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Matrox Mystique

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142: 126: 326: 17: 117:, which received a considerable increase in speed over software rendering but no difference in image quality. The answer to these limitations, and Matrox's first attempt at targeting the consumer gaming PC market, would be the Matrox Mystique. It was based heavily on the Millennium but with various additions and some cost-cutting measures. 267:
processes and 3D hardware architecture design expertise was limited. Including bilinear filtering would have incurred a significant cost in the chip's transistor budget for more computational resources and potentially reduce graphics core clock speed and performance due to a larger chip design. There
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Matrox released a newer version of the Mystique in 1997. The name gives the only significant change, that being the RAMDAC running at 220 MHz. This made the Mystique equivalent to the original Millennium for high-resolution 2D resolution support. The chip on the board was called MGA1164SG instead of
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In general, compared to its peers, the Matrox Mystique was a competent board with its own set of advantages and disadvantages as was typical in this era of early 3D accelerators. It performed well for an early 2D/3D combo card, but it had questionable 3D visual quality. Its 2D support rivaled the
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The newer Millennium card also contained 3D capabilities similar to the Impression Plus, and was nearly as limited. Without support for texturing, the cards were very limited in visual enhancement capability. The only game to be accelerated by the Millennium was the
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was also the manufacturing cost consideration that comes with a larger processor size. Matrox's words were not without weight because the Mystique did handily outperform the other 2D/3D boards at the time, such as S3 ViRGE and early
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or lower-quality techniques. Very few games took advantage of the 3D capabilities of Impression Plus, with the only known games being the three titles that were bundled with the card in its '3D Superpack' CD bundle: 3D
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SGRAM up to 8 MB. Mystique also had various ports on the card for memory expansion and additional hardware peripherals. The 8 MB configuration used the memory expansion module. Add-on cards from Matrox included the
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for transparency. Without mipmapping support, textures in the distance appear to "swim", waving around and appearing "noisy", because the texture detail wasn't being properly managed and this caused texture
171:. It was one of many early products by add-in graphics board vendors that attempted to achieve good combined 2D & 3D performance for consumer-level personal computers. The board used a 64-bit 280:
Graphics 3D-only board because the Voodoo cards were the fastest and most well-supported 3D accelerators at the time. Detractors, however, referred to the card as the "Matrox Mystake".
219:, reduced from the external 220 MHz RAMDAC onboard Millennium, making it the first Matrox video processor using an internal RAMDAC. The frequency reduction affected the maximum 141: 1341: 341:, was launched as well. This card came with a different software bundle targeting business users and excluding the games. The actual hardware was identical. 334:
MGA1064SG (original Mystique) as well. Otherwise, the card was identical in feature-set to the original Mystique and offered almost identical performance.
179:(Window RAM) aboard the Matrox Millennium. SGRAM offered performance approaching WRAM, but it was cheaper. Mystique came in configurations ranging from 2 626: 694: 263:. The company's reasoning for not including the higher-quality features was that performance was more important than visual quality. At the time, 605: 810: 283:
Driver support for the Mystique was robust at launch. The card directly supported all of Microsoft's operating systems including MS-DOS,
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best cards available for performance and quality, however. It was not uncommon to pair up the Mystique or another Matrox card with a
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Matrox had been known for years as a significant player in the high-end 2D graphics accelerator market. Cards they produced were
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1024Ă—768 resolution and lower, where the SGRAM bandwidth was not a performance hindrance. The Mystique used an internal 170 MHz
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Mystique's 2D performance was very close to that of the much more expensive Millennium card, especially at
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1600x1200, for example. Its 2D performance was measured as excellent, beating its peers such as the
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the card could run at high resolutions, crippling the Mystique for users of displays running
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operating system. The retail version of Mystique included 3 3D game titles, including:
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and video accelerator (MGA1064SG) with 3D acceleration support. Mystique has "
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accelerators, and the company's Millennium card, released in 1995, supported
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video playback with video inputs and outputs. The other add-on was called
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memory interface (Synchronous Graphics RAM) instead of the more expensive
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products, although its visual quality was lower than those accelerators.
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The memory and internal RAMDAC programming interface lived on in
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called Millenium "the definitive 2D accelerator." With regard to
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3D accelerator in 1997, but still lacked key features including
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Review of ATI 3D Expression, Matrox Mystique and #9 Reality 332
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A special business-oriented version of Mystique 220, called
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applications. The Impression could not perform hardware
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Matrox Mystique 220 -- 2 MB vs 4 MB, what differences?
