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had a heavy matte laminated finish cover stock, unlike the glossy paper covers of its competitors. The magazine moved away from this cover style in early 1999, only for it to return again in late 2000.
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The magazine's construction and design was decidedly simple and clean, its back cover having no advertising on it initially, a departure from most other gaming magazines. The first several years of
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253:
ran from
January 1995 until January 2002. It was published by Jonathan Simpson-Bint and edited by Neil West. Other editors included Chris Charla, Tom Russo, and Blake Fischer.
475:. The editors explained that they felt the magazine's entire staff should share the credit or responsibility for each article and review, even those written by individuals.
478:
The review ranking system was based on a number of stars (1 through 5) that ranked games based on their merits overall compared to what games were already out there.
1597:
310:. A year later, in September 2000, the magazine's width was increased from its standard 8 inches to 9 inches. This wider format lasted less than a year.
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USA as an industry-led website, Next-Gen.biz. It carried much the same articles and editorial as the print magazine, and reprinted many articles from
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321:, the UK-based sister magazine to Next-Gen. In July 2008, Next-Gen.biz was rebranded as Edge-Online.com.
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The magazine was first published by GP Publications up until May 1995 when the publisher rebranded as
84:
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often featured questions about gaming in general rather than about the details of the latest game or
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had a few editorial sections like "The Way Games Ought To Be" (originally written every month by
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The most important people in the
American video game industry
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was first published prior to the North
American launch of the
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Complete collection of 85 front-cover images Next
Generation
1603:
Defunct video game magazines published in the United States
1326:
243:). It was affiliated to and shared editorial with the UK's
51:. Unsourced material may be challenged and removed.
1476:"Classic Videogame Games INTERVIEW – Chris Charla"
1598:Monthly magazines published in the United States
1579:
259:initially covered the 32-bit consoles including
1573:Archived Next Generation Magazines on Retro CDN
306:was redesigned, and its cover name shortened
1499:"Future to rebrand Next Gen website as Edge"
764:Next Generation's Top 100 Games of All-time
361:introducing citations to additional sources
131:
1446:"Imagine Media is now Future Network USA"
797:PlayStation vs Nintendo 64 vs Sega Saturn
111:Learn how and when to remove this message
1411:
351:Relevant discussion may be found on the
1554:Wayback link for Next Generation Online
1580:
1496:
1179:The Games of 2000 Will Blow Your Mind
290:
1414:"Next Generation Magazine Shuts Down"
313:The brand was resurrected in 2005 by
1593:2002 disestablishments in California
328:
49:adding citations to reliable sources
20:
1559:Wayback link for Imagine Publishing
1412:Gaudiosi, John (December 5, 2001).
1281:Got Talent: First Party Developers
1221:Metal Gear Solid 2: Sons of Liberty
13:
1564:Archived Next Generation Magazines
1452:. January 22, 2005. Archived from
14:
1629:
1618:Magazines published in California
1588:1995 establishments in California
1542:
1242:Dreamcast: The First Anniversary
1026:Do video games stand a chance in
967:How games will conquer the world
1608:Magazines disestablished in 2002
510:
491:) that would attempt to provide
344:relies largely or entirely on a
333:
267:, and the then-still unreleased
25:
1195:PlayStation 2: Hands-On Report
372:"Next Generation" magazine
60:"Next Generation" magazine
36:needs additional citations for
1516:
1497:Martin, Matt (July 10, 2008).
1490:
1468:
1438:
1405:
1:
1613:Magazines established in 1995
1398:
741:Past, present, and future of
698:Next Generation 1996 Lexicon
495:on standard practices in the
1380:Nintendo's GameCube is here
1299:Start your own game company
1161:The War for the Living Room
959:The Fall of BMG Interactive
842:Something is wrong with the
7:
824:Top 10 online gaming sites
471:, the magazine did not use
430:s content did not focus on
18:Defunct video game magazine
10:
1634:
1534:. March 1997. p. 109.
