619:
call the suit. If a team does not make their bid their point total is negatively affected by the bid amount. When the suit has been called, players discard all non-suited cards (except the other five, or pedro, of the same color). Some play that a discarded trump can be grabbed by any player but I have seen rules that say no. This is to keep players from discarding low trump in hope of a better one. Also the 2 of trump stays with whomever has it. Making 16/32 very difficult. Then they are dealt the number of cards needed to reach 6. When the deal comes back around to the dealer, the dealer then sorts through the remaining deck and picks out the cards he needs to bring their hand up to 6. If there are more than 6 suited cards remaining in the deck, the dealer can take all of them but must reduce the number of cards in his hand to 5 on the first play. In order to win the game a team must have 52 or more points as well as claim and make the bid.
1564:
placed on top will be the official card played for that hand. Play continues normally, with the exceptions that whoever plays the "2" gets its point regardless of who plays the highest card in the trick, and whoever wins a hand can start the next hand "off-suit"; at which time, players must play the off-suit that was led if they kept any of that suit in their hand, if a player does not have the off-suit that was led then they can play any other off-suit, a "trump" or on-suit card can be played at any time. After leading off-suit, if no one else plays a higher card of the suit led or a trump, the player who led maintains the lead. In the case of trump cards played in an off-suit hand, the highest trump always takes the next lead. A player is out of the round when they are unable to follow a trump led with a trump of their own. As in the "Italian" variation, whichever team reaches 91 first wins.
1676:
Spades, Hearts, Clubs, Diamonds. For example, if the first bidder says "6 Diamonds" then the second bidder could bid "6 Clubs" because clubs are ranked higher than diamonds. If the first bidder had said "6 Spades" then a bid of at least "7 Diamonds" would be needed to beat the first bid. Bidding continues until three players pass. Bidders may change their suit during the bidding process, but not after a winning bid is declared. A player may pass once around, and then bid the second time in rare occasions. For example, if the first bidder says "6 Diamonds" and one has a weak hand in
Diamonds, you pass, then bidding goes around and comes back to you and now the high bid is "7 Clubs". At this point one can re-enter the bidding process as long as one's bid is higher than "7 Clubs".
643:
Bidding commences from the dealer's left, with bids ranging from 6-16 points. The player who wins the bid is immediately given the two remaining deck cards, and must then call a trump suit. Players then discard, retaining all trump cards and any number of distrump cards necessary to arrive at a total of six cards in their hand. In the event a player has more than six trump, he or she retains all of his trump, playing the lowest non-point cards (3, 4, 6, etc.) concurrently with each hand until the extras are gone.
1553:
the highest bidder gets to call the suit. When the suit has been called, players discard all non-suited cards (except the other pedro of the same color), then they are dealt the amount needed to reach 6. When the deal comes back around to the dealer, the dealer then sorts through the remaining deck and picks out the cards he needs to bring their hand up to 6. If there are more than 6 suited cards remaining in the deck, the dealer must take all of them into their hand.
491:, around 1885. Cinch was usually played in partnerships and included the second pedro (called "left pedro") and the second deal (the dealer's part of which was called "robbing the pack"). The joker was not used and the nine and three did not count. The name came from the necessity for the third player to each trick to "cinch" it, that is, play a trump higher than the five (unless one had already been played to the trick) so the fourth player could not make a pedro.
3312:
1317:
successful the bidder loses double the points that were bid while the opposition gains double their point total for the hand. The first player to reach 62 wins. In the event that both the bidder and his or her partner reach 62 on the same hand the bidder wins. If two members of the team opposing the bidder on the final hand pass 62 the player with the highest score wins. If they are tied the game will continue until the tie is broken.
1557:
proceeds clockwise around the table. After each player bids or passes, they can pick up their remaining 4 cards. When the bid has gone around the table and after the dealer has picked up his cards, the winning bidder can then choose their suit. The players then discard non-suited cards (except the other pedro of the same color), holding onto all suited cards, even in excess of 6 in a hand.
1684:
to support their partner. This does add confusion because the highest bidder leads, so the player with the weaker hand may end up with the lead by giving a supporting bid. In this same example, if the third player did not have any supporting clubs, but had some high spades, they may choose to counter bid "6 Spades" in hopes that Jacks and 5s of same color may match their partner's hand.
170:, it is still widely played on the western coast of the United States and in its southern states, being the dominant game in some locations in Louisiana. Forms of the game have been reported from Nicaragua, the Azores, Niobe NY, Italy, and Finland. The game is primarily played by four players in fixed partnerships, but can also be played by 2–6 individual players.
453:
Joker, in which case it is the lowest trump and scores 15. Otherwise the three of trumps scores 15. After the bidding, which can go over several rounds, each player is dealt 4 more cards. (Thus all cards are dealt or exactly one card remains, depending on whether the Joker is in use.) Players discard down to six cards as usual. The game is played for 152 points.
509:(introduced in 1904) replaced them. As of 1956, Cinch was still considered "one of the top-ranking games of skill". It had bidding conventions for the first bidder to give information to his or her partner, such as: with a pedro, bid 5; with an ace and three or four cards in the same suit, bid 6; with an ace-king, bid 7 (Morehead, Frey, and Mott-Smith 1956).
1300:
upon in these situations. If the new player in possession of the card is above the hand limit they must discard a card of their choice to stay within the limit. If the discarded trump is picked up before one has received their new cards from the dealer the phase carries on and the player reduces their hand to the limit.
