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Panzer Dragoon Saga

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the Empire before they can use it for themselves. Imperials arrive and capture Edge and Craymen. After the Emperor forces Azel to activate the Tower, monsters emerge and kill Craymen, the Emperor and their men. Edge and Azel escape on Edge's dragon. At the Seeker stronghold, Gash explains that the Tower will destroy humanity if it is not deactivated. He believes Edge's dragon is the prophesied Divine Visitor who will be humanity's salvation. Edge and the dragon battle rampaging monsters and destroy the infested Grig Orig.
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Edge and the dragon are attacked again by the girl and Atolm. After the battle, Edge and the girl are separated from their dragons and fall into an ancient underground facility. They form a truce to escape. The girl explains that she is an ancient bio-engineered life form named Azel, created in the facility and designed to interface with ancient technology. After Edge's dragon rescues them, Azel warns Edge that she will kill him if he crosses Craymen's path again. She leaves on Atolm.
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Sestren, Edge and the dragon defeat the network's "anti-dragon" programs. The dragon reveals that it is not the Divine Visitor but the Heresy Program, a rogue Sestren AI; the real Divine Visitor is "the one from the outside world" who has guided Edge, and must now destroy Sestren to free humanity from the Ancient Age. Edge and the dragon vanish. Gash awaits Edge in a desert. Azel, searching for Edge, asks directions across treacherous land.
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my hands". He was close to the staff member who died from suicide, and was affected by the loss for a long time. Mukaiyama became depressed, and said the project was hardest experience of his life. Nonetheless, Futatsugi felt it had benefited from having "someone who plays the bad guy role, someone who acts a little selfish, acts a little forceful to the team to achieve specific goals
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more quickly around enemies but lowers defense. Certain berserks are available only in certain dragon configurations, and the dragon learns some types of berserks more quickly in different forms. After battle, the player earns a ranking based on their performance. Better rankings reward the player with more
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Edge rescues Azel from monsters in the Uru facility, where she has returned to contemplate her purpose. They infiltrate the Tower, and Azel prepares to transfer Edge and the dragon into Sestren, the AI network that controls the towers. She confesses her love for Edge and he promises to return. Inside
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Edge rescues Gash, a member of the Seekers, a scavenger group. Gash directs him to a nomadic caravan, where he learns the location of the Black Fleet. Edge defeats the fleet on his dragon, but learns that Craymen has already reached the Tower, an ancient structure of tremendous power. He fends off an
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in other RPGs, can heal, boost the dragon's attributes, or inflict powerful attacks. Berserks require berserk points and sometimes multiple action gauges. Certain enemy attacks change the dragon's status: "stun" prevents it from using its lasers or berserks; "stop" prevents it from changing position;
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Two staff members died during development: one from a motorcycle accident, which Futatsugi attributed to stress, and another from suicide. Futatsugi said it was the most difficult project he had ever worked on, and that "all we could do was carry on and finish the game – it was out of
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as "a game about a world in ruins, produced by a disintegrating development team haunted by heartbreak at a company in decline". Sega lacked experience managing large teams; it was the largest team Futatsugi had managed, and he recalled pressure to "domineer" over the staff. Sega's expectations were
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The Emperor's flagship, Grig Orig, destroys Zoah, but the Black Fleet intervenes before Edge and the dragon are killed. At the Tower, Craymen tells Edge that the Tower is one of several that manufacture monsters to combat humanity's destructive forces. He needs Azel to activate the Tower and destroy
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Edge, a mercenary hired by the Empire, guards an excavation site filled with artifacts from the Ancient Age, a vanished civilization. Fending off an ancient monster, he discovers a girl buried in a wall. The site is attacked by the mutinous Black Fleet, who seize the girl, kill Edge's companions and
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Reworking the series' shooting gameplay into an RPG took about a year. Once the team had settled on the core action of locking on to targets, such as enemies and NPCs, the rest of the design followed. After the battle system was finalized, development proceeded smoothly and some staff were moved to
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The player can circle the enemy by moving between quadrants to expose weak points and escape dangerous positions. A radar indicates safe, neutral and dangerous areas, with the front and rear quadrants typically posing the most danger. Changing position temporarily stops the gauges. Enemies may also
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The team wanted to keep some elements open to interpretation and hoped to "leave space for players' imaginations" by not revealing everything about the world. In Kusunoki's interpretation, Edge dies at the beginning of the story when he is shot, is revived temporarily by the player, and dies again
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were given incomplete translations and little supervision, and so inserted their own story interpretations, embellishing details and creating names for monsters. The localizer Chris Lucich read dark fantasy novels for inspiration, hoping to create a "dark post-apocalyptic feel". The biggest change
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In the town of Zoah, Edge meets Paet, an engineer who offers information about the Tower in exchange for artifacts. Searching an ancient vessel for parts, Edge is captured and tortured by imperial soldiers but rescued by Gash. Paet reveals that the Tower can be reached via the ruins of Uru; there,
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The battle system went through several iterations as the team struggled to combine the shooter and RPG genres. The positioning system developed from an initial concept of fighting enemies for space; this system was initially free-roaming, but too slow. Mukaiyama simplified it by having the player
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Players can morph the dragon to change its attack, defense, agility and spiritual attributes. Boosting one attribute diminishes another; for example, boosting the attack attribute reduces the spiritual attribute, which increases the cost of berserks, and boosting agility allows the player to move
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elements. Three "action gauges" charge in real time; when a gauge fills, the player can perform an action, such as attacking or using items. Waiting for multiple gauges to charge gives the enemy more opportunity to attack, but grants the player more options, such as making multiple moves in quick
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producer Tomohiro Kondo. Mukaiyama expected his job to be simple, but found problems with Kondo's prototype: there was no strategic element, as the player had no reason to change positions. Some staff felt they should create a traditional RPG battle system in which players select commands from a
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The dragon's morphing ability was added to compensate for the lack of a large cast of playable characters with different skills common in other JRPGs. The team estimated that having the dragon morph in real time would be too difficult to implement, but a programmer surprised them with a working
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Craymen surprises Edge in Zoah and requests his help fighting the Empire. Paet tells Edge he can find the Tower by deactivating Mel-Kava, an ancient machine that obscures the Tower's location with fog. In exchange for destroying an imperial base, the Zoah leader gives Edge access to an ancient
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Kurt Kalata found that while the visual design was "still lovely", the graphics showed the Saturn's 3D limitations, with low-resolution textures, "boxy" character models, frequent slowdown and compressed video. He wrote that the FMV cutscenes, while well directed, were inferior to
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and light sourcing created a "graphic level of excellence on a par with anything available on a home console". The review praised the "fluid easy grace" of the art direction, and the environment design, whose "every exotic location retains a place in your memory".
