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application process at Warp. But I still remember the work that he submitted; it was about a dog running in the rain. His technology as an animator, as a CG artist, wasn't that great, but his ideas and his concepts really struck me, so even though he originally wasn't on the hiring list, I handpicked him because I saw his potential. Not potential as a graphic artist, but his design and concepts struck me, so that's why I picked him out. However, people ask me a lot about Ueda, but he didn't stay at Warp for a long time. It's not like I groomed him or anything; he already had the talent when he came to work, and he's a talented person, so he went to whatever future he was supposed to go to. That's how I see Ueda.
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230:. He described his time there as "arduous", as the game was behind schedule and everyone on the project had to work more than normal to meet the release deadline. Eno, who also owned the company, did not think he was that great a digital artist, but handpicked Ueda because of his talent with concepts and design. Ueda worked at WARP for a year and a half.
465:
ranked Ueda as one of their top 100 game creators of all time, saying that his knack for "creating atmospheric puzzle playgrounds with mute or near-mute characters instills a sense of isolation, yet provides an endearing feeling of hope as the protagonists seek simply to find an exodus or redemption
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Ueda's games are considered to have a distinctive style, which Ueda himself describes as "design by subtraction", with sparse landscapes, oversaturated lighting and minimalist story to give his games a personal and distinctive feel. Ueda also said that, in video games, ideas for a gameplay mechanic
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He described himself as a very inquisitive child saying "I enjoyed catching and keeping living things, such as fish or birds. Other than that, I liked both watching and making animation. Basically, I seemed to be interested in things that moved." Among his favorite subjects in school was art. He
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announced that they would be fully funding development, with the two companies splitting profits in half. In 2021, the new game was teased in one of GenDesign's New Year post cards, which features screenshots from Ueda's three previous games and an unidentified screenshot of a person under a
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1UP: One of your animators on Enemy Zero was a young guy named Fumito Ueda, who most people know as being the creator of Ico and Shadow of the
Colossus. Did you see his potential, you know, for the future when you worked with him on Enemy Zero? KE: At the very beginning, he didn't pass the
354:
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commented, "If I was not in the games industry, I would want to become a classical artist. Though I regard not only games but also anything that expresses something – be it films, novels or manga – as forms of art."
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Q. Given his appreciation for Valve's brand of storytelling and appreciation of what's possible from that vantage point, does that mean he'd consider making a move into the first-person in the future?
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176:(2016) through his own development company GenDesign. His games have achieved cult status and are distinguished by their usage of minimal plot and scenario using
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665:[My first experience in the world of video games was at a company WARP, led by Kenji Iino. It was a short time of about one and a half years ...],
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In
September 2018, Ueda revealed that the studio was at the prototyping stage of designing a new game, supported with funding from the investment fund
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663:"僕が初めてビデオゲームの世界に入ったのが飯野賢治さん率いる(株)WARPという会社でした。1年半ほどの短い時間でしたがそこで濃密な時間を過ごさせてもらったことが今の自分に繋がってると思います。ちゃんとお礼を伝えられなかったのが悔やまれます。心からご冥福をお祈り申し上げます。"
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took 4 years to develop as a hint that the game was under production, but was not close to release. The game was revealed at
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wherein a young boy resembling Ico partners up with a colossus-sized companion to complete puzzles. Ueda later confirmed
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795:".. the way they implemented constraints was something different that I enjoyed, compared to other games."
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in 1993. In 1995, after trying to make a living as a visual artist, Ueda decided to pursue a career in the
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371:(stylized as genDESIGN), made up of former members from Team Ico to help complete development of
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was announced for release on
October 25, 2016, but was later delayed to December 6, 2016.
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Ueda left Sony in
December 2011, although he remained under contract to finish work on
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1131:"'The Last Guardian' Creator Ueda on His First Game Job and the Late Kenji Eno"
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782:"Fumito Ueda's A Big Half-Life 2 Fan Interested In Making A First Person Game"
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should be made first, then complemented by a game's story. In 2008,
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during his teen years. Other games that influenced his work include
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316:, the trailer for which suggests a saga involving elements of both
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972:"Will GenDesign's Next Game Be Revealed At Tokyo Game Show 2022?"
742:"The Last Guardian sera bien lié à Ico et Shadow of the Colossus"
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918:"Meet Kowloon Nights, the group funding Fumito Ueda's next game"
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mechanical structure, which is thought to be from the new game.
1050:"The Last Guardian creator: 'I can't face playing my own game'"
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reported that Ueda and his team were working on a game for the
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944:"Epic will publish games from Remedy, Playdead and Gen Design"
872:"The Last Guardian is coming to PlayStation 4 on October 25th"
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games, which influenced his work. He was also a fan of the
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Director, game designer, key animator, character designer
150:. Ueda is best known as the director and lead designer of
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1104:"Watch The Last Guardian's spectacular new CG trailer"
844:"Fumito Ueda Formed a New Studio With Ico/Shadow Devs"
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Director, producer, game designer, narrative designer
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800:"I have an interest in making first-person games,"
335:in 2009 he expressed admiration for the method of
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816:"Confirmed: Ico Creator Fumito Ueda Leaves Sony"
328:to be related to the two previous installments.
1342:The Ico & Shadow of the Colossus Collection
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765:"Ueda wants to make an FPS, loves Half-Life 2"
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714:"From Ico to The Last Guardian (Page 2 Of 2)"
1160:"The PlayStation 2 Interview: Fumita Ueda",
278:In February 2007, Japanese gaming magazine
265:, Ueda and his small team, better known as
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669:(in Japanese), no. 304575060109303809
466:from their weather-worn, ornate prisons".
