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had thought that he was traveling back in time, he had only imagined a different past where events played out differently, as part of a delusion, and that he had given himself partial memories in the form of premonitions in each loop; in the last loop, he would have given himself all his memories, other than the knowledge that he is experiencing a delusion. She says that once Makoto succeeds in saving her, he will break out of the delusion, and the six days in his delusion will become reality. Makoto refuses to believe her, claiming that everything around him is reality, but starts to doubt throughout the week. Depending on the player's choices, the route branches into two endings. In one, the delusions appear to be changing reality, but are revealed to be a chain of coincidences. In the other, the delusions do change reality, and Makoto wakes up at the bottom of the cliff he fell down at the end of the last loop, badly wounded from having protected Izumi during the fall. It is left ambiguous as to what is real and what is a delusion, and whether Makoto has escaped to reality or still is trapped in his delusion.
603:, and features "geometric music" because of the game's theoretical and science fiction elements. Prior to composing the music, he read through the game's story, to understand the setting and each character's personality as much as possible. He would write his impressions of the plot, with a focus on the "emotional flow" and the events that occur throughout the story; he valued his first impressions as very important for this. According to Abo, this method takes longer time, but allows him to make better music with a stronger relation to the game's world than if he had just designated different songs to different points of the game. Because he enjoyed the story, the music strongly reflects Abo's own musical tastes. The opening and ending themes of the PlayStation Portable version, titled "Sen Oku no Hoshikuzu Furasu Yoru no Sora" and "Hokorobishi Hana", respectively, were performed by the band
586:
were described by the development team as "vague existences", saying that one cannot know if they exist or not. In the bad ending to Izumi's route, the bells, which "should be fictional" remain while something that should exist disappears; this was a metaphor for the idea that delusions become reality while reality becomes a delusion. The game's title comes from how Makoto is unable to escape the infinite loop and reach April 7, and how most of the seven characters die at some point during the game. It is also based on the belief that 7 is a lucky number. The game was designed to be open to speculation and multiple interpretations, a design philosophy that was carried over to later entries in the series and was part of what led to
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camp: Yuka
Kawashima, the leader of the group; Haruka Higuchi, a studious and quiet girl; and Okuhiko Iida, a wealthy playboy who is the heir of the Iida Financial Group. Makoto also meets three girls unrelated to the seminar camp: the wealthy Saki Asakura; and sisters Kurumi and Izumi Morino, who are temporarily running the café Lunabeach on the island. The seven are stuck on the island for a week due to a tropical cyclone preventing boats from leaving, and become friends.
1665:
418:. Uchikoshi included science fiction elements, but was unable to make heavy use of them, as his superiors at KID thought that the game needed to focus on cute female characters in order to perform well commercially. Abo composed music based on his first impressions of reading the game's story, with a focus on its "emotional flow". Because of the science fiction and theoretical themes, he composed what he describes as "geometric music".
517:
back in time, retaining their memories of the past six days. Makoto accepts that he has traveled through time, and Izumi reveals that she is the professor in charge of the seminar camp, and that the events of the past week were a science experiment; she attempted to test the phenomenon known as Curé Syndrome, where if multiple people believe in a
34:
513:, he vows to keep the girl alive and break free of the loop. He does so by rebuilding his relationships with her while dealing with the emotional problem troubling her. On April 6, the girl ends up in a situation similar to when she died in the last loop, but Makoto saves her, breaking free of the loop and becoming her boyfriend.
458:
choices such as whether to look a girl in the eyes or to take her hand. The game is presented from a first-person perspective, with pre-rendered backgrounds and 2D character portraits accompanying the text. The visuals mostly consist of still images, but with characters often changing their expression while talking.
