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Gift (2000 video game)

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273:'s games. Ulrich thought of the game concept ten years prior to its release and remained involved in its production. Development had been triggered by a conversation with Régis Loisel. Together, they devised the characters, world, and plot, infusing it with Loisel's unique art style. The duo approached the young development studio Eko Software, which created a 3-D game engine specifically for the game. Eko Software was founded in 1999 specifically for the game. 233:, Gift, has special talents that can be manipulated throughout the game including the ability to fly, swim, climb, jump and undertake death-defying leaps. In addition to arming himself with a special energy-powered staff, water jets, cannons and a vast collection of imaginative weapons, the game features challenging real-time puzzle solving situations set against elaborately illustrated 3-D environments. 261:
each dwarf providing clues to where Lolita can be found. In this eighth and final world, Gift must encircle the princess with the dwarves. This will enable Gift to rescue his true love from the clutches of the Shadow of the Black Deep Dark Night. Each world is led by one of the dwarves, who each have their own idiosyncratic personalities: lust, envy, anger, laziness, miser, greed, and vanity.
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A fictional game being tested has exhausted all the heroes who have already been assigned to rescue princess Lolita Globo. Gift, a sneaky and overweight slob with a big mouth, is the latest hero to volunteer for the job. Armed with a magic staff, his mission is to conquer The Shadow of the Black Deep
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The characters were designed as a result of Loisel's research. The modeler created a triangle-based wire sculpture, and then texture-mapped the character image on top of the sculpture. The cartoonist created animations for physical actions of the characters walking, jumping, climbing, etc. The speed
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felt that the PlayStation 2 version was worth playing in an area lacking in good games, praising its universe and original scenario while commenting that the PC version had a friendly and tense atmosphere. Of the Game Boy version, Jeuxvideo.com deemed it simplistic, weary and too short. French site
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that the American publisher would be announced within two weeks. For the PlayStation 2 version, Cryo gave the game retouched graphics and fifteen extra rooms. A localized version of the game was released in Poland on May 25, 2001. The game was released May 2001 in the Czech Republic. The game
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Each of the seven worlds holds danger. Gift must battle, solve puzzles, be resourceful, and constantly test his abilities to survive and conquer the opposing dark forces. Gift must collect seven dwarves from the worlds Tiptanic, Alcatraz, Star Stress, Drakuland, Iceland, Paztec and Mine of Horror,
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A unique feature is how light is used to impact the gameplay. Throughout the game, Gift must fend off a host of enemies including 'the Little Clears' and 'the Little Darks'. Because the Little Clears are afraid of the dark, it is important for him to remain in the light. By doing this, the Little
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praised the title for not just being for young or casual players, but for appealing to the entire gaming community. However, it felt that the poor level design and camera work let the game down. The site felt the Game Boy Color version was a disappointment and not as good as it could have been.
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The team used exact measurements for each room, building it like an architectural model, informed by the gameplay rules, such as characters being allowed to move across the screen and into the light. The illustrators then designed the lighting and aesthetic of each room. The 3-D graphic artists
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Clears will not be able to detect Gift. In order to eliminate the Little Darks, Gift must launch a fireball to illuminate an area so he can see the foes. The game requires players to constantly make decisions by working with the unfolding story, making use of power-ups and clues along the way.
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wrote that the game was both beautiful and clever, though very difficult. Doupe felt the game proved Cryo was able to make good games in a variety of genres, not just in adventures that the company had been known for, though felt it was not as interesting as the company's other games.
46: 356:, based on the Arthurian legend. Their website had a Game Boy Color release for November 2000 and a PlayStation 2 release for April 2001. The Game Boy Color version was later pushed back to December. The developer demonstrated the Game Boy Color version at the 371:, who also created the Czech game manual. The game was released in Spanish in 2000, including a four-page translated manual. In September 2001, the game's price was lowered. A demo of the game was released with a November 2000 issue of 350:. The game was intended to launch first on Game Boy and Windows in November 2001, then followed up with a release on PlayStation 2 late that year. The Windows release was set for November 10 in the UK, alongside a game called 386:, and Art & Esprit, the series consisted of 26 episodes running at around 13 minutes each. The series' first wireless broadcast was on July 2, 2005, on France 2–CD2A, and reruns aired until June 8, 2008, on France 2–KD2A. 225:
is a 3D action-adventure game, which parodies the world of computer games. The game is set in eight 3D worlds. The characters found in these environments imitate characters from existing games, cartoons, and films.
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s gameplay and graphics make it a platform game that is quite recommendable, even if it was not the revelation of the year. The website stated that the game "achieved relative success on PC". Czech site
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found that the game's unusual characters, interesting scenario ideas and surrealistic interiors – all flavored with a pinch of humor – create a fascinating atmosphere that makes the game interesting.
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gave the game 7 out of 10, and said "despite his cute bug-eyes he is actually quite repulsive! The game does deserve to do well though on the strength of its well worked puzzles alone." French site
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felt that Cryo Interactive was known as the creator of brilliant storytelling adventures, precise processing, and a revolutionary shift along with each new title, although
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Dark Night. In doing so, he must lead seven dwarves to Lolita, who suffers from Snow White delusions, in seven worlds crammed with parodies of famous games and films.
