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Joust (video game)

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486:. To that end, he made a list of things that could fly: machines, animals, and fictional characters. After evaluating the positive and negative of each idea, Newcomer chose birds for their wide appeal and his familiarity with fantasy and science fiction media featuring birds. To further increase his understanding, Newcomer went to the library to study mythology. He believed that the primary protagonist should ride a majestic bird. The first choice was an eagle, but the lack of graceful land mobility dissuaded him. Instead, he decided that a flying ostrich was more believable than a running eagle. To differentiate between the first and second player characters, the developers picked a stork, believing the proportions were similar to an ostrich while the color difference would avoid confusion among players. Newcomer chose vultures as the main enemies, believing that they would be recognizably evil. Anghelo created concept art of the characters as guidance for further design. 556:(AI), which was programmed for attack patterns based partly on platform placements. The knight enemies were designed to exhibit progressively more aggressive behavior. Bounders flew around the environment randomly, occasionally reacting to the protagonist. Hunters sought the player's character in an effort to collide. Shadow Lords flew quickly and closer to the top of the screen; Pfutzenreuter designed them to fly higher when close to the protagonist to increase the Shadow Lord's chances of victory against the player. The pterodactyl was designed to prevent players from idling, and to be difficult to defeat as it was vulnerable only in its open mouth during a specific animation frame and it quickly flies upward at the last moment when approaching a player waiting at the edge of a platform. The game prioritizes its graphics processing to favor the player characters over the enemies, so enemies begin to react more slowly when the number of on-screen sprites increases. 593: 312: 576:
was finished. The new sprite allowed the pterodactyl to be easily defeated an unending number of times. The player could sit on the center ledge, with a single enemy knight caught indefinitely in the hand of the Lava Troll, and kill an unlimited number of pterodactyls simply by turning to face them as they entered the screen. Using this flaw, the player could quickly accumulate a very high score, and a large cache of lives, with no significant skill required. Upon learning of the flaw, Williams shipped a new ROM for the arcade cabinets to assuage distributors' complaints.
34: 544:, Newcomer finalized the look of the platforms. The hardware had limited audio capabilities, and sounds typically require larger amounts of memory than graphics. Working with these restrictions, Newcomer instructed Murphy and Kotlarik to focus on select sounds he deemed important to reinforcing gameplay. He reasoned that the audio would serve as conspicuous hints that players could use to adjust their strategy. Newcomer prioritized the crucial wing-flap sound above others related to the pterodactyl, collisions, and hatching eggs. 515:
to dictate horizontal direction. Though other Williams employees were concerned about the design, Newcomer believed that a direct control scheme for flight would strengthen the connection between the player and the character. The combat was devised to allow for higher levels of strategy than traditional shooting games. Because flying became an integral gameplay element, he chose to have characters collide as a means of combat, with victory decided by onscreen elevation.
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turns into an egg, which the player can pick up for bonus points. After a short period of time, the egg will hatch into a knight of the next higher difficulty level than the defeated one. If this knight acquires a new mount before the player can pick it up, it returns to the game and must be defeated again. The wave ends when all enemy knights have been defeated and their eggs picked up or destroyed.
435:, Williams searched for new creative staff. John Newcomer, believing video games to be the future of entertainment, left his job as a toy designer to work at Williams, who hired him to create game ideas as support for development staff. After a few days, he generated a list of ideas that included ideas for his top two games, 575:
A second bug, which allows the pterodactyl to be easily defeated, was discovered after the game was first distributed. Newcomer had always designed the game and its AI with each sprite's dimension in mind, but the pterodactyl's sprite had been altered to improve the appearance one day before the game
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applied to the platforms; the hardware could not easily display the textures while scrolling, and the team believed that displaying the whole environment would aid players. The final game world element designed was a lava pit and a hand reaching out of it to destroy characters too close to the bottom
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was done I was hoping to get a broader audience who may want to try a different skill. There were already plenty of shooting games they could play. I wanted to break some new ground. I felt I was already giving the player new things to do like having to flap, run and become so adept at flying that it
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table was released in 1983, designed by Barry Oursler and Constantino Mitchell. The game includes artwork and themes from the arcade version. In addition to single player gameplay, it features competitive two-player gameplay with the players on opposing sides of the machine. Fewer than 500 machines
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The decision to use birds prompted Newcomer to deviate from the standard eight-direction joystick. He implemented a flapping mechanism to allow players to control the character's ascent and descent. With the vertical direction controlled via the arcade cabinet's button, a two-way joystick was added
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Each wave consists of several enemy knights, in three types and armed with lances. When a player's knight and an enemy collide, the one whose lance is at a higher vertical level unseats the other; if the lances are at the same height, the two knights rebound from the collision. Each defeated enemy
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to each other. Each press of the button flaps the mount's wings; based on the rate at which it is pressed, the knight can ascend or descend at a desired rate or hover in midair. The joystick can be used to steer left and right in midair, or run in a chosen direction if the knight is standing on a
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In retrospect, Newcomer commended Williams's management for taking a risk on him and the game. The game has garnered praise from industry professionals as well. Jeff Peters of GearWorks Games lauded the gameplay, describing it as unique and intuitive. Jeff Johannigman of Fusion Learning Systems
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A cocktail table version was later released, engineered by Leo Ludzia. It is unique among cocktail games with its side-by-side seating rather than opposing sides, allowing Williams to reuse the same ROM chip from the upright cabinets. With substantially fewer units manufactured than the upright
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they described as a "belly flop". The flaw allowed players to force the ostrich or stork sprite through an otherwise impassable small gap between two adjacent platforms of very close elevation. Because it provided an interesting method to perform a sneak attack on an opponent below the gap, and
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has an "incredibly stupid" concept but is an appealing game with good controls and competitive gameplay. He said it is "one of the first really fun multiplayer games", differentiated from other contemporary multiplayer games, and a precursor to the
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as a reference. Given the limited memory, she had to balance the number of frames (to minimize file size) while maintaining realistic animation. Woldenberg-Miller chose gray for the buzzards, but changed it to green to optimize the
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provide power to save the game's settings and high scores when the machine is unplugged from an electrical outlet. Anghelo stenciled the cabinet artwork on a wooden frame, and designed artwork for promotional materials. One such
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chip storage, which limited the data size of individual graphics and sound effects they could use. The ROM size limits also prohibited Newcomer from creating more characters. The graphics are hand-animated
1007:. Because the arenas are in 3D, it would have used split screen for the multiplayer battles, but the game was cancelled prior to release. Newcomer pitched an updated version of the arcade game for the 345:
The emergence of the Lava Troll, a disembodied hand that can reach up from the lava and try to drag down knights that approach too closely. The player can escape its grip with repeated, rapid flapping.
