons & Dragons 3261:Death Knights of Krynn 3105:Dungeons & Dragons 3049:Interactive Code Wheel 2376:"1988 List of Winners" 2353:store.steampowered.com 1659:Computer + Video Games 1652:Wayne (October 1988). 1502:Dungeons & Dragons 1417:(1991). The 1989 game 1370:Dungeons & Dragons 1340:Dungeons & Dragons 1336:Dungeons & Dragons 1290:to activate commands. 1092:Dungeons & Dragons 1073:Computer + Video Games 583: 510: 4461:Origins Award winners 4312:Chronicles of Mystara 3873:Mysteries of Westgate 3822:Shadows of Undrentide 3502:Ruins of Myth Drannor 3411:Computer Fantasy Game 2859:Computer Gaming World 2664:Computer Gaming World 2581:Computer Gaming World 2554:Computer Gaming World 2527:Computer Gaming World 2488:"The Silicon Dungeon" 2472:Computer Gaming World 2030:The New Straits Times 1719:"Pool Your Resources" 1582:on September 15, 2012 1465:Computer Gaming World 1300:Computer Gaming World 1199:(EGA) graphics mode. 1127:Computer Gaming World 1002:Computer Gaming World 581: 504: 89:Strategic Simulations 64:Strategic Simulations 23:. For the novel, see 4416:Classic Mac OS games 4122:Order of the Griffon 3859:Mask of the Betrayer 3700:III: The Black Hound 3668:Siege of Dragonspear 3555:Unlimited Adventures 2446:on November 19, 1996 1356:In November 1989, a 1136:Tunnels & Trolls 1125:Three reviewers for 1104:Jim Trunzo reviewed 782:Adventurer's Journal 406:video game isometric 19:For the series, see 4431:Fantasy video games 4365:Planescape: Torment 4208:Strahd's Possession 4179:Wake of the Ravager 4150:Shadow over Mystara 4020:Heroes of the Lance 3977:Sword Coast Legends 3610:Eye of the Beholder 3588:Eye of the Beholder 3574:Eye of the Beholder 3117:Speculative fiction 2493:White Wolf Magazine 2327:Jordan Erica Webber 2118:on 14 November 2014 1953:on 11 December 2004 1837:on 27 February 2009 989:Heroes of the Lance 956: 853: 589:takes place in the 527:dimetric projection 376:takes place in the 366:titles such as the 4421:Commodore 64 games 4057:Champions of Krynn 3970:Lords of Waterdeep 3814:Neverwinter Nights 3804:Neverwinter Nights 3677:II: Shadows of Amn 3547:Neverwinter Nights 3425:Treasure of Tarmin 3313:Neverwinter Nights 3254:Champions of Krynn 3060:Compute!'s Gazette 2895:Ruins of Adventure 2736:. February 5, 2014 2604:"Pool of Radiance" 2193:"Pool of Radiance" 2059:"The Game Wizards" 2007:"Pool of Radiance" 1939:Battaglia, Scott. 1864:"Pool of Radiance" 1535:Ruins of Adventure 1519:Ruins of Adventure 1510:Ruins of Adventure 1504:role-playing game 1250:Champions of Krynn 1234:Champions of Krynn 1213:Champions of Krynn 954: 851: 584: 511: 369:Neverwinter Nights 354:" series used the 203:Masayuki Kurinaga 4451:NEC PC-9801 games 4388: 4387: 4372:Scourge of Worlds 4105: 4104: 3993: 3992: 3921:Blood & Magic 3752: 3751: 3620: 3619: 3568: 3567: 3564: 3563: 3495:Pools of Darkness 3336: 3335: 3207:Pools of Darkness 2882:Cook, David "Zeb" 2175:978-0-7864-4451-9 2013:. pp. 34–35. 