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Papers, Please

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documents. For each in-game day, the player is given specific rules on what documentation is required and conditions to allow entry, which become progressively more difficult over time. One by one, immigrants arrive at the checkpoint and provide their paperwork, which must be reviewed against the scheduled rules. If discrepancies are discovered, the player may interrogate the applicant, demand missing documents, compare the applicant's fingerprints against identity records, and order full body scans. If incriminating evidence is discovered, the player may order the entrant arrested. The player ultimately must stamp the entrant's passport to accept or deny entry, or order an arrest. If the player has violated protocol, a citation will be issued via in-game fax to the player's booth shortly after the entrant leaves. The player has a limited amount of real time, representing a full day shift at the checkpoint, to process as many arrivals as possible.
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supply names, but ended up with over 30,000 entries, with more than half he considered unusable as they did not figure out the types of Eastern European names he wanted or were otherwise "joke names". After the Greenlight process, Pope started to add other features that required the player, as a lowly checkpoint worker, to make significant moral decisions within the game. One such design was the inclusion of the body scanner, where Pope envisioned that the player would recognize this being an invasion of privacy but necessary to detect a suicide bomber. These also helped to drive the game's narrative to provide a rationale for why the player as the passport checker would need to have access to these new tools in response to the larger events in the game's fiction. After being successfully voted on Greenlight,
348:. Accepting bribes risks being discovered and imprisoned by the government. As relations between Arstotzka and nearby countries deteriorate, sometimes due to terrorist attacks, new rules are added such as denying entry to citizens of specific countries or demanding new types of documentation. The player may be challenged with moral dilemmas as the game progresses, such as allowing the supposed spouse of an immigrant through despite lacking complete papers at the risk of accepting a terrorist into the country. The game uses a mix of scripted encounters interspersed between randomly generated entrants. 489:. Pope found that there was a very careful balance of what rules and randomness could be introduced without overwhelming the player or causing the balance of the game to falter, and cut back on some of the randomness he initially wanted. Pope attempted to keep the narrative non-judgemental about the choices the player made, allowing them to imagine their own take on the events, and further kept elements like the player character's family status screen shown at the end of each day simple so that it would not affect the player's take on these results. 3515: 335: 373: 41: 3920: 741: 736: 731: 726: 721: 523:(2011), helping Pope to justify his narrative choices. Pope also recognized that not all players would necessarily appreciate the narrative aspects, and started to develop the "endless" mode where players would simply need to process a queue of immigrants limited only by the player making a certain number of mistakes. 484:
game they developed after moving to Japan, as this provided the means to set how much information about a character could or could not be shown to the player. This also enabled him to include random and semi-random encounters, in which similar events would occur in separate games, but the immigrant's
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At the end of each in-game day, the player earns money based on how many people have been processed (and bribes collected), lowered by citation penalties for protocol violations, and then must decide on a simple budget to spend that money on rent, food, heat and other necessities in low-class housing
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the full body scanner feature from the game, considering the aspect to be pornographic content. However Apple later commented that the rejection was due to a "misunderstanding" and allowed Pope to resubmit the uncensored game by including a "nudity option". The iPad version was subsequently released
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series, which feature characters attempting to infiltrate into or out of other countries with subterfuge. Pope saw the opportunity to reverse those scenarios, putting the player in the role of the immigration officer to stop these types of agents, matching up with his existing gameplay mechanics. He
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series toward developing more exploratory ideas for his own games. The two worked on a few independent game titles while there, and they briefly relocated to Singapore to help another friend with their game. From his travels in Asia and some return trips to the United States, he became interested in
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lauded the game for being a truly unique entry for 2013 and even made it one of his top five games for that year; he cited the game's morality as his reasoning by explaining that " presents us constant moral choices, but makes it really hard to be a good person... while you could waive the rules to
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With new attention to the project, Pope estimated that the game would now take six months to complete, though it ultimately took nine months. One area he expanded on was to create several unique character names for the various citizens that would pass through the game. He opened up to the public to
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communist bureaucracy". He made sure to avoid including any specific references to these inspirations, such as avoiding the word "comrade" in both the English and translated versions, as it would directly allude to a Soviet Russia implication. Using a fictional country gave Pope more freedom in the
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communist country of Arstotzka, which has been and continues to be at political hostilities with its neighboring countries. The player must review travelers' passports and other supporting paperwork against an ever-growing list of rules using a number of tools and guides. Tasks include allowing in
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against the Arstotzkan government. Decisions made to grant or deny entry to EZIC agents has consequences on the ending of the game. The player can also choose to escape to a neighbouring country, Obristan, to start a new life, with or without their family. The game has a scripted story mode with
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As a checkpoint inspector, the player is tasked with reviewing the documents of arrivals — allowing legitimate travelers through the border, denying entry to individuals with insufficient or expired documents, and arresting suspected criminals, terrorists, and entrants with forged or stolen
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found the game "tedious", commenting "while I found the issues that arose from the decisions you are forced to make quite interesting, I was just so bored that I just struggled to go from one day to the next. I was torn between wanting to find out more, and just wanting it all to stop."