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writer called the game "weird and wonderful". Author John Sellers praised the competitive two-player gameplay, and attributed the game's appeal to the flapping mechanism. In 2004, Ellis described
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listed the arcade version as number 83 on its "Top 100 Games of All Time", saying that it had original concepts, quirky designs, and playability. Video game historian Steve Kent considered
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Given the peculiar control scheme, Williams was concerned that the game would be unsuccessful, and arcades were hesitant to purchase the game. Williams eventually shipped 26,000 units, and
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In designing the levels, Newcomer added platforms to the environment after the combat was devised. A static game world was chosen, instead of a scrolling world, to focus on detailed
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would be the determining factor in how you collided and defeated an enemy. The cleanest thing I could think of to visually determine a winner was height.
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as a "flying game" with cooperative two-player gameplay, but he did not wish to emulate the popular space theme of previous successful flying games like
290:, Tim Murphy, and John Kotlarik. Newcomer aimed to create a flying game, with cooperative two-player gameplay, while avoiding the overdone space theme. 3434: 2396: 3224: 3056: 1032:
A mobile phone version was released in 2005, but omitted the flapping control scheme. It is also an included title on the Midway Legacy Edition
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One life is lost whenever a player's knight is unseated, or falls or is dragged into the lava. A player's game ends when all lives are lost.
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called the Atari 8-bit version a "unique, addictive arcade game" that was "almost identical" to the original. The magazine concluded that
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one of the more memorable games of its time. Author David Ellis agreed, and stated that the game remains enjoyable to this day. In 2008,
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could be accomplished with hardware already available at Williams. A development team was formed, which decided to create the game using
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Destruction of portions of the bottommost platform to expose pools of lava. Any knight or egg that falls in is immediately destroyed.
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The player controls the yellow knight (top center) attempting to defeat enemy knights. The score is in the bottom platform.
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s movie rights to CP Productions in 2007. Michael Cerenzie of CP Productions described the script by Marc Gottlieb as "
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exotic with lifelike animation. In 2015, Hardcore Gamer listed the game on their 200 Best Video Games of All Time.
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as the developers had only 16 colors to create the entire display. Once the colors were decided for the character
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to Midway Games, which declined. The prototype uses multi-directional scrolling, more detailed graphics based on
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The game may be played by up to two players simultaneously. Controls for each player consist of a two-position
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was ported to numerous home systems and was followed by a more complex and less popular arcade sequel in 1986:
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listed it as the number sixty-nine arcade game in technical, creative, and cultural impact. A writer for
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The game was well-received by players and critics, and the mechanics influenced other games.
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s success and polished implementation popularized the concept. Players assume the role of
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under the pseudonym "Delos D. Harriman" (which he also used for his networked tank game,
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and released in arcades in 1982. While not the first two-player cooperative video game,
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Williams Electronics purchased Midway in 1988, and later transferred its games to the
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magazine ranked the arcade version 26th on their "Top 100 Video Games" list. In 1996,
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in 1983 described it as "tremendously popular". In the United States, it topped the
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because of limited time available, the developers decided to keep the defect as an
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and a button. The screen contains several platforms, with the left and right edges
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writer Mike Bevan called the game's physics "beautifully" realized, and described
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Video Gaming Illustrated Staff (December 1982). "Eye On: Tilting at Videogames".
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as an example of innovative risk absent in the then-current video game industry.
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as one of the "most remarkable and well-loved titles" of the Williams library. A
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charts from January to February 1983. It was among the thirteen highest-grossing
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of the screen. Newcomer placed the platforms to optimize Pfutzenreuter's enemy
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for Player 2), who must fly around the screen and defeat enemy knights riding
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Other remakes were in development, but never released. Previously unreleased
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Waves that begin with eggs scattered all over the screen instead of enemies.
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Heineman, Bill (July 1983). "Coin-Op Classroom: Some Knights to Remember".
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Halcyon Days: Interviews with Classic Computer and Video Games Programmers
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led the development team: Bill Pfutzenreuter, Janice Woldenberg-Miller (
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versions. The game is in several multi-platform compilations: the 1996
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A chance to earn a bonus for completing a wave without losing any lives
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Later waves introduce further complications and difficulties, such as:
152: 144: 140: 136: 1069:, have elements inspired by it. The flying mechanics in the 2000 game 2345: 1780: 1033: 955: 845: 672: 615: 524: 3022:"'Joust' Clicks with CP: Cerenzie-Peters Banner Gets First Project" 2733: 2401: 2024: 1328:. Vol. 1, no. 17. Reese Communications. pp. 114–115. 908: 635: 584: 560: 389: 320: 156: 132: 311: 2829: 2798: 2704: 2456: 2425: 1785: 930: 861: 808: 737:
arcade machine, the cocktail version is a rare collector's item.