461:
After six days have passed in the game's story, the game moves back in time to the beginning, allowing the player to make new choices based on the knowledge they have gained through the first six days to try to prevent certain events. Depending on the choices the player makes, the game either ends on
402:
The story follows Makoto
Ishihara, a college student who attends a seminar camp on an island together with three other students; he also befriends three other people whom he meets on the island. The game takes place over the course of a week, and consists of the player reading the story, occasionally
525:
Izumi suggests that in the first six days, Makoto had been deceived by her and
Okuhiko, but rather than believing in premonitions had believed he had traveled back in time. When Izumi died on April 6, and Makoto had desired to travel back in time, Curé Syndrome manifested. She suggests that while he
478:
shows how the player is doing with the female characters: it shows three blocks, which have hearts inside if the player is doing well. In the PlayStation
Portable version, the player has access to a glossary, which explains various key words used in the game. In the Android version, the player gets
717:
he had played. He found the game's pacing and writing quality to be good, and liked the music, finding it to complement the mood of the game well. While he thought the game's graphics were not "anything special", he was impressed by the character designs, especially that of the character Haruka. A
585:
as subjective and relative rather than absolute. As such, for each route, that route's history is the only one Makoto knows and the only one that is real to him; the Curé syndrome only exists to him in the routes where it is mentioned. The bells were used as symbols for reality being relative, and
516:
After finishing Yuka, Haruka, Saki, and Kurumi's routes, the player gets access to the Izumi Cure route, in which Makoto learns that Izumi and
Okuhiko had deceived him into thinking that his premonitions were true. Makoto confronts Izumi, after which both he and Izumi fall off a cliff. They travel
495:
takes place in the week of April 1–7, 2019. Makoto
Ishihara, the player character, is a college student and truant who rarely attends his classes. As a result, he is forced to attend a seminar camp held on a remote island in to be allowed to pass to his next grade. Three other students are at the
457:
in which the player reads the story, and presses a button to advance through the text. At certain points, the player gets to make choices which affect the direction the plot proceeds in; these involve choosing what location to move to, and what the player character should say, as well as subtler
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of the future, all of which come true. Depending on the player's choices, Makoto ends up getting close to one of the girls, and on April 5, the story branches into different routes focusing on one of them. In each route, the girl Makoto was close to dies on April 6 with a bell in her hand.
708:
called the plot excellent, and appreciated how the game's story is a "personal, character-driven, emotive, human tale based around gentle romance" rather than an apocalyptic "beat-the-bad-guy kind of story". He also liked how the game's interactivity is on a more personal scope than in
403:
making choices that affect the direction of the plot; on the sixth day, one of the characters dies, and the game moves back in time to the beginning, letting the player use knowledge from the first set of six days to make new choices, to try to prevent the death.
521:
and the delusion is spread to others, the delusion becomes reality. Makoto was the test subject of the experiment, which was meant to involve him having the delusion that he could have premonitions; unexpectedly, he turned out to have real premonitions.
727:
According to
Nakazawa, the original version of the game did not sell very well. The PlayStation Portable version was on the lower end of the top 1000 best selling video games of the year in Japan in 2009, with an estimated 4,250 copies sold.
470:
function to move past sections of text that they have already read. The game also includes an "Append Story" mode in which the player can play new scenarios that are downloaded from the developer's website.
430:
found the game's mood boring. As the science fiction elements were well received, later entries in the series gradually moved away from the dating theme and became more focused on science fiction.
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being chosen as the series title. One example of the openness to interpretation was that development team did not want to confirm or deny whether the game's world was connected to that of the
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574:, as his superiors at KID told him that the game needed to include cute girl characters in order to sell; he kept science fiction themes light, and the game was designed with a focus on
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a "bad ending" on the sixth day, or continues into a "good ending" on the seventh day. After finishing the game, a picture gallery and a music test are made available in an
504:
The game begins on April 1 with Makoto awakening from a nightmare of a girl dying on April 6 with a bell in her hand. As the week goes on, he occasionally experiences
578:
elements, with the main focus being to develop a relationship with a girl. The
Dreamcast version includes new scenarios not available in the PlayStation version.
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Afterwards, Makoto finds that he has traveled back in time to April 1, retaining the memories of the previous six days. Concluding that he is trapped in an
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series, saying that while characters with similar names may appear, they wanted to leave the player to decide for themselves what the answer would be.
