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Video games as an art form

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1046:, a 2018 collection of philosophical essays on games edited by Tavinor and Jon Robson, several philosophers consider the kind of art form games are, and whether they include characteristic or unique artistic interpretative practices. In his chapter, "Appreciating videogames", Zach Jurgensen, while accepting that previous philosophical arguments that videogames are art are "convincing", finds that they typically neglect gameplay in their accounts, and "what makes studying videogames as works of art worthwhile is grounded partly in our understanding of them as games" In 2020, University of Utah philosophy professor C. Thi Nguyen published 1026:
to uncontested artworks and count as art". In a later paper Tavinor also argues that despite ontological differences to other examples in the category, video games count as examples of what the philosopher Noël Carroll has referred to as "mass art". Dominic McIver Lopes, a philosopher at the University of British Columbia, writing in a book on computer art, gives similar reasons to consider video games as a form of art, though also noting that their characteristic interactivity may mean that in comparison with established forms of art such as architecture and music, each "realizes positive aesthetic properties in its own way".
44: 586: 1207:, which was based on a similar law in California to block the sales of mature video games to minors, the United States Supreme Court ruled that games are entitled to First Amendment protection, with the majority opinion reading, "Like the protected books, plays, and movies that preceded them, video games communicate ideas—and even social messages—through many familiar literary devices (such as characters, dialogue, plot, and music) and through features distinctive to the medium (such as the player's interaction with the virtual world). That suffices to confer First Amendment protection." 1198:, new federal and state laws were proposed to further enforce the ESRB's system as well as to mandate processes for the ESRB. Other states passed laws to enforce sales of games based on the ESRB ratings, most designed to prevent sales of games rated "Mature" to minors by fining retailer. Video game industry trade groups sued to block these laws, generally succeeding based on similar precedence from the early 2000 cases that video games, even violent ones, were protected speech. 707: 1458:"art games", noted Samyn, was merely a byproduct of the imaginative stagnation and lack of progressivism in the video game industry. While Tale of Tales acknowledged that old media featuring one-way communication was not enough, and that two-way communication via computers offers the way forward for art, the studio argued that such communication today is being held hostage by the 4014: 1261:
negative criticism and controversy for failing to conform to the very standards of non-artistic triviality demanded by these traditional notions. He further explained games as a type of art more akin to architecture, in which the artist creates a space for the audience to experience on their own terms, than to a non-interactive presentation as in cinema.
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of the municipalities that their concern about limiting behavior was a more compelling concern at the time. However, these early cases brought into question the potential that video games may be more advanced than just pinball machines due to the virtual worlds they could represent, and as technology advanced, could change the precedence.
1399:, and he were concerned with (i.e. fine art or sublime art) is exceptionally rare and that Ebert was being consistent by declaring video games to be without artistic merit in as much as Ebert had previously claimed that "hardly any movies are art". Moriarty decried the modern expansion of the definition of art to include 1454:, games represent nothing more than a physiological necessity. Art, on the other hand, is not created out of a physical need but rather it represents a search for higher purposes. Thus the fact that a game acts to fulfill the physical needs of the player is sufficient, according to Samyn, to disqualify it as art. 1215:
Emerging art forms depend upon existing communities for recognition and legitimization, even as they compete with those incumbents for ideological and material support. Games have faced suspicion from critics of established media, just as film, television, and comics were once doubted. Keith Stewart,
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began to be established for finding that video games were no more expressive than pinball, chess, board- or card-games, or organized sports, and thus could not be considered protected speech. The bulk of these cases declined to grant video games protection under the First Amendment and ruled in favor
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who may not share the artist's vision. However, Samyn does not reject the idea that games, as a medium, can be used to create art. To create art using the medium of the video game Samyn suggests that the artistic message must precede the means of its expression in the guidance of gameplay mechanics,
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Gamers were surprised by this controversial stance due to the frequency of prior third-party characterizations of Tale of Tales' productions as "art games", however Tale of Tales clarified that the games they were making simply expanded the conception of games. The characterization of their games as
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One obvious difference between art and games is that you can win a game. It has rules, points, objectives, and an outcome. Santiago might cite immersive game without points or rules, but I would say then it ceases to be a game and becomes a representation of a story, a novel, a play, dance, a film.
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recognized that obscenity, related to sexualized content, was separate from violent content. Posner reasoned that, unlike cases involving obscene content, there was no similar prurient interest to support excluding violent content from First Amendment protection. Applying this reasoning, video games
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While many video games are recognized as art for their visual imagery and storytelling, another class of games has gained attention for creating an emotional experience for the player, generally by having the user role-play as a character under a stress-inducing situation, covering topics associated
1462:. To enable and foment this futuristic two-way art, suggests Tale of Tales, the concept of "the game" must be eviscerated by games that do not fit within the current paradigm and then "life must be breathed into the carcass" through the creation of artworks Samyn and Harvey refer to as "not games". 1260:
Munroe suggested that video games often face a double standard in that if they conform to traditional notions of the game as a toy for children then they are flippantly dismissed as trivial and non-artistic, but if they push the envelope by introducing serious adult themes into games then they face
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were treated by reviewing courts as protected works under the First Amendment, with decisions generally ruling that ordinances blocking minors from playing or purchasing them were unconstitutional. However, in the absence of Supreme Court precedent, these decisions did not set nationwide standards.