1683:
By bidding in suits, the player's partner gets the chance to signal if they have supporting cards with their own bid by giving a supporting bid, or counter bid. ex. If the first bidder says "6 clubs" and the third bidder has a supporting 5 or many cards of the same suit, then he/she may bid "7 Clubs"
1567:
Both versions are incredibly popular throughout the county and are often played in "card parties", in which several tables play at once, each one numbered. After each round, the deal is passed to the next person at the table, until the deal goes around the table once. After the round of 4 deals, the
1563:
After the cards are dealt, the game begins with the winning bidder leading the first hand. The first lead must be trump. If any player has more than 6 trump cards, he must lay down enough trumps to bring their remaining hand down to 5. Also, the cards "discarded" must not be point cards and the card
1548:
On the
Central Coast of California, specifically in Monterey County, two versions of Pedro are played, "draw Pedro" (often played in the southern region) and "the widow" (often played in the northern region). The scoring for both versions are the same, using the "Italian" variation's scoring matrix.
1299:
When a player is discarding their non trump cards into the trash pile and a trump card is mistakenly thrown out the trump card discarded is considered "fair game." Whichever individual who can first grab the erroneously discarded trump card is allowed to keep the card. Violence is allowed but frowned
1006:
When a nontrump ('offsuit') card is led, players must follow suit, unless they wish to play a trump. If they cannot follow suit, they may play anything. The rank of nontrump is exactly the same as trump, with the Pede as the only exception. Although the trick is worth nothing, it decides who leads
642:
Five-Handed Pedro is a variation whereby five people can play the game at once, with no dedicated partners. The game begins with the dealer dealing all but two cards in a clockwise fashion to each of the five players, for a total of ten cards each. The remaining two cards are set aside until later.
307:
Beginning with the eldest hand, each player gets one chance to bid for the privilege of declaring the trump suit. A bid is the number of points that the bidder's party undertakes to win in the deal, the minimum bid being 1 or in some variations, 6. Each player must make a higher bid than any previous
300:
Like pitch, cinch is a point-trick game, i.e. for winning the trick play one needs to maximize the total value of the cards won in tricks, rather than the number of tricks won. But in cinch (and in Pedro in general) the original card-points were abolished in favor of directly assigning game points to
1675:
There are a total of 15 points because of the addition of the Off-Jack as a point card. The minimum bid is 6 with a maximum bid of 15. If the first three bidders pass, the dealer can bid 5. The bidders name a suit as they bid, for example, "6 Hearts". The suits are ranked, from highest to lowest,
1552:
In the "draw" version, the players are each dealt 9 cards (three at a time), after which, bidding begins to the left of the dealer, with the lowest possible bid being 6. If a player does not wish to bid, they "pass" the bid goes onto the next player. When the bidding comes back around to the dealer,
1312:
This variation follows the same general rules as regular Pedro only with five players and six cards per player dealt on the first deal. After the bidding process and the second deal, the winning bidder must lead and call trump card that he or she does not have. The player holding that card must play
1295:
Played primarily in South
Louisiana, this variation uses a 52 card deck (no jokers). Whoever plays the 2 keeps that point for their team; no player may 'win' the 2. The most points a team can make in one hand is 14. A player may wish to bid 14-28 (often called 14 in the dark), but he must bid this
1178:
The cards that are left after the second deal are referred to as the "widow". If the bidder has 6 or more trumps after having sorted through the widow, he may slide trump or non-trump cards to his partner. If receiving trumps causes the receiving partner to have more than 6 trumps, he then gives a
1167:
If a team has a negative score, ("in the hole") then the first bidding player is required to "shoot the moon" and the second bidding player is required to "double shoot the moon". This situation forces the calling of trumps to the second player in the bidding rotation, on the team desiring to shoot
646:
After the discard, the winning bidder places his lead card in the center of the table, and asks for another card not in his hand. The player who holds this card throws it into the center of the table, and these two are partners until the next deal, as are the remaining three players partners. Play
754:
The king is especially important in this variant of Pedro, and winning without it is very difficult. A player who wins a contract by bidding aggressively with few trump cards and then gains the needed cards from the missy is said to pull a "Bob Hays", a reference to a legendary player of King
738:
The Lipton variation uses a reduced deck of 32 cards, which includes all aces and face cards, but only the 10, 9, 5, and 2 from the numeric cards. All 4 players are dealt 7 cards each hand, with the remaining 4 cards left over forming a "missy" (similar to the kitty in the Sixty-Three variant
618:
The players are each dealt nine cards, three at a time, after which bidding begins to the right of the dealer with the lowest possible bid being 6. If a player does not wish to bid, they "pass" the bid onto the next player. When the bidding comes back around to the dealer, the highest bid gets to
1195:
With a 54 card deck in use, there are 18 cards remaining for the second deal. The total number of cards held by the 3 players not winning the bid, will be the number of cards that the bidder gets in the widow. If all 3 players call for 6 cards each - none has any trumps - then the bidder gets no
1037:
More trump cards are defined, and a 54 card deck (standard with two jokers) is used. Both jokers, and the off-suit jack (same color as trumps) are defined to be trumps along with the suit called by the winning bidder. One joker is deemed the "main joker" and the other is deemed the "off joker" –
1539:
This leads to somewhat different game dynamics compared to North
American Cinch: All partnership cooperation must take place early, at the third or fourth trick at latest. At fourth trick, at least one player has run out of trumps. At fifth trick, there will be two players remaining at most. This
1316:
The winning bidder may also choose to "go alone" on any bid after the second deal. In this case no card is called for and the other four players become partners against the bidder. If the "alone" bid is successful the point totals for the hand are doubled for both sides. If the "alone" bid is not
296:
The game is played with a standard pack of 52 cards. The cards are ranked in the usual order, from aces, kings, queens etc. down to twos. As a special case, the off-Pedro, i.e. the non-trump five which is of the same color as trumps, is for all purposes considered to be a member of the trump suit
1174:
There is no rank among non-trump cards. Example: spades are trumps, a 2 of hearts is led, no other player plays a trump card—the player playing the 2 of hearts catches the trick and plays first again, even if the ace of hearts is played by someone else on top of it. Any trump card catches any
1679:
When play is done, if a player fails to make his bid, he goes down in points by the number of his bid. The opposing team always keep whatever points they earn. This means that on a bid of 6, the opposing team could make 9 points and both teams' scores would go up. The game is won when one team
1535:
described in this article, with major exception that only trumps are played. The other cards in players' hands are just for disguise, to make initial six for everyone. When a player runs out trumps, they place their remaining cards face up on the table and won't participate to remaining tricks.
