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Tile-matching video game

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1670: 669: 436: 31: 700:(2014), typically called merge-style games. Here, the player either can place tiles in a limited area, or can manipulate tiles such as sliding all tiles as far as they can move in one direction. The goal is to match two, three, or more tiles of the same type, which merges those matched tiles into a single tile with a different value that then can be matched further. For example, in 704:, players are given random blocks with numbers 2 or 4 on them, and much match two blocks of the same number as to generate new blocks with values in the multiples of 2, with the goal to try to get a block with the value 2048 (2) or higher. While the merging mechanic had been part of other video games since as early as 856:
Among downloadable casual video games, according to a survey referred to by Juul, tile-matching games were the second most popular game type in 2004 and by far the most popular in 2005. After that, their popularity declined: they were the fourth most popular of several genres in 2006 and 2007, and in
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Towards 2010, new trends in tile-matching games appeared. The first was driven by the popularity of mobile games. Prior to 2012, most tile-matching games had no end goal, instead challenging the player to continue as long as possible until the board reached a state where no turn was possible, or, in
168:), published in 1984 and 1985, respectively. While both are puzzle games, they differ in important design points such as time pressure, tile manipulation, and solving criteria. While there may have been earlier video games with tile-matching mechanics, Juul stated that the commercial success of both 507:
atop this. The player would take turns against a computer opponent, making matches on a common game board, with the types of tiles matched representing role-playing game elements like attacks, defense, and magic which the player used to battle their current enemy, the larger game component had the
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Many casual tile matching games continue to be published. Their development is characterized by gradual evolution, where new games makes only small changes, if any, to a formula known from previous games. In the highly competitive market for downloadable casual games, new entries must be familiar
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Despite their commercial popularity, tile-matching games are among the games with the lowest status among video game enthusiasts, to the point where reviewers have advised gamers not to be ashamed of playing them. This may be because critics consider that there are too many of these games, which
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where the player manipulates tiles in order to make them disappear according to a matching criterion. In many tile-matching games, that criterion is to place a given number of tiles of the same type so that they adjoin each other. That number is often three, and these games are called
464:, but applied finite restrictions on the number of moves the player could take and setting target goals such as score or clearing the board. This enabled them to create numerous levels that could be completed in a short time, making the game ideal for mobile players, and apply a 857:
2008 a games publisher referred to them as a "niche" genre. But as they became well known and therefore assumed to be immediately playable by many people, tile-matching games migrated to other, more ubiquitous distribution channels such as cell phones and smartphones.
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Tiles may be arranged on a horizontal surface or vertically (that is, stacked atop one another, and dropping down when tiles below are removed). In the latter case, some games allow moving or rotating new tiles as they fall down from the top of the playing area, as in
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The player must continuously remove the newly added tiles through matching. The game may end with a loss when the board is filled with tiles or if there are no more possible matches. It may end with a victory when the player clears the board or reaches a given score.
765:, games with levels featuring limits on the number of moves were introduced. In this, the player may be challenged to achieve a certain score, or match enough tiles of a specific color before running out of turns, or otherwise would have to complete the level again. 811:. The first method, which allows only moves that create a match, results in a more strategic, thoughtful style of play, whereas the second method requires hand-eye coordination in addition to pattern recognition skills, and makes for a more hectic style of play. 861:
differ only slightly from each other. It may also be because, as casual games, tile-matching games are designed to be easily accessible and easy to play, which conflicts with a traditional video gaming ethos that demands games to be challenging and punishing.
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popularized the mechanism of tile swapping, in which tiles may be moved by exchanging the position of two adjacent tiles. Another frequently used tile manipulation method is having the player shoot the tiles onto the board, such as in
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were timed – that is, new tiles are continuously added and the player is under pressure to make matches before the board fills up. The rate of tile addition often increased as to make for a more difficult challenge in longer games.
486:, and established a new type of tile-matching game based on creating games broken up into levels and establishing goals to reach within a limited number of moves. This "saga" approach also extended to other genres of mobile games. 665:
enough to appeal to players of earlier games, but innovative enough to differentiate the new game from earlier ones. This leads to developers, according to Juul, "simultaneously trying to out-innovate and out-clone each other".
