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Cryo Interactive

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25: 703: 432:, Oregon. In 1999, Cryo Interactive bought out Dark Horse's share of DHI and renamed it Cryo Studios, relocating their offices to the Central Eastside Industrial District of Portland. Cryo Studios existed entirely as Cryo Interactive's American subsidiary, producing games based on licensed properties. 744:
One day in the near future, the word "cryo" might become a common term amongst computer gaming types, in memory of the work by the eponymous developers. If so, I tend to think that people won't be saying, "Geez, that was awesome, talk about cryo!". Rather, they'll be saying, "What a pile of cryo! Who
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reported in 2001 that Cryo originally had a reputation for "colorful, graphically opulent and content-wise light adventure games". Discussing Cryo's pivot to online games in the early 2000s, writer Martin Schnelle remarked, "With the decline of this genre in general and also due to the low quality
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By 1997, Cryo had experienced success in the US and France, and wanted to expand into Japan. They had focused their efforts on the US because it was a big market, and experienced difficulties in Japan due to changing distributors between games. They considered creating different sets of characters
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clones the world has ever seen". Furthermore, Walker said that Cryo's output consisted of "Deadpan adventure games set in wholly ludicrous reinterpretations of out-of-copyright works of literature, in which nothing made sense, and all puzzles were unfathomable guesswork".
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and gave them all negative reviews, described the studio's work as "always-awful but ever-so-sincere", adding that the studio "defied sense, taste, and coherence to produce an endless stream of the worst, most clumsy, most drearily pre-rendered
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of Cryo Interactive. Microïds also stated that they intended to distribute Cryo's older games digitally, and that they were developing new games based on Cryo's intellectual properties. Since the acquisition of Microïds by
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engine). Although most of the post-Virgin games managed to capture and stay true to the original settings, poor interfaces and the lack of worldwide distribution turned little profit from each game.
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in November 2006. By March 2007, the company downsized DreamCatcher Europe to a publishing brand only and laid off its remaining development staff, effectively ending the Cryo legacy.
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being some of the titles released under this label), Cryo Networks also maintained a proprietary online multimedia development framework named SCOL (Standard Cryo On Line).
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A Cryo Interactive subsidiary called Cryo Networks, aimed at developing and publishing online applications exclusively, was established in December 1997. Aside from online
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in the rest of Europe, the PlayStation 2 version not being released until 2006, three years after Trecision itself had filed for voluntary liquidation.
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and making over 80 percent of its workforce redundant. Subsidiary Cryo Networks ceased operations shortly thereafter, leaving its then-ongoing projects
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until 1996, when Cryo started self-publishing inside the European market, and in North America through then partially owned Canadian publisher
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company founded in 1990, but existing unofficially since 1989 as a developer group under the name Cryo. The company gained recognition for its
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flopped, the value of Cryo shares had plummeted and the financial situation of the company, who had closed its North American branch
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the year before, was no longer sustainable. Cryo failed to negotiate a deal with its creditors, consequently filing for
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unfinished. In October 2002, the parent company was put on liquidation, but subsequent negotiations ultimately caused
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of its own products in particular compared to many competitors, the designers were forced to look for alternatives."
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in November 2009, one game from the Cryo franchises that Anuman has planned for release is a sequel to
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to absorb most of its assets and development teams, thus forming the base for DreamCatcher Europe.
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project in late 2002. Also following Cryo's bankruptcy, its partnership with Italian developer
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had seven Cryo-developed games made available under its digital distribution service, namely
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fell through and Trecision managed to acquire publishing rights to its co-developed games
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version of this game was put on ice. Their next project was to be based on
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Interview with Ghislain Pages, Commercial Director for DreamCatcher Europe
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was completed in 2000 after nearly four years of production; the intended
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of 2001 — closed their North American branch. Cryo Interactive filed for
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The first game developed under the Cryo Interactive moniker was the hit
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Cryo Studios North America was a video game design studio based in
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The SCOL technology developed by Cryo Networks was released as an
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Cryo made its name mostly through adaptations of already existing
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for the three markets, and setting up a US-based subsidiary.