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interest. Sega allotted around only ten copies to the press and focused on hardcore game media, feeling other outlets would not be interested. As no mainstream outlets had Saturn consoles, Sega had to provide them and then retrieve them to give to other outlets.
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game to develop, as many of its features, such as fully 3D environments, were unusual for RPGs at the time. He said that every element was made "from whole cloth". The engine had to support free exploration, battle sequences and real-time morphing and
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was in the depiction of the relationship between Edge and Azel. According to Futatsugi, their romance is obvious in Japanese but would have been lost on a western audience as emotions are expressed more directly in English. Lucich felt
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Rather than create a "save-the-world" story with a large cast, Futatsugi concentrated on a small number of characters who the player would be "really close to", which he felt would make the story meaningful. Although Edge is not a
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identified the subtitles as a cost-saving measure, it wrote that this was "infinitely preferable to the alternative of B-list actors reciting words they have little feeling for" and that it kept the story lucid and articulate.
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The two primary attacks are the dragon's laser, which strikes multiple targets simultaneously, and Edge's gun, which focuses on a single target and is useful for striking weak points. Edge's gun can be upgraded with
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Edge and his dragon in combat, with the enemy's weak point exposed. Note the combat menu on the left, radar indicating safe and dangerous zones in the center, and the three action gauges, one depleted, in the bottom
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and Russian. Panzerese is only used in the introduction and end sequences, with the rest of the dialogue in Japanese. In the English-language versions, the Japanese voice acting was subtitled rather than dubbed.
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instead of the dragon. The environments include canyons, deserts, forests, and subterranean ruins. These are accessed from the map screen, and new areas are added as the game progresses. At campsites, players
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localizers, Chris Lucich, said it was a "strange transitional period" for Sega of America, which had shrunk from more than 2,000 employees to 200. Sega initially produced only 20,000 North American copies of
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move between quadrants around the enemy, which better simulated flying and allowed the artists to create dramatic camera movements. The gauge system added further strategy, giving more options to the player.
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artifact that grants a vision of Mel-Kava's location. Edge and the dragon destroy Mel-Kava, clearing the fog, but are attacked again by Azel and Atolm. They shoot down Atolm and rescue Azel as she falls.
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change position to force the player into vulnerable areas. Weak points can sometimes be attacked only from dangerous areas, and enemy attack patterns may change mid-battle, forcing the player to adapt.
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to interact with elements such as doors and locks. When the player explores on the dragon, this reticle is used to fire lasers to activate triggers or break objects. In one sequence, Edge rides a
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and voice acting, both unusual features in RPGs at the time, pushed the Saturn to its technical limits and strained team relations. Two staff members died during development, which the director,
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high and the team faced intense pressure. At the height of production, staff slept in the office or caught early-morning trains home to nap, and relieved stress by playing fighting games on a
438:"poison" slowly drains its health points; "pain" slowly drains its defense attribute; "slow" increases the gauge charge time; and "bind" prevents all but the first gauge from charging. 1544:
one of the greatest games ever made, and praised the use of dramatic camera angles and animations to make the battles cinematic "even by modern standards". In a 2007 retrospective,
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developers and newcomers who wanted to explore new ideas. The project was delayed several times, creating the impression that it was struggling, and went through several directors.
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demanded far better launches. The way these games were slipped into retail with zero fanfare and low circulation was insulting to both hardworking developers and Sega fans."
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and illustrated the Saturn's shortcomings compared to PlayStation. He also agreed that the game was too short and lacked difficulty. Nonetheless, Kalata concluded that
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rated it 9/10, describing it as "the greatest RPG you've never played" and one of the most unique RPGs, and praised the leap from shooter to RPG. Reviewing it in 2008,
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described the system as a "revelation" with more strategy and challenge than traditional turn-based systems, and menus that become more intuitive with each encounter.
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battles and free-roaming exploration. The player controls Edge, a young mercenary who rides a dragon and encounters a mysterious girl from a vanished civilization.
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created the character and cover art, and Satoshi Sakai and Ryuta Ueda designed the dragons. They resisted creating "spiky-haired" characters similar to those of
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Ben Lindburgh praised the complexity of the characters, saying none were "truly heroic". He felt the story had not dated, despite industry advances.