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already had an untimed mode. In untimed modes, the player is able to continue to make matches until they reach an unplayable state, in which case the game is considered over. The addition of an untimed mode to
844:. In most tile-matching games, new tiles are randomly added to the board continuously, either turn by turn or in real time. This may continue indefinitely or for a given period of time or number of turns. 823:
are awarded for more difficult matches, such as those involving a greater number of similar tiles. In some tile games, when tiles are matched and removed, pieces above them fall to fill the space (as with
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was released in 1985 and has since been ported to many platforms. The player selects a group of matching-color blocks to make them disappear from the grid, with unsupported blocks falling downwards.
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player improve their character and obtain gear that improved the value of the tiles they matched or created special effects on the tile board, such as removing all tiles of a specific type.
387:(2001). Multiplayer introduced elements of race and competition as players were able to attacks opponents in various ways resulting in more difficult matchmaking for their opponent. 733:
Tile matching game mechanics have been combined with other mechanics to produce a great variety of puzzle game experiences. This section discusses a number of these mechanics.
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The popularity of the late 1980s puzzle games continued to bring new titles to the market, generally building on ideas introduced in these early games. Games building on
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model to provide players temporary boosts and power-ups for more difficult levels. This approach proved highly successful and King reused it for the tile-matching game
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was integral to that game's success, as well as one of its most important influences on subsequent games, as it made the game more accessible to less skilled players.
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The core challenge of tile-matching games is the identification of patterns on a seemingly chaotic board. Their origins lie in puzzle games from the 1980s such as
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Tile-matching games that are set in a fictional background are normally based in a "bright and positive" fiction, as opposed to the warlike background of
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The first of what eventually became known as "match-three" games, where the goal is to create clusters of three or more identical items on a grid, was
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Untimed (turn-based) games, in which new tiles are added only after the player has made a move, used to be the exception, although the 1985 game
1837: 832:). This creates the potential for additional matches and creating scoring combos, with all subsequent matches scored at higher point values. 1233: 489:
The second innovation in tile-matching games was the incorporation of their mechanic into other genres. One of the first such games was
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Luciano GualĂ ; Stefano Leucci; Emanuele Natale (24 March 2014). "Bejeweled, Candy Crush and other Match-Three Games are (NP-)Hard".
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handheld system upon its North American and European releases in 1989. The game helped to sell the handheld system, making it a
1916: 456:, which had made similar tile-matching games for browser-based games, explored a different approach with its first mobile app, 1162: 225:, and sold over 35 million copies over the Game Boy's lifetime. As it drew in players that normally did not play video games, 921: 432:(2010) developed the idea further with 20 game modes and the goal of creating the longest possible chain of matching colors. 1181: 899:
playfield and played such that the player knows in advance all the tiles that will appear, with no random chance involved.
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in 2012 was another successful mobile title that used the tile-matching part of the game for combat-related actions. Both
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Tile-matching games cover a broad range of design elements, mechanics and gameplay experiences. They include purely
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was the basis of a line of development of tile matching games based on shifting or swapping tiles. It includes
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The mechanism of matching game pieces to make them disappear is a feature of many non-digital games, including
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was very popular and led to numerous games which uses the tile-matching as part of a battle system.