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Arcade Fever: The Fan's Guide to The Golden Age of Video Games
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Several games by other developers either copy or build upon
2325: 1885: 1249: 2689:. No. 57. Sendai Publishing. April 1994. p. 139. 1912: 1776:"A former mentor recalls the early career of Satoru Iwata" 1972:"The Top 10 Video Games In the Arcades: January 15, 1983" 3053:"New Hollywood Company Bringing Joust to the Big Screen" 1858: 1831: 2422:"Williams Arcade's Greatest Hits - Overview - allgame" 2110:(Complete Guide to Consoles): 46–77. October 16, 1989. 1154:
episode "Just One of the Gamers", and the video games
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rated the arcade game four out of six stars in 1983.
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was completed, but was never published by Atarisoft.
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Flyer showing a player in front of the arcade cabinet
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also launched a website featuring the browser-based
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praised the flapping mechanism and Kim Pallister of
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Atari 2600 (1986 model) with joystick and a copy of
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complete the waves or attack each other as desired.
1626:"Joust: An early, genre-bending video game (video)" 991:A 3D reimagining of the game was announced for the 1978:. Vol. 1, no. 6. March 1983. p. 82. 1592: 1705: 1703: 1648: 1646: 1590: 1588: 1586: 1584: 1582: 1580: 1578: 1576: 1574: 1572: 3326: 2286: 2284: 2939:Turner, Benjamin; Nutt, Christian (July 2003). 2366: 1709: 1652: 1596: 1248:. No. 16 (February 1983). United Kingdom: 1136:, with the intent to develop film adaptations. 527:. To animate the birds, Woldenberg-Miller used 463:. Newcomer was also inspired by the 1980s film 3020:Fritz, Ben; McNary, Dave (September 3, 2007). 2993: 2163:(2001). "The Golden Age (Part 2: 1981–1983)". 1700: 1643: 1569: 1493: 1491: 1489: 1487: 1485: 1483: 1481: 506:—John Newcomer on the premise and gameplay of 348:Disappearance of some of the midair platforms. 3318:can be played for free in the browser at the 2281: 2193: 1132:purchased most of Midway's assets, including 518:The developers created the game using 96K of 2693: 2637: 2562: 2560: 2397:"Midway Arcade Treasures Web site goes live" 2079:"Service Compris Arcade: Les Seuers Froides" 2032: 1530: 1432: 1317: 1315: 3046: 3044: 3019: 2651:Official Price Guide to Classic Video Games 2332: 2262: 2201:Guinness World Records Gamer's Edition 2008 2046:Official Price Guide to Classic Video Games 1544:Official Price Guide to Classic Video Games 1505:Official Price Guide to Classic Video Games 1478: 1463: 1440:"Joust – Videogame by Williams Electronics" 563:the game, the team discovered an animation 3430:Video games developed in the United States 3136: 3077: 2938: 2849: 2592: 2450: 2384:. Level/area: The Inside Story On Joust 2. 1264:"Joust (Registration Number PA0000154503)" 32: 3435:Multiplayer and single-player video games 2792: 2566: 2557: 2128:(4). Harris Publications: 28. April 1995. 1459: 1457: 1312: 752:rated the Atari VCS version 83% in 1989. 3172:"Warner Bros. to make 'Spy Hunter' film" 3050: 3041: 2728: 2726: 2540:"Midway Arcade Treasures: Extended Play" 2268: 2153: 1938: 1810: 1773: 1680: 1614:. Level/area: The Inside Story On Joust. 1409: 1407: 1405: 1403: 1401: 1399: 1397: 1395: 1393: 1391: 1321: 1180:, Wade Watts defeats an NPC in 2-player 591: 583: 449:was technologically infeasible, whereas 310: 3278: 1864: 1389: 1387: 1385: 1383: 1381: 1379: 1377: 1375: 1373: 1371: 1345: 1341: 1339: 1337: 1335: 978:as a bonus) was in development for the 721:arcade charts in January 1983, and the 429:Following the success of the 1981 game 3327: 3281:"World of Warcraft Cataclysm - Review" 3250:"Top 11 Mortal Kombat Fatalities Pics" 3169: 2907: 2823: 2537: 2481: 2394: 1837: 1727:. Level/area: Joust Interview Clip #2. 1670:. Level/area: Joust Interview Clip #3. 1454: 1130:Warner Bros. Interactive Entertainment 914:Midway Arcade Treasures: Extended Play 362:In a two-player game, the players may 3279:Newnham, Darren (December 10, 2010). 3247: 3139:"Warner To Revive DOA Midway Titles?" 