1525: 1658:... This dark, solemn game wholly unique. It is the gem of the generation." The following year, in its list of games with the greatest gameplay, 3789: 3047: 893:... I didn't think there could possibly be a solution to satisfy both parties. It took about a year, and a lot of mistakes, to find a solution." 433:
including three-way fire and the "sniper" modification, which deals additional damage to weak points. The dragon's "berserks", the equivalent of
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s Levi Buchanan characterized the release as an example of the Saturn's "ignominious send-off" in the west, writing: "Sunset Saturn games like
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Gameplay is divided into three types: traversing environments on the dragon, battling enemies and exploring on foot. On foot, Edge can talk to
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praised the fusion of action and RPG elements, and wrote: "If you can find and afford it, you won't be disappointed with this seminal title."
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wrote: "Everything has that Saturn pixelated-edge look, but the scale of the beasts and environments is impressive and often overwhelming."
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whereas the artists wanted to explore the potential of 3D to showcase their characters. He said: "Their visions for the game would collide
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it difficult. The Sega Europe employee David Nulty lamented the lack of a rerelease, as the western market for Japanese RPGs had grown.
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wrote that "critically, the game was a smash hit, lauded as one of the year's best, and generally considered the Saturn's finest title".
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shoot Edge. Edge survives, escapes with the help of a mysterious flying dragon, and swears revenge on the Black Fleet leader, Craymen.
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wrote: "It's a tragedy that the Saturn's standing will ensure Team Andromeda's adventure, with a radically different approach to
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described it as "a game so mature beyond the current scene that other developers have barely begun to explore its conventions".
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sold for hundreds of US dollars on the used market, with factory-sealed copies selling for more than a thousand. According to
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released three years later. Sega estimated that the script amounted to more than 1,500 pages of Japanese text. Like the other
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one of the last Saturn games published by Sega outside Japan. It spans four CDs. In the UK, the first disc was released as a
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programmers and artists had their own opinions. The programmers wanted to build on the technically sophisticated shooting of
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attack by the girl from the excavation site, who has sworn allegiance to Craymen and rides an enormous dragon called Atolm.
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described it as "a monumental effort, a work of art, and quite clearly a labour of love", and the best Saturn adventure.
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as influences. The dragon's unconventional design came partly from the need to morph smoothly between different models.
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reviewers unanimously commended it as one of the best RPGs of all time and awarded it a "Editor's Choice Gold Award".
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felt it insulted US audiences and made the game feel unfinished, but wrote that it was "an aural delight otherwise".
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received almost no marketing in the west beyond limited print advertisements, the localizers sent screenshots to
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was too easy, especially the puzzles, but that achieving "Excellent" ranks in combat provided a good challenge.
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s system forced them to account for time expenditures and positioning, producing "much more exciting" battles.
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world, as this had been praised in reviews. Sega's president instructed the team to create an RPG to outsell
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games. Mukaiyama compromised, allowing players to select commands from a menu or trigger them with buttons.
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is difficult, there was not enough demand to make it a priority. According to Futatsugi, Sega has lost the
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Hsu, Dan; Kujawa, Kraig; Ricciardi, John; Smith, Shawn (June 1998). "Review Crew: Panzer Dragoon Saga".
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system and more closely simulated tactical combat by having reaction times and firing arcs play a role.
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system, in which battles are triggered at random intervals as the player rides the dragon. Battles mix
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In the west, where the Saturn had been a failure, Sega had shifted focus to its next console, the
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After the release, Sega disbanded Team Andromeda. Several staff members joined a new Sega studio,
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The art director, Manabu Kusunoki, had been the main character and art designer for the previous
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and anti-establishment". Kusunoki recalled "endless disputes", particularly between experienced
3822: 2953: 1370: 520: 265: 3240:野村; 児玉; 西村 (30 January 1998). "Now on Sale Saturn Soft Impression!! - AZEL –パンツァードラグーン RPG–". 1755:(2016). Lindburgh wrote that these games "are regarded as distinctive and original games, and 3515: 809: 564: 254: 183: 1603:
was "still thoroughly entrancing" and that its battle system made it "completely worth it".
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as the Saturn's "coolest franchise" and was a satisfying completion of the series. At the
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found that Team Andromeda had created visual effects that matched other home consoles.
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said it was arguably the best Sega game and expressed hope for a rerelease. In 2023,
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team was large and many staff did not know each other. Yokota described the team as "
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succession. The speed at which the gauges charge is governed by the dragon's agility
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praised the story's restraint and lack of cliché. John Szczepaniak, the author of
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Mukaiyama said Sega was confused by the low sales. At the request of the producer
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Mukaiyama found that whereas game development is usually driven by designers, the
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wrote that whereas other RPGs had players methodically selecting menu options,
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wrote that if it were released on PlayStation it would "fly off the shelves".
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simplifies many RPG conventions. For example, it has few travel sequences and
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Azel underwent the most revisions. The team did not want a typical energetic
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likened the sound and music to the quality of Hollywood productions. Though
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Rather than using prerecorded music, the soundtrack is mostly generated via
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ranked it #1 in its 2006 list of the "top 10 rare RPGs you need". In 2008,
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Resurrection: Panzer Dragoon Saga 20th Anniversary Arrangement Soundtrack
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felt the lack of English voices enhanced the sense of a different world.
