347:
ship, or sold; the rover can carry up to six different modules at a time which can be activated and de-activated as the player sees fit. A large variety of modules is available: different weapon and shield modules with varying power levels and color codes, modules that increase the rover's power output, a mapper (activating an extra screen on the rover), and even one module that turns the retrieval probe into a bomb, destroying any hulks the probe is sent to investigate instead of retrieving modules.
335:
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By means of a drone robot, the rover can retrieve modules with various functions (which are not immediately obvious) from nearby hulks. It can only be deployed when all attacking
Guardian Saucers have been destroyed. The modules can then be installed in the rover, analyzed aboard the player's space
342:
The player controls a surface rover vehicle to enter several "rifts" on an alien planet which are effectively fractal mazes. A lost civilisation known as the
Ancients has left strange machinery, so-called "hulks", within these rifts which are guarded by armed flying saucers of different design and
354:
The goal of the game is to find and destroy the saucer control base hulk which is located in the 20th rift. To this end, the player must explore the rifts, find hulks, retrieve and analyze modules and understand the color-coding of weapons and shields to overcome the increasingly aggressive and
32:
343:
color. Depending on their respective color, shields and gunshots of both the rover and the saucers are of varying effectiveness against each other; part of the game is figuring out which shield and weapon modules work best where.
350:
Conversely, different types of hulks exist including one that simply "swallows" the probe without yielding a module, requiring the player to purchase a new probe (and possibly sell useful modules to raise the required funds).
378:
stated that "if KR is a game, it is also a puzzle ... arcade skill alone isn't enough". The reviewer did not enjoy the game because it was so difficult that he spent too much time
355:
dangerous saucers. The game can be solved in several ways; the quickest is to acquire the bomb module and send the probe into the saucer base with the bomb module activated.
831:
284:, with one version of the game on each side. A cassette version was also released for the Commodore 64. The Atari version requires computers with the
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four stars out of five, stating that it was the best of Epyx's four
Lucasfilm games.
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was one of two games in
Lucasfilm Games' second wave (December 1985). The other was
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394:, with superior graphics and gameplay. It was given an overall rating of 96%.
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to gradually fade in the background rather than it suddenly popping in as in
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Dunnington, Benn; Brown, Mark R. (December 1985 – January 1986).
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thought that the game was an improvement on its predecessor,
266:
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653:"Think Fast! Action-Strategy Games for the Commodore 64"
326:, an early example of depth cueing in a computer game.
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748:
473:"Koronis Rift [Activision UK release]"
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288:chip installed in order to display properly.
527:
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257:was published in 1984. It was ported to the
832:Video games developed in the United States
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465:
30:
742:LucasArts' 20th anniversary retrospective
644:
564:
520:
338:An enemy saucer and a hulk (Atari 8-bit).
651:Kunkel, Bill; Katz, Arnie (April 1986).
596:
497:
495:
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333:
448:
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280:The Atari and C64 version shipped on a
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382:, but praised the graphics and sound.
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822:Video games set on fictional planets
441:
13:
558:"Commodore User Magazine Issue 29"
14:
848:
702:
452:
684:
670:
503:"Lucasfilm Interviews - Part 1"
245:. Originally developed for the
619:
597:Williams, Gregg (March 1986).
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1:
434:
358:
7:
817:TRS-80 Color Computer games
812:Tank simulation video games
807:Science fiction video games
692:"Jeux & stratégie HS 3"
329:
10:
853:
782:Atari 8-bit computer games
729:at SpectrumComputing.co.uk
459:Tandy Color Computer Games
411:
837:Single-player video games
678:"Jeux & stratégie 41"
607:. No. 26. p. 30
304:technology developed for
208:
196:
180:
144:
132:
118:
100:
88:
53:
41:
29:
24:
36:Cover art by Terry Hoff
762:Action-adventure games
339:
271:Tandy Color Computer 3
604:Computer Gaming World
579:. pp. 4–5, 88–93
375:Computer Gaming World
337:
247:Atari 8-bit computers
427:Jeux & Stratégie
419:Jeux & Stratégie
307:Rescue on Fractalus!