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established the popularity of puzzle games, leading to a second generation of influential games –
2289: 1979: 1807: 633: 120:. The tile matching mechanic is also a minor feature in some larger games. Video game researcher 2337: 2332: 2248: 2126: 1901: 1712: 1686: 1669: 1640: 1201:"At 2.5B games played a month, King.com reaps benefits from its casual Saga titles on Facebook" 876: 398: 364: 344: 318:
included multiplayer games and was released for the Neo Geo console in the same year. 1994 saw
87: 2284: 2253: 2243: 2019: 1869: 1747: 1678: 1411: 801: 727: 202: 196: 117: 200:– which were published in 1989 and 1990. Another early Mahjong-style pair matching game was 2347: 2238: 2082: 1878: 1572: 1530: 1399: 1290:"Freemium Field Test: Puzzle & Dragons is a slight, yet compelling match-three battler" 668: 314: 184: 1369:
for the "match3" and "chainpopper" mechanics as tracked by "popular portals" (footnote 52)
8: 2104: 2054: 2009: 1842: 1722: 706: 674: 585: 561: 521: 1403: 402:(2001), which became a very successful series and inspired many similar games including 2505: 2447: 2109: 2077: 1952: 1929: 1785: 1755: 1590: 1560: 1389: 597: 292: 222: 2510: 2423: 2418: 2089: 2035: 1944: 1777: 1737: 1540: 917: 807: 696: 627: 555: 537: 302: 286: 141: 48: 2500: 2411: 2198: 2193: 2188: 2171: 2166: 2121: 1962: 1727: 1628: 1567: 1507: 1464: 1139: 949: 782:; or they may allow only the manipulation of tiles that have already fallen, as in 573: 470: 465: 248: 145: 93: 2469: 2159: 2014: 1635: 1595: 1545: 1163:"BEJEWELED: The Definitive, Illustrated History Of The Most Underrated Game Ever" 1085: 645: 631:
were all released. By 2016 millions of players were logging into titles such as
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modes, both local and networked, featured in early tile-matching games such as
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In most tile-matching games, players obtain points for each match. Higher
637:. The genre continues to appeal to gamers, with numerous titles including 2406: 2380: 2203: 2176: 2154: 1957: 1906: 1550: 1485: 870: 684: 657: 639: 567: 483: 416: 230: 160: 113: 109: 67: 1134: 2452: 2428: 2375: 2263: 1967: 1886: 1494: 579: 549: 527: 350: 320: 105: 1182:"Inside Bejeweled: An Interview with Executive Producer Heather Hazen" 2226: 2144: 1847: 1825: 841: 274: 242: 190: 152:
traces the history of tile-matching video games back to early puzzle
81:. Tile-matching games were made popular in the 2000s, in the form of 1433: 206:(1986). The popularity of the puzzle genre was further boosted when 2490: 2442: 2388: 2314: 2304: 2183: 1896: 1336:"Patch Wednesday #4: Where did Threes come from? A History Example" 1294: 621: 615: 609: 377: 338: 332: 218: 207: 98: 35: 1394: 1030:
Thursday, March 28, 2013 Business Report "Tech Chronicles" Page C2
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series of games. They have remained popular since, with the game
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was released in 1995 containing a two player competitive game.
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A casual revolution: reinventing video games and their players
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were released for mobile devices from 2013 onwards. In 2015
