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PlaneShift (video game)

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481:. The interaction with the NPCs is based on predefined answers the player can pick from a list, and also a freeform text entry, which uses natural language parsing to interpret the text. Some of these NPC's provide quests and guidance on how to proceed to gain items and powers. The quests are sequenced to allow character progression in the different skills of the game. There are also events, hosted by Game Masters, that allow for unique quests, festivals and happenings. Players increase their character's skills by completing these quests in the game. The game has strong focus on 25: 323: 504:
starting skills and stats. The available paths are "Street Warrior", "Enchanter", "Fighting Monk", "Warlock", "Knight", "Rogue". The second option is to make a character with the "custom" method. This method allows the player to choose many additional aspects of the character by describing the story of their birth, parents, jobs, house, siblings, and the life events that happened up to his or her adulthood. The choices made affect the starting attributes and skills the character has.
113: 217: 459: 597:. The artwork, ruleset, dialog, and other non-engine content of PlaneShift are proprietary and licensed under a custom license: the PlaneShift Content License (PCL). The PCL prevents modifications, redistributions, and assigns the copyright of accepted contributions to Atomic Blue. This license also forbids using the content for profit or for 450:, each of which have their own homelands and characteristics. The races feature standard fantasy types, like elves and dwarves, but also humanoids made of rock and winged amphibians. Though set underground, life is possible because a crystal named the Azure Sun draws light from the surface of the planet. 531:
are at war with each other, they do not need to agree to a duel in order to initiate combat with each other. Characters attain progression points (PP) when they successfully engage in combat and use certain abilities, which are used for training attributes. PlaneShift uses a skill based progression
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tool features two options. The first option is to choose to make a "quick" character, in which a player chooses a "path" and the character's specific attributes are chosen based on the profession. A path reflects the career of the character in his youth, and has associated events which will set the
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The original game idea came from Luca Pancallo in 1994, who released a 2D version in 1996. The development of this game ended 1998 as no commercial support or publisher could be found. In 2000 the development was restarted aiming for a 3D version with an international team of developers. The first
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magic comprises several distinct "Ways" (Schools): Crystal Way, Red Way, Brown Way, Azure Way, Blue Way, and Dark Way. Casting spells requires combinations of special magical items called glyphs. The spells are not known upfront, and have to be researched by combining
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software to be installed on the player's computer. The project is no-budget and produced by a group of developers guided by the Atomic Blue organization. The development team comprises volunteers from mostly European countries and North America.
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On February 9, 2023, the migration was completed. All player accounts were transferred. It is no longer possible to play the Crystal Space version, and newly created characters start in the tutorial of the Unreal Version.
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style, with exploration, magic, single player or team based combat and quests. A major goal of the game is to explore and learn. This can either be done by reading books or by learning about the world by speaking with the
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major version (0.1) released on May 2, 2002, was codenamed "Atomic Blue". Four different public versions of the game have come out since then, with additional functionality. PlaneShift is currently in the
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Throughout the migration process the main developer Luca Pancallo did live streams on YouTube and Twitch. The streams continue now that the migration is complete. There are more than 1,000 streams so far.
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PlaneShift has been used in multiple studies regarding development of free software and video games. PlaneShift has been also studied as a collaborative software engineering organizational model.
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since its first public release. The server side engine code and the client code is written from scratch by the PlaneShift team, while the 3D rendering features are based on the
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3D engine. In 2018 support for the Crystal Space engine was discontinued, so the decision was taken to move the whole game content to Unreal Engine 4.
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Free/Open Source Software Development: Recent Research Results and Methods - Advances in Computers, Volume 69, 2007, Pages 243-295 - Walt Scacchi
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Players trade using the currency Tria, a triangle-shaped coin. There are denominations for 10, 50 and 250 Tria, named Hexas, Octas and Circles.
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stage of development at version 0.6.3, codenamed "Azure Spirit". The current version "Azure Spirit" was released on April 7, 2014.
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system, which allows the player to develop this character in any skills without the mandatory choice of a profession.
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Prototyping Game Design Workshop (Second Edition), 2008, Pages 175-212 - Tracy Fullerton, Christopher Swain
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on a voluntary basis, which requires both parties to agree to the conditions of the duel. If two players'
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v2, while the artistic content is covered under a proprietary license. All content, however, is
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named Yliakum. Players begin in the main city, Hydlaa, where they will start their journey.