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argues that when considered under disjunctive definitions or cluster accounts that have been employed to address the question of the definition of art itself, that "though they have their own non-artistic historical and conceptual precedents, videogames sit in an appropriate conceptual relationship
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The characterization of games as works of art has been controversial. While recognizing that games may contain artistic elements in their traditional forms such as graphic art, music, and story, several notable figures have advanced the position that games are not artworks, and, according to them,
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as outlined by the German government, which banned the sale of games that contained imagery of extremist groups such as Nazis; while Section 86a allowed for use of these images in artistic and scientific works, video games were not seen to fall within an artistic use. On August 9, 2018, the German
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To my knowledge, no one in or out of the field has ever been able to cite a game worthy of comparison with the great dramatists, poets, filmmakers, novelists and composers. That a game can aspire to artistic importance as a visual experience, I accept. But for most gamers, video games represent a
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country, with the player-character's pay reflecting how few mistakes they made and going to feed and house their family. The game requires the player to make decisions about letting in certain people who may not have all their proper papers but have dire reason to be allowed through such as to be
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Video games have been of interest in philosophical aesthetics and the philosophy of the arts since at least the mid-2000s where a growing body of literature typically examines video games in the context of traditional philosophical questions concerning the arts. One such question is whether video
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agreed with Ebert's assessment that video games are not art. Kojima acknowledged that games may contain artwork, but he stressed the intrinsically popular nature of video games in contrast to the niche interests served by art. Since the highest ideal of all video games is to achieve 100% player
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and the difficulty of setting out to create art given the "slippery" tools that game designers must work with, Moriarty concluded that ultimately it was the fact that player choices were presented in games that structurally invalidated the application of the term "art" to video games as the
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Despite the ESRB system, several states attempted to create laws that enforced the ESRB ratings on the basis that violent video games were harmful to minors. A series of cases at federal district and circuit courts starting in 2000 which challenged these ordinances and restrictions began an
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as directly responsible for the marginalization of artistic narrative in games and he described modern video games as little more than digital sport. Pointing to systemic problems, Samyn criticized the current model whereby the putative artist must work through a large and highly efficient
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Ebert's essay was strongly criticized by the gaming community, including Santiago herself, who believes that video games as artistic media are only at their infancy, similar to prehistoric cave paintings. Ebert later amended his comments in 2010, conceding that games may indeed be art in a
1446:), argued in no uncertain terms that games "are not art" and that they are by and large "a waste of time". Central to Tale of Tales' distinction between games and art is the purposive nature of games as opposed to art: Whereas humans possess a biological need that is only satisfied by 804:'s 1989 "Hot Circuits: A Video Arcade", video games were showcased as preformed works whose quality as art came from the intent of the curator to display them as art. Further explorations of this theme were set up in the late 1990s and early 2000s with exhibitions like the 1492:
published an article arguing that games are more like a playground and not art. Jones also notes that the nature of creating video games robs "one person's reaction to life" and that "no one owns the game, so there is no artist, and therefore no work of art".
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Auteur theory has led to some overlap between indie status and artistic cachet, with critics praising stylistic choices in indie games, when those same choices would be deplored in a commercial game. Rather than defending the medium as a whole, proponents of
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alteration of precedent of the nature of expression of video games. In these cases, the courts identified two elements of video games; that they were expressive works that had the potential to be protected by the First Amendment, and that under review using
1245:. In practice, indie auteurs often receive commercial backing, while mainstream creators such as Shigeru Miyamoto and Peter Molyneux are increasingly viewed as auteurs as well. The conflation of indieness and artistry has been criticized by some, including 1041:
Much of the literature has now turned from the question of whether video games are art, to the question of what kind of art form they are. University of St Andrews philosopher Berys Gaut considers video games to be a case of "interactive cinema". In
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government agreed to recognize some of the artistic nature of video games and softened the restriction on Section 86a, allowing the USK to consider games with such imagery as long as they fell within the social adequacy clause of Section 86a.
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noted that even as video games become a larger market by revenues compared to films and books, the amount of attention given to video games is generally delegated to a limited set of sources and do not readily enter the "cultural discourse".
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that would allow for an optional happy ending. Such an option, according to Ebert, would weaken the artistic expression of the original work. In April 2010, Ebert published an essay, dissecting a presentation made by
902:. This meeting of the art game movement and the indie game movement is important according to Professor Pearce, insofar as it brings art games to more eyes and allows for greater potential to explore in indie games. 1029:
Following on from these initial philosophical accounts of video games as art, video games have become an established topic in the philosophy of the arts, appearing as a frequent topic in aesthetics journals such as
3353: 1021:, "Are Video Games Art?", the philosopher Aaron Smuts argued that "by any major definition of art many modern video games should be considered art" The New Zealand philosopher Grant Tavinor's 2009 book 988:
forty historically important video games in their original format to exhibit, showcasing video game interaction design as part of a broader effort to "celebrate gaming as an artistic medium". The annual
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believes games can be artistic but denies that they need to be art in order to have cultural value. She feels video games should aspire to be toys through which adults can exercise their imaginations.
