502:. Another reviewer praised the art and cast of characters, but said that the pace of the game was rather slow and the gameplay was "not bad". The last reviewer was more positive about the game, while noting that the animation quality was lacking, and the Super Moves system was easy to abuse. Despite this however, they praised the character designs, calling them "stunningly beautiful" and specifically calling out Solis' outfit and praised the gameplay calling it "wacky".
241:
32:
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gave the game scores of 70, 80, 65. One reviewer was highly critical of the game, noting that the extra 3MB of RAM the extra memory cart brought should have resulted in a better game, and noted the constant loading times, and animations as the same quality as
232:. The game has a darker tone and is set in the future with only two characters from the prior games returning. Though the game's art and visual style was praised, critics were more lukewarm about the overall gameplay, giving it average scores.
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273:
After beating the game, a gallery mode can be unlocked showing concept art for the game, including some for characters who didn't make the final version of the game.
909:
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special issue called the game derivative, and criticized the loading times and low frame-rate. Despite this they said it was a decent alternative to
261:, where the player picks two characters at a time and changes them at will. Also, the player can throw any other character, including their partner.
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The game was released for the Sega Saturn on May 16, 1997, only in Japan. The Saturn version has issues with low
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The game uses the 1MB or 4MB RAM expansion cart. The game was sold with and without and the 1MB cart.
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The character
Bristol can summon demons which are the same as the ones that have appeared in the
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The game is set 20 years after the last game in the series, and is set in the year 2015.
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magazine contributing editor Eric
Patterson listed the game's cover art, along with
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worked on the game and prior entries in the series, also worked on the Saturn title
162:
1072:. No. 55. United States of America: Fusion Publishing. July 2006. p. 68.
480:
761:
509:
reviewed the game, and gave it okay marks. In an import review for the
English
296:
It is the fourth game in the Gōketsuji
Ichizoku series. The series is known as
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99:
31:
309:
1082:
809:"List of Sega Saturn games that require an external cartridge - Satakore.com"
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dares to be different and looks and plays well enough to get away with it".
255:. Each match features four characters. This gameplay mechanic is similar to
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Storm, E.; Shidoshi; Rox, Evil (July 1997). "Viewpoint: Groove on Fight".
808:
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Oume and Otane are the only returning characters from previous games.
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600:(in Japanese) (1st ed.). Amusement News Agency. pp. 11–64.
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328:
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377:
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854:
720:
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955:(in Portuguese). No. 41. Brazil: Nova Cultural. p. 24.
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937:(in Japanese). Vol. 16. Japan. May 16, 1997. p. 173.
323:
trade show at the Atlus booth alongside a 3D fighter known as
778:"Anime NYC to Host Illustrators Hiroyuki Asada, Range Murata"
320:
215:
149:
133:
44:
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228:) series. The game has artwork and designs by famed artist
193:
1057:. No. 3. United Kingdom. August 1997. pp. 86–87.
951:
Bethino, Baby (August 1997). "Saturn: Groove on Fight".
886:. United Kingdom: Future Publishing. 2003. p. 105.
276:
The game features up to four players by using the Sega
744:Doc (July 1997). "Made in Japan: Groove on Fight".
594:Akagi, Masumi (13 October 2006). "国内編 メーカー 別リスト".
970:(in French). No. 66. July 1997. p. 107.
587:
1080:
717:
319:The arcade version of the game was shown at the
688:"【次世代機/5月16日】今日は『グルーヴ オン ファイト』の発売21周年!【レトロゲーム】"
570:
748:(in Spanish). No. 15. Spain. p. 21.
933:"Sega Saturn Soft Review: Groove on Fight".
692:ゲームドライブ(ゲードラ) - スマホ・アナログ・レトロ・新作ゲーム情報を毎日掲載中!
660:"【5月16日のレトロゲーム】今日はSS『グルーヴ オン ファイト』の発売22周年!"
542:, as his favorite game covers of all time.
210:Japanese video game for the arcade and the
832:"JAMMA 96: Konami joins coin-op's elite".
291:
30:
1119:Video games featuring female protagonists
513:magazine, they praised the game saying "
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251:A tag system is introduced, taken from
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724:. Vol. 5, no. 7. p. 16.
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1016:"Video Game Reviews: Groove on Fight"
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776:Pineda, Rafael Antonio (2018-10-11).
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572:Gurūvu on Faito Gouketsuji Ichizoku 3
214:. It is a fighting game developed by
203:Groove on Fight: Gōketsuji Ichizoku 3
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985:(in French). No. 67. July 1997.
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253:Gogetsuji Gaiden: Saikyou Densetsu
14:
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902:"Groove On Fight (Import) Review"
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704:
677:
647:
622:"セガサターン対応ソフトウェア(ライセンシー発売)1997年発売"
505:Three reviewers for the Japanese
1000:. No. 21. 1998. p. 48.
