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the other two being the player's chosen party). The player's main objective was to match four or more tiles together which would then deal damage to the opponent. The more tiles the player matched together, the more damage would be dealt. Matching six or more tiles together would form a 'box' which could be tapped to create a cross shape of five of the same tile. As tiles were matched both units' 'skill gauges' would be filled up. By tapping on a unit with a full skill gauge a short cutscene would play and the unit's skill would be activated. Skills ranged from swapping out or erasing tiles to more complex abilities such as stopping the timer or combinations of two different skills. As the player matched tiles the
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players could purchase furniture to decorate each room. Players could assign a unit to each room (two if the first unit was Skill Level 5). While in the room units could be interacted with in a number of different ways. Players could give their units gifts which would increase a friendship meter. Gifts came in three different levels each giving more 'friendship points' than the last. Each unit also had a preferred gift which would greatly increase their friendship meter. On occasion, units could 'visit' another room, this would earn the player a small number of experience points.
588:
from 'Skill
Tickets' which could be earned through rewards from gameplay or by pulling a unit who was already Skill Level 5. There were three main types of skill; "Replace", "Enhance" and "Erase" as well as a fourth special type called "?". "Replace" skills replace tiles in a given shape or in a set pattern with the skill users tile or box, enhance skills would enhance tiles into 'Enhanced' or 'Intensified' tiles or boxes and erase skills would erase tiles in a set pattern. "?" skills were generally reserved for more unique skills such as stopping time.
34:
575:. All 'voiced' units were either GR or WGR rarity. Every BR and SR rarity unit was available in any Gacha but GRs and WGRs could be 'limited' meaning they could only appear in certain Gachas (generally being the featured unit). Characters could have more than one unit, generally a voiced and non-voiced version or to show appearances throughout different parts. For example
1357:[【The 1 million downloads anniversary campaign is underway!】 Thanks to all of you, we've reached 1 million downloads! To show our gratitude, we're holding special events and gashas! In the special event, you can get a gasha ticket for the "1 Million DL Commemorative Ora Ora Ora Gasha", so challenge the event and get it! #JoJoPitter] (
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Adventures were added to the game in the 2.5.3 patch. Players could choose a group of five units to go on "adventures" which could last from two to ten hours depending on the rewards. The most common rewards from
Adventures were gifts, coins, and Level Tickets, with diamonds being a rare reward also.
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were another special type of battle where the opponent had a score counter. In battle the player would have to perform special tasks (Using a certain colour of unit, using a unit from a specific part, creating squares of a specific size in Stand Up, etc.) to stamp their bingo card. If a line was made
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The player would set up teams of two units who would then do battle with another character from the series either until the player defeated the enemy or the timer for the match ran out. In battle a 6x6 grid would appear with six different types of tiles appearing (four of which were random tiles with
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was a special type of battle in which the opponent had no health bar, instead being replaced by a score counter. As the player dealt damage to the opponent their score would fill up. Units in this mode had a limited amount of times they could use their skill. This would continue until the timer ran
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which allowed for the player to gain more coins by matching tiles. The player would then progress through to the next stage and this would repeat until the final 'Boss Stage' where the player would face off against a more powerful and usually thematic character who would provide much more coins and
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When a new unit was unlocked it would begin at level 1 and could be leveled up either through experience points or from "Level
Tickets". For every five levels the player would have to spend an increasing number of coins to 'uncap' the units level. The maximum level for units was 50 until the 3.0.0
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Stickers were a form of power-up added in the 2.7.2 patch. Stickers came in two forms, decoration stickers and battle stickers. These could be earned either by purchasing them with sticker ink or from event battles. In the 3.0.0 patch another form of stickers called "EX Stickers" were added which
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Each unit had a unique skill which would generally be inspired by the character's abilities from the manga. Skills had five different levels of upgrading, each level increasing either the power, usefulness or duration of the skill. Skills could be upgraded either by pulling the same unit twice or
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The game was well received upon release with many players commenting on the cute visuals and easy to learn gameplay. Despite only being officially released in
Japanese the game gained a niche but devoted following in the West with many guides and translation communities forming, most notably an
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The second main aspect of gameplay was the 'JoJo
Mansion', a building with eight rooms capable of holding up to two units each. As the player leveled up more storeys would become available up to a maximum of three storeys for a total of 24 rooms. By using furniture tickets unlocked from battles
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Chests were another type of gacha which could contain any number of rewards such as currency or tickets. Chests came in five different types, Iron, Bronze, Silver, Gold and
Platinum, each one of increasing rarity and better prizes. Chests could be earned in a number of different ways such as
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In the 3.1.0 patch a new feature was added to the
Mansion. On the roof of the JoJo Mansion players could throw a 'party' where the player could choose certain units to have an increased exp gain as well as a higher chance to appear as the random four units at the beginning of each battle.