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had been positively received by critics, Uchikoshi gradually focused more on science fiction and less on romance with each new game, with
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In reviews around the time of the game's release, reviewers appreciated the science fiction themes of the game. Neal
Chandran at
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points throughout the game, which can be used to unlock applications such as a calculator, a calendar, and mini-games.
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was the planner and scenario writer. Development began immediately after
Uchikoshi's first visual novel,
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1714:
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724:, however, called the game's mood boring from start to end in their review of the PlayStation version.
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was released on November 23, 2000, also by KID. On December 21, 2000, KID released a
134:
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411:
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86:
505:
369:, and has since been released on multiple platforms. It is the first entry in the
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74:
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710:
887:"『Never7 -the end of infinity-(ネヴァー7 -ジ エンド オブ インフィニティ-)』くり返されようとしている悲劇を回避しよう"
1683:
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604:
510:
338:
138:
1421:"Ever17 Anniversary Uchikoshi & Nakazawa Interview Part 1 (Non-Spoiler)"
951:
1359:
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467:
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352:
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computers through the "GameX for Mac" service. Cyberfront released it for
442:
Average gameplay, showing a conversation between the player and Yuka in a
424:
praised the game for its plot, its intimate scope, and its music, whereas
1650:
600:
415:
383:
98:
1061:"Ever17 Anniversary Uchikoshi & Nakazawa Interview Part 2 (Spoiler)"
610:
The game was originally released by KID for PlayStation under the title
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was not intended to be part of a series, but during the development of
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mode. When replaying parts of the game, the player is able to use a
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919:"Never 7: The End Of Infinity Arrives On Android With Bonus Apps"
891:
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1500:
Official website for the Neo Geo Pocket Color version (archived)
359:. It was originally published by KID on March 23, 2000, for the
1113:"人気アドベンチャー「インフィニティ」「インテグラル」シリーズのPSP移植作4タイトル,サイバーフロントから2009年に発売"
1418:
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In the Dreamcast version of the game, a meter on the system's
1516:
Official website for the Microsoft Windows version (archived)
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211:
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980:
798:, it was decided to connect the worlds of the two games.
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49:
1532:
1472:"『ルートダブル』のプロトタイプは『Myself;Yourself』? 中澤工さん講演会の模様を詳細レポート"
638:
on May 22, 2003. On March 3, 2005, it was released for
1087:"Takeshi Abo Interview: Behind the Science Adventures"
790:
not featuring any dating elements at all. Originally,
581:
The development team depicted reality in the world of
1508:
Official website for the Dreamcast version (archived)
1048:) (in Japanese). Cyberfront. Scene: TIPS 054: Never7.
1141:
1139:
1137:
566:, was finished. He was unable to make heavy use of
830:. Vol. 1. SMG Szczepaniak. pp. 298–313.
38:Cover art, featuring Izumi (top) and Yuka (bottom)
1681:
1389:"Never7 -the end of infinity- まとめ (iPhone/iPod)"
1134:
1419:Hooper, John; Israel, H. Anthony (2017-05-01).
1059:Hooper, John; Israel, H. Anthony (2017-05-01).
974:
970:
968:
945:
859:
828:The Untold History of Japanese Game Developers
1557:
1446:"GEIMIN.NET/2009年テレビゲームソフト売り上げTOP1000(ファミ通版)"
1209:"Never7 〜the end of infinity〜 まとめ (ドリームキャスト)"
941:
939:
965:
855:
853:
851:
849:
847:
1085:Jia, Oliver; Greening, Chris (2015-09-15).
