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Ico

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removed elements from the game which interfered with the game's reality. This included removing any form of interface elements, keeping the gameplay focused only on the escape from the castle, and reducing the number of types of enemies in the game to a single foe. An interim design of the game shows Ico and Yorda facing horned warriors similar to those who take Ico to the castle. The game originally focused on Ico's attempt to return Yorda to her room in the castle after she was kidnapped by these warriors. Ueda believed this version had too much detail for the graphics engine they had developed, and as part of the "subtracting design", replaced the warriors with the shadow creatures. Ueda also brought in a number of people outside the video game industry to help with development. These consisted of two programmers, four artists, and one designer in addition to Ueda and Kaido, forming the base of what is now known as
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her own lifespan. Ico does not know this because Ico and Yorda speak different languages, but Ico seeks to escape the castle with Yorda, keeping her safe from the shadowy creatures that attempt to draw her back. Later, the Queen reveals to Ico her intentions as to why Yorda is held captive. Throughout the game, the player controls Ico as he explores the castle, solves puzzles and assists Yorda across obstacles.
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allow Yorda to cross a larger gap herself. The player can tell Yorda to follow Ico, or to wait at a particular spot. The player can have Ico take Yorda's hand and pull her along at a faster pace across the environment. Players are unable to progress in the game until they move Yorda to certain doors that only she can open.
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castle begins to collapse around Ico, but the Queen's spell on Yorda is broken, and a shadowy Yorda carries Ico safely out of the castle to a boat, sending him to drift to the shore alone. Her final phrase "Nonomori" (the only dialogue not translated in the game) is spoken by her to Ico as he drifts away from the castle.
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port was also based on the European version, and includes features such as Yorda's translation and the two-player mode. In North America and Europe/PAL regions, the two games were released as a single retail collection, while in Japan, they were released as separate titles. Both games have since been
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Despite the positive praise, the original title did not sell well. By 2009, only 700,000 copies were sold worldwide, with 270,000 in the United States, and the bulk in PAL regions. Ueda considered his design by subtraction approach may have hurt the marketing of the game, as at the time of the game's
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if not quite, completely unlike anything else on the market, and feels wonderful because of it." Many reviewers were impressed with the expansiveness and the details given to the environments, the animation used for the main characters despite their low polygon count, and the use of lighting effects.
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as the Queen. Ico and the Queen's words are presented in either English or Japanese subtitles depending on the release region, but Yorda's speech is presented in a symbolic language. Ueda opted not to provide the translation for Yorda's words as it would have overcome the language barrier between Ico
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by the Queen, he confronts the Queen in her throne room, who reveals that she plans to restart her life anew by taking possession of Yorda's body. Ico slays the Queen with the magic sword, but his horns are broken in the fight and at the end of it he is knocked unconscious. With the Queen's death the
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David Smith commented that while simple, as an experience the game was "near indescribable." The game's graphics and sound contributed strongly to the positive reactions from critics; Smith continues that "The visuals, sound, and original puzzle design come together to make something that is almost,
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to get a feel for the final game and to better convey his vision. In the three-minute demonstration reel, Yorda had the horns instead of Ico, and flying robotic creatures were seen firing weapons to destroy the castle. Ueda stated that having this movie that represented his vision helped to keep the
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Escaping the castle is made difficult by shadow creatures sent by the Queen. These creatures attempt to drag Yorda into black vortexes if Ico leaves her for any length of time, or if she is in certain areas of the castle. Ico can dispel these shadows using a stick or sword and pull Yorda free if she
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The protagonist is a young boy named Ico who was born with horns, which his village considers a bad omen. Warriors lock him away in an abandoned fortress. During his explorations of the fortress, Ico encounters Yorda, the daughter of the castle's Queen. The Queen plans to use Yorda's body to extend
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These actions are complicated by the fact that only Ico can carry out these actions; Yorda can jump only short distances and cannot climb over tall barriers. The player must use Ico so that he helps Yorda cross obstacles, such as by lifting her to a higher ledge, or by arranging the environment to
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After two years of development, the team ran into limitations on the PlayStation hardware and faced a critical choice: either terminate the project altogether, alter their vision to fit the constraints of the hardware, or continue to explore more options. The team decided to remain true to Ueda's
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design aesthetics were guided by three key notions: to make a game that would be different from others in the genre, feature an aesthetic style that would be consistently artistic, and play out in an imaginary yet realistic setting. This was achieved through the use of "subtracting design"; they
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the view a small degree in other directions to observe more of the surroundings. The game includes many elements of platform games; for example, the player must have Ico jump, climb, push and pull objects, and perform other tasks such as solving puzzles in order to progress within the castle.
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due to hardware limitations and the departure of Ueda from Sony around 2012, along with other Team Ico members, though Ueda and the other members continued to work on the game via consulting contracts. Development subsequently switched to the
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animation, that have influenced subsequent games. Although not a commercial success, it was critically acclaimed for its art, original gameplay and story elements and received several awards, including "Game of the Year" nominations and three
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and Yorda, and detracted from the "holding hands" concept of the game. In the non-North American releases, playing through the game again after completing the game replaces the symbolic text with appropriate language subtitles.
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technique. The game took about four years to create. Ueda purposely left the ending vague, not stating whether Yorda was alive, whether she would travel with Ico, or if it was simply the protagonist's dream.
