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thesis concerned the rejection of narrative as a useful tool for understanding video games, and though Jesper Juul is often considered a
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was published by MIT Press in 2005, and named by designer Ernest Adams as one of the "50 Books for
Everyone in the Game Industry".
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Juul has also worked as a designer and programmer in video game and chat development, and participated in the
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https://archive.today/20130115072045/http://www.next-gen.biz/features/50-books-everyone-game-industry
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Website for Half-Real with sample chapters and a dictionary of video game theory.
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and the expansion of the video game audience in terms of both age and gender.
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degree in Nordic literature. He earned a PhD. in video game theory from the
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Ayoub, Nina C. "Screen Spleen". The
Chronicle Review March 18, 2013.
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Juul is co-editor, with
William Uricchio and Geoffrey Long, of the
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is a Danish game designer, educator, and theorist in the field of
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The Art of
Failure: An Essay on the Pain of Playing Video Games
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A Casual
Revolution: Reinventing Video Games and their Players
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Half-Real: Video Games between Real Rules and
Fictional Worlds
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Half-Real: Video Games
Between Real Rules and Fictional Worlds
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MIT School of
Humanities, Arts, and Social Sciences faculty
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Simon
Carless on Juul's 2006 Serious Games Summit keynote
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Juul runs a blog on video game theory, The Ludologist.
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62:Born in Denmark, in 1970, he graduated from the
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321:. Cambridge, Massachusetts: MIT Press. 2013.
301:. Cambridge, Massachusetts: MIT Press. 2009.
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47:Game Center, Comparative Media Studies at
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26:. He is an associate professor at the
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357:Jesper Juul's website.
367:The Ludologist Blog.
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99:A Casual Revolution
45:New York University
217:"Game Studies 1/1"
110:The Art of Failure
66:where he earned a
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362:Jesper Juul's CV.
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178:. Half-Real
20:Jesper Juul
416:Categories
337:About Juul
247:2014-02-18
222:2014-02-18
182:2011-10-03
161:2014-02-18
142:References
116:Other work
88:ludologist
51:, and the
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55:at the
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