494:- A Gacha with five steps and no limited featured units, which has different diamond cost each step. The steps also have additional bonuses, like a guaranteed GR on step three. On the fifth step the player is guaranteed to receive one of the featured units on the last draw of the tenfold.
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patch when a new feature called "Awakening" was released. Through
Awakening a player could use unit specific "Jewels" (unlocked by pulling the same unit more than once) to uncap a unit's level three times to a maximum level of 80. Doing so would also unlock a unit specific "EX Sticker".
523:
579:, the main protagonist of Stardust Crusaders, had seven different units based on him. Each unit was assigned a specific colour tile, generally corresponding to the colour mainly featured in their colour pallet. Two of the same character could not be on the same team.
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Partaking in a battle cost one 'heart' out of a maximum of five hearts. If the player ran out of hearts they could either wait for their hearts to recharge, use diamonds to recharge their meter or use hearts they had earned as rewards from battles or daily rewards.
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was released on August 27, 2018, which allowed players to take pictures with the various chibified characters in the full game. This feature was later added to the full game in an update. The full game's release was set to coincide with the release of the
610:. In it players could place stickers they had earned to either decorate their stickerbook or to power-up their units. Stickers each had their own abilities such as increasing the power of all units of a specific colour, increasing damage in
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account were set up to advertise upcoming events in the game. Collectable keychains, badges and coasters featuring artwork of different units in the game were available for purchase upon release. To promote the game, Japanese
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the player was able to combine tiles without them disappearing. This allowed for the creation of larger square tiles which dealt damage exponentially greater the larger the square. Skills could be activated during
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There were multiple kinds of Gacha that change depending on its contents. The types are mostly dictated by the kind of units present on the banner, if it distributes rewards on tenfolds and how it functions.
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the player would have to defeat the same enemy without using the same unit twice 51 times. As they progressed through the 51 battles the player would be rewarded with coins, diamonds and even gacha tickets.
571:), which was a combination of two characters in one unit. Beyond these rankings there also existed 'voiced' units who would say voicelines during gameplay, these voicelines being taken directly from the
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out after which the players final score would be added to a global leaderboard. Each month a new Score Attack would appear with the top placers on the previous leaderboard being greatly rewarded with
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to partake in. These Tower Keys could be unlocked by playing regular battles. As the player went through each tower they would earn challenge points, which could be used to unlock special stickers.
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209:, and was released on October 10, 2018, in Japan. The game was supported throughout its lifetime with regular content updates until the game's server was shut down on September 2, 2021.
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693:. In this collaboration players could receive exclusive furniture, diamonds and gacha tickets for playing. From July 19 to August 18, 2019, the game had a collaboration with
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aesthetic. The main game consisted of the player creating teams of two 'units' to fight against an assortment of characters with the goal of draining the opponent's
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and diamonds for their first clear of a stage. If the player managed to complete the stage with at least three quarters left on the timer then they would enter
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by matching tiles quickly. These combos would greatly increase the players damage output as they grew. Players could not lose their combo during Stand Up Time.
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were unlocked when the player had fully awakened a unit. When a player had created a team of units they could create a "Pitter Set" which acted like a
567:) with BR being the most common and weakest up to GR being the strongest and rarest. In the 3.0.0 patch a new rarity was added, Double Gold Rarity (
1355:"【100万DL記念キャンペーン開催中!】皆様のおかげで100万ダウンロード達成いたしました! 感謝の気持ちを込めて、特別なイベントやガシャを開催中です! 特別イベントでは「100万DL記念オラオラガシャ」のガシャチケットが入手できるので、イベントに挑戦して手に入れましょう! #ジョジョピタ"
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diamonds than usual upon their defeat as well as another reward such as other forms of currency such as furniture tickets or thematic furniture.
