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Lance Williams (graphics researcher)

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28: 143:'s Advanced Technology Group starting in 1987. While there he collaborated with Eric Chen to pioneer early image based rendering work, developed "Virtual Integral Holography," (with Dan Venolia), created 3D paint systems and contributed to QuickTime VR. He has pioneered work in motion capture facial animation systems for over 20 years. In 1997, Williams joined 20: 110:
Williams was awarded his PhD in 2000 from the University of Utah based on a rule allowing someone who published three seminal papers in his field to bind them together as his thesis. The three papers are
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was the hub for much of the pioneering work being done in computer graphics. Lance left Utah (having completed his PhD course work and exams except the writing of a thesis) in 1977 to join the
151:. In 2006, Williams joined Google and worked with the Google Geo Group (Maps and Earth). In 2008 he was a Principal Member of Research Staff at Nokia and as of 2012, he joined 73:
and graduated with a B.A. in 1972. While a student at KU he competed in collegiate chess tournaments and is said to have had a rating of 1800. He was drawn to the
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technique for texture filtering, which is ubiquitously used today by graphics hardware for PCs and video games, and wrote and directed the abandoned project
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in 1973 and studied computer graphics and animation under Ivan Sutherland, David Evans, and Steven Coons. At this time in the early 1970s, the
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Williams worked at the New York Institute of Technology (NYIT) from 1976-1986 on research and commercial animation, and the development of
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Williams died at 67 years old on August 20, 2017, after a battle with cancer. He is survived by his wife and two children.
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and "mip" texture mapping. Subsequently Williams consulted for Jim Henson Associates, independently developed
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for "his pioneering influence in the field of computer-generated animation and effects for motion pictures."
38:(September 25, 1949 – August 20, 2017) was a prominent graphics researcher who made major contributions to 107:
which would have been the first entirely 3D CGI film had it been finished in the early 1980s as intended.
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The 74th Scientific & Technical Awards of the Academy of Motion Picture Arts and Sciences 2001 | 2002
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Williams was an Honors student majoring in English with a minor in Asian Studies at the
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On March 2, 2002, Williams was awarded a 2001 Technical Achievement Award by the
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techniques. Williams was one of the first people to recognize the potential of
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2002 - Honorary Doctorate of Fine Arts, Columbus College of Art and Design.
245: 39: 98: 78: 19: 184:• “View Interpolation Image Synthesis," (with Shenchang Eric Chen) 177:• "Animating Images with Line Drawings," (with Pete Litwinowicz) 27: 152: 163:• “Shadows for Cel Animation," (with Adam Finkelstein et al.) 251:
for Outstanding Creative Contributions to computer graphics.
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New York Institute of Technology Computer Graphics History
170:• "Motion Signal Processing," (with Armin Bruderlin) 77:
by a "Humanistic Computation" summer seminar held by
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The College of Engineering at the University of Utah
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1971 - Five State Intercollegiate Chess Championship
