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117:, which received a considerable increase in speed over software rendering but no difference in image quality. The answer to these limitations, and Matrox's first attempt at targeting the consumer gaming PC market, would be the Matrox Mystique. It was based heavily on the Millennium but with various additions and some cost-cutting measures.
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processes and 3D hardware architecture design expertise was limited. Including bilinear filtering would have incurred a significant cost in the chip's transistor budget for more computational resources and potentially reduce graphics core clock speed and performance due to a larger chip design. There
333:
Matrox released a newer version of the
Mystique in 1997. The name gives the only significant change, that being the RAMDAC running at 220 MHz. This made the Mystique equivalent to the original Millennium for high-resolution 2D resolution support. The chip on the board was called MGA1164SG instead of
275:
In general, compared to its peers, the Matrox
Mystique was a competent board with its own set of advantages and disadvantages as was typical in this era of early 3D accelerators. It performed well for an early 2D/3D combo card, but it had questionable 3D visual quality. Its 2D support rivaled the
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The newer
Millennium card also contained 3D capabilities similar to the Impression Plus, and was nearly as limited. Without support for texturing, the cards were very limited in visual enhancement capability. The only game to be accelerated by the Millennium was the
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was also the manufacturing cost consideration that comes with a larger processor size. Matrox's words were not without weight because the
Mystique did handily outperform the other 2D/3D boards at the time, such as S3 ViRGE and early
86:
or lower-quality techniques. Very few games took advantage of the 3D capabilities of
Impression Plus, with the only known games being the three titles that were bundled with the card in its '3D Superpack' CD bundle: 3D
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SGRAM up to 8 MB. Mystique also had various ports on the card for memory expansion and additional hardware peripherals. The 8 MB configuration used the memory expansion module. Add-on cards from Matrox included the
258:
for transparency. Without mipmapping support, textures in the distance appear to "swim", waving around and appearing "noisy", because the texture detail wasn't being properly managed and this caused texture
171:. It was one of many early products by add-in graphics board vendors that attempted to achieve good combined 2D & 3D performance for consumer-level personal computers. The board used a 64-bit
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Graphics 3D-only board because the Voodoo cards were the fastest and most well-supported 3D accelerators at the time. Detractors, however, referred to the card as the "Matrox
Mystake".
219:, reduced from the external 220 MHz RAMDAC onboard Millennium, making it the first Matrox video processor using an internal RAMDAC. The frequency reduction affected the maximum
141:
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341:, was launched as well. This card came with a different software bundle targeting business users and excluding the games. The actual hardware was identical.
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MGA1064SG (original
Mystique) as well. Otherwise, the card was identical in feature-set to the original Mystique and offered almost identical performance.
179:(Window RAM) aboard the Matrox Millennium. SGRAM offered performance approaching WRAM, but it was cheaper. Mystique came in configurations ranging from 2
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263:. The company's reasoning for not including the higher-quality features was that performance was more important than visual quality. At the time,
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Driver support for the
Mystique was robust at launch. The card directly supported all of Microsoft's operating systems including MS-DOS,
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best cards available for performance and quality, however. It was not uncommon to pair up the
Mystique or another Matrox card with a
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Matrox had been known for years as a significant player in the high-end 2D graphics accelerator market. Cards they produced were
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1024Ă—768 resolution and lower, where the SGRAM bandwidth was not a performance hindrance. The
Mystique used an internal 170 MHz
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44:. The original Mystique was introduced in 1996, with the slightly upgraded Mystique 220 having been released in 1997.
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Mystique's 2D performance was very close to that of the much more expensive Millennium card, especially at
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74:. However, that card only could accelerate a very limited feature set, and was primarily targeted at
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1600x1200, for example. Its 2D performance was measured as excellent, beating its peers such as the
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the card could run at high resolutions, crippling the Mystique for users of displays running
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operating system. The retail version of Mystique included 3 3D game titles, including:
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and video accelerator (MGA1064SG) with 3D acceleration support. Mystique has "
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accelerators, and the company's Millennium card, released in 1995, supported
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video playback with video inputs and outputs. The other add-on was called
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memory interface (Synchronous Graphics RAM) instead of the more expensive
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products, although its visual quality was lower than those accelerators.