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were added which allowed the player to add up to six units to a single "Premium Room" which could be decorated with "Premium
Furniture".
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Through gameplay or from daily rewards the player could earn 'Gacha
Tickets' which could be used to freely pull on any Gacha.
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with many of the games updates adding content which coincided with the content of the most recently released episode. Both a
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allowing the player to strategize to increase their chances of creating larger squares. Players could also rack up a
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614:, etc. Some stickers had passive effects while others (especially EX Stickers) had specific activation conditions.
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would regularly publish articles about new units and features that would be coming to the game in future updates.
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1108:"[Qoo News] JoJo's Pitter-Patter Pop Full Version Available for Download - QooApp: Anime Games Platform"
1060:"[Qoo News] JoJo's Pitter-Patter Pop Full Version Available for Download - QooApp: Anime Games Platform"
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has removed all references to the game from its official website, as well as having it removed from both the
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to celebrate their return as an online retailer. Due to the game having been shut down on September 2, 2021,
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500:- A Gacha with three steps, which functions the same as a normal Step Up Gacha with fewer steps.
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was revealed in the September 2018 issue of Ultra Jump on August 17, 2018, as part of the JoJo
482:- At least one of the featured units is a 'WGR' unit. Sometimes includes tenfold stamp rewards.
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506:- A Step Up Gacha with at least one limited featured unit. It was functionally identical to a
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After winning a standard match, the player would be awarded coins based on their performance,
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completing certain conditions in battles, performing well in Score Attack or daily rewards.
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488:- At least one of the featured units is limited, includes additional rewards on a tenfold.
476:- At least one of the featured units is limited, includes additional rewards on a tenfold.
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910:"JoJo's Bizarre Adventure's Super-Deformed Character Project Gets Mobile Game This Fall"
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which had many uses (uncapping unit's levels, purchasing power-ups, pulling in the coin
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1155:"『ジョジョのピタパタポップ ちらみせ』が配信!今秋配信予定の『ジョジョのピタパタポップ』の世界観を堪能しよう | スマホゲーム情報ならファミ通App"
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Upon release there were three different rarities of unit: Bronze Rarity (
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1008:"【配信開始】ちっちゃな『ジョジョ』キャラの愛くるしさ満点!パズルでバトル『ジョジョのピタパタポップ』 | スマホゲーム情報ならファミ通App"
884:"【配信開始】ちっちゃな『ジョジョ』キャラの愛くるしさ満点!パズルでバトル『ジョジョのピタパタポップ』 | スマホゲーム情報ならファミ通App"
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From March 8 to 15, 2019, the game held a collaboration with the games
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server. The game reached 1 million active players on August 28, 2020.
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manga series, encompassing the first five parts of the series' story:
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1181:"『ジョジョのピタパタポップ』TVアニメ第5部クライマックス記念のイベントやキャンペーンを開催 | スマホゲーム情報ならファミ通App"
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Certain event Adventures could also reward the player with chests.
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would also fill up, which when full would stop the timer and enter
1130:"Super-Deformed JoJo Project Debuts Ahead of Golden Wind Premiere"
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470:- A Premium Gacha with very high rates for the featured unit.
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were a series of especially difficult battles which required
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model with diamonds being purchasable from the in-game shop.
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then the player would be rewarded with coins, diamonds etc.
1281:"「ジョジョのピタパタポップ」,展示会「黄金の風 meets Tower Records」開催記念キャンペーンを実施"
1207:"CANバッジ ジョジョのピタパタポップ | GOODS | TVアニメ『ジョジョの奇妙な冒険 黄金の風』公式サイト"
1034:"【ジョジョピタ】『ザ・ラン』コラボイベント開催!限定ver露伴が出現するオラオラガシャも!30連ガシャ結果は!?"
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before a timer ran out. The game had two main currencies:
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90:
935:"Jojo's Pitter Patter Pop to end services in September"
647:Project. To promote the game a teaser app entitled
408:. Score Attack did not require hearts to partake.
