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removed elements from the game which interfered with the game's reality. This included removing any form of interface elements, keeping the gameplay focused only on the escape from the castle, and reducing the number of types of enemies in the game to a single foe. An interim design of the game shows Ico and Yorda facing horned warriors similar to those who take Ico to the castle. The game originally focused on Ico's attempt to return Yorda to her room in the castle after she was kidnapped by these warriors. Ueda believed this version had too much detail for the graphics engine they had developed, and as part of the "subtracting design", replaced the warriors with the shadow creatures. Ueda also brought in a number of people outside the video game industry to help with development. These consisted of two programmers, four artists, and one designer in addition to Ueda and Kaido, forming the base of what is now known as
686:". The North American version lacks this cover as well as additional features that become available after the player completes the game once. The development team was unable to provide Ueda's cover or the additional features such as the two-player mode in time for Sony's planned North American release date, but included them for the later releases in Japan and PAL regions. Since release, the North American cover has been considered one of the worst pieces of cover art for video games in contrast to the game's quality and the Japanese/PAL cover. On reflection, Yasuhide Kobayashi, vice-president of Sony's Japan Studio, believed the North American box art and lack of an identifiable English title led to the game's poor sales in the United States, and stated plans to correct that for the release of
473:, a captive girl who speaks a different language. Ico helps Yorda escape and defends her from shadow-like creatures. The pair makes their way through the castle and arrive at the bridge leading to land. As they cross, the Queen, ruler of the castle, appears and tells Yorda that as her daughter she cannot leave the castle. Later, as they try to escape on the bridge, it splits up and they get separated. Yorda tries to save Ico but the Queen prevents it. He ends up falling off the bridge and losing consciousness.
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427:. The player will also restart from a save point if Ico falls from a large height. Save points in the game are represented by stone benches that Ico and Yorda rest on as the player saves the game. In European and Japanese releases, upon completion of the game, the player has the opportunity to restart the game in a local co-operative two-player mode, where the second player plays as Yorda, still under the same limitations as the computer-controlled version of the character.
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her own lifespan. Ico does not know this because Ico and Yorda speak different languages, but Ico seeks to escape the castle with Yorda, keeping her safe from the shadowy creatures that attempt to draw her back. Later, the Queen reveals to Ico her intentions as to why Yorda is held captive. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
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allow Yorda to cross a larger gap herself. The player can tell Yorda to follow Ico, or to wait at a particular spot. The player can have Ico take Yorda's hand and pull her along at a faster pace across the environment. Players are unable to progress in the game until they move Yorda to certain doors that only she can open.
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castle begins to collapse around Ico, but the Queen's spell on Yorda is broken, and a shadowy Yorda carries Ico safely out of the castle to a boat, sending him to drift to the shore alone. Her final phrase "Nonomori" (the only dialogue not translated in the game) is spoken by her to Ico as he drifts away from the castle.
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692:. For its original release, a limited edition of the game was available in PAL regions that included a cardboard wrapping displaying artwork from the game and four art cards inside the box. The game was re-released as a standard edition in 2006 across all PAL regions except France after the 2005 release of
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port was also based on the
European version, and includes features such as Yorda's translation and the two-player mode. In North America and Europe/PAL regions, the two games were released as a single retail collection, while in Japan, they were released as separate titles. Both games have since been
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Despite the positive praise, the original title did not sell well. By 2009, only 700,000 copies were sold worldwide, with 270,000 in the United States, and the bulk in PAL regions. Ueda considered his design by subtraction approach may have hurt the marketing of the game, as at the time of the game's
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if not quite, completely unlike anything else on the market, and feels wonderful because of it." Many reviewers were impressed with the expansiveness and the details given to the environments, the animation used for the main characters despite their low polygon count, and the use of lighting effects.
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as the Queen. Ico and the Queen's words are presented in either
English or Japanese subtitles depending on the release region, but Yorda's speech is presented in a symbolic language. Ueda opted not to provide the translation for Yorda's words as it would have overcome the language barrier between Ico
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by the Queen, he confronts the Queen in her throne room, who reveals that she plans to restart her life anew by taking possession of Yorda's body. Ico slays the Queen with the magic sword, but his horns are broken in the fight and at the end of it he is knocked unconscious. With the Queen's death the
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David Smith commented that while simple, as an experience the game was "near indescribable." The game's graphics and sound contributed strongly to the positive reactions from critics; Smith continues that "The visuals, sound, and original puzzle design come together to make something that is almost,
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to get a feel for the final game and to better convey his vision. In the three-minute demonstration reel, Yorda had the horns instead of Ico, and flying robotic creatures were seen firing weapons to destroy the castle. Ueda stated that having this movie that represented his vision helped to keep the
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Escaping the castle is made difficult by shadow creatures sent by the Queen. These creatures attempt to drag Yorda into black vortexes if Ico leaves her for any length of time, or if she is in certain areas of the castle. Ico can dispel these shadows using a stick or sword and pull Yorda free if she
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The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend
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These actions are complicated by the fact that only Ico can carry out these actions; Yorda can jump only short distances and cannot climb over tall barriers. The player must use Ico so that he helps Yorda cross obstacles, such as by lifting her to a higher ledge, or by arranging the environment to
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After two years of development, the team ran into limitations on the PlayStation hardware and faced a critical choice: either terminate the project altogether, alter their vision to fit the constraints of the hardware, or continue to explore more options. The team decided to remain true to Ueda's
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design aesthetics were guided by three key notions: to make a game that would be different from others in the genre, feature an aesthetic style that would be consistently artistic, and play out in an imaginary yet realistic setting. This was achieved through the use of "subtracting design"; they
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the view a small degree in other directions to observe more of the surroundings. The game includes many elements of platform games; for example, the player must have Ico jump, climb, push and pull objects, and perform other tasks such as solving puzzles in order to progress within the castle.
1299:'s Matthew Keil, however, felt that "the game is so strong, many will finish 'Ico' in one or two sittings". The lack of features in the North American release, which would become unlocked on subsequent playthroughs after completing the game, was said to reduce the replay value of the title.
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due to hardware limitations and the departure of Ueda from Sony around 2012, along with other Team Ico members, though Ueda and the other members continued to work on the game via consulting contracts. Development subsequently switched to the
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animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art, original gameplay and story elements and received several awards, including "Game of the Year" nominations and three
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and Yorda, and detracted from the "holding hands" concept of the game. In the non-North
American releases, playing through the game again after completing the game replaces the symbolic text with appropriate language subtitles.
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technique. The game took about four years to create. Ueda purposely left the ending vague, not stating whether Yorda was alive, whether she would travel with Ico, or if it was simply the protagonist's dream.
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took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of
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notes that "Yorda would probably be the worst companion -she's scatterbrained and helpless; if not for the fact that the player develops a bond with her, making the game's ending all the more heartrending."
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in 1997, envisioning a "boy meets girl" story where the two main characters would hold hands during their adventure, forming a bond between them without communication. Ueda's original inspiration for
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531:, where a woman is a guardian for the young hero as they adventure through the galaxy, which he thought about adapting into a new idea for video games. He also cited his work as an animator on
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breaks the mold of games that usually involve companions. In most games these companions are invulnerable and players will generally not concern with the non-playable characters' fate, but
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ambiance, created by the simple music and the small attention to detail in the voice work of the main characters, were also called out as strong points for the game. Charles Herold of
2949:大島ミチルが手掛けたゲーム・サントラICO霧の中の旋律ではLiberaリベラのヴォーカリストSteven Geraghtyスティーブン・ガラティがヴォーカルで参加" – "Oshima Michiru who managed the game soundtrack for ICO with vocals by Steven Geraghty of Libera
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616:. It has been called one of the worst video game covers, in contrast to the cover used in other regions, and considered a contribution to weak sales of the game in North America.
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2196:: My body has become too old and won't last much longer. But Yorda's going to grant me the power to be resurrected. To be my spiritual vessel is the fulfilment of her destiny.