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3D Card Update by Loyd Case (of Computer Gaming World)
475: 473: 471: 469: 1403: 353:and later processors, until the introduction of 466: 254:, causing heavy pixelization in textures, and 688: 599: 32:were 2D, 3D, and video accelerator cards for 702: 70:, Matrox stepped forward in 1994 with their 360: 99:by Amorphous Designs, and Specter MGA (aka 695: 681: 606: 592: 490:, the Guru 3D, accessed September 9, 2006. 613: 407: 405: 324: 140: 124: 15: 1404: 458:: CS1 maint: archived copy as title ( 676: 587: 402: 542:, Google Groups, September 13, 1996. 1021:Input–output memory management unit 566:, Google Groups, September 2, 1998. 13: 554:, Google Groups, November 6, 1997. 14: 1428: 662:Matrox Graphics eXpansion Modules 572: 516:, Google Groups, August 30, 1996. 95:by 47 Tek; 3D space combat game, 527:Kanajana's MechWarrior 2 3D Page 295:. Mystique also supported IBM's 320: 148:of a Matrox Mystique MGA1064SG 557: 545: 532: 519: 506: 493: 426: 252:nearest-neighbor interpolation 1: 503:, Google Groups, May 8, 1997. 396: 481:Review - Matrox Mystique 4Mb 422:. February 1997. p. 62. 129:Matrox Mystique (4 MB) with 7: 238:Mystique was Matrox's most 120: 10: 1433: 47: 1290: 1232: 1184: 1064: 1003: 889: 834: 717: 710: 622: 344: 265:semiconductor fabrication 82:, for example, requiring 1051:Video display controller 704:Graphics processing unit 361:Competing 2D/3D chipsets 552:Mystique 170 versus 220 208:for watching TV on PC. 165:Matrox Simple Interface 1166:Shared graphics memory 375:Rendition VĂ©ritĂ© V1000 330: 152: 138: 21: 20:Matrox Mystique (2 MB) 1352:Hardware acceleration 1056:Video processing unit 339:Mystique 220 Business 328: 144: 128: 19: 1277:Performance per watt 1046:Texture mapping unit 995:Unified shader model 529:, November 13, 2005. 479:Hagedoorn, Hilbert. 235:-based video cards. 186:Rainbow Runner Video 131:Rainbow Runner Video 1219:Integrated graphics 329:Mystique 220 (4 MB) 308:Destruction Derby 2 188:, a board offering 155:The Mystique was a 1369:Parallel computing 1245:Display resolution 1026:Render output unit 1016:Geometry processor 486:2006-11-07 at the 331: 305:Mystique edition, 244:bilinear filtering 167:" (MSI) rendering 153: 139: 34:personal computers 22: 1399: 1398: 1214:External graphics 1197:Discrete graphics 1161:Memory controller 924:Graphics pipeline 885: 884: 670: 669: 627:Millennium series 579:MatroxUsers Forum 501:Millennium RAMDAC 256:stippled textures 198:Rainbow Runner TV 135:Rainbow Runner TV 60:as well. In 1996 1424: 1374:Vector processor 1357:Image processing 1347:Graphics library 1282:Transistor count 1224:System on a chip 1156:Memory bandwidth 1036:Stream processor 715: 714: 697: 690: 683: 674: 673: 608: 601: 594: 585: 584: 567: 561: 555: 549: 543: 538:Busch, Eric T.. 536: 530: 523: 517: 510: 504: 497: 491: 477: 464: 463: 457: 449: 447: 446: 437:. Archived from 430: 424: 423: 409: 1432: 1431: 1427: 1426: 1425: 1423: 1422: 1421: 1402: 1401: 1400: 1395: 1286: 1228: 1180: 1060: 999: 990:Tiled rendering 881: 830: 801:InfiniteReality 706: 701: 671: 666: 652:Parhelia series 632:Mystique series 618: 612: 575: 570: 562: 558: 550: 546: 537: 533: 524: 520: 511: 507: 498: 494: 488:Wayback Machine 478: 467: 451: 450: 444: 442: 435:"Archived copy" 433: 431: 427: 418:. No. 26. 