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entitled "An Epic Debate: Are Video Games an Art Form?" in which he stated that video games do not explore the meaning of being human as other art forms do. A year later, in response to comments from
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audience's interaction with the work wrests control from the author and thereby negates the expression of art. This lecture was in turn criticized sharply by noted video game designer
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on the panel discussion, Ebert further noted that video games present a malleability that would otherwise ruin other forms of art. As an example, Ebert posed the idea of a version of
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In 2011, Samyn further refined his argument that games are not art by emphasizing the fact that games are systematic and rule-based. Samyn identified an industry emphasis on
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criticizing the industry for lack of a ratings system. The hearings prompted the formation of the Interactive Digital Software Association in 1994 – later renamed as the
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first characterized video games as cultural goods and as "a form of artistic expression", granting the industry a tax subsidy and inducting two French game designers (
832: 1383:. In this lecture Moriarty emphasized that video games are merely an extension of traditional rule-based games and that there has been no call to declare games like 3092: 2401: 1280:
participated in a series of controversial debates and published colloquies. In 2005, following an online discussion concerning whether or not knowledge of the game
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with poverty, sexuality, and physical and mental illnesses. Such games are considered to be examples of an empathy game, loosely described by Patrick Begley of the
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The earliest institutional consideration of the video game as an art form came in the late 1980s when art museums began retrospective displays of then outdated
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Although Ebert did not engage with the issue again and his view remains mired in controversy, the notion that video games are ineligible to be considered
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remains in question, even when considering the contribution of expressive elements such as acting, visuals, design, stories, interaction, and music. Even
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Notice of the National Press and Publication Administration on Further Strict Management and Effective Prevention of Minors' Addiction to Online Games
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satisfaction whereas art is targeted to at least one person, Kojima argued that video game creation is more of a service than an artistic endeavor.
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in strings of cases starting around 1982 related to ordinances that limited minors from buying video games or from video game arcades, such as
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due to their commercial appeal and structure as choice-driven narratives has proved persuasive for many including video game luminary
2820: 2696: 2099: 1755: 1203: 2919: 2076: 1296:) as a commentary on the game, Ebert described video games as a non-artistic medium incomparable to the more established art forms: 3443: 2666: 4048: 3835: 3739: 3599: 3028: 1827: 3864: 2735: 1531: 258: 125: 3488: 3830: 1789: 940: 3061: 1712: 3852: 3536: 1159:, video games were not seen as obscene, and thus were not restricted from being protected works. The Seventh Circuit case 3977: 3801: 3220: 3089: 2391: 1148: 344: 1093:
American courts first began examining the question of whether video games were entitled to constitutional guarantees of
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community was the development of playable video game pieces referencing or paying homage to earlier classic works like
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to examine the concept of video games as art in the context of the wider consideration of non-electronic games.
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At the 2010 Art History of Games conference, Michael Samyn and Auriea Harvey (founding members of indie studio
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in 2001 is considered to be the most definitive basis of the new precedent set by these cases, in which Judge
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of games' artistic potential as underpinned by the creative visions of sole creators. John Lanchester of the
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in 2006, both which revealed sexually explicit content within the game's assets that were only viewable with
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is a game ostensibly about being a border agent checking passports and other travel documents in a fictional
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loss of those precious hours we have available to make ourselves more cultured, civilized and empathetic.
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around the potential for violence and addictive behavior of video games and arcades in the wake of the
808:'s "Beyond Interface" (1998), the online "Cracking the Maze - Game Plug-Ins as Hacker Art" (1999), the 454: 278: 3310: 2610: 1008:, while having featured video games in the past, had its first Tribeca Games Award at the 2021 event. 108: 3967: 1527: 1443: 877:, the art game genre emerged from the intersection of commercial games and contemporary digital art. 439: 360: 323: 2305:
The Oxford Encyclopedia 2nd Edition, 2014. Edited by Michael Kelly. Oxford: Oxford University Press.
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ruled that video games were protected speech like other forms of art in the June 2011 decision for
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reunited with their own loved ones, at the cost of their own pay and well-being of their family.
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The lines between video games and art become blurred when exhibitions fit the labels of both
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Goroff, David B. (April 1984). "The First Amendment Side Effects of Curing Pac-Man Fever".
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as a game that "asks players to inhabit their character's emotional worlds". For example,
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stated that video games "are as much an art form as any other field of entertainment".
