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P.N.03

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502:, Kobayashi wanted to portray a "white" world with "feminine, delicate lines". To that end, the staff applied a minimalist approach to the visuals, used "fine drawn lines", and emphasized "visibility and creativity" in the game world. To maintain the game's "delicate image", the developers tried to make the visuals easy to view and understand. The team crafted the gameplay to avoid "button mashing"; instead, players were meant to observe enemy attack patterns and think before acting. Mechanical designer Shou Sakai tried to craft "things that would stick in mind". Because of the tight development schedule, 422: 34: 295: 3345: 3194: 3182: 3170: 814: 809: 776: 771: 726: 804: 799: 794: 766: 761: 756: 721: 716: 711: 706: 1115:, Chris Schilling called the game the outcast of Shinji Mikami's work, criticizing its plot and calling its control scheme its "biggest obstacle". He later added "if at times its appeal can be hard to pin down, that doesn't mean it should be so easily forgotten", mentioning the satisfaction of beating the bosses in the game. 546:; however, Capcom later ported most of the titles to other consoles. At the end of 2002, the company confirmed that the game would be released in 2003 on GameCube. In January 2003, the company slated the game for a March release in Japan, but retracted the exclusivity announcement. At a press conference prior to the 2003 470:
too closely, Mikami altered the game to reward players for performing defensive moves. Mikami wanted Vanessa to use guns, but the developers couldn't complete the animated graphics for weapons in time for release. The guns were replaced with energy bolts fired from the character. In an effort to meet
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sequence is initiated. After destroying the CAMS central core, Vanessa encounters a digital projection of the client, whose appearance is identical to her own. She speculates that she is a clone of the client, but the client counters that none of their memories may be real. Vanessa debates whether to
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The CAMS robots attack in set patterns, and their next moves are indicated by visual and aural cues. The player avoids these attacks via evasive spins, rolls and other maneuvers. Vanessa cannot move while attacking, and so the player must often use the environment as cover. Defeated enemies sometimes
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s Mike Weigand called the game "a long, intense, thumb-busting shooter that tests trigger fingers and patience levels." He found the environments and enemies repetitive, but he cited "strong aesthetics" and "a slick reward system" as redemptive features. Weigand summarized that, while the game lacks
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a "balletic and difficult, and quite old-fashioned...3D transposition of the traditional 2D vertical shooter", citing its "clean, minimalist style, the purposefully restrictive control and the rhythm and flow of the shooting". Reviewer Tom Bramwell conceded some issues, applauding "the stunningly
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to the media. Upon the game's release, Capcom shipped 25,000 copies to Japanese retailers. Under 11,000 units were sold, which made the game Japan's 26th best-selling title during the last week of March 2003. These low sales failed to help Capcom meet its yearly sales goals. The North American
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clean, almost textureless" environments and "magnificently detailed, beautiful explosions" but wishing for more varied environments, and concluding "although P.N.03 is plainly flawed, with a little perseverance the gameplay still shines through as something relatively new and engaging".
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title. The staff integrated rhythmic motions to her maneuvers to emulate dancing and to make her appear stylish. Kobayashi wanted Vanessa to be a "cool and sexy mercenary with a tough exterior that hides her dark past." In retrospect, he was proud of the character's style and movements.
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to like" the game, but that its "design flaws and sloppy execution" are impossible to overlook. He found it to be shallow and repetitive, and he wrote that its fast pace and "unresponsive control setup" combine to place the game "at war with itself." However, he believed that
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referred to as the "robot war game". Five days into development, the staff created a preliminary demonstration of the graphics. Mikami was unsatisfied with this prototype and decided to rework the project as a third-person shooting game. The director wanted to name the game
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wrote that "you'll almost certainly be unimpressed with the repetitive and cumbersome action at the heart of ." He disliked the game's separation into brief, discrete sections; and, while he saw the game's design as a reference to that of older games, he found that
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team's goal was to make a game both "fun to watch and fun to play". The team focused on the game's audiovisuals, action and speed, and they tried to balance the "tension experienced on the battlefield and the exhilaration of taking out the enemies". Mikami wanted
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Well, I'm not sure about that. You know a person's memory can be so vague. These days they can plant any memory into a person's mind. You never know if your memory is for real or made up. For all I know, my memory could have been planted as
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that connect to her spine and allow her to fire energy beams from her palms and to perform powerful attacks called "energy drives". It depletes the energy meter, grants temporary invulnerability to Vanessa and damages multiple enemies. At
310:. She is contracted by a mysterious client to destroy Computerized Armament Management System (CAMS) robots that have gone berserk. Robots of this type had been responsible for killing Vanessa's parents. To combat the CAMS, Vanessa wears " 988:
s three reviewers characterized the game as shallow, repetitive and devoid of plot and character development. Mark MacDonald of the magazine criticized Vanessa's inability to move and shoot at the same time. By contrast, the reviewer for
977:" with "strange controls that you'll either love or hate" and "engaging...and challenging" shooting sections, but he had issues with the camera and called the game "flawed", "niche", and "offset by a lot of frustration and tedium". 935:"; Bryn Williams called the environments "slick" and "crisp" and Vanessa a "cool...sexy space vixen", and said the game is a "stylish and challenging...shooter dressed in 3D that takes its cue from classic high-scoring shmups". 1011:
but acknowledged the game's awkward control mechanics. The staff commented that Vanessa's potentially fluid movement is difficult to execute, but that the challenge of mastering the control scheme is part of the game's charm.