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praised the range and design of enemies as "consistently superb", and
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as one of the best RPGs of the year and one of the best on Saturn.
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described "some of the most beautiful locations ever seen in an RPG
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featured one of the first meaningful love stories in a video game.
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menu, while others wanted to focus on shooting, similar to earlier
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said it had non-exclusive rights to distribute it, but, as Saturn
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is one of the most acclaimed Saturn games and is listed among the
3767: 3637:"Sega should revive Panzer Dragoon Saga on PC next | VentureBeat" 3546: 3294: 2997: 2166: 1793: 1781: 1485:
rewarded players for full completion, with "astounding" bonuses.
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has not been rereleased. In 2009, the game-downloading service
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praised the extensive FMV cutscenes, whose "cinematic quality
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has a score of 92%, the highest of any Saturn game. In 2007,
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In comparison to the small, cohesive teams that had created
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in February 1998. In January 2018, an anniversary edition,
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was brought in to design the battle system, replacing the
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Akihiko Mukaiyama, who had worked on RPG series including
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s composer finally made the soundtrack she always wanted"
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placed it #1 in its 2005 list of cult classic games, and
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gameplay of the previous games with RPG elements such as
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concluded that it was possibly the year's best RPG, and
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was one of the last games Sega released for the Saturn.
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the "best game no one played". In 2017, Jeff Grubb of
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data no longer exists, Kobayashi recreated the music.
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styles with science fiction-like synthesizer sounds.
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and help the Saturn compete with PlayStation. Sega's
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Sega felt an RPG was critical to compete against the
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In March 1995, following completion of the original
1536:Retrospective reviews have been positive. In 2007, 967:, believing that having the best RPG would win the 567:, as he felt Saturn's "cloudier" palette gives the 3696:"GameSpot Presents: The History of Panzer Dragoon" 2298:"The ruinous road of gaming's missing masterpiece" 975:, but was delayed to 1998 to avoid competing with 801:described it as blend of traditional European and 3266:: the sad tale of the Saturn's last great game". 2598: 2596: 2098:. Archived from the original on 22 September 2004 1454:, will enjoy a fraction of its rival's success." 3895: 3377: 3375: 3353:"1999 2nd Annual Interactive Achievement Awards" 2573:Azel: Panzer Dragoon RPG Official Strategy Guide 2567: 2565: 2563: 2561: 2559: 2557: 2174:. Archived from the original on 23 November 2012 954:named it one of the greatest demos of all time. 757:fashion, which Yokota had seen in the 1979 film 3311: 3309: 2739: 2737: 1826: 1647:named it the greatest Saturn game, and wrote: " 384:, requires little management of inventories or 3733:"GameTap: Emulation 'complexity' holding back 3428:and KFC Snacker present readers' top 99 games" 2820: 2818: 2816: 2593: 2359: 2357: 2355: 2353: 2351: 2349: 2151: 2149: 2147: 2075: 2073: 2071: 1575:The Untold History of Japanese Game Developers 1309:The battle system received particular praise. 281:, attributed to stressful working conditions. 3783: 3372: 3292:Boba Fatt (May 1998). "Panzer Dragoon Saga". 