1303:
Also, in this variation "cut-throat" may be played. "Cut Throat" Pedro, rules state that any card may be played when an off trump card leads the hand. You are only required to follow with the trump off card in the "follow suit" version. Also, if one player bids 14-28 then another player may bid
452:
This variant of the four-player game combines King Pedro (very high card-value of 25 for the trump king) and Pedro Sancho (card-value of 9 for the trump nine), and also gives a card-value of 15 to a low trump, resulting in an overall score of 63 points in the pack. The game can be played with a
1556:
In "the widow" version, the players are each dealt 9 cards, with the remaining 16 cards in the deck dealt face down in front of each player, so that each player now has an additional 4 cards. These cards cannot be viewed until after bidding takes place. The bid starts to the dealer's left and
742:
Bidding begins once all cards have been dealt. The minimum allowed bid is 15, and the maximum bid is 35—the maximum number of points that can be won in a hand. Traditionally, bidding starts with the player on the dealer’s left and proceeds in that direction, with the dealer bidding last.
1687:
After bidding, players discard all non-suited cards to the left of the dealer. Any point cards accidentally thrown into the discard pile go directly to the dealers hand before play begins. Non-suited cards have no rank. If a non-suited card is led, players may play any card in their hands
622:
Also unique to
California Pedro is that when a player bids 16 and makes the bid that total is doubled to equal 32 as a bonus, because it is so rare. One unofficial rule of California Pedro is no "table talk". In other words, no player is allowed to make subtle hints of his/her hand to their
995:
The dealer has an advantage since he does not discard. After all other players have received their second fill, the dealer mixes the remaining cards into his own nine cards and then sorts through all the cards. Thus, no one knows how many trump the dealer had in his original nine
1182:
Players on the non-bidding-team may elect to give up and "throw in" or "throw down" to save time, thus awarding the team that won the bid all 17 points. Sliding non-trump cards can sometimes bluff the non-bidding team into giving up, when perhaps a point or two could have been
1549:
The game play for both versions is the same and differs slightly from the aforementioned variations. Both versions have 4 players, 2 sets of partners sitting opposite one another, who are dealt 52 cards total. The way the cards are dealt and the bidding differ slightly.
330:
Both parties count the card-points in their tricks. If the bidding party keeps the contract, i.e. wins the required number of card-points, the party that won more card-points scores the difference. Otherwise the opponents score their own result plus the value of the bid.
311:
When the highest bidder has announced the trump suit, starting with eldest hand each player in turn discards at least three cards face up. The dealer fills each player's hand up to six cards. In the four-player partnership version the dealer's own hand is filled up by
750:
a number of card-points equivalent to their original bid, while the opposing team gains the number of card-points taken in the course of the hand. Play continues until one team reaches either 105 points, or -105 points (in which case the opposing team wins.)
1296:
before the cards are dealt. If the team makes all 14 points, they are rewarded with 28 points. The minimum bid is 7, and if no one bids, the dealer is allowed to bid 6 (commonly called the force bid), although in
Southeastern Louisiana the force bid is often 7.
464:
of 4–5 cards (depending on whether there is a joker). Minimum bid is 30, and the highest bidder receives the kitty. Players discard down to six cards, subject to the usual restrictions (no trumps, no scoring trumps). The first card led need not be a trump.
1313:
it on the first trick. That player becomes partners with the bidder and the remaining three players are partners against the bidder and his or her partner. At the conclusion of the hand, each player is given the total number of points that their team won.
629:
Another variation of
California Pedro allows a team to "Shoot the moon." They must make a 14 point bet. If they don't take 14 points, they lose the game. If they do, they win the game. Often done when one team is down and the other team is about to win.
1688:
regardless of suit; if no trump card is played on the Trick, the leader retains the lead. If trump is led and one cannot follow suit, i.e. one is out of trump, then you discard your hand to the discard pile and play continues without you.
1568:
individual players will switch partners throughout the party by moving up or down a table, depending on whether they win or lose. At the end of the party, the players with the winning scores amassed throughout the night can choose prizes.
1691:
There are many complexities in this version due to the 15-point total, and the ability to signal to a partner with the bid. This is an excellent variation for advanced Pedro players looking to add a bit of challenge to the game.
647:
then continues as in traditional Pedro, with the caller and partner needing to win enough points to equal their bet. Failure to do so results in a loss of points equal to the bet, regardless of any points earned during the hand.
181:. The game is much simpler than pitch, in that all points are awarded to the winners of the tricks containing certain specific cards. This includes the game point, which goes to the winner of the trump ten. The winner of the
1154:
Minimum bid is 9, or in some variations 10. If none of the three players bid, the dealer gets the bid for 9 or 10 - called a "push up". Maximum bid is 17. The minimum bid is at least 9, because it is more than half of
1016:
Winner of the game is the first team to reach 221. When a team reaches any score over 199, their score is locked in place. The only way that their score will change (including winning the game) is if they take the bid
999:
No one can ever have more than six cards. If someone has more than six trump, they must discard non-scoring cards. Should they have all seven point scoring cards, they must discard a card worth 1 point, usually the
1013:
If the winners of the bid lose the king, this is referred to as the 'death' of the King since the score of the team that won the bid goes down significantly and the score of the other team goes up significantly.