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s setting, animations and protagonist give it an "undeniable allure" of freshness and originality. However, he disliked the game's control system and wrote that "blowing away robots gets old rather quickly". Reiner called
323:, the player uses points earned from defeated robots to purchase Aegis suits, suit upgrades and energy drives. The player may play "trial missions" (randomly generated levels) between missions to score extra points. 888:" and "future classic" that could "easily confused with a 3D action title" and leave gamers "confused or disappointed" with its "initially awkward" controls, but requires "perseverance". Daniel Etherington from 883:
s cult status and lack of mainstream accessibility at its release and afterwards, and it has been listed in several articles as being an "overlooked" or "hidden" gem that " another chance". It has been called a
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lacked the "extremely precise controls and smooth, colorful graphics" of the titles that inspired it. Kasavin summarized it as "a short, uninspired game that's yet another would-be imitator of Capcom's own
899:"probably will not have mass-market appeal despite its quality" as "a hectic shoot-em-up with a fiddly control system, appearing only on GameCube...but there is the definite possibility of cult appeal". 481:, another Capcom Five title, was delayed into the next fiscal year to decrease the possible sales that had to be offset. After leaving Capcom, Mikami later incorporated ideas he intended for 1003:, in that the game "rewards skill above all else and mastery brings huge satisfaction". The reviewer cited Vanessa as one of the game's high points. In a 2009 retrospective review, the 2764: 331:
timer, which multiplies the points earned from enemies destroyed consecutively. Each mission takes place in a series of rooms that contain a fixed number of enemies and may include a
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Mikami was indifferent to the main character's gender. During the early creation process, he left the decision to his staff, who ultimately chose a female character. Because
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to reflect Vanessa's cat-like agility. However, other staff members disliked the name: some claimed that it failed to describe the game, while others thought that
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may be rather short and its premise simple, but grace under fire has rarely been done better." The writer favorably compared its gameplay to that of
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localization was announced in July 2003. Few aspects of the game were changed for the North American market. Capcom advertised a free T-shirt as a
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I guess my face is popular around here. Let me guess, you must be the client. ... So, everything was a one-man show. You're the original. /
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had to be created immediately after their designs were completed. Sakai described the lack of time as the "toughest part" of the process.
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takes place in a space colony, Mikami wanted Vanessa's country of origin to be ambiguous. To that end, she was given a combination of
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an A− and praised it as "old-school...fun and length through mastery and addiction" and "a work of art from beginning to end".
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to be a "boring and repetitive" missed opportunity. He felt that it lacked flow, thanks in large part to Vanessa's "clumsily
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Well, the CAMS self-destruct located in that area has been activated. 5 minutes. Better forget about trying to rescue her.
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Late in the game, Vanessa discovers a clone of herself in a CAMS facility but is forced to abandon her when the building's
2023: 245:. Set in a space colony compound, the game follows a female mercenary fighting against berserk robots. It was directed by 1607: 1109:
is "not a disaster—merely a disappointment", and that it sits "solidly in average country." In a 2012 retrospective from
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robot. At the end of a mission, the player receives a score based on the number of rooms explored and enemies destroyed.
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failed commercially and received positive to mixed reviews, with scores of 64% and 63 on review aggregate websites
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games. While the staff felt the background graphics were important, they prioritized excitement in the game world.
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highlighted shooting gameplay and featured the protagonist with a gun, which was removed due to time constraints.
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was the first of the Capcom Five to be released. Before the game's debut in Japan, Capcom distributed
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quickly and released it in March 2003. Many of Capcom's releases for the year had underperformed.
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incentive in North America. Promotional sunglasses modeled after Vanessa's were also released.
1822: 265:, the game designers emphasized defensive and rhythmic maneuvers and a "feminine" game world. 3373: 3321: 487: 463: 402: 374: 282: 2612: 2541: 2078: 1582: 1139: 885: 328: 303: 234: 204: 58: 44: 8: 2888: 315: 121: 109: 97: 2002: 3186: 2504: 2444: 2325:"Vanessa Z. Schneider has landed on your GameCube for eleven exciting missions of ass!" 332: 307: 140: 2394: 525:
technology. The designers posed Vanessa crouched on her hands and knees to resemble a
2954: 2185: 2156: 1131: 3045: 2987: 2672: 2289:"P.N. 03 review: A shooter with a heroine who's sexier than the game she's stuck in" 1778: 1471: 1411: 3142: 2565: 1091: 963: 320: 199: 3204: 3329: 3294: 3083: 2577: 2267: 1271:
She is identical. Wait, is she a clone of myself or am I a clone of her? / ... /
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The game was developed on a tight schedule in an attempt to offset Capcom's poor
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s length, which he estimated to be four hours, its "most disappointing aspect".
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to the industry, which the company viewed at the time as stagnant. According to
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was released in 2003 in Japan on March 27, the United Kingdom on August 29, by
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2003 science-fiction third-person shooter video game developed by Capcom
2857: 2824: 2668: 2293: 876: 623: 569: 462:: Vanessa attacked with two pistols and performed acrobatic moves like 2358: 3153: 3104: 2893: 2395:"A return to the old-school shooter philosophy? Vanessa reveals all!" 2363: 2120: 1322:
Are you still going to try to make ends meet by being a mercenary? /
1111: 940: 661: 574: 565: 2853:"123 games with untapped franchise potential [ClassicRadar]" 373:, directed by Mikami. Capcom conceived the Capcom Five to bring new 3302: 2926: 2151: 1074: 1039: 958: 735: 543: 439: 242: 145: 587:
in Australia on September 5, and in North America on September 9.
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was the only Capcom Five title to remain exclusive to the system.
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Einhorn, Ethan; MacDonald, Mark; Byrnes, Paul (October 1, 2003).
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North American box art with main protagonist Vanessa Z. Schneider
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The Capcom Five were first announced as games exclusive to the
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Staff (March 2003). "GI News: Capcom Ends 'Cube Exclusivity".
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drop items that replenish health and energy or that trigger a
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I read in your profile that your parents were killed by CAMS.