2554: 2520: 2518: 2516: 2514: 2512: 2510: 2508: 2506: 2504: 2502: 2500: 2498: 2496: 2494: 2492: 2490: 2488: 2486: 2484: 2482: 2480: 2215:1001 Video Games You Must Play Before You Die 2145: 2143: 2141: 2139: 2137: 2135: 2133: 2131: 2129: 2127: 2069: 2067: 2065: 2063: 2061: 2059: 2057: 2055: 2053: 2051: 1562:1001 Video Games You Must Play Before You Die 3687: 3306: 2734: 2701: 2699: 2697: 2478: 2476: 2474: 2472: 2470: 2468: 2466: 2464: 2462: 2460: 1500:called it "easily" the best Saturn RPG. The 1215: 1117: 985:sold almost 10 million copies, but sales of 518:while the other developed a shooter sequel, 263:. Development began in early 1995 alongside 3257: 3255: 3146: 3144: 2982: 2980: 2978: 2976: 2866:"The Greatest Gameplay of All-Time: Part 1" 2860: 2858: 2813: 2705: 2346: 2207: 2205: 2203: 2009: 2007: 2005: 2003: 1739:journalist Ben Lindburgh drew parallels to 1688:'s completion and reassigned some staff to 514:studio split into two teams: one worked on 3790: 3776: 3358:Academy of Interactive Arts & Sciences 3220: 2827:"Flying through life: Meet the man behind 2124: 2048: 2001: 1999: 1997: 1995: 1993: 1991: 1989: 1987: 1985: 1983: 1886: 1759:got to some of the same territory first". 647:series did not feature voice acting until 32: 3291: 2694: 2602: 2457: 2295: 2291: 2289: 2287: 2285: 2283: 2281: 2279: 2277: 2275: 2273: 2271: 2269: 2267: 2265: 2263: 2261: 2259: 1518:2nd Annual Interactive Achievement Awards 1357:The graphics were also acclaimed. Though 930:was released in Japan in January 1998 as 3730: 3597: 3381: 3287: 3285: 3283: 3252: 3141: 3027: 2973: 2855: 2327: 2325: 2257: 2255: 2253: 2251: 2249: 2247: 2245: 2243: 2241: 2239: 2200: 1365:, he felt the use of techniques such as 842: 666:, Panzerese, which combines elements of 575:and programmed everything from scratch. 571:series its atmosphere. The team used no 482: 395: 3670:"15 Best Sega Saturn Games of All Time" 2743: 2603:Sheffield, Brandon (19 December 2011). 1980: 1932: 1813: 1762:As of 2018, English-language copies of 1654:was the swan song to end all swan songs 1465:Criticism focused on the short length. 1045:, who was developing the Dreamcast RPG 787:. It includes South American, African, 528:had a staff of about 40, twice that of 3896: 3693: 3667: 3239: 3122: 3120: 3118: 3116: 3114: 3112: 3021: 2954:"The top 7 ... best demos of all time" 2951: 2824: 2784: 2524: 2430: 2428: 2426: 2424: 2422: 2420: 2418: 2363: 2155: 2079: 2013: 1930: 1928: 1926: 1924: 1922: 1920: 1918: 1916: 1914: 1912: 1882: 1880: 1878: 1876: 1874: 1872: 1361:noted occasional slowdown and "rough" 3934:Video games scored by Saori Kobayashi 3771: 3753:from the original on 22 December 2015 3634: 3280: 3233: 3214: 3195: 3193: 3191: 3189: 3187: 3071: 3069: 3067: 3065: 3050:from the original on 29 November 2014 3009:from the original on 15 February 2018 2382:from the original on 11 November 2014 2322: 2236: 1870: 1868: 1866: 1864: 1862: 1860: 1858: 1856: 1854: 1852: 1526:Console Role-Playing Game of the Year 707:, he brought in several new artists: 361:such as potions, and use a targeting 3649:from the original on 7 December 2017 2843:from the original on 1 December 2017 2766:from the original on 24 January 2018 2629:from the original on 7 December 2017 2310:from the original on 2 February 2018 2211: 1684:Sega disbanded Team Andromeda after 1059:, had been off-putting to players. 961:to compete with the PlayStation RPG 896:The development strained the staff. 3668:Ricard, Gabriel (3 February 2023). 3109: 3028:Buchanan, Levi (3 September 2008). 2986: 2801:from the original on 4 January 2018 2744:Webster, Andrew (24 January 2018). 2434: 2415: 2156:Mielke, James (11 September 2007). 1909: 1066: 823:A soundtrack album was released by 13: 3939:Video games scored by Mariko Nanba 3797: 3577:"The top ten rare RPGs you need". 3442:from the original on 29 April 2005 3276:. December 2007. pp. 164–165. 3225:(in Japanese). No. 1998/2/6. 3184: 3062: 2296:Lindburgh, Ben (29 January 2018). 1849: 1528:" and "Console Game of the Year". 1350:praised the depth and quantity of 1328:said this built upon Squaresoft's 812:by the Saturn's hardware, as with 14: 3965: 3731:Mitchell, Richard (14 May 2009). 3635:Grubb, Jeff (21 September 2017). 3616:from the original on 12 July 2017 3382:Harrison, Phil (20 August 2008). 2929:. 2 December 1998. Archived from 2785:Paquet, Ryan (14 December 2017). 