415:Next Generation 411: 410: 403: 399: 363: 355:Matrox Parhelia 347: 323: 314:Scorched Planet 231:-based and the 123: 103:) by Velocity. 84:Gouraud shading 80:texture mapping 72:Impression Plus 68:3D acceleration 63:Next Generation 50: 12: 11: 5: 1430: 1420: 1419: 1417:Graphics cards 1414: 1412:Graphics chips 1397: 1396: 1394: 1393: 1388: 1387: 1386: 1376: 1371: 1366: 1365: 1364: 1354: 1349: 1344: 1339: 1334: 1333: 1332: 1327: 1317: 1316: 1315: 1310: 1305: 1294: 1292: 1288: 1287: 1285: 1284: 1279: 1274: 1269: 1264: 1263: 1262: 1257: 1247: 1242: 1236: 1234: 1230: 1229: 1227: 1226: 1221: 1216: 1211: 1210: 1209: 1204: 1194: 1188: 1186: 1182: 1181: 1179: 1178: 1173: 1171:Texture memory 1168: 1163: 1158: 1153: 1152: 1151: 1146: 1141: 1136: 1131: 1121: 1120: 1119: 1114: 1109: 1104: 1099: 1094: 1089: 1079: 1074: 1068: 1066: 1062: 1061: 1059: 1058: 1053: 1048: 1043: 1038: 1033: 1028: 1023: 1018: 1013: 1007: 1005: 1001: 1000: 998: 997: 992: 987: 982: 977: 976: 975: 965: 960: 959: 958: 948: 943: 938: 937: 936: 931: 921: 920: 919: 914: 909: 899: 897:Compute kernel 893: 891: 887: 886: 883: 882: 880: 879: 874: 869: 864: 859: 854: 849: 844: 838: 836: 832: 831: 829: 828: 823: 818: 813: 808: 803: 798: 793: 792: 791: 786: 781: 771: 770: 769: 764: 759: 754: 744: 743: 742: 737: 732: 721: 719: 712: 708: 707: 700: 699: 692: 685: 677: 668: 667: 665: 664: 659: 654: 649: 644: 639: 634: 629: 623: 620: 619: 617:graphics cards 611: 610: 603: 596: 588: 582: 581: 574: 573:External links 571: 569: 568: 556: 544: 531: 518: 505: 492: 465: 425: 412:"PC Goes 3D". 400: 398: 395: 394: 393: 385: 377: 372: 362: 359: 346: 343: 322: 319: 150:graphics chips 122: 119: 49: 46: 9: 6: 4: 3: 2: 1429: 1418: 1415: 1413: 1410: 1409: 1407: 1392: 1389: 1385: 1382: 1381: 1380: 1377: 1375: 1372: 1370: 1367: 1363: 1360: 1359: 1358: 1355: 1353: 1350: 1348: 1345: 1343: 1340: 1338: 1335: 1331: 1328: 1326: 1323: 1322: 1321: 1318: 1314: 1311: 1309: 1306: 1304: 1301: 1300: 1299: 1296: 1295: 1293: 1289: 1283: 1280: 1278: 1275: 1273: 1270: 1268: 1265: 1261: 1258: 1256: 1253: 1252: 1251: 1248: 1246: 1243: 1241: 1238: 1237: 1235: 1231: 1225: 1222: 1220: 1217: 1215: 1212: 1208: 1205: 1203: 1200: 1199: 1198: 1195: 1193: 1190: 1189: 1187: 1183: 1177: 1174: 1172: 1169: 1167: 1164: 1162: 1159: 1157: 1154: 1150: 1147: 1145: 1142: 1140: 1137: 1135: 1132: 1130: 1127: 1126: 1125: 1122: 1118: 1115: 1113: 1110: 1108: 1105: 1103: 1100: 1098: 1095: 1093: 1090: 1088: 1085: 1084: 1083: 1080: 1078: 1075: 1073: 1070: 1069: 1067: 1063: 1057: 1054: 1052: 1049: 1047: 1044: 1042: 1039: 1037: 1034: 1032: 1029: 1027: 1024: 1022: 1019: 1017: 1014: 1012: 1009: 1008: 1006: 1002: 996: 993: 991: 988: 986: 983: 981: 978: 974: 971: 970: 969: 966: 964: 961: 957: 954: 953: 952: 951:Rasterisation 949: 947: 944: 942: 941:HDR rendering 939: 935: 932: 930: 927: 926: 925: 922: 918: 915: 913: 910: 908: 905: 904: 903: 900: 898: 895: 894: 892: 888: 878: 875: 873: 870: 868: 865: 863: 860: 858: 855: 853: 850: 848: 847:Apple silicon 845: 843: 840: 839: 837: 833: 827: 826:Apple silicon 824: 822: 819: 817: 814: 812: 809: 807: 804: 802: 799: 797: 794: 790: 787: 785: 782: 780: 777: 776: 775: 772: 768: 765: 763: 760: 758: 755: 753: 750: 749: 748: 745: 741: 738: 736: 733: 731: 728: 727: 726: 723: 722: 720: 716: 713: 709: 705: 698: 693: 691: 686: 684: 679: 678: 675: 663: 660: 658: 655: 653: 650: 648: 645: 643: 640: 638: 635: 633: 630: 628: 625: 624: 