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took approximately four years to develop. The team employed a "subtracting design" approach to reduce elements of gameplay that interfered with the game's setting and story in order to create a high level of
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notes that "Yorda would probably be the worst companion -she's scatterbrained and helpless; if not for the fact that the player develops a bond with her, making the game's ending all the more heartrending."
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in 1997, envisioning a "boy meets girl" story where the two main characters would hold hands during their adventure, forming a bond between them without communication. Ueda's original inspiration for
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breaks the mold of games that usually involve companions. In most games these companions are invulnerable and players will generally not concern with the non-playable characters' fate, but
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ambiance, created by the simple music and the small attention to detail in the voice work of the main characters, were also called out as strong points for the game. Charles Herold of
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as he explores the castle and attempts to escape it with Yorda. The camera is fixed in each room or area but swivels to follow Ico or Yorda as they move; the player can also
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received several acclamations from the video game press, and was considered to be one of the Games of the Year by many publications, despite competing with releases such as
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on February 20, 2002. The album was distributed by Sony Music Entertainment Visual Works. The last song of the CD, "ICO -You Were There-", includes vocals sung by former
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Ico awakens below the castle and makes his way back to the upper levels, finding a magic sword that dispels the shadow creatures. After discovering that Yorda has been
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Miguel Lopez. The game's puzzle design has been praised for creating a rewarding experience for players who work through challenges on their own; Kristen Reed of
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is drawn into a vortex. While the shadow creatures cannot harm Ico, the game is over if Yorda becomes fully engulfed in a vortex; the player restarts from a
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elements as to play like a movie, and also featured an emotional connection between two characters despite the use of minimal dialog. He also cited
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Ico awakens on a beach shore to find the distant castle in ruins, and Yorda, in her human form, washed up nearby. She wakes up and smiles at Ico.
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There is ambiguity to the ending (as well as its plot and theme) as it may be appreciated as metaphor and left to the player's interpretation.
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in 2012, and the game was reannounced in 2015 and released in December 2016. Ueda has said that "the essence of the game is rather close to
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from conventional video games due to the negative image video games were receiving at that time, in order to draw more people to the title.
640:. On reflection, Ueda noted that the subtracting design may have taken too much out of the game, and did not go to as great an extreme with 4998: 2090:. ACM International Conference Proceeding Series; Vol. 38 – Proceedings of the second international conference on Entertainment computing. 4215: 2782: 4246: 3731: 3687: 2333: 4435: 2936: 2805: 3191: 3945: 3353: 3053: 2870: 2848: 1743:-like creature that he befriends, requiring the player to cooperate with the creature to solve the game's puzzles. The game fell into 712:
uses minimal dialogue in a fictional language to provide the story throughout the game. Voice actors included Kazuhiro Shindō as Ico,
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games as influences, specifically regarding animation and gameplay style. With the help of an assistant, Ueda created an animation in
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3 that was released worldwide in September 2011. In addition to improved graphics, the games were updated to include support for
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influenced numerous other video games, which borrowed from its simple and visual design ideals. Several game designers, such as
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in 2002, including "Excellence in Level Design", "Excellence in Visual Arts", and "Game Innovation Spotlight". The game won two
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creates the sense of "trust and childish fragility" around Yorda, which leads to the character being "the game's entire focus".
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summed up his review stating that "Ico is not a perfect game, but it is a game of perfect moments." Herold later commented that
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Herold, Charles (2009). "Ico: Creating an Emotional Connection with a Pixelated Damsel". In Drew Davidson; et al. (eds.).
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The game is noted for its simple combat system that would "disappoint those craving sheer mechanical depth", as stated by
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released separately as downloadable titles on the PlayStation Network store. Patch 1.01 for the digital high-definition
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save game method, where the player has Ico and Yorda sit on a bench to save the game, inspired the save game method in
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wrote the novel because of her appreciation of the game. A Korean translation of the novel, entitled 이코 – 안개의 성 (
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2 version a score of 30 out of 40. The game is considered by some to be one of the greatest games of all time;
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to be sacrificed. A tremor topples the coffin and Ico escapes. As he searches the castle, he comes across Yorda
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was a TV commercial he saw, of a woman holding the hand of a child while walking through the woods, and the
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Ico (right) calls out to Yorda (left) while she waits on the ruined castle. The game's graphics feature
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is also considered a short game, taking between seven and ten hours for a single play through, which
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team on track for the long development process, and he reused this technique for the development of
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Jeremy Parish, "Best Buddies & Foul-weather Friends: A history of co-op games, good and bad",
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introduced several design and technical elements, including a story told with minimal dialogue,
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and sound unit "pentagon" (Koichi Yamazaki & Mitsukuni Murayama) and released in Japan by
552:, lighting effects, sound design, and mature appeal. Ueda was also inspired by the video game 4315: 4179:"Devs Play S2E03 · "Prince of Persia: The Sands of Time" with Patrice Désilets and Greg Rice" 4121: 4051:"Review: Autobiographical Story of Child Abuse Papo & Yo Pushes Games Forward, Awkwardly" 3810: 2929:"Melody light comfort that invites the ultimate healing of hard Romantic. ... Released Soon!" 2928: 2815: 1557: 773: 625: 578: 305: 281: 4050: 3201: 3998: 3962: 3049: 2880: 2838: 1350: 1338: 546: 453:, a horned boy, is taken by a group of warriors to an abandoned castle and locked inside a 400: 83: 66: 20: 3343: 3300: 682:. Ueda believed that "the surrealistic world of de Chirico matched the allegoric world of 8: 4714: 3626: 2400: 1598: 1576: 939: 355: 139: 119: 107: 4374: 3911: 2610: 1561: 4948: 4817: 3659: 1656: 1255: 1210: 673: 527: 160: 50: 3976: 2137:... They tried to sacrifice me because I have horns. Kids with horns are brought here. 2052: 4895: 4831: 3800: 3452: 3226: 2973: 2526: 2489: 1727: 1692: 1516: 1507: 1172: 688: 407: 129: 1706:
in 2005. The game features similar graphics, gameplay, and storytelling elements as
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as a key influence to him becoming involved in developing video games, stating that
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release, promotion of video games were primarily done through screenshots, and as
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calls "painfully short" with "no replay outside of self-imposed challenges".