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as he explores the castle and attempts to escape it with Yorda. The camera is fixed in each room or area but swivels to follow Ico or Yorda as they move; the player can also
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received several acclamations from the video game press, and was considered to be one of the Games of the Year by many publications, despite competing with releases such as
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on
February 20, 2002. The album was distributed by Sony Music Entertainment Visual Works. The last song of the CD, "ICO -You Were There-", includes vocals sung by former
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Ico awakens below the castle and makes his way back to the upper levels, finding a magic sword that dispels the shadow creatures. After discovering that Yorda has been
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Miguel Lopez. The game's puzzle design has been praised for creating a rewarding experience for players who work through challenges on their own; Kristen Reed of
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is drawn into a vortex. While the shadow creatures cannot harm Ico, the game is over if Yorda becomes fully engulfed in a vortex; the player restarts from a
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2165:: That girl you're with is my one and only beloved daughter. Stop wasting your time with her. She lives in a different world than some boy with horns!
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elements as to play like a movie, and also featured an emotional connection between two characters despite the use of minimal dialog. He also cited
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Ico awakens on a beach shore to find the distant castle in ruins, and Yorda, in her human form, washed up nearby. She wakes up and smiles at Ico.
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There is ambiguity to the ending (as well as its plot and theme) as it may be appreciated as metaphor and left to the player's interpretation.
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in 2012, and the game was reannounced in 2015 and released in
December 2016. Ueda has said that "the essence of the game is rather close to
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from conventional video games due to the negative image video games were receiving at that time, in order to draw more people to the title.
640:. On reflection, Ueda noted that the subtracting design may have taken too much out of the game, and did not go to as great an extreme with
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2090:. ACM International Conference Proceeding Series; Vol. 38 – Proceedings of the second international conference on Entertainment computing.
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uses minimal dialogue in a fictional language to provide the story throughout the game. Voice actors included
Kazuhiro Shindō as Ico,
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games as influences, specifically regarding animation and gameplay style. With the help of an assistant, Ueda created an animation in
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4710:"'Right-hand Pixels': Controlling Companions and Employing Haptic Storytelling Techniques in Single-player Quest-based Videogames"
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3 that was released worldwide in
September 2011. In addition to improved graphics, the games were updated to include support for
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influenced numerous other video games, which borrowed from its simple and visual design ideals. Several game designers, such as
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in 2002, including "Excellence in Level Design", "Excellence in Visual Arts", and "Game
Innovation Spotlight". The game won two
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creates the sense of "trust and childish fragility" around Yorda, which leads to the character being "the game's entire focus".
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summed up his review stating that "Ico is not a perfect game, but it is a game of perfect moments." Herold later commented that
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Herold, Charles (2009). "Ico: Creating an
Emotional Connection with a Pixelated Damsel". In Drew Davidson; et al. (eds.).
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The game is noted for its simple combat system that would "disappoint those craving sheer mechanical depth", as stated by
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released separately as downloadable titles on the PlayStation
Network store. Patch 1.01 for the digital high-definition
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save game method, where the player has Ico and Yorda sit on a bench to save the game, inspired the save game method in
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348:. It has influenced numerous video games since its release. It was rereleased in Europe in 2006 in conjunction with
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wrote the novel because of her appreciation of the game. A Korean translation of the novel, entitled 이코 – 안개의 성 (
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2 version a score of 30 out of 40. The game is considered by some to be one of the greatest games of all time;
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to be sacrificed. A tremor topples the coffin and Ico escapes. As he searches the castle, he comes across Yorda
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was a TV commercial he saw, of a woman holding the hand of a child while walking through the woods, and the
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Ico (right) calls out to Yorda (left) while she waits on the ruined castle. The game's graphics feature
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is also considered a short game, taking between seven and ten hours for a single play through, which
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team on track for the long development process, and he reused this technique for the development of
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4149:"'Prince of Persia: The Sands of Time' director looks back on the iconic game in 'Devs Play' video"
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Jeremy Parish, "Best Buddies & Foul-weather Friends: A history of co-op games, good and bad",
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introduced several design and technical elements, including a story told with minimal dialogue,
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and sound unit "pentagon" (Koichi Yamazaki & Mitsukuni Murayama) and released in Japan by
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4179:"Devs Play S2E03 · "Prince of Persia: The Sands of Time" with Patrice Désilets and Greg Rice"
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4051:"Review: Autobiographical Story of Child Abuse Papo & Yo Pushes Games Forward, Awkwardly"
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2929:"Melody light comfort that invites the ultimate healing of hard Romantic. ... Released Soon!"
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2137:... They tried to sacrifice me because I have horns. Kids with horns are brought here.
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in 2005. The game features similar graphics, gameplay, and storytelling elements as
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as a key influence to him becoming involved in developing video games, stating that
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4084:"Bloodborne creator Hidetaka Miyazaki: 'I didn't have a dream. I wasn't ambitious'"
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release, promotion of video games were primarily done through screenshots, and as
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2485:"Shadow of the Colossus and Ico's non-terrible box art now prints for your home"
2259:"5 days straight! Hiroshi famous game creators say that! The third, Fumito Ueda"
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2226:"'The Last Guardian' Creator Ueda on His First Game Job and the Late Kenji Eno"
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calls "painfully short" with "no replay outside of self-imposed challenges".
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lacked any heads-up display, it appeared uninteresting to potential buyers.
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Yorda, why can't you understand? You cannot survive in the outside world.
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4580:"Ico and Shadow of the Colossus Collection hits PS3 Spring 2011 with 3D"
4117:"Top game designers pay tribute to Ico on its 20th anniversary in Japan"
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may come about based on the success of their then-planned adaptation of
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4247:"The Last Of Us inspired by Ico, RE4 – PS3 News | MMGN Australia"
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4311:"Can "The Last of Us" Break the Curse of Bad Video-Game Adaptations?"
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1739:. The game centers on the connection between a young boy and a large
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lighting effect, which later became a popular effect in video games.
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as having influenced the visual appearance of their games, including
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Costumes (including Ico and Yorda), stickers, and sound effects from
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Cover art of the European and Japanese versions, painted by director
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3331:(in Japanese). Vol. 915, no. 2. June 30, 2006. p. 90.
2449:"DICE: Climbing The Colossus: Ueda, Kaido On Creating Cult Classics"
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2019:
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1405:. It was one of three titles to win the Special Award at the sixth
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4397:"Radiohead's Jonny Greenwood lists his current top 10 video games"
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was drawn by Ueda himself, and was inspired by the Italian artist
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3655:"Game Theory; To Play Emperor or God, or Grunt in a Tennis Skirt"
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2641:"Game Theory; When a Tiny Taut Gesture Upstages Demons and Noise"
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1317:, though flawed, deserves to find its niche as a quiet classic."
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3192:"'Colossus' Film Studio Wants to Make Ico, Last Guardian Movies"
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Interactivity in Ico: Initial Involvement, Immersion, Investment
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ranked the game at number 18 in 2005, and at number 57 in 2007.
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audio featured a limited amount of music and sound effects. The
362:. A high-definition remaster of the game was released alongside
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2326:"Japanese devs speak out on behalf of Western Gaming – Part 2"
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where the player-character sits on a toilet to save the game.
1236:, that seek to evoke an emotional experience from the player;
1175:. The game has an aggregated review score of 90 out of 100 at
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Loading: The Journal of the Canadian Game Studies Association
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1872:"Two Classic Games Get Facelifts and a PlayStation 3 Release"
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3850:"The Obscure Cult Game That's Secretly Inspiring Everything"
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3135:"LittleBigWatch: Media Molecule reveal Ico, Yorda costumes"
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as a key inspiration when he began developing the story of
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340:. Considered a cult classic, it has been called one of the
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19:
This article is about the video game. For other uses, see
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as "masterpieces" and part of his directorial influence.
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4737:"Playing Attention: The Hermeneutic Problems of Reading
2972:] (Haikasoru eBook ed.). Tokyo: Kodansha Ltd.
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about two weeks prior. Ico makes a cameo appearance in
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Michiru Oshima, Koichi Yamazaki, and Mitsukuni Murayama
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Lead designer Fumito Ueda came up with the concept for
4516:"Early Trailer for Team Ico's 'Project Trico' Leaked?"