621: 616: 609: 604: 602: 597: 595: 590: 589: 586: 580: 577: 576: 565: 560: 553: 548: 541: 535: 528: 525:Lupinsky, K. 522: 515: 509: 502: 499:Edstrom, Bo. 496: 489: 485: 482: 476: 474: 472: 470: 461: 455: 441:on 2008-05-17 440: 436: 432:Byte Dec 1994 429: 421: 420:Imagine Media 417: 416: 408: 406: 401: 392: 389: 386: 384: 381: 378: 376: 373: 371: 368: 365: 364: 358: 356: 352: 342: 340: 335: 327: 318: 316: 315: 310: 309: 304: 303: 302:MechWarrior 2 298: 294: 290: 286: 281: 279: 273: 271: 266: 262: 257: 253: 249: 245: 241: 236: 234: 230: 226: 222: 218: 214: 209: 207: 206:TV tuner card 203: 199: 195: 191: 187: 182: 178: 174: 170: 166: 162: 158: 151: 147: 143: 136: 132: 127: 118: 116: 115: 114:NASCAR Racing 110: 104: 102: 98: 94: 90: 89:fighting game 85: 81: 77: 73: 69: 65: 64: 59: 55: 45: 43: 42:VGA connector 39: 35: 31: 27: 18: 1379:Video coding 980:Tessellation 890:Architecture 631: 559: 547: 534: 521: 508: 495: 443:. Retrieved 439:the original 428: 413: 348: 338: 336: 332: 321:Mystique 220 312: 306: 300: 285:Windows 3.1x 282: 274: 240:feature-rich 237: 221:refresh rate 210: 197: 185: 154: 137:add-on cards 134: 130: 112: 105: 100: 96: 92: 71: 61: 51: 40:, using the 36:designed by 30:Mystique 220 29: 25: 23: 1362:Compression 1233:Performance 1185:Form factor 1077:Framebuffer 1041:Tensor unit 1031:Shader unit 963:Ray-tracing 902:Fabrication 877:Intel 2700G 811:3dfx Voodoo 806:NEC µPD7220 278:3Dfx Voodoo 111:version of 1406:Categories 1272:Frame rate 1240:Clock rate 1202:Clustering 1004:Components 784:Radeon Pro 445:2009-01-14 397:References 293:Windows NT 289:Windows 95 233:ATI Mach64 101:Specter VR 1303:Scrolling 1207:Switching 862:VideoCore 1250:Fillrate 929:Geometry 789:Instinct 512:Jeremy. 484:Archived 454:cite web 351:MGA-G100 270:ATI Rage 261:aliasing 229:S3 ViRGE 146:Die shot 121:Overview 26:Mystique 1330:Texture 1260:Texel/s 1255:Pixel/s 1192:IP core 1144:HBM-PIM 1011:Blitter 985:T&L 956:Shading 872:Imageon 867:Vivante 857:PowerVR 821:Glaze3D 752:GeForce 718:Desktop 657:RT.X100 248:fogging 204:-based 97:IceHawk 54:Windows 48:History 1308:Sprite 1267:FLOP/s 1065:Memory 934:Vertex 917:MOSFET 912:FinFET 842:Adreno 835:Mobile 796:Matrox 779:Radeon 757:Quadro 747:Nvidia 615:Matrox 388:NVIDIA 345:Legacy 311:, and 291:, and 217:RAMDAC 190:MPEG-1 157:64-bit 109:CD-ROM 58:MS-DOS 38:Matrox 1384:Codec 1342:GPGPU 1149:HBM3E 1134:HBM2E 1117:GDDR7 1112:GDDR6 1107:GDDR5 1102:GDDR4 1097:GDDR3 1092:GDDR2 1082:SGRAM 767:Tegra 762:Tesla 725:Intel 383:ViRGE 200:, an 173:SGRAM 93:Sento 1391:VLIW 1337:ASIC 1313:Tile 1291:Misc 1176:VRAM 1139:HBM3 1129:HBM2 1087:GDDR 973:SIMT 968:SIMD 907:CMOS 852:Mali 647:G5x0 642:G4x0 637:G2x0 460:link 370:Rage 297:OS/2 225:UXGA 192:and 177:WRAM 133:and 28:and 24:The 1124:HBM 1072:DMA 946:MAC 774:AMD 740:Arc 711:GPU 391:NV1 367:ATI 213:XGA 202:ISA 194:AVI 169:API 161:GUI 159:2D 76:CAD 1408:: 1325:GI 1320:3D 1298:2D 816:S3 735:Xe 730:GT 468:^ 456:}} 452:{{ 404:^ 380:S3 357:. 317:. 287:, 246:, 181:MB 91:, 696:e 689:t 682:v 607:e 600:t 593:v 462:) 448:.

Index


personal computers
Matrox
VGA connector
Windows
MS-DOS
Next Generation
3D acceleration
CAD
texture mapping
Gouraud shading
fighting game
CD-ROM
NASCAR Racing


Die shot
graphics chips
64-bit
GUI
Matrox Simple Interface
API
SGRAM
WRAM
MB
MPEG-1
AVI
ISA
TV tuner card
XGA

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