2723: 2643: 2194:Craig Glenday, ed. (March 11, 2008). 2187: 2038: 1536: 1497: 281: 2941:"Nintendo Famicom: 20 Years of Fun!" 2701:"Jaguar Dactyl Joust Video Released" 2395:Kohler, Chris (September 24, 2004). 2338: 2159: 2071: 1946:"The Players Guide to Fantasy Games" 1891: 1368: 1332: 400:. Like other Williams arcade games, 3410:Nintendo Entertainment System games 3223:Adam de la Peña (August 1, 2007). " 3137:VanBurkleo, Meagan (May 12, 2010). 2882: 2759:"The Hottest, Latest Release Dates" 2538:Harris, Craig (February 13, 2006). 2509:"Arcade Classic 4 Defender / Joust" 2091: 1681:Vavasour, Jeff (January 13, 2005). 1148:episode "Celebutard Mountain", the 1039: 995:, going by the tentative titles of 13: 3051:Gaudiosi, John (August 27, 2007). 2994:Eric.Blattberg (August 29, 2013). 2196:"Top 100 Arcade Games: Top 100–51" 2020:"AMOA Votes On Annual Game Awards" 1774:Andersen, John (October 9, 2015). 1252:. January 16, 1983. pp. 30–1. 1100: 903:. Other compilations are the 1995 614:for its own systems and under the 14: 3451: 3307: 2887:. Boxtree Ltd. pp. 261–262. 2824:Leeper, Justin (March 16, 2005). 2707:. October 8, 2003. Archived from 2482:Harris, Craig (August 11, 2003). 2419: 2290: 1413: 970:in Las Vegas. An adaptation with 848:enjoyed the multi-player aspect. 2852:"The Best 50 Games of The 1980s" 2295:. Classic Gaming. Archived from 1867:"Skirmish ... battling buzzards" 1189: 1089:, and mixes elements of it with 945:was included in the compilation 871:Joust 2: Survival of the Fittest 755: 300:Joust 2: Survival of the Fittest 3390:Head-to-head arcade video games 3272: 3241: 3216: 3198:Seth Green (October 7, 2007). " 3191: 3170:McNary, Dave (March 22, 2010). 3163: 3130: 3104: 3071: 3013: 2987: 2959: 2932: 2908:Thomas, Lucas (July 20, 2007). 2901: 2876: 2843: 2817: 2786: 2765: 2751: 2676: 2619: 2586: 2567:IGN Staff (September 4, 2007). 2531: 2501: 2475: 2444: 2413: 2388: 2360: 2311: 2241: 2226: 2166:Ultimate History of Video Games 2132: 2114: 2028:. October 29, 1983. p. 60. 2012: 2004:"RePlay: The Players' Choice". 1997: 1989:"RePlay: The Players' Choice". 1982: 1964: 1767: 1749: 1731: 1674: 1618: 1209: 988:, it was eventually canceled. 972:three-dimensional (3D) graphics 888:Williams Arcade's Greatest Hits 697:by Godax for the BBC Micro and 262:and mounted on large birds (an 3425:Video games adapted into films 2627:"Midway Arcade Origins Review" 2339:Hong, Quang (August 5, 2005). 2269:Duberman, David (March 1984). 1283: 1269:United States Copyright Office 1256: 1232: 1164:turns into the character from 1015:, and new gameplay mechanics. 372: 228:Up to 2 players simultaneously 1: 3405:Warner Bros. Games franchises 2850:Edge Staff (March 23, 2008). 2149:. September 1996. p. 43. 2139:"Top 100 Games of All Time". 1838:Reeder, Dave (October 1986). 1442:. International Arcade Museum 1346:Sellers, John (August 2001). 1225: 894:Midway's Greatest Arcade Hits 811:'s Classic Gaming wrote that 654:Nintendo Entertainment System 588:Atari 2600 version screenshot 424: 3078:Edge Staff (March 8, 2008). 1811:Lawrence, David (May 1988). 1171:World of Warcraft: Cataclysm 974:(and a port of the original 704: 7: 3055:. GameDaily. Archived from 2782:. January 1997. p. 34. 2595:"Why GameTap is Going Free" 2237:(3). Ion International: 61. 1299:Agency for Cultural Affairs 306: 10: 3456: 3370:Atari 8-bit computer games 3350:Assembly language software 2979:. September 1997. p.  2593:Edge Staff (May 1, 2007). 1840:"Game of the Month! Joust" 798:was "Atari's finest since 3112:"Midway Files Chapter 11" 2943:. GameSpy. Archived from 2775:Electronic Gaming Monthly 2686:Electronic Gaming Monthly 2484:"Midway Arcade Treasures" 2293:"Game of The Week: Joust" 1892:Reed, Martin (May 1988). 1757:"Atari 7800 Joust Manual" 1739:"Atari 5200 Joust Manual" 1464:James Hague, ed. (1997). 851: 489: 224: 212: 174: 122: 110: 96: 86: 74: 55: 43: 31: 26: 2321:Computer and Video Games 2235:Video Gaming Illustrated 2107:Computer and Video Games 1245:Computer and Video Games 1203: 1085:was heavily inspired by 966:surfaced in 2001 at the 833:Computer and Video Games 782:Video Gaming Illustrated 749:Computer and Video Games 579: 3420:Video games about birds 3385:Cooperative video games 2373:Midway Arcade Treasures 1952:. June 1983. p. 47 1926:. May 1988. p. 159 1716:Midway Arcade Treasures 1659:Midway Arcade Treasures 1603:Midway Arcade Treasures 1168:as his friendship) and 900:Midway Arcade Treasures 600:. Renzo Renzi Library, 554:artificial intelligence 3225:Just One of the Gamers 3080:"Feature: Reel Gaming" 2910:"Balloon Fight Review" 2206:Guinness World Records 2099:"Complete Games Guide" 1865:Hac-Man (March 1988). 