785: 711: 395: 231: 980:, games from this collection, as permanent exhibits within the museum. Similarly, the 4019: 3496: 3412: 3251: 3215: 3153: 3120: 3020: 2396: 2317:, 3rd Edition, 2013, edited by Berys Gaut and Dominic McIver Lopes. Oxford: Routledge 2039: 1911: 1822: 1708: 1628: 1560: 1512: 1195: 1094: 805: 650: 415: 308: 226: 184: 103: 2727: 4002: 3315: 2605: 2573: 2495: 2071: 1696: 1507: 1337: 1323: 1175: 918: 835:
paper, "Arcade Classics Span Art? Current Trends in the Art Game Genre", professor
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Salamanca, Paul E. (Fall 2005). "Video Games as a Protected Form of Expression".
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The question rose to wide public attention in the mid-2000s when film critic
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attempt to create a separate milieu opposed to video games they accept to be
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At the 2010 Art History of Games conference in Atlanta, Georgia, professor
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America's Best Family Showplace Corp. v. City of New York, Dept. of Bldgs.
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America's Best Family Showplace Corp. v. City of New York, Dept. of Bldgs.
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intensified debate around violence in video games, and the U.S. Congress
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remained a concern for parents, advocates, and lawmakers. Following the
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selected by a panel of both video game and art industry professionals.
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had paved the way for more modern "art games". Works such as Lantz'
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Beall Centre's "Shift-Ctrl" (2000), and a number of shows in 2001.
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Computer Games and Digital Cultures conference (Tampere, Finland)
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that explores key artists and designers of the video game medium
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Arcade Classics Span Art? Current Trends in the Art Game Genre
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Those are things you cannot win; you can only experience them.
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Repeat of Spark 126 – October 16 & 19, 2011: Games as Art
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have been afforded legal protection as creative works by the
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further noted that alongside Duchamp's art productions, the
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Art games and Breakout: New media meets the American arcade
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to be art. He went on to argue that art in the sense that
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and describing aesthetic appreciation of video games as
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games are a form of art. In a 2005 essay in the journal
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In 2006, Ebert took part in a panel discussion at the
2425:"Videogames About Alcoholism, Depression and Cancer" 2392:"Gaming's New Frontier: Cancer, Depression, Suicide" 2067:"MoMA to Exhibit Videogames, From Pong to Minecraft" 1570:, artistic expressions using video games as a medium 1271: 1997: 1358:non-traditional sense, that he had enjoyed playing 1286:was essential to a proper appreciation of the film 839:noted that a significant emerging trend within the 3377:"Right. Moving On… [My Response to Ebert]" 2941: 2939: 2937: 3240: 3238: 3090:Opinion: Brian Moriarty's Apology for Roger Ebert 1105:These ordinances and regulations had come from a 4087: 1659:"Video Games Player 1983 Golden Joystick Awards" 888:movement of the 1960s, and most immediately the 2934: 2769: 2767: 2765: 2538: 2536: 2534: 2532: 2530: 1850:For France, Video Games Are as Artful as Cinema 3311:"Alt Text: Are Videogames Art? Time Will Tell" 3235: 2975: 2973: 2659: 2327:Aesthetics: A reader in philosophy of the arts 3537: 2643:. CondĂ© Nast Publications. January 17, 2013. 