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Former French video game development and publishing company
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In July 2000, Francis Rozange of the French newspaper
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Archived from 1766: 1410: 716:to certain ideas, incidents, or controversies 638:in 2004, to coincide with the release of the 604:Between 2003 and 2006, DreamCatcher division 407: 235:, such as the commercially successful titles 428:, and based in Dark Horse's headquarters in 1883:Video game companies disestablished in 2002 1773: 1759: 1739:The Secrets of Atlantis: The Sacred Legacy 1417: 1403: 1122:"Overview: Cryo Interactive Entertainment" 1097:"Video game publisher Cryo in liquidation" 1094: 726:this issue before removing this message. 511:in time for the theatrical release of the 435:Their first license (as DHI) was based on 282:, Rémi Herbulot and Jean-Martial Lefranc. 1268:"Microids acquired by Anuman Interactive" 1114: 69:Learn how and when to remove this message 1878:Video game companies established in 1990 1150:(in Italian). PCGames.it. Archived from 786:, who reviewed most of Cryo's games for 525: 32:This article includes a list of general 1324: 1190: 1099:(in French). clubic.com. Archived from 924:Next Publishing Pty Ltd (August 1997). 761:wrote, " few years ago, at the time of 521: 1863:Defunct video game companies of France 1850: 1669:The New Adventures of the Time Machine 1299: 1220:. Microïds. 2008-10-20. Archived from 989: 1754: 1398: 1164: 1128:from the original on January 10, 2010 1071:"Cryo Networks files for liquidation" 1048:(in French). clubic.com. 2002-07-04. 692: 985: 983: 808:List of Cryo Interactive video games 696: 18: 1780: 1444:Arthur's Knights: Tales of Chivalry 1320:from the original on July 17, 2017. 720:create a more balanced presentation 439:'s animated science fiction series 13: 1148:"Trecision to release Calcio 2003" 624:. DreamCatcher also completed the 556:Black Moon Chronicles: Wind of War 38:it lacks sufficient corresponding 14: 1894: 1561:Egypt II: The Heliopolis Prophecy 1353: 1331:Schnelle, Martin (May 29, 2001). 1306:Rozange, Francis (July 7, 2000). 1167:"Trecision goes into liquidation" 1095:Bouteiller, Jérôme (2002-10-03). 980: 1868:Video game development companies 1073:(in French). ZDNet. 2002-07-29. 901:"Cryo Interactive Entertainment" 701: 518:, though the two are unrelated. 369: 87: 23: 1285: 1274:from the original on 2013-12-18 1260: 1235: 1210: 1184: 1173:from the original on 2013-12-13 1140: 1088: 1077:from the original on 2013-09-27 1063: 1052:from the original on 2015-02-14 1038: 1027:from the original on 2014-03-22 1002:from the original on 2017-12-28 336:dissolution of the Soviet Union 1620:Aliens: A Comic Book Adventure 1193:"JoWooD acquires DreamCatcher" 1013: 958: 934: 917: 893: 869: 845: 820: 745:could be bothered with this?" 270:Cryo was formed by members of 221:Cryo Interactive Entertainment 82:Cryo Interactive Entertainment 1: 1425:Adventure games developed by 1333:"Reich durch Computerspielen" 1191:Jenkins, David (2006-11-04). 813: 611:Salammbo: Battle for Carthage 575:Popeye: Hush Rush for Spinach 534:By July 2002, not long after 334:, a game set days before the 1270:. Worthplaying. 2009-11-29. 