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for handheld devices was released in 1999. Microsoft bundled
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in 1990, the genre saw a boost following the success of
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A new style of tile-matching game arose from games like
258:(1996). Building on the shooting mechanic introduced in 2062: 1041:"Application Analytics for Facebook, iOS and Android" 879: 840:
Some games drop tiles at random, others according to
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distributed or played over the Internet, notably the
1365:Juul (2009) p. 100; making reference to data from 891: 2527: 312:(1995), which introduced the swapping mechanic. 1106: 482:became one of the most financially successful 1449: 769:Tile arrangement, manipulation, and matching 116:elements such as time pressure, shooting or 1012: 1010: 1008: 1006: 1004: 1002: 1000: 864: 1456: 1442: 1262:"The First Puzzle Quest Is Still The Best" 990: 988: 460:, which had puzzle-oriented gameplay like 396:(1994). It led directly to the successful 124:therefore considers tile matching to be a 1393: 1220: 953: 1198: 997: 667: 434: 29: 1372: 1350: 1318: 1309: 1287: 1160: 985: 982:The definition proposed by Juul (2007). 736: 492:Puzzle Quest: Challenge of the Warlords 14: 2528: 1226: 1179: 1132: 1081:"How Gunpei Yokoi Reinvented Nintendo" 1063: 1054: 474:in 2012, itself which was inspired by 1463: 1437: 1259: 1333: 930: 908: 1161:Edwards, Jim (September 11, 2013). 1078: 835: 495:released in 2008. While based on a 24: 1260:Fahey, Mike (September 18, 2019). 1180:Hester, Larry (October 21, 2013). 148:card games. Video game researcher 25: 2547: 1199:Takhashi, Dean (April 12, 2012). 515:While not directly influenced by 97:becoming the most-played game on 1668: 1288:Hayward, Andrew (May 18, 2015). 1107:Saltzman, Marc (June 12, 2009). 1381: 1359: 1327: 1281: 1253: 1192: 1173: 1154: 1126: 1079:Alt, Matt (November 12, 2020). 902: 851: 272:(1994), which in turn inspired 229:is considered one of the first 1334:Juul, Jesper (April 9, 2014). 1133:Kohler, Chris (June 4, 2009). 1100: 1072: 1033: 1021: 976: 805:and its descendants including 661:(2020) among the more recent. 342:released the following year. 13: 1: 1227:Rooney, Ben (June 19, 2014). 970: 726:or the fantasy background of 565:were first released in 2012. 604:Dragon Ball Z: Dokkan Battle 426:(2005). Later games such as 7: 717: 541:was released for iOS while 108:games but may also feature 10: 2552: 1666: 814: 505:computer role-playing game 499:-like tile-matching game, 135: 2536:Tile-matching video games 2483: 2399: 2363: 2325: 2219: 2212: 2137: 2053: 2028: 1978: 1943: 1915: 1877: 1868: 1806: 1776: 1746: 1703: 1677: 1604: 1581: 1516: 1493: 1484: 1476:List of video game genres 1471: 1109:"'Tetris' by the numbers" 955:10.1080/17493460601173366 892:{\displaystyle n\times n} 761:With the introduction of 672:Merge-style puzzle game, 535:arrived in 2010. In 2011 128:, rather than a distinct 27:Type of puzzle video game 1768:Digital collectible card 865:Computational complexity 741:Early puzzle games like 45:tile-matching video game 1853:Roguelike deck-building 1761:Roguelike deck-building 1028:San Francisco Chronicle 873:when generalized to an 634:Gardenscapes: New Acres 1419:Cite journal requires 893: 869:Match-three games are 679: 444: 40: 2095:Tactical role-playing 1860:Tactical role-playing 894: 728:massively multiplayer 714:on mobile platforms. 