633:
California Pedro can be enjoyed with wine, excessive arguing, and stubborn yet very strategic play. This variation is extremely popular in
Southern Monterey County (King City, CA), Jackson, CA and Ferndale, CA.
477:, did not have partnerships (so from four to seven could play). It also did not use the "off-suit" Pedro or have a second deal. There was only one round of bidding. In keeping with the game's descent from
322:
The highest bidder leads to the first trick and need not lead a trump. The standard rules for card play in trick-taking games hold, with one exception: It is always allowed to trump instead of following suit
1304:
28-56. You can only bid 28-56 if another player first bids 14-28. Commonly, you must have both the ace and deuce to bid either 14-28 or 28-56, but this requirement may be disregarded in some house rules.
1415:
16 points total for the hand, play until 91 points is reached. The winner must bid on the winning hand and will win upon reaching 91 points or higher on a bid, regardless of who has more points.
1838:
Scoring according to Foster. According to the
Bicycle rules opponents score 14 points plus the gap between the bid and the bidding party's result. This is more if not all 14 points were in play.
1816:
According to the
Chicago rules, if all other players pass the dealer must bid, but at a minimum bid of 1 this case appears to be purely hypothetical, and neither Foster nor Bicycle mention it.
1192:
When a player runs out of trumps, he must state that they are "down" and discard the remaining part of his hand after the lead player plays on the next trick; even if non-trumps are led.
484:
A variant called Dom Pedro or Snoozer counted the three of trumps as three points and used the joker, called the snoozer, which ranked as the lowest trump and counted fifteen points.
1540:
means, a person with many but not very good trumps may still be able to win points for the team by leaving scoring cards to the last tricks, of which they are the only participant.
327:). As usual, the highest card of the suit led wins each trick, unless a trump is played, in which case the highest trump played wins. The winner of a trick leads to the next trick.
1164:"Shooting the Moon" is sometimes allowed. To win the game, the team must capture all 17 points. The team shooting the moon does not necessarily have to catch every trick.
304:
The first dealer is decided by cutting. The dealer shuffles the pack, and the player to the dealer's right cuts. Nine cards are dealt to each player in batches of three.
1007:
the next card. Thus, the nontrump cards that the dealer decides to keep might influence the outcome of the play. Note that trump cards always take any nontrump cards.
735:
A variation of the game commonly known as "King Pedro" is played in Saskatchewan, in the area of Regina but associated most strongly with the village of Lipton.
1672:
This variation has also been called "Bid Pedro" because of its focus on the bidding process. Play is similar to Double Pedro other than the following changes.
481:, the ace of trumps was called "high", the two was called "low", and the ten was called "game". The nine of trumps, called "sancho", was worth nine points.
1010:
When players run out of trump they may fold their hand by throwing it face down on the table. They are out of play for all remaining tricks of this round.
1189:
A "misdeal" may be called if a player has no point cards during the first 9-card deal. A slight variation on this rule adds no point cards or face cards.
494:
In Jack London's short story "The Unexpected," the main characters spend the long winter evenings in Alaska playing "endless games of whist and pedro."
2017:
992:
Sometimes players will bid without a king to lure the other team into bidding higher. This can be costly since the king is required to make any bid.
1680:
reaches 63 points. If both teams reach 63 or higher, and have a tie score, then the bidding team wins. Some people play a tie-breaker hand instead.
623:
respective teammate in relation to their bid or potential play. There is no official penalty for "table talk" and it is loosely enforced at best.
166:, around 1885 and soon regarded as the most important American member of the all fours family. Although it went out of fashion with the rise of
1794:
1765:
301:
the cards. As a result of this process, only six of the fourteen trumps carry card-values, while the plain suit cards do not score at all.
3363:
1971:
193:(off-five), which counts as a trump. The practice of making sure to win a trick that contains a high-scoring card is referred to as
1186:
In the (unlikely) event that a player on the non-bidding-team has more than 6 trumps, then he may slide to his partner as above.
1171:"Shooting the moon" is not necessarily allowed, depending on the rules established between players at the beginning of the game.
746:
Scoring is as in traditional Pedro, except that if the bidding party fails to meet their contract (known as being “set"), they
2010:
1921:
1038:
usually the joker with the small print describing the playing card manufacturer copyright and information is the "off joker".
460:, a variant reported from Maine, the queen of trumps also has a card-value of 20. Players are dealt 12 cards each, leaving a
1030:
In central Tennessee, the game is played as described above with a few variations in point cards, trump cards, and scoring.
316:: The dealer chooses the cards freely from the remaining stock, and if any trumps remain in the stock discards them openly.
3339:
3330:
2279:
1980:- An online variation of the game played in Finland for iOS and Android. You play against real people on the Internet.
755:
Pedro from Lipton who was well-known for bidding aggressively without a king, and then picking it up from the missy.
739:
above), from which the winning bidder may then pick up or discard as they choose (while maintaining a 7-card hand).
3315:
2003:
1857:
1003:
Winner of the bid must lead trump on the first trick (book). If they have no trump, they can play anything (rare).
205:
The following rules are based on Foster's Complete Hoyle of 1897 and are very similar to the modern Bicycle rules.
3373:
487:
The modern games described above are based on a variant called Cinch, Double Pedro, or High Five, which arose in
3321:
1021:
make the other team's bid. If they make the other team's bid this is an automatic win at any score above 199.
3378:
3192:
3188:
2912:
2831:
2569:
2442:
2039:
3271:
2030:
2499:
3368:
2811:
1932:
2411:
2351:
2124:
1158:
The game is played to 52 points, thus forcing 4 hands (only 51 points can be scored in 3 hands).
3075:
2761:
626:
One variation of California Pedro has the J worth 1 point. The total trump cards add up to 14.