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lacked any heads-up display, it appeared uninteresting to potential buyers.
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Yorda, why can't you understand? You cannot survive in the outside world.
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may come about based on the success of their then-planned adaptation of
3231: 2777: 1521: 1176: 989: 818: 669: 541: 424: 389: 4247:"The Last Of Us inspired by Ico, RE4 – PS3 News | MMGN Australia" 2085: 40: 4766: 4551: 4519: 4311:"Can "The Last of Us" Break the Curse of Bad Video-Game Adaptations?" 4283: 4278: 4022: 3264: 2843: 2453: 2057: 1739:. The game centers on the connection between a young boy and a large 1672: 1560:
lighting effect, which later became a popular effect in video games.
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as having influenced the visual appearance of their games, including
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Costumes (including Ico and Yorda), stickers, and sound effects from
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Cover art of the European and Japanese versions, painted by director
4762: 3331:(in Japanese). Vol. 915, no. 2. June 30, 2006. p. 90. 2449:"DICE: Climbing The Colossus: Ueda, Kaido On Creating Cult Classics" 4854: 3957: 3348: 2875: 2711: 2294: 2019: 1640:, particularly in terms of character building and interaction, and 1593: 1405:. It was one of three titles to win the Special Award at the sixth 1386:", "Innovation in Console Gaming", and outstanding achievement in " 1272: 1101: 637: 549: 289: 75: 4397:"Radiohead's Jonny Greenwood lists his current top 10 video games" 672:
was drawn by Ueda himself, and was inspired by the Italian artist
4219: 4183: 3691: 3655:"Game Theory; To Play Emperor or God, or Grunt in a Tennis Skirt" 3495: 3327: 3296: 3196: 2744: 2676: 2641:"Game Theory; When a Tiny Taut Gesture Upstages Demons and Noise" 2420: 2329: 2262: 1981: 1843: 1740: 1736: 1715: 1565: 1317:, though flawed, deserves to find its niche as a quiet classic." 1181: 1077: 1015: 4800: 3192:"'Colossus' Film Studio Wants to Make Ico, Last Guardian Movies" 2087:
Interactivity in Ico: Initial Involvement, Immersion, Investment
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ranked the game at number 18 in 2005, and at number 57 in 2007.
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audio featured a limited amount of music and sound effects. The
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where the player-character sits on a toilet to save the game.
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Loading: The Journal of the Canadian Game Studies Association
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as a key inspiration when he began developing the story of
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This article is about the video game. For other uses, see
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as "masterpieces" and part of his directorial influence.
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about two weeks prior. Ico makes a cameo appearance in
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Michiru Oshima, Koichi Yamazaki, and Mitsukuni Murayama
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Lead designer Fumito Ueda came up with the concept for
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in 1998 to develop the idea and bring the game to the
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in Japan), which used cinematic cutscenes, lacked any
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Video games set in abandoned buildings and structures
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Watch The Last Guardian’s spectacular new CG trailer
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Consisting of Koichi Yamazaki and Mitsukuni Murayama
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was developed by the same team and released for the