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As of March 2014, at the time of the BAFTA awards, Pope stated that the game had sold 500,000 copies. By August 2016, three years from release, Pope stated that more than 1.8 million copies had been sold across all platforms. By its tenth anniversary, the game had sold 5 million units.
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storefront through the user-voted Greenlight process in April 2013; he was hesitant that the niche nature of the game would put off potential voters and had expected that he would gain more interest from upcoming gaming expositions. However, due to attention drawn by several
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name or details would be different. Much of the game's design was about the purposely-"clunky" user interface elements of checking paperwork, something that Pope was inspired by from his earlier programming experiences from using visual programming languages like
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The player's immigration checkpoint workstation shows the current arrival (left center), the various paperwork the player is currently processing (bottom right), and the current state of the checkpoint (top third). A body scan of the arrival reveals a concealed
443:, where the player acts as editor-in-chief of a newspaper in a totalitarian state and must decide on which stories to include or falsify to uphold the interests of the state. Pope also based aspects of the border crossing for Arstotzka and its neighbors on the 407:, along with his wife Keiko, a game designer herself. Part of this move was to be closer to her family, but Pope also had been developing smaller games along with Keiko during his time at Naughty Dog and wanted to move away from "the definite formula" of the 326:
for the fictional country of Arstotzka in the year 1982. At the time frame of the game, Arstotzka has recently ended a six-year-long war with the neighboring country of Kolechia, yet political tensions between them and other nearby countries remain high.
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Work on the game began in November 2012; Pope used his personal financial reserves from his time at Naughty Dog for what he thought would be a few weeks worth of effort to complete and then move onto a more commercially viable title. Pope used the
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the work of immigration and passport inspectors: "They have a specific thing they're doing and they're just doing it over and over again." He recognized the passport checking experience, which he considered "tense", could be made into a fun game.
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as the passport inspector. The film was authorized by Lucas Pope after Ordynskiy sent him the screenplay via email. The film premiered at the Trekhgorka House of Culture in Moscow, Russia, on January 27, 2018. The film debuted worldwide via
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port were released on August 5, 2022. The iOS version was free for those that already own the iPad version. Both versions were redesigned by developers to make the game playable on smaller screens without having to zoom, for example.
860:, or as described by Pope himself, "other people simulators". Pope noted that he had not set out to make an empathy game, but the emotional ties created by his scenarios came about naturally from developing the core mechanics. 496:, and got helpful feedback on some of the game's direction. He also created a publicly available demonstration of the game, which gave him additional positive feedback. Pope opted to try to have the game submitted to the 436:
state, with the player guided to uphold the glory of this country by rigorously checking passports and defeating those that might infiltrate it. Arstotzka was partially derived from the setting of Pope's earlier game
553:, in that he wanted to continue to focus on smaller games that would only take a few months of time to create and release, and had already spent far too much in his mind on this one. He expected to keep supporting 3289: 1172:
storefront on February 24, 2018. The film received "Overwhelmingly Positive" reviews on Steam upon its release. The short film's success led Tkach and Ordynskiy to pursue a similar short film for
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the top video game of 2013. He wrote: "Grim yet affecting, it’s a game that may change your attitude the next time you’re in line at the airport." Some critics received the story very well:
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though noted that with the handheld, there are several challenges related to the game's user interface that may have to be revamped. The Vita version was formally announced at the 2014
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is frequently categorized as an "empathy game", a type of role-playing game that "asks players to inhabit their character's emotional worlds", as described by Patrick Begley of the
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those with the proper paperwork while rejecting those without all proper documents, detaining those with falsified information, and balancing personal finances.