968: 311: 159: 1042:" movements and inability to move and shoot simultaneously. 1705: 1703: 1701: 1699: 421: 2992: 2087: 1408:"P.N.03 column: -1- The department head and the director" 1096: 890: 823: 584: 445: 75: 2628:"Remembering Capcom's Great Nintendo Promise / Betrayal" 294: 1696: 2428: 554:
would be available only for the GameCube. In the end,
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Kobayashi aimed to avoid conventions established in
3234: 2985: 2746: 2352: 2350: 1024:depth, it may be recommended to "those who crave a 498:, such as that series' dark, masculine world. With 2919: 2877: 2779: 1565: 2755:"Top 20 Games of the 2000s That You Never Played" 2752: 2461:Reiner, Andrew; McNamara, Andy (September 2003). 1432: 1430: 1428: 3360: 2952: 2850: 2719: 2654: 2652: 2347: 2238: 449:highlighted the game's acrobatics and shooting. 3037: 2886: 2695:"The Best Undiscovered Nintendo Gamecube Games" 2456: 2454: 1143: 2922:"10 GameCube Flops That Should Have Been Hits" 2844: 2820:"The games that shaped a generation: GameCube" 2460: 2392: 2176: 2174: 1803:(1). Fusion Publishing, Inc.: 10 January 2004. 1634: 1632: 1425: 3220: 2785: 2649: 2488: 2356: 2318: 2316: 2286: 2204: 2202: 1812: 1810: 1738: 1736: 1336: 1334: 1028:with old-school inflections". Paul Byrnes of 1007:magazine staff echoed its previous praise of 2713: 2451: 1668: 1666: 1601: 1599: 1232: 1230: 1228: 1226: 1224: 1222: 1189: 791: 753: 703: 456:s gameplay was initially similar to that of 3043: 2564: 2524: 2522: 2171: 1675:"Capcom Announces Losses, Cancels Projects" 1629: 3227: 3213: 2946: 2484: 2482: 2388: 2386: 2313: 2199: 1992: 1807: 1733: 1608:"Capcom declares losses, shelves 18 games" 1331: 879:, respectively. Several critics predicted 346: 32: 3434:Video games featuring female protagonists 3097: 3018: 2986:Etherington, Daniel (September 6, 2003). 2788:"Top 5 Flops That Deserve Another Chance" 2692: 2280: 1663: 1596: 1550: 1548: 1521: 1219: 2913: 2625: 2519: 2143:"White is the New Black as THQ Releases 2109: 1932: 1816: 1401: 1399: 1236: 420: 293: 2920:Littlechild, Chris (October 20, 2020). 2753:Halestorm, Bradly (February 10, 2013). 2528: 2479: 2383: 2323:"Metts, Jonathan (September 13, 2003). 2259: 2047: 1905:"Capcom clarifies GameCube exclusivity" 1712:"P.N.0.3 Interview: Hiroyuki Kobayashi" 1647:. Ziff Davis. p. 4. Archived from 1605: 1461: 1459: 1370: 351:In November 2002, Capcom announced the 298:Vanessa Z. Schneider fighting an enemy. 3361: 2851:GamesRadar Staff (December 23, 2012). 2812: 2686: 2600: 2596: 2594: 2560: 2558: 2424: 2422: 2232: 2220:from the original on September 4, 2011 1965:"Top 30 Japanese Video Games 03/30/03" 1801:Play Magazine Presents Girls of Gaming 1722:from the original on December 16, 2010 1545: 1312: 1286: 1261: 1204: 390:to evoke the same feelings as classic 355:, a group of video games developed by 3429:Video games directed by Shinji Mikami 3208: 3076: 2658: 2265: 1902: 1885:from the original on February 7, 2007 1872: 1855:from the original on February 7, 2012 1842: 1777:(in Japanese). Capcom. Archived from 1766: 1709: 1638: 1576: 1561:. No. 119. GameStop. p. 28. 1554: 1504:from the original on January 18, 2010 1491: 1470:(in Japanese). Capcom. Archived from 1410:(in Japanese). Capcom. Archived from 1396: 1340: 471:yearly sales goals, Capcom developed 3070: 3012: 2967:from the original on August 12, 2022 2720:Brunskill, Kerry (January 3, 2022). 2393:Williams, Bryn (September 9, 2003). 2247:from the original on August 25, 2017 2239:Temperton, James (August 15, 2003). 1456: 289: 3058:from the original on April 29, 2022 3000:from the original on April 30, 2022 2979: 2934:from the original on April 30, 2022 2901:from the original on April 29, 2022 2832:from the original on April 30, 2022 2800:from the original on April 30, 2022 2767:from the original on April 30, 2022 2734:from the original on April 30, 2022 2591: 2555: 2489:Weigand, Mike (September 8, 2003). 2419: 2407:from the original on April 29, 2022 2371:from the original on April 29, 2022 2335:from the original on April 29, 2022 2301:from the original on April 29, 2022 2155:. September 5, 2003. Archived from 1962: 1742: 1672: 1326:Let me sleep on it. I'm going home. 594: 306:, a freelance mercenary working on 13: 3112:from the original on July 15, 2015 2953:Retro Gamer Team (March 3, 2012). 