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143:'s Advanced Technology Group starting in 1987. While there he collaborated with Eric Chen to pioneer early image based rendering work, developed "Virtual Integral Holography," (with Dan Venolia), created 3D paint systems and contributed to QuickTime VR. He has pioneered work in motion capture facial animation systems for over 20 years. In 1997, Williams joined
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Williams was awarded his PhD in 2000 from the
University of Utah based on a rule allowing someone who published three seminal papers in his field to bind them together as his thesis. The three papers are
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was the hub for much of the pioneering work being done in computer graphics. Lance left Utah (having completed his PhD course work and exams except the writing of a thesis) in 1977 to join the
151:. In 2006, Williams joined Google and worked with the Google Geo Group (Maps and Earth). In 2008 he was a Principal Member of Research Staff at Nokia and as of 2012, he joined
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and graduated with a B.A. in 1972. While a student at KU he competed in collegiate chess tournaments and is said to have had a rating of 1800. He was drawn to the
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technique for texture filtering, which is ubiquitously used today by graphics hardware for PCs and video games, and wrote and directed the abandoned project
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in 1973 and studied computer graphics and animation under Ivan
Sutherland, David Evans, and Steven Coons. At this time in the early 1970s, the
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Williams worked at the New York
Institute of Technology (NYIT) from 1976-1986 on research and commercial animation, and the development of
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Williams died at 67 years old on August 20, 2017, after a battle with cancer. He is survived by his wife and two children.
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and "mip" texture mapping. Subsequently
Williams consulted for Jim Henson Associates, independently developed
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for "his pioneering influence in the field of computer-generated animation and effects for motion pictures."
38:(September 25, 1949 – August 20, 2017) was a prominent graphics researcher who made major contributions to
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which would have been the first entirely 3D CGI film had it been finished in the early 1980s as intended.
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The 74th
Scientific & Technical Awards of the Academy of Motion Picture Arts and Sciences 2001 | 2002
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Williams was an Honors student majoring in
English with a minor in Asian Studies at the
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On March 2, 2002, Williams was awarded a 2001 Technical
Achievement Award by the
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techniques. Williams was one of the first people to recognize the potential of
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2002 - Honorary
Doctorate of Fine Arts, Columbus College of Art and Design.
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184:• “View Interpolation Image Synthesis," (with Shenchang Eric Chen)
177:• "Animating Images with Line Drawings," (with Pete Litwinowicz)
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163:• “Shadows for Cel Animation," (with Adam Finkelstein et al.)
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for
Outstanding Creative Contributions to computer graphics.
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New York
Institute of Technology Computer Graphics History
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by a "Humanistic Computation" summer seminar held by
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The College of Engineering at the University of Utah
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1971 - Five State Intercollegiate Chess Championship
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359:Lance Williams Obituary - Lawrence Journal World
283:"Celebrated U Computer Graphics Researcher Dies"
139:for computer animation, worked for six years in
226:• "Casting Curved Shadows on Curved Surfaces,"
23:Lance Joseph Williams, inventor of mip-mapping
165:Computer Graphics (SIGGRAPH 2000 Proceedings)
97:(NYIT). While at NYIT, Williams invented the
339:University of Utah Computer Graphics History
228:Computer Graphics (SIGGRAPH '78 Proceedings)
221:Computer Graphics (SIGGRAPH '83 Proceedings)
214:Computer Graphics (SIGGRAPH '90 Proceedings)
186:Computer Graphics (SIGGRAPH '93 Proceedings)
179:Computer Graphics (SIGGRAPH '94 Proceedings)
172:Computer Graphics (SIGGRAPH '95 Proceedings)
258:Academy of Motion Picture Arts and Sciences
205:• "3D Paint," Computer Graphics 24, 2,1990
212:• "Performance-Driven Facial Animation,"
113:Casting Curved Shadows on Curved Surfaces
404:New York Institute of Technology faculty
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147:. In 2002 he became Chief Scientist at
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121:View Interpolation for Image Synthesis
244:On August 15, 2001, Williams won the
191:• "Living Pictures," (invited paper)
207:Symposium on Interactive 3D Graphics
58:to transform film and video making.
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95:New York Institute of Technology
384:Computer graphics professionals
198:• "Shading in Two Dimensions,"
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42:prefiltering, shadow rendering
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81:at KU. He joined the graduate
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349:2001 Coons Award Announcement
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149:Walt Disney Animation Studios
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16:American graphics researcher
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399:University of Kansas alumni
308:"Lance Williams | Research"
219:• "Pyramidal Parametrics,"
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202:, Calgary, Alberta, 1991.
31:Lance Williams, mip-mapped
394:University of Utah alumni
230:vol. 12, no. 3, 270-274.
216:vol. 24, no. 4, 235-242.
200:Graphics Interface '91
193:Computer Animation '93
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223:vol. 17, no 3, 1-11.
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117:Pyramidal Parametrics
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71:University of Kansas
312:research.nvidia.com
127:Professional career
91:University of Utah
87:University of Utah
75:University of Utah
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56:computer graphics
36:Lance J. Williams
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314:. Archived from
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83:Computer Science
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379:2017 deaths
374:1949 births
249:Coons Award
234:Recognition
119:(1983) and
40:texture map
368:Categories
322:2017-08-28
293:2018-03-09
270:References
188:279-288.
155:Research.
99:mipmapping
79:Jef Raskin
44:algorithms
181:409-412.
167:511-516.
104:The Works
65:Education
209:, 1990.
174:97-104.
123:(1993).
115:(1978),
153:NVIDIA
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