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reunite a couple you do it at the expense of your own family... You have to decide if you want to create a better world or just look after you and yours."
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While he had been able to come up with the mechanics of the passport checking, Pope lacked a story to drive the game. He was then inspired by films like
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as their top game for 2013, recognizing that the game's title alongside the drab presentation captured the ideas of living as a lowly worker in a
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a "nerve-racking sleuthing game with relentless pacing and dozens of compelling characters – all from a desk job". Simon Parkin writing for
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Two Russian filmmakers, Liliya Tkach and Nikita Ordynskiy of Kinodom Productions, developed an 11-minute live-action film based on
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Awards and was nominated for the Nuovo Award. The title also won the "Innovation Award" and "Best Downloadable Game" at the 2014
279: 1706: 1683: 2149: 2366: 2113: 2046: 1317: 2496: 3314:[The premiere screening of the film adaptation of the game Papers, Please will take place in Moscow on January 27]. 1803: 1602: 4050: 3542: 3342: 2771: 1483: 4015: 3608: 3010: 2804: 2645: 2580: 2547: 1939: 1560: 2899: 2603: 2135: 1869: 3960: 2705: 3163:"Iconic Adventure Game 'Journey' Among Recipients of Peabody Digital and Interactive Storytelling Awards (Exclusive)" 2837: 2469: 1770: 1445: 982: 526:
Pope released the game on August 8, 2013, for Windows and OS X systems, and for Linux machines on February 12, 2014.
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narrative, not having to base events in the game on any real-world politics and avoiding preconceived assumptions.
3243: 2005: 1339: 4010: 4005: 3985: 3772: 3408: 224:, developed and published through his production company, 3909 LLC. The game was released on August 8, 2013, for 3990: 3950: 3697: 3199:"Papers Please is 3 years old today. 1.8 million units sold across all platforms/bundles/sales. Thank you all!" 1279: 2241: 1373: 4065: 1123: 1063: 287: 2099: 1902: 3129: 785: 244:
was announced in August 2014 and was then released on December 12, 2017. A new port for iOS as well as for
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Over the course of the game, the player encounters members of an organization called EZIC which plots a
3910: 3721: 3631: 1973:"The Brilliant 'Papers, Please' Is Out Now on iPhone and Android, Free Update for Existing iPad Owners" 1226: 1119: 1115: 1027: 1021: 847: 569: 399: 377: 283: 275: 245: 117: 3940: 2743: 2389: 2208: 3535: 1841: 1536: 1378: 1201: 1127: 291: 194: 3280:"In just 10 minutes, two Russian filmmakers pull off a great video game movie with Papers, Please" 1178:, another game set in a totalitarian state. Ordynskiy would later voice Seaman Aleksei Toporov in 3844: 3689: 3579: 2941: 2543: 1409: 1180: 891: 790: 754:
received positive reviews on release, receiving "generally favorable reviews" from 40 reviews on
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As Pope developed the game, he regularly posted updates to the independent development forum
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was positively received on its release, and it has come to be seen as an example of an
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on December 12, 2014. The Vita's version was released on December 12, 2017.
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also won an Interactive Narrative and Game + Play Peabody Award in 2021.
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for their family. If the player goes into debt, the game ends with a
1639:"Immigration as a game: 'Papers, Please' makes you the border guard" 766:
provided by the game mechanics, and the intense emotional reaction.
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On the game's tenth anniversary, Pope released a free browser-based
3681: 3473:"Return of the Obra Dinn takes Grand Prize at the 21st IGF Awards!" 3347: 2464: 2320: 2246: 2010: 767: 685: 662: 538: 476:. He was able to build up structures he and his wife developed for 260: 3343:"The Papers, Please short film will debut on YouTube this weekend" 2006:"Document thriller 'Papers, Please' heads to phones on August 5th" 549:
By March 2014, Pope stated that he was "kind of sick to death" of
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newspaper's The 50 Best Video Games of the 21st Century list.
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and its ports, but had no plans to expand the game or release
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as one of the top games of 2013. By its tenth anniversary,
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crafted the fictional nation of Arstotzka, fashioned as a
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focuses on the work life of an immigration inspector at a
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Lucas Pope accepting an award for the game at the 2014
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is considered by several journalists as an example of
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Stuart, Keith; MacDonald, Keza (September 19, 2019).
