Knowledge

Passage (video game)

Source 📝

29: 525:"I release all of the source code that I write as free software (free as in "freedom") into the public domain so that others can learn from my work and make use of my source code in their own projects. I also release all of my software in compiled binary form (in other words, "ready-to-run") into the public domain, with no restrictions on use or redistribution." 153:
that can move from left to right as time progresses. There are no instructions. The environment is a two-dimensional maze with treasure chests scattered throughout, some in relatively hard to reach places. Points are earned for collecting these chests. After a short time, the player will encounter a
177:
The game is devoid of a traditional plot, instead allowing the player's choices to author an abstract representation of a life. The protagonist may choose to maximize his life as a treasure hunter by remaining alone, or choose to marry for companionship, which will last until his wife's eventual
157:
In the beginning of the game the player is positioned near the left side of the screen, thereby limiting his ability to see backward (the environment to the left of the player), with a long and narrow expanse of environment available to the right. As the game progresses, the avatar's relative
208:. The size constraints for Gamma 256 led Rohrer to present the game in a blocky 100x16 pixel resolution. No entrants were allowed to exceed 256x256. Games were also limited to five minutes in length. Rohrer created all of the content, including the music, and the 158:
position on the screen gradually shifts to the right, with less visibility to the right and more visibility to the left. The speed of the player also slows as time progresses, and the representation of both the avatar and the wife visibly age.
154:
female character who will marry the protagonist if touched; this choice, however, will increase the difficulty of navigating the maze, as the female will begin to accompany the player and restrict certain avenues of movement.
654: 323: 253:
was one of eight submitted entrants that were screened at Kokoromi's Gamma 256 show, a competition that asked designers to create a game in 70 days that used as low a
126:
In the game, the player spends five minutes experiencing a character's entire lifetime, with results that many commentators have described as emotionally powerful.
178:
death. Regardless of the choices the player makes, the fixed length of the game and the aging of the protagonist ensures death for the player character as well.
189:
was intended as an abstract metaphor for the human condition. Rohrer has stated that repeated playthroughs help emphasize the finite nature of the experience.
649: 659: 285: 500: 351: 304: 222:
were influenced by the death of an elderly neighbor, as well as his own changing life circumstances after starting a family of his own.
215:
The visual presentation of the main character is loosely based on Rohrer himself, with the female character modeled on his wife Lauren.
379: 434: 478: 639: 205: 536: 679: 644: 674: 669: 456: 161:
The lack of any victory conditions coupled with the inevitability of death have led some to question whether
580: 120: 609: 123:. Rohrer himself has been an outspoken proponent of advancing the artistic integrity of the medium. 520: 98: 624: 592: 409: 634: 629: 614: 550: 273: 258: 8: 39: 212:, which was made using the free software mtPaint. The final game was 2 megabytes large. 619: 384: 150: 51: 28: 664: 254: 83: 119:. Since its release it has become a significant entry in the burgeoning debate of 265: 603: 574: 269: 230: 146: 234: 130: 116: 68: 44: 281: 226: 288:. In March 2013 the exhibition opened in the Philip Johnson Galleries. 112: 209: 551:"MoMA Exhibit to Feature 'Pac-Man' and 13 Other Video Game Classics" 201: 88: 479:"AVC at GDC '10: An interview with art-game creator Jason Rohrer" 169:
at all, or whether the word "game" is a sufficient label for it.
56: 501:"The strange, sad anxiety of Jason Rohrer's The Castle Doctrine" 585: 60: 64: 435:"Jason Rohrer: The Most Brilliant Game Designer Who Wasn't" 166: 238: 655:
Commercial video games with freely available source code
352:"Poetic Passage Provokes Heavy Thoughts on Life, Death" 457:"Living Inside and Outside Jason Rohrer's Passage" 249:At the 2007 Montreal International Games Summit, 601: 324:"Does "Go Right" Point the Way to Games as Art?" 380:"Can D.I.Y. Supplant the First-Person Shooter?" 204:'s Gamma 256 event, a curated show at the 2007 650:Video games developed in the United States 345: 343: 27: 498: 403: 401: 373: 371: 492: 349: 233:, while asking for voluntary donations ( 660:Public-domain software with source code 432: 407: 377: 340: 321: 602: 548: 542: 476: 426: 398: 368: 315: 470: 218:Rohrer has stated that the themes of 129:Rohrer has described the title as a " 454: 448: 225:In 2007 Rohrer released the game's 206:Montreal International Games Summit 13: 305:"Alt-Play: Jason Rohrer Anthology" 14: 691: 567: 149:in which players control a male 530: 514: 499:Alexander, Leigh (2013-08-06). 