1105:Midway Games optioned 778:Guinness World Records 733:in the United States. 604: 589: 503: 316: 118:John Kotlarik (sounds) 3092:on September 12, 2012 2885:The Video Games Guide 2644:Ellis, David (2004). 2370:(November 18, 2003). 2122:"Top 100 Video Games" 2039:Ellis, David (2004). 1713:(November 18, 2003). 1656:(November 18, 2003). 1600:(November 18, 2003). 1537:Ellis, David (2004). 1498:Ellis, David (2004). 1416:"The Making of Joust" 1142:is referenced in the 1126:Chapter 11 bankruptcy 948:Midway Arcade Origins 818:video game deathmatch 632:Atari 8-bit computers 595: 587: 494: 447:The War of the Worlds 438:The War of the Worlds 314: 3440:HAL Laboratory games 3415:Williams video games 3395:Classic Mac OS games 3291:on December 13, 2010 2967:"NG Alphas: Messiah" 2864:on September 5, 2012 2734:"Joust 64 - IGN.com" 2633:. November 14, 2012. 2607:on September 5, 2012 2328:: 30. February 1983. 2208:. Guinness. p.  927:digital distribution 919:PlayStation Portable 731:arcade games of 1983 660:with programming by 572:rather than fix it. 570:undocumented feature 382:Williams Electronics 354:The appearance of a 245:Williams Electronics 61:Williams Electronics 50:Williams Electronics 3200:Celebutard Mountain 3118:. February 12, 2009 2420:Weiss, Brett Alan. 2409:on January 2, 2013. 1894:"Battling buzzards" 1792:on October 11, 2015 1295:Media Arts Database 1051:s design. The 1983 968:Classic Gaming Expo 939:PlayStation Network 602:Cineteca di Bologna 472:Newcomer conceived 396:on a 19-inch color 3400:Midway video games 3345:Arcade video games 3059:on January 4, 2011 2920:on January 3, 2009 2883:Fox, Matt (2006). 2795:"Joust (keychain)" 2569:"Joust: The Movie" 2299:on August 21, 2009 2171:Three Rivers Press 1426:Imagine Publishing 1354:. pp. 94–95. 1197:Video games portal 1079:. The arcade game 868:An arcade sequel, 652:was ported to the 644:IBM PC compatibles 618:label for others: 605: 590: 529:Eadweard Muybridge 408:. A pack of three 404:was programmed in 317: 92:Bill Pfutzenreuter 2772:"Gaming Gossip". 2318:"Arcade Action". 2271:"Product Reviews" 2219:978-1-904994-21-3 2041:"Arcade Classics" 1844:A&B Computing 1500:"Arcade Classics" 1075:were inspired by 1019:Tiger Electronics 925:was released via 533:Animals In Motion 406:assembly language 380:was developed by 232: 231: 68:Atari Corporation 3447: 3375:Atari Lynx games 3365:Atari 7800 games 3360:Atari 5200 games 3355:Atari 2600 games 3335:1982 video games 3320:Internet Archive 3301: 3300: 3298: 3296: 3287:. Archived from 3276: 3270: 3269: 3267: 3265: 3260:on June 15, 2011 3256:. Archived from 3245: 3239: 3238: 3220: 3214: 3213: 3195: 3189: 3188: 3186: 3184: 3167: 3161: 3160: 3158: 3156: 3151:on July 30, 2010 3147:. Archived from 3134: 3128: 3127: 3125: 3123: 3108: 3102: 3101: 3099: 3097: 3088:. 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Archived from 1771: 1765: 1764: 1753: 1747: 1746: 1735: 1729: 1728: 1707: 1698: 1697: 1695: 1693: 1678: 1672: 1671: 1650: 1641: 1640: 1638: 1636: 1622: 1616: 1615: 1594: 1567: 1566: 1534: 1528: 1527: 1495: 1476: 1475: 1461: 1452: 1451: 1449: 1447: 1436: 1430: 1429: 1411: 1366: 1365: 1343: 1330: 1329: 1325:Electronic Games 1319: 1310: 1309: 1307: 1305: 1287: 1281: 1280: 1278: 1276: 1260: 1254: 1253: 1236: 1220: 1213: 1199: 1194: 1193: 1192: 1177:Ready Player One 1111: 1050: 1040:Influenced games 1023:keychain version 1009:Game Boy Advance 935:Xbox Live Arcade 905:Arcade Classic 4 740:French magazine 712:Electronic Games 510: 460: 285: 266:for Player 1, a 253: 204: 195: 186: 70:(ST, 7800, Lynx) 36: 24: 23: 3455: 3454: 3450: 3449: 3448: 3446: 3445: 3444: 3325: 3324: 3310: 3305: 3304: 3294: 3292: 3277: 3273: 3263: 3261: 3246: 3242: 3222: 3221: 3217: 3197: 3196: 3192: 3182: 3180: 3168: 3164: 3154: 3152: 3135: 3131: 3121: 3119: 3110: 3109: 3105: 3095: 3093: 3076: 3072: 3062: 3060: 3049: 3042: 3032: 3030: 3018: 3014: 3004: 3002: 2992: 2988: 2975:. No. 33. 