2629: 729: 557: 4042:Brown v. Entertainment Merchants Association 3551: 3183:An Epic Debate: Are Video Games an Art Form? 2811:"Congress seeks truth in video game ratings" 2762: 2527: 2100:"Pixels Floating on the Art World's Margins" 1970: 1931: 1732: 1730: 1610: 1204:Brown v. Entertainment Merchants Association 1161:American Amusement Machine Ass'n v. Kendrick 1125:drawing in millions in revenue from minors. 936:Brown v. Entertainment Merchants Association 166:Specialized / alternative-paradigmatic types 3186:. 62nd Annual Conference on World Affairs. 3083: 3081: 3079: 2970: 2689: 1210: 1032:The Journal of Aesthetics and Art Criticism 3544: 3530: 2866: 2757:American Amusement Mach. Ass'n v. Kendrick 1518:Electronic Language International Festival 1338:Technology Entertainment Design Conference 1085:may never be capable of being called art. 1011: 736: 722: 564: 550: 2542: 2422: 2163: 2033: 1904: 1727: 1680: 1678: 1676: 3374: 3344:"Roger Ebert: Video games cannot be art" 3277: 3116:"Why did the chicken cross the genders?" 3076: 2808: 2773: 2703:. CondĂ© Nast Publications. May 8, 2008. 2673:. CondĂ© Nast Publications. May 8, 2008. 2488: 2389: 2342:. Cambridge: Cambridge University Press. 2097: 2034:McWhertor, Michael (December 17, 2013). 1606: 1604: 1602: 1600: 1598: 1596: 1594: 1423: 939:. In Germany, prior to August 2018, the 3341: 3308: 3146: 2872: 2844:"Supreme Court sees video games as art" 2257: 2145:from the original on September 28, 2020 1971:Schwiddessen, Sebastian (May 8, 2018). 1783: 1781: 1779: 1777: 1775: 1773: 1684: 827:resonated with early developers of the 752:is a commonly debated topic within the 4088: 3507:from the original on September 8, 2015 3323:from the original on December 22, 2013 3128:from the original on December 20, 2013 3064:from the original on November 28, 2020 3049: 3018: 2958:from the original on December 22, 2015 2885:from the original on December 22, 2015 2841: 2725: 2647:from the original on December 16, 2013 2617:from the original on February 18, 2014 2598: 2561: 2455: 2079:from the original on February 21, 2014 2046:from the original on December 19, 2013 1937: 1788:Pratt, Charles J. (February 8, 2010). 1736: 1673: 1576:, the process of creating a video game 1532:Australian Centre for the Moving Image 993:" art exhibit held at the time of the 3525: 3489:"Sorry MoMA, video games are not art" 3487:Jones, Jonathan (November 30, 2012). 3486: 3405: 3387:from the original on November 9, 2010 3244: 3208: 3190:from the original on October 13, 2012 3179: 3113: 3087:Moriarty, Brian; Caoili, Eric (ed.). 3031:from the original on January 21, 2021 2945: 2823:from the original on January 22, 2009 2809:Bangeman, Eric (September 27, 2006). 2707:from the original on December 2, 2013 2677:from the original on December 2, 2013 2470:from the original on November 8, 2016 2437:from the original on October 14, 2016 2404:from the original on October 21, 2016 2315:The Routledge Companion to Aesthetics 2196: 2130: 2064: 2005:"Exhibitions: The Art of Video Games" 1905:Handrahan, Matthew (August 9, 2018). 1787: 1639:from the original on October 23, 2021 1591: 943:(USK) software ratings body enforced 941:Unterhaltungssoftware Selbstkontrolle 4049:Entertainment Software Ass'n v. Foti 3161:from the original on August 27, 2010 3050:Reimer, Jeremy (November 28, 2020). 2922:from the original on October 5, 2016 2904:John, Lanchester (January 1, 2009). 2903: 2774:Clements, Christopher (March 2012). 2489:Quinones, Eva-Marie (July 9, 2019). 2456:Begley, Patrick (November 1, 2014). 2423:Dougherty, Conon (August 15, 2013). 1873: 1770: 3978:Family Entertainment Protection Act 3375:Santiago, Kellee (April 19, 2010). 3356:from the original on April 22, 2010 2854:from the original on April 18, 2023 2759:, 115 F.Supp.2d 943 (S.D.Ind.2000). 2738:from the original on April 22, 2021 2503:from the original on April 26, 2021 2491:""There's Basic Rules. I'm Sorry."" 2274:from the original on April 18, 2023 2235:. Malden MA: Wiley-Blackwell. p.172 2213:from the original on April 18, 2023 2065:Solon, Olivia (November 29, 2012). 1985:from the original on April 11, 2022 1802:from the original on April 18, 2023 1758:from the original on April 22, 2023 1550:, the use of games for storytelling 1149:Entertainment Software Rating Board 1034:; receiving their own entry in the 966:held an exhibit in 2012, entitled " 815:The concept of the video game as a 13: 3114:Ebert, Roger (November 27, 2005). 