378:Bearman, Joshuah (2008-04-21). 322:Wickman, Forrest (2012-04-30). 523:on hcsoftware.sourceforge.net 433:Scimeca, Dennis (2010-05-05). 350:Thompson, Clive (2008-04-21). 297: 244: 237:) and selling the game on the 192: 1: 549:Indvik, Lauren (2013-02-27). 408:Rutkoff, Aaron (2008-01-28). 291: 477:Dahlen, Chris (2010-04-13). 7: 145:most resembles a primitive 136: 10: 696: 640:Side-scrolling video games 455:Oliu, Brian (2014-02-26). 121:video games as an art form 33:A screenshot from the game 680:Video games about old age 645:Single-player video games 181: 94: 82: 74: 50: 38: 26: 21: 459:. Music & Literature 286:its permanent collection 675:Video games about death 670:Open-source video games 414:The Wall Street Journal 280:as one of the first 14 172: 111:is a 2007 experimental 241:appstore for $ 0.99. 596:in MoMA's collection 274:Museum of Modern Art 229:and assets into the 581:Passage source code 539:on itunes.apple.com 410:"The Game of Life" 385:The New York Times 257:and as unusual an 264:In 2012, curator 104: 103: 687: 610:2007 video games 588:(3rd party port) 562: 561: 559: 558: 546: 540: 534: 528: 518: 512: 511: 509: 508: 496: 490: 489: 487: 486: 474: 468: 467: 465: 464: 452: 446: 445: 443: 442: 430: 424: 423: 421: 420: 405: 396: 395: 393: 392: 375: 366: 365: 363: 362: 347: 338: 337: 335: 334: 319: 313: 312: 301: 78:November 1, 2007 31: 19: 18: 695: 694: 690: 689: 688: 686: 685: 684: 600: 599: 570: 565: 556: 554: 547: 543: 535: 531: 527:(accessed 2016) 519: 515: 506: 504: 497: 493: 484: 482: 481:. The A.V. Club 475: 471: 462: 460: 453: 449: 440: 438: 431: 427: 418: 416: 406: 399: 390: 388: 376: 369: 360: 358: 348: 341: 332: 330: 320: 316: 303: 302: 298: 294: 284:to be added to 266:Paola Antonelli 247: 195: 184: 175: 139: 67: 63: 59: 34: 17: 16:2007 video game 12: 11: 5: 693: 683: 682: 677: 672: 667: 662: 657: 652: 647: 642: 637: 632: 627: 622: 617: 612: 598: 597: 589: 586:play it online 583: 578: 569: 568:External links 566: 564: 563: 541: 529: 513: 491: 469: 447: 425: 397: 367: 339: 314: 309:nintendo.co.uk 295: 293: 290: 246: 243: 194: 191: 183: 180: 174: 171: 138: 135: 102: 101: 96: 92: 91: 86: 80: 79: 76: 72: 71: 54: 48: 47: 42: 36: 35: 32: 24: 23: 15: 9: 6: 4: 3: 2: 692: 681: 678: 676: 673: 671: 668: 666: 663: 661: 658: 656: 653: 651: 648: 646: 643: 641: 638: 636: 633: 631: 628: 626: 625:Windows games 623: 621: 618: 616: 613: 611: 608: 607: 605: 595: 594: 590: 587: 584: 582: 579: 577: 576: 572: 571: 552: 545: 538: 533: 526: 522: 521:supportMyWork 517: 502: 495: 480: 473: 458: 451: 437:. VentureBeat 436: 429: 415: 411: 404: 402: 387: 386: 381: 374: 372: 357: 353: 346: 344: 329: 325: 318: 311:. 2012-12-30. 310: 306: 300: 296: 289: 287: 283: 279: 275: 271: 267: 262: 261:as possible. 260: 256: 252: 242: 240: 236: 232: 231:public domain 228: 223: 221: 216: 213: 211: 207: 203: 200:was made for 199: 190: 188: 179: 170: 168: 165:is in fact a 164: 159: 155: 152: 148: 147:side-scroller 144: 134: 132: 127: 124: 122: 118: 115:developed by 114: 110: 109: 100: 99:Single-player 97: 93: 90: 87: 85: 81: 77: 73: 70: 66: 62: 58: 55: 53: 49: 46: 43: 41: 37: 30: 25: 20: 591: 573: 555:. Retrieved 544: 532: 524: 516: 505:. Retrieved 494: 483:. Retrieved 472: 461:. Retrieved 450: 439:. Retrieved 428: 417:. Retrieved 413: 389:. Retrieved 383: 359:. Retrieved 355: 331:. Retrieved 327: 317: 308: 299: 277: 263: 259:aspect ratio 250: 248: 235:Donationware 224: 219: 217: 214: 197: 196: 186: 185: 176: 162: 160: 156: 142: 140: 131:memento mori 128: 125: 117:Jason Rohrer 107: 106: 105: 69:Nintendo DSi 45:Jason Rohrer 635:Linux games 630:MacOS games 615:Indie games 503:. Gamasutra 282:video games 245:Exhibitions 227:source code 193:Development 52:Platform(s) 40:Designer(s) 604:Categories 557:2014-07-24 553:. Mashable 507:2014-07-24 485:2014-07-24 463:2014-07-24 441:2014-07-24 419:2014-07-24 391:2014-07-24 361:2014-07-24 333:2014-07-24 292:References 255:resolution 113:video game 620:Art games 276:selected 210:pixel art 141:In form, 665:Freeware 270:New York 202:Kokoromi 137:Gameplay 133:" game. 89:Art game 84:Genre(s) 593:Passage 575:Passage 537:Passage 278:Passage 251:Passage 220:Passage 198:Passage 187:Passage 163:Passage 143:Passage 108:Passage 95:Mode(s) 75:Release 57:Windows 22:Passage 182:Themes 151:avatar 61:Mac OS 356:Wired 328:Slate 65:Linux 173:Plot 167:game 272:'s 268:of 239:iOS 606:: 412:. 400:^ 382:. 370:^ 354:. 342:^ 326:. 307:. 560:. 510:. 488:. 466:. 444:. 422:. 394:. 364:. 336:.

Index


Designer(s)
Jason Rohrer
Platform(s)
Windows
Mac OS
Linux
Nintendo DSi
Genre(s)
Art game
Single-player
video game
Jason Rohrer
video games as an art form
memento mori
side-scroller
avatar
game
Kokoromi
Montreal International Games Summit
pixel art
source code
public domain
Donationware
iOS
resolution
aspect ratio
Paola Antonelli
New York
Museum of Modern Art

Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.