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Fire Emblem: Path of Radiance

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the player moving their characters during the player phase. Once the player's turn ends, the enemy phase begins. If allied or neutral character are present, their phases will follow. During each phase, a character can move once and follow one command. Once this is done, the unit turns gray and cannot be moved or commanded until the next turn. Each turn can be ended manually by the player, or automatically when all characters are given their orders. The standard commands for characters include attacking characters, using items, rescuing characters (temporarily removing wounded characters from play at the cost of a stat-drain for the rescuing character), trading items with other allied characters, 'shoving' characters to an adjacent space, and waiting until a later turn to receive a command. Special commands include talking to characters in battle, opening chests, visiting buildings on the map, stealing items, and in some cases having characters escape from the map. If each character is not given a command, Ike has the exclusive ability to command all free characters, giving general orders to characters who have already moved for the next turn, or to unmoved characters for the current turn. If the level involves escaping the battle, Ike's escape will end the level.
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of Crimea. Daein attacks the mercenaries shortly after this, and they are forced to flee over the border into Gallia, a Laguz nation. They are pursued by the Black Knight, who kills Greil in single combat before being driven off by the Gallians. Ike and Elincia decide to work together to drive the forces of Daein from Crimea. Over the course of the game, Ike and his companions overcome long-held racial tensions between the Beorc and Laguz in order to form an alliance against their true enemy, Ashnard, king of Daein. In particular, Ike manages to re-establish relations between the Beorc empire of Begnion and the few remaining members of the heron Laguz clan, which was annihilated in an act of genocide known as the Serenes Massacre. During the course of their journey, they discover that Ashnard is provoking the war to try and release the dark deity contained inside the Medallion, using Daein's invasion as a template for his plan. In the final assault, Ike and his mercenaries manage to defeat both the Black Knight and Ashnard, thwarting the scheme. With Ashnard defeated and the Daein occupation ended, Elincia is crowned as Crimea's new queen, who works to make the land a place where Beorc and Laguz can live in peace.
1775:: The war is over. The Crimean people, who suffered gravely during the harsh Daein occupation, have at last regained their freedom. These same Crimeans have a saying: "No matter how harsh the winter, spring will ever follow." This popular proverb proves true as the warm winds of change begin to blow across the countryside. The war has left the country in ruins, but the people rise from the ashes and take the first steps towards rebuilding their nation. Though once scorned and despised as sub- humans, the laguz put aside past enmity and come to the aid of their neighbors. And the Crimeans never forget it was Gallia that fought beside them and helped free them from the yoke of Daein oppression. Led by the examples of Elincia and her retainers, Crimea begins transforming into the land its king had dreamed of. A land where beorc and laguz live together in harmony and equality. As the reconstruction efforts progress, the administrative government announces the enthronement of Elincia as the new queen. And now, the day of her crowning arrives. 1743:: King Goldoa said that a conflict which engulfs the entire continent would free the dark god from the medallion. Let us assume that the war would have such an effect on the medallion no matter where it was...or who possessed it. And let's also assume that the king of Daein thinks this as well. I can hear him now..."Where is the tinder for the blaze I need?" The answer to this question proved to be an easy one. Yet he had to find a way to test his theory...So, he attacked neighboring Crimea. It had to be Crimea. Begnion was too big, too powerful. Daein would have lost. Crimea, however, is a country known more for its scholarship than its military strength. Daein probably felt that a surprise invasion would let them win while taking minimal casualties themselves. And they were right. Crimea was easy prey. 1711:: It begins with the assassination of the previous Begnion apostle. It was twenty years ago... One year after the declaration of emancipation was made. The leader at the time was the Apostle Misaha, who was more adored by the public than any apostle before...or since. When she was assassinated, the citizenry was wracked with grief. All of Begnion despaired. And then, a rumor began to circulate that the assassination was the work of the Serenes herons. In the twinkling of an eye, the rumor spread throughout the Begnion capital. One night shortly thereafter, it happened. The citizens grew violent. They massed at the edge of Serenes Forest, home of their supposed enemy, and set it to burn. The crowd raged on for three nights, and in the end, the heron clan was lost. 584:
work. When translating the dialogue, the localization team wanted to preserve the story's depth and serious tone, despite often having a limited text and character space for interaction and expression. While they had the option to add extra text boxes, this would potentially have made going through conversations tedious for players, so they worked to match the number of text boxes used in the Japanese version. The western version's difficulty was also toned down: the Japanese version's Maniac setting was removed, Hard Mode was toned down, and a new Easy was introduced. These adjustments were based on both western test player feedback, and feedback from Japanese players complaining about the game's high difficulty.
