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Fumito Ueda

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application process at Warp. But I still remember the work that he submitted; it was about a dog running in the rain. His technology as an animator, as a CG artist, wasn't that great, but his ideas and his concepts really struck me, so even though he originally wasn't on the hiring list, I handpicked him because I saw his potential. Not potential as a graphic artist, but his design and concepts struck me, so that's why I picked him out. However, people ask me a lot about Ueda, but he didn't stay at Warp for a long time. It's not like I groomed him or anything; he already had the talent when he came to work, and he's a talented person, so he went to whatever future he was supposed to go to. That's how I see Ueda.
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ranked Ueda as one of their top 100 game creators of all time, saying that his knack for "creating atmospheric puzzle playgrounds with mute or near-mute characters instills a sense of isolation, yet provides an endearing feeling of hope as the protagonists seek simply to find an exodus or redemption
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Ueda's games are considered to have a distinctive style, which Ueda himself describes as "design by subtraction", with sparse landscapes, oversaturated lighting and minimalist story to give his games a personal and distinctive feel. Ueda also said that, in video games, ideas for a gameplay mechanic
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He described himself as a very inquisitive child saying "I enjoyed catching and keeping living things, such as fish or birds. Other than that, I liked both watching and making animation. Basically, I seemed to be interested in things that moved." Among his favorite subjects in school was art. He
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announced that they would be fully funding development, with the two companies splitting profits in half. In 2021, the new game was teased in one of GenDesign's New Year post cards, which features screenshots from Ueda's three previous games and an unidentified screenshot of a person under a
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1UP: One of your animators on Enemy Zero was a young guy named Fumito Ueda, who most people know as being the creator of Ico and Shadow of the Colossus. Did you see his potential, you know, for the future when you worked with him on Enemy Zero? KE: At the very beginning, he didn't pass the
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commented, "If I was not in the games industry, I would want to become a classical artist. Though I regard not only games but also anything that expresses something – be it films, novels or manga – as forms of art."
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Q. Given his appreciation for Valve's brand of storytelling and appreciation of what's possible from that vantage point, does that mean he'd consider making a move into the first-person in the future?
781: 1130: 176:(2016) through his own development company GenDesign. His games have achieved cult status and are distinguished by their usage of minimal plot and scenario using 789: 665:[My first experience in the world of video games was at a company WARP, led by Kenji Iino. It was a short time of about one and a half years ...], 871: 386:
In September 2018, Ueda revealed that the studio was at the prototyping stage of designing a new game, supported with funding from the investment fund
741: 632: 1341: 917: 663:"僕が初めてビデオゲームの世界に入ったのが飯野賢治さん率いる(株)WARPという会社でした。1年半ほどの短い時間でしたがそこで濃密な時間を過ごさせてもらったことが今の自分に繋がってると思います。ちゃんとお礼を伝えられなかったのが悔やまれます。心からご冥福をお祈り申し上げます。" 943: 899: 1138: 681: 1452: 1334: 1103: 1442: 1437: 1162: 843: 1077: 1049: 815: 306:
took 4 years to develop as a hint that the game was under production, but was not close to release. The game was revealed at
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wherein a young boy resembling Ico partners up with a colossus-sized companion to complete puzzles. Ueda later confirmed
1298: 1220: 764: 290: 613: 713: 1252: 795:".. the way they implemented constraints was something different that I enjoyed, compared to other games." 208:
in 1993. In 1995, after trying to make a living as a visual artist, Ueda decided to pursue a career in the
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was announced for release on October 25, 2016, but was later delayed to December 6, 2016.