2946:Smith, Edward (January 24, 2013). 2524:, 536 F.Supp. 170, D.C.N.Y., 1982. 2380:. Oxford: Oxford University Press. 2131:Hayes, Dade (September 24, 2020). 2112:from the original on June 17, 2022 2098:Goldberg, Harold (June 12, 2013). 1952:from the original on June 21, 2022 1919:from the original on July 13, 2021 1715:from the original on March 5, 2016 1431:US Official PlayStation 2 Magazine 1145:Entertainment Software Association 917:) and one Japanese game designer ( 800:games. In exhibitions such as the 762:Supreme Court of the United States 526:List of video game industry people 14: 4117: 3734:California v. Activision Blizzard 3564:List of controversial video games 3290:from the original on May 28, 2010 3211:"Games vs. Art: Ebert vs. Barker" 2842:Sutter, John D. (June 28, 2011). 2790:from the original on June 2, 2023 2164:Beresford, Tribly (May 6, 2021). 1503:Classificatory disputes about art 1272:Roger Ebert on video games as art 1036:Oxford Encyclopedia of Aesthetics 925:. In May 2011, the United States 3342:Sapieha, Chad (April 18, 2010). 3309:Sjöberg, Lore (April 23, 2010). 3278:Nosowitz, Dan (April 20, 2010). 3149:"Video games: The 'epic debate'" 2979:Young, Nora & Misener, Dan. 2728:"Playing games with free speech" 2178:from the original on May 6, 2021 1938:Orland, Kyle (August 10, 2018). 1053: 705: 584: 319:Intellectual property protection 42: 3480: 3454: 3432: 3399: 3368: 3335: 3302: 3271: 3245:Ebert, Roger (April 16, 2010). 3202: 3180:Ebert, Roger (April 13, 2006). 3173: 3147:Emerson, Jim (April 16, 2006). 3140: 3107: 3043: 3012: 2897: 2873:Pearson, Dan (March 14, 2013). 2835: 2802: 2750: 2719: 2599:Kohler, Chris (July 29, 2009). 2555: 2515: 2482: 2449: 2416: 2390:Campbell, Colin (May 9, 2013). 2383: 2370: 2357: 2345: 2332: 2320: 2308: 2299: 2286: 2251: 2238: 2225: 2190: 2157: 2124: 2091: 2058: 2027: 2009:Smithsonian American Art Museum 1964: 1692:University of the Witwatersrand 1685:Stalker, Phillipa Jane (2005). 1088: 964:Smithsonian American Art Museum 927:National Endowment for the Arts 3988:Truth in Video Game Rating Act 3247:"Video games can never be art" 3209:Ebert, Roger (July 21, 2007). 3019:Rigney, Ryan (June 21, 2012). 2948:"Indie Games Aren't Art Games" 1898: 1867: 1841: 1814: 1651: 1191:The Elder Scrolls IV: Oblivion 1141:held hearings in 1993 and 1994 1079: 1: 3647:Super Columbine Massacre RPG! 3451:. Eurogamer. 24 January 2006. 3441:Games aren't art, says Kojima 3408:"Okay, kids, play on my lawn" 3406:Ebert, Roger (July 1, 2010). 2726:Wagner, James (May 6, 2002). 2340:A Philosophy of Cinematic Art 1585: 1181:Grand Theft Auto: San Andreas 995:Electronic Entertainment Expo 923:Ordre des Arts et des Lettres 521:List of video game publishers 509:List of video game developers 16:Artistic value of video games 3963:Intellectual property rights 2952:International Business Times 2918:(1). Nicholas Spice: 18–20. 2365:The Aesthetics of Videogames 2352:The Aesthetics of Videogames 2294:A Philosophy of Computer Art 1044:The Aesthetics of Videogames 871:for more complex games like 750:video games as a form of art 536:List of video game magazines 7: 1613:"An Art World for Artgames" 1496: 1403:, comparing video games to 1315:Conference on World Affairs 931:United States Supreme Court 531:List of video game websites 10: 4122: 3468:February 21, 2011, at the 2987:December 19, 2011, at the 2296:. Oxford: Routledge. p.116 2248:. Oxford: Clarendon Press. 1874:Funk, John (May 6, 2011). 1147:– and the creation of the 905:In March 2006, the French 802:Museum of the Moving Image 775: 628:Artistic expression within 596:Video games as an art form 455:Advertising in video games 27: 20: 4033: 3973:1993 U.S. Senate hearings 3968:Video Recordings Act 1984 3958: 3951: 3836:regionally censored games 3818: 3755: 3718: 3577: 3559: 2999:October 29, 2014, at the 2780:Boston College Law Review 2260:"Video Games as Mass Art" 1428:In a 2006 interview with 1292:(which Ebert had awarded 948:(German code) section 86a 324:Digital rights management 3810:Corrupted Blood incident 3703:Digital Homicide Studios 3553:Video game controversies 2246:A Philosophy of Mass Art 1211:Theory of legitimization 1184:in 2005, and the ESRB's 1111:golden age of the arcade 833:Digital Arts and Culture 28:Not to be confused with 3768:Cheating in video games 2611:CondĂ© Nast Publications 2363:Jurgensen, Z. 2018, in 2264:Contemporary Aesthetics 2258:Tavinor, Grant (2011). 