4489:"Yoshida: Team ICO's PS3 game will be shown "soon"" 3582: 3580: 2561:"Hardcore Gaming 101: ICO / Shadow of the Colossus" 261: 4611:"Ico and Shadow of the Colossus Remakes Confirmed" 4018:"Marc Laidlaw On Story And Narrative In Half-Life" 3843: 3841: 3839: 3837: 3835: 3833: 3715: 3713: 2701: 2699: 2670:Mielke, James; Rybicki, Joe (September 23, 2005). 2669: 2046: 2044: 2042: 4673:"Ico HD playable on Vita with Remote Play update" 3940: 3406: 3404: 2634: 2632: 2253: 2251: 2008: 2006: 2004: 1942: 1832: 1830: 612:The cover used for the North American release of 4930: 4005:. Computer Entertainment Supplier's Association. 3882:"Game Developers Choice Awards Recipients Named" 3615: 3613: 3577: 3077:"Viz Media Publishing Miyuki Miyabe's Ico Novel" 2589: 2478: 2476: 5014:Video games featuring non-playable protagonists 4889:The Ico & Shadow of the Colossus Collection 4274:"The power of failure: making 'The Last of Us'" 3830: 3710: 3161:"Every cameraman reference in Astro's Playroom" 2696: 2583: 2039: 1798:feature, allowing the game to be played on the 1766:The Ico & Shadow of the Colossus Collection 1533:"awoke me to the possibilities of the medium". 876: 833: 466: 444: 373:The Ico & Shadow of the Colossus Collection 344:, and is often brought up in discussions about 250: 4642:"Shadow of the Colossus and ICO Coming to PSN" 4362: 3796:Well Played 1.0: Video Game, Value and Meaning 3679: 3440: 3438: 3401: 2629: 2248: 2001: 1827: 1199:as the 13th top game in a 2007 listing, while 933:, after being teased by the game's developers 870: 827: 460: 438: 244: 4839: 3985:Computer Entertainment Supplier's Association 3934: 3757: 3755: 3753: 3751: 3749: 3610: 3284: 2590:Ueda, Fumito; Kaido, Kenji (March 24, 2004). 2473: 2410: 2408: 1913: 1911: 1909: 1907: 1905: 1903: 1901: 1899: 1401:annual "Best Graphics, Artistic" prize among 3469:Reyes, Francesca (November 2001). "Finals". 2797: 2208:"The PlayStation 2 Interview: Fumita Ueda", 1131: 1021: 4707: 3912:"5th Annual Interactive Achievement Awards" 3435: 2996:(in Japanese). Amazon Japan. Archived from 2516: 2514: 2512: 882: 4846: 4832: 3916:Academy of Interactive Arts & Sciences 3786: 3746: 3325:"プレイステーション2 – ICO (PlayStation 2 – Ico)". 3320: 3318: 3290: 2611:"Game Developers Conference 2004 – report" 2405: 1896: 1556:was one of the first video games to use a 1477:as part of the inspiration for developing 1364:Academy of Interactive Arts & Sciences 1224:to older, simpler adventure games such as 39: 5019:Video games with stereoscopic 3D graphics 5009:Video games featuring female protagonists 4712:. Play Don’t Show—Video Game Companions. 4368: 3886:International Game Developers Association 2482: 1384:Console Action/Adventure Game of the Year 668:The cover used for releases in Japan and 4734: 4639: 4608: 4114: 3685: 3257: 2770: 2764: 2554: 2552: 2550: 2548: 2509: 2083: 1675:considers, of his top ten video games, " 923:are part of an add-on pack for the game 607: 494: 383: 4735:McDonald, Peter Douglas (Spring 2012). 4670: 4513: 4308: 4290:from the original on September 21, 2013 4271: 4265: 4015: 3862:from the original on September 15, 2013 3619: 3315: 3272:from the original on September 13, 2014 2909:from the original on September 24, 2012 2773:"12 great games with god-awful box art" 2608: 2483:McWhertor, Michael (October 26, 2016). 2446: 2367:from the original on September 12, 2015 2287: 1682: 545:, which influenced the animation work, 4931: 4609:Gantayat, Anoop (September 14, 2010). 4584:Sony Computer Entertainment of America 4577: 4545:Nutt, Christian (September 16, 2010). 4495:from the original on December 18, 2012 4272:Webster, Andrew (September 19, 2013). 4213: 4195:from the original on November 14, 2021 4081: 4048: 3847: 3792: 3719: 3652: 3634:from the original on February 28, 2016 3622:"Why videogamers are artists at heart" 3239:from the original on November 11, 2001 3074: 2960: 2939:from the original on February 12, 2012 2785:from the original on February 16, 2020 2737: 2638: 2533:from the original on December 17, 2012 2520: 2497:from the original on February 16, 2020 2323: 2236:from the original on February 11, 2017 1836: 1584:as an influence on the game design of 1439:The Legend of Zelda: Twilight Princess 1307:Francesca Reyes reviewed the game for 1167:received critical acclaim, becoming a 914: 899:was released in Japan in 2004. Author 4964:Cancelled PlayStation (console) games 4827: 4671:Hussain, Tamoir (September 4, 2012). 