500:. Transitioning from 2D graphics to 3D graphics was one of the biggest challenges during development, especially the transition from the tilted overhead view to a character-to-character battle in third-person. One of the features left out due to this process was a dedicated battle arena. At the same time, they introduced the base as members of the development team wanted a place where characters could interact separate from the battlefield. As there was no combat gameplay involved, other types of activity were created, such as special support conversations. To make moves in battle and cutscenes realistic, the team used motion capture, then made sure it appeared a little over the top so the fantasy feeling of the 394:, with larger amounts of experience being awarded depending on a character's performance in battle. Bonus experience is awarded by fulfilling secondary requirements outlined at the beginning of the level. Once a character earns 100 experience points, they automatically level up. At level 21, a character's class is automatically upgraded. This upgrade can also happen at level 10 if the player uses an item called a Master Seal. Once the class changes, the character receives set stat bonuses, and their level is reset to level 1, while carrying over all the random stat increases aggregated up to that point. After promotion, the level-cap is 20, and no character can earn experience points after achieving this level. 379:
to two species: the human Beorc and the shape-shifting Laguz. Beorc use weapons and magic, while Laguz use close-quarters melee attacks. Laguz have a gauge which fills up during battle, filling at varying speed depending on their status and whether they are under attack. When the gauge is full, they transform into their animal form for a set number of turns, becoming far more powerful than Beorc characters. However, they are unable to attack while in human form, and are vulnerable until they transform again. The time between transformations can be shortened using special items. Playable Beorc characters are each assigned a
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his travels by Mist, his sister, and Elincia, the lost heir to the Crimean throne. Other Beorc characters include Titania, a former knight of Crimea, Shinon, a master sniper, and Soren, a mage and tactician serving under Greil. The Laguz characters include Lethe, a cat Laguz with a strong hatred of Beorc; and Caineghis, the lion king of the beast Laguz who wishes for peaceful co-existence with the Beorc. The main antagonists are Daein generals called the Four Riders, which include the enigmatic Black Knight and their master King Ashnard, the ruler of Daein.
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magic being more damaging to some beasts, and arrows being more effective against airborne enemies. Weapon durability decreases over time, with weapons eventually breaking when used a certain number of times. Weapons have different levels of strength, with its assigned letter (E to A and S) denoting the level of skill required to wield it. Weapons forged at Base can also be customized with a unique name. Magic is governed by a similar system to the Weapons Triangle; fire is weak to wind, wind is weak to thunder, and thunder is weak to fire.