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and length of movements were adjusted according to the gameplay. After creating one character, Loisel designed companions and enemies to populate the universe.
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stated that Cryo Interactive had managed to create "a little devil of a character" that would provide a brand new platform experience to the PlayStation 2.
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gave the PC version a rating of 84% and felt it was a pity that the Game Boy Color version's gameplay was not very good, ultimately giving it 77%.
838: 322:, and developed a hybrid of the platform and action adventure genres to create a contemporary, sophisticated and unique game." Cryo advertised 1187: 440:
deemed the game both interesting and addictive, and felt its difficulty challenged the perception of platforms being a genre for children.
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created models of the room based on the concept art. Bitmappers drew the walls, objects, etcetera, and mappers added images to the rooms.
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wrote that even though he did not like the genre and reviewed the game out of obligation, he found it relatively enjoyable.
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did not seem to offer as much new content to the genre as other Cryo Interactive titles.
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An animated TV series adaptation of the game, directed by Fred Louf, was broadcast on
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in 2005. Philippe Ulrich produced the music for the project. Produced by Shipowners,
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asserted that while the creators had intended to revolutionise the genre,
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S.L., MERISTATION MAGAZINE; S.L., MERISTATION MAGAZINE (2001-09-05).
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that parodies elements of popular adventure games. It was created by
1084:[A bow to children - a set of The Gift and Lew Leon games]. 461: 379: 90: 1725:"Архив Game.EXE — Последний взгляд / The Gift — Укрощение огня" 292: 143: 127: 326:
as one of the first video games to parody other video games.
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praised the game's environments, soundscape, and gameplay.
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deemed it a "challenging and controversial tour de force".
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video game) and by author, cartoonist and illustrator
200:'s creative director Philippe Ulrich (creator of the 1514:[Gift - a gift of buoy? Mushroom, beaver!]. 1882:"Cryo Interactive - skrachovaná legenda (3. časť)" 269:Phillipe Ulrich served as creative director over 1921: 480:asserts that the gameplay is relatively linear. 360:. On September 27, 2000, Cryo Interactive told 1676:Fagilde, Santiago Lamelo (December 27, 2000). 1186:Fagilde, Santiago Lamelo (December 27, 2000). 284:The game borrows motifs from franchises like 210:. The game is set over ten levels in a fully 928:"Latest Cryo and Empire release information" 240:The game enables players to change from the 1755:"Screenshoty: The Gift – prapodivný diblík" 1486: 1781:"Gift – dáreček bóóží? Houby, bobr je to!" 1598: 1512:"Gift – dáreček bóóží? Houby, bobr je to!" 543: 541: 44: 1838:Next Publishing Pty Ltd (December 2000). 1680:[To the rescue of the princess]. 1551:[Review and guide for The Gift]. 1392:Perry, Douglass C. (September 11, 2000). 1245: 887: 367:was distributed in the Czech Republic by 1467: 1218:"Cuatro juegos de Friendware, rebajados" 1215: 1675: 1546: 1185: 925: 906: 839:"Cryo Interactive Entertainment - Gift" 666: 538: 494:List of video games by Cryo Interactive 1922: 1572: 1060: 1019: 16:2000 platform video game by Eko System 1654:[Gift - Little devil again]. 1549:"Recenzja i poradnik do gry The Gift" 1509: 1448: 1429: 1391: 1287: 1285: 1283: 1079: 1056: 1054: 1039:Lopez, Vincent (September 27, 2000). 1038: 616: 547: 1713:– via Full review in Issue 10. 1684:(in Mexican Spanish). Archived from 1649: 1224:(in Mexican Spanish). Archived from 1194:(in Mexican Spanish). Archived from 1164:(in Mexican Spanish). Archived from 1020:Harris, Craig (September 20, 2000). 1652:"Gift - malý čertík znovu zasahuje" 1599:Mondschein, Pavel (July 14, 2000). 