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in 1998 to develop the idea and bring the game to the
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in Japan), which used cinematic cutscenes, lacked any
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Video games set in abandoned buildings and structures
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2523:"Last Guardian game 'named for US, Europe' Kobayashi"
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Watch The Last Guardian’s spectacular new CG trailer
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Consisting of Koichi Yamazaki and Mitsukuni Murayama
1702:
was developed by the same team and released for the
4489:"Yoshida: Team ICO's PS3 game will be shown "soon""
3582:
3580:
2561:"Hardcore Gaming 101: ICO / Shadow of the Colossus"
261:
4611:"Ico and Shadow of the Colossus Remakes Confirmed"
4018:"Marc Laidlaw On Story And Narrative In Half-Life"
3843:
3841:
3839:
3837:
3835:
3833:
3715:
3713:
2701:
2699:
2670:Mielke, James; Rybicki, Joe (September 23, 2005).
2669:
2046:
2044:
2042:
4673:"Ico HD playable on Vita with Remote Play update"
3940:
3406:
3404:
2634:
2632:
2253:
2251:
2008:
2006:
2004:
1942:
1832:
1830:
612:The cover used for the North American release of
4930:
4005:. Computer Entertainment Supplier's Association.
3882:"Game Developers Choice Awards Recipients Named"
3615:
3613:
3577:
3077:"Viz Media Publishing Miyuki Miyabe's Ico Novel"
2589:
2478:
2476:
5014:Video games featuring non-playable protagonists
4889:The Ico & Shadow of the Colossus Collection
4274:"The power of failure: making 'The Last of Us'"
3830:
3710:
3161:"Every cameraman reference in Astro's Playroom"
2696:
2583:
2039:
1798:feature, allowing the game to be played on the
1766:The Ico & Shadow of the Colossus Collection
1533:"awoke me to the possibilities of the medium".
876:
833:
466:
444:
373:The Ico & Shadow of the Colossus Collection
344:, and is often brought up in discussions about
250:
4642:"Shadow of the Colossus and ICO Coming to PSN"
4362:
3796:Well Played 1.0: Video Game, Value and Meaning
3679:
3440:
3438:
3401:
2629:
2248:
2001:
1827:
1199:as the 13th top game in a 2007 listing, while
933:, after being teased by the game's developers
870:
827:
460:
438:
244:
4839:
3985:Computer Entertainment Supplier's Association
3934:
3757:
3755:
3753:
3751:
3749:
3610:
3284:
2590:Ueda, Fumito; Kaido, Kenji (March 24, 2004).
2473:
2410:
2408:
1913:
1911:
1909:
1907:
1905:
1903:
1901:
1899:
1401:annual "Best Graphics, Artistic" prize among
3469:Reyes, Francesca (November 2001). "Finals".
2797:
2208:"The PlayStation 2 Interview: Fumita Ueda",
1131:
1021:
4707:
3912:"5th Annual Interactive Achievement Awards"
3435:
2996:(in Japanese). Amazon Japan. Archived from
2516:
2514:
2512:
882:
4846:
4832:
3916:Academy of Interactive Arts & Sciences
3786:
3746:
3325:"プレイステーション2 – ICO (PlayStation 2 – Ico)".
3320:
3318:
3290:
2611:"Game Developers Conference 2004 – report"
2405:
1896:
1556:was one of the first video games to use a
1477:as part of the inspiration for developing
1364:Academy of Interactive Arts & Sciences
1224:to older, simpler adventure games such as
39:
5019:Video games with stereoscopic 3D graphics
5009:Video games featuring female protagonists
4712:. Play Don’t Show—Video Game Companions.
4368:
3886:International Game Developers Association
2482:
1384:Console Action/Adventure Game of the Year
668:The cover used for releases in Japan and
4734:
4639:
4608:
4114:
3685:
3257:
2770:
2764:
2554:
2552:
2550:
2548:
2509:
2083:
1675:considers, of his top ten video games, "
923:are part of an add-on pack for the game
607:
494:
383:
4735:McDonald, Peter Douglas (Spring 2012).
4670:
4513:
4308:
4290:from the original on September 21, 2013
4271:
4265:
4015:
3862:from the original on September 15, 2013
3619:
3315:
3272:from the original on September 13, 2014
2909:from the original on September 24, 2012
2773:"12 great games with god-awful box art"
2608:
2483:McWhertor, Michael (October 26, 2016).
2446:
2367:from the original on September 12, 2015
2287:
1682:
545:, which influenced the animation work,
4931:
4609:Gantayat, Anoop (September 14, 2010).
4584:Sony Computer Entertainment of America
4577:
4545:Nutt, Christian (September 16, 2010).
4495:from the original on December 18, 2012
4272:Webster, Andrew (September 19, 2013).
4213:
4195:from the original on November 14, 2021
4081:
4048:
3847:
3792:
3719:
3652:
3634:from the original on February 28, 2016
3622:"Why videogamers are artists at heart"
3239:from the original on November 11, 2001
3074:
2960:
2939:from the original on February 12, 2012
2785:from the original on February 16, 2020
2737:
2638:
2533:from the original on December 17, 2012
2520:
2497:from the original on February 16, 2020
2323:
2236:from the original on February 11, 2017
1836:
1584:as an influence on the game design of
1439:The Legend of Zelda: Twilight Princess
1307:Francesca Reyes reviewed the game for
1167:received critical acclaim, becoming a
914:
899:was released in Japan in 2004. Author
4964:Cancelled PlayStation (console) games
4827:
4671:Hussain, Tamoir (September 4, 2012).
4652:from the original on January 11, 2013
4621:from the original on January 21, 2013
4469:from the original on December 7, 2014
4456:
4425:
4407:from the original on November 8, 2020
4207:
4129:from the original on December 6, 2021
4063:from the original on November 9, 2012
4030:from the original on November 7, 2017
3761:
3734:from the original on October 26, 2012
3667:from the original on November 8, 2012
3653:Herold, Charles (November 15, 2001).
3468:
3464:
3462:
3374:
3356:from the original on December 2, 2014
3341:
3221:
3219:
3189:
3171:from the original on February 9, 2021
3132:
3087:from the original on October 12, 2012
3030:from the original on November 3, 2012
2806:"PAL Colossus gets exclusive content"
2803:
2651:from the original on November 8, 2012
2571:from the original on January 10, 2010
2545:
2290:"Q&A: Another World's Eric Chahi"
2027:from the original on February 4, 2015
2012:
1884:from the original on November 8, 2012
1869:
1515:as a core influence on their design.
1378:"; it also received nominations for "
660:animation instead of the more common
5044:Game Developers Choice Award winners
5024:Video games scored by Michiru Ōshima
4994:Sony Interactive Entertainment games
4640:Moriarty, Colin (January 12, 2012).
4590:from the original on October 2, 2012
4547:"TGS: Reawakening The Last Guardian"
4544:
4526:from the original on August 19, 2012
4491:. Video Gaming 24/7. July 28, 2008.
4438:from the original on August 26, 2014
4115:Scullion, Chris (December 6, 2021).
3848:Kohler, Chris (September 12, 2013).
3774:from the original on August 17, 2012
3389:from the original on October 6, 2014
3342:Lopez, Miguel (September 26, 2001).
2836:
2639:Herold, Charles (October 18, 2001).
2617:from the original on August 17, 2016
2558:
2447:Cifaldi, Frank (February 14, 2006).
2416:"Unreleased ICO PS1 'Beta' gameplay"
2354:
2050:
2013:Lopez, Miguel (September 26, 2001).
1918:Keil, Matthew (September 30, 2002).
1917:
49:and inspired by the Italian painter
4999:Video games about spirit possession
4708:Christensen, Ida Broni (May 2022).
4309:Barasch, Alex (December 26, 2022).
4244:
4214:Miller, Glen (September 18, 2006).
3953:Best and Worst Video Games of 2001"
3762:Smith, David (September 25, 2001).
3410:
3375:Smith, David (September 25, 2001).
3114:from the original on March 19, 2012
3056:from the original on March 19, 2015
2905:. Boy Choir and Soloist Directory.
2851:from the original on March 14, 2013
2609:Yasushi, Hitoshi (March 29, 2004).