7: 1485:Atlantis III: The New World 1195:. Gamasutra. Archived from 990:Walker, John (2015-06-22). 801: 338:and several games based in 10: 1899: 1690:The Secret of the Nautilus 1683:Thorgal: Curse of Atlantis 631:Hellboy: Dogs of the Night 587:Zidane Football Generation 477:Universal Classic Monsters 468:Hellboy: Dogs of the Night 408:Cryo Studios North America 265: 1824: 1789: 1706: 1597: 1588:II: Testament of the King 1570: 1543: 1516: 1494: 1460: 1433: 1165:Fahey, Rob (2003-07-09). 182: 170: 156: 138: 130: 115: 105: 95: 86: 1858:Re-established companies 1471:Atlantis: The Lost Tales 1451:II: The Secret of Merlin 1293:"PC Powerplay Issue 041" 1023:. GameSpot. 2002-07-08. 656:acquired the brands and 593:license and released as 560:DreamCatcher Interactive 505:Dreamcatcher Interactive 358:, developed with Cryo's 295:DreamCatcher Interactive 248:Atlantis: The Lost Tales 212:Atlantis: The Lost Tales 147:DreamCatcher Interactive 1308:"Ulysse Peine et Loupe" 671:. As of December 2013, 499:a year later. In 2003, 457:, written and drawn by 53:more precise citations. 966:"Video Game Graveyard" 927:PC Powerplay Issue 015 747: 636:Hellboy: Asylum Seeker 531: 509:Hellboy: Asylum Seeker 225:video game development 1873:Video game publishers 1719:The Adventure Company 1169:. gamesindustry.biz. 1046:"Cryo goes insolvent" 742: 658:intellectual property 606:The Adventure Company 529: 145:, assets acquired by 1534:Frank Herbert's Dune 996:Rock, Paper, Shotgun 976:on February 8, 2009. 537:Frank Herbert's Dune 522:Demise and aftermath 149:, later acquired by 652:On 20 October 2008 599:Football Generation 83: 1837:Christian Erickson 1732:Atlantis Evolution 1378:2018-11-13 at the 693:Critical reception 663:Anuman Interactive 647:JoWooD Productions 642:of the franchise. 640:first feature film 532: 479:, which included 392:Treasure Hunt 2001 312:Philip José Farmer 81: 1845: 1844: 1748: 1747: 1634:Dreams to Reality 1345:on July 21, 2018. 1124:. MobyGames.com. 1021:"Cryo shuts down" 828:"Philippe Ulrich" 740: 739: 718:. Please help to 710:This section may 426:Dark Horse Comics 376:multiplayer games 218: 217: 79: 78: 71: 1890: 1832:Cryo Interactive 1775: 1768: 1761: 1752: 1751: 1435:Arthur's Knights 1427:Cryo Interactive 1419: 1412: 1405: 1396: 1395: 1389:Adventure Gamers 1361:Cryo Interactive 1347: 1346: 1341:. Archived from 1328: 1322: 1321: 1303: 1297: 1296: 1289: 1283: 1282: 1280: 1279: 1264: 1258: 1257: 1255: 1254: 1239: 1233: 1232: 1230: 1229: 1214: 1208: 1207: 1205: 1204: 1188: 1182: 1181: 1179: 1178: 1162: 1156: 1155: 1144: 1138: 1137: 1135: 1133: 1118: 1112: 1111: 1109: 1108: 1092: 1086: 1085: 1083: 1082: 1067: 1061: 1060: 1058: 1057: 1042: 1036: 1035: 1033: 1032: 1017: 1011: 1010: 1008: 1007: 987: 978: 977: 972:. 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Index

references
inline citations
improve
introducing
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The Cryo Interactive Entertainment logo.
Private
Video games
Paris
France
Bankruptcy
DreamCatcher Interactive
Microïds
Philippe Ulrich
Dune
MegaRace
Dragon Lore
Lost Eden
Atlantis: The Lost Tales
video game development
publishing
adventure games
Dune
Dragon Lore
Atlantis: The Lost Tales
racing
MegaRace
ERE Informatique
Infogrames
Philippe Ulrich

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