1731:Though few developers have cited 1292:At the review aggregator website 1217: 1119: 1055:setting, the "polar opposite" of 829:Resurrection: Panzer Dragoon Saga 357:(NPCs), upgrade his weapons, buy 2706:Rzeminski, Lucy; Walton, Jason. 2036:from the original on 17 May 2017 1531: 1236: 1231: 1226: 1221: 1216: 1138: 1133: 1128: 1123: 1118: 578: 391: 3724: 3694:Torres, Ricardo (1 July 2005). 3661: 3628: 3598:Buchanan, Levi (29 July 2008). 3591: 3570: 3534: 3494: 3454: 3416: 3345: 2945: 2919: 2894: 2825:Robson, Daniel (8 April 2013). 2778: 2669: 2641: 2525:Mielke, James (30 April 2018). 2394: 2080:Torres, Ricardo (1 July 2005). 1887:Leadbetter, Rich (April 1998). 1676:named it the best Saturn game. 634:features full voice acting and 3949:Video games developed in Japan 3554:. 22 June 2005. Archived from 2952:Towell, Justin (10 May 2010). 2878:. 9 April 2004. Archived from 2364:Kalata, Kurt (16 April 2008). 1828:Azeru –Pantsā Doragūn Arupījī– 1820: 478: 1: 3329:. 14 May 1998. Archived from 2690:. November 1997. p. 104. 2014:Mielke, James (20 May 1998). 766: 539:and the 3D modeling software 2987:Kim, Matt (3 October 2007). 1718:(2000) and Yokota worked on 1706:. Meanwhile, Ueda worked on 1692:, which developed the final 1062: 889:... It was a constant battle 273:shooting elements with full 7: 3244:(in Japanese). No. 2. 1827: 1428:Several critics considered 775:soundtrack was composed by 742:films and the comic artist 521:Panzer Dragoon II Zwei 327: 266:Panzer Dragoon II Zwei 10: 3970: 3600:"Top 10 Sega Saturn games" 3168:. May 1998. Archived from 2162:Sega Saturn retrospective" 1488:Many publications praised 922: 3954:Single-player video games 3909:Video games about dragons 3853: 3807: 3130:Electronic Gaming Monthly 2613:: Yukio Futatsugi Speaks" 2435:Key, Steve (April 1998). 2404:Electronic Gaming Monthly 2342:. April 1998. p. 45. 2335:Electronic Gaming Monthly 2192:: CS1 maint: unfit URL ( 2116:: CS1 maint: unfit URL ( 1972:: CS1 maint: unfit URL ( 1837: 1799:Given the opportunity to 1679: 1619:Electronic Gaming Monthly 1502:Electronic Gaming Monthly 1419:Electronic Gaming Monthly 1312:Electronic Gaming Monthly 1162:Electronic Gaming Monthly 1104: 1101: 1079: 1076: 302:, and developed a fourth 232:. The third entry in the 193: 177: 139: 127: 115: 101: 89: 79: 67: 55: 43: 31: 26: 3914:Role-playing video games 3246:Tokuma Shoten Intermedia 3210:. May 1998. p. 112. 2710:Azel: Panzer Dragoon RPG 2446:Computer and Video Games 1745:(2017) and the games of 1712:(2000), Sakai worked on 1615:Computer and Video Games 1475:Computer and Video Games 1444:Computer and Video Games 1383:Computer and Video Games 1112:Computer and Video Games 932:Azel: Panzer Dragoon RPG 618: 414:real-time and turn-based 238:series, it replaced the 213:Azel: Panzer Dragoon RPG 2902:"Saturn's Last Line-Up" 2787:"Brave Wave to release 2411:. May 1998. p. 90. 1477:noted that, like other 838: 825:Marvelous Entertainment 732:Neon Genesis Evangelion 554:was the most difficult 449: 348:role-playing video game 218:role-playing video game 3929:Sega Saturn-only games 3542:"Top 10 cult classics" 3518:. 2012. Archived from 3322:Next Generation Online 2795:Original Sound Version 2401:"The RPG Revolution". 1611:best games of all time 1587:In a 2008 article for 981:, another Saturn RPG. 964:Final Fantasy VII 851: 714:Final Fantasy VII 694: 532:. Both teams used the 491: 402: 3317:"Panzer Dragoon Saga" 2839:. Gamer Network Ltd. 2222:. pp. 361, 950. 1735:as an influence, the 1609:was named one of the 1016:, hoping to generate 846: 810:pulse-code modulation 486: 399: 355:non-player characters 3712:on 22 September 2004 3522:on 24 September 2015 3223:Sega Saturn Magazine 2927:"sega-europe.online" 2748:Panzer Dragoon Saga' 2658:Sega Saturn Magazine 1898:Sega Saturn Magazine 1838:アゼル –パンツァードラグーン RPG– 1814:Notes and references 1715:Phantasy Star Online 1506:Sega Saturn Magazine 1467:Sega Saturn Magazine 1388:Sega Saturn Magazine 1347:Sega Saturn Magazine 1270:Sega Saturn Magazine 1258:Sega Saturn Magazine 1167:9.5, 9.5, 9.5, 10/10 989:worldwide were low. 945:Sega Saturn Magazine 691:when the game ends. 650:Final Fantasy X 289:greatest video games 275:3D computer graphics 210:, known in Japan as 3876:Sega Sports R&D 3735:Panzer Dragoon Saga 3504:Panzer Dragoon Saga 3466:top 100 games 2007" 3386:Panzer Dragoon Saga 3264:Panzer Dragoon Saga 3154:Panzer Dragoon Saga 3079:Panzer Dragoon Saga 2991:Panzer Dragoon Saga 2678:Panzer Dragoon Saga 2529:Panzer Dragoon Saga 2439:Panzer Dragoon Saga 2220:Universe Publishing 2212:Mott, Tony (2013). 