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Some critics reacted against the paperwork gameplay.
397:. Pope opted to leave Naughty Dog around 2010, after 2772:"Gaming's New Frontier: Cancer, Depression, Suicide" 1771:"Papers, Please creator wants to do PS Vita version" 1233:
versions of the game which released utilizing Unity.
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was developed by Lucas Pope, a former developer for
255:, the player takes on the role of a border-crossing 1596: 1594: 1592: 1590: 1588: 1225:(with Haxe) but was later brought in line with the 360:depending on the player's actions, as well as some 282:along with various awards and nominations from the 517:was being touted as an "empathy game", similar to 3003:"Bafta games: The Last of Us clears up at awards" 1374:"New 'Papers Please' Video Game May Surprise You" 541:convention in August 2014. With the iOS release, 3932: 1632: 1630: 1585: 1554: 1552: 1550: 1548: 1546: 2706:"How Evil Should a Video Game Allow You To Be?" 2601: 2233: 2067: 3630: 2535:Brothers A Tale of Two Sons and Papers, Please 2420: 1603:"Designing the bleak genius of Papers, Please" 3616: 3536: 2604:"The 50 best video games of the 21st century" 2423:"Papers, Please Review: Paper trail of tears" 1627: 1543: 1431: 1429: 1427: 2494: 2307: 2200: 1940:"Papers, Please Vita release rubber stamped" 718: 4021:Video games about security and surveillance 2525: 2414: 2344: 2164: 1467: 1465: 1463: 3623: 3609: 3543: 3529: 3513: 3376:"The Papers, Please short film is out now" 2905:Academy of Interactive Arts & Sciences 2270: 1668: 1666: 1424: 1371: 1221:The PC version of the game initially used 833:from the Australian game review talk show 509:was voted through Greenlight within days. 39: 3373: 3241: 3160: 2838:"Spike VGX 2013 award nominees announced" 2835: 2532:Ben "Yahtzee" Croshaw (August 28, 2013). 2488: 2279:"Papers, Please Review: Stamp of Quality" 2206: 2068:Evans-Thirlwell, Edwin (August 9, 2023). 2003: 1937: 1600: 1367: 1365: 958:Outstanding Achievement in Game Direction 455:, stating he was "naturally attracted to 280:one of the greatest video games ever made 2836:McWhertor, Michael (November 18, 2013). 2769: 2670: 2353:"Papers, Please Review: Mundane tyranny" 2136:"Papers, Please for iPhone/iPad Reviews" 2094: 2092: 1834: 1521: 1460: 1435: 1146: 972:Matthew Crump Cultural Innovation Award 505:streamers that played through the demo, 371: 333: 310:had sold more than five million copies. 3407:Fogel, Stephanie (September 17, 2018). 3374:Yin-Poole, Wesley (February 24, 2018). 3256:from the original on September 18, 2020 2964:"BAFTA Video Game Awards - Nominations" 2616:from the original on September 22, 2019 2350: 2332:from the original on September 16, 2014 2276: 2039:"Cramming 'Papers, Please' Onto Phones" 1970: 1938:Yin-Poole, Wesley (December 11, 2017). 1867: 1801: 1738:Fretes, Luis Augusto (March 20, 2014). 1663: 1636: 1519: 1517: 1515: 1513: 1511: 1509: 1507: 1505: 1503: 1501: 1310:"Cramming 'Papers, Please' Onto Phones" 922:Off-Broadway Award for Best Indie Game 820:. In 2019, the game was ranked 45th on 4041:Video games set in fictional countries 3933: 3485:from the original on November 13, 2020 3453:from the original on February 28, 2019 3388:from the original on February 24, 2018 3355:from the original on February 21, 2018 3193: 2982:from the original on February 22, 2014 2932:"Gaming Awards Past Highlights (2014)" 2850:from the original on November 18, 2013 2817:from the original on November 16, 2016 2736: 2718:from the original on November 11, 2016 2703: 2685:from the original on November 20, 2016 2568: 2550:from the original on February 16, 2016 2513:from the original on December 19, 2013 2387: 2128: 2116:from the original on February 10, 2019 1952:from the original on December 11, 2017 1919:from the original on February 13, 2015 1882:from the original on December 13, 2014 1849:from the original on December 13, 2014 1804:"Papers, Please is emigrating to Vita" 1737: 1704: 1601:Alexander, Leigh (September 3, 2013). 