2972:Next Generation 2965: 2964: 2960: 2950: 2948: 2947:on May 20, 2009 2937: 2933: 2923: 2921: 2906: 2902: 2895: 2881: 2877: 2867: 2865: 2848: 2844: 2834: 2832: 2822: 2818: 2808: 2806: 2805:on July 8, 2012 2793:GameSpy Staff. 2791: 2787: 2778:. No. 90. 2771: 2770: 2766: 2757: 2756: 2752: 2742: 2740: 2732: 2731: 2724: 2714: 2712: 2699: 2698: 2694: 2682: 2681: 2677: 2670: 2642: 2638: 2625: 2624: 2620: 2610: 2608: 2591: 2587: 2577: 2575: 2565: 2558: 2548: 2546: 2536: 2532: 2522: 2520: 2519:on June 7, 2007 2507: 2506: 2502: 2492: 2490: 2480: 2476: 2466: 2464: 2463:on July 1, 2009 2449: 2445: 2435: 2433: 2432:on July 1, 2009 2418: 2414: 2393: 2389: 2368:Digital Eclipse 2365: 2361: 2351: 2349: 2337: 2333: 2317: 2316: 2312: 2302: 2300: 2289: 2282: 2267: 2263: 2253: 2251: 2247: 2246: 2242: 2231: 2227: 2220: 2192: 2188: 2181: 2173:. p. 177. 2158: 2154: 2145:. No. 21. 2142:Next Generation 2138: 2137: 2133: 2120: 2119: 2115: 2101: 2097: 2096: 2092: 2077: 2076: 2072: 2065: 2037: 2033: 2018: 2017: 2013: 2003: 2002: 1998: 1993:. January 1983. 1988: 1987: 1983: 1970: 1969: 1965: 1955: 1953: 1944: 1943: 1939: 1929: 1927: 1918: 1917: 1913: 1903: 1901: 1890: 1886: 1876: 1874: 1863: 1859: 1849: 1847: 1836: 1832: 1822: 1820: 1809: 1805: 1795: 1793: 1772: 1768: 1755: 1754: 1750: 1737: 1736: 1732: 1711:Digital Eclipse 1708: 1701: 1691: 1689: 1679: 1675: 1654:Digital Eclipse 1651: 1644: 1634: 1632: 1624: 1623: 1619: 1598:Digital Eclipse 1595: 1570: 1563: 1535: 1531: 1524: 1496: 1479: 1474:. Dadgum Games. 1466:"Eugene Jarvis" 1462: 1455: 1445: 1443: 1438: 1437: 1433: 1412: 1369: 1362: 1344: 1333: 1320: 1313: 1303: 1301: 1289: 1288: 1284: 1274: 1272: 1262: 1261: 1257: 1240:"Arcade Action" 1238: 1237: 1233: 1228: 1223: 1214: 1210: 1206: 1195: 1190: 1188: 1157:Mortal Kombat 3 1109: 1103: 1101:Popular culture 1063:, and the 1984 1048: 1042: 897:, and the 2003 865:were produced. 854: 807:Kevin Bowen of 769:Next Generation 758: 707: 677:Stuart Cheshire 582: 549:visual textures 512: 505: 492: 458: 427: 419:archaic English 394:raster graphics 375: 325:wrapping around 309: 251: 208: 199: 190: 181: 117: 103: 66: 62: 39: 22: 21:1982 video game 17: 16:1982 video game 12: 11: 5: 3453: 3443: 3442: 3437: 3432: 3427: 3422: 3417: 3412: 3407: 3402: 3397: 3392: 3387: 3382: 3380:Atari ST games 3377: 3372: 3367: 3362: 3357: 3352: 3347: 3342: 3337: 3323: 3322: 3309: 3308:External links 3306: 3303: 3302: 3271: 3240: 3215: 3208:. Episode 49. 3190: 3162: 3129: 3103: 3070: 3040: 3012: 2986: 2958: 2931: 2900: 2893: 2875: 2842: 2826:"Joust Review" 2816: 2785: 2764: 2750: 2722: 2692: 2675: 2668: 2646:"ColecoVision" 2636: 2618: 2585: 2556: 2530: 2500: 2474: 2443: 2412: 2387: 2359: 2331: 2310: 2291:Bowen, Kevin. 2280: 2261: 2240: 2225: 2218: 2186: 2179: 2152: 2131: 2113: 2090: 2070: 2063: 2031: 2011: 1996: 1981: 1963: 1937: 1911: 1884: 1857: 1830: 1813:"Armoured Arc" 1803: 1766: 1748: 1730: 1699: 1673: 1642: 1617: 1568: 1561: 1529: 1522: 1477: 1453: 1431: 1367: 1360: 1331: 1311: 1282: 1255: 1230: 1229: 1227: 1224: 1222: 1221: 1207: 1205: 1202: 1201: 1200: 1174:. In the book 1102: 1099: 1041: 1038: 958:prototypes of 853: 850: 757: 754: 727:arcade cabinet 706: 703: 699:Acorn Electron 658:HAL Laboratory 581: 578: 493: 491: 488: 426: 423: 386:Python Anghelo 374: 371: 360: 359: 352: 349: 346: 343: 340: 308: 305: 288:Python Anghelo 230: 229: 226: 222: 221: 216: 210: 209: 207: 206: 197: 188: 178: 176: 172: 171: 126: 120: 119: 114: 108: 107: 105:Python Anghelo 100: 94: 93: 90: 84: 83: 78: 72: 71: 59: 53: 52: 47: 41: 40: 37: 29: 28: 20: 15: 9: 6: 4: 3: 2: 3452: 3441: 3438: 3436: 3433: 3431: 3428: 3426: 3423: 3421: 3418: 3416: 3413: 3411: 3408: 3406: 3403: 3401: 3398: 3396: 3393: 3391: 3388: 3386: 3383: 3381: 3378: 3376: 3373: 3371: 3368: 3366: 3363: 3361: 3358: 3356: 3353: 3351: 3348: 3346: 3343: 3341: 3338: 3336: 3333: 3332: 3330: 3321: 3317: 3316: 3312: 3311: 3290: 3286: 3282: 3275: 3259: 3255: 3251: 3244: 3236: 3233:. Episode 5. 3232: 3231: 3226: 3219: 3211: 3207: 3206: 3205:Robot Chicken 3201: 3194: 3179: 3178: 3173: 3166: 3150: 3146: 3145: 3144:Game Informer 3140: 3133: 3117: 3113: 3107: 3091: 3087: 3086: 3081: 3074: 3058: 3054: 3047: 3045: 3029: 3028: 3023: 3016: 3001: 2997: 2990: 2982: 2978: 2977:Imagine Media 2974: 2973: 2968: 2962: 2946: 2942: 2935: 2919: 2915: 2911: 2904: 2896: 2894:0-7522-2625-8 2890: 2886: 2879: 2863: 2859: 2858: 2853: 2846: 2831: 2827: 2820: 2804: 2800: 2796: 2789: 2781: 2777: 2776: 2768: 2761:. April 1998. 