1410: 1291: 1133:"Gift - humorný líbivý sen od Crya" 512: 13: 1603:[Gift: action from Cryo]. 1280: 1051: 14: 2001: 1903: 1778: 1752: 1530:"KZ - magazyn miłośników komiksu" 1487:Raskolnikov (November 23, 2000). 1319:"La rentrée jeunesse de France 2" 1188:"Gift: Al rescate de la princesa" 548:Ahmed, Shahed (August 18, 2000). 1879: 1264:"Gift - PlayStation 2 - GameSpy" 1105: 890:"Pre-ECTS: Cryo's Surprise Gift" 513:Bye, John (September 29, 2000). 1985:Video games developed in France 1873: 1848: 1831: 1820: 1809: 1798: 1772: 1746: 1717: 1699: 1669: 1650:Zach, Ondřej (March 15, 2001). 1643: 1618: 1592: 1566: 1540: 1522: 1503: 1480: 1461: 1442: 1423: 1404: 1385: 1360: 1336: 1311: 1256: 1239: 1209: 1179: 1150: 1125: 1099: 1073: 1032: 1013: 988: 963: 938: 919: 900: 888:IGN Staff (September 1, 2000). 881: 856: 831: 806: 781: 759: 734: 712: 459:had been a missed opportunity. 1626:"Gift - to je nám ale dáreček" 1577:[Gift - game review]. 1468:Romendil (February 15, 2001). 1434:[Review: Gift (PS2)]. 996:"Gift - Le cadeau des étoiles" 971:"Gift - Le cadeau des étoiles" 946:"Gift - Le cadeau des étoiles" 926:Gestalt (September 26, 2000). 907:Gestalt (September 29, 2000). 789:"Gift - Le cadeau des étoiles" 742:"Gift - Le cadeau des étoiles" 701: 693:. May 17, 2001. Archived from 679: 660: 643:"Gift - Le cadeau des étoiles" 635: 610: 593:"Gift - Le cadeau des étoiles" 585: 568:"Gift - Le cadeau des étoiles" 560: 506: 264: 1: 1980:Video games about video games 1472:[Review: Gift (GB)]. 1453:[Review: Gift (PC)]. 499: 1950:Europe-exclusive video games 1915:Gift game guide (Gry Online) 1547:Solnica (February 8, 2001). 1510:Valík, Laďa (June 1, 2000). 1374:(in French). 4 February 2004 998:. 2001-03-03. Archived from 973:. 2001-03-03. Archived from 948:. 2001-10-27. Archived from 866:. 2000-12-05. Archived from 841:. 2000-10-17. Archived from 791:. 2001-03-04. Archived from 767:"Gift: Making of characters" 744:. 2001-03-03. Archived from 645:. 2001-03-03. Archived from 617:Ahmed, Shahed (2000-08-18). 570:. 2001-03-04. Archived from 389: 358:European Computer Trade Show 7: 1678:"Al rescate de la princesa" 1601:"Gift: akční počin od Crya" 1573:Hitman (February 8, 2001). 1495:(in French). Archived from 1061:Dagdag (February 9, 2001). 667:Gestalt (August 16, 2000). 487: 445:Santiago Lamelo Fagilde at 334:Cryo Interactive developed 217: 192:developed by French studio 10: 2006: 1711:Play2 Obsession (Issue 14) 1449:Pilou (October 24, 2000). 329: 246:first-person point of view 25: 18: 1975:Single-player video games 1862:(in Polish). 5 March 2010 1294:"Planète Jeunesse - Gift" 171: 155: 100: 80: 64: 52: 43: 38: 1491:[Review: Gift]. 1411:DNM (December 7, 2000). 1298:www.planete-jeunesse.com 1108:"Nové hry měsíce května" 242:third-person perspective 19:Not to be confused with 1325:(in French). 2004-08-27 1063:"Gift is a gift on PS2" 251: 1940:Cryo Interactive games 1841:PC Powerplay Issue 055 1430:Jihem (May 29, 2001). 1348:lesarmateurs-lesite.fr 1222:www.meristation.com.mx 1080:Łosiu (May 25, 2001). 909:"A new Gift from Cryo" 773:. 2001. Archived from 726:. 2001. Archived from 720:"Gift: Making of sets" 619:"Cryo's Gift Unveiled" 550:"Cryo's Gift Unveiled" 1658:(in Polish). iDNES.cz 1607:(in Polish). iDNES.cz 1575:"Gift - recenzja gry" 28:Gift (disambiguation) 1955:Game Boy Color games 384:Melusine Productions 26:For other uses, see 1970:PlayStation 2 games 1880:a.s., Petit Press. 1292:CLEMENT, Stéphane. 1249:Level 38 (Nov-2000) 369:Bohemia Interactive 21:Gift (visual novel) 1960:Parody video games 1945:Eko Software games 1432:"Test: Gift (PS2)" 231:playable character 1470:"Test: Gift (GB)" 1451:"Test: Gift (PC)" 1323:tvmag.lefigaro.fr 348:Microsoft Windows 212:three-dimensional 181: 180: 116:November 10, 2000 1997: 1930:2000 video games 1897: 1896: 1894: 1893: 1877: 1871: 1870: 1868: 1867: 1852: 1846: 1845: 1835: 1829: 1824: 1818: 1813: 1807: 1802: 1796: 1795: 1793: 1792: 1776: 1770: 1769: 1767: 1766: 1750: 1744: 1743: 1741: 1740: 1731:. 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Index

Gift (visual novel)
Gift (disambiguation)

Developer(s)
Eko Software
Publisher(s)
Cryo Interactive
Wanadoo Edition
Platform(s)
PlayStation 2
Windows
Game Boy Color
UK
EU
EU
Genre(s)
Platform
action-adventure
Single-player
platform game
Eko Software
Cryo Interactive
Dune
Régis Loisel
three-dimensional
playable character
third-person perspective
first-person point of view
Cryo Interactive
Tomb Raider

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