2887:MacDonald, Keza (March 14, 2008). 2865:from the original on June 16, 2011 1933:Varanini, Giancarlo (2003-05-12). 1772: 1465: 1436: 1405: 1237:Varanini, Giancarlo (2003-04-02). 550:, however, Capcom reaffirmed that 343:continue her work as a mercenary. 14: 3445: 3128: 3098:Schilling, Chris (May 20, 2012). 2988:"Cyber heroine rivals Lara Croft" 2786:Carlson, Alex (October 7, 2014). 1353:from the original on May 19, 2011 793: 755: 705: 414:was a better title. Mikami chose 3344: 3343: 3192: 3180: 3168: 3087:. Future Publishing. p. 96. 2701:from the original on May 1, 2022 2601:Byrnes, Paul (October 1, 2003). 2287:Elston, Brett (April 12, 2006). 2110:Bramwell, Tom (August 5, 2003). 1845:"Capcom on GCN Five Exclusivity" 1606:Niizumi, Hirohiko (2003-04-18). 812: 807: 802: 797: 792: 774: 769: 764: 759: 754: 724: 719: 714: 709: 704: 3091: 2638:from the original on 2011-09-02 2619: 2463:"A Conceptually Sound Disaster" 2357:Bramwell, Tom (June 16, 2014). 2184:. CNET Networks. Archived from 2135: 2103: 2071: 2060:from the original on 2018-01-06 2041: 2016: 1986: 1956: 1945:from the original on 2018-01-06 1926: 1915:from the original on 2014-03-22 1896: 1866: 1836: 1792: 1618:from the original on 2015-07-06 1534:from the original on 2014-03-22 1515: 1485: 1364: 276:. Mikami repurposed ideas from 3424:Video games developed in Japan 2048:Gouskos, Carrie (2006-05-27). 1935:"Status of Capcom 5 Clarified" 1522:Gerstmann, Jeff (2002-11-14). 1371:Minkley, Johnny (2003-04-01). 1306: 1280: 1255: 1198: 1183: 1161: 1125: 418:as a hint to the game's plot. 1: 3019:Halverson, Dave (July 2003). 2626:Plunkett, Luke (2011-05-31). 1819:"Gaming's Biggest Flip-Flops" 1468:"P.N.03 column: -3- The name" 1154: 548:Electronic Entertainment Expo 253:. To avoid similarities with 3419:Transhumanism in video games 3044:Turner, Ben (Apr 13, 2003). 2693:Racketboy (April 21, 2007). 2359:"P.N.03 (Product Number 03)" 1817:Crossley, Rob (2008-09-08). 1775:"P.N.03 column: -2- Vanessa" 1192:P.N.03 UK instruction manual 590: 466:. Feeling that it resembled 7: 3389:Science fiction video games 1373:"Interview: P.N.03 unloads" 1144: 1051:s Andrew Reiner wrote that 397:During the planning stage, 237:developed and published by 10: 3450: 2241:"P.N.03 (GameCube) Review" 1963:Fox, Fennec (2003-04-04). 1743:Fox, Fennec (2003-03-03). 1673:Fox, Fennec (2003-04-18). 1579:"Interview: Shinji Mikami" 1190:Capcom staff, ed. (2003). 537: 357:Capcom Production Studio 4 274:golden age of arcade games 51:Capcom Production Studio 4 3414:Video games about cyborgs 3404:Video games about cloning 3394:Single-player video games 3340: 3313: 3270: 3243: 3137:Official European website 2889:"Cult Classics: GameCube" 2440:Electronic Gaming Monthly 1993:DJ Dinobot (2003-07-30). 1343:"Capcom's Fantastic Five" 1135: 1100:wrote that players will " 982:Electronic Gaming Monthly 957:has a lot in common with 953:s Jonathan Metts stated " 650:Electronic Gaming Monthly 642: 639: 607: 604: 369:. Among these titles was 210: 198: 151: 139: 120: 108: 96: 84: 57: 43: 31: 26: 3409:Video games about robots 2026:. Capcom. Archived from 2024:"Capcom E3 2003: P.N.03" 1799:"Vanessa Z. Schneider". 1524:"Capcom reveals P.N. 03" 1441:. Capcom. Archived from 1378:Computer and Video Games 1118: 3100:"Retrospective: P.N.03" 2671:. I=163. Archived from 2659:Staff (November 2009). 2266:Keita (March 3, 2007). 2182:"Game Rankings: P.N.03" 1641:"Shinji Mikami Profile" 568:to stores and released 347:Development and release 1821:. Edge. Archived from 1581:. Edge. Archived from 951:Nintendo World Report' 529:, as an homage to the 430: 299: 3399:Third-person shooters 3108:. Gamer Network Ltd. 2661:"Time Extend: P.N.03" 2475:on September 5, 2008. 2329:Nintendo World Report 1745:"More P.N.03 Screens" 1317:(Nintendo GameCube). 1313:Capcom (2003-09-09). 1291:(Nintendo GameCube). 1287:Capcom (2003-09-09). 1266:(Nintendo GameCube). 1262:Capcom (2003-09-09). 1209:(Nintendo GameCube). 1205:Capcom (2003-09-09). 1169:"Production Studio 4" 835:Nintendo World Report 424: 375:intellectual property 297: 3077:Staff (June 2003). " 2188:on February 13, 2008 1903:Staff (2003-01-16). 1875:"P.N.03 Release Set" 1873:Staff (2003-01-09). 1843:Staff (2002-12-10). 