2521:Elliot, Phil (September 17, 2009).
2065:from the original on March 14, 2013
2051:Reed, Kristen (February 17, 2006).
1571:Prince of Persia: The Sands of Time
1451:Prince of Persia: The Sands of Time
1345:Metal Gear Solid 2: Sons of Liberty
970:
929:, alongside similar materials from
13:
4701:
4578:Shuman, Sid (September 16, 2010).
4159:from the original on April 6, 2019
4016:Carless, Simon (October 8, 2008).
3922:from the original on June 29, 2016
3523:"Edge's Top 100 Games of All Time"
3459:
3216:
3190:Pigna, Kris (September 23, 2010).
3105:
3052:(in Korean). Hwangmae Publishers.
2837:Reed, Kristen (November 4, 2005).
2771:Taljonik, Ryan (August 21, 2013).
2738:Mielke, James (October 13, 2005).
2461:from the original on April 8, 2016
2324:Fitsko, Matthew (April 11, 2007).
2288:Elliott, Phil (January 16, 2007).
2269:from the original on March 3, 2016
2098:from the original on March 8, 2016
1985:. October 10, 2000. Archived from
1837:Mielke, James (October 15, 2005).
1616:was also cited as an influence by
1612:as one of his biggest influences.
300:. It was designed and directed by
14:
5060:
4756:
4457:Roper, Chris (January 24, 2008).
4369:Greenwood, Jonny (June 3, 2010).
4346:. August 26, 2008. Archived from
4096:from the original on June 3, 2015
4049:Kohler, Chris (August 27, 2012).
4001:. GAME AWARDS 2001-2002 特別賞受賞作品.
3686:Alupului, Andrei (October 2001).
3075:Caoili, Eric (January 31, 2011).
1870:Banks, Dave (September 8, 2011).
1209:has been used as an example of a
1133:
1023:
838:, lit. "Ico: Melody in the mist")
620:Ueda began working with producer
406:. The player controls Ico from a
4811:
4799:
4787:
4216:"Joystiq interview: Jenova Chen"
4082:Parkin, Simon (March 31, 2015).
3888:. March 22, 2002. Archived from
3722:"Behind the Shadow: Fumito Ueda"
3588:"The Top 100 Games of All Time!"
3455:. December 2001. pp. 80–81.
3258:Bramwell, Tom (March 30, 2002).
2424:. March 14, 2007. Archived from
2357:"ICO – 2002 Developer Interview"
2191:). Sony Computer Entertainment.
2160:). Sony Computer Entertainment.
2128:). Sony Computer Entertainment.
1382:", "Console Game of the Year", "
1370:for outstanding achievement in "
1152:
1147:
1142:
1137:
1132:
1042:
1037:
1032:
1027:
1022:
257:
4664:
4633:
4602:
4571:
4538:
4507:
4481:
4450:
4419:
4389:
4338:"Hellboy Director Talks Gaming"
4330:
4302:
4238:
4171:
4141:
4108:
4075:
4042:
4009:
3991:
3969:
3904:
3874:
3817:
3720:Kohler, Chris (March 9, 2006).
3646:
3547:
3515:
3499:. June 22, 2005. Archived from
3483:
3411:Liu, Johnny (October 9, 2001).
3368:
3335:
3251:
3183:
3153:
3133:Boyer, Brandon (June 8, 2009).
3126:
3108:"ICO Invading LittleBigPlanet?"
3099:
3068:
3042:
3012:
2986:
2954:
2921:
2895:
2863:
2830:
2731:
2663:
2596:Game Developers Conference 2004
2440:
2379:
2348:
2281:
2218:
2211:Official PlayStation 2 Magazine
2201:
2173:
2142:
1445:Metal Gear Solid 3: Snake Eater
855:
5004:Video games developed in Japan
4514:Breckon, Nick (May 19, 2009).
4249:. Ps3.mmgn.com. Archived from
3620:Hoggins, Tom (July 26, 2008).
3531:. July 2, 2007. Archived from
2110:
2077:
2015:"Ico for PlayStation 2 Review"
1977:"The Method of Developing ICO"
1863:
1812:
1785:and PlayStation Trophies. The
1759:
1519:, creator and director of the
1487:for inspiring the gameplay of
1376:Character or Story Development
1360:Interactive Achievement Awards
724:
490:
342:greatest video games ever made
1:
1805:
1356:Game Developers Choice Awards
1185:magazine gave the PlayStation
955:said that a film adaption of
823:Ico: Kiri no Naka no Senritsu
737:Ico: Kiri no Naka no Senritsu
729:
679:The Nostalgia of the Infinite
648:vision, and began to use the
338:Game Developers Choice Awards
58:The Nostalgia of the Infinite
4853:
3977:"GAME AWARDS 2001-2002: 特別賞"
3475:. Vol. 4, no. 11.
1502:Brothers: A Tale of Two Sons
1220:Some reviewers have likened
966:
835:Iko Kiri no Naka no Senritsu
7:
4979:Novels based on video games
4426:Lewis, Ed (July 10, 2004).
3944:Staff (February 23, 2002).
3020:"ICO Novel Coming In Japan"
2613:(in Japanese). Game Watch.
2181:Sony Computer Entertainment
2150:Sony Computer Entertainment
2118:Sony Computer Entertainment
1483:. Vander Caballero credits
877:
834:
756:February 20, 2002
506:, the creative team behind
467:
445:
379:
294:Sony Computer Entertainment
251:
89:Sony Computer Entertainment
10:
5065:
5034:Video games set in castles
3137:. Offworld. Archived from
3106:Ig, Keane (May 29, 2009).
2592:Game Design Methods of Ico
2092:Carnegie Mellon University
1763:
1686:
1354:. The game received three
1211:game that is a work of art
605:, the team's next effort.
346:video games as an art form
18:
4905:
4861:
3825:Electronic Gaming Monthly
2994:"ICO: Castle of the Mist"
2214:, no. 19, April 2002
1644:credited the gameplay of
1499:. The developers of both
1412:
1328:
1301:Electronic Gaming Monthly
1008:
1005:
983:
980:
871:
828:
799:
783:
767:
752:
741:
736:
461:
439:
245:
221:
209:
171:
159:
138:
128:
118:
106:
94:
82:
65:
38:
33:
4989:Fiction about sacrifices
4954:Video games about curses
4678:Computer and Video Games
3827:234 (November 2008): 92.
2839:"ICO re-issue confirmed"
2811:Computer and Video Games
2707:"ICO Hints & Cheats"
2391:August 25, 2017, at the
1731:, was announced for the
1679:might be the best one".
852:member Steven Geraghty.
846:Sony Music Entertainment
408:third-person perspective
4974:Video games about magic
4969:Cooperative video games
4772:Early development video
4189:Double Fine Productions
2966:ICO: Castle in the Mist
2672:"A Giant in the Making"
2084:Davidson, Drew (2003).
1725:Team Ico's third game,
946:
430:
4944:Action-adventure games
4877:Shadow of the Colossus
4774:assembled by GenDesign
4371:"Jonny Greenwood list"
3594:. 2007. Archived from
3561:. 2005. Archived from
3491:"Top 10 Cult Classics"
2183:(September 24, 2001).
2152:(September 24, 2001).
2120:(September 24, 2001).
1839:"Bittersweet Symphony"
1775:Shadow of the Colossus
1712:Shadow of the Colossus
1699:Shadow of the Colossus
1689:Shadow of the Colossus
1665:Shadow of the Colossus
1537:aka Suda51, said that
961:Shadow of the Colossus
931:Shadow of the Colossus
905:I-ko: An-gae-eui Seong
694:Shadow of the Colossus
642:Shadow of the Colossus
617:
602:Shadow of the Colossus
510:
393:
364:Shadow of the Colossus
351:Shadow of the Colossus
4728:10.1353/nar.2022.0033
4428:"NICO Semi-Confirmed"
4191:. December 22, 2015.
4155:. December 23, 2015.
4122:Video Games Chronicle
3918:. February 25, 2002.