3211:
3137:
3080:
2087:
1957:
1949:
1521:
478:
143:
2736:
2711:
2274:
2186:
83:
319:
Any scoring trumps discarded by the opponents are counted for the highest bidder's party.
8:
2284:
2269:
1873:
3158:
3095:
3044:
3009:
2955:
2671:
2373:
2216:
2139:
1161:
In the event of a tie, with both teams having 52 points or more, the bidding team wins.
869:
3163:
3110:
3039:
2716:
2509:
2454:
2389:
2368:
2305:
2159:
2113:
2097:
2026:
1917:
1853:
1788:
1759:
186:
147:
139:
127:
3050:
2999:
2902:
2776:
2751:
2539:
2494:
2484:
2469:
2421:
2310:
2231:
2170:
2081:
2075:
1953:
1517:
488:
163:
2982:
2960:
2932:
2868:
2847:
2746:
2581:
2378:
2326:
2247:
2236:
2149:
2069:
2064:
1995:
2806:
2766:
173:
Pedro uses a regular pack of 52 cards, but some variants add a joker called the
2791:
2601:
2154:
2092:
506:
167:
2362:
3357:
3291:
3206:
3173:
3100:
2781:
2696:
2489:
2336:
2241:
474:
28:
2534:
1850:
Trails and Tales of Settlement and Progress, Lipton and District 1875 - 1985
1034:
Rules for first deal, bidding, second deal, and play are as described above.
3287:
3226:
2926:
2842:
2529:
2416:
2406:
2206:
2201:
1737:
982:
The Isle Madame version is generally played with the following variations:
473:
The original game of Pedro, which developed in the nineteenth century from
46:
2383:
1943:
3297:
3251:
3178:
3060:
3055:
3004:
2641:
2591:
2524:
2331:
2196:
2181:
873:
865:
2258:
2253:
3148:
3029:
2970:
2885:
2816:
2676:
2661:
2514:
2504:
2221:
2119:
1825:
The phase consisting of discarding and taking up new cards is known as
3241:
3153:
3121:
3116:
3090:
3065:
3014:
2896:
2890:
2756:
2741:
2686:
2666:
2616:
2596:
2264:
2226:
2108:
1179:
trump card (usually of no value) to the opposing player to his right.
2144:
3221:
3143:
2965:
2938:
2721:
2706:
2681:
2621:
2554:
2544:
2519:
2346:
2315:
2299:
2211:
297:
ranking between the Pedro (five of trumps) and the four of trumps.
2646:
2464:
2102:
1944:
Morehead, Albert H.; Richard L. Frey; Geoffrey Mott-Smith (1956).
3283:
3201:
3132:
3034:
3019:
2950:
2944:
2879:
2821:
2786:
2726:
2701:
2691:
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2611:
2559:
2549:
2431:
2395:
2289:
2191:
2164:
1898:
1525:
3231:
2474:
2459:
1983:
3236:
3216:
3105:
3085:
3070:
3024:
2993:
2988:
2873:
2852:
2801:
2796:
2731:
2656:
2651:
2606:
2586:
2400:
2341:
2321:
2175:
2134:
502:
64:
1992:- You play Pidro against computer programmed opponents online.
1930:
1718:
520:
Most variations involve differences in the point assignments.
3256:
3127:
2976:
2863:
2858:
2771:
2626:
2479:
2426:
2356:
2129:
2059:
2053:
505:
were the most popular card games for serious players, though
498:
3279:
3261:
3246:
3168:
1989:
1977:
1560:
The following rules of game play apply to both versions:
1902:
1420:
653:
1532:
650:
Play continues until one player reaches 104 points.
2025:
1778:
200:
1916:(3rd ed.), Penguin Books, pp. 175–188,
308:player, or pass. The highest possible bid is 14.
3355:
1912:Parlett, David (2008), "High-low-Jack family",
1852:. Regina, Saskatchewan: Focus Publishing, Inc.
1543:
2011:
1986:- A variation of the game played in Finland.
1974:- A variation of the game played in Vermont.
1418:
2018:
2004:
1807:Aces are high for cutting as in game-play.
1793:: CS1 maint: location missing publisher (
1764:: CS1 maint: location missing publisher (
1151:The "keeper" rule does not apply to the 2.
880:and is played in both French and English.
758:
1729:
1727:
859:
93:A K Q J 10 9 8 7 6 5 Pedro 4 3 2 (trump)
1911:
1847:
1707:
1531:The rules are almost like of the basic
189:or Double Pedro the same holds for the
185:(five of trumps) receives 5 points. In
150:. Its most popular variant is known as
3356:
1749:
1712:
1200:
1025:
1999:
1724:
419:
38:Cinch, Double Pedro, High Five, Pidro
1931:United States Playing Card Company,
1320:
654:Lipton variation (Canadian prairies)
637:
1571:
1516:In Finland, the games is played in
523:
13:
3364:Card games introduced in the 1880s
1896:
1733:
1719:United States Playing Card Company
14:
3390:
1965:
1750:Foster, Robert Frederick (1897),
1307:
3311:
3310:
883:The point system is as follows:
1866:
1841:
1781:The Laws and Etiquette of Cinch
201:Cinch (double Pedro, high five)
1914:The Penguin Book of Card Games
1832:
1819:
1810:
1801:
1772:
1743:
1701:
1041:
338:
334:
207:
1:
1890:
876:, Canada) the game is called
515:
1874:"Rules of Card Games: Pedro"
1632:
1544:Monterey County variation(s)
1479:
1378:
1258:
1104:
939:
816:
581:
441:
395:
259:
7:
3340:Tarot and Tarock card games
3331:Non trick-taking card games
1779:Chicago Cinch Club (1890),
10:
3395:
1848:Dreaver, Marjorie (1987).