2203:Contemporary Aesthetics 1855:April 11, 2022, at the 1830:April 20, 2013, at the 1625:Simon Fraser University 1530:, an exhibition at the 1172:Violence in video games 1019:Contemporary Aesthetics 1012:Philosophical arguments 663:Video game art creation 51:Part of a series on the 3993:Video Game Decency Act 3785:Death of Brandon Crisp 3763:Blitzchung controversy 3446:March 9, 2015, at the 2911:London Review of Books 2199:"Are video games art?" 2171:The Hollywood Reporter 1574:Video game development 1355: 1311: 1229:London Review of Books 968:The Art of Video Games 754:entertainment industry 712:Video games portal 616:Alternate reality game 608:The Art of Video Games 3853:Gender representation 3795:2017 Wichita swatting 3095:May 17, 2023, at the 2463:Sydney Morning Herald 2376:C. Thi Nguyen. 2020. 2233:The Art of Videogames 2197:Smuts, Aaron (2005). 1611:Felan Parker (2013). 1424:Other notable critics 1342: 1298: 1062:Sydney Morning Herald 1023:The Art of Videogames 1006:Tribeca Film Festival 4063:Epic Games v. Google 3805:match fixing scandal 3740:ABK Workers Alliance 3721:workplace misconduct 3689:Six Days in Fallujah 3223:on February 11, 2013 2992:(Podcast available: 2378:Games: Agency as Art 1475:the development of " 1264:Video game designer 1048:Games: Agency as Art 982:Museum of Modern Art 388:Downloadable content 4056:Epic Games v. Apple 3756:Other controversies 3259:on October 10, 2011 2565:Columbia Law Review 2430:Wall Street Journal 2292:Lopes D. M. (2010) 1460:video game industry 907:Minister of Culture 782:video game magazine 679:Video game graphics 579:Art and video games 371:Episodic video game 57:Video game industry 4106:Video game culture 4070:Strickland v. Sony 3875:Simulator sickness 3569:Video game culture 3477:. 1 February 2011. 3420:on August 11, 2010 3349:The Globe and Mail 3009:. 7 November 2010. 2545:Georgia Law Review 2244:Carroll, N. 1998. 2138:Deadline Hollywood 1864:. 2 November 2006. 1847:Crampton, Thomas. 1836:Melbourne DAC 2003 1663:Video Games Player 1467:gameplay mechanics 1361:Cosmology of Kyoto 1113:, with games like 890:New Games Movement 786:Video Games Player 396:Games as a service 4096:Visual arts media 4083: 4082: 4079: 4078: 4020:Video game piracy 4003:Microtransactions 3413:Chicago Sun-Times 3252:Chicago Sun-Times 3216:Chicago Sun-Times 3154:Chicago Sun-Times 3121:Chicago Sun-Times 2879:gamesindustry.biz 2015:on August 6, 2011 1912:GamesIndustry.biz 1820:Holmes, Tiffany. 1561:Playing Columbine 1513:Video game auteur 1216:games editor for 984:in New York City 806:Walker Art Center 798:second generation 746: 745: 651:Interactive movie 612: 574: 573: 416:Microtransactions 185:Interactive movie 4113: 3956: 3955: 3661:Ethnic Cleansing 3593:Custer's Revenge 3546: 3539: 3532: 3523: 3522: 3517: 3516: 3514: 3512: 3484: 3478: 3460:Samyn, Michael. 3458: 3452: 3436: 3430: 3429: 3427: 3425: 3416:. 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Johannesburg. 1682: 1671: 1670: 1655: 1649: 1648: 1646: 1644: 1608: 1508:Artistic freedom 1472:development team 1434:, game designer 1353: 1324:Romeo and Juliet 1309: 919:Shigeru Miyamoto 915:FrĂ©dĂ©rick Raynal 738: 731: 724: 710: 709: 708: 689:Video game music 610: 588: 576: 575: 566: 559: 552: 421:In-game currency 46: 39: 38: 4121: 4120: 4116: 4115: 4114: 4112: 4111: 4110: 4086: 4085: 4084: 4075: 4029: 3947: 3865:Health problems 3814: 3751: 3720: 3714: 3654:Muslim Massacre 3573: 3555: 3550: 3520: 3510: 3508: 3485: 3481: 3470:Wayback Machine 3459: 3455: 3448:Wayback Machine 3438:Gibson, Ellie. 3437: 3433: 3423: 3421: 3404: 3400: 3390: 3388: 3381:thatgamecompany 3373: 3369: 3359: 3357: 3340: 3336: 3326: 3324: 3307: 3303: 3293: 3291: 3276: 3272: 3262: 3260: 3243: 3236: 3226: 3224: 3207: 3203: 3193: 3191: 3178: 3174: 3164: 3162: 3145: 3141: 3131: 3129: 3112: 3108: 3097:Wayback Machine 3086: 3077: 3067: 3065: 3048: 3044: 3034: 3032: 3017: 3013: 3001:Wayback Machine 2989:Wayback Machine 2978: 2971: 2961: 2959: 2944: 2935: 2925: 2923: 2902: 2898: 2888: 2886: 2871: 2867: 2857: 2855: 2840: 2836: 2826: 2824: 2807: 2803: 2793: 2791: 2772: 2763: 2755: 2751: 2741: 2739: 2724: 2720: 2710: 2708: 2695: 2694: 2690: 2680: 2678: 2665: 2664: 2660: 2650: 2648: 2635: 2634: 2630: 2620: 2618: 2597: 2593: 2578:10.2307/1122504 2560: 2556: 2541: 2528: 2520: 2516: 2506: 2504: 2487: 2483: 2473: 2471: 2454: 2450: 2440: 2438: 2421: 2417: 2407: 2405: 2388: 2384: 2375: 2371: 2362: 2358: 2350: 2346: 2338:Gaut. 