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The memory and internal RAMDAC programming interface lived on in
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called Millenium "the definitive 2D accelerator." With regard to
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3D accelerator in 1997, but still lacked key features including
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Review of ATI 3D Expression, Matrox Mystique and #9 Reality 332
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A special business-oriented version of Mystique 220, called
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applications. The Impression could not perform hardware
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Matrox Mystique 220 -- 2 MB vs 4 MB, what differences?
540:
3D Card Update by Loyd Case (of Computer Gaming World)
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353:and later processors, until the introduction of
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254:, causing heavy pixelization in textures, and
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32:were 2D, 3D, and video accelerator cards for
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70:, Matrox stepped forward in 1994 with their
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99:by Amorphous Designs, and Specter MGA (aka
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490:, the Guru 3D, accessed September 9, 2006.
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458:: CS1 maint: archived copy as title (
676:
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402:
542:, Google Groups, September 13, 1996.
1021:Input–output memory management unit
566:, Google Groups, September 2, 1998.
13:
554:, Google Groups, November 6, 1997.
14:
1428:
662:Matrox Graphics eXpansion Modules
572:
516:, Google Groups, August 30, 1996.
95:by 47 Tek; 3D space combat game,
527:Kanajana's MechWarrior 2 3D Page
295:. Mystique also supported IBM's
320:
148:of a Matrox Mystique MGA1064SG
557:
545:
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519:
506:
493:
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252:nearest-neighbor interpolation
1:
503:, Google Groups, May 8, 1997.
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481:Review - Matrox Mystique 4Mb
422:. February 1997. p. 62.
129:Matrox Mystique (4 MB) with
7:
238:Mystique was Matrox's most
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47:
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265:semiconductor fabrication
82:, for example, requiring
1051:Video display controller
704:Graphics processing unit
361:Competing 2D/3D chipsets
552:Mystique 170 versus 220
208:for watching TV on PC.
165:Matrox Simple Interface
1166:Shared graphics memory
375:Rendition Vérité V1000
330:
152:
138:
21:
20:Matrox Mystique (2 MB)
1352:Hardware acceleration
1056:Video processing unit
339:Mystique 220 Business
328:
144:
128:
19:
1277:Performance per watt
1046:Texture mapping unit
995:Unified shader model
529:, November 13, 2005.
479:Hagedoorn, Hilbert.
235:-based video cards.
186:Rainbow Runner Video
131:Rainbow Runner Video
1219:Integrated graphics
329:Mystique 220 (4 MB)
308:Destruction Derby 2
188:, a board offering
155:The Mystique was a
1369:Parallel computing
1245:Display resolution
1026:Render output unit
1016:Geometry processor
486:2006-11-07 at the
331:
305:Mystique edition,
244:bilinear filtering
167:" (MSI) rendering
153:
139:
34:personal computers
22:
1399:
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1214:External graphics
1197:Discrete graphics
1161:Memory controller
924:Graphics pipeline
885:
884:
670:
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627:Millennium series
579:MatroxUsers Forum
501:Millennium RAMDAC
256:stippled textures
198:Rainbow Runner TV
135:Rainbow Runner TV
60:as well. In 1996
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1374:Vector processor
1357:Image processing
1347:Graphics library
1282:Transistor count
1224:System on a chip
1156:Memory bandwidth
1036:Stream processor
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538:Busch, Eric T..
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437:. Archived from
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632:Mystique series
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488:Wayback Machine
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435:"Archived copy"
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418:. No. 26.
415:Next Generation
411:
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355:Matrox Parhelia
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314:Scorched Planet
231:-based and the
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103:) by Velocity.
84:Gouraud shading
80:texture mapping
72:Impression Plus
68:3D acceleration
63:Next Generation
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412:"PC Goes 3D".