671: 438: 360:Windows Mobile 2003. 118:hand-eye coordination 33: 2475:Vertically scrolling 877: 737:Gameplay limitations 562:Puzzle & Dragons 522:Puzzle & Dragons 503:added elements of a 240:s mechanics include 212:Game Boy version of 2105:Turn-based strategy 2010:Submarine simulator 1816:Action role-playing 1723:Interactive fiction 1404:2014arXiv1403.5830G 1241:on February 7, 2017 934:(1 December 2007). 586:Marvel Puzzle Quest 345:Hebereke's Popoitto 2506:Video game modding 2448:Nonlinear gameplay 2110:Turn-based tactics 2078:Real-time strategy 994:Juul (2009) p. 100 889: 680: 598:Doctor Who: Legacy 533:Heroes of Kalevala 445: 223:killer application 41: 2523: 2522: 2519: 2518: 2511:Video game remake 2419:Emergent gameplay 2090:Real-time tactics 2049: 2048: 1988:Flight simulation 1718:Graphic adventure 1664: 1663: 1465:Video game genres 1378:Juul (2009) p. 85 1356:Juul (2009) p. 67 1324:Juul (2009) p. 94 1315:Juul (2009) p. 92 1069:Juul (2009) p. 98 1060:Juul (2009) p. 84 923:978-0-262-01337-6 628:Sailor Moon Drops 556:Gems with Friends 538:New Puzzle Bobble 458:Bubble Witch Saga 142:Mahjong solitaire 54:match-three games 49:puzzle video game 16:(Redirected from 2543: 2501:Video game clone 2217: 2216: 2213:Related concepts 2020:Vehicular combat 1875: 1874: 1748:Digital tabletop 1728:Interactive film 1688:Grand Theft Auto 1679:Action-adventure 1672: 1629:Platform fighter 1508:Platform fighter 1491: 1490: 1458: 1451: 1444: 1435: 1434: 1429: 1428: 1422: 1417: 1415: 1407: 1397: 1385: 1379: 1376: 1370: 1367:casualcharts.com 1363: 1357: 1354: 1348: 1347: 1345: 1343: 1331: 1325: 1322: 1316: 1313: 1307: 1306: 1304: 1302: 1285: 1279: 1278: 1276: 1274: 1257: 1251: 1250: 1248: 1246: 1237:. 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1613: 1610: 1609: 1607: 1603: 1597: 1594: 1592: 1591:Battle royale 1589: 1588: 1586: 1584: 1580: 1574: 1571: 1569: 1566: 1562: 1559: 1557: 1554: 1552: 1549: 1548: 1547: 1544: 1542: 1539: 1537: 1534: 1532: 1529: 1527: 1524: 1523: 1521: 1519: 1515: 1509: 1506: 1504: 1501: 1500: 1498: 1496: 1492: 1489: 1487: 1483: 1477: 1474: 1473: 1470: 1466: 1459: 1454: 1452: 1447: 1445: 1440: 1439: 1436: 1426: 1413: 1405: 1401: 1396: 1391: 1384: 1375: 1368: 1362: 1353: 1338:. Jesper Juul 1337: 1330: 1321: 1312: 1297: 1296: 1291: 1284: 1269: 1268: 1263: 1256: 1240: 1236: 1235: 1230: 1223: 1208: 1207: 1202: 1195: 1187: 1183: 1176: 1168: 1167:Yahoo Finance 1164: 1157: 1142: 1141: 1136: 1129: 1114: 1110: 1103: 1088: 1087: 1082: 1075: 1066: 1057: 1042: 1036: 1029: 1024: 1018: 1013: 1011: 1009: 1007: 1005: 1003: 1001: 991: 989: 979: 975: 956: 951: 947: 943: 942: 937: 933: 929: 925: 919: 916:. MIT Press. 