4652:from the original on January 11, 2013 4621:from the original on January 21, 2013 4469:from the original on December 7, 2014 4456: 4425: 4407:from the original on November 8, 2020 4207: 4129:from the original on December 6, 2021 4063:from the original on November 9, 2012 4030:from the original on November 7, 2017 3761: 3734:from the original on October 26, 2012 3667:from the original on November 8, 2012 3653:Herold, Charles (November 15, 2001). 3468: 3464: 3462: 3374: 3356:from the original on December 2, 2014 3341: 3221: 3219: 3189: 3171:from the original on February 9, 2021 3132: 3087:from the original on October 12, 2012 3030:from the original on November 3, 2012 2806:"PAL Colossus gets exclusive content" 2803: 2651:from the original on November 8, 2012 2571:from the original on January 10, 2010 2545: 2290:"Q&A: Another World's Eric Chahi" 2027:from the original on February 4, 2015 2012: 1884:from the original on November 8, 2012 1869: 1515:as a core influence on their design. 1378:"; it also received nominations for " 660:animation instead of the more common 5044:Game Developers Choice Award winners 5024:Video games scored by Michiru Ōshima 4994:Sony Interactive Entertainment games 4640:Moriarty, Colin (January 12, 2012). 4590:from the original on October 2, 2012 4547:"TGS: Reawakening The Last Guardian" 4544: 4526:from the original on August 19, 2012 4491:. Video Gaming 24/7. July 28, 2008. 4438:from the original on August 26, 2014 4115:Scullion, Chris (December 6, 2021). 3848:Kohler, Chris (September 12, 2013). 3774:from the original on August 17, 2012 3389:from the original on October 6, 2014 3342:Lopez, Miguel (September 26, 2001). 2836: 2639:Herold, Charles (October 18, 2001). 2617:from the original on August 17, 2016 2558: 2447:Cifaldi, Frank (February 14, 2006). 2416:"Unreleased ICO PS1 'Beta' gameplay" 2354: 2050: 2013:Lopez, Miguel (September 26, 2001). 1918:Keil, Matthew (September 30, 2002). 1917: 49:and inspired by the Italian painter 4999:Video games about spirit possession 4708:Christensen, Ida Broni (May 2022). 4309:Barasch, Alex (December 26, 2022). 4244: 4214:Miller, Glen (September 18, 2006). 3953:Best and Worst Video Games of 2001" 3762:Smith, David (September 25, 2001). 3410: 3375:Smith, David (September 25, 2001). 3114:from the original on March 19, 2012 3056:from the original on March 19, 2015 2905:. Boy Choir and Soloist Directory. 2851:from the original on March 14, 2013 2609:Yasushi, Hitoshi (March 29, 2004). 2521:Elliot, Phil (September 17, 2009). 2065:from the original on March 14, 2013 2051:Reed, Kristen (February 17, 2006). 1571:Prince of Persia: The Sands of Time 1451:Prince of Persia: The Sands of Time 1345:Metal Gear Solid 2: Sons of Liberty 970: 929:, alongside similar materials from 13: 4701: 4578:Shuman, Sid (September 16, 2010). 4159:from the original on April 6, 2019 4016:Carless, Simon (October 8, 2008). 3922:from the original on June 29, 2016 3523:"Edge's Top 100 Games of All Time" 3459: 3216: 3190:Pigna, Kris (September 23, 2010). 3105: 3052:(in Korean). Hwangmae Publishers. 2837:Reed, Kristen (November 4, 2005). 2771:Taljonik, Ryan (August 21, 2013). 2738:Mielke, James (October 13, 2005). 2461:from the original on April 8, 2016 2324:Fitsko, Matthew (April 11, 2007). 2288:Elliott, Phil (January 16, 2007). 2269:from the original on March 3, 2016 2098:from the original on March 8, 2016 1985:. October 10, 2000. Archived from 1837:Mielke, James (October 15, 2005). 1616:was also cited as an influence by 1612:as one of his biggest influences. 300:. It was designed and directed by 14: 5060: 4756: 4457:Roper, Chris (January 24, 2008). 4369:Greenwood, Jonny (June 3, 2010). 4346:. August 26, 2008. Archived from 4096:from the original on June 3, 2015 4049:Kohler, Chris (August 27, 2012). 4001:. GAME AWARDS 2001-2002 特別賞受賞作品. 3686:Alupului, Andrei (October 2001). 3075:Caoili, Eric (January 31, 2011). 1870:Banks, Dave (September 8, 2011). 1209:has been used as an example of a 1133: 1023: 838:, lit. "Ico: Melody in the mist") 620:Ueda began working with producer 406:. The player controls Ico from a 4811: 4799: 4787: 4216:"Joystiq interview: Jenova Chen" 4082:Parkin, Simon (March 31, 2015). 