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with many people wanting the protagonist everyone could empathize with. His status as a mercenary was a highly requested character trait by male staff. A character that returned from previous games was Jeigan, who was this time designed as a female character named Titania. Designing all the characters to be unique under the new conditions proved a challenge. This also resulted in higher-quality character artwork being produced during the initial design stages. The full-motion videos were created by Japanese animation studio
538:, with a release date announced as some time during 2004. The game was first shown publicly by Nintendo at their Nintendo World Touch DS event in early 2005. The version of the game displayed there was an early model, and between its reveal and release, it underwent some changes to improve the usability and quality. As a pre-order bonus, Nintendo created a special CD containing selected tracks from the game, and a special calendar commemorating the series' 15th anniversary. The game released in Japan on April 20, 2005. 323:. The game is the first entry in the series to feature 3D graphics, full motion cutscenes, and voice acting. The series' transition to 3D caused multiple difficulties for the developers. The localization team worked closely with Intelligent Systems to ensure the localization was as true to the original Japanese version as possible. Upon release, the game received generally positive reviews from critics for its gameplay and story, but it also received criticism for its graphics. A direct sequel for the 591:, but still enough to take several months to complete. Due to its serious nature, the team needed to take a different approach to its localization than other Nintendo titles. As far as possible, the team remained faithful to the original script, aside from pieces like jokes which would not have made sense to people unfamiliar with Japanese humor. While most of the time they refrained from putting out-of-context remarks in character dialogue, an exception was Anna, a recurring 891:, saying that "by replacing the traditional random battles that typify most Japanese role-playing games with a fun and exciting turn-based combat system, and by going out of its way to deliver a memorable and genuinely emotional story, Fire Emblem: Path of Radiance accomplishes what all role-playing games attempt, but very few actually manage to do". The majority of praise went to the game's story and gameplay, while criticism was focused on the graphical quality. 3171: 348: 1627:: We have living proof: Goldoa's King Deghinsea. He and two other heroes fought alongside the goddess herself to defeat the dark one. The Black Dragon King is a living fossil, and as stubborn as anything alive. He's been trying to control the rest of us for years, and he always says the same thing. "Do not fan the flames of strife. As long as Lehran's medallion exists, you must never begin a war that engulfs the entire continent." 436:, Tellius is divided into seven nations which remain at peace. A key item in Tellius is Lehran's Medallion, the world's incarnation of the recurring Fire Emblem. It is a bronze medallion said to contain a dark deity who brought chaos to the world 800 years before and caused all the world but Tellius to be engulfed by the sea. To prevent the dark god being freed, war must be prevented in Tellius. 383:. These classes affect a character's skills and how far they can move on the battlefield. Some classes are exclusive to certain characters: for example, the Ranger class and its skills are exclusive to Ike. Laguz characters also have different movement speeds and strengths depending on their transformed form. 45: 448:
The game opens with Greil allowing his son, Ike, to fight in his band of mercenaries. While on a mission near the Crimean border, Ike rescues a woman from a Daein patrol who is revealed to be Elincia Ridell Crimea, a princess who narrowly escaped being killed with her family during the Daein invasion
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takes place in a continuity and setting separate from the rest of the series. The game's setting is the continent of Tellius, inhabited by two species: the human Beorc, and the shape-shifting Laguz. According to legend, the goddess who made the world created Beorc in her image, and created the Laguz
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earned in battle can be given to characters. There is also a Support system accessible through the Base where player characters can talk with each other and improve their relationships. These conversations improve affinity between characters and grant stat boots in battle. Supports are ranked from C
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There are forty six characters encountered through the story that can be recruited, each offering their own contribution to the story. The majority of the main cast comes from the Greil Mercenaries group, led by its eponymous founder, Greil. The protagonist is Ike, Greil's son. He is accompanied on
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Battles take place on a grid-based map with multiple teams: the player team, the enemy team, allied characters, and neutral characters. A character's class (animal form for the Laguz) and the map's terrain can affect how far they can move and the range of their attacks. Gameplay is turn-based, with
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Character skills are additional abilities each character possesses. These classes can be tailored to a degree, with some skills available to award to any character, but skills inherent to a particular character cannot be removed or changed, and the amount of skills able to be awarded is restricted
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Before entering battle, players can choose a certain number of characters to use from a roster of up to 46 characters. The roster grows as the game progresses and more characters are recruited, and the number of characters able to be used varied between battles. During battle, players have access