2760: 2754: 2739: 2735: 2729: 2727: 2710: 2706: 2702: 2696: 2688: 2687: 2679: 2671: 2669:0-375-72038-3 2665: 2661: 2657: 2653: 2652: 2647: 2640: 2632: 2628: 2622: 2606: 2602: 2601: 2596: 2589: 2574: 2570: 2563: 2561: 2545: 2541: 2534: 2518: 2514: 2510: 2504: 2489: 2485: 2478: 2462: 2458: 2454: 2447: 2431: 2427: 2423: 2416: 2408: 2404: 2403: 2398: 2391: 2383: 2379: 2378:PlayStation 2 2375: 2374: 2369: 2363: 2348: 2347: 2342: 2335: 2327: 2323: 2322: 2314: 2298: 2294: 2287: 2285: 2276: 2272: 2265: 2250: 2244: 2236: 2229: 2221: 2215: 2211: 2207: 2203: 2202: 2197: 2190: 2182: 2180:0-7615-3643-4 2176: 2172: 2168: 2167: 2162: 2156: 2148: 2147:Imagine Media 2144: 2143: 2135: 2127: 2123: 2117: 2109: 2108: 2100: 2094: 2086: 2085: 2080: 2074: 2066: 2064:0-375-72038-3 2060: 2056: 2052: 2048: 2047: 2042: 2035: 2027: 2026: 2021: 2015: 2007: 2000: 1992: 1985: 1977: 1973: 1967: 1951: 1947: 1941: 1925: 1921: 1915: 1899: 1898:Electron User 1895: 1888: 1872: 1868: 1861: 1845: 1841: 1834: 1819:. p. 135 1818: 1814: 1807: 1791: 1787: 1783: 1782: 1777: 1770: 1762: 1758: 1752: 1744: 1740: 1734: 1726: 1722: 1721:PlayStation 2 1718: 1717: 1712: 1706: 1704: 1688: 1684: 1677: 1669: 1665: 1664:PlayStation 2 1661: 1660: 1655: 1649: 1647: 1631: 1627: 1621: 1613: 1609: 1608:PlayStation 2 1605: 1604: 1599: 1593: 1591: 1589: 1587: 1585: 1583: 1581: 1579: 1577: 1575: 1573: 1564: 1562:0-375-72038-3 1558: 1554: 1550: 1546: 1545: 1540: 1533: 1525: 1523:0-375-72038-3 1519: 1515: 1511: 1507: 1506: 1501: 1494: 1492: 1490: 1488: 1486: 1484: 1482: 1473: 1472: 1467: 1460: 1458: 1441: 1435: 1427: 1423: 1422: 1417: 1414:Bevan, Mike. 1410: 1408: 1406: 1404: 1402: 1400: 1398: 1396: 1394: 1392: 1390: 1388: 1386: 1384: 1382: 1380: 1378: 1376: 1374: 1372: 1363: 1361:0-7624-0937-1 1357: 1353: 1352:Running Press 1349: 1342: 1340: 1338: 1336: 1327: 1326: 1318: 1316: 1300: 1296: 1292: 1286: 1271: 1270: 1265: 1259: 1251: 1247: 1246: 1241: 1235: 1231: 1218: 1212: 1208: 1198: 1187: 1185: 1183: 1179: 1178: 1173: 1172: 1167: 1163: 1159: 1158: 1153: 1152: 1147: 1146: 1145:Robot Chicken 1141: 1137: 1135: 1131: 1127: 1123: 1122: 1117: 1116: 1108: 1098: 1096: 1092: 1088: 1084: 1083: 1078: 1074: 1073: 1068: 1067: 1066:Balloon Fight 1062: 1061: 1056: 1055: 1047: 1037: 1035: 1030: 1028: 1024: 1020: 1016: 1014: 1010: 1006: 1002: 998: 994: 989: 987: 986: 981: 977: 973: 969: 965: 961: 957: 952: 950: 949: 944: 940: 936: 932: 928: 924: 920: 916: 915: 911:and the 2005 910: 906: 902: 901: 896: 895: 890: 889: 884: 880: 875: 873: 872: 866: 863: 859: 849: 847: 841: 839: 835: 834: 829: 825: 821: 819: 814: 810: 805: 803: 802: 797: 793: 792: 787: 783: 779: 775: 771: 770: 765: 764: 756:Retrospective 753: 751: 750: 745: 744: 738: 734: 732: 728: 724: 720: 719: 714: 713: 702: 700: 696: 692: 688: 684: 683: 678: 674: 670: 665: 663: 659: 655: 651: 647: 645: 642:. A port for 641: 637: 633: 629: 625: 621: 617: 613: 609: 603: 599: 594: 586: 577: 573: 571: 566: 562: 557: 555: 550: 545: 543: 539: 538:color palette 534: 530: 526: 521: 516: 511: 509: 502: 499: 487: 485: 481: 480: 475: 470: 468: 467: 462: 457: 452: 448: 444: 440: 439: 434: 433: 422: 420: 416: 411: 407: 403: 399: 395: 391: 387: 383: 379: 370: 367: 365: 364:cooperatively 357: 353: 350: 347: 344: 341: 338: 337: 336: 333: 329: 326: 322: 313: 304: 302: 301: 296: 291: 289: 284: 279: 278:John Newcomer 275: 273: 269: 265: 261: 257: 250: 246: 243:developed by 242: 238: 237: 227: 223: 220: 217: 215: 211: 202: 198: 193: 189: 187:July 16, 1982 184: 180: 179: 177: 173: 170: 166: 162: 158: 154: 150: 146: 142: 138: 134: 130: 127: 125: 121: 115: 113: 109: 106: 102:Jan Hendricks 101: 99: 95: 91: 89: 88:Programmer(s) 85: 82: 81:John Newcomer 79: 77: 73: 69: 65: 60: 58: 54: 51: 48: 46: 42: 35: 30: 25: 19: 3314: 3295:December 13, 3293:. Retrieved 3289:the original 3285:Yahoo! Games 3274: 3264:September 1, 3262:. Retrieved 3258:the original 3243: 3230:Code Monkeys 3229: 3218: 3204: 3193: 3181:. Retrieved 3175: 3165: 3153:. Retrieved 3149:the original 3142: 3132: 3120:. Retrieved 3115: 3106: 3094:. Retrieved 3090:the original 3083: 3073: 3061:. Retrieved 3057:the original 3033:September 1, 3031:. Retrieved 3025: 3015: 3005:December 29, 3003:. Retrieved 2999: 2989: 2970: 2961: 2949:. Retrieved 2945:the original 2934: 2922:. Retrieved 2918:the original 2913: 