659:Card values (trumps only)
468:
209:Card values (trumps only)
3306:
3270:
3187:
2911:
2830:
2568:
2441:
2038:
1662:
1653:
1641:
1578:Card values (trumps only)
1506:
1497:
1488:
1428:Card values (trumps only)
1405:
1396:
1387:
1327:Card values (trumps only)
1285:
1276:
1267:
1207:Card values (trumps only)
1140:
1131:
1113:
1044:Card values (trumps only)
989:Bidding is from 25 to 39.
969:
960:
888:Card values (trumps only)
868:and surrounding areas on
849:
840:
765:Card values (trumps only)
608:
599:
590:
530:Card values (trumps only)
434:
428:
425:
422:
416:
413:
410:
407:
404:
401:
396:
341:Card values (trumps only)
286:
277:
268:
126:
121:
113:
105:
97:
89:
79:
71:
60:
52:
42:
34:
24:
2412:Twenty-five (Spoil Five)
1695:
146:family based on auction
2027:Trick-taking card games
1752:Foster's Complete Hoyle
1738:Pedro / Cinch / 63 / 83
162:which was developed in
3374:Four-player card games
1946:The New Complete Hoyle
986:The joker is not used.
759:One Canadian variation
325:"follow suit or trump"
140:trick-taking card game
3322:Historical card games
2919:(except where stated)
2046:(except where stated)
1754:, London and New York
860:Isle Madame variation
1897:McLeod, John (ed.),
979:Total of 39 points.
497:Around 1900, Cinch,
3379:American card games
3076:Officers' Schafkopf
1960:. pp. 317–323.
1580:
1430:
1419:Finnish variation,
1329:
1209:
1201:Louisiana variation
1046:
1026:Tennessee variation
890:
767:
660:
532:
343:
210:
21:
3272:Swiss German packs
2956:Bohemian Schneider
2903:Württemberg Tarock
1904:Card Games website
1576:
1426:
1325:
1205:
1042:
886:
870:Cape Breton Island
763:
658:
528:
339:
208:
19:
3351:
3350:
3164:Wendish Schafkopf
3111:Russian Schnapsen
2920:
2836:
2575:
2448:
2047:
1958:Garden City Books
1923:978-0-14-103787-5
1899:"All Fours Group"
1670:
1669:
1514:
1513:
1413:
1412:
1321:Italian variation
1293:
1292:
1148:
1147:
977:
976:
857:
856:
733:
732:
638:Five-handed Pedro
616:
615:
450:
449:
294:
293:
177:, hence the name
133:
132:
35:Alternative names
3386:
3344:
3338:
3335:
3329:
3326:
3320:
3314:
3313:
3000:German Schafkopf
2916:
2834:
2573:
2446:
2285:Norseman's knock
2043:
2020:
2013:
2006:
1997:
1996:
1972:Double King Pede
1961:
1939:
1926:
1907:
1885:
1884:
1882:
1880:
1870:
1864:
1863:
1845:
1839:
1836:
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1817:
1814:
1808:
1805:
1799:
1798:
1792:
1784:
1776:
1770:
1769:
1763:
1755:
1747:
1741:
1731:
1722:
1716:
1710:
1705:
1581:
1575:
1572:Oregon variation
1431:
1425:
1330:
1324:
1210:
1204:
1047:
891:
885:
768:
762:
661:
657:
533:
527:
524:California Pedro
489:Denver, Colorado
344:
314:robbing the pack
211:
164:Denver, Colorado
22:
18:
3394:
3393:
3389:
3388:
3387:
3385:
3384:
3383:
3369:All Fours group
3354:
3353:
3352:
3347:
3342:
3336:
3333:
3327:
3324:
3318:
3302:
3266:
3183:
2983:Dreierschnapsen
2961:Bohemian Watten
2933:Bauernschnapsen
2918:
2915:
2907:
2848:Bavarian Tarock
2826:
2677:Klaberjass/Bela
2572:
2564:
2445:
2437:
2237:Knock-out whist
2045:
2042:
2034:
2024:
1990:Pidro Challenge
1984:Pidro card game
1968:
1924:
1893:
1888:
1878:
1876:
1872:
1871:
1867:
1860:
1846:
1842:
1837:
1833:
1824:
1820:
1815:
1811:
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1802:
1786:
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1777:
1773:
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1756:
1748:
1744:
1732:
1725:
1717:
1713:
1706:
1702:
1698:
1574:
1546:
1424:
1323:
1310:
1203:
1175:non-trump card.