1710:Staff (2003-09-08). 1639:Leone, Matt (2010). 1577:Staff (2010-08-12). 1492:Staff (2002-11-14). 1341:Staff (2002-11-13). 1194:. Capcom. p. 4. 1179:on February 6, 2005. 938:Keza MacDonald from 919:s Ben Turner called 316:powered exoskeletons 304:Vanessa Z. Schneider 302:The player controls 235:third-person shooter 230:Product Number Three 205:Third-person shooter 3384:GameCube-only games 3199:Speculative fiction 2159:on December 2, 2003 1494:"Product Number 03" 636: 601: 485:into the 2010 game 3235:Games directed by 2152:Nintendo Australia 905:Play (US magazine) 902:Dave Halverson of 634: 599: 433:Early coverage of 431: 425:Early versions of 379:Hiroyuki Kobayashi 300: 251:Hiroyuki Kobayashi 114:Kuniomi Matsushita 103:Hiroyuki Kobayashi 3356: 3355: 2828:. March 7, 2007. 2669:Future Publishing 2566:Casamassina, Matt 2216:. CNET Networks. 2091:. January 9, 2003 2050:"Pieces of Flair" 1239:"P.N. 03 Preview" 865: 864: 632: 631: 401:was originally a 308:colonized planets 290:Gameplay and plot 220: 219: 191:September 9, 2003 182:September 5, 2003 3441: 3369:2003 video games 3347: 3346: 3229: 3222: 3215: 3206: 3205: 3197: 3196: 3185: 3184: 3183: 3173: 3172: 3171: 3164: 3143:Internet Archive 3140: 3139: 3122: 3121: 3119: 3117: 3095: 3089: 3088: 3074: 3068: 3067: 3065: 3063: 3041: 3035: 3034: 3016: 3010: 3009: 3007: 3005: 2983: 2977: 2976: 2974: 2972: 2950: 2944: 2943: 2941: 2939: 2917: 2911: 2910: 2908: 2906: 2884: 2875: 2874: 2872: 2870: 2848: 2842: 2841: 2839: 2837: 2816: 2810: 2809: 2807: 2805: 2783: 2777: 2776: 2774: 2772: 2750: 2744: 2743: 2741: 2739: 2717: 2711: 2710: 2708: 2706: 2690: 2684: 2683: 2681: 2680: 2656: 2647: 2646: 2644: 2643: 2623: 2617: 2616: 2615:on May 12, 2004. 2611:. Archived from 2598: 2589: 2588: 2586: 2585: 2576:. Archived from 2562: 2553: 2552: 2550: 2549: 2540:. Archived from 2526: 2517: 2516: 2514: 2512: 2503:. Archived from 2486: 2477: 2476: 2471:. Archived from 2458: 2449: 2448: 2447:on June 4, 2004. 2443:. Archived from 2426: 2417: 2416: 2414: 2412: 2390: 2381: 2380: 2378: 2376: 2354: 2345: 2344: 2342: 2340: 2320: 2311: 2310: 2308: 2306: 2284: 2278: 2277: 2263: 2257: 2256: 2254: 2252: 2236: 2230: 2229: 2227: 2225: 2206: 2197: 2196: 2194: 2193: 2178: 2169: 2168: 2166: 2164: 2139: 2133: 2132: 2130: 2128: 2107: 2101: 2100: 2098: 2096: 2075: 2069: 2068: 2066: 2065: 2045: 2039: 2038: 2036: 2035: 2020: 2014: 2013: 2011: 2010: 2001:. Archived from 1990: 1984: 1983: 1981: 1980: 1971:. Archived from 1960: 1954: 1953: 1951: 1950: 1930: 1924: 1923: 1921: 1920: 1900: 1894: 1893: 1891: 1890: 1870: 1864: 1863: 1861: 1860: 1840: 1834: 1833: 1831: 1830: 1814: 1805: 1804: 1796: 1790: 1789: 1787: 1786: 1773:Mikami, Shinji. 1770: 1764: 1763: 1761: 1760: 1751:. Archived from 1740: 1731: 1730: 1728: 1727: 1707: 1694: 1693: 1691: 1690: 1681:. Archived from 1670: 1661: 1660: 1658: 1656: 1651:on July 15, 2015 1636: 1627: 1626: 1624: 1623: 1603: 1594: 1593: 1591: 1590: 1574: 1563: 1562: 1552: 1543: 1542: 1540: 1539: 1519: 1513: 1512: 1510: 1509: 1489: 1483: 1482: 1480: 1479: 1466:Mikami, Shinji. 1463: 1454: 1453: 1451: 1450: 1439:"P.N.03 Concept" 1437:Makami, Shinji. 1434: 1423: 1422: 1420: 1419: 1406:Mikami, Shinji. 1403: 1394: 1393: 1391: 1390: 1381:. Archived from 1368: 1362: 1361: 1359: 1358: 1338: 1329: 1328: 1310: 1304: 1303: 1284: 1278: 1277: 1259: 1253: 1252: 1250: 1249: 1234: 1217: 1216: 1202: 1196: 1195: 1187: 1181: 1180: 1175:. Archived from 1165: 1148: 1147: 1137: 1129: 1092:Matt Casamassina 1065: 1057: 1050: 1022: 987: 964:Jet Force Gemini 817: 816: 815: 811: 810: 806: 805: 801: 800: 796: 795: 779: 778: 777: 773: 772: 768: 767: 763: 762: 758: 757: 729: 728: 727: 723: 722: 718: 717: 713: 712: 708: 707: 637: 633: 602: 600:Aggregate scores 598: 455: 359:and overseen by 249:and produced by 190: 181: 172: 163: 129:Shusaku Uchiyama 116:Hiroaki Yasukura 74: 53: 36: 24: 23: 3449: 3448: 3444: 3443: 3442: 3440: 3439: 3438: 3359: 3358: 3357: 3352: 3336: 3330:The Evil Within 3309: 3295:Resident Evil 4 3266: 3239: 3233: 3203: 3191: 3181: 3179: 3169: 3167: 3159: 3135: 3134: 3131: 3126: 3125: 3115: 3113: 3096: 3092: 3075: 3071: 3061: 3059: 3042: 3038: 3017: 3013: 3003: 3001: 2984: 2980: 2970: 2968: 2951: 2947: 2937: 2935: 2918: 2914: 2904: 2902: 2885: 2878: 2868: 2866: 