3555:"IGN's Top 100 Games"
3050:"ICO: Castle of Mist"
1764:Further information:
774:Video game soundtrack
611:
498:
387:
282:action-adventure game
4003:第6回 CESA GAME AWARDS
3981:第6回 CESA GAME AWARDS
3598:on November 21, 2014
3565:on February 27, 2009
3413:"'Ico' (PS2) Review"
3303:on November 14, 2014
3141:on February 25, 2010
2804:Wales, Matt (2006).
2719:on December 15, 2012
1920:"'Ico' (PS2) Review"
1683:Other Team Ico games
1351:Grand Theft Auto III
1339:Halo: Combat Evolved
911:on August 16, 2011.
21:ICO (disambiguation)
4984:PlayStation 2 games
4959:Fantasy video games
4806:Speculative fiction
4685:on December 2, 2014
4377:on December 1, 2010
3698:on October 21, 2008
3627:The Daily Telegraph
3204:on October 27, 2011
2565:Hardcore Gaming 101
2401:PlayStation Network
2336:on December 6, 2008
2302:on January 18, 2007
2232:. January 6, 2017.
1989:on November 2, 2015
1002:
977:
915:Cross title content
892:Ico: Castle of Mist
864:of the game titled
356:spiritual successor
5049:Japan Studio games
4350:on August 12, 2010
4245:Prestia, Gaetano.
4226:on January 2, 2009
3965:on August 3, 2002.
3813:on March 21, 2016.
3660:The New York Times
2970:Iko: Kiri no Shiro
2645:The New York Times
1794:version added the
1657:Guillermo del Toro
1636:was influenced by
1622:creative director
1256:The New York Times
1000:
975:
878:Iko: Kiri no Shiro
866:Ico: Kiri no Shiro
840:, was composed by
674:Giorgio de Chirico
618:
528:Galaxy Express 999
511:
446:pronounced "Ee-ko"
394:
184:September 25, 2001
51:Giorgio de Chirico
4926:
4925:
4896:The Last Guardian
4459:"Team ICO's Next"
3892:on March 10, 2005
3535:on August 3, 2008
3453:Future Publishing
3227:"Ico (ps2: 2001)"
2979:978-1-4215-4286-7
2903:"Steven Geraghty"
2559:DeRienzo, David.
2527:GamesIndustry.biz
2265:. April 3, 2007.
1728:The Last Guardian
1693:The Last Guardian
1586:The Sands of Time
1517:Hidetaka Miyazaki
1161:
1160:
998:
997:
809:
808:
689:The Last Guardian
588:and the original
401:three-dimensional
292:and published by
235:
234:
5056:
5039:Viz Media novels
4939:2001 video games
4848:
4841:
4834:
4825:
4824:
4816:
4815:
4814:
4804:
4803:
4792:
4791:
4790:
4783:
4752:
4731:
4695:
4694:
4692:
4690:
4681:. Archived from
4668:
4662:
4661:
4659:
4657:
4637:
4631:
4630:
4628:
4626:
4606:
4600:
4599:
4597:
4595:
4575:
4569:
4568:
4566:
4564:
4559:on March 4, 2016
4555:. Archived from
4542:
4536:
4535:
4533:
4531:
4511:
4505:
4504:
4502:
4500:
4485:
4479:
4478:
4476:
4474:
4454:
4448:
4447:
4445:
4443:
4423:
4417:
4416:
4414:
4412:
4403:. June 3, 2010.
4393:
4387:
4386:
4384:
4382:
4373:. Archived from
4366:
4360:
4359:
4357:
4355:
4334:
4328:
4327:
4325:
4323:
4306:
4300:
4299:
4297:
4295:
4269:
4263:
4262:
4260:
4258:
4253:on June 10, 2013
4242:
4236:
4235:
4233:
4231:
4222:. Archived from
4211:
4205:
4204:
4202:
4200:
4175:
4169:
4168:
4166:
4164:
4145:
4139:
4138:
4136:
4134:
4112:
4106:
4105:
4103:
4101:
4079:
4073:
4072:
4070:
4068:
4046:
4040:
4039:
4037:
4035:
4013:
4007:
4006:
3995:
3989:
3988:
3973:
3967:
3966:
3961:. Archived from
3952:
3938:
3932:
3931:
3929:
3927:
3908:
3902:
3901:
3899:
3897:
3878:
3872:
3871:
3869:
3867:
3845:
3828:
3821:
3815:
3814:
3809:. Archived from
3790:
3784:
3783:
3781:
3779:
3759:
3744:
3743:
3741:
3739:
3717:
3708:
3707:
3705:
3703:
3694:. Archived from
3683:
3677:
3676:
3674:
3672:
3650:
3644:
3643:
3641:
3639:
3617:
3608:
3607:
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3574:
3572:
3570:
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3542:
3540:
3519:
3513:
3512:
3510:
3508:
3487:
3481:
3480:
3466:
3457:
3456:
3451:. No. 104.
3442:
3433:
3432:
3430:
3428:
3419:. Archived from
3408:
3399:
3398:
3396:
3394:
3372:
3366:
3365:
3363:
3361:
3339:
3333:
3332:
3322:
3313:
3312:
3310:
3308:
3299:. Archived from
3291:Frankle, Gavin.
3288:
3282:
3281:
3279:
3277:
3255:
3249:
3248:
3246:
3244:
3223:
3214:
3213:
3211:
3209:
3200:. Archived from
3187:
3181:
3180:
3178:
3176:
3157:
3151:
3150:
3148:
3146:
3130:
3124:
3123:
3121:
3119:
3110:. The Escapist.
3103:
3097:
3096:
3094:
3092:
3072:
3066:
3065:
3063:
3061:
3046:
3040:
3039:
3037:
3035:
3016:
3010:
3009:
3007:
3005:
3000:on June 29, 2012
2990:
2984:
2983:
2958:
2952:
2951:
2946:
2944:
2935:. June 1, 2003.
2925:
2919:
2918:
2916:
2914:
2899:
2893:
2892:
2890:
2888:
2883:on July 10, 2007
2879:. Archived from
2867:
2861:
2860:
2858:
2856:
2834:
2828:
2827:
2825:
2823:
2818:on June 16, 2008
2814:. Archived from
2801:
2795:
2794:
2792:
2790:
2768:
2762:
2761:
2759:
2757:
2752:on June 29, 2012
2748:. Archived from
2735:
2729:
2728:
2726:
2724:
2715:. Archived from
2703:
2694:
2693:
2691:
2689:
2684:on March 6, 2013
2680:. Archived from
2667:
2661:
2660:
2658:
2656:
2636:
2627:
2626:
2624:
2622:
2606:
2600:
2599:
2587:
2581:
2580:
2578:
2576:
2556:
2543:
2542:
2540:
2538:
2518:
2507:
2506:
2504:
2502:
2480:
2471:
2470:
2468:
2466:
2444:
2438:
2437:
2435:
2433:
2412:
2403:
2397:PlayStation Blog
2383:
2377:
2376:
2374:
2372:
2352:
2346:
2345:
2343:
2341:
2332:. Archived from
2321:
2312:
2311:
2309:
2307:
2298:. Archived from
2285:
2279:
2278:
2276:
2274:
2255:
2246:
2245:
2243:
2241:
2222:
2216:
2215:
2205:
2199:
2198:
2177:
2171:
2170:
2146:
2140:
2139:
2136:
2114:
2108:
2107:
2105:
2103:
2081:
2075:
2074:
2072:
2070:
2048:
2037:
2036:
2034:
2032:
2010:
1999:
1998:
1996:
1994:
1973:
1940:
1939:
1937:
1935:
1926:. Archived from
1915:
1894:
1893:
1891:
1889:
1867:
1861:
1860:
1858:
1856:
1851:on June 29, 2012
1847:. Archived from
1834:
1819:
1816:
1800:PlayStation Vita
1780:
1745:development hell
1577:Assassin's Creed
1562:Patrice Désilets
1543:
1454:, respectively.