1028:
872:, (Province of
862:
761:
656:
640:
526:
518:
512:
471:
337:
203:
138:is an American
90:Rank (high→low)
17:
12:
11:
5:
3392:
3382:
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2799:
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2792:Tausendundeins
2789:
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2779:
2774:
2769:
2764:
2759:
2754:
2749:
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2739:
2734:
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2719:
2717:Officers' Skat
2714:
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2704:
2699:
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2689:
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2654:
2649:
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2609:
2604:
2602:Bauernheinrich
2599:
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2209:
2204:
2199:
2194:
2189:
2184:
2179:
2173:
2168:
2162:
2157:
2155:Call-ace whist
2152:
2147:
2142:
2137:
2132:
2127:
2122:
2117:
2111:
2106:
2100:
2095:
2093:Auction bridge
2090:
2085:
2079:
2073:
2067:
2062:
2057:
2050:
2048:
2036:
2035:
2023:
2022:
2015:
2008:
2000:
1994:
1993:
1987:
1981:
1975:
1967:
1966:External links
1964:
1963:
1962:
1941:
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1319:
1309:
1308:Railroad Pedro
1306:
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522:
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507:auction bridge
470:
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168:auction bridge
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3292:Hindersi-Jass
3289:
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3174:Unteransetzen
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3101:Rosbiratschka
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3051:Lusti-Kartl'n
3049:
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2491:
2490:Catch the ten
2488:
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2359:(Danish) (20)
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2242:Konter a Matt
2240:
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2128:
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2112:
2110:
2107:
2104:
2101:
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2016:
2014:
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1900:
1895:
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1844:
1835:
1828:
1827:wash and fill
1822:
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1796:
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1128:
1125:
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1005:
1002:
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985:
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972:
966:
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957:
954:
951:
948:
945:
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935:
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926:
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920:
917:
914:
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908:
905:
902:
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884:
881:
879:
875:
871:
867:
852:
846:
843:
837:
834:
831:
828:
825:
822:
820:
817:
812:
809:
806:
803:
800:
797:
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779:
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769:
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719:
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541:
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531:
521:
513:
510:
508:
504:
500:
495:
492:
490:
485:
482:
480:
476:
475:auction pitch
466:
463:
459:
454:
445:
442:
437:
431:
399:
391:
388:
385:
382:
379:
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206:
198:
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184:
180:
176:
171:
169:
165:
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157:
153:
149:
145:
141:
137:
129:
125:
122:Related games
120:
116:
112:
108:
104:
100:
96:
92:
88:
85:
82:
78:
74:
70:
66:
63:
59:
55:
51:
48:
45:
41:
37:
33:
30:
29:United States
27:
23:
3343:}}
3337:{{
3334:}}
3328:{{
3325:}}
3319:{{
3288:Schieberjass
3227:Calabresella
2927:Bauernfangen
2913:German packs
2869:Haferltarock
2843:Bauerntarock
2832:German packs
2812:Twenty-eight
2767:Siebenschräm
2570:French packs
2530:Six-bid solo
2443:French packs
2417:Two-ten-jack
2407:Turkish King
2294:
2207:German whist
2202:French whist
2040:French packs
1978:Pidro Online
1945:
1936:
1913:
1903:
1877:. Retrieved
1868:
1859:0919781-27-6
1849:
1843:
1834:
1826:
1821:
1812:
1803:
1780:
1774:
1751:
1745:
1714:
1708:Parlett 2008
1703:
1690:
1686:
1682:
1678:
1674:
1671:
1634:
1577:
1566:
1562:
1559:
1555:
1551:
1547:
1538:
1530:
1522:Ostrobothnia
1515:
1481:
1427:
1414:
1380:
1326:
1315:
1311:
1302:
1298:
1294:
1260:
1206:
1106:
1043:
1029:
1018:
981:
978:
941:
887:
882:
877:
863:
818:
764:
753:
747:
745:
741:
737:
734:
649:
645:
641:
632:
628:
625:
621:
617:
583:
529:
519:
511:
496:
493:
486:
483:
472:
461:
458:eighty-three
457:
455:
451:
397:
340:
329:
324:
321:
318:
313:
310:
306:
303:
299:
295:
261:
204:
194:
190:
182:
178:
174:
172:
159:
156:double Pedro
155:
151:
135:
134:
106:Playing time
47:Trick-taking
3298:Kaiserspiel
3252:Truc y Flou
3179:Zehnerlegen
3061:Matzlfangen
3005:German Solo
2592:Bassadewitz
2525:Scharwenzel
2363:Skærvindsel
2352:Sixty-three
2332:Ristikontra
2280:Ninety-nine
2197:Forty-fives
2182:Court piece
2125:Black Maria
1950:Garden City
874:Nova Scotia
866:Isle Madame
335:Sixty-three
67:, attention
3358:Categories
3149:Trischettn
3030:Kein Stich
2971:Doppelkopf
2886:Mulatschak
2817:Zwanzig ab
2762:Sheepshead
2747:Préférence
2535:Svängknack
2515:Marjapussi
2505:Hindersche
2379:Spoil Five
2222:Hucklebuck
2120:Black lady
1937:Game Rules
1891:References
1879:22 October
516:Variations
191:Left Pedro
109:20 minutes
3242:Tressette
3212:Botifarra
3154:Wallachen
3138:Sixty-six
3122:Schnapsen
3117:Schafkopf
3091:Ramscheln
3081:Quodlibet
3066:Mauscheln
3015:Grasobern
2897:Schnalzen
2891:Perlaggen
2757:Schwimmen
2742:Preferans
2687:Klaverjas
2667:Herzblatt
2662:Fünf dazu
2617:Bierlachs
2597:Bauerchen
2384:Stýrivolt
2265:Lanterloo
2227:Kachufool
2109:Bid whist
2088:All fours
1783:, Chicago
1520:speaking
1183:captured.
1168:the moon.
1071:Off-Joker
679:Off-jack
479:all fours
179:Dom Pedro
160:high five
144:all fours
101:Clockwise
16:Card game
3316:Category
3222:Briscola
3144:Sticheln
2966:Bolachen
2939:Bierkopf
2917:32 cards
2859:Brusbart
2835:36 cards
2737:Polignac
2722:Oma Skat
2712:Mistigri
2707:Marjolet
2682:Klammern
2622:Brandeln
2574:32 cards
2555:Viersche
2545:Tarabish
2520:Rutersju
2447:36 cards
2347:Sheng ji
2337:Rödskägg
2316:Polskpas
2300:Pinochle
2275:Napoleon
2259:Knüffeln
2254:Köpknack
2212:Gong Zhu
2187:Cucumber
2044:52 cards
1954:New York
1789:citation
1760:citation
195:cinching
75:52 cards
3284:Chratze
3202:Aluette
3193:Spanish
3189:Italian
3133:Sedmice
3035:Lampeln
3020:Herzeln
2951:Blattla
2945:Binokel
2880:Kratzen
2822:Zwicken
2787:Solo 66
2727:Pilotta
2702:Manille
2692:Letzter
2637:Coinche
2632:Chouine
2612:Bezique
2560:Voormsi
2550:Trekort
2432:Zwikken
2396:Tarneeb
2290:Oh hell
2270:Mizerka
2192:Femkort
2165:Clabber
1933:"Cinch"
1526:Finland
1518:Swedish
469:History
142:of the
53:Players
3237:Julepe
3217:Brisca
3207:Bestia
3159:Watten
3106:Rumpel
3096:Ramsen
3086:Ramsch
3071:Mucken
3056:Mariáš
3045:Lupfen
3025:Herzla
3010:Gilten
2996:(2x24)
2994:Gaigel
2989:Elfern
2973:(2x24)
2947:(2x24)
2874:Jaggln
2853:Bieten
2807:Tuppen
2802:Toepen
2797:Tippen
2732:Piquet
2672:Kaiser
2657:Fipsen
2652:Euchre
2642:Écarté
2607:Belote
2587:Baloot
2401:Thunee
2374:Spades
2342:Shelem
2322:Priffe
2302:(2x24)
2217:Hearts
2176:Chlust
2150:Bridge
2145:Bourré
2140:Boston
2135:Bonken
1920:
1856:
1734:McLeod
1196:widow.
