481:. The interaction with the NPCs is based on predefined answers the player can pick from a list, and also a freeform text entry, which uses natural language parsing to interpret the text. Some of these NPC's provide quests and guidance on how to proceed to gain items and powers. The quests are sequenced to allow character progression in the different skills of the game. There are also events, hosted by Game Masters, that allow for unique quests, festivals and happenings. Players increase their character's skills by completing these quests in the game. The game has strong focus on
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starting skills and stats. The available paths are "Street
Warrior", "Enchanter", "Fighting Monk", "Warlock", "Knight", "Rogue". The second option is to make a character with the "custom" method. This method allows the player to choose many additional aspects of the character by describing the story of their birth, parents, jobs, house, siblings, and the life events that happened up to his or her adulthood. The choices made affect the starting attributes and skills the character has.
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597:. The artwork, ruleset, dialog, and other non-engine content of PlaneShift are proprietary and licensed under a custom license: the PlaneShift Content License (PCL). The PCL prevents modifications, redistributions, and assigns the copyright of accepted contributions to Atomic Blue. This license also forbids using the content for profit or for
450:, each of which have their own homelands and characteristics. The races feature standard fantasy types, like elves and dwarves, but also humanoids made of rock and winged amphibians. Though set underground, life is possible because a crystal named the Azure Sun draws light from the surface of the planet.
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are at war with each other, they do not need to agree to a duel in order to initiate combat with each other. Characters attain progression points (PP) when they successfully engage in combat and use certain abilities, which are used for training attributes. PlaneShift uses a skill based progression
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tool features two options. The first option is to choose to make a "quick" character, in which a player chooses a "path" and the character's specific attributes are chosen based on the profession. A path reflects the career of the character in his youth, and has associated events which will set the
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The original game idea came from Luca
Pancallo in 1994, who released a 2D version in 1996. The development of this game ended 1998 as no commercial support or publisher could be found. In 2000 the development was restarted aiming for a 3D version with an international team of developers. The first
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magic comprises several distinct "Ways" (Schools): Crystal Way, Red Way, Brown Way, Azure Way, Blue Way, and Dark Way. Casting spells requires combinations of special magical items called glyphs. The spells are not known upfront, and have to be researched by combining
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software to be installed on the player's computer. The project is no-budget and produced by a group of developers guided by the Atomic Blue organization. The development team comprises volunteers from mostly
European countries and North America.
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On
February 9, 2023, the migration was completed. All player accounts were transferred. It is no longer possible to play the Crystal Space version, and newly created characters start in the tutorial of the Unreal Version.
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style, with exploration, magic, single player or team based combat and quests. A major goal of the game is to explore and learn. This can either be done by reading books or by learning about the world by speaking with the
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major version (0.1) released on May 2, 2002, was codenamed "Atomic Blue". Four different public versions of the game have come out since then, with additional functionality. PlaneShift is currently in the
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Throughout the migration process the main developer Luca
Pancallo did live streams on YouTube and Twitch. The streams continue now that the migration is complete. There are more than 1,000 streams so far.
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PlaneShift has been used in multiple studies regarding development of free software and video games. PlaneShift has been also studied as a collaborative software engineering organizational model.
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since its first public release. The server side engine code and the client code is written from scratch by the PlaneShift team, while the 3D rendering features are based on the
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3D engine. In 2018 support for the
Crystal Space engine was discontinued, so the decision was taken to move the whole game content to Unreal Engine 4.
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Free/Open Source
Software Development: Recent Research Results and Methods - Advances in Computers, Volume 69, 2007, Pages 243-295 - Walt Scacchi
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Players trade using the currency Tria, a triangle-shaped coin. There are denominations for 10, 50 and 250 Tria, named Hexas, Octas and
Circles.
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stage of development at version 0.6.3, codenamed "Azure Spirit". The current version "Azure Spirit" was released on April 7, 2014.
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system, which allows the player to develop this character in any skills without the mandatory choice of a profession.
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Prototyping Game Design
Workshop (Second Edition), 2008, Pages 175-212 - Tracy Fullerton, Christopher Swain
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1132:"Using Virtual Reality to make cultural environments more accessible to people with physical disabilities"
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on a voluntary basis, which requires both parties to agree to the conditions of the duel. If two players'
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560:. The PlaneShift development team is organised in several departments with corresponding leaders.
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v2, while the artistic content is covered under a proprietary license. All content, however, is
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named
Yliakum. Players begin in the main city, Hydlaa, where they will start their journey.
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485:(RP). IC (In-Character) behaviour and speech are promoted by the Game Master team.
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The PlaneShift project is developed under guidance of Atomic Blue, a Texas-based
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The servers and the internet connection for the game are donated by sponsors.