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sold 100,357 copies, selling through 64.16% of its initial shipment. By the end of 2005, the game had sold 156,413 copies. In its UK debut, it reached the top of the GameCube charts. Although no exact sales figures have been published, Nintendo cited the game as being among its successful GameCube
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was handled by Nintendo of America's localization branch Nintendo Treehouse. During the process, the team worked closely with Intelligent Systems staff members. The biggest challenge for the team was translating from Japanese to English, which required staff from Japan to come over and check their
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games, where the protagonist was of royal blood, the main character Ike was intended to be of lower social rank, a mercenary who becomes involved in royal politics and conflict rather than being born into it. Ike was born from the many ideas for new directions being suggested for the new 3D game,
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The Fire Emblem series' Weapon Triangle mechanic is featured again, in which the three main close-combat weapons are strong or weak against each other: axes are strong against lances, lances are strong against swords, and swords are strong against axes. Other similar mechanics exist, such as fire
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and a group of characters across multiple battle scenarios. At the game's opening, multiple difficulty settings can be chosen: in the Japanese version, the options are Normal, Hard, and Maniac modes, while the western version has Easy, Normal, and Hard modes. In all modes, characters who fall in
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and his companions set off to restore Crimea's heir, Princess Elincia, to the throne. The group travels across Tellius, allying with other countries to free Crimea from Daein's control and confronting racial tensions and long-standing resentment between the Beorc and the Laguz along the way.
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s reviewers each praised the gameplay, story, and the introduction of full-motion movies. One reviewer cited it as the series' new exemplar, while another pointed out rough edges in the graphical redesign and that the new 3D perspective made seeing some parts of the map difficult.
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series, and the third to be released in the west. As with previous installments, gameplay revolves around positioning characters on a battlefield to defeat an opposing force. If characters are defeated in battle, they are removed from the rest of the game.
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s Chris Privitere said "While Fire Emblem: Path of Radiance doesn't necessarily add anything new to the tactical genre, it does everything very well", recommending it to players while stressing the need for patience. Peer Schneider of
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The story takes place on the fictional continent of Tellius, inhabited by the human Beorc and the shapeshifting Laguz. The game begins when the Beorc nation of Daein invades its neighbor, the kingdom of Crimea. The mercenary
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s Karl Castaneda was also highly positive, though commenting that its graphical quality were more suited to the early days of the GameCube's life and that it might have been a great success if released during that period.
516:. Introducing the cutscenes into the game proved challenging for the team. The game's subtitle does not refer to a specific object or place, but instead acts as a metaphor for the journeys of Ike and other characters. 746:
titles for 2005. According to the developers, the fact that it was released near the end of the GameCube's lifespan affected sales, but it still managed to help sell the hardware and convinced Nintendo that the
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series remained intact. By the end of development, Narihiro had some regrets about the quality of the game, saying in an interview that he considered it to be only 70% complete when released.
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character who featured in optional tutorial missions. As she existed outside the game to a degree, they had more freedom to have her make pop culture references.
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to fill the gap between herself and beasts. The two races have struggled to coexist, leading to racial tensions and conflict on both sides. By the events of
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Between battles, characters can be managed at a Base. In this location, skills can be assigned, weapons can be traded, purchased, and forged, and bonus
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The team's successful return to a home console convinced them to carry on the story of Tellius in another home console release. The next entry,
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game he had played, "it's certainly a good game and worth picking up if you're searching for an SRPG worth your time and money".
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released in North America on October 17. It was subsequently released in Europe on November 4; and in Australia on December 1.
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to have 3D in-game graphics, full-motion video cutscenes and voice acting. It was also the first home console game since
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and removed from the rest of the game. If Ike falls in battle, the game will end and the stage must be restarted.
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after the international success of the first localized game in the series, released overseas under the title
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s Shane Betternhausen was positive overall, saying " delivers a superbly paced and rewarding adventure".
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called the game "yet another worthy installment in Intelligent Systems' venerable strategy RPG series".
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Sources disagree on the exact numbering: it is variously called the 9th, and 10th entry in the series.