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Ueda left Sony in December 2011, although he remained under contract to finish work on
177: 288:. No details about the unnamed title were revealed. In 2008, in the August edition of 1348: 1284: 1216: 552: 363: 312: 172: 116: 1177: 345:, and when questioned directly expressed an interest in making a first person game. 62: 1397: 1108: 1081: 586: 441: 1256: 1212: 408: 201: 180:, and use of overexposed, desaturated light. He has been described by some as an 1131:"'The Last Guardian' Creator Ueda on His First Game Job and the Late Kenji Eno" 492: 435: 387: 295: 782:"Fumito Ueda's A Big Half-Life 2 Fan Interested In Making A First Person Game" 1431: 285: 77: 35: 1409: 1054: 1001: 252: 167: 900:"Fumito Ueda's next project underway, rivals the scale of previous titles" 1370: 341: 223: 617: 591: 507: 391: 218: 876: 820: 686: 446: 336: 227: 459:
should be made first, then complemented by a game's story. In 2008,
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during his teen years. Other games that influenced his work include
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mechanical structure, which is thought to be from the new game.
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reported that Ueda and his team were working on a game for the
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games, which influenced his work. He was also a fan of the
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Director, game designer, key animator, character designer
150:. Ueda is best known as the director and lead designer of 1322: 1182: 848: 718: 522: 461: 257: 152: 102: 1271: 1104:"Watch The Last Guardian's spectacular new CG trailer" 844:"Fumito Ueda Formed a New Studio With Ico/Shadow Devs" 558:
Director, producer, game designer, narrative designer
1381: 657: 800:"I have an interest in making first-person games," 335:in 2009 he expressed admiration for the method of 1429: 816:"Confirmed: Ico Creator Fumito Ueda Leaves Sony" 328:to be related to the two previous installments. 1342:The Ico & Shadow of the Colossus Collection 139: 765:"Ueda wants to make an FPS, loves Half-Life 2" 630: 238: 133: 1292: 714:"From Ico to The Last Guardian (Page 2 Of 2)" 1160:"The PlayStation 2 Interview: Fumita Ueda", 278:In February 2007, Japanese gaming magazine 265:, Ueda and his small team, better known as 1299: 1285: 669:(in Japanese), no. 304575060109303809 466:from their weather-worn, ornate prisons". 34: 1203: 1201: 941: 841: 445:. He was also influenced by the work of 352: 191: 16:Japanese video game designer (born 1970) 682:"Sony boss praises Ico team's new game" 581: 579: 577: 575: 573: 398: 1430: 994: 897: 813: 679: 216:and worked as an animator on the game 1280: 1198: 969: 762: 614:"Fumito Ueda at Game For Future 2007" 1022: 869: 631:Bettenhausen, Shane; Mielke, James, 570: 1042: 251:. In Sony Computer Entertainment's 13: 1080:. October 25, 2005. Archived from 842:Copeland, Wesley (June 17, 2015). 14: 1469: 1265: 1137:. January 6, 2017. Archived from 995:Barder, Ollie (August 18, 2005). 942:Robinson, Andy (March 26, 2020). 915: 814:Curtis, Tom (December 12, 2011). 639:, p. 7 of 10, archived from 1415: 1403: 1391: 1215:. 21 June 2012. pp. 1–432. 1025:"ICO – 2002 Developer Interview" 680:Gibson, Ellie (August 4, 2008). 