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The PlaneShift project is developed under guidance of Atomic Blue, a Texas-based
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The servers and the internet connection for the game are donated by sponsors.
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https://www.planeshift.it/article/2023/PlaneShift%20Unreal%20The%20Switch
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Software process modeling by Silvia T. Acuña, Natalia Juristo, Page 14
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http://www.wysk.com/index/texas/austin/tdmwn7y/atomic-blue/profile
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Collaborative Software Engineering By Ivan Mistra-K, Page 317/318
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lists the game with 56 points from one review from mmorpg.com.
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combat. The latter is implemented as the ability to engage in
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Screenshot showing Eagle Bronze Doors, an in-game area in
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and tools are available to assist in formatting, such as
801:"Jeuxlinux - Le site des jeux pour linux - Planeshift" 1050:Claudius posted on 28 Aug 2003 10:59 (2003-08-28). 676: 674: 1205: 770: 768: 766: 671: 1224:Massively multiplayer online role-playing games 414:with the server and client released under the 763: 683: 288:https://sourceforge.net/projects/planeshift/ 38:, which are uninformative and vulnerable to 1071:: CS1 maint: numeric names: authors list ( 53:and maintains a consistent citation style. 1239:Video games developed in the United States 321: 215: 939: 937: 793: 197:Learn how and when to remove this message 95:Learn how and when to remove this message 1012: 1010: 732: 730: 728: 593:v2, and the content is released under a 457: 1043: 410:in a fantasy setting. The framework is 1206: 1031: 974:: CS1 maint: archived copy as title ( 934: 133:Please improve this article by adding 1134:. Re-Flex. 2005-06-22. Archived from 1079: 1007: 725: 655: 653: 491: 742: 563:PlaneShift has been open to players 106: 18: 589:: the engine is released under the 45:Please consider converting them to 13: 847:https://www.ohloh.net/p/planeshift 836:http://www.planeshift.it/Join%20Us 650: 14: 1260: 1175: 111: 23: 1160: 1149: 1124: 1115: 1100: 982: 920: 900: 889: 865: 851: 840: 829: 472:gameplay is based on classical 908:"PlaneShiftOfficial - YouTube" 818: 704: 551: 438:takes place inside a colossal 49:to ensure the article remains 1: 739:December 2006 Issue 20, Pg 60 643: 474:Multiplayer Role Playing Game 408:Multiplayer Role Playing Game 262:v0.6.3 / 7 April 2014 135:secondary or tertiary sources 612: 585:The game uses two different 229:Atomic Blue (Volunteer Team) 146:"PlaneShift" video game 7: 752:. Planeshift.it. 2013-11-05 693:. planeshift.it. 2013-11-05 626: 453: 10: 1265: 1040:March 2005 Issue 64, Pg 13 660:PlaneShift Content License 591:GNU General Public License 430: 416:GNU General Public License 859:"Planeshift: A 3D MMORPG" 638:List of open source games 517:player versus environment 507: 382: 367: 349: 329: 305: 293: 281: 277: 255: 251: 233: 223: 214: 1234:Role-playing video games 535: 387:http://www.planeshift.it 1229:Open-source video games 558:non-profit organization 712:"PlaneShift World Map" 466: 420:available free of cost 264:; 10 years ago 239:; 22 years ago 122:relies excessively on 1249:Unreal Engine 4 games 461: 422:. The game requires 1191:Atomic Blue web site 1087:"PlaneShift - 0.6.1" 1018:"PlaneShift License" 521:player versus player 1199:page at SourceForge 595:proprietary license 297:PlaneShift Engine, 211: 16:Free to play MMORPG 861:. 