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formula, enjoyed the game and was willing to replay once he had finished. Greg Kasavin, writing for
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The character designs were done by Senri Kita, an artist new to the series. In contrast to previous
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s success overseas, they decided to return from portable to home consoles for its next release.
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The amount of dialogue and text that needed translating was estimated at less than that in
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and access concept art and special maps revolving around characters from those games.
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s Tom Bramwell, despite feeling that the game was flawed by inherent problems in the
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title was first announced in April 2004, with the full reveal coming in an issue of
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is a tactical role-playing video game in which players control protagonist
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began development for the GameCube after the overseas success of the
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in the "Nintendo Game of the Year" category. The game was named by
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to A, with A being the highest rank and granting the best bonuses.
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Reception of the game was generally positive: on aggregate site
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Fire Emblem: Path of Radiance North American instruction manual
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Fire Emblem: Path of Radiance North American instruction manual
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Fire Emblem: Path of Radiance North American instruction manual
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Fire Emblem: Path of Radiance North American instruction manual
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Fire Emblem: Path of Radiance North American instruction manual
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Fire Emblem: Path of Radiance North American instruction manual
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was one of the best GameCube games of all time in 2014, and
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The first western demonstration of the title was at
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and other characters confronting a group of enemies
2713:"Ike has been confirmed for Smash Bros. Wii U/3DS" 2656:"Fire Emblem date finally confirmed for Australia" 2463:"Golden Joystick Awards 2006 Shortlists Announced" 2398:"IGN Releases GamerMetrics List for 2005 Holidays" 2304:. Japan Game Charts. July 20, 2007. Archived from 1989: 1568:任天堂公式ガイドブック 20th Anniversary 『ファイアーエムブレム大全』が発売中です 1515: 783:. The game was among those nominated at the 2006 3906: 1289: 862:reviewer Mark Tjan said that while not the best 2653: 2026: 1511: 1509: 1507: 1505: 1481: 1327: 1016: 2590: 2428: 2329:"UK Charts: LucasArts Storms into first place" 2326: 1789: 1787: 1785: 1783: 1292:"Fire Emblem: Path of Radiance – Staff Review" 1225: 1223: 1194: 1192: 1190: 1188: 1186: 1184: 3201: 2779: 2523: 2395: 2267: 2194: 2190: 2188: 2186: 1404: 1402: 1400: 1398: 2226: 2224: 