3888:. March 22, 2002. Archived from 3722:"Behind the Shadow: Fumito Ueda" 3588:"The Top 100 Games of All Time!" 3455:. December 2001. pp. 80–81. 3258:Bramwell, Tom (March 30, 2002). 2424:. March 14, 2007. Archived from 2357:"ICO – 2002 Developer Interview" 2191:). Sony Computer Entertainment. 2160:). Sony Computer Entertainment. 2128:). Sony Computer Entertainment. 1382:", "Console Game of the Year", " 1370:for outstanding achievement in " 1152: 1147: 1142: 1137: 1132: 1042: 1037: 1032: 1027: 1022: 257: 4664: 4633: 4602: 4571: 4538: 4507: 4481: 4450: 4419: 4389: 4338:"Hellboy Director Talks Gaming" 4330: 4302: 4238: 4171: 4141: 4108: 4075: 4042: 4009: 3991: 3969: 3904: 3874: 3817: 3720:Kohler, Chris (March 9, 2006). 3646: 3547: 3515: 3499:. June 22, 2005. Archived from 3483: 3411:Liu, Johnny (October 9, 2001). 3368: 3335: 3251: 3183: 3153: 3133:Boyer, Brandon (June 8, 2009). 3126: 3108:"ICO Invading LittleBigPlanet?" 3099: 3068: 3042: 3012: 2986: 2954: 2921: 2895: 2863: 2830: 2731: 2663: 2596:Game Developers Conference 2004 2440: 2379: 2348: 2281: 2218: 2211:Official PlayStation 2 Magazine 2201: 2173: 2142: 1445:Metal Gear Solid 3: Snake Eater 855: 5004:Video games developed in Japan 4514:Breckon, Nick (May 19, 2009). 4249:. Ps3.mmgn.com. Archived from 3620:Hoggins, Tom (July 26, 2008). 3531:. July 2, 2007. Archived from 2110: 2077: 2015:"Ico for PlayStation 2 Review" 1977:"The Method of Developing ICO" 1863: 1812: 1785:and PlayStation Trophies. The 1759: 1519:, creator and director of the 1487:for inspiring the gameplay of 1376:Character or Story Development 1360:Interactive Achievement Awards 724: 490: 342:greatest video games ever made 1: 1805: 1356:Game Developers Choice Awards 1185:magazine gave the PlayStation 955:said that a film adaption of 823:Ico: Kiri no Naka no Senritsu 737:Ico: Kiri no Naka no Senritsu 729: 679:The Nostalgia of the Infinite 648:vision, and began to use the 338:Game Developers Choice Awards 58:The Nostalgia of the Infinite 4853: 3977:"GAME AWARDS 2001-2002: 特別賞" 3475:. Vol. 4, no. 11. 1502:Brothers: A Tale of Two Sons 1220:Some reviewers have likened 966: 835:Iko Kiri no Naka no Senritsu 7: 4979:Novels based on video games 4426:Lewis, Ed (July 10, 2004). 3944:Staff (February 23, 2002). 3020:"ICO Novel Coming In Japan" 2613:(in Japanese). Game Watch. 2181:Sony Computer Entertainment 2150:Sony Computer Entertainment 2118:Sony Computer Entertainment 1483:. Vander Caballero credits 877: 834: 756:February 20, 2002 506:, the creative team behind 467: 445: 379: 294:Sony Computer Entertainment 251: 89:Sony Computer Entertainment 10: 5065: 5034:Video games set in castles 3137:. Offworld. Archived from 3106:Ig, Keane (May 29, 2009). 2592:Game Design Methods of Ico 2092:Carnegie Mellon University 1763: 1686: 1354:. The game received three 1211:game that is a work of art 605:, the team's next effort. 346:video games as an art form 18: 4905: 4861: 3825:Electronic Gaming Monthly 2994:"ICO: Castle of the Mist" 2214:, no. 19, April 2002 1644:credited the gameplay of 1499:. The developers of both 1412: 1328: 1301:Electronic Gaming Monthly 1008: 1005: 983: 980: 871: 828: 799: 783: 767: 752: 741: 736: 461: 439: 245: 221: 209: 171: 159: 138: 128: 118: 106: 94: 82: 65: 38: 33: 4989:Fiction about sacrifices 4954:Video games about curses 4678:Computer and Video Games 3827:234 (November 2008): 92. 2839:"ICO re-issue confirmed" 2811:Computer and Video Games 2707:"ICO Hints & Cheats" 2391:August 25, 2017, at the 1731:, was announced for the 1679:might be the best one". 852:member Steven Geraghty. 846:Sony Music Entertainment 408:third-person perspective 4974:Video games about magic 4969:Cooperative video games 4772:Early development video 4189:Double Fine Productions 2966:ICO: Castle in the Mist 2672:"A Giant in the Making" 2084:Davidson, Drew (2003). 1725:Team Ico's third game, 946: 430: 4944:Action-adventure games 4877:Shadow of the Colossus 4774:assembled by GenDesign 4371:"Jonny Greenwood list" 3594:. 2007. Archived from 3561:. 2005. Archived from 3491:"Top 10 Cult Classics" 2183:(September 24, 2001). 2152:(September 24, 2001). 