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150:graphics chips
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847:Apple silicon
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525:Lupinsky, K.
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509:
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499:Edstrom, Bo.
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476:
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455:
441:on 2008-05-17
440:
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432:Byte Dec 1994
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420:Imagine Media
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302:MechWarrior 2
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206:TV tuner card
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114:NASCAR Racing
110:
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89:fighting game
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43:
42:VGA connector
39:
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31:
27:
18:
1379:Video coding
980:Tessellation
890:Architecture
631:
559:
547:
534:
521:
508:
495:
443:. Retrieved
439:the original
428:
413:
348:
338:
336:
332:
321:Mystique 220
312:
306:
300:
285:Windows 3.1x
282:
274:
240:feature-rich
237:
221:refresh rate
210:
197:
185:
154:
137:add-on cards
134:
130:
112:
105:
100:
96:
92:
71:
61:
51:
40:, using the
36:designed by
30:Mystique 220
29:
25:
23:
1362:Compression
1233:Performance
1185:Form factor
1077:Framebuffer
1041:Tensor unit
1031:Shader unit
963:Ray-tracing
902:Fabrication
877:Intel 2700G
811:3dfx Voodoo
806:NEC µPD7220
278:3Dfx Voodoo
111:version of
1406:Categories
1272:Frame rate
1240:Clock rate
1202:Clustering
1004:Components
784:Radeon Pro
445:2009-01-14
397:References
293:Windows NT
289:Windows 95
233:ATI Mach64
101:Specter VR
1303:Scrolling
1207:Switching
862:VideoCore
1250:Fillrate
929:Geometry
789:Instinct
512:Jeremy.
484:Archived
454:cite web
351:MGA-G100
270:ATI Rage
261:aliasing
229:S3 ViRGE
146:Die shot
121:Overview
26:Mystique
1330:Texture
1260:Texel/s
1255:Pixel/s
1192:IP core
1144:HBM-PIM
1011:Blitter
985:T&L
956:Shading
872:Imageon
867:Vivante
857:PowerVR
821:Glaze3D
752:GeForce
718:Desktop
657:RT.X100
248:fogging
204:-based
97:IceHawk
54:Windows
48:History
1308:Sprite
1267:FLOP/s
1065:Memory
934:Vertex
917:MOSFET
912:FinFET
842:Adreno
835:Mobile
796:Matrox
779:Radeon
757:Quadro
747:Nvidia
615:Matrox
388:NVIDIA
345:Legacy
311:, and
291:, and
217:RAMDAC
190:MPEG-1
157:64-bit
109:CD-ROM
58:MS-DOS
38:Matrox
1384:Codec
1342:GPGPU
1149:HBM3E
1134:HBM2E
1117:GDDR7
1112:GDDR6
1107:GDDR5
1102:GDDR4
1097:GDDR3
1092:GDDR2
1082:SGRAM
767:Tegra
762:Tesla
725:Intel
383:ViRGE
200:, an
173:SGRAM
93:Sento
1391:VLIW
1337:ASIC
1313:Tile
1291:Misc
1176:VRAM
1139:HBM3
1129:HBM2
1087:GDDR
973:SIMT
968:SIMD
907:CMOS
852:Mali
647:G5x0
642:G4x0
637:G2x0
460:link
370:Rage
297:OS/2
225:UXGA
192:and
177:WRAM
133:and
28:and
24:The
1124:HBM
1072:DMA
946:MAC
774:AMD
740:Arc
711:GPU
391:NV1
367:ATI
213:XGA
202:ISA
194:AVI
169:API
161:GUI
159:2D
76:CAD
1408::
1325:GI
1320:3D
1298:2D
816:S3
735:Xe
730:GT
468:^
456:}}
452:{{
404:^
380:S3
357:.
317:.
287:,
246:,
181:MB
91:,
696:e
689:t
682:v
607:e
600:t
593:v
462:)
448:.
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