2094:"Fire Emblem: Path of Radiance on Eurogamer" 2059: 1838: 1834: 1832: 1502: 1477: 1475: 1473: 1471: 1323: 1321: 1319: 1317: 1315: 1313: 1285: 1283: 1281: 1279: 1277: 1275: 1053: 1051: 985:Nintendo Software Planning & Development 3057: 2263: 2261: 2259: 2153: 2151: 2126:"Updated Australian Release List – 7/11/05" 2001:ファイアーエムブレムワールド 【FIRE EMBLEM WORLD】 – Series 1970:任天堂、GC「ファイアーエムブレム 蒼炎の軌跡」早期購入特典はサントラCDとカレンダー 1865: 1780: 1220: 1201:任天堂マガジン表紙・2005年5月号 No.82 – ファイアーエムブレム 蒼炎の軌跡 1181: 1150: 1148: 1146: 1144: 777:was at #2 in their respective lists behind 3208: 3194: 2786: 2772: 2710: 2566:Academy of Interactive Arts & Sciences 2183: 1434: 1432: 1408: 1395: 1361: 1359: 1357: 1256: 1254: 1252: 1233:. Nintendo World Report. October 4, 2005. 809:Academy of Interactive Arts & Sciences 285:. It is the ninth main installment in the 43: 2625:"Fire Emblem: Radiant Dawn comes to Wii!" 2526:"Ranked: The five best Fire Emblem games" 2221: 1829: 1738:. Level/area: Chapter 25: Strange Lands. 1706:. Level/area: Chapter 16: The Atonement. 1610:. Level/area: Chapter 25: Strange Lands. 1468: 1310: 1272: 1231:"Fire Emblem: Path of Radiance Interview" 1048: 805:9th Annual Interactive Achievement Awards 418: 2256: 2148: 1548: 1516:Casamassina, Matt (September 28, 2005). 1456: 1438: 1383: 1365: 1155:Bettenhausen, Shane (October 31, 2005). 1141: 1091:"Iwata Asks: Fire Emblem: Shadow Dragon" 905:, began development in May 2005 for the 803:games in the series in 2013. During the 346: 3215: 1796:ニンドリドットコム〜ファイアーエムブレム 暁の女神 開発スタッフインタビュー〜 1450: 1429: 1377: 1354: 1249: 18:Petrine (Fire Emblem: Path of Radiance) 14: 3907: 2749:from the original on November 13, 2021 2692:from the original on December 14, 2014 2443:from the original on November 15, 2013 2270:"Fire Emblem: Path of Radiance Review" 2197:"Fire Emblem: Path of Radiance Review" 2074:from the original on December 26, 2013 1530:from the original on December 26, 2012 3920:Video games with cel-shaded animation 3189: 2767: 2517: 1973:. Game Impress Watch. April 5, 2005. 1342:from the original on February 9, 2012 3970:Games with GameCube-GBA connectivity 3236:Shadow Dragon and the Blade of Light 2842:Shadow Dragon and the Blade of Light 2654:Savino, Candase (February 7, 2008). 2209:from the original on August 19, 2012 2171:from the original on August 26, 2012 1482:Castaneda, Karl (October 29, 2005). 1328:Schneider, Peer (October 14, 2005). 1208:from the original on August 18, 2014 1204:. Nintendo Official Magazine. 2005. 1023:Fire Emblem: Trail of the Blue Flame 750:had selling power on home consoles. 2593:"PAX 07: Fire Emblem: Radiant Dawn" 2538:from the original on March 27, 2015 2505:from the original on April 21, 2015 2429:Carless, Simon (January 24, 2006). 2396:Maragos, Nich (December 12, 2005). 2377:from the original on April 28, 2015 2327:Loughrey, Paul (November 9, 2005). 2282:from the original on April 26, 2009 2106:from the original on March 24, 2016 2062:"New Fire Emblem scorches the Cube" 2008:from the original on April 17, 2015 1574:. June 30, 2010. pp. 179–217. 1237:from the original on April 18, 2015 819:", which was ultimately awarded to 602: 24: 2666:from the original on July 28, 2015 2591:Buchanan, Levi (August 27, 2007). 2524:Carter, Chris (February 5, 2013). 2475:from the original on July 22, 2015 2341:from the original on July 22, 2015 2268:Kasavin, Greg (October 25, 2005). 2195:Bramwell, Tom (November 9, 2005). 