1724:The Games Machine 1414:Pools of Darkness 1380:Pools of Darkness 1133:—designer of the 1083:The Games Machine 1019:Might & Magic 979: 978: 952: 951: 931:The Games Machine 732:IBM PC compatible 713:Monster Manual II 568:experience points 535:random encounters 402:experience points 344:role-playing game 310: 309: 206: 201: 196: 191: 4513: 4401:1988 video games 4089:War of the Lance 4081:Standalone games 4027:Dragons of Flame 4006: 4005: 3928:Sojourn/TorilMUD 3885:Standalone games 3783:Enhanced Edition 3691:Enhanced Edition 3661:Enhanced Edition 3633: 3632: 3580: 3579: 3474:Pool of Radiance 3464:Pool of Radiance 3459: 3458: 3447: 3446: 3443: 3442: 3437:Forgotten Realms 3363: 3356: 3349: 3340: 3339: 3186:Pool of Radiance 3176:Pool of Radiance 3159: 3152: 3145: 3136: 3135: 3127: 3126: 3125: 3115: 3114: 3103: 3102: 3091: 3090: 3082: 3047:Pool of Radiance 3038:Pool of Radiance 3028:Pool of Radiance 3021:Pool of Radiance 3015:Pool of Radiance 3008:Internet Archive 3003:Pool of Radiance 2992:Pool of Radiance 2979: 2978: 2976: 2975: 2960: 2954: 2953: 2945: 2939: 2938: 2920: 2914: 2913: 2874: 2868: 2867: 2849: 2843: 2842: 2834: 2825: 2824: 2813: 2807: 2806: 2804: 2802: 2797:. April 27, 2015 2785: 2779: 2778: 2776: 2774: 2769:on 6 August 2012 2765:. Archived from 2752: 2746: 2745: 2743: 2741: 2724: 2718: 2717: 2707: 2701: 2700: 2698: 2697: 2682: 2676: 2675: 2673: 2671: 2656: 2650: 2649: 2641: 2635: 2634: 2626: 2620: 2619: 2617: 2615: 2599: 2593: 2592: 2590: 2588: 2583:. pp. 34–50 2572: 2566: 2565: 2563: 2561: 2545: 2539: 2538: 2536: 2534: 2518: 2512: 2511: 2505: 2497: 2483: 2477: 2476: 2462: 2456: 2455: 2453: 2451: 2428: 2422: 2421: 2419: 2417: 2402: 2396: 2395: 2393: 2391: 2372: 2363: 2362: 2360: 2359: 2345: 2339: 2338: 2329:(Aug 20, 2015). 2323: 2317: 2316: 2307: 2296: 2295: 2286: 2275: 2272:Pool of Radiance 2269: 2256: 2255: 2253: 2252: 2238: 2232: 2231: 2226:. Archived from 2216: 2210: 2209: 2207: 2205: 2189: 2180: 2179: 2159: 2153: 2152: 2150: 2149: 2134: 2128: 2127: 2125: 2123: 2114:. Archived from 2101: 2090: 2089: 2081: 2075: 2074: 2072: 2070: 2051: 2040: 2039: 2037: 2036: 2021: 2015: 2014: 2002: 1989: 1988: 1969: 1963: 1962: 1960: 1958: 1949:. 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Archived from 1568: 1539:Pool of Radiance 1531:Pool of Radiance 1523:Pool of Radiance 1515:Pool of Radiance 1487:Pool of Radiance 1479:Pool of Radiance 1469:Pool of Radiance 1453:Pool of Radiance 1437:Pool of Radiance 1425:Pool of Radiance 1393:Pool of Radiance 1386:Pool of Twilight 1366:Pool of Radiance 1362:Pool of Radiance 1332:Pool of Radiance 1324:Pool of Radiance 1317:Pool of Radiance 1292:Pool of Radiance 1275:Pool of Radiance 1273:s readers voted 1272: 1256:Pool of Radiance 1246:Pool of Radiance 1230:Pool of Radiance 1222:Pool of Radiance 1218:Pool of Radiance 1204:Pool of Radiance 1188:Pool Of Radiance 1183:Pool of Radiance 1179:Pool of Radiance 1145:Pool of Radiance 1116:Pool of Radiance 1106:Pool of Radiance 1088:Pool of Radiance 1048:Pool of Radiance 1010:Pool of Radiance 1007: 984:Pool of Radiance 957: 953: 898: 897: 896: 892: 891: 887: 886: 882: 881: 877: 876: 854: 850: 837:Pool of Radiance 821:Pool of Radiance 806:Pool of Radiance 791:include a 2-ply 789:Pool of Radiance 777:Pool of Radiance 768:under the title 763: 762: 728:Pool of Radiance 722:George MacDonald 707:Unearthed Arcana 671:Pool of Radiance 667:Forgotten Realms 635:Pool of Radiance 591:Forgotten Realms 587:Pool of Radiance 447:Pool of Radiance 443:player character 433:Pool of Radiance 422:Pool of Radiance 420:characters from 413:Pool of Radiance 378:Forgotten Realms 374:Pool of Radiance 360:Pool of Radiance 