300:. Both enhanced the
406:Rescue on Fractalus
391:Rescue on Fractalus
787:Commodore 64 games
573:"C-64/128 Gallery"
453:Boyle, L. Curtis.
340:
114:Ken Rogoway (CoCo)
827:ZX Spectrum games
772:Amstrad CPC games
599:"Atari Playfield"
218:
217:
139:Douglas Crockford
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767:Activision games
757:1985 video games
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659:. pp. 41–45
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560:. February 1986.
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187:Atari 8-bit, C64
175:Color Computer 3
106:Charlie Kellner
78:
67:
34:
22:
21:
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847:
846:
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843:
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797:LucasArts games
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705:
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680:. October 1986.
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231:Lucasfilm Games
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128:James St. Louis
127:
113:
109:
108:Aric Wilmunder
107:
84:
73:
62:
48:Lucasfilm Games
37:
20:
19:1985 video game
17:
16:1985 video game
12:
11:
5:
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777:Apple II games
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769:
764:
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745:
744:
739:
738:at C64Sets.com
730:
722:
721:at Gamebase 64
714:
713:at Atari Mania
704:
703:External links
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698:
697:
683:
669:
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589:
563:
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533:"Koronis Rift"
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489:
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455:"Koronis Rift"
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318:) allowed the
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627:"View a Scan"
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243:Noah Falstein
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102:Programmer(s)
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95:Noah Falstein
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734:Koronis Rift
733:
726:Koronis Rift
725:
718:Koronis Rift
717:
710:Koronis Rift
709:
686:
672:
661:. Retrieved
656:
646:
634:. Retrieved
631:Zzap64.co.uk
630:
621:
609:. Retrieved
602:
592:
581:. Retrieved
576:
566:
552:
540:. Retrieved
536:
510:. Retrieved
507:Zzap64.co.uk
506:
482:21 September
480:. Retrieved
476:
467:
458:
425:
417:
405:
402:Koronis Rift
401:
400:recommended
395:
389:
383:
380:savescumming
373:
370:Koronis Rift
369:
363:
362:
353:
349:
345:
341:
323:
316:Commodore 64
312:Koronis Rift
311:
305:
295:
292:Koronis Rift
291:
290:
279:
255:Koronis Rift
254:
251:Commodore 64
222:Koronis Rift
221:
220:
219:
189:
184:
155:Commodore 64
125:Gary Winnick
55:Publisher(s)
43:Developer(s)
25:Koronis Rift
537:Atari Mania
404:to fans of
320:programmers
297:The Eidolon
282:floppy disk
275:ZX Spectrum
259:Amstrad CPC
171:ZX Spectrum
159:Amstrad CPC
151:Atari 8-bit
146:Platform(s)
134:Composer(s)
111:Ron Gilbert
90:Designer(s)
802:MSX2 games
792:Epyx games
751:Categories
663:2024-09-04
636:1 November
583:2019-03-19
542:1 November
512:1 November
477:Atarimania
435:References
227:video game
80:Activision
359:Reception
120:Artist(s)
611:24 April
330:Gameplay
263:Apple II
249:and the
239:designed
235:produced
203:Strategy
198:Genre(s)
163:Apple II
694:. 1986.
412:Reviews
385:Zzap!64
302:fractal
209:Mode(s)
181:Release
736:manual
368:rated
324:Rescue
273:, and
657:Ahoy!
430:HS #3
397:Ahoy!
310:. In
229:from
225:is a
190:1987:
185:1985:
638:2017
613:2016
577:Info
544:2017
514:2017
484:2019
365:Info
286:GTIA
267:MSX2
237:and
192:CoCo
167:MSX2
69:Epyx
422:#41
241:by
753::
655:.
629:.
601:.
575:.
535:.
522:^
505:.
492:^
475:.
457:.
443:^
408:.
277:.
269:,
265:,
261:,
253:,
233:,
173:,
169:,
165:,
161:,
157:,
153:,
75:EU
64:NA
666:.
640:.
615:.
586:.
546:.
516:.
486:.
461:.
77::
66::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.