2132:. November 7, 2005. Archived from 2041:from the original on July 21, 2015 1977:from the original on June 29, 2013 1949:from the original on July 21, 2015 1518:"Fire Emblem Interview and Videos" 1490:from the original on July 22, 2015 1417:from the original on July 23, 2014 1129:from the original on July 13, 2015 1071:from the original on July 21, 2015 741:In Japan during its opening week, 482:was also involved in development. 25: 3986: 3940:Tactical role-playing video games 3711:Cubivore: Survival of the Fittest 2572:from the original on May 31, 2022 2495:"Best GameCube games of all time" 2410:from the original on May 12, 2012 2244:from the original on July 3, 2013 2060:Surette, Tim (October 17, 2005). 1118:社長が訊く『ファイアーエムブレム 新・紋章の謎 ~光と影の英雄~』 924: 766:s GamerMetrics List for 2005 and 3170: 3169: 2635:from the original on May 7, 2022 2027:Gerstmann, Jeff (May 18, 2005). 1906:Digital Frontier / Works / Games 1680:. Level/area: Chapter 9: Gallia. 387:by the character's skill limit. 3965:Video games about shapeshifting 2793: 2735: 2704: 2686:"Super Smash Bros. Brawl – Ike" 2678: 2647: 2617: 2584: 2550: 2487: 2455: 2422: 2389: 2361:"Annual Report 2006 – Nintendo" 2353: 2320: 2294: 2159:"Fire Emblem: Path of Radiance" 2118: 2086: 2053: 2020: 1961: 1929: 1897: 1874:ファイアーエムブレム メモリアルブック アカネイア・クロニクル 1839:East, Thomas (April 13, 2013). 1748: 1716: 1684: 1658: 1632: 1588: 1560: 1542: 1484:"Fire Emblem: Path of Radiance" 1411:"Fire Emblem: Path of Radiance" 1330:"Fire Emblem: Path of Radiance" 1157:"Fire Emblem: Path of Radiance" 1059:"Fire Emblem comes to GameCube" 574: 563:games are able to connect with 390:Characters used in battle gain 3950:Video games developed in Japan 3802:Metal Combat: Falcon's Revenge 1841:"Fire Emblem through the ages" 1409:Tjan, Mark (January 2, 2006). 1109: 1083: 1029: 1018:Faiā Emuburemu: Sōen no Kiseki 990: 983:Co-produced and supervised by 977: 799:listed it among the five best 773:s 2005 Readers' Choice award, 452: 314:Fire Emblem: The Blazing Blade 13: 1: 3774:Kaeru no Tame ni Kane wa Naru 1760:Fire Emblem: Path of Radiance 1728:Fire Emblem: Path of Radiance 1696:Fire Emblem: Path of Radiance 1670:Fire Emblem: Path of Radiance 1644:Fire Emblem: Path of Radiance 1600:Fire Emblem: Path of Radiance 1042: 960:Fire Emblem: Path of Radiance 949:Fire Emblem: Path of Radiance 817:Role-Playing Game of the Year 549:title to be localized, after 364:Fire Emblem: Path of Radiance 259:Fire Emblem: Path of Radiance 38:Fire Emblem: Path of Radiance 2743:"Super Smash Bros. Ultimate" 598: 7: 1017: 999:Fire Emblem: Sōen no Kiseki 413: 336: 10: 3991: 3495:Nintendo Puzzle Collection 1846:Official Nintendo Magazine 519: 340: 3975:Single-player video games 3881: 3860: 3788:Mario Kart: Super Circuit 3660: 3596: 3511: 3468: 3427: 3370: 3284:Genealogy of the Holy War 3223: 3160: 3121: 3008: 2978:Tokyo Mirage Sessions ♯FE 2969: 2890:Genealogy of the Holy War 2833: 2803: 1486:. Nintendo World Report. 1294:. RPGamer. Archived from 1290:Privitere, Chris (2005). 1008: 943:Official European website 902:Fire Emblem: Radiant Dawn 894: 643: 640: 615: 612: 330:Fire Emblem: Radiant Dawn 245: 233: 186: 174: 162: 144: 134: 124: 112: 100: 88: 78: 66: 54: 42: 37: 3915:Role-playing video games 3488:Pokémon Puzzle Challenge 2232: 2000: 1969: 1905: 1873: 1795: 1770:. Level/area: Epilogue. 1567: 1200: 1117: 970: 493:Fire Emblem: Thracia 776 320:Fire Emblem: Thracia 776 49:North American cover art 3960:Fiction about invasions 3925:Fire Emblem video games 2302:"Japan GameCube charts" 1268:. 