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691:"PlaneShift. Download and information on Atomic Blue Corporation PlaneShift"
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1052:"WarCry Network : News : Feel free to play - Literally speaking"
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https://www.planeshift.it/article/2023/PlaneShift%20Unreal%20The%20Switch
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Software process modeling by Silvia T. Acuña, Natalia Juristo, Page 14
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http://www.wysk.com/index/texas/austin/tdmwn7y/atomic-blue/profile
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Collaborative Software Engineering By Ivan Mistra-K, Page 317/318
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990:"Planeshift: a 3D MMORPG | Get Planeshift: a 3D MMORPG at"
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lists the game with 56 points from one review from mmorpg.com.
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combat. The latter is implemented as the ability to engage in
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Screenshot showing Eagle Bronze Doors, an in-game area in
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and tools are available to assist in formatting, such as
801:"Jeuxlinux - Le site des jeux pour linux - Planeshift"
1050:Claudius posted on 28 Aug 2003 10:59 (2003-08-28).
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1224:Massively multiplayer online role-playing games
414:with the server and client released under the
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288:https://sourceforge.net/projects/planeshift/
38:, which are uninformative and vulnerable to
1071:: CS1 maint: numeric names: authors list (
53:and maintains a consistent citation style.
1239:Video games developed in the United States
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197:Learn how and when to remove this message
95:Learn how and when to remove this message
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593:v2, and the content is released under a
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410:in a fantasy setting. The framework is
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974:: CS1 maint: archived copy as title (
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133:Please improve this article by adding
1134:. Re-Flex. 2005-06-22. Archived from
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563:PlaneShift has been open to players
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589:: the engine is released under the
45:Please consider converting them to
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847:https://www.ohloh.net/p/planeshift
836:http://www.planeshift.it/Join%20Us
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472:gameplay is based on classical
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438:takes place inside a colossal
49:to ensure the article remains
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739:December 2006 Issue 20, Pg 60
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474:Multiplayer Role Playing Game
408:Multiplayer Role Playing Game
262:v0.6.3 / 7 April 2014
135:secondary or tertiary sources
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585:The game uses two different
229:Atomic Blue (Volunteer Team)
146:"PlaneShift" video game
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752:. Planeshift.it. 2013-11-05
693:. planeshift.it. 2013-11-05
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1040:March 2005 Issue 64, Pg 13
660:PlaneShift Content License
591:GNU General Public License
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416:GNU General Public License
859:"Planeshift: A 3D MMORPG"
638:List of open source games
517:player versus environment
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387:http://www.planeshift.it
1229:Open-source video games
558:non-profit organization
712:"PlaneShift World Map"
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420:available free of cost
264:; 10 years ago
239:; 22 years ago
122:relies excessively on
1249:Unreal Engine 4 games
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422:. The game requires
1191:Atomic Blue web site
1087:"PlaneShift - 0.6.1"
1018:"PlaneShift License"
521:player versus player
1199:page at SourceForge
595:proprietary license
297:PlaneShift Engine,
211:
16:Free to play MMORPG
861:. 21 October 2022.
780:2007-11-08 at the
750:"PlaneShift Races"
665:2007-09-14 at the
599:unofficial hosting
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492:Character creation
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1140:. Retrieved
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1091:. Retrieved
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1054:. Warcry.com
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1038:Linux Format
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1022:. Retrieved
998:. Retrieved
996:. 2000-07-17
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952:the original
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71:Citation bot
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1219:Linux games
1214:MacOS games
552:Development
412:open source
356:Multiplayer
1208:Categories
1197:PlaneShift
1142:2010-05-13
1107:planeshift
1093:2014-04-20
1058:2010-05-13
1024:2014-04-22
1000:2010-05-13
961:2008-11-03
882:2019-03-10
811:2010-05-13
775:planeshift
756:2014-04-22
718:2014-04-22
697:2014-04-22
644:References
633:WorldForge
618:Metacritic
541:PlaneShift
513:PlaneShift
498:PlaneShift
470:PlaneShift
464:PlaneShift
444:PlaneShift
440:stalactite
436:PlaneShift
396:PlaneShift
294:Written in
283:Repository
269:2014-04-07
244:2002-05-02
210:PlaneShift
187:April 2014
157:newspapers
124:references
51:verifiable
805:Jeuxlinux
613:Reception
483:Role-play
36:bare URLs
1067:cite web
970:cite web
928:"Twitch"
778:Archived
663:Archived
627:See also
587:licenses
565:for free
454:Gameplay
331:Platform
40:link rot
913:YouTube
431:Setting
406:Online
383:Website
369:License
359:Fantasy
267: (
242: (
171:scholar
546:glyphs
529:guilds
508:Combat
424:client
362:MMORPG
307:Engine
301:for 3D
173:
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60:reFill
955:(PDF)
948:(PDF)
607:alpha
536:Magic
525:duels
448:races
399:is a
374:GPLv2
344:Linux
340:macOS
178:JSTOR
164:books
34:uses
1073:link
976:link
519:and
496:The
479:NPCs
351:Type
150:news
68:and
1109:on
807:.fr
787:on
737:TUX
126:to
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