2849: 2845: 2835: 2833: 2818: 2817: 2813: 2803: 2801: 2784: 2780: 2770: 2768: 2751: 2747: 2737: 2735: 2718: 2714: 2704: 2702: 2691: 2687: 2678: 2676: 2657: 2650: 2641: 2639: 2624: 2620: 2603:"Dirty Dancing" 2599: 2592: 2583: 2581: 2570:"P.N.03 Review" 2563: 2556: 2547: 2545: 2534:"P.N.03 Review" 2527: 2520: 2510: 2508: 2487: 2480: 2459: 2452: 2427: 2420: 2410: 2408: 2391: 2384: 2374: 2372: 2355: 2348: 2338: 2336: 2321: 2314: 2304: 2302: 2285: 2281: 2268:"P.N.03 Review" 2264: 2260: 2250: 2248: 2237: 2233: 2223: 2221: 2208: 2207: 2200: 2191: 2189: 2180: 2179: 2172: 2162: 2160: 2141: 2140: 2136: 2126: 2124: 2108: 2104: 2094: 2092: 2077: 2076: 2072: 2063: 2061: 2046: 2042: 2033: 2031: 2022: 2021: 2017: 2008: 2006: 1991: 1987: 1978: 1976: 1961: 1957: 1948: 1946: 1931: 1927: 1918: 1916: 1901: 1897: 1888: 1886: 1871: 1867: 1858: 1856: 1841: 1837: 1828: 1826: 1815: 1808: 1798: 1797: 1793: 1784: 1782: 1771: 1767: 1758: 1756: 1741: 1734: 1725: 1723: 1708: 1697: 1688: 1686: 1671: 1664: 1654: 1652: 1637: 1630: 1621: 1619: 1604: 1597: 1588: 1586: 1575: 1566: 1553: 1546: 1537: 1535: 1520: 1516: 1507: 1505: 1490: 1486: 1477: 1475: 1464: 1457: 1448: 1446: 1435: 1426: 1417: 1415: 1404: 1397: 1388: 1386: 1369: 1365: 1356: 1354: 1339: 1332: 1311: 1307: 1285: 1281: 1260: 1256: 1247: 1245: 1235: 1220: 1203: 1199: 1188: 1184: 1173:Capcom Co., Ltd 1171:(in Japanese). 1167: 1166: 1162: 1157: 1152: 1151: 1130: 1126: 1121: 1063: 1055: 1048: 1020: 985: 893:Technology News 866: 813: 808: 803: 798: 775: 770: 765: 760: 725: 720: 715: 710: 597: 593: 540: 453: 349: 292: 194: 185: 176: 173:August 29, 2003 167: 158: 135: 132:Makoto Tomozawa 115: 80: 69: 49: 39: 22: 21:2003 video game 17: 12: 11: 5: 3447: 3437: 3436: 3431: 3426: 3421: 3416: 3411: 3406: 3401: 3396: 3391: 3386: 3381: 3379:GameCube games 3376: 3371: 3354: 3353: 3341: 3338: 3337: 3335: 3334: 3326: 3317: 3315: 3311: 3310: 3308: 3307: 3299: 3291: 3283: 3274: 3272: 3268: 3267: 3265: 3264: 3256: 3247: 3245: 3241: 3240: 3232: 3231: 3224: 3217: 3209: 3202: 3201: 3189: 3177: 3157: 3156: 3145: 3130: 3129:External links 3127: 3124: 3123: 3090: 3069: 3036: 3011: 2978: 2945: 2912: 2876: 2843: 2811: 2778: 2745: 2712: 2685: 2648: 2618: 2590: 2568:(2003-09-09). 2554: 2532:(2003-09-08). 2518: 2478: 2450: 2418: 2382: 2346: 2312: 2279: 2258: 2231: 2198: 2170: 2134: 2102: 2070: 2040: 2015: 1985: 1955: 1925: 1895: 1865: 1835: 1806: 1791: 1765: 1732: 1695: 1662: 1628: 1595: 1564: 1544: 1514: 1484: 1455: 1424: 1395: 1363: 1330: 1305: 1279: 1254: 1218: 1197: 1182: 1159: 1158: 1156: 1153: 1150: 1149: 1123: 1122: 1120: 1117: 1001:Space Invaders 863: 862: 859: 853: 852: 849: 841: 840: 837: 831: 830: 827: 819: 818: 789: 781: 780: 751: 743: 742: 739: 731: 730: 701: 693: 692: 691:5.75 out of 10 689: 681: 680: 677: 669: 668: 665: 657: 656: 653: 645: 644: 641: 630: 629: 626: 620: 619: 616: 610: 609: 606: 595: 592: 589: 566:playable demos 539: 536: 523:motion capture 348: 345: 291: 288: 218: 217: 212: 208: 207: 202: 196: 195: 193: 192: 183: 174: 165: 164:March 27, 2003 155: 153: 149: 148: 143: 137: 136: 134: 133: 130: 126: 124: 118: 117: 112: 106: 105: 100: 94: 93: 88: 82: 81: 79: 78: 66: 61: 55: 54: 47: 41: 40: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 3446: 3435: 3432: 3430: 3427: 3425: 3422: 3420: 3417: 3415: 3412: 3410: 3407: 3405: 3402: 3400: 3397: 3395: 3392: 3390: 3387: 3385: 3382: 3380: 3377: 3375: 3372: 3370: 3367: 3366: 3364: 3351: 3350: 3339: 3332: 3331: 3327: 3324: 3323: 3319: 3318: 3316: 3312: 3305: 3304: 3300: 3297: 3296: 3292: 3289: 3288: 3284: 3281: 3280: 3279:Resident Evil 3276: 3275: 3273: 3269: 3262: 3261: 3257: 3254: 3253: 3252:Resident Evil 3249: 3248: 3246: 3242: 3238: 3237:Shinji Mikami 3230: 3225: 3223: 3218: 3216: 3211: 3210: 3207: 3200: 3195: 3190: 3188: 3178: 3176: 3166: 3165: 3162: 3155: 3151: 3150: 3146: 3144: 3138: 3133: 3132: 3111: 3107: 3106: 3101: 3094: 3086: 3085: 3080: 3079:P.N.03 Review 3073: 3057: 3053: 3052: 3047: 3040: 3032: 3031: 3026: 3024: 3015: 2999: 2995: 2994: 2989: 2982: 2966: 2962: 2961: 2956: 2949: 2933: 2929: 2928: 2923: 2916: 2900: 2896: 2895: 2890: 2883: 2881: 2864: 2860: 2859: 2854: 2847: 2831: 2827: 2826: 2821: 2815: 2799: 2795: 2794: 2793:HardcoreGamer 2789: 2782: 2766: 2762: 2761: 2760:HardcoreGamer 2756: 2749: 2733: 2729: 