2160:Panzer Dragoon Saga 2018:Panzer Dragoon Saga 1940:Panzer Dragoon Saga 1891:Panzer Dragoon Saga 1804:Panzer Dragoon Saga 1778:Panzer Dragoon Saga 1764:Panzer Dragoon Saga 1733:Panzer Dragoon Saga 1686:Panzer Dragoon Saga 1664:Panzer Dragoon Saga 1649:Panzer Dragoon Saga 1607:Panzer Dragoon Saga 1601:Panzer Dragoon Saga 1542:Panzer Dragoon Saga 1524:was nominated for " 1522:Panzer Dragoon Saga 1512:said it solidified 1490:Panzer Dragoon Saga 1471:Panzer Dragoon Saga 1430:Panzer Dragoon Saga 1317:Panzer Dragoon Saga 1298:Panzer Dragoon Saga 1098: 1073: 1030:Panzer Dragoon Saga 1010:Panzer Dragoon Saga 1003:Panzer Dragoon Saga 998:Panzer Dragoon Saga 987:Panzer Dragoon Saga 959:Panzer Dragoon Saga 928:Panzer Dragoon Saga 904:Panzer Dragoon Saga 879:Panzer Dragoon Saga 803:Middle Eastern folk 773:Panzer Dragoon Saga 685:Panzer Dragoon Saga 641:. By contrast, the 632:Panzer Dragoon Saga 488:Panzer Dragoon Saga 406:Panzer Dragoon Saga 372:save their progress 344:Panzer Dragoon Saga 318:Panzer Dragoon Saga 309:Panzer Dragoon Orta 285:Panzer Dragoon Saga 220:(RPG) developed by 207:Panzer Dragoon Saga 27:Panzer Dragoon Saga 3398:Imagine Publishing 2933:on 2 December 1998 2882:on 7 November 2012 2722:on 7 December 2017 2531:: an oral history" 1621:in 2001 and 2006, 1330:Active Time Battle 1096: 1071: 852: 664:fictional language 626:silent protagonist 573:graphics libraries 492: 403: 38:European cover art 3924:Sega Saturn games 3891: 3890: 3674:Cultured Vultures 3333:on 29 August 1999 3172:on 24 August 1999 2746:"After 20 years, 2665:: 7. August 1997. 2451:Future Publishing 1752:The Last Guardian 1742:Horizon Zero Dawn 1674:Cultured Vultures 1627:readers in 2005, 1559:In the 2013 book 1435:Final Fantasy VII 1289: 1288: 1094: 1093: 983:Final Fantasy VII 444:experience points 338:games, which are 332:Unlike the other 244:random encounters 224:and published by 203: 202: 3961: 3919:Sega video games 3904:1998 video games 3792: 3785: 3778: 3769: 3768: 3763: 3762: 3760: 3758: 3728: 3722: 3721: 3719: 3717: 3708:. Archived from 3691: 3685: 3684: 3682: 3680: 3665: 3659: 3658: 3656: 3654: 3632: 3626: 3625: 3623: 3621: 3595: 3589: 3588: 3583:. No. 158. 3574: 3568: 3567: 3565: 3563: 3538: 3532: 3531: 3529: 3527: 3498: 3492: 3491: 3489: 3487: 3482:on 14 April 2012 3478:. Archived from 3458: 3452: 3451: 3449: 3447: 3420: 3414: 3413: 3411: 3409: 3400:. Archived from 3379: 3370: 3369: 3367: 3365: 3349: 3343: 3342: 3340: 3338: 3313: 3304: 3303: 3298:. No. 116. 3289: 3278: 3277: 3272:. No. 176. 3259: 3250: 3249: 3237: 3231: 3230: 3218: 3212: 3211: 3197: 3182: 3181: 3179: 3177: 3148: 3139: 3138: 3133:. No. 107. 3124: 3107: 3106: 3104: 3102: 3093:. Archived from 3073: 3060: 3059: 3057: 3055: 3025: 3019: 3018: 3016: 3014: 2984: 2971: 2970: 2968: 2966: 2949: 2943: 2942: 2940: 2938: 2923: 2917: 2916: 2914: 2912: 2898: 2892: 2891: 2889: 2887: 2862: 2853: 2852: 2850: 2848: 2822: 2811: 2810: 2808: 2806: 2782: 2776: 2775: 2773: 2771: 2741: 2732: 2731: 2729: 2727: 2718:. Archived from 2708:"RPGFan Music – 2703: 2692: 2691: 2673: 2667: 2666: 2645: 2639: 2638: 2636: 2634: 2600: 2591: 2590: 2569: 2552: 2551: 2549: 2547: 2522: 2455: 2454: 2432: 2413: 2412: 2407:. No. 106. 2398: 2392: 2391: 2389: 2387: 2366:"The history of 2361: 2344: 2343: 2338:. No. 105. 2329: 2320: 2319: 2317: 2315: 2293: 2234: 2233: 2209: 2198: 2197: 2191: 2183: 2181: 2179: 2153: 2122: 2121: 2115: 2107: 2105: 2103: 2082:"The history of 2077: 2046: 2045: 2043: 2041: 2011: 1978: 1977: 1971: 1963: 1961: 1959: 1934: 1907: 1906: 1884: 1842: 1841: 1839: 1830: 1824: 1773: 1702:(2002), for the 1657: 1653: 1405: 1397: 1321: 1241: 1240: 1239: 1235: 1234: 1230: 1229: 1225: 1224: 1220: 1219: 1143: 1142: 1141: 1137: 1136: 1132: 1131: 1127: 1126: 1122: 1121: 1099: 1095: 1074: 1070: 1053:post-apocalyptic 918: 911:arcade cabinet. 892: 888: 791:, classical and 783:and arranged by 410:random encounter 312:(2002), for the 184:Action-adventure 169: 160: 151: 36: 24: 23: 3969: 3968: 3964: 3963: 3962: 3960: 3959: 3958: 3894: 3893: 3892: 3887: 3866:Saori Kobayashi 3861:Yukio Futatsugi 3849: 3803: 3796: 3766: 3756: 3754: 3729: 3725: 3715: 3713: 3706:CBS Interactive 3692: 3688: 3678: 3676: 3666: 3662: 3652: 3650: 3633: 3629: 3619: 3617: 3596: 3592: 3576: 3575: 3571: 3561: 3559: 3558:on 25 June 2015 3540: 3539: 3535: 3525: 3523: 3500: 3499: 3495: 3485: 3483: 3460: 3459: 3455: 3445: 3443: 3422: 3421: 3417: 3407: 3405: 3404:on 1 March 2018 3380: 3373: 3363: 3361: 3351: 3350: 3346: 3336: 3334: 3315: 3314: 3307: 3290: 3281: 3261: 3260: 3253: 3242:Sega Saturn Fan 3238: 3234: 3219: 3215: 3206:. No. 41. 