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32:
844:
487:
1329:"Never7 -the end of infinity- まとめ (PSP)"
1300:"一部Macユーザーに朗報 「GameX for Mac」が恋愛ADV配信開始"
1269:"Never7 〜the end of infinity〜 まとめ (PS2)"
821:
819:
817:
815:
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811:
533:
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1790:Video games written by Kotaro Uchikoshi
1360:"Never7 -the end of infinity-[Android]"
916:
1682:
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1110:
599:The game's soundtrack was composed by
1545:
808:
782:. As the science fiction elements of
778:, and Uchikoshi worked on all except
761:12Riven: The Psi-Climinal of Integral
630:; this version was also released for
1003:
1001:
1571:
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542:, as his second visual novel after
13:
14:
1816:
1780:Video games scored by Takeshi Abo
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998:
1765:Video games about the paranormal
1695:Android (operating system) games
1664:
1663:
826:Szczepaniak, John (2014-08-11).
755:Remember 11: The Age of Infinity
1478:from the original on 2015-03-17
1474:(in Japanese). Dengeki Online.
1463:
1452:from the original on 2015-06-27
1438:
1427:from the original on 2017-05-01
1412:
1401:from the original on 2013-05-26
1381:
1370:from the original on 2015-01-02
1352:
1341:from the original on 2013-06-27
1321:
1310:from the original on 2015-10-18
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1281:from the original on 2015-10-18
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1232:
1221:from the original on 2015-10-18
1201:
1190:from the original on 2015-10-18
1170:
1159:from the original on 2015-10-18
1123:from the original on 2010-01-05
1104:
1093:from the original on 2015-09-26
1078:
1067:from the original on 2017-05-01
925:from the original on 2015-10-18
899:from the original on 2010-02-05
868:from the original on 2015-09-06
1775:Video games developed in Japan
1030:
977:"New Dreamcast Game: Infinity"
975:Gantayat, Anoop (2000-08-28).
946:Gantayat, Anoop (2010-12-03).
910:
879:
862:"Never 7: The End of Infinity"
529:
1:
860:Chandran, Neal (2004-12-16).
801:
634:on October 26, 2001, and for
1770:Video games about time loops
1533:Never 7: The End of Infinity
1178:"インフィニティ キュア まとめ (ネオジオポケット)"
1042:Never 7: The End of Infinity
950:. Andriasang. Archived from
749:Ever 17: The Out of Infinity
657:
650:on August 28, 2012, and for
628:Never 7: The End of Infinity
348:Never 7: The End of Infinity
27:Never 7: The End of Infinity
7:
1745:PlayStation (console) games
1725:Japan-exclusive video games
1448:(in Japanese). Geimin.net.
895:(in Japanese). 2009-01-07.
482:
433:
375:series, and is followed by
10:
1821:
1755:PlayStation Portable games
1740:Neo Geo Pocket Color games
1760:Single-player video games
1659:
1628:
1582:
1537:The Visual Novel Database
1528:The Visual Novel Database
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552:The game was directed by
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406:The game was directed by
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538:The game was written by
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1785:Video games set in 2019
1423:. Lemnisca. p. 2.
1063:. Lemnisca. p. 3.
948:"Yeti Teases New Title"
654:on September 11, 2012.
646:on March 12, 2009, for
499:
917:Spencer (2012-08-28).
549:
488:Setting and characters
447:
414:, and composed for by
1805:Mages (company) games
1470:Goemon (2012-05-23).
1111:Ginger (2008-12-26).
770:; Nakazawa worked on
614:on March 23, 2000. A
537:
441:
1700:Classic Mac OS games
1046:PlayStation Portable
644:PlayStation Portable
616:Neo Geo Pocket Color
269:PlayStation Portable
189:Neo Geo Pocket Color
147:PlayStation Portable
127:Neo Geo Pocket Color
1750:PlayStation 2 games
687:26/40 (PlayStation)
668:
1147:"インフィニティ まとめ (PS)"
715:role-playing games
666:
550:
476:Visual Memory Unit
448:
1715:Infinity (series)
1677:
1676:
746:games were made:
701:
700:
632:Microsoft Windows
393:, and the reboot
344:
343:
221:Microsoft Windows
216:December 21, 2000
200:November 23, 2000
135:Microsoft Windows
61:KID, Cyberfront,
1812:
1705:CyberFront games
1690:2000 video games
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1646:Kotaro Uchikoshi
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1240:"never7PC ゲーム紹介"
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1397:(in Japanese).