2728: 2723: 2716: 2700: 2696: 2689: 2675:on 2010-10-23 2674: 2670: 2666: 2662: 2655: 2653: 2637: 2633: 2629: 2622: 2614: 2610: 2609: 2604: 2597: 2595: 2580:on 2010-12-22 2579: 2575: 2571: 2567: 2561: 2559: 2544:on 2012-12-15 2543: 2539: 2535: 2531: 2530:Kasavin, Greg 2525: 2523: 2507:on 2012-09-05 2506: 2502: 2501: 2496: 2494: 2485: 2483: 2474: 2470: 2469: 2468:Game Informer 2464: 2457: 2455: 2446: 2442: 2441: 2436: 2434: 2425: 2423: 2406: 2402: 2401: 2396: 2389: 2387: 2370: 2366: 2365: 2360: 2353: 2351: 2334: 2330: 2326: 2319: 2317: 2300: 2296: 2295: 2290: 2283: 2275: 2274: 2269: 2262: 2246: 2242: 2235: 2224:September 14, 2219: 2215: 2213: 2205: 2203: 2187: 2183: 2177: 2175: 2158: 2154: 2153: 2148: 2146: 2138: 2123: 2122: 2117: 2115: 2106: 2090: 2089: 2084: 2082: 2074: 2059: 2055: 2051: 2044: 2030:on 2005-03-07 2029: 2025: 2019: 2005:on 2012-09-05 2004: 2000: 1996: 1989: 1975:on 2011-06-07 1974: 1970: 1966: 1959: 1944: 1940: 1936: 1929: 1914: 1910: 1906: 1899: 1884: 1880: 1876: 1869: 1854: 1850: 1846: 1839: 1825:on 2013-01-15 1824: 1820: 1813: 1811: 1802: 1795: 1781:on 2013-04-05 1780: 1776: 1769: 1755:on 2012-09-05 1754: 1750: 1746: 1739: 1737: 1721: 1717: 1713: 1706: 1704: 1702: 1700: 1685:on 2013-12-19 1684: 1680: 1676: 1669: 1667: 1650: 1646: 1642: 1635: 1633: 1617: 1613: 1609: 1602: 1600: 1585:on 2011-08-29 1584: 1580: 1573: 1571: 1569: 1560: 1559: 1558:Game Informer 1551: 1549: 1533: 1529: 1525: 1518: 1503: 1499: 1495: 1488: 1474:on 2013-04-05 1473: 1469: 1462: 1460: 1445:on 2006-08-23 1444: 1440: 1433: 1431: 1429: 1414:on 2013-04-05 1413: 1409: 1402: 1400: 1385:on 2012-11-04 1384: 1380: 1379: 1374: 1367: 1352: 1348: 1344: 1337: 1335: 1327: 1325: 1321: 1316: 1309: 1302: 1299: 1295: 1290: 1283: 1276: 1274: 1270: 1265: 1258: 1244: 1240: 1233: 1231: 1229: 1227: 1225: 1223: 1215: 1213: 1208: 1201: 1193: 1186: 1178: 1174: 1170: 1164: 1160: 1146: 1141: 1133: 1128: 1124: 1116: 1114: 1113: 1108: 1103: 1099: 1098: 1093: 1089: 1088: 1087:Devil May Cry 1082: 1077: 1076: 1071: 1067: 1062: 1054: 1047: 1046: 1045:Game Informer 1041: 1037: 1033: 1032: 1027: 1019: 1018: 1013: 1010: 1006: 1002: 998: 994: 993: 984: 983: 978: 976: 975: 970: 966: 965: 960: 956: 952: 947: 943: 942: 936: 934: 933: 932:Dirty Dancing 929:crossed with 928: 927: 922: 918: 916: 911: 907: 906: 900: 898: 894: 892: 887: 882: 878: 874: 870: 860: 858: 855: 854: 850: 848: 847: 843: 842: 838: 836: 833: 832: 829:5.3 out of 10 828: 826: 825: 821: 820: 790: 788: 787: 783: 782: 752: 750: 749: 745: 744: 741:5.1 out of 10 740: 738: 737: 733: 732: 702: 700: 699: 695: 694: 690: 688: 687: 686:Game Informer 683: 682: 678: 676: 675: 671: 670: 666: 664: 663: 659: 658: 654: 652: 651: 647: 646: 638: 635:Review scores 627: 625: 622: 621: 617: 615: 612: 611: 603: 588: 586: 582: 578: 576: 571: 567: 563: 559: 557: 553: 549: 545: 535: 532: 528: 524: 520: 516: 512: 507: 505: 501: 497: 496:Resident Evil 492: 490: 489: 484: 480: 479: 478:Viewtiful Joe 474: 469: 468:Devil May Cry 465: 461: 460: 459:Devil May Cry 452: 448: 447: 442: 441: 436: 428: 423: 419: 417: 413: 409: 404: 400: 395: 393: 389: 384: 380: 376: 372: 368: 367:Shinji Mikami 364: 363: 362:Resident Evil 358: 354: 344: 341: 340:self-destruct 336: 334: 330: 324: 322: 317: 313: 309: 305: 296: 287: 285: 284: 280:for the game 279: 275: 271: 266: 264: 263: 262:Resident Evil 258: 257: 256:Devil May Cry 252: 248: 247:Shinji Mikami 244: 240: 236: 232: 231: 226: 225: 216: 215:Single-player 213: 209: 206: 203: 201: 197: 188: 184: 179: 175: 170: 166: 161: 157: 156: 154: 150: 147: 144: 142: 138: 131: 128: 127: 125: 123: 119: 113: 111: 107: 104: 101: 99: 95: 92: 91:Shinji Mikami 89: 87: 83: 77: 72: 68: 67: 65: 62: 60: 56: 52: 48: 46: 42: 35: 30: 25: 19: 3374:Capcom games 3342: 3328: 3320: 3301: 3293: 3286: 3285: 3277: 3258: 3250: 3148: 3114:. 