1558: 1398: 1362: 1350:from the original on December 15, 2017 1340:"Papers, Please Out Today For PS Vita" 1280:"Papers, Please Out Today For PS Vita" 3604: 3524: 3421:from the original on January 15, 2019 3406: 3340: 3322:from the original on January 18, 2018 3273: 3271: 3244:"There's a Papers, Please short film" 3242:Yin-Poole, Wesley (August 11, 2017). 3175:from the original on January 21, 2023 3142:from the original on January 24, 2019 2912:from the original on January 24, 2019 2880:from the original on January 27, 2014 2874:The New York Videogame Critics Circle 2802: 2784:from the original on October 21, 2016 2751:from the original on November 8, 2016 2583:from the original on November 4, 2016 2313: 2239: 2152:from the original on January 27, 2022 2089: 1868:Webster, Andrew (December 13, 2014). 1835:Scallion, Chris (December 11, 2014). 1719:from the original on January 11, 2014 1674:"Papers, Please [Greenlight]" 1651:from the original on January 31, 2020 1615:from the original on November 4, 2016 1486:from the original on February 4, 2022 1386:from the original on October 16, 2019 240:on December 12, 2014. A port for the 4056:Game Developers Choice Award winners 3277: 3161:Beresford, Trilby (March 24, 2022). 3127: 3077:from the original on January 8, 2014 2803:Wells, Jonathan (January 20, 2016). 2737:Begley, Patrick (November 1, 2014). 2704:Parkin, Simon (September 17, 2013). 2671:Alderman, Naomi (October 13, 2015). 2652:from the original on January 2, 2014 2476:from the original on August 18, 2013 2439:from the original on August 11, 2013 2277:Corbett, Richard (August 12, 2013). 2188:from the original on August 26, 2013 2036: 1900: 1816:from the original on August 16, 2014 1802:Matulef, Jeffrey (August 12, 2014). 1768: 1744:Open Content & Software Magazine 1498: 1372:Costantini, Cristina (May 8, 2013). 533:, and was considering a port to the 3109:from the original on March 20, 2014 3045:from the original on March 20, 2014 3013:from the original on March 13, 2014 3000: 2569:Kohler, Chris (December 20, 2013). 2457: 2369:from the original on April 20, 2019 2221:from the original on April 22, 2019 2049:from the original on August 7, 2022 1985:from the original on August 5, 2022 1971:Madnani, Mikhail (August 5, 2022). 1901:Hall, Charlie (December 11, 2014). 1471: 1320:from the original on August 7, 2022 591: 13: 4061:Video games designed by Lucas Pope 4001:Seumas McNally Grand Prize winners 3956:Independent Games Festival winners 3292:from the original on April 3, 2018 3268: 2495:Simon Parkin (December 13, 2013). 2402:from the original on June 30, 2022 2351:McElroy, Justin (August 9, 2013). 2240:Peele, Britton (August 13, 2013). 2018:from the original on July 24, 2022 1783:from the original on March 2, 2014 1686:from the original on April 8, 2019 1573:from the original on July 28, 2021 1535:. January 20, 2014. Archived from 762:has been praised for the sense of 14: 4077: 3500: 3441:"Return of the Obra Dinn Credits" 3341:Chalk, Andy (February 21, 2018). 2458:Ore, Jonathan (August 15, 2013). 2421:Sam Machkovech (August 8, 2013). 2388:Hodapp, Eli (December 15, 2014). 