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618:version titled
568:science fiction
554:Takumi Nakazawa
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1480:. Retrieved
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1454:. Retrieved
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1403:. Retrieved
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1372:. Retrieved
1354:
1343:. Retrieved
1332:
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1283:. Retrieved
1272:
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1252:. Retrieved
1248:the original
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1106:
1095:. Retrieved
1080:
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1021:. Retrieved
1017:the original
989:. Retrieved
985:the original
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952:the original
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870:. Retrieved
827:
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593:Memories Off
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563:Memories Off
561:
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545:Memories Off
543:
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506:premonitions
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57:Publisher(s)
45:Developer(s)
18:
1651:Takeshi Abo
1605:Remember 11
1583:Video games
788:Remember 11
776:Remember 11
672:Publication
601:Takeshi Abo
576:dating game
530:Development
416:Takeshi Abo
384:Remember 11
361:PlayStation
173:PlayStation
123:PlayStation
118:Platform(s)
99:Takeshi Abo
94:Composer(s)
70:Director(s)
1684:Categories
1482:2015-10-24
1456:2015-10-18
1431:2017-05-01
1405:2015-10-18
1374:2015-10-25
1364:4Gamer.net
1345:2015-10-18
1314:2015-10-18
1304:4Gamer.net
1285:2015-10-18
1254:2015-10-18
1225:2015-10-18
1194:2015-10-18
1163:2015-10-18
1127:2015-10-25
1117:4Gamer.net
1097:2015-10-18
1071:2017-05-01
1023:2015-11-21
1009:"定に関するQ&A"
991:2015-10-18
958:2015-10-18
929:2015-10-18
903:2015-10-25
872:2015-10-18
864:. RPGFan.
802:References
718:writer at
570:themes in
1730:KID games
1720:IOS games
663:Reception
658:Reception
640:Macintosh
624:Dreamcast
205:Dreamcast
143:Macintosh
131:Dreamcast
82:Writer(s)
1669:Category
1629:Creators
1574:Infinity
1524:Infinity
1476:Archived
1450:Archived
1425:Archived
1399:Archived
1368:Archived
1339:Archived
1308:Archived
1279:Archived
1219:Archived
1188:Archived
1157:Archived
1121:Archived
1091:Archived
1089:. VGMO.
1065:Archived
923:Archived
897:Archived
866:Archived
743:Infinity
612:Infinity
588:Infinity
556:, while
519:delusion
483:Synopsis
434:Gameplay
372:Infinity
366:Infinity
324:Genre(s)
110:Infinity
1619:Code_18
1612:12Riven
1598:Ever 17
1591:Never 7
1394:Famitsu
1334:Famitsu
1274:Famitsu
1214:Famitsu
1183:Famitsu
1152:Famitsu
892:Famitsu
796:Ever 17
792:Never 7
784:Never 7
780:Code_18
772:Ever 17
767:Code_18
738:Never 7
721:Famitsu
682:Famitsu
648:Android
583:Never 7
572:Never 7
493:Never 7
451:Never 7
427:Famitsu
396:Code_18
390:12Riven
378:Ever 17
335:Mode(s)
285:Android
161:Release
151:Android
1577:series
834:
764:, and
736:After
732:Legacy
706:RPGFan
693:RPGFan
605:Asriel
422:RPGFan
105:Series
675:Score
464:omake
453:is a
351:is a
832:ISBN
774:and
713:and
500:Plot
63:5pb.
1636:KID
1535:at
1526:at
1244:KID
1038:KID
1013:KID
981:IGN
652:iOS
363:as
357:KID
301:iOS
253:Mac
155:iOS
50:KID
1686::
1391:.
1366:.
1331:.
1302:.
1271:.
1211:.
1180:.
1149:.
1136:^
1119:.
1000:^
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967:^
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846:^
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758:,
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607:.
399:.
381:,
308:JP
292:JP
276:JP
260:JP
244:JP
228:JP
212:JP
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180:JP
1565:e
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