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224:or 'chibified' and the game itself having a
691:JoJo's Bizarre Adventure: Stardust Shooters
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686:JoJo's Bizarre Adventure: Diamond Records
1328:"ジョジョのピタパタポップをじっくり遊んで徹底レビュー! - スマホゲームCH"
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341:, left) and an enemy (Ghiaccio, right)
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962:"「ジョジョのピタパタポップ」,2021年9月2日をもってサービスを終了"
333:A standard fight between the player (
1705:Famicom Jump II: Saikyō no Shichinin
1534:Shining Diamond's Demonic Heartbreak
1353:@jojopp_official (August 28, 2020).
1083:"Jojo's Pitter-Patter Pop (Android)"
650:JoJo's Pitter Patter Pop! Chiramise
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220:with many of its characters being
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852:JoJo no Pita Pata Poppu Chiramise
38:App icon featuring the character
1907:Android (operating system) games
1625:Diamond Is Unbreakable Chapter I
1234:"スマホアプリの「ジョジョ」3タイトルでコラボキャンペーン開催"
1040:(in Japanese). February 29, 2020
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468:Super Rate Up Premium Gacha
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271:tile-matching video game
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195:tile-matching video game
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526:A 3-storey JoJo Mansion
1589:Diamond Is Unbreakable
1474:Diamond Is Unbreakable
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304:Diamond Is Unbreakable
212:The game was based on
16:2018 puzzle video game
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504:Special Step Up Gacha
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1747:Puzzle & Dragons
275:the anime adaptation
1719:Jump Ultimate Stars
563:) and Gold Rarity (
534:In the 2.7.0 patch
486:Super Ora Ora Gacha
1902:Puzzle video games
1726:J-Stars Victory VS
1680:Pitter Patter Pop!
1582:Stardust Crusaders
1467:Stardust Crusaders
1311:has generic name (
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1211:jojo-animation.com
1134:Anime News Network
1110:. October 10, 2018
1062:. October 10, 2018
992:has generic name (
914:Anime News Network
831:JoJo SD Purojekuto
559:), Silver Rarity (
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498:Mini Step Up Gacha
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298:Stardust Crusaders
187:or abbreviated as
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1326:株式会社エクスグレイ.
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1279:Inc, Aetas.
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1232:Inc, Aetas.
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1087:Uptodown.com
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1042:. Retrieved
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960:Inc, Aetas.
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1818:Freek'n You
1783:Stand Proud
1636:Video games
1603:Stone Ocean
1596:Golden Wind
1488:Stone Ocean
1481:Golden Wind
1309:|last=
1262:|last=
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939:GamerBraves
657:Golden Wind
577:Jotaro Kujo
430:All Out War
424:All Out War
417:Bingo Cards
412:Bingo Cards
339:Guido Mista
310:Golden Wind
226:pop-up book
82:Platform(s)
40:Jotaro Kujo
1891:Categories
1856:Dio Brando
1843:Characters
1811:I Want You
1790:Roundabout
1733:Jump Force
1285:4Gamer.net
1238:4Gamer.net
966:4Gamer.net
870:References
850:Japanese:
829:Japanese:
808:Japanese:
787:Japanese:
766:Japanese:
745:Japanese:
627:Adventures
551:Unit Types
446:Tower Keys
242:etc.) and
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1560:TV series
1519:Spin-offs
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1244:April 19,
1217:April 20,
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1018:April 22,
972:April 22,
945:April 19,
919:April 19,
894:April 22,
723:subreddit
716:Reception
710:App Store
667:Instagram
636:Marketing
380:Rush Time
273:based on
124:Full Game
1565:Episodes
1502:JoJolion
1301:cite web
1254:cite web
982:cite web
721:English
705:and the
601:Stickers
258:Gameplay
244:diamonds
193:) was a
149:Genre(s)
1690:Related
1363:Twitter
1338:May 13,
1185:ファミ通App
1159:ファミ通App
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1092:May 13,
1066:May 13,
1012:ファミ通App
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727:Discord
663:Twitter
325:Battles
277:of the
207:Android
165:Mode(s)
97:Release
87:Android
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810:Shōkyo
678:V Jump
672:shōnen
618:Chests
592:Levels
583:Skills
536:Villas
406:chests
307:, and
265:was a
230:HP bar
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104:Teaser
69:Series
1761:Songs
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768:Henka
733:Notes
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573:anime
546:Units
452:Gacha
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354:. In
239:gasha
234:coins
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