2120:(September 24, 2001). 1839:"Bittersweet Symphony" 1775:Shadow of the Colossus 1712:Shadow of the Colossus 1699:Shadow of the Colossus 1689:Shadow of the Colossus 1665:Shadow of the Colossus 1537:aka Suda51, said that 961:Shadow of the Colossus 931:Shadow of the Colossus 905:I-ko: An-gae-eui Seong 694:Shadow of the Colossus 642:Shadow of the Colossus 617: 602:Shadow of the Colossus 510: 393: 364:Shadow of the Colossus 351:Shadow of the Colossus 4728:10.1353/nar.2022.0033 4428:"NICO Semi-Confirmed" 4191:. December 22, 2015. 4155:. December 23, 2015. 4122:Video Games Chronicle 3918:. February 25, 2002. 3555:"IGN's Top 100 Games" 3050:"ICO: Castle of Mist" 1764:Further information: 774:Video game soundtrack 611: 498: 387: 282:action-adventure game 4003:第6回 CESA GAME AWARDS 3981:第6回 CESA GAME AWARDS 3598:on November 21, 2014 3565:on February 27, 2009 3413:"'Ico' (PS2) Review" 3303:on November 14, 2014 3141:on February 25, 2010 2804:Wales, Matt (2006). 2719:on December 15, 2012 1920:"'Ico' (PS2) Review" 1683:Other Team Ico games 1351:Grand Theft Auto III 1339:Halo: Combat Evolved 911:on August 16, 2011. 21:ICO (disambiguation) 4984:PlayStation 2 games 4959:Fantasy video games 4806:Speculative fiction 4685:on December 2, 2014 4377:on December 1, 2010 3698:on October 21, 2008 3627:The Daily Telegraph 3204:on October 27, 2011 2565:Hardcore Gaming 101 2401:PlayStation Network 2336:on December 6, 2008 2302:on January 18, 2007 2232:. January 6, 2017. 1989:on November 2, 2015 1002: 977: 915:Cross title content 892:Ico: Castle of Mist 864:of the game titled 356:spiritual successor 5049:Japan Studio games 4350:on August 12, 2010 4245:Prestia, Gaetano. 4226:on January 2, 2009 3965:on August 3, 2002. 3813:on March 21, 2016. 3660:The New York Times 2970:Iko: Kiri no Shiro 2645:The New York Times 1794:version added the 1657:Guillermo del Toro 1636:was influenced by 1622:creative director 1256:The New York Times 1000: 975: 878:Iko: Kiri no Shiro 866:Ico: Kiri no Shiro 840:, was composed by 674:Giorgio de Chirico 618: 528:Galaxy Express 999 511: 446:pronounced "Ee-ko" 394: 184:September 25, 2001 51:Giorgio de Chirico 4926: 4925: 4896:The Last Guardian 4459:"Team ICO's Next" 3892:on March 10, 2005 3535:on August 3, 2008 3453:Future Publishing 3227:"Ico (ps2: 2001)" 2979:978-1-4215-4286-7 2903:"Steven Geraghty" 2559:DeRienzo, David. 2527:GamesIndustry.biz 2265:. April 3, 2007. 1728:The Last Guardian 1693:The Last Guardian 1586:The Sands of Time 1517:Hidetaka Miyazaki 1161: 1160: 998: 997: 809: 808: 689:The Last Guardian 588:and the original 401:three-dimensional 292:and published by 235: 234: 5056: 5039:Viz Media novels 4939:2001 video games 4848: 4841: 4834: 4825: 4824: 4816: 4815: 4814: 4804: 4803: 4792: 4791: 4790: 4783: 4752: 4731: 4695: 4694: 4692: 4690: 4681:. Archived from 4668: 4662: 4661: 4659: 4657: 4637: 4631: 4630: 4628: 4626: 4606: 4600: 4599: 4597: 4595: 4575: 4569: 4568: 4566: 4564: 4559:on March 4, 2016 4555:. Archived from 4542: 4536: 4535: 4533: 4531: 4511: 4505: 4504: 4502: 4500: 4485: 4479: 4478: 4476: 4474: 4454: 4448: 4447: 4445: 4443: 4423: 4417: 4416: 4414: 4412: 4403:. June 3, 2010. 4393: 4387: 4386: 4384: 4382: 4373:. Archived from 4366: 4360: 4359: 4357: 4355: 4334: 4328: 4327: 4325: 4323: 4306: 4300: 4299: 4297: 4295: 4269: 4263: 4262: 4260: 4258: 4253:on June 10, 2013 4242: 4236: 4235: 4233: 4231: 4222:. 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Archived from 1834: 1819: 1816: 1800:PlayStation Vita 1780: 1745:development hell 1577:Assassin's Creed 1562:Patrice Désilets 1543: 1454:, respectively. 