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Jesper Juul (game researcher)

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316: 296: 276: 112:, is about his personal experiences of being an obsessive completionist and the frustration that results of it. It discusses the paradox that players seek out video games even though video games often make players unhappy. 446: 451: 421: 236: 86:
thesis concerned the rejection of narrative as a useful tool for understanding video games, and though Jesper Juul is often considered a
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was published by MIT Press in 2005, and named by designer Ernest Adams as one of the "50 Books for Everyone in the Game Industry".
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Juul has also worked as a designer and programmer in video game and chat development, and participated in the
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https://archive.today/20130115072045/http://www.next-gen.biz/features/50-books-everyone-game-industry
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and Computer games and Digital Textualities, one of the first academic conferences on video games.
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Website for Half-Real with sample chapters and a dictionary of video game theory.
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and the expansion of the video game audience in terms of both age and gender.
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degree in Nordic literature. He earned a PhD. in video game theory from the
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Ayoub, Nina C. "Screen Spleen". The Chronicle Review March 18, 2013.
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Juul is co-editor, with William Uricchio and Geoffrey Long, of the
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is a Danish game designer, educator, and theorist in the field of
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The Art of Failure: An Essay on the Pain of Playing Video Games
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A Casual Revolution: Reinventing Video Games and their Players
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Half-Real: Video Games between Real Rules and Fictional Worlds
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Half-Real: Video Games Between Real Rules and Fictional Worlds
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MIT School of Humanities, Arts, and Social Sciences faculty
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Simon Carless on Juul's 2006 Serious Games Summit keynote
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Juul runs a blog on video game theory, The Ludologist.
176:"Video Games between Real Rules and Fictional Worlds" 200: 237:"2010 IGF Nuovo Jury Releases Finalists Statement" 452:Academic staff of the IT University of Copenhagen 397:Wall Street Journal review of A Casual Revolution 413: 62:Born in Denmark, in 1970, he graduated from the 377:Wall Street Journal Interview with Jesper Juul. 321:. Cambridge, Massachusetts: MIT Press. 2013. 301:. Cambridge, Massachusetts: MIT Press. 2009. 281:. Cambridge, Massachusetts: MIT Press. 2005. 47:Game Center, Comparative Media Studies at 402:Pop Matters review of A Casual revolution 387:The Guardian review of The Art of Failure 382:Excerpt from The Art of Failure on Salon. 346:." The Chronicle Review, March 18, 2013 422:Academic staff of Danmarks Designskole 414: 26:. He is an associate professor at the 49:Massachusetts Institute of Technology 392:Clive Thompson on The Art of Failure 261:http://www.jesperjuul.net/ludologist 77: 13: 53:Center for Computer Games Research 14: 468: 350: 269: 43:He has previously worked at the 457:University of Copenhagen alumni 108:Juul says that his third book, 254: 229: 209: 189: 168: 148: 1: 336: 141: 115: 124:. He co-organized the first 7: 442:New York University faculty 432:Danish video game designers 72:IT University of Copenhagen 57:IT University of Copenhagen 10: 473: 133:Independent Games Festival 64:University of Copenhagen 131:Juul is a judge at the 101:, concerns the rise of 437:Video game researchers 357:Jesper Juul's website. 367:The Ludologist Blog. 28:Danish Design School 99:A Casual Revolution 45:New York University 217:"Game Studies 1/1" 110:The Art of Failure 66:where he earned a 24:video game studies 362:Jesper Juul's CV. 156:"NYU Game Center" 97:His second book, 464: 342:Nina C. Ayoub. " 332: 312: 292: 263: 258: 252: 251: 249: 248: 239:. Archived from 233: 227: 226: 224: 223: 213: 207: 204: 198: 193: 187: 186: 184: 183: 172: 166: 165: 163: 162: 152: 82:Though his 1999 78:Theoretical work 38:Playful Thinking 472: 471: 467: 466: 465: 463: 462: 461: 412: 411: 353: 339: 329: 315: 309: 295: 289: 275: 272: 267: 266: 259: 255: 246: 244: 235: 234: 230: 221: 219: 215: 214: 210: 205: 201: 194: 190: 181: 179: 174: 173: 169: 160: 158: 154: 153: 149: 144: 126:Nordic Game Jam 118: 80: 17: 16:Danish academic 12: 11: 5: 470: 460: 459: 454: 449: 444: 439: 434: 429: 424: 410: 409: 404: 399: 394: 389: 384: 379: 374: 369: 364: 359: 352: 351:External links 349: 348: 347: 338: 335: 334: 333: 328:978-0262019057 327: 313: 308:978-0262013376 307: 293: 288:978-0262101103 287: 271: 268: 265: 264: 253: 228: 208: 199: 188: 167: 146: 145: 143: 140: 135:Nuovo awards. 122:Indie Game Jam 117: 114: 79: 76: 15: 9: 6: 4: 3: 2: 469: 458: 455: 453: 450: 448: 445: 443: 440: 438: 435: 433: 430: 428: 427:Living people 425: 423: 420: 419: 417: 408: 405: 403: 400: 398: 395: 393: 390: 388: 385: 383: 380: 378: 375: 373: 370: 368: 365: 363: 360: 358: 355: 354: 345: 344:Screen Spleen 341: 340: 330: 324: 320: 319: 314: 310: 304: 300: 299: 294: 290: 284: 280: 279: 274: 273: 270:Books by Juul 262: 257: 243:on 2014-02-22 242: 238: 232: 218: 212: 203: 197: 192: 177: 171: 157: 151: 147: 139: 136: 134: 129: 127: 123: 113: 111: 106: 104: 100: 95: 93: 89: 85: 75: 73: 69: 65: 60: 58: 54: 50: 46: 41: 39: 36: 31: 29: 25: 21: 317: 297: 277: 256: 245:. Retrieved 241:the original 231: 220:. Retrieved 211: 202: 191: 180:. Retrieved 170: 159:. Retrieved 150: 137: 130: 119: 109: 107: 103:casual games 98: 96: 91: 81: 61: 42: 32: 19: 18: 178:. Half-Real 20:Jesper Juul 416:Categories 337:About Juul 247:2014-02-18 222:2014-02-18 182:2011-10-03 161:2014-02-18 142:References 116:Other work 88:ludologist 51:, and the 35:MIT Press 40:series. 55:at the 325:  305:  285:  323:ISBN 303:ISBN 283:ISBN 84:M.A. 68:M.A. 418:: 74:. 59:. 30:. 331:. 311:. 291:. 250:. 225:. 185:. 164:.

Index

video game studies
Danish Design School
MIT Press
Playful Thinking
New York University
Massachusetts Institute of Technology
Center for Computer Games Research
IT University of Copenhagen
University of Copenhagen
M.A.
IT University of Copenhagen
M.A.
ludologist
casual games
Indie Game Jam
Nordic Game Jam
Independent Games Festival
"NYU Game Center"
"Video Games between Real Rules and Fictional Worlds"
https://archive.today/20130115072045/http://www.next-gen.biz/features/50-books-everyone-game-industry
"Game Studies 1/1"
"2010 IGF Nuovo Jury Releases Finalists Statement"
the original
http://www.jesperjuul.net/ludologist
Half-Real: Video Games between Real Rules and Fictional Worlds
ISBN
978-0262101103
A Casual Revolution: Reinventing Video Games and their Players
ISBN
978-0262013376

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