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Retrieved 1242: 1211: 1210: 1206: 1200: 1191: 1185: 1177:the original 1163: 1127: 1110: 1106: 1101: 1095: 1085: 1080: 1073: 1070:Greg Kasavin 1068: 1060: 1052: 1043: 1035: 1029: 1015: 1014: 1008: 1004: 1000: 996: 990: 980: 979: 972: 962: 954: 950: 945: 939: 937: 930: 924: 920: 913: 909: 903: 901: 896: 889: 886:cult classic 880: 873:GameRankings 868: 867: 856: 844: 834: 822: 784: 746: 734: 696: 684: 672: 660: 648: 614:GameRankings 580: 579: 561: 560: 555: 551: 541: 530: 510: 508: 499: 495: 493: 486: 482: 476: 472: 467: 457: 450: 444: 438: 434: 432: 426: 415: 412:White Jaguar 411: 407: 398: 396: 387: 382: 370: 360: 350: 337: 325: 301: 281: 277: 267: 260: 254: 233:) is a 2003 229: 228: 223: 222: 221: 59:Publisher(s) 45:Developer(s) 18: 3260:Dino Crisis 3187:Video games 2960:Retro Gamer 2511:October 19, 2116:demo disc?" 1145:Pī Enu Surī 1026:shoot-em-up 861:7 out of 10 851:4 out of 10 839:6 out of 10 786:GamesRadar+ 679:7 out of 10 667:7 out of 10 640:Publication 570:screenshots 353:Capcom Five 321:checkpoints 270:fiscal year 141:Platform(s) 122:Composer(s) 110:Designer(s) 98:Producer(s) 86:Director(s) 3363:Categories 2858:GamesRadar 2825:GamesRadar 2679:2011-10-24 2642:2011-10-24 2584:2011-10-26 2548:2011-10-26 2294:GamesRadar 2251:August 17, 2192:2006-10-24 2064:2001-10-23 2034:2006-07-04 2009:2011-09-21 1979:2011-10-24 1949:2011-09-14 1919:2011-09-14 1889:2011-09-13 1859:2011-09-14 1829:2011-09-13 1785:2011-11-27 1759:2011-09-21 1726:2011-09-13 1689:2011-10-24 1622:2011-09-14 1589:2011-09-14 1538:2011-09-14 1508:2011-09-13 1478:2011-11-27 1449:2006-07-05 1418:2011-11-27 1389:2011-09-14 1357:2011-09-13 1248:2011-09-14 1155:References 895:said that 877:Metacritic 624:Metacritic 605:Aggregator 3154:MobyGames 3105:Eurogamer 3062:April 29, 3004:April 30, 2971:April 30, 2938:April 30, 2905:April 29, 2894:Eurogamer 2836:April 30, 2804:April 30, 2771:April 30, 2738:April 30, 2411:April 29, 2375:April 29, 2364:Eurogamer 2339:April 29, 2305:April 29, 2121:Eurogamer 2112:"Fancy a 1112:Eurogamer 941:Eurogamer 662:Eurogamer 596:Reception 591:Reception 575:pre-order 504:3D models 3349:Category 3322:Vanquish 3303:God Hand 3116:July 14, 3110:Archived 3056:Archived 2998:Archived 2965:Archived 2955:"P.N.03" 2932:Archived 2927:TheGamer 2899:Archived 2863:Archived 2830:Archived 2798:Archived 2765:Archived 2732:Archived 2699:Archived 2636:Archived 2538:GameSpot 2405:Archived 2369:Archived 2333:Archived 2299:Archived 2245:Archived 2218:Archived 2058:Archived 2054:GameSpot 1995:"P.N.03" 1943:Archived 1939:GameSpot 1913:Archived 1909:GameSpot 1883:Archived 1853:Archived 1720:Archived 1655:July 14, 1616:Archived 1612:GameSpot 1532:Archived 1528:GameSpot 1502:Archived 1351:Archived 1324:Vanessa: 1294:Vanessa: 1269:Vanessa: 1243:GameSpot 1136:ピーエヌ スリー 1132:Japanese 1075:GameSpot 1040:staccato 995:wrote, " 736:GameSpot 544:GameCube 488:Vanquish 440:GameSpot 365:creator 314:suits", 283:Vanquish 243:GameCube 241:for the 200:Genre(s) 146:GameCube 3161:Portals 3051:GameSpy 2500:GamePro 2400:GameSpy 2273:Famitsu 2212:P.N. 03 2163:May 22, 2127:May 22, 2095:May 22, 1999:GamePro 1969:GamePro 1749:GamePro 1679:GamePro 1645:1UP.com 1320:Client: 1298:Client: 1273:Client: 1212:Client: 1140:Hepburn 1017:GamePro 974:Winback 955:P.N. 03 944:called 915:GameSpy 881:P.N.03' 748:GameSpy 698:GamePro 674:Famitsu 538:Release 403:wargame 392:Famicom 211:Mode(s) 152:Release 3333:(2014) 3325:(2010) 3306:(2006) 3298:(2005) 3290:(2003) 3287:P.N.03 3282:(2002) 3263:(1999) 3255:(1996) 3149:P.N.03 3023:P.N.03 2869:May 3, 2705:May 1, 2632:Kotaku 2493:P.N.03 2433:P.N.03 2145:P.N.03 2114:P.N.03 2081:P.N.03 1315:P.N.03 1289:P.N.03 1264:P.N.03 1207:P.N.03 1107:P.N.03 1081:P.N.03 1061:P.N.03 1053:P.N.03 1036:P.N.03 1034:found 1009:P.N.03 997:P.N.03 946:P.N.03 926:Aliens 921:P.N.03 910:P.N.03 897:P.N.03 869:P.N.03 857:Cubed3 581:P.N.03 562:P.N.03 556:P.N.03 552:P.N.03 531:Jaguar 527:jaguar 519:German 515:French 511:P.N.03 500:P.N.03 483:P.N.03 473:P.N.03 451:P.N.03 435:P.N.03 427:P.N.03 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Index

Artwork of a vertically rectangular box. Depicted in front of a white background is a woman in a white and grey outfit on the right side of the artwork. Above her head is the title "P.N.03" with the words "Product Number" below it.
Developer(s)
Capcom Production Studio 4
Publisher(s)
Capcom
AU
THQ
Director(s)
Shinji Mikami
Producer(s)
Hiroyuki Kobayashi
Designer(s)
Composer(s)
Platform(s)
GameCube
JP
UK
AU
NA
Genre(s)
Third-person shooter
Single-player
third-person shooter
Capcom
GameCube
Shinji Mikami
Hiroyuki Kobayashi
Devil May Cry
Resident Evil
fiscal year

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