996:cards.
699:Value
691:Off-5
503:Euchre
501:, and
392:Joker
114:Chance
84:French
65:Memory
61:Skills
25:Origin
3257:Truco
3195:packs
3128:Sedma
3040:Lorum
2977:Dreeg
2864:Dobbm
2772:Sjavs
2647:Enflé
2627:Bruus
2510:Knack
2480:Bruus
2465:Bräus
2455:Agram
2427:Whist
2390:Sueca
2369:Smear
2357:Sjavs
2306:Pitch
2295:Pedro
2160:Cinch
2130:Bluke
2114:Bisca
2103:Baśka
2098:Barbu
2060:3-5-8
2054:3-2-5
1696:Notes
1635:Value
1620:Off-5
1599:Off-J
1584:Rank
1533:cinch
1482:Value
1467:Off-5
1434:Rank
1421:Pidro
1381:Value
1366:Off-5
1333:Rank
1261:Value
1246:Off-5
1213:Rank
1107:Value
1092:Off-5
1068:Joker
1065:Off-J
1050:Rank
942:Value
927:Off-5
894:Rank
819:Value
804:Off-5
771:Rank
664:Rank
584:Value
569:Off-5
536:Rank
499:Whist
462:kitty
398:Value
380:Off-5
347:Rank
262:Value
247:Off-5
214:Rank
187:cinch
183:Pedro
152:cinch
148:pitch
136:Pedro
128:Pitch
72:Cards
20:Pedro
3280:Jass
3262:Tute
3247:Truc
3232:Gilé
3169:Ulti
3140:(24)
3124:(20)
3113:(24)
3047:(20)
2985:(20)
2979:(24)
2941:(20)
2935:(20)
2929:(20)
2899:(33)
2893:(33)
2882:(33)
2876:(33)
2855:(33)
2777:Skat
2752:Rams
2540:Tapp
2500:Frog
2495:Dapp
2485:Bura
2475:Brús
2470:Brus
2460:Bête
2434:(20)
2422:Vira
2403:(24)
2392:(40)
2386:(48)
2365:(28)
2318:(24)
2311:Phat
2261:(48)
2250:(16)
2244:(24)
2232:King
2178:(20)
2171:Clag
2167:(24)
2116:(40)
2105:(16)
2084:(24)
2082:1001
2078:(24)
2076:1000
2072:(43)
2056:(30)
2031:list
1918:ISBN
1881:2016
1854:ISBN
1795:link
1766:link
1000:ten.
878:Pede
748:lose
438:N/A
117:Easy
98:Play
80:Deck
43:Type
3191:or
2582:304
2327:Put
2248:Kop
2070:500
2065:400
1155:17.
864:In
705:20
682:10
456:In
446:15
432:15
405:25
175:Dom
158:or
56:2×2
3360::
3290:,
3286:,
1956::
1952:,
1948:.
1935:,
1901:,
1791:}}
1787:{{
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1726:^
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1255:2
1228:10
1144:1
1101:2
1074:10
1019:OR
973:1
949:25
936:2
909:10
853:1
826:25
813:2
786:10
729:1
726:5
723:5
720:—
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714:1
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694:2
688:5
685:9
676:J
673:Q
670:K
667:A
612:1
578:2
551:10
443:—
435:1
429:—
426:5
423:5
420:—
417:9
414:1
411:1
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197:.
154:,
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1614:6
1611:7
1608:8
1605:9
1596:J
1593:Q
1590:K
1587:A
1507:—
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1501:5
1498:—
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1473:3
1470:4
1464:5
1461:6
1458:7
1455:8
1452:9
1446:J
1443:Q
1440:K
1437:A
1406:—
1403:5
1400:5
1397:—
1394:1
1391:3
1388:—
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1372:3
1369:4
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1336:A
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1234:8
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1222:Q
1219:K
1216:A
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1126:1
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1098:3
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1062:J
1059:Q
1056:K
1053:A
970:—
967:5
964:5
961:—
958:1
955:1
952:—
946:1
933:3
930:4
924:5
921:6
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915:8
912:9
906:J
903:Q
900:K
897:A
850:—
847:5
844:5
841:—
838:9
835:1
832:1
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823:1
810:3
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783:J
780:Q
777:K
774:A
609:—
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600:—
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594:3
591:—
588:1
575:3
572:4
566:5
563:6
560:7
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554:9
548:J
545:Q
542:K
539:A
389:2
386:3
383:4
377:5
374:6
371:7
368:8
365:9
359:J
356:Q
353:K
350:A
323:(
287:—
284:5
281:5
278:—
275:1
272:1
269:—
266:1
253:3
250:4
244:5
241:6
238:7
235:8
232:9
226:J
223:Q
220:K
217:A
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