2207:Whitehead, Dan (August 9, 2013). 2004:Bonifacic, Igor (July 24, 2022). 1436:Gwaltney, Javy (April 14, 2013). 1412:from the original on May 11, 2021 1290:from the original on May 31, 2020 983:10th British Academy Games Awards 949:Outstanding Innovation in Gaming 720: 3946:Android (operating system) games 3918: 3278:Good, Owen S. (March 11, 2018). 2571:"The 10 Best Videogames of 2013" 2295:from the original on May 9, 2019 2258:from the original on May 7, 2019 1769:Cook, Dave (February 24, 2014). 1637:Webster, Andrew (May 14, 2013). 1559:Cullen, Johnny (March 5, 2014). 739: 734: 729: 724: 719: 529:Pope had ported the game to the 19:For the police state trope, see 3465: 3433: 3400: 3367: 3334: 3304: 3235: 3221: 3187: 3154: 3128:Lien, Tracey (April 23, 2014). 3121: 3089: 3057: 3025: 2994: 2956: 2924: 2892: 2862: 2829: 2796: 2770:Campbell, Colin (May 9, 2013). 2763: 2730: 2697: 2664: 2628: 2595: 2562: 2451: 2381: 2100:"Papers, Please for PC Reviews" 2061: 2030: 1997: 1964: 1931: 1894: 1861: 1828: 1795: 1762: 1731: 1698: 1527:"The Making Of: Papers, Please" 364:randomized endless-play modes. 4031:Video games developed in Japan 4026:Video games adapted into films 3698:Savage: The Battle for Newerth 3550: 2497:"The Best Video Games of 2013" 2314:Lahti, Evan (August 9, 2013). 2043:Development Logs by Lucas Pope 2037:Pope, Lucas (August 6, 2022). 1740:"Linux gaming: Papers, please" 1332: 1314:Development Logs by Lucas Pope 1302: 1272: 1246: 1215: 1157:Papers, Please: The Short Film 367: 236:on February 12, 2014, and for 1: 1705:Sarkar, Samat (May 1, 2013). 1406:"Games created by Lucas Pope" 1240: 1124:Game Developers Choice Awards 1064:Game Developers Choice Awards 938:Downloadable Game of the Year 543:Apple required Pope to censor 468:programming language and the 288:Game Developers Choice Awards 278:. The game was recognized as 248:was released in August 2022. 3001:Lee, Dave (March 12, 2014). 1472:Lee, Dave (March 12, 2014). 587: 7: 4051:BAFTA winners (video games) 1187: 933:17th Annual D.I.C.E. Awards 313: 10: 4082: 4016:Totalitarianism in fiction 3722:Wik and the Fable of Souls 3632:Seumas McNally Grand Prize 1120:Independent Games Festival 1116:Seumas McNally Grand Prize 1028:Seumas McNally Grand Prize 1022:Independent Games Festival 1013:Strategy & Simulation 913: 848:video games as an art form 400:Uncharted 2: Among Thieves 378:Game Developers Conference 284:Independent Games Festival 276:video games as an art form 18: 3961:Fiction about immigration 3855: 3764: 3657: 3638: 3558: 2744:The Sydney Morning Herald 2636:"Papers, Please (review)" 1097: 1085: 1073: 1062: 1034: 1020: 992: 981: 944: 931: 901: 890: 887: 863: 631: 628: 604: 601: 403:was released, to move to 190: 174: 123: 91: 79: 67: 57: 47: 38: 33: 1842:Computer and Video Games 1208: 1202:The Westport Independent 1137: 1128:BAFTA Video Games Awards 1039:Excellence in Narrative 292:BAFTA Video Games Awards 4036:Video games set in 1982 3845:Return of the Obra Dinn 3580:Return of the Obra Dinn 2316:"Papers, Please review" 2242:"Papers, Please Review" 2209:"Papers, Please review" 2172:"Papers, Please review" 1181:Return of the Obra Dinn 1078:Best Downloadable Game 274:and a demonstration of 4011:Steam Greenlight games 4006:Simulation video games 3986:PlayStation Vita games 3168:The Hollywood Reporter 2648:. September 17, 2013. 1258:store.steampowered.com 896:Best Independent Game 770:' Jonathan Ore called 380: 340: 3991:Political video games 3951:Dystopian video games 3746:Crayon Physics Deluxe 2975:. February 12, 2014. 1682:. November 14, 2012. 1346:. December 12, 2017. 