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Koronis Rift

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ship, or sold; the rover can carry up to six different modules at a time which can be activated and de-activated as the player sees fit. A large variety of modules is available: different weapon and shield modules with varying power levels and color codes, modules that increase the rover's power output, a mapper (activating an extra screen on the rover), and even one module that turns the retrieval probe into a bomb, destroying any hulks the probe is sent to investigate instead of retrieving modules.
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By means of a drone robot, the rover can retrieve modules with various functions (which are not immediately obvious) from nearby hulks. It can only be deployed when all attacking Guardian Saucers have been destroyed. The modules can then be installed in the rover, analyzed aboard the player's space
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The player controls a surface rover vehicle to enter several "rifts" on an alien planet which are effectively fractal mazes. A lost civilisation known as the Ancients has left strange machinery, so-called "hulks", within these rifts which are guarded by armed flying saucers of different design and
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The goal of the game is to find and destroy the saucer control base hulk which is located in the 20th rift. To this end, the player must explore the rifts, find hulks, retrieve and analyze modules and understand the color-coding of weapons and shields to overcome the increasingly aggressive and
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color. Depending on their respective color, shields and gunshots of both the rover and the saucers are of varying effectiveness against each other; part of the game is figuring out which shield and weapon modules work best where.
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Conversely, different types of hulks exist including one that simply "swallows" the probe without yielding a module, requiring the player to purchase a new probe (and possibly sell useful modules to raise the required funds).
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stated that "if KR is a game, it is also a puzzle ... arcade skill alone isn't enough". The reviewer did not enjoy the game because it was so difficult that he spent too much time
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dangerous saucers. The game can be solved in several ways; the quickest is to acquire the bomb module and send the probe into the saucer base with the bomb module activated.
831: 284:, with one version of the game on each side. A cassette version was also released for the Commodore 64. The Atari version requires computers with the 821: 572: 816: 811: 806: 626: 781: 741: 557: 836: 761: 652: 598: 532: 124: 472: 786: 826: 771: 691: 766: 756: 677: 796: 212: 776: 502: 426: 418: 603: 374: 270: 246: 174: 101: 306: 54: 42: 8: 801: 791: 390: 202: 133: 89: 454: 145: 708: 372:
four stars out of five, stating that it was the best of Epyx's four Lucasfilm games.
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was one of two games in Lucasfilm Games' second wave (December 1985). The other was
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to gradually fade in the background rather than it suddenly popping in as in
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Dunnington, Benn; Brown, Mark R. (December 1985 – January 1986).
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thought that the game was an improvement on its predecessor,
266: 166: 68: 653:"Think Fast! Action-Strategy Games for the Commodore 64" 326:, an early example of depth cueing in a computer game. 570: 748: 473:"Koronis Rift [Activision UK release]" 590: 288:chip installed in order to display properly. 527: 525: 523: 257:was published in 1984. It was ported to the 832:Video games developed in the United States 650: 465: 30: 742:LucasArts' 20th anniversary retrospective 644: 564: 520: 338:An enemy saucer and a hulk (Atari 8-bit). 651:Kunkel, Bill; Katz, Arnie (April 1986). 596: 497: 495: 493: 333: 448: 446: 444: 280:The Atari and C64 version shipped on a 749: 382:, but praised the graphics and sound. 490: 822:Video games set on fictional planets 441: 13: 558:"Commodore User Magazine Issue 29" 14: 848: 702: 452: 684: 670: 503:"Lucasfilm Interviews - Part 1" 245:. Originally developed for the 619: 597:Williams, Gregg (March 1986). 