1407:CESA Game Awards
1400:
1380:Game of the Year
1278:
1252:
1244:
1227:Prince of Persia
1188:
1157:
1156:
1155:
1151:
1150:
1146:
1145:
1141:
1140:
1136:
1135:
1047:
1046:
1045:
1041:
1040:
1036:
1035:
1031:
1030:
1026:
1025:
1003:
999:
978:
974:
940:Astro's Playroom
898:
896:
893:
890:
887:
884:
880:
874:
873:
839:
837:
831:
830:
816:
805:SME Visual Works
795:
794:
790:
763:
761:
743:Soundtrack album
734:
733:
704:spiritual sequel
702:
634:
591:Prince of Persia
472:
470:
464:
463:
452:
451:
448:
442:
441:
279:
277:
276:
273:
272:
269:
266:
263:
254:
248:
247:
216:Action-adventure
201:
193:December 6, 2001
192:
183:
55:
43:
31:
30:
5064:
5063:
5059:
5058:
5057:
5055:
5054:
5053:
4929:
4928:
4927:
4922:
4901:
4857:
4852:
4822:
4812:
4810:
4798:
4788:
4786:
4778:
4759:
4704:
4702:Further reading
4699:
4698:
4688:
4686:
4669:
4665:
4655:
4653:
4638:
4634:
4624:
4622:
4607:
4603:
4593:
4591:
4576:
4572:
4562:
4560:
4543:
4539:
4529:
4527:
4512:
4508:
4498:
4496:
4487:
4486:
4482:
4472:
4470:
4455:
4451:
4441:
4439:
4424:
4420:
4410:
4408:
4401:The Independent
4395:
4394:
4390:
4380:
4378:
4367:
4363:
4353:
4351:
4336:
4335:
4331:
4321:
4319:
4307:
4303:
4293:
4291:
4270:
4266:
4256:
4254:
4243:
4239:
4229:
4227:
4212:
4208:
4198:
4196:
4177:
4176:
4172:
4162:
4160:
4147:
4146:
4142:
4132:
4130:
4113:
4109:
4099:
4097:
4080:
4076:
4066:
4064:
4047:
4043:
4033:
4031:
4014:
4010:
3997:
3996:
3992:
3975:
3974:
3970:
3950:
3939:
3935:
3925:
3923:
3910:
3909:
3905:
3895:
3893:
3880:
3879:
3875:
3865:
3863:
3846:
3831:
3822:
3818:
3807:
3791:
3787:
3777:
3775:
3760:
3747:
3737:
3735:
3718:
3711:
3701:
3699:
3684:
3680:
3670:
3668:
3651:
3647:
3637:
3635:
3618:
3611:
3601:
3599:
3586:
3585:
3578:
3568:
3566:
3553:
3552:
3548:
3538:
3536:
3521:
3520:
3516:
3506:
3504:
3503:on May 25, 2016
3489:
3488:
3484:
3472:Next Generation
3467:
3460:
3444:
3443:
3436:
3426:
3424:
3417:Game Revolution
3409:
3402:
3392:
3390:
3373:
3369:
3359:
3357:
3340:
3336:
3324:
3323:
3316:
3306:
3304:
3289:
3285:
3275:
3273:
3256:
3252:
3242:
3240:
3225:
3224:
3217:
3207:
3205:
3188:
3184:
3174:
3172:
3159:
3158:
3154:
3144:
3142:
3131:
3127:
3117:
3115:
3104:
3100:
3090:
3088:
3073:
3069:
3059:
3057:
3048:
3047:
3043:
3033:
3031:
3026:. May 1, 2002.
3018:
3017:
3013:
3003:
3001:
2992:
2991:
2987:
2980:
2959:
2955:
2942:
2940:
2931:(in Japanese).
2927:
2926:
2922:
2912:
2910:
2901:
2900:
2896:
2886:
2884:
2871:"ICO Tech Info"
2869:
2868:
2864:
2854:
2852:
2835:
2831:
2821:
2819:
2802:
2798:
2788:
2786:
2769:
2765:
2755:
2753:
2736:
2732:
2722:
2720:
2705:
2704:
2697:
2687:
2685:
2668:
2664:
2654:
2652:
2637:
2630:
2620:
2618:
2607:
2603:
2588:
2584:
2574:
2572:
2557:
2546:
2536:
2534:
2519:
2510:
2500:
2498:
2481:
2474:
2464:
2462:
2445:
2441:
2431:
2429:
2428:on May 19, 2011
2414:
2413:
2406:
2393:Wayback Machine
2384:
2380:
2370:
2368:
2353:
2349:
2339:
2337:
2322:
2315:
2305:
2303:
2286:
2282:
2272:
2270:
2261:(in Japanese).
2257:
2256:
2249:
2239:
2237:
2224:
2223:
2219:
2207:
2206:
2202:
2178:
2174:
2147:
2143:
2134:
2115:
2111:
2101:
2099:
2082:
2078:
2068:
2066:
2049:
2040:
2030:
2028:
2011:
2002:
1992:
1990:
1975:
1974:
1943:
1933:
1931:
1916:
1897:
1887:
1885:
1868:
1864:
1854:
1852:
1835:
1828:
1823:
1822:
1817:
1813:
1808:
1783:stereoscopic 3D
1778:
1768:
1762:
1695:
1687:Main articles:
1685:
1669:Jonny Greenwood
1541:
1415:
1398:
1331:
1310:Next Generation
1276:
1250:
1242:
1186:
1162:
1153:
1148:
1143:
1138:
1126:Next Generation
1043:
1038:
1033:
1028:
976:Aggregate score
973:
969:
949:
926:LittleBigPlanet
917:
894:
891:
888:
885:
868:
858:
825:
814:
792:
788:
787:
759:
757:
748:
732:
727:
714:Rieko Takahashi
700:
632:
568:Sega Mega Drive
564:head-up display
493:
478:turned to stone
458:
449:
436:
433:
399:is primarily a
382:
260:
256:
242:
205:
196:
187:
178:
155:
61:
53:
29:
28:2001 video game
24:
17:
16:2001 video game
12:
11:
5:
5062:
5052:
5051:
5046:
5041:
5036:
5031:
5026:
5021:
5016:
5011:
5006:
5001:
4996:
4991:
4986:
4981:
4976:
4971:
4966:
4961:
4956:
4951:
4946:
4941:
4924:
4923:
4921:
4920:
4915:
4909:
4907:
4903:
4902:
4900:
4899:
4892:
4885:
4873:
4865:
4863:
4859:
4858:
4851:
4850:
4843:
4836:
4828:
4821:
4820:
4808:
4796:
4776:
4775:
4769:
4758:
4757:External links
4755:
4754:
4753:
4732:
4722:(2): 183–191.
4703:
4700:
4697:
4696:
4663:
4632:
4601:
4570:
4537:
4506:
4480:
4449:
4418:
4388:
4361:
4329:
4301:
4264:
4237:
4206:
4170:
4140:
4107:
4074:
4041:
4008:
3990:
3968:
3933:
3903:
3873:
3829:
3816:
3806:978-0557069750
3805:
3785:
3745:
3709:
3688:"Reviews: ICO"
3678:
3645:
3609:
3576:
3546:
3514:
3482:
3479:. p. 105.