1286:. December 12, 2017. 1147:Short film adaptation 1047:Excellence in Design 857:Sydney Morning Herald 786:Ben "Yahtzee" Croshaw 375: 337: 4066:Terrorism in fiction 3888:Betrayal at Club Low 3829:Quadrilateral Cowboy 1539:on January 22, 2014. 918:New York Game Awards 559:downloadable content 219:indie game developer 3872:Umurangi Generation 3588:Mars After Midnight 3073:. January 7, 2014. 2944:on January 24, 2019 2876:. January 3, 2014. 2810:The Daily Telegraph 2184:. August 21, 2013. 1750:on November 5, 2016 1448:on January 11, 2014 831:Stephanie Bendixsen 625: 598: 447:and issues between 294:, and was named by 257:immigration officer 21:Your papers, please 3996:Puzzle video games 3837:Night in the Woods 3564:The Republia Times 3481:. March 20, 2019. 3197:(August 8, 2016). 3105:. March 19, 2014. 3041:. March 19, 2014. 2507:Condé Nast Digital 2433:Condé Nast Digital 2075:Rock Paper Shotgun 1316:. August 6, 2022. 1195:The Republia Times 968:SXSW Gaming Awards 623: 596: 568:release and a new 440:The Republia Times 381: 341: 3906: 3905: 3647:Fire and Darkness 3598: 3597: 3231:. August 9, 2023. 2579:. 10th position. 2217:. Gamer Network. 1109: 1108: 1068:Innovation Award 748: 747: 621: 620: 324:border checkpoint 259:in the fictional 226:Microsoft Windows 200: 199: 159:December 12, 2017 151:December 12, 2014 143:February 12, 2014 98:Microsoft Windows 4073: 3941:2013 video games 3923: 3922: 3921: 3914: 3754:Blueberry Garden 3674:Shattered Galaxy 3625: 3618: 3611: 3602: 3601: 3545: 3538: 3531: 3522: 3521: 3517: 3512: 3511: 3509:Official website 3495: 3494: 3492: 3490: 3469: 3463: 3462: 3460: 3458: 3437: 3431: 3430: 3428: 3426: 3404: 3398: 3397: 3395: 3393: 3371: 3365: 3364: 3362: 3360: 3338: 3332: 3331: 3329: 3327: 3308: 3302: 3301: 3299: 3297: 3275: 3266: 3265: 3263: 3261: 3239: 3233: 3232: 3225: 3219: 3218: 3212: 3210: 3191: 3185: 3184: 3182: 3180: 3158: 3152: 3151: 3149: 3147: 3125: 3119: 3118: 3116: 3114: 3093: 3087: 3086: 3084: 3082: 3061: 3055: 3054: 3052: 3050: 3029: 3023: 3022: 3020: 3018: 2998: 2992: 2991: 2989: 2987: 2981: 2968: 2960: 2954: 2953: 2951: 2949: 2940:. 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Lucas Pope. 1397: 1361: 1331: 1301: 1271: 1244: 1242: 1239: 1236: 1235: 1213: 1212: 1210: 1207: 1206: 1205: 1198: 1189: 1186: 1161:Igor Savochkin 1153:Papers, Please 1148: 1145: 1139: 1136: 1132:Papers, Please 1112:Papers, Please 1107: 1106: 1103: 1102:Best Gameplay 1099: 1098: 1096: 1093: 1090: 1083: 1082: 1079: 1075: 1074: 1072: 1069: 1066: 1060: 1059: 1056: 1052: 1051: 1048: 1044: 1043: 1040: 1036: 1035: 1033: 1030: 1025: 1018: 1017: 1014: 1010: 1009: 1006: 1002: 1001: 998: 994: 993: 991: 988: 985: 979: 978: 976: 973: 970: 964: 963: 960: 954: 953: 950: 946: 945: 943: 940: 935: 929: 928: 926: 923: 920: 915: 911: 910: 907: 903: 902: 900: 897: 894: 889: 885: 884: 881: 878: 875: 872: 865: 862: 852:Papers, Please 844:Papers, Please 814:Papers, Please 782:Papers, Please 780:blog declared 777:The New Yorker 772:Papers, Please 760:Papers, Please 752:Papers, Please 746: 745: 715: 707: 706: 703: 695: 694: 691: 682: 681: 678: 670: 669: 666: 658: 657: 654: 646: 645: 642: 634: 633: 630: 619: 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Index

Your papers, please

Developer(s)
Publisher(s)
Designer(s)
Lucas Pope
Engine
Unity
Platform(s)
Microsoft Windows
OS X
Linux
iOS
PlayStation Vita
Android
Genre(s)
Puzzle
simulation
Single-player
puzzle
simulation
video game
indie game developer
Lucas Pope
Microsoft Windows
OS X
Linux
iOS
PlayStation Vita
Android

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