2005. pp. 10–11. 918:Super Smash Bros. Brawl 443: 343:Gameplay of Fire Emblem 3753:Eco Shooter: Plant 530 3390:The Thousand-Year Door 2233:ファイアーエムブレム 蒼炎の軌跡 (NGC) 1937:"New Fire Emblem Soon" 1823:March 4, 2016, at the 1803:. 2007. Archived from 963:at Fire Emblem Museum 785:Golden Joystick Awards 419:Setting and characters 360: 3704:Code Name: S.T.E.A.M. 3268:Mystery of the Emblem 3151:Code Name: S.T.E.A.M. 2999:Warriors: Three Hopes 2874:Mystery of the Emblem 2631:. February 14, 2008. 2004:. Fire Emblem World. 952:at Fire Emblem World 868:Nintendo World Report 710:Nintendo World Report 350: 264:tactical role-playing 240:Tactical role-playing 3502:Planet Puzzle League 2688:. Smash Bros. Dojo. 2308:on February 20, 2008 1758:(October 17, 2005). 1726:(October 17, 2005). 1694:(October 17, 2005). 1668:(October 17, 2005). 1642:(October 17, 2005). 1598:(October 17, 2005). 1298:on November 14, 2014 579:The localization of 3955:Genocide in fiction 3935:GameCube-only games 3695:Kousoku Card Battle 3217:Intelligent Systems 2865:Shadows of Valentia 2813:Intelligent Systems 1756:Intelligent Systems 1724:Intelligent Systems 1692:Intelligent Systems 1666:Intelligent Systems 1640:Intelligent Systems 1596:Intelligent Systems 1097:on November 4, 2010 637: 609: 545:. It was the third 463:Intelligent Systems 277:, and published by 271:Intelligent Systems 61:Intelligent Systems 3688:Trade & Battle 3623:Super Famicom Wars 2471:. August 4, 2006. 996:Known in Japan as 635: 607: 536:Weekly Shōnen Jump 531:Weekly Shōnen Jump 361: 3902: 3901: 3739:Dragon Quest Wars 3637:Black Hole Rising 3524:Mega Party Games! 3397:Super Paper Mario 3312:The Sacred Stones 3305:The Blazing Blade 3298:The Binding Blade 3183: 3182: 3144:Super Smash Bros. 3117: 3116: 2918:The Sacred Stones 2911:The Blazing Blade 2904:The Binding Blade 2723:on April 21, 2015 2501:. March 6, 2014. 2370:. June 29, 2006. 1945:. April 1, 2004. 1885:on April 14, 2015 1853:on April 16, 2013 1464:. pp. 14–15. 1446:. pp. 12–13. 1391:. pp. 16–17. 1373:. pp. 18–22. 1067:. April 2, 2004. 912:Super Smash Bros. 738: 737: 633: 632: 629: 556:The Sacred Stones 423:As with previous 399:experience points 392:experience points 255: 254: 84:Masayuki Horikawa 16:(Redirected from 3982: 3945:2005 video games 3760:Galactic Pinball 3580:Get It Together! 3566:Game & Wario 3418:The Origami King 3319:Path of Radiance 3210: 3203: 3196: 3187: 3186: 3173: 3172: 3137:Project X Zone 2 3055: 3054: 2925:Path of Radiance 2788: 2781: 2774: 2765: 2764: 2759: 2758: 2756: 2754: 2739: 2733: 2732: 2730: 2728: 2719:. Archived from 2711:Gilbert, Henry. 2708: 2702: 2701: 2699: 2697: 2682: 2676: 2675: 2673: 2671: 2651: 2645: 2644: 2642: 2640: 2621: 2615: 2614: 2612: 2610: 2605:on July 18, 2015 2601:. 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(2005). 1541: 1501: 1467: 1460:, ed. (2005). 1449: 1442:, ed. (2005). 1428: 1394: 1387:, ed. (2005). 1376: 1369:, ed. 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Index

Petrine (Fire Emblem: Path of Radiance)

Developer(s)
Intelligent Systems
Publisher(s)
Nintendo
Director(s)
Producer(s)
Designer(s)
Programmer(s)
Artist(s)
Writer(s)
Composer(s)
Fire Emblem
Platform(s)
GameCube
JP
NA
EU
AU
Genre(s)
Tactical role-playing
Single-player
tactical role-playing
video game
Intelligent Systems
Nintendo SPD
Nintendo
GameCube
Fire Emblem

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