597:アーケードTVゲームリスト 国内•海外編 (1971-2005)
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989:
974:
966:"Zoom Japan: Groove on Fight".
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912:from the original on 2019-03-20
842:
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790:from the original on 2018-10-14
759:"Incoming Games: Spy Fiction".
636:from the original on 2020-03-20
1114:Video games developed in Japan
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327:. The arcade version used the
1:
884:Retro: The Collector's Series
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341:
7:
1104:Japan-exclusive video games
996:"Saturn: Groove on Fight".
900:Fielder, Joe (2000-05-02).
838:. January 1997. p. 19.
765:. January 2004. p. 38.
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235:
10:
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935:Sega Saturn Magazine (JP)
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532:fighting games. In 2006,
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244:Arcade version screenshot
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467:gave it a 3.0 out of 5.
338:and long loading times.
218:, and the fourth in the
1068:"Play: Staff roundup".
1014:Naga, Shidoshi (1998).
882:"A Twist in the Tale".
475:gave it 6.3 out of 10.
292:Development and release
283:
258:X-Men vs Street Fighter
626:SEGA HARD Encyclopedia
245:
850:"グルーヴ・オン・ファイト 豪血寺一族3"
243:
507:Sega Saturn Magazine
489:Three reviewers for
389:Sega Saturn Magazine
981:"Groove on Fight".
463:Brazilian magazine
352:
1124:Video game sequels
1094:Arcade video games
1026:Viz Communications
783:Anime News Network
350:
267:Shin Megami Tensei
246:
220:Gōketsuji Ichizoku
1109:Sega Saturn games
563:グルーヴオンファイト 豪血寺一族3
539:River City Ransom
499:Street Fighter II
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68:Toshiya Morishima
66:Masahide Yamasaki
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1089:1997 video games
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481:online magazine
465:Super GamePower
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325:Ultimate Domain
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25:Groove on Fight
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19:1997 video game
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16:1997 Video game
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298:Power Instinct
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1032:on 2001-02-16
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62:Programmer(s)
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1055:Saturn Power
1054:
1034:. Retrieved
1030:the original
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914:. Retrieved
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863:. Retrieved
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816:. Retrieved
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792:. Retrieved
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695:. Retrieved
691:
668:. Retrieved
663:
638:. Retrieved
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511:Saturn Power
510:
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452:Saturn Power
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305:Range Murata
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230:Range Murata
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154:May 16, 1997
142:
126:
98:
79:Range Murata
52:Publisher(s)
40:Developer(s)
524:magazine's
356:Publication
310:Wachenröder
212:Sega Saturn
182:multiplayer
117:Sega Saturn
108:Platform(s)
86:Composer(s)
1083:Categories
1070:Play (USA)
1036:2020-10-06
983:Consoles +
916:2019-05-19
865:2019-05-19
860:Enterbrain
818:2021-02-07
794:2019-05-20
697:2019-05-20
670:2019-05-19
640:2024-08-15
582:References
420:Consoles +
336:frame rate
664:Gamedrive
520:In 2003,
477:Viz Media
371:71.7 /100
347:Reception
342:Reception
329:Sega ST-V
278:Multi-tap
74:Artist(s)
910:Archived
906:GameSpot
788:Archived
634:Archived
632:. 2023.
559:Japanese
472:GameSpot
394:6.33 /10
378:GameSpot
321:JAMMA 96
236:Gameplay
168:Fighting
163:Genre(s)
138:May 1997
855:Famitsu
721:Gamefan
567:Hepburn
492:GameFan
434:81 /100
424:85 /100
366:GameFan
303:Artist
269:series.
174:Mode(s)
123:Release
998:Gamers
968:Joypad
604:
530:Capcom
430:Gamers
410:Joypad
383:6.3/10
143:Saturn
127:Arcade
113:Arcade
95:Series
1021:J-Pop
546:Notes
526:Retro
484:J-Pop
441:J-Pop
359:Score
216:Atlus
206:is a
56:Atlus
45:Atlus
630:Sega
602:ISBN
534:Play
522:Edge
446:3 /5
404:3 /5
391:(JP)
284:Plot
208:1997
194:ST-V
762:GMR
479:'s
456:80%
414:79%
1085::
1045:^
1024:.
1018:.
1006:^
943:^
925:^
908:.
904:.
892:^
874:^
858:.
852:.
811:.
786:.
780:.
730:^
706:^
690:.
679:^
662:.
649:^
624:.
569::
565:,
561::
313:.
280:.
180:,
150:JP
134:JP
115:,
1039:.
919:.
868:.
821:.
797:.
700:.
673:.
643:.
610:.
222:(
152::
136::
Text is available under the Creative Commons Attribution-ShareAlike License. Additional terms may apply.