543:Director, game designer, writer 1453:Osaka University of Arts alumni 1170: 1163:Official PlayStation 2 Magazine 1153: 1123: 1096: 1070: 1016: 988: 963: 935: 909: 891: 863: 835: 807: 774: 756: 744:(in French). 24 September 2009 734: 706: 673: 651: 624: 606: 493:D no Shokutaku: Director's Cut 294:, Sony Worldwide Studios boss 1: 1443:Japanese video game designers 1438:Japanese video game directors 870:Bohn, Dieter (13 June 2016). 763:Razak, Matthew (3 Oct 2009), 564: 367:. Around mid-2014, he formed 187: 80:, screenwriter, game designer 1306: 348: 7: 970:Behan, Daire (2022-09-08). 898:Romano, Sal (12 Sep 2018), 245:Sony Computer Entertainment 239:Sony Computer Entertainment 200:Born on April 19, 1970, in 140: 10: 1474: 212:. He joined the developer 204:, Ueda graduated from the 1358: 1314: 1166:, no. 19, April 2002 339:story-telling in Valve's 233: 134: 92: 84: 73: 45: 33: 28: 21: 1078:"shadow of the colossus" 469: 415:computer platform games 206:Osaka University of Arts 997:"A break from the norm" 449:, and the manga series 1330:Shadow of the Colossus 616:. 2007. Archived from 538:Shadow of the Colossus 358: 357:The logo for GenDesign 322:Shadow of the Colossus 304:Shadow of the Colossus 272:Shadow of the Colossus 197: 159:Shadow of the Colossus 144:, born April 19, 1970) 110:Shadow of the Colossus 949:Video Games Chronicle 356: 331:In an interview with 249:first-party developer 243:In 1997, Ueda joined 195: 162:(2005) while leading 1141:on February 11, 2017 694:on December 11, 2008 643:on 3 November 2012, 620:on October 17, 2008. 399:Influences and style 298:commented that both 291:PlayStation Magazine 792:on 7 October 2009, 769:www.destructoid.com 659:上田文人 (@fumito_ueda) 430:The Legend of Zelda 255:, he began work on 226:under the director 210:video game industry 178:fictional languages 148:video game designer 1255:2020-04-22 at the 1084:on 3 February 2020 452:Galaxy Express 999 359: 269:, started work on 198: 1379: 1378: 1349:The Last Guardian 1251:by Shmuplations. 1178:"46. Fumito Ueda" 562: 561: 553:The Last Guardian 407:Ueda played many 390:. In March 2020, 381:The Last Guardian 373:The Last Guardian 364:The Last Guardian 326:The Last Guardian 313:The Last Guardian 173:The Last Guardian 126: 125: 117:The Last Guardian 85:Years active 1465: 1420: 1419: 1418: 1408: 1407: 1406: 1396: 1395: 1394: 1387: 1301: 1294: 1287: 1278: 1277: 1272:Official website 1260: 1246: 1240: 1236: 1234: 1226: 1205: 1196: 1195: 1193: 1191: 1174: 1168: 1167: 1157: 1151: 1150: 1148: 1146: 1127: 1121: 1120: 1118: 1116: 1109:PlayStation Blog 1100: 1094: 1093: 1091: 1089: 1074: 1068: 1067: 1065: 1063: 1046: 1040: 1039: 1037: 1035: 1020: 1014: 1013: 1011: 1009: 992: 986: 985: 983: 982: 967: 961: 960: 958: 956: 939: 933: 932: 930: 928: 913: 907: 906: 895: 889: 888: 886: 884: 867: 861: 860: 858: 856: 839: 833: 832: 830: 828: 811: 805: 804: 788:, archived from 778: 772: 771: 760: 754: 753: 751: 749: 738: 732: 731: 729: 727: 710: 704: 703: 701: 699: 690:. 