915: 911: 907: 906: 900: 886: 883: 880: 872: 862: 858: 849: 845: 843: 833: 831: 827: 822: 812: 810: 809: 804: 803: 797: 793: 792: 787: 785: 781: 777: 766: 764: 759: 757: 752: 747: 744: 734: 731: 729: 725: 715: 713: 709: 708: 703: 699: 698: 693: 692: 687: 686: 677: 676: 670: 666: 662: 660: 659: 654: 653: 648: 647: 642: 641: 636: 635: 630: 629: 624: 623: 618: 617: 612: 611: 606: 605: 600: 599: 594: 593: 588: 587: 582: 581: 576: 575: 570: 569: 564: 563: 558: 557: 552: 551: 546: 545: 544:Bubble Safari 540: 539: 534: 530: 529: 524: 523: 518: 513: 511: 506: 502: 498: 494: 493: 487: 485: 481: 477: 473: 472: 467: 463: 462:Puzzle Bobble 459: 455: 451: 443: 442: 441:Frozen Bubble 437: 433: 431: 430: 425: 424: 419: 418: 413: 412: 407: 406: 401: 400: 395: 394: 388: 386: 385: 384:Tetris Worlds 380: 379: 374: 370: 366: 361: 359: 358: 353: 352: 347: 346: 341: 340: 335: 334: 329: 328: 323: 322: 317: 316: 311: 310: 305: 304: 299: 295: 294: 289: 288: 283: 282: 277: 276: 271: 270: 269:Puzzle Bobble 265: 261: 257: 256: 251: 250: 245: 244: 239: 234: 232: 228: 224: 220: 216: 215: 209: 205: 204: 199: 198: 193: 192: 187: 186: 181: 180: 175: 171: 167: 163: 162: 157: 156: 151: 147: 143: 133: 131: 127: 126:game mechanic 123: 119: 115: 111: 107: 102: 100: 96: 95: 90: 89: 84: 80: 79: 74: 70: 69: 64: 63: 57: 55: 50: 47:is a type of 46: 38: 37: 32: 19: 18:Tile-matching 2496:Toys-to-life 2436: 2429: 2381: 2326:Player modes 2290:Personalized 2275: 2264: 2232: 2138:Other genres 2068:Auto battler 2036:Falling-sand 1998:Lunar Lander 1808:Role-playing 1797: 1791: 1733:Visual novel 1695:Metroidvania 1687: 1641: 1573:Third-person 1546:Shoot 'em up 1531:First-person 1412:cite journal 1383: 1374: 1361: 1352: 1340:. Retrieved 1329: 1320: 1311: 1299:. Retrieved 1293: 1283: 1271:. Retrieved 1265: 1255: 1243:. Retrieved 1239:the original 1232: 1222: 1210:. Retrieved 1206:Venture Beat 1204: 1194: 1185: 1175: 1166: 1156: 1144:. Retrieved 1138: 1128: 1116:. Retrieved 1112: 1102: 1090:. Retrieved 1084: 1074: 1065: 1056: 1045:. Retrieved 1035: 1027: 1023: 978: 959:. Retrieved 945: 939: 932:Juul, Jesper 913: 910:Juul, Jesper 903:Bibliography 868: 859: 855: 852:Significance 846: 839: 829: 825: 818: 806: 800: 795: 791:Panel de Pon 789: 788: 783: 779: 775: 772: 762: 760: 755: 750: 748: 742: 740: 732: 721: 711: 705: 701: 695: 694:(2014), and 689: 683: 681: 673: 663: 656: 655:(2019), and 650: 644: 638: 632: 626: 620: 614: 608: 602: 596: 592:Jelly Splash 590: 584: 578: 572: 566: 560: 554: 548: 542: 536: 532: 526: 520: 517:Puzzle Quest 516: 514: 510:Puzzle Quest 509: 501:Puzzle Quest 500: 496: 490: 488: 484:mobile games 479: 475: 469: 461: 457: 449: 448:the case of 446: 439: 427: 421: 420:(2004), and 415: 409: 403: 397: 391: 389: 382: 376: 372: 368: 362: 355: 349: 343: 337: 331: 325: 319: 313: 309:Panel de Pon 307: 301: 297: 291: 290:(2003), and 285: 279: 273: 267: 263: 259: 253: 247: 241: 237: 235: 231:casual games 226: 213: 210:bundled the 201: 195: 189: 183: 177: 173: 169: 165: 159: 153: 139: 103: 92: 86: 83:casual games 76: 72: 66: 60: 58: 53: 44: 42: 34: 2412:Hypercasual 2333:Multiplayer 2249:Educational 2199:Programming 2194:Photography 2167:Incremental 1963:Kart racing 1907:Virtual pet 1738:Walking sim 1713:Escape room 1612:Beat 'em up 1551:Bullet hell 1301:January 31, 1273:January 31, 1245:October 19, 1212:October 19, 1017:Juul (2007) 751:Chain Shot! 685:Triple Town 658:Royal Match 640:Boost Beast 568:Juice Cubes 417:Jewel Quest 381:(1997) and 365:multiplayer 306:(1992) and 252:(1995) and 174:Chain Shot! 161:Chain Shot! 150:Jesper Juul 122:Jesper Juul 68:Chain Shot! 2453:Open world 2364:Production 2285:Nonviolent 1968:Sim racing 1935:Government 1870:Simulation 1561:Twin-stick 1495:Platformer 1342:August 15, 1047:2013-04-27 971:References 961:29 January 842:algorithms 756:Bejeweled! 