853:Why does a game cost $ 50
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1273:2001 PlayStation 2 games
284:Electronic Gaming Monthly
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1006:A Question of Character
937:How to get a job in the
706:How to get a job in the
668:32-bit Videogame Report
1318:Old Systems, New Games
992:v4 #45 (September 1998)
876:v3 #33 (September 1997)
861:What makes a Good Game
761:v2 #21 (September 1996)
467:Apart from the regular
1377:v3 #12 (December 2001)
1369:v3 #11 (November 2001)
1353:v3 #9 (September 2001)
1270:v2 #12 (December 2000)
1255:v2 #11 (November 2000)
1239:v2 #9 (September 2000)
1153:PlayStation 2 arrives
1134:v1 #1 (September 1999)
1046:v5 #50 (February 1999)
1023:v4 #48 (December 1998)
1011:v4 #47 (November 1998)
949:What the Hell Happened
924:v4 #38 (February 1998)
905:v3 #36 (December 1997)
900:25 Breakthrough Games
897:v3 #35 (November 1997)
813:v3 #26 (February 1997)
793:v2 #24 (December 1996)
783:v2 #23 (November 1996)
685:v2 #14 (February 1996)
678:Ridge Racer Revolution
665:v1 #12 (December 1995)
648:v1 #11 (November 1995)
623:v1 #9 (September 1995)
493:constructive criticism
450:they were working on.
235:that was published by
1361:v3 #10 (October 2001)
1286:v3 #2 (February 2001)
1247:v2 #10 (October 2000)
1176:v2 #2 (February 2000)
1158:v1 #4 (December 1999)
1150:v1 #3 (November 1999)
1145:Hooray for Hollywood
1034:v5 #49 (January 1999)
1003:v4 #46 (October 1998)
916:v4 #37 (January 1998)
886:v3 #34 (October 1997)
803:v3 #25 (January 1997)
769:v2 #22 (October 1996)
673:v2 #13 (January 1996)
635:v1 #10 (October 1995)
552:v1 #2 (February 1995)
275:. Unlike competitors
1456:on February 10, 2005
1426:on December 23, 2001
1385:v4 #1 (January 2002)
1278:v3 #1 (January 2001)
1166:v2 #1 (January 2000)
1142:v1 #2 (October 1999)
1109:v5 #56 (August 1999)
1049:Dreamcast Countdown
980:v4 #44 (August 1998)
870:Video game packaging
866:v3 #32 (August 1997)
749:v2 #20 (August 1996)
542:v1 #1 (January 1995)
357:improve this article
207:Brisbane, California
45:improve this article
1345:v3 #8 (August 2001)
1228:v2 #8 (August 2000)
1103:Building the Future
1064:v5 #52 (April 1999)
1054:v5 #51 (March 1999)
1041:do for video games
975:The Licensing Game
945:v4 #40 (April 1998)
939:video game industry
934:v4 #39 (March 1998)
829:v3 #28 (April 1997)
821:v3 #27 (March 1997)
730:future for gaming:
708:video game industry
703:v2 #16 (April 1996)
695:v2 #15 (March 1996)
612:v1 #8 (August 1995)
497:video game industry
444:video game industry
302:In September 1999,
291:Publication history
233:video game magazine
127:
1450:Future Network USA
1304:v3 #4 (April 2001)
1296:v3 #3 (March 2001)
1231:The Making of the
1192:v2 #4 (April 2000)
1184:v2 #3 (March 2000)
1137:Dreamcast Arrives
1099:v5 #55 (July 1999)
1085:v5 #54 (June 1999)
972:v4 #43 (July 1998)
964:v4 #42 (June 1998)
858:v3 #31 (July 1997)
850:v3 #30 (June 1997)
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724:v2 #18 (June 1996)
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562:v1 #3 (March 1995)
137:January 1995 cover
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1503:gamesindustry.biz
1478:. Good Deal Games
1396:
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1392:
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1364:25 Power Players
1348:GameCube Exposed
1334:v3 #7 (July 2001)
1323:v3 #6 (June 2001)
1250:Broadband Gaming
1216:v2 #7 (July 2000)
1208:v2 #6 (June 2000)
1119:
1118:
1115:'s Triple Threat
1074:v5 #53 (May 1999)
998:: The Full Story
956:v4 #41 (May 1998)
839:v3 #29 (May 1997)
714:v2 #17 (May 1996)
628:Destruction Derby
600:v1 #7 (July 1995)
592:v1 #6 (June 1995)
546:New game consoles
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1422:. Archived from
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1315:v3 #5 (May 2001)
1203:Sega's new deal
1200:v2 #5 (May 2000)
1187:Raising the Bar
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880:Design documents
816:Videogame Myths
777:game development
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1530:. No. 27.
1528:Next Generation
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1068:Learning Curves
1058:Physics Matters
928:hardcore gaming
910:game developers
787:Artificial Life
773:Venture capital
718:Codename: Tenka
618:TV Commercials
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504:Next Generation
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454:Next Generation
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355:. Please help
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1430:September 23,
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346:single source
342:This section
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56:Find sources:
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