314:Pool of Radiance 204: 199: 194: 189: 149:George MacDonald 119: 108: 97: 88: 70: 47: 38:Pool of Radiance 35: 34: 4521: 4520: 4516: 4515: 4514: 4512: 4511: 4510: 4491:U.S. Gold games 4391: 4390: 4389: 4384: 4317: 4285: 4256: 4227: 4191: 4172:Shattered Lands 4155: 4136:Fantasy Empires 4101: 4076: 4039: 4034:Shadow Sorcerer 3989: 3880: 3797: 3776:Heart of Winter 3748: 3713: 3684:Throne of Bhaal 3616: 3560: 3534: 3513:Savage Frontier 3507: 3430: 3418:Cloudy Mountain 3377: 3367: 3337: 3332: 3300: 3273: 3239: 3218:Savage Frontier 3212: 3169: 3163: 3133: 3123: 3121: 3109: 3097: 3085: 3077: 3030:at Game Banshee 2987: 2982: 2973: 2971: 2961: 2957: 2947: 2946: 2942: 2935: 2921: 2917: 2910: 2875: 2871: 2850: 2846: 2835: 2828: 2814: 2810: 2800: 2798: 2787: 2786: 2782: 2772: 2770: 2753: 2749: 2739: 2737: 2726: 2725: 2721: 2709: 2708: 2704: 2695: 2693: 2683: 2679: 2669: 2667: 2658: 2657: 2653: 2643: 2642: 2638: 2627: 2623: 2613: 2611: 2600: 2596: 2586: 2584: 2573: 2569: 2559: 2557: 2546: 2542: 2532: 2530: 2519: 2515: 2499: 2498: 2484: 2480: 2463: 2459: 2449: 2447: 2430: 2429: 2425: 2415: 2413: 2403: 2399: 2389: 2387: 2374: 2373: 2366: 2357: 2355: 2347: 2346: 2342: 2324: 2320: 2309: 2308: 2299: 2288: 2287: 2278: 2270: 2259: 2250: 2248: 2246:www.oldgames.sk 2240: 2239: 2235: 2218: 2217: 2213: 2203: 2201: 2191: 2190: 2183: 2176: 2160: 2156: 2147: 2145: 2135: 2131: 2121: 2119: 2102: 2093: 2083: 2082: 2078: 2068: 2066: 2052: 2043: 2034: 2032: 2022: 2018: 2003: 1992: 1986: 1970: 1966: 1956: 1954: 1937: 1928: 1918: 1916: 1914: 1894: 1885: 1875: 1873: 1862: 1861: 1850: 1840: 1838: 1821: 1800: 1789: 1768: 1758: 1756: 1746: 1745: 1732: 1717: 1716: 1705: 1688: 1677: 1670: 1650: 1631: 1615: 1614: 1595: 1585: 1583: 1570: 1569: 1565: 1561: 1547: 1459:. A review for 1354: 1270: 1005: 980: 899: 894: 889: 884: 879: 849: 845: 814: 669:world in which 632: 615: 576: 451:character class 430: 362:, as did later 276: 271: 266: 265:C64/128, MS-DOS 202: 197: 192: 177: 175: 173: 161: 126: 114: 103: 92: 83: 68: 66: 53: 33: 32:1988 video game 28: 17: 16:1988 video game 12: 11: 5: 4519: 4509: 4508: 4503: 4498: 4493: 4488: 4483: 4478: 4473: 4471:Sharp X1 games 4468: 4463: 4458: 4453: 4448: 4443: 4438: 4433: 4428: 4423: 4418: 4413: 4411:Apple II games 4408: 4403: 4386: 4385: 4383: 4382: 4375: 4368: 4361: 4354: 4347: 4340: 4333: 4325: 4323: 4319: 4318: 4316: 4315: 4308: 4301: 4293: 4291: 4287: 4286: 4284: 4283: 4276: 4268: 4266: 4258: 4257: 4255: 4254: 4247: 4239: 4237: 4229: 4228: 4226: 4225: 4218: 4211: 4203: 4201: 4193: 4192: 4190: 4189: 4182: 4175: 4167: 4165: 4157: 4156: 4154: 4153: 4146: 4139: 4132: 4125: 4117: 4115: 4107: 4106: 4103: 4102: 4100: 4099: 4092: 4084: 4082: 4078: 4077: 4075: 4074: 4067: 4060: 4052: 4050: 4041: 4040: 4038: 4037: 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Index

Pool of Radiance (series)
Pool of Radiance (novel)
A warrior with a sword stands in the foreground, with a fire-breathing dragon in the background.
Clyde Caldwell
Developer(s)
Strategic Simulations
Publisher(s)
NA
EU
U.S. Gold
JP
Pony Canyon
NA
FCI
Director(s)
Chuck Kroegel
Designer(s)
George MacDonald
Programmer(s)
Artist(s)
Composer(s)
Gold Box
Platform(s)
Amiga
Apple II
Commodore 64
MS-DOS
Mac
NES
PC-9800

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