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July 3, 2009 705: 672: 650: 623: 605: 568: 566: 563: 560: 559: 556: 549: 545: 544: 541: 534: 530: 529: 526: 519: 515: 514: 511: 504: 500: 499: 496: 489: 485: 484: 481: 478: 471: 468: 436:Virtua Fighter 400: 397: 388:Kowloon Nights 350: 347: 296:Shuhei Yoshida 240: 237: 235: 232: 189: 186: 146:is a Japanese 124: 123: 121: 120: 113: 106: 98: 96: 90: 89: 86: 82: 81: 75: 71: 70: 63:Tatsuno, Hyōgo 61: 56:April 19, 1970 47: 43: 42: 39: 31: 30: 26: 25: 22: 15: 9: 6: 4: 3: 2: 1470: 1459: 1456: 1454: 1451: 1449: 1448:Living people 1446: 1444: 1441: 1439: 1436: 1435: 1433: 1423: 1413: 1411: 1401: 1399: 1389: 1388: 1385: 1372: 1369: 1367: 1364: 1363: 1361: 1357: 1351: 1350: 1346: 1344: 1343: 1339: 1336: 1332: 1331: 1327: 1325: 1324: 1320: 1319: 1317: 1313: 1309: 1302: 1297: 1295: 1290: 1288: 1283: 1282: 1279: 1273: 1270: 1269: 1258: 1254: 1250: 1244: 1232: 1224: 1218: 1214: 1210: 1204: 1202: 1185: 1184: 1179: 1173: 1165: 1164: 1156: 1140: 1136: 1132: 1126: 1111: 1110: 1105: 1099: 1083: 1079: 1073: 1057: 1056: 1051: 1045: 1030: 1026: 1019: 1004: 1003: 998: 991: 977: 973: 966: 951: 950: 945: 938: 923: 919: 916:Leone, Matt. 912: 905: 901: 894: 879: 878: 873: 866: 851: 850: 845: 838: 823: 822: 817: 810: 803: 801: 796: 791: 787: 783: 777: 770: 766: 759: 743: 737: 721: 720: 715: 709: 693: 689: 688: 683: 676: 668: 664: 660: 654: 647: 642: 638: 634: 627: 619: 615: 609: 594: 593: 588: 587:"Fumito Ueda" 582: 580: 578: 576: 574: 569: 557: 555: 554: 550: 547: 546: 542: 540: 539: 535: 532: 531: 527: 525: 524: 520: 517: 516: 513:CGI animator 512: 510: 509: 505: 502: 501: 497: 495: 494: 490: 487: 486: 482: 479: 476: 475: 467: 464: 463: 456: 455:(1977–1981). 454: 453: 448: 444: 443: 438: 437: 432: 431: 426: 425: 424:Another World 420: 419: 414: 410: 405: 396: 393: 389: 384: 382: 378: 374: 370: 366: 365: 355: 346: 344: 343: 338: 334: 329: 327: 323: 319: 315: 314: 309: 305: 301: 297: 293: 292: 287: 286:PlayStation 3 283: 282: 276: 274: 273: 268: 264: 260: 259: 254: 250: 246: 231: 229: 225: 221: 220: 215: 211: 207: 203: 194: 185: 183: 179: 175: 174: 169: 165: 161: 160: 155: 154: 149: 142: 130: 119: 118: 114: 112: 111: 107: 105: 104: 100: 99: 97: 91: 87: 83: 79: 78:Game director 76: 74:Occupation(s) 72: 68: 64: 58:(age 54) 48: 44: 37: 32: 27: 20: 1365: 1347: 1340: 1328: 1321: 1208: 1188:. 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At 247:as a 135:上田 文人 67:Japan 29:上田 文人 1243:help 1217:ISBN 1192:2017 1147:2019 1117:2017 1090:2017 1064:2017 1036:2017 1010:2017 957:2020 929:2019 885:2016 857:2020 829:2017 750:2013 728:2017 700:2017 600:2016 421:and 320:and 302:and 214:WARP 46:Born 1323:Ico 1183:IGN 849:IGN 719:IGN 523:Ico 462:IGN 318:Ico 310:as 300:Ico 263:Ico 258:Ico 166:at 153:Ico 103:Ico 1434:: 1259:). 1235:: 1233:}} 1229:{{ 1200:^ 1180:. 1133:. 1106:. 1052:. 1027:. 999:. 974:. 946:. 920:. 902:, 874:. 846:. 818:. 784:, 767:, 716:. 684:. 635:, 589:. 572:^ 433:, 379:, 275:. 138:, 65:, 54:) 1386:: 1337:) 1333:( 1300:e 1293:t 1286:v 1247:( 1245:) 1225:. 1194:. 1149:. 1119:. 1092:. 1066:. 1038:. 1012:. 984:. 959:. 931:. 887:. 859:. 831:. 752:. 730:. 702:. 602:. 132:( 50:(

Index


Tatsuno, Hyōgo
Japan
Game director
Ico
Shadow of the Colossus
The Last Guardian
video game designer
Ico
Shadow of the Colossus
Team Ico
Japan Studio
The Last Guardian
fictional languages
auteur

Tatsuno
Osaka University of Arts
video game industry
WARP
Enemy Zero
Sega Saturn
Kenji Eno
Sony Computer Entertainment
first-party developer
Japan Studio
Ico
Team Ico
Shadow of the Colossus
Famitsu

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