1407:CESA Game Awards 1400: 1380:Game of the Year 1278: 1252: 1244: 1227:Prince of Persia 1188: 1157: 1156: 1155: 1151: 1150: 1146: 1145: 1141: 1140: 1136: 1135: 1047: 1046: 1045: 1041: 1040: 1036: 1035: 1031: 1030: 1026: 1025: 1003: 999: 978: 974: 940:Astro's Playroom 898: 896: 893: 890: 887: 884: 880: 874: 873: 839: 837: 831: 830: 816: 805:SME Visual Works 795: 794: 790: 763: 761: 743:Soundtrack album 734: 733: 704:spiritual sequel 702: 634: 591:Prince of Persia 472: 470: 464: 463: 452: 451: 448: 442: 441: 279: 277: 276: 273: 272: 269: 266: 263: 254: 248: 247: 216:Action-adventure 201: 193:December 6, 2001 192: 183: 55: 43: 31: 30: 5064: 5063: 5059: 5058: 5057: 5055: 5054: 5053: 4929: 4928: 4927: 4922: 4901: 4857: 4852: 4822: 4812: 4810: 4798: 4788: 4786: 4778: 4759: 4704: 4702:Further reading 4699: 4698: 4688: 4686: 4669: 4665: 4655: 4653: 4638: 4634: 4624: 4622: 4607: 4603: 4593: 4591: 4576: 4572: 4562: 4560: 4543: 4539: 4529: 4527: 4512: 4508: 4498: 4496: 4487: 4486: 4482: 4472: 4470: 4455: 4451: 4441: 4439: 4424: 4420: 4410: 4408: 4401:The Independent 4395: 4394: 4390: 4380: 4378: 4367: 4363: 4353: 4351: 4336: 4335: 4331: 4321: 4319: 4307: 4303: 4293: 4291: 4270: 4266: 4256: 4254: 4243: 4239: 4229: 4227: 4212: 4208: 4198: 4196: 4177: 4176: 4172: 4162: 4160: 4147: 4146: 4142: 4132: 4130: 4113: 4109: 4099: 4097: 4080: 4076: 4066: 4064: 4047: 4043: 4033: 4031: 4014: 4010: 3997: 3996: 3992: 3975: 3974: 3970: 3950: 3939: 3935: 3925: 3923: 3910: 3909: 3905: 3895: 3893: 3880: 3879: 3875: 3865: 3863: 3846: 3831: 3822: 3818: 3807: 3791: 3787: 3777: 3775: 3760: 3747: 3737: 3735: 3718: 3711: 3701: 3699: 3684: 3680: 3670: 3668: 3651: 3647: 3637: 3635: 3618: 3611: 3601: 3599: 3586: 3585: 3578: 3568: 3566: 3553: 3552: 3548: 3538: 3536: 3521: 3520: 3516: 3506: 3504: 3503:on May 25, 2016 3489: 3488: 3484: 3472:Next Generation 3467: 3460: 3444: 3443: 3436: 3426: 3424: 3417:Game Revolution 3409: 3402: 3392: 3390: 3373: 3369: 3359: 3357: 3340: 3336: 3324: 3323: 3316: 3306: 3304: 3289: 3285: 3275: 3273: 3256: 3252: 3242: 3240: 3225: 3224: 3217: 3207: 3205: 3188: 3184: 3174: 3172: 3159: 3158: 3154: 3144: 3142: 3131: 3127: 3117: 3115: 3104: 3100: 3090: 3088: 3073: 3069: 3059: 3057: 3048: 3047: 3043: 3033: 3031: 3026:. May 1, 2002. 3018: 3017: 3013: 3003: 3001: 2992: 2991: 2987: 2980: 2959: 2955: 2942: 2940: 2931:(in Japanese). 2927: 2926: 2922: 2912: 2910: 2901: 2900: 2896: 2886: 2884: 2871:"ICO Tech Info" 2869: 2868: 2864: 2854: 2852: 2835: 2831: 2821: 2819: 2802: 2798: 2788: 2786: 2769: 2765: 2755: 2753: 2736: 2732: 2722: 2720: 2705: 2704: 2697: 2687: 2685: 2668: 2664: 2654: 2652: 2637: 2630: 2620: 2618: 2607: 2603: 2588: 2584: 2574: 2572: 2557: 2546: 2536: 2534: 2519: 2510: 2500: 2498: 2481: 2474: 2464: 2462: 2445: 2441: 2431: 2429: 2428:on May 19, 2011 2414: 2413: 2406: 2393:Wayback Machine 2384: 2380: 2370: 2368: 2353: 2349: 2339: 2337: 2322: 2315: 2305: 2303: 2286: 2282: 2272: 2270: 2261:(in Japanese). 2257: 2256: 2249: 2239: 2237: 2224: 2223: 2219: 2207: 2206: 2202: 2178: 2174: 2147: 2143: 2134: 2115: 2111: 2101: 2099: 2082: 2078: 2068: 2066: 2049: 2040: 2030: 2028: 2011: 2002: 1992: 1990: 1975: 1974: 1943: 1933: 1931: 1916: 1897: 1887: 1885: 1868: 1864: 1854: 1852: 1835: 1828: 1823: 1822: 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ETC Press. 3798: 3797: 3789: 3773: 3769: 3765: 3758: 3756: 3754: 3752: 3750: 3733: 3729: 3728: 3723: 3716: 3714: 3697: 3693: 3689: 3682: 3666: 3662: 3661: 3656: 3649: 3633: 3629: 3628: 3623: 3616: 3614: 3597: 3593: 3589: 3583: 3581: 3564: 3560: 3556: 3550: 3534: 3530: 3529: 3524: 3518: 3502: 3498: 3497: 3492: 3486: 3478: 3477:Imagine Media 3474: 3473: 3465: 3463: 3454: 3450: 3449: 3441: 3439: 3422: 3418: 3414: 3407: 3405: 3393:September 11, 3388: 3384: 3383: 3378: 3371: 3360:September 11, 3355: 3351: 3350: 3345: 3338: 3330: 3329: 3321: 3319: 3302: 3298: 3294: 3287: 3276:September 11, 3271: 3267: 3266: 3261: 3254: 3238: 3234: 3233: 3228: 3222: 3220: 3208:September 23, 3203: 3199: 3198: 3193: 3186: 3170: 3166: 3162: 3156: 3140: 3136: 3129: 3113: 3109: 3102: 3086: 3082: 3078: 3071: 3055: 3051: 3045: 3029: 3025: 3021: 3015: 2999: 2995: 2989: 2981: 2975: 2971: 2967: 2963: 2957: 2950: 2938: 2934: 2930: 2924: 2908: 2904: 2898: 2882: 2878: 2877: 2872: 2866: 2850: 2846: 2845: 2840: 2833: 2817: 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Index

ICO (disambiguation)

Fumito Ueda
Giorgio de Chirico
The Nostalgia of the Infinite
Developer(s)
Japan Studio
Team Ico
Publisher(s)
Sony Computer Entertainment
Director(s)
Fumito Ueda
Producer(s)
Kenji Kaido
Designer(s)
Artist(s)
Composer(s)
Michiru Oshima
Platform(s)
PlayStation 2
NA
JP
EU
Genre(s)
Action-adventure
Single-player
multiplayer
/ˈk/
action-adventure game
Japan Studio

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