3203:Next Generation 3199: 3198: 3185: 3175: 3173: 3150: 3149: 3142: 3125: 3110: 3100: 3098: 3091:CBS Interactive 3075: 3074: 3063: 3053: 3051: 3032:Burning Rangers 3026: 3022: 3012: 3010: 2985: 2974: 2964: 2962: 2950: 2946: 2936: 2934: 2925: 2924: 2920: 2910: 2908: 2900: 2899: 2895: 2885: 2883: 2864: 2863: 2856: 2846: 2844: 2823: 2814: 2804: 2802: 2783: 2779: 2769: 2767: 2742: 2735: 2725: 2723: 2704: 2695: 2686:. No. 35. 2683:Next Generation 2675: 2674: 2670: 2647: 2646: 2642: 2632: 2630: 2601: 2594: 2587: 2571: 2570: 2555: 2545: 2543: 2523: 2458: 2433: 2416: 2400: 2399: 2395: 2385: 2383: 2362: 2347: 2331: 2330: 2323: 2313: 2311: 2294: 2237: 2230: 2210: 2201: 2185: 2184: 2177: 2175: 2154: 2125: 2109: 2108: 2101: 2099: 2096:CBS Interactive 2078: 2049: 2039: 2037: 2030:CBS Interactive 2012: 1981: 1965: 1964: 1957: 1955: 1936: 1935: 1910: 1885: 1850: 1846: 1845: 1831: 1825: 1821: 1816: 1771: 1749:, particularly 1682: 1655: 1651: 1534: 1440:Next Generation 1403: 1395: 1392:Next Generation 1367:gouraud shading 1352:boss encounters 1325:Next Generation 1319: 1290: 1281:Sega Saturn Fan 1237: 1232: 1227: 1222: 1210:Next Generation 1139: 1134: 1129: 1124: 1090:92% (7 reviews) 1072:Aggregate score 1069: 1065: 1035:Burning Rangers 925: 916: 890: 886: 849:Yukio Futatsugi 841: 777:Saori Kobayashi 769: 697: 621: 581: 548:Yukio Futatsugi 481: 452: 394: 330: 279:Yukio Futatsugi 173: 164: 155: 152:29 January 1998 146: 110: 108:Saori Kobayashi 85:Manabu Kusunoki 74:Yukio Futatsugi 39: 22: 21:1998 video game 17: 16:1998 video game 12: 11: 5: 3967: 3957: 3956: 3951: 3946: 3944:Panzer Dragoon 3941: 3936: 3931: 3926: 3921: 3916: 3911: 3906: 3889: 3888: 3886: 3885: 3882:Crimson Dragon 3878: 3873: 3868: 3863: 3857: 3855: 3851: 3850: 3848: 3847: 3840: 3833: 3826: 3819: 3816:Panzer Dragoon 3811: 3809: 3805: 3804: 3800:Panzer Dragoon 3795: 3794: 3787: 3780: 3772: 3765: 3764: 3723: 3686: 3660: 3627: 3590: 3569: 3533: 3493: 3453: 3415: 3371: 3344: 3305: 3302:. p. 112. 3279: 3251: 3248:. p. 179. 3232: 3229:. p. 186. 3213: 3183: 3140: 3137:. p. 118. 3108: 3097:on 15 May 2013 3061: 3020: 2972: 2944: 2918: 2893: 2854: 2829:Panzer Dragoon 2812: 2777: 2733: 2693: 2668: 2640: 2592: 2586:978-4797305579 2585: 2553: 2456: 2414: 2393: 2368:Panzer Dragoon 2345: 2321: 2235: 2229:978-0789320902 2228: 2199: 2123: 2084:Panzer Dragoon 2047: 1979: 1908: 1847: 1844: 1843: 1818: 1817: 1815: 1812: 1694:Panzer Dragoon 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86: 83: 77: 76: 71: 65: 64: 59: 53: 52: 50:Team Andromeda 47: 41: 40: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 3966: 3955: 3952: 3950: 3947: 3945: 3942: 3940: 3937: 3935: 3932: 3930: 3927: 3925: 3922: 3920: 3917: 3915: 3912: 3910: 3907: 3905: 3902: 3901: 3899: 3884: 3883: 3879: 3877: 3874: 3872: 3869: 3867: 3864: 3862: 3859: 3858: 3856: 3852: 3846: 3845: 3841: 3839: 3838: 3834: 3832: 3831: 3827: 3825: 3824: 3820: 3818: 3817: 3813: 3812: 3810: 3806: 3802: 3801: 3793: 3788: 3786: 3781: 3779: 3774: 3773: 3770: 3752: 3748: 3744: 3743: 3738: 3736: 3727: 3711: 3707: 3703: 3702: 3697: 3690: 3675: 3671: 3664: 3648: 3644: 3643: 3638: 3631: 3615: 3611: 3607: 3606: 3601: 3594: 3586: 3582: 3581: 3580:Game Informer 3573: 3557: 3553: 3549: 3548: 3543: 3537: 3521: 3517: 3513: 3512: 3507: 3505: 3497: 3481: 3477: 3473: 3472: 3467: 3465: 3457: 3441: 3437: 3433: 3429: 3427: 3419: 3403: 3399: 3395: 3394: 3389: 3387: 3378: 3376: 3360: 3359: 3354: 3348: 3332: 3328: 3327:Imagine Media 3324: 3323: 3318: 3312: 3310: 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Index

The Panzer Dragoon Saga European cover art. The protagonist, Edge, stands before his dragon and another character, Azel.
Developer(s)
Team Andromeda
Publisher(s)
Sega
Director(s)
Yukio Futatsugi
Designer(s)
Artist(s)
Katsumi Yokota
Composer(s)
Saori Kobayashi
Panzer Dragoon
Platform(s)
Sega Saturn
JP
EU
NA
Genre(s)
Action-adventure
role-playing
Single-player
role-playing video game
Team Andromeda
Sega
Sega Saturn
Panzer Dragoon
rail shooter
random encounters
turn-based

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