3458:
3434:
3423:on May 9, 2012
3400:
3367:
3334:
3314:
3293:"Ico – Review"
3283:
3250:
3215:
3182:
3152:
3125:
3098:
3067:
3041:
3011:
2985:
2978:
2962:Miyabe, Miyuki
2953:
2920:
2894:
2862:
2829:
2796:
2763:
2730:
2695:
2662:
2628:
2601:
2582:
2544:
2508:
2472:
2439:
2404:
2378:
2347:
2313:
2280:
2247:
2217:
2200:
2172:
2141:
2109:
2076:
2038:
2000:
1941:
1930:on May 9, 2008
1895:
1862:
1825:
1824:
1821:
1820:
1810:
1809:
1807:
1804:
1761:
1758:
1684:
1681:
1655:Film director
1650:The Last of Us
1642:Neil Druckmann
1633:The Last of Us
1568:games such as
1547:No More Heroes
1525:series, cited
1430:Jordan Mechner
1414:
1411:
1330:
1327:
1292:GameRevolution
1159:
1158:
1129:
1121:
1120:
1117:
1109:
1108:
1105:
1097:
1096:
1093:
1090:GameRevolution
1085:
1084:
1081:
1073:
1072:
1069:
1061:
1060:
1057:
1049:
1048:
1019:
1011:
1010:
1007:
996:
995:
992:
986:
985:
982:
971:
968:
965:
948:
945:
935:Media Molecule
916:
913:
857:
854:
842:Michiru Oshima
807:
806:
803:
797:
796:
785:
781:
780:
771:
765:
764:
754:
750:
749:
746:
739:
738:
731:
728:
726:
723:
716:as Yorda, and
662:motion capture
650:Emotion Engine
573:Virtua Fighter
492:
489:
432:
429:
381:
378:
329:bloom lighting
233:
232:
223:
219:
218:
213:
207:
206:
204:
203:
202:March 22, 2002
194:
185:
175:
173:
169:
168:
163:
157:
156:
154:
153:
150:
148:Michiru Oshima
144:
142:
136:
135:
132:
126:
125:
122:
116:
115:
110:
104:
103:
98:
92:
91:
86:
80:
79:
69:
63:
62:
44:
36:
35:
27:
15:
9:
6:
4:
3:
2:
5061:
5050:
5047:
5045:
5042:
5040:
5037:
5035:
5032:
5030:
5027:
5025:
5022:
5020:
5017:
5015:
5012:
5010:
5007:
5005:
5002:
5000:
4997:
4995:
4992:
4990:
4987:
4985:
4982:
4980:
4977:
4975:
4972:
4970:
4967:
4965:
4962:
4960:
4957:
4955:
4952:
4950:
4947:
4945:
4942:
4940:
4937:
4936:
4934:
4919:
4916:
4914:
4911:
4910:
4908:
4904:
4898:
4897:
4893:
4891:
4890:
4886:
4883:
4879:
4878:
4874:
4872:
4871:
4867:
4866:
4864:
4860:
4856:
4849:
4844:
4842:
4837:
4835:
4830:
4829:
4826:
4819:
4809:
4807:
4802:
4797:
4795:
4785:
4784:
4781:
4773:
4770:
4768:
4764:
4761:
4760:
4750:
4746:
4742:
4740:
4733:
4729:
4725:
4721:
4717:
4716:
4711:
4706:
4705:
4684:
4680:
4679:
4674:
4667:
4651:
4647:
4643:
4636:
4625:September 14,
4620:
4616:
4612:
4605:
4594:September 16,
4589:
4585:
4581:
4574:
4563:September 16,
4558:
4554:
4553:
4548:
4541:
4525:
4521:
4517:
4510:
4494:
4490:
4484:
4468:
4464:
4460:
4453:
4437:
4433:
4429:
4422:
4406:
4402:
4398:
4392:
4376:
4372:
4365:
4349:
4345:
4344:
4339:
4333:
4318:
4317:
4312:
4305:
4289:
4285:
4281:
4280:
4275:
4268:
4252:
4248:
4241:
4225:
4221:
4217:
4210:
4194:
4190:
4186:
4185:
4180:
4174:
4158:
4154:
4150:
4144:
4128:
4124:
4123:
4118:
4111:
4095:
4091:
4090:
4085:
4078:
4062:
4058:
4057:
4052:
4045:
4029:
4025:
4024:
4019:
4012:
4004:
4000:
3994:
3986:
3982:
3978:
3972:
3964:
3960:
3959:
3954:
3949:
3943:
3937:
3926:September 27,
3921:
3917:
3913:
3907:
3891:
3887:
3883:
3877:
3866:September 13,
3861:
3857:
3856:
3851:
3844:
3842:
3840:
3838:
3836:
3834:
3826:
3820:
3812:
3808:
3802:
3799:. ETC Press.
3798:
3797:
3789:
3773:
3769:
3765:
3758:
3756:
3754:
3752:
3750:
3733:
3729:
3728:
3723:
3716:
3714:
3697:
3693:
3689:
3682:
3666:
3662:
3661:
3656:
3649:
3633:
3629:
3628:
3623:
3616:
3614:
3597:
3593:
3589:
3583:
3581:
3564:
3560:
3556:
3550:
3534:
3530:
3529:
3524:
3518:
3502:
3498:
3497:
3492:
3486:
3478:
3477:Imagine Media
3474:
3473:
3465:
3463:
3454:
3450:
3449:
3441:
3439:
3422:
3418:
3414:
3407:
3405:
3393:September 11,
3388:
3384:
3383:
3378:
3371:
3360:September 11,
3355:
3351:
3350:
3345:
3338:
3330:
3329:
3321:
3319:
3302:
3298:
3294:
3287:
3276:September 11,
3271:
3267:
3266:
3261:
3254:
3238:
3234:
3233:
3228:
3222:
3220:
3208:September 23,
3203:
3199:
3198:
3193:
3186:
3170:
3166:
3162:
3156:
3140:
3136:
3129:
3113:
3109:
3102:
3086:
3082:
3078:
3071:
3055:
3051:
3045:
3029:
3025:
3021:
3015:
2999:
2995:
2989:
2981:
2975:
2971:
2967:
2963:
2957:
2950:
2938:
2934:
2930:
2924:
2908:
2904:
2898:
2882:
2878:
2877:
2872:
2866:
2850:
2846:
2845:
2840:
2833:
2817:
2813:
2812:
2807:
2800:
2784:
2780:
2779:
2774:
2767:
2751:
2747:
2746:
2741:
2740:"Shadow Talk"
2734:
2718:
2714:
2713:
2708:
2702:
2700:
2683:
2679:
2678:
2673:
2666:
2650:
2646:
2642:
2635:
2633:
2616:
2612:
2605:
2597:
2593:
2586:
2570:
2566:
2562:
2555:
2553:
2551:
2549:
2537:September 17,
2532:
2528:
2524:
2517:
2515:
2513:
2496:
2492:
2491:
2486:
2479:
2477:
2460:
2456:
2455:
2450:
2443:
2427:
2423:
2422:
2417:
2411:
2409:
2402:
2398:
2394:
2390:
2387:
2382:
2366:
2362:
2358:
2351:
2335:
2331:
2327:
2320:
2318:
2301:
2297:
2296:
2291:
2284:
2268:
2264:
2260:
2254:
2252:
2235:
2231:
2227:
2221:
2213:
2212:
2204:
2197:
2195:
2190:
2189:PlayStation 2
2186:
2182:
2176:
2169:
2167:
2164:
2159:
2158:PlayStation 2
2155:
2151:
2145:
2138:
2132:
2127:
2126:PlayStation 2
2123:
2119:
2113:
2102:September 14,
2097:
2093:
2089:
2088:
2080:
2064:
2060:
2059:
2054:
2047:
2045:
2043:
2026:
2022:
2021:
2016:
2009:
2007:
2005:
1988:
1984:
1983:
1978:
1972:
1970:
1968:
1966:
1964:
1962:
1960:
1958:
1956:
1954:
1952:
1950:
1948:
1946:
1929:
1925:
1921:
1914:
1912:
1910:
1908:
1906:
1904:
1902:
1900:
1883:
1879:
1878:
1873:
1866:
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72:Japan Studio
67:Developer(s)
56:
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4918:Kenji Kaido
4913:Fumito Ueda
4862:Video games
4818:Video games
4751:(9): 36–52.
4322:January 15,
4294:October 20,
4133:December 6,
3942:GameSpot VG
3091:January 31,
2575:February 4,
1796:Remote Play
1760:HD remaster
1659:cited both
1628:Naughty Dog
1624:Josh Holmes
1590:Jenova Chen
1535:Goichi Suda
1480:Uncharted 3
1471:Naughty Dog
1422:Eiji Aonuma
1388:Game Design
1233:Tomb Raider
1006:Publication
829:ICO~霧の中の旋律~
725:Other media
670:PAL regions
626:PlayStation
622:Kenji Kaido
560:Outer World
537:Sega Saturn
504:Fumito Ueda
500:Kenji Kaido
491:Development
392:techniques.