2903: 2884: 2878: 2866:. Retrieved 2862:the original 2855: 2845: 2833:. Retrieved 2819: 2807:. Retrieved 2803:the original 2788: 2773: 2767: 2753: 2741:. Retrieved 2737: 2713:. Retrieved 2709:the original 2695: 2684: 2678: 2656:Random House 2650: 2639: 2630: 2621: 2609:. Retrieved 2605:the original 2598: 2588: 2576:. Retrieved 2572: 2547:. Retrieved 2543: 2533: 2521:. Retrieved 2517:the original 2512: 2503: 2491:. Retrieved 2487: 2477: 2465:. Retrieved 2461:the original 2446: 2434:. Retrieved 2430:the original 2415: 2407:the original 2400: 2390: 2382:Midway Games 2371: 2362: 2350:. Retrieved 2344: 2334: 2319: 2313: 2301:. Retrieved 2297:the original 2274: 2264: 2252:. Retrieved 2243: 2234: 2228: 2200: 2189: 2164: 2161:Kent, Steven 2155: 2140: 2134: 2125: 2116: 2105: 2093: 2082: 2073: 2051:Random House 2045: 2034: 2023: 2014: 2005: 1999: 1990: 1984: 1975: 1966: 1954:. Retrieved 1949: 1940: 1928:. Retrieved 1923: 1914: 1902:. Retrieved 1900:. p. 16 1897: 1887: 1875:. Retrieved 1873:. p. 31 1870: 1860: 1848:. Retrieved 1846:. p. 21 1843: 1833: 1821:. Retrieved 1816: 1806: 1794:. Retrieved 1790:the original 1779: 1769: 1760: 1751: 1742: 1733: 1725:Midway Games 1714: 1690:. Retrieved 1686: 1676: 1668:Midway Games 1657: 1633:. Retrieved 1629: 1620: 1612:Midway Games 1601: 1549:Random House 1543: 1532: 1510:Random House 1504: 1470: 1444:. Retrieved 1434: 1419: 1347: 1323: 1302:. Retrieved 1294: 1285: 1273:. Retrieved 1267: 1258: 1243: 1234: 1217:Midway Games 1211: 1181: 1175: 1169: 1165: 1155: 1151:Code Monkeys 1149: 1143: 1139: 1138: 1133: 1119: 1113: 1106: 1104: 1086: 1082:Killer Queen 1080: 1076: 1070: 1064: 1058: 1052: 1045: 1043: 1031: 1026: 1017: 1004: 1000: 996: 990: 985:Dactyl Joust 983: 980:Atari Jaguar 975: 964:ColecoVision 959: 953: 946: 942: 922: 912: 904: 898: 892: 886: 879:Midway Games 876: 869: 867: 857: 855: 842: 837: 831: 827: 823: 822: 812: 806: 801:Star Raiders 799: 795: 789: 785: 781: 773: 767: 761: 759: 747: 741: 739: 735: 722: 716: 710: 708: 694: 690: 686: 680: 675:was done by 668: 666: 662:Satoru Iwata 649: 648: 611: 606: 597: 574: 558: 546: 532: 517: 513: 507: 504: 497: 496:At the time 495: 483: 477: 473: 471: 466:Flash Gordon 464: 455: 450: 446: 442: 436: 430: 428: 410:AA batteries 401: 377: 376: 368: 361: 334: 330: 318: 298: 294: 292: 286:Hendricks), 276: 248: 235: 234: 233: 196:January 1983 57:Publisher(s) 45:Developer(s) 18: 3340:Amiga games 3248:UGO staff. 3183:October 29, 3155:October 29, 3122:October 29, 3096:October 29, 3063:October 29, 2868:October 29, 2835:October 29, 2809:October 29, 2715:November 1, 2658:. pp.  2611:October 29, 2578:October 29, 1976:Video Games 1930:October 21, 1904:October 21, 1877:October 21, 1850:October 21, 1823:October 21, 1796:October 11, 1761:archive.org 1743:archive.org 1692:October 29, 1551:. pp.  1512:. pp.  1421:Retro Gamer 1219:subsidiary. 1162:Shang Tsung 1060:Mario Bros. 1021:released a 993:Nintendo 64 941:. In 2012, 891:, the 2000 824:Retro Gamer 608:Atari, Inc. 561:playtesting 398:CRT monitor 373:Development 356:pterodactyl 258:armed with 241:action game 149:Atari 8-bit 124:Platform(s) 112:Composer(s) 76:Designer(s) 64:Atari, Inc. 3329:Categories 3210:Adult Swim 2780:Ziff Davis 2053:. p.  1956:January 6, 1924:Acorn User 1871:Micro User 1817:Acorn User 1226:References 1013:3D renders 937:, and the 718:Play Meter 667:A port of 628:Atari 7800 624:Atari 5200 620:Atari 2600 610:published 461:s hardware 425:Conception 392:sound and 328:platform. 145:Atari 7800 141:Atari 5200 137:Atari 2600 116:Tim Murphy 2683:"Joust". 2346:Gamasutra 1781:Gamasutra 1687:Gamasutra 1128:in 2009. 1115:Gladiator 1036:cabinet. 1034:Arcade1Up 1029:in 1998. 982:. 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Index

A blue, vertical rectangular poster. The poster depicts a man in a dress shirt and slacks in front of a black arcade cabinet with the title "Joust" displayed on the top portion. Above the cabinet, the poster reads "Joust the one game ..." in orange letters.
Developer(s)
Williams Electronics
Publisher(s)
Atari, Inc.
Atari Corporation
Designer(s)
John Newcomer
Programmer(s)
Artist(s)
Python Anghelo
Composer(s)
Platform(s)
Arcade
Apple II
Atari 2600
Atari 5200
Atari 7800
Atari 8-bit
Lynx
Atari ST
IBM PC
Mac
NES
NA
EU
JP
Genre(s)
Action
action game

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