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Art Gallery. 1740:(August 2002). 1738:Holmes, Tiffany 1735: 1728: 1718: 1716: 1683: 1674: 1657: 1656: 1652: 1642: 1640: 1609: 1592: 1588: 1543:Interactive art 1499: 1426: 1381:For Roger Ebert 1354: 1349: 1334:thatgamecompany 1330:Kellee Santiago 1310: 1305: 1274: 1213: 1133:The release of 1099:First Amendment 1091: 1082: 1056: 1014: 986:aims to collect 960:interactive art 946:Strafgesetzbuch 778: 748:The concept of 742: 706: 704: 699: 698: 669:Game art design 664: 656: 655: 631: 629: 621: 620: 598: 570: 541: 540: 504: 496: 495: 491:Game journalism 481: 473: 472: 457: 351: 337: 336: 329:Copy protection 254: 244: 243: 156: 148: 147: 80: 68: 37: 26: 17: 12: 11: 5: 4119: 4109: 4108: 4103: 4098: 4081: 4080: 4077: 4076: 4074: 4073: 4066: 4059: 4052: 4045: 4037: 4035: 4031: 4030: 4028: 4027: 4022: 4017: 4012: 4011: 4010: 4000: 3995: 3990: 3985: 3980: 3975: 3970: 3965: 3959: 3953: 3949: 3948: 3946: 3945: 3944: 3943: 3933: 3928: 3927: 3926: 3921: 3916: 3909:Sexual content 3906: 3901: 3900: 3899: 3889: 3884: 3883: 3882: 3877: 3872: 3862: 3861: 3860: 3850: 3845: 3840: 3839: 3838: 3833: 3822: 3820: 3819:Social aspects 3816: 3815: 3813: 3812: 3807: 3803:Counter-Strike 3799: 3798: 3797: 3787: 3782: 3781: 3780: 3775: 3765: 3759: 3757: 3753: 3752: 3750: 3749: 3744: 3743: 3742: 3730: 3728:Crunch culture 3724: 3722: 3719:Harassment and 3716: 3715: 3713: 3712: 3709:Active Shooter 3705: 3700: 3692: 3685: 3678: 3675:V-Tech Rampage 3671: 3664: 3657: 3650: 3643: 3636: 3629: 3622: 3615: 3610: 3603: 3596: 3589: 3581: 3579: 3575: 3574: 3572: 3571: 3566: 3560: 3557: 3556: 3549: 3548: 3541: 3534: 3526: 3519: 3518: 3479: 3453: 3431: 3398: 3367: 3334: 3301: 3270: 3234: 3201: 3172: 3139: 3106: 3075: 3042: 3011: 2969: 2933: 2896: 2865: 2834: 2801: 2786:(2): 661–692. 2761: 2749: 2718: 2688: 2658: 2628: 2591: 2572:(3): 744–774. 2554: 2526: 2514: 2481: 2448: 2415: 2382: 2369: 2356: 2344: 2331: 2319: 2307: 2298: 2285: 2250: 2237: 2224: 2189: 2156: 2123: 2105:New York Times 2090: 2057: 2026: 1996: 1963: 1930: 1897: 1886:on May 9, 2011 1866: 1862:New York Times 1840: 1813: 1795:Game Developer 1769: 1726: 1672: 1650: 1589: 1587: 1584: 1583: 1582: 1577: 1571: 1568:Video game art 1565: 1557: 1551: 1545: 1540: 1535: 1525: 1520: 1515: 1510: 1505: 1498: 1495: 1490:Jonathan Jones 1425: 1422: 1373:Brian Moriarty 1347: 1303: 1273: 1270: 1212: 1209: 1165:Richard Posner 1116:Space Invaders 1090: 1087: 1081: 1078: 1068:Papers, Please 1055: 1052: 1013: 1010: 999:video game art 991:Into the Pixel 837:Tiffany Holmes 831:. In her 2003 777: 774: 744: 743: 741: 740: 733: 726: 718: 715: 714: 701: 700: 697: 696: 691: 686: 676: 665: 662: 661: 658: 657: 654: 653: 648: 643: 638: 636:Video game art 632: 627: 626: 623: 622: 619: 618: 613: 605: 599: 594: 593: 590: 589: 581: 580: 572: 571: 569: 568: 561: 554: 546: 543: 542: 539: 538: 533: 528: 523: 518: 517: 516: 505: 502: 501: 498: 497: 494: 493: 488: 482: 479: 478: 475: 474: 471: 470: 469: 468: 463: 451: 450: 449: 448: 447: 437: 436: 435: 425: 424: 423: 413: 407: 406: 405: 404: 403: 392: 391: 390: 385: 380: 375: 374: 373: 368: 366:Expansion pack 363: 352: 343: 342: 339: 338: 335: 334: 333: 332: 331: 326: 316: 311: 305: 304: 303: 302: 301: 299:Content rating 291: 285: 284: 283: 282: 281: 276: 271: 266: 255: 250: 249: 246: 245: 242: 241: 240: 239: 229: 227:Arcade cabinet 223: 222: 221: 220: 219: 214: 213: 212: 207: 202: 192: 187: 182: 177: 172: 157: 154: 153: 150: 149: 146: 145: 140: 135: 130: 129: 128: 123: 113: 112: 111: 100: 99: 98: 97: 96: 91: 86: 75: 69: 64: 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Index

Empathy Games
art game
video game art

Video game industry
Development
Producer
Developer
Designer
Artist
Programmer
Design
Level design
Programming
Engine
AI
Graphics
Music
Testing
Video game
Casual
Erotic
Indie
Interactive movie
Nonviolent
Serious
Art game
Edugame
Exergame
Non-game

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