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16:Japanese video game designer (born 1970)
682:"Sony boss praises Ico team's new game"
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216:and worked as an animator on the game
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614:"Fumito Ueda at Game For Future 2007"
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631:Bettenhausen, Shane; Mielke, James,
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251:. In Sony Computer Entertainment's
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1080:. October 25, 2005. Archived from
842:Copeland, Wesley (June 17, 2015).
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1137:. January 6, 2017. Archived from
995:Barder, Ollie (August 18, 2005).
942:Robinson, Andy (March 26, 2020).
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814:Curtis, Tom (December 12, 2011).
639:, p. 7 of 10, archived from
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1215:. 21 June 2012. pp. 1–432.
1025:"ICO – 2002 Developer Interview"
680:Gibson, Ellie (August 4, 2008).
543:Director, game designer, writer
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744:(in French). 24 September 2009
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493:D no Shokutaku: Director's Cut
294:, Sony Worldwide Studios boss
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1443:Japanese video game designers
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870:Bohn, Dieter (13 June 2016).
763:Razak, Matthew (3 Oct 2009),
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367:. Around mid-2014, he formed
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80:, screenwriter, game designer
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970:Behan, Daire (2022-09-08).
898:Romano, Sal (12 Sep 2018),
245:Sony Computer Entertainment
239:Sony Computer Entertainment
200:Born on April 19, 1970, in
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212:. He joined the developer
204:, Ueda graduated from the
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339:story-telling in Valve's
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415:computer platform games
206:Osaka University of Arts
997:"A break from the norm"
449:, and the manga series
1330:Shadow of the Colossus
616:. 2007. Archived from
538:Shadow of the Colossus
358:
357:The logo for GenDesign
322:Shadow of the Colossus
304:Shadow of the Colossus
272:Shadow of the Colossus
197:
159:Shadow of the Colossus
144:, born April 19, 1970)
110:Shadow of the Colossus
949:Video Games Chronicle
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331:In an interview with
249:first-party developer
243:In 1997, Ueda joined
195:
162:(2005) while leading
1141:on February 11, 2017
694:on December 11, 2008
643:on 3 November 2012,
620:on October 17, 2008.
399:Influences and style
298:commented that both
291:PlayStation Magazine
792:on 7 October 2009,
769:www.destructoid.com
659:上田文人 (@fumito_ueda)
430:The Legend of Zelda
255:, he began work on
226:under the director
210:video game industry
178:fictional languages
148:video game designer
1255:2020-04-22 at the
1084:on 3 February 2020
452:Galaxy Express 999
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269:, started work on
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1349:The Last Guardian
1251:by Shmuplations.
1178:"46. Fumito Ueda"
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553:The Last Guardian
407:Ueda played many
390:. In March 2020,
381:The Last Guardian
373:The Last Guardian
364:The Last Guardian
326:The Last Guardian
313:The Last Guardian
173:The Last Guardian
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117:The Last Guardian
85:Years active
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1058:. June 28, 2016
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58:(age 54)
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1188:. Retrieved
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1139:the original
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1113:. Retrieved
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1060:. Retrieved
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1002:The Guardian
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253:Japan Studio
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196:Ueda in 2017
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168:Japan Studio
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94:Notable work
88:1996–present
40:Ueda in 2016
1458:1970 births
1422:Video games
1371:Kenji Kaido
1366:Fumito Ueda
1315:Video games
1249:Translation
1239:|work=
904:gematsu.com
667:twitter.com
637:www.1up.com
480:Game title
342:Half-Life 2
224:Sega Saturn
156:(2001) and
141:Ueda Fumito
129:Fumito Ueda
23:Fumito Ueda
1432:Categories
1190:August 25,
1115:August 25,
1088:August 25,
1062:August 25,
1034:August 25,
1023:blackoak.
1008:August 25,
981:2022-10-06
827:August 25,
726:August 25,
698:August 25,
592:Giant Bomb
565:References
508:Enemy Zero
392:Epic Games
219:Enemy Zero
188:Early life
52:1970-04-19
1398:Biography
1241:ignored (
1231:cite book
976:Game Rant
955:March 26,
877:The Verge
855:March 26,
821:Gamasutra
687:Eurogamer
498:Animator
447:Kenji Eno
418:Flashback
369:GenDesign
349:GenDesign
337:cut-scene
228:Kenji Eno
1308:Team Ico
1253:Archived
802:he said.
786:g4tv.com
598:June 29,
333:G4tv.com
267:Team Ico
261:. After
222:for the
164:Team Ico
1384:Portals
1209:上田文人の物語
1145:May 27,
922:Polygon
883:13 June
377:E3 2015
308:E3 2009
281:Famitsu
202:Tatsuno
1359:People
1335:remake
1219:
1186:. 2008
1135:Glixel
927:8 July
748:24 May
439:, and
234:Career
182:auteur
170:, and
1410:Japan
548:2016
533:2005
518:2001
503:1997
488:1996
483:Role
477:Year
470:Works
413:Amiga
375:. At
247:as a
135:上田 文人
67:Japan
29:上田 文人
1243:help
1217:ISBN
1192:2017
1147:2019
1117:2017
1090:2017
1064:2017
1036:2017
1010:2017
957:2020
929:2019
885:2016
857:2020
829:2017
750:2013
728:2017
700:2017
600:2016
421:and
320:and
302:and
214:WARP
46:Born
1323:Ico
1183:IGN
849:IGN
719:IGN
523:Ico
462:IGN
318:Ico
310:as
300:Ico
263:Ico
258:Ico
166:at
153:Ico
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