21 October 2022. 780:2007-11-08 at the 750:"PlaneShift Races" 665:2007-09-14 at the 599:unofficial hosting 501:character creation 492:Character creation 467: 209: 392: 391: 336:Microsoft Windows 207: 206: 199: 181: 105: 104: 97: 55:Several templates 1256: 1244:2002 video games 1187: 1186: 1184:Official website 1169: 1164: 1158: 1153: 1147: 1146: 1144: 1143: 1128: 1122: 1119: 1113: 1104: 1098: 1097: 1095: 1094: 1083: 1077: 1076: 1070: 1062: 1060: 1059: 1047: 1041: 1035: 1029: 1028: 1026: 1025: 1014: 1005: 1004: 1002: 1001: 986: 980: 979: 973: 965: 963: 962: 956: 950:. 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Planeshift.it 710: 709: 705: 696: 694: 689: 688: 684: 679: 672: 667:Wayback Machine 658: 651: 646: 629: 615: 554: 538: 510: 494: 456: 446:has 9 playable 433: 377: 320: 317:Unreal Engine 4 273: 268: 266: 263: 257:Preview release 243: 241: 238: 237:2 May 2002 234:Initial release 203: 192: 186: 183: 140: 138: 132: 128:primary sources 116: 101: 90: 84: 81: 69: 58: 44: 28: 24: 17: 12: 11: 5: 1262: 1252: 1251: 1246: 1241: 1236: 1231: 1226: 1221: 1216: 1202: 1201: 1193: 1188: 1177: 1176:External links 1174: 1171: 1170: 1159: 1148: 1123: 1114: 1111:metacritic.com 1099: 1078: 1042: 1030: 1006: 981: 933: 919: 899: 888: 864: 850: 839: 828: 817: 792: 789:Linux Magazine 762: 741: 724: 703: 682: 670: 648: 647: 645: 642: 641: 640: 635: 628: 625: 614: 611: 553: 550: 537: 534: 515:features both 509: 506: 493: 490: 455: 452: 432: 429: 401:cross-platform 390: 389: 384: 380: 379: 371: 365: 364: 353: 347: 346: 333: 327: 326: 319: 318: 315: 311: 309: 303: 302: 295: 291: 290: 285: 279: 278: 275: 274: 261: 259: 253: 252: 249: 248: 235: 231: 230: 227: 221: 220: 205: 204: 119: 117: 110: 103: 102: 85:September 2022 47:full citations 31: 29: 22: 15: 9: 6: 4: 3: 2: 1261: 1250: 1247: 1245: 1242: 1240: 1237: 1235: 1232: 1230: 1227: 1225: 1222: 1220: 1217: 1215: 1212: 1211: 1209: 1200: 1198: 1194: 1192: 1189: 1185: 1180: 1179: 1168: 1163: 1157: 1152: 1138:on 2009-12-21 1137: 1133: 1127: 1118: 1112: 1108: 1103: 1088: 1082: 1074: 1068: 1053: 1046: 1039: 1034: 1019: 1013: 1011: 995: 991: 985: 977: 971: 957:on 2008-10-07 953: 946: 940: 938: 929: 923: 915: 914: 909: 903: 897: 892: 878: 877:207.244.96.64 874: 868: 860: 854: 848: 843: 837: 832: 826: 821: 806: 802: 796: 790: 783: 779: 776: 771: 769: 767: 751: 745: 738: 733: 731: 729: 713: 707: 692: 686: 677: 675: 668: 664: 661: 656: 654: 649: 639: 636: 634: 631: 630: 624: 621: 619: 610: 608: 602: 600: 596: 592: 588: 583: 580: 576: 572: 570: 569:Crystal Space 566: 561: 559: 549: 548:in sequence. 547: 542: 533: 530: 526: 522: 518: 514: 505: 502: 499: 489: 486: 484: 480: 475: 471: 465: 460: 451: 449: 445: 441: 437: 428: 425: 421: 417: 413: 409: 405: 402: 398: 397: 388: 385: 381: 378:PCL (content) 376:(source code) 375: 372: 370: 366: 363: 360: 357: 354: 352: 348: 345: 341: 337: 334: 332: 328: 324: 316: 314:Crystal Space 313: 312: 310: 308: 304: 300: 299:Crystal Space 296: 292: 289: 286: 284: 280: 276: 260: 258: 254: 250: 236: 232: 228: 226: 222: 218: 213: 201: 198: 190: 179: 176: 172: 169: 165: 162: 158: 155: 151: 148: –  147: 143: 142:Find sources: 136: 130: 129: 125: 120:This article 118: 114: 109: 108: 99: 96: 88: 76: 75:documentation 72: 65: 64:documentation 61: 56: 52: 48: 43: 41: 37: 32:This article 30: 21: 20: 1196: 1162: 1151: 1140:. 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Developer(s)
Preview release
Repository
https://sourceforge.net/projects/planeshift/
Crystal Space
Engine
Edit this at Wikidata
Platform

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