306:PlayStation
302:Fumito Ueda
230:multiplayer
161:Platform(s)
140:Composer(s)
134:Fumito Ueda
124:Fumito Ueda
120:Designer(s)
113:Kenji Kaido
108:Producer(s)
101:Fumito Ueda
96:Director(s)
47:Fumito Ueda
4933:Categories
4499:October 6,
4473:October 6,
4442:October 7,
4354:October 4,
4316:New Yorker
4230:January 5,
4067:August 28,
3896:October 7,
3778:October 7,
3738:October 6,
3702:October 9,
3671:October 9,
3638:October 9,
3602:October 9,
3569:October 9,
3539:October 9,
3507:October 7,
3307:August 18,
3243:October 4,
3232:Metacritic
3060:August 26,
3034:October 6,
3004:October 6,
2913:October 5,
2887:October 5,
2855:October 5,
2822:October 8,
2778:GamesRadar
2688:October 5,
2655:October 7,
2621:October 9,
2465:October 7,
2432:October 7,
2355:blackoak.
2340:October 3,
2306:October 3,
2273:October 3,
2069:October 7,
2031:October 7,
1993:October 7,
1934:October 5,
1888:August 27,
1855:October 7,
1806:References
1522:Dark Souls
1473:team used
1394:". It won
1177:Metacritic
1171:hit among
990:Metacritic
981:Aggregator
819:soundtrack
760:2002-02-20
730:Soundtrack
542:Enemy Zero
425:save point
390:soft light
280:is a 2001
4949:Art games
4767:MobyGames
4715:Narrative
4552:Gamasutra
4520:Shacknews
4284:Vox Media
4279:The Verge
4023:Gamasutra
3979:. 発表授賞式.
3265:Eurogamer
2844:Eurogamer
2454:Gamasutra
2058:Eurogamer
1673:Radiohead
1594:art games
1465:Half-Life
1362:from the
1282:Eurogamer
1066:Eurogamer
972:Reception
967:Reception
951:In 2010,
909:Viz Media
658:key frame
596:Lightwave
585:Flashback
550:cutscenes
547:cinematic
533:Kenji Eno
376:in 2011.
333:key frame
315:immersion
130:Artist(s)
4855:Team Ico
4741:Closely"
4650:Archived
4619:Archived
4588:Archived
4524:Archived
4493:Archived
4467:Archived
4436:Archived
4405:Archived
4288:Archived
4257:July 16,
4199:April 5,
4193:Archived
4163:April 5,
4157:Archived
4127:Archived
4094:Archived
4061:Archived
4028:Archived
3958:GameSpot
3948:GameSpot
3920:Archived
3860:Archived
3772:Archived
3732:Archived
3665:Archived
3632:Archived
3387:Archived
3354:Archived
3349:GameSpot
3270:Archived
3237:Archived
3169:Archived
3112:Archived
3085:Archived
3054:Archived
3028:Archived
2964:(2011).
2937:Archived
2907:Archived
2876:GameSpot
2849:Archived
2783:Archived
2712:GameSpot
2649:Archived
2615:Archived
2569:Archived
2531:Archived
2495:Archived
2459:Archived
2389:Archived
2365:Archived
2295:GameSpot
2267:Archived
2234:Archived
2096:Archived
2063:Archived
2025:Archived
2020:GameSpot
1882:Archived
1608:, cited
1596:such as
1580:, cited
1462:for the
1396:GameSpot
1273:GameSpot
1102:GameSpot
872:ICO-霧の城-
753:Released
745: by
638:Team Ico
579:Lemmings
380:Gameplay
366:for the
296:for the
290:Team Ico
211:Genre(s)
152:Pentagon
76:Team Ico
4780:Portals
4530:May 19,
4381:June 4,
4220:Joystiq
4184:YouTube
3692:GameSpy
3445:"Ico".
3427:May 25,
3328:Famitsu
3297:AllGame
3197:1UP.com
3165:Gamepur
3145:June 8,
3118:May 30,
2723:May 25,
2490:Polygon
2330:GamePro
2263:Famitsu
1741:griffin
1737:E3 2009
1716:prequel
1605:Journey
1566:Ubisoft
1390:" and "
1374:" and "
1195:ranked
1182:Famitsu
1173:players
1078:Famitsu
1016:AllGame
886:
758: (
652:of the
570:games,
525:series
222:Mode(s)
172:Release
4906:People
4882:remake
4100:May 9,
3951:'s
3803:
2976:
2230:Glixel
2135:
2133:: They
1779:
1619:Halo 4
1599:Flower
1542:'s
1467:series
1448:, and
1428:, and
1413:Legacy
1399:'s
1348:, and
1329:Awards
1277:'s
1251:'s
1243:'s
1187:
1119:9.4/10
1107:8.5/10
994:90/100
850:Libera
815:'s
784:Length
701:'s
633:'s
468:Yoruda
354:, the
331:, and
54:'s
4794:Japan
4056:Wired
3999:"ICO"
3855:Wired
3764:"Ico"
3727:Wired
3377:"Ico"
3260:"Ico"
2968:[
2194:Queen
2163:Queen
1877:Wired
1714:is a
1630:said
1558:bloom
1511:have
1083:30/40
1071:10/10
1009:Score
984:Score
801:Label
769:Genre
539:game
523:manga
4691:2012
4658:2012
4627:2010
4596:2010
4565:2010
4532:2009
4501:2008
4475:2008
4444:2008
4413:2020
4383:2010
4356:2008
4343:Edge
4324:2023
4296:2014
4259:2013
4232:2011
4201:2019
4165:2019
4135:2021
4102:2015
4069:2012
4036:2017
3928:2011
3898:2008
3868:2013
3801:ISBN
3780:2008
3740:2008
3704:2008
3673:2008
3640:2008
3604:2008
3571:2008
3541:2008
3528:Edge
3509:2008
3448:Edge
3429:2009
3395:2014
3362:2014
3309:2017
3278:2014
3245:2008
3210:2010
3177:2020
3147:2009
3120:2009
3093:2011
3062:2010
3036:2008
3006:2008
2974:ISBN
2945:2008
2915:2008
2889:2008
2857:2008
2824:2008
2791:2020
2758:2008
2725:2012
2690:2008
2657:2008
2623:2008
2577:2010
2539:2009
2503:2020
2467:2008
2434:2008
2373:2017
2342:2008
2308:2008
2275:2008
2242:2017
2104:2010
2071:2008
2033:2008
1995:2008
1936:2008
1924:G4TV
1890:2012
1857:2008
1691:and
1663:and
1602:and
1574:and
1508:Rime
1505:and
1368:2002
1297:G4TV
1192:Edge
1169:cult
1059:8/10
1054:Edge
947:Film
883:lit.
502:and
431:Plot
288:and
4870:Ico
4765:at
4763:Ico
4739:Ico
4724:doi
4646:IGN
4615:IGN
4463:IGN
4432:IGN
3768:IGN
3592:IGN
3559:IGN
3496:1UP
3382:IGN
3024:IGN
2933:HMV
2745:1UP
2677:1UP
2421:1UP
2185:Ico
2154:Ico
2131:Ico
2122:Ico
1982:1UP
1844:1UP
1792:Ico
1787:Ico
1771:Ico
1756:".
1754:Ico
1735:at
1720:Ico
1718:to
1708:Ico
1677:Ico
1671:of
1661:Ico
1646:Ico
1638:Ico
1614:Ico
1610:Ico
1582:Ico
1554:Ico
1539:Ico
1531:Ico
1527:Ico
1513:Ico
1496:Fez
1485:Ico
1475:Ico
1434:Ico
1418:Ico
1366:in
1334:Ico
1323:Ico
1315:Ico
1287:Ico
1265:Ico
1261:Ico
1248:Ico
1239:IGN
1230:or
1222:Ico
1215:Ico
1207:Ico
1202:IGN
1197:Ico
1165:Ico
1114:IGN
957:Ico
921:Ico
812:Ico
710:Ico
698:Ico
684:Ico
630:Ico
614:Ico
535:'s
519:Ico
515:Ico
508:Ico
462:ヨルダ
435:Ico
412:pan
397:Ico
370:in
360:Ico
358:to
325:Ico
310:Ico
252:Iko
239:Ico
34:Ico
4935::
4747:.
4743:.
4720:30
4718:.
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