550: 1: 434: 358: 7: 817:TRS-80 Color Computer games 812:Tank simulation video games 807:Science fiction video games 692:"Jeux & stratĂ©gie HS 3" 329: 10: 853: 782:Atari 8-bit computer games 729:at SpectrumComputing.co.uk 459:Tandy Color Computer Games 411: 837:Single-player video games 678:"Jeux & stratĂ©gie 41" 607:. No. 26. p. 30 304:technology developed for 208: 196: 180: 144: 132: 118: 100: 88: 53: 41: 29: 24: 36:Cover art by Terry Hoff 762:Action-adventure games 339: 271:Tandy Color Computer 3 604:Computer Gaming World 579:. pp. 4–5, 88–93 375:Computer Gaming World 337: 247:Atari 8-bit computers 427:Jeux & StratĂ©gie 419:Jeux & StratĂ©gie 307:Rescue on Fractalus! 300:. Both enhanced the 406:Rescue on Fractalus 391:Rescue on Fractalus 787:Commodore 64 games 573:"C-64/128 Gallery" 453:Boyle, L. Curtis. 340: 114:Ken Rogoway (CoCo) 827:ZX Spectrum games 772:Amstrad CPC games 599:"Atari Playfield" 218: 217: 139:Douglas Crockford 844: 767:Activision games 757:1985 video games 696: 695: 688: 682: 681: 674: 668: 667: 665: 664: 659:. pp. 41–45 648: 642: 641: 639: 637: 623: 617: 616: 614: 612: 594: 588: 587: 585: 584: 568: 562: 561: 560:. February 1986. 554: 548: 547: 545: 543: 529: 518: 517: 515: 513: 499: 488: 487: 485: 483: 469: 463: 462: 450: 187:Atari 8-bit, C64 175:Color Computer 3 106:Charlie Kellner 78: 67: 34: 22: 21: 852: 851: 847: 846: 845: 843: 842: 841: 797:LucasArts games 747: 746: 705: 700: 699: 690: 689: 685: 680:. October 1986. 676: 675: 671: 662: 660: 649: 645: 635: 633: 625: 624: 620: 610: 608: 595: 591: 582: 580: 569: 565: 556: 555: 551: 541: 539: 531: 530: 521: 511: 509: 501: 500: 491: 481: 479: 471: 470: 466: 451: 442: 437: 414: 361: 332: 231:Lucasfilm Games 188: 128:James St. Louis 127: 113: 109: 108:Aric Wilmunder 107: 84: 73: 62: 48:Lucasfilm Games 37: 20: 19:1985 video game 17: 16:1985 video game 12: 11: 5: 850: 840: 839: 834: 829: 824: 819: 814: 809: 804: 799: 794: 789: 784: 779: 777:Apple II games 774: 769: 764: 759: 745: 744: 739: 738:at C64Sets.com 730: 722: 721:at Gamebase 64 714: 713:at Atari Mania 704: 703:External links 701: 698: 697: 683: 669: 643: 618: 589: 563: 549: 533:"Koronis Rift" 519: 489: 464: 455:"Koronis Rift" 439: 438: 436: 433: 432: 431: 423: 413: 410: 360: 357: 331: 328: 318:) allowed the 216: 215: 210: 206: 205: 200: 194: 193: 182: 178: 177: 148: 142: 141: 136: 130: 129: 122: 116: 115: 104: 98: 97: 92: 86: 85: 83: 82: 71: 59: 57: 51: 50: 45: 39: 38: 35: 27: 26: 18: 15: 9: 6: 4: 3: 2: 849: 838: 835: 833: 830: 828: 825: 823: 820: 818: 815: 813: 810: 808: 805: 803: 800: 798: 795: 793: 790: 788: 785: 783: 780: 778: 775: 773: 770: 768: 765: 763: 760: 758: 755: 754: 752: 743: 740: 737: 735: 731: 728: 727: 723: 720: 719: 715: 712: 711: 707: 706: 693: 687: 679: 673: 658: 654: 647: 632: 628: 627:"View a Scan" 622: 606: 605: 600: 593: 578: 574: 567: 559: 553: 538: 534: 528: 526: 524: 508: 504: 498: 496: 494: 478: 474: 468: 460: 456: 449: 447: 445: 440: 429: 428: 424: 421: 420: 416: 415: 409: 407: 403: 399: 398: 393: 392: 387: 386: 381: 377: 376: 371: 367: 366: 356: 352: 348: 344: 336: 327: 325: 321: 317: 313: 309: 308: 303: 299: 298: 293: 289: 287: 283: 278: 276: 272: 268: 264: 260: 256: 252: 248: 244: 243:Noah Falstein 240: 236: 232: 228: 224: 223: 214: 213:Single-player 211: 207: 204: 201: 199: 195: 191: 186: 183: 179: 176: 172: 168: 164: 160: 156: 152: 149: 147: 143: 140: 137: 135: 131: 126: 123: 121: 117: 112: 105: 103: 102:Programmer(s) 99: 96: 95:Noah Falstein 93: 91: 87: 81: 76: 72: 70: 65: 61: 60: 58: 56: 52: 49: 46: 44: 40: 33: 28: 23: 734:Koronis Rift 733: 726:Koronis Rift 725: 718:Koronis Rift 717: 710:Koronis Rift 709: 686: 672: 661:. 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In 229:from 225:is a 190:1987: 185:1985: 638:2017 613:2016 577:Info 544:2017 514:2017 484:2019 365:Info 286:GTIA 267:MSX2 237:and 192:CoCo 167:MSX2 69:Epyx 422:#41 241:by 753:: 655:. 629:. 601:. 575:. 535:. 522:^ 505:. 492:^ 475:. 457:. 443:^ 408:. 277:. 269:, 265:, 261:, 253:, 233:, 173:, 169:, 165:, 161:, 157:, 153:, 75:EU 64:NA 666:. 640:. 615:. 586:. 546:. 516:. 486:. 461:. 77:: 66::

Index


Developer(s)
Lucasfilm Games
Publisher(s)
NA
Epyx
EU
Activision
Designer(s)
Noah Falstein
Programmer(s)
Ron Gilbert
Artist(s)
Gary Winnick
Composer(s)
Douglas Crockford
Platform(s)
Atari 8-bit
Commodore 64
Amstrad CPC
Apple II
MSX2
ZX Spectrum
Color Computer 3
Genre(s)
Strategy
Single-player
video game
Lucasfilm Games
produced

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