365: 359:Lance Williams Obituary - Lawrence Journal World 283:"Celebrated U Computer Graphics Researcher Dies" 139:for computer animation, worked for six years in 226:• "Casting Curved Shadows on Curved Surfaces," 23:Lance Joseph Williams, inventor of mip-mapping 165:Computer Graphics (SIGGRAPH 2000 Proceedings) 97:(NYIT). While at NYIT, Williams invented the 339:University of Utah Computer Graphics History 228:Computer Graphics (SIGGRAPH '78 Proceedings) 221:Computer Graphics (SIGGRAPH '83 Proceedings) 214:Computer Graphics (SIGGRAPH '90 Proceedings) 186:Computer Graphics (SIGGRAPH '93 Proceedings) 179:Computer Graphics (SIGGRAPH '94 Proceedings) 172:Computer Graphics (SIGGRAPH '95 Proceedings) 258:Academy of Motion Picture Arts and Sciences 205:• "3D Paint," Computer Graphics 24, 2,1990 212:• "Performance-Driven Facial Animation," 113:Casting Curved Shadows on Curved Surfaces 404:New York Institute of Technology faculty 26: 18: 147:. In 2002 he became Chief Scientist at 366: 126: 121:View Interpolation for Image Synthesis 244:On August 15, 2001, Williams won the 191:• "Living Pictures," (invited paper) 207:Symposium on Interactive 3D Graphics 58:to transform film and video making. 13: 14: 420: 332: 95:New York Institute of Technology 384:Computer graphics professionals 198:• "Shading in Two Dimensions," 158: 42:prefiltering, shadow rendering 300: 275: 233: 81:at KU. He joined the graduate 1: 349:2001 Coons Award Announcement 269: 149:Walt Disney Animation Studios 64: 16:American graphics researcher 7: 399:University of Kansas alumni 308:"Lance Williams | Research" 219:• "Pyramidal Parametrics," 10: 425: 202:, Calgary, Alberta, 1991. 31:Lance Williams, mip-mapped 394:University of Utah alumni 230:vol. 12, no. 3, 270-274. 216:vol. 24, no. 4, 235-242. 200:Graphics Interface '91 193:Computer Animation '93 32: 24: 223:vol. 17, no 3, 1-11. 195:, Switzerland, 1993. 117:Pyramidal Parametrics 30: 22: 71:University of Kansas 312:research.nvidia.com 127:Professional career 91:University of Utah 87:University of Utah 75:University of Utah 33: 25: 56:computer graphics 36:Lance J. Williams 416: 389:Google employees 327: 326: 324: 323: 314:. Archived from 304: 298: 297: 295: 294: 289:. 30 August 2017 279: 83:Computer Science 48:facial animation 424: 423: 419: 418: 417: 415: 414: 413: 364: 363: 335: 330: 321: 319: 306: 305: 301: 292: 290: 281: 280: 276: 272: 236: 161: 137:facial tracking 129: 85:program at the 67: 17: 12: 11: 5: 422: 412: 411: 406: 401: 396: 391: 386: 381: 376: 362: 361: 356: 351: 346: 341: 334: 333:External links 331: 329: 328: 299: 273: 271: 268: 267: 266: 262: 261: 253: 252: 241: 240: 235: 232: 160: 157: 145:DreamWorks SKG 141:Apple Computer 133:shadow mapping 128: 125: 66: 63: 15: 9: 6: 4: 3: 2: 421: 410: 409:Nvidia people 407: 405: 402: 400: 397: 395: 392: 390: 387: 385: 382: 380: 377: 375: 372: 371: 369: 360: 357: 355: 352: 350: 347: 345: 342: 340: 337: 336: 318:on 2017-08-28 317: 313: 309: 303: 288: 284: 278: 274: 264: 263: 259: 255: 254: 250: 247: 243: 242: 238: 237: 231: 229: 224: 222: 217: 215: 210: 208: 203: 201: 196: 194: 189: 187: 182: 180: 175: 173: 168: 166: 156: 154: 150: 146: 142: 138: 134: 124: 122: 118: 114: 108: 106: 105: 100: 96: 92: 88: 84: 80: 76: 72: 62: 59: 57: 53: 49: 45: 41: 37: 29: 21: 320:. Retrieved 316:the original 311: 302: 291:. Retrieved 286: 277: 246:ACM SIGGRAPH 227: 225: 220: 218: 213: 211: 206: 204: 199: 197: 192: 190: 185: 183: 178: 176: 171: 169: 164: 162: 159:Publications 130: 120: 116: 112: 109: 102: 68: 60: 52:antialiasing 35: 34: 379:2017 deaths 374:1949 births 249:Coons Award 234:Recognition 119:(1983) and 40:texture map 368:Categories 322:2017-08-28 293:2018-03-09 270:References 188:279-288. 155:Research. 99:mipmapping 79:Jef Raskin 44:algorithms 181:409-412. 167:511-516. 104:The Works 65:Education 209:, 1990. 174:97-104. 123:(1993). 115:(1978), 153:NVIDIA 50:, and 370:: 310:. 285:. 46:, 325:. 296:.

Index



texture map
algorithms
facial animation
antialiasing
computer graphics
University of Kansas
University of Utah
Jef Raskin
Computer Science
University of Utah
University of Utah
New York Institute of Technology
mipmapping
The Works
shadow mapping
facial tracking
Apple Computer
DreamWorks SKG
Walt Disney Animation Studios
NVIDIA
ACM SIGGRAPH
Coons Award
Academy of Motion Picture Arts and Sciences
"Celebrated U Computer Graphics Researcher Dies"
"Lance Williams | Research"
the original
University of Utah Computer Graphics History
New York Institute of Technology Computer Graphics History

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