580:Alien Hive 550:Ruby Blast 528:Push Panic 405:Zoo Keeper 357:Jawbreaker 351:Sega Swirl 321:BreakThru! 238:Dr. Mario' 132:of games. 106:turn-based 2239:Christian 2227:Advergame 2115:Artillery 1848:Roguelike 1826:Soulslike 1705:Adventure 1541:Light gun 1395:1403.5830 1234:Informilo 1146:March 29, 1113:USA Today 1092:March 29, 1043:. AppData 884:× 826:Bejeweled 796:Bejeweled 780:Dr. Mario 497:Bejeweled 476:Bejeweled 399:Bejeweled 373:Dr. Mario 275:Puzz Loop 264:Dr. Mario 243:Puyo Puyo 217:with the 191:Dr. Mario 146:Solitaire 101:in 2013. 88:Bejeweled 2530:Category 2491:Minigame 2443:Masocore 2389:Fan game 2259:Licensed 2184:Non-game 2055:Strategy 1925:Business 1624:Fighting 1583:Survival 1568:Tactical 1295:Macworld 1118:June 13, 941:Artifact 912:(2009). 802:Plotting 730:games. 718:Features 688:(2010), 643:(2017), 622:Hex Frvr 616:HuniePop 610:Ironcast 414:(2004), 408:(2003), 378:TetriNET 363:Several 339:Vid Grid 333:FlipOut! 296:(2005). 278:(1998), 260:Plotting 246:(1991), 219:Game Boy 208:Nintendo 203:Shanghai 197:Plotting 166:SameGame 99:Facebook 73:SameGame 36:SameGame 2458:Sandbox 2300:Serious 2233:BishĹŤjo 2150:Fitness 2122:Wargame 1980:Vehicle 1953:Fishing 1892:Farming 1792:Sokoban 1656:Stealth 1642:Pac-Man 1518:Shooter 1400:Bibcode 1186:Complex 871:NP-hard 815:Scoring 429:Tidalis 423:Chuzzle 393:Shariki 369:Columns 327:Gururin 315:Puzzled 298:Columns 185:Columns 179:Puzznic 136:History 112:-style 78:Puzznic 2407:Casual 2400:Design 2382:Doujin 2295:Sci-fi 2271:Sexual 2244:Comedy 2220:Themes 2204:Typing 2177:Rhythm 2155:Horror 1993:Combat 1958:Racing 1945:Sports 1902:Social 1887:Dating 1838:MMORPG 1778:Puzzle 1486:Action 1267:Kotaku 920:  821:scores 776:Tetris 743:Tetris 712:Threes 691:Threes 675:Threes 450:Tetris 227:Tetris 214:Tetris 170:Tetris 155:Tetris 114:action 110:arcade 75:) and 62:Tetris 2484:Other 2437:Kaizo 2430:Gacha 2376:Indie 2338:Co-op 2277:Eroge 2265:Otome 2254:Girls 2189:Party 2172:Music 2029:Other 2003:Space 1690:clone 1651:Snake 1644:clone 1605:Other 1526:Arena 1390:arXiv 1140:Wired 293:Luxor 281:Hexic 130:genre 2384:soft 2315:News 2145:Cozy 2073:MOBA 1879:Life 1636:Maze 1556:Rail 1536:Hero 1425:help 1344:2021 1303:2020 1275:2020 1247:2016 1214:2016 1148:2021 1120:2009 1094:2021 1086:Vice 963:2012 918:ISBN 828:and 808:Zuma 702:2048 697:2048 625:and 595:and 559:and 531:and 454:King 371:and 336:and 324:and 287:Zuma 284:and 194:and 172:and 158:and 144:and 2424:FMV 2371:AAA 2348:PVP 2343:MMO 2305:Art 1917:CMS 1897:God 950:doi 778:or 2532:: 2063:4X 1416:: 1414:}} 1410:{{ 1398:. 1292:. 1264:. 1231:. 1203:. 1184:. 1165:. 1137:. 1111:. 1083:. 999:^ 987:^ 944:. 938:. 786:. 649:, 619:, 613:, 607:, 589:, 583:, 577:, 571:, 553:, 547:, 519:, 478:. 262:, 233:. 188:, 182:, 65:, 56:. 43:A 1457:e 1450:t 1443:v 1427:) 1423:( 1406:. 1402:: 1392:: 1346:. 1305:. 1277:. 1249:. 1216:. 1188:. 1169:. 1150:. 1122:. 1096:. 1050:. 965:. 952:: 946:1 926:. 887:n 881:n 71:( 20:)

Index

Tile-matching

SameGame
puzzle video game
Tetris
Chain Shot!
Puzznic
casual games
Bejeweled
Candy Crush Saga
Facebook
turn-based
arcade
action
hand-eye coordination
Jesper Juul
game mechanic
genre
Mahjong solitaire
Solitaire
Jesper Juul
Tetris
Chain Shot!
Puzznic
Columns
Dr. Mario
Plotting
Shanghai
Nintendo
Game Boy version of Tetris

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