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Gender representation in video games

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female characters embodied all of the three stereotypical categories at once. Dill and Thill also note that another prevalent theme in the depiction of women was a combination of aggression and sex, referred to as "eroticized aggression". According to sociology professor and researcher Tracy Dietz, women are often depicted in stereotypical roles that typically pertain to sexuality in which the woman focuses upon beauty/physical attractiveness. According to an analysis conducted by Downs and Smith, playable and plot-relevant characters in the 60 best selling video games of 2003 were predominantly male. Females who were depicted were frequently sexualized. The female characters analyzed were depicted partially naked or with unrealistic proportions more often than the male characters were. A study of 225 video game covers found that both male and female character's physiques were overexaggerated, but women were more "physically altered" (especially in the bust) than their male counterparts, and even more so if the female was the main character of the game. Downs and Smith (2010) found that 41% of female video game characters appeared in sexually revealing clothing, and 43% were designed as partially or fully naked. Female characters were also more likely to be designed with unrealistic body proportions than male characters (25% vs 2%).
4802:, argues that a notable aspect of sexual objectification involves "emphasizing what is illegal/improper to show in public without crossing a line." For women, these would include drawing attention to their breasts. However, drawing attention to a man's chest is not viewed as improper, and thus, while male video game characters that act as power fantasies may have an exposed chest, they do not qualify as sex objects, or their portrayal as sexualization. Brice goes on to state that true sexualization of male characters in video games would entail emphasizing what is improper for men to show in public; having them wear "low-rise pants and underwear" and drawing attention to their bulge or buttocks. 5010:, Michelle Clough presented a case study which illustrated how the character is an example of the shifting portrayal of male sexualization in the original trilogy. While Kaidan is presented as a love interest for a female Shepard who is conventionally attractive and has an appealing personality in the first game, she noted that there was little acknowledgment of the physical aspect of his appeal, and, outside of a sex scene which mostly focuses on a female Shepard's body, little opportunity for the character to be appreciated in a sexual context. This is contrasted with Kaidan's more sexualized presentation in 293: 5421:
responsibilities include maintaining beauty and sexual appeal, while boys may determine that their role is to protect and defend women. Thus, Dietz writes, the roles internalized by the child, including gender, become for the child, and later for the adult, a basis for other roles and for action. The gender roles internalized by young individuals have a significant impact on their perspectives and the additional roles they assume in later life. Feminine and masculine symbols are supposed to become a part of a child's identity.
1728: 251: 5362:. The game's protagonist, Tyler, is a transgender man, and the game explores his experiences and struggles with his gender identity. The game was praised for its positive portrayal of a transgender character and for its nuanced exploration of gender identity. By presenting Tyler as a fully realized character with his own hopes, fears, and aspirations, the game humanizes the transgender experience and helps foster empathy and understanding among players. 120: 5846: 3746: 4396: 4481: 5832: 20: 11402: 4057:(1996), is among the best-known strong, fictional women in a variety of media. Since her introduction in 1996, the character of Croft has been criticized for her "unrealistic" breast size; Lara was claimed to personify "an ongoing culture clash over gender, sexuality, empowerment, and objectification." In a 2008 5519:
representations of diverse gender identities can limit children's exposure to alternative career paths and opportunities. Additionally, children may internalize gender stereotypes that impact their academic performance, leading to lower self-esteem, reduced motivation, and underachievement in academic settings.
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Behavior" found that playing video games with gender-nonconforming characters led to increased acceptance of non-traditional gender roles among children. This suggests that video games have the potential to be a positive influence on children's attitudes towards gender identity and gender expression.
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Gender roles in video games can influence children's social behavior and interactions with others. Children may learn gender-specific social skills and behaviors from video games that can affect their relationships with peers and adults. For example, games portraying male characters as aggressive and
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Sexist video games that target specific genders often feature narrow representations and lack diversity in characters and narratives. By limiting the experiences and perspectives represented in these games, they contribute to the marginalization of underrepresented genders and reinforce the idea that
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The representation of lesbian characters in media, including video games, has often been influenced by the male gaze, which can lead to problematic and objectifying portrayals. In video games, lesbian characters have often been depicted through the male gaze, as a way to appeal to a heterosexual male
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games, is a low- risk form of representation that occurs only in video games. When representation is included, it is often through these in-game choices, which place the responsibility for representation on players instead of developers. Because they afford the most opportunity for player choice and
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found that only around 2% of the games available in major digital game stores were labeled as containing LGBTQ content. In comparison, 29% of film characters (2023) or 11% of primetime TV characters (2022) were LGBTQ. The same survey found that 17% of the surveyed 1,452 US gamers identified as LGBTQ,
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One prevalent form of violence against women in video games is the portrayal of female characters as helpless victims. This often involves scenarios where women are in need of rescue or protection by male protagonists. Such narratives reinforce gender power dynamics and perpetuate the idea that women
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In their 2005 study, Karen E. Dill and K. P. Thill distinguish three major stereotypical depictions of women in gaming: (1) sexualized, (2) scantily clad, and (3) a vision of beauty. The study revealed that over 80% of women in video games represented one of these depictions. More than one quarter of
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focused exclusively on Lara Croft. The analysis showed a dominance of male characters in the games. Thirteen of 22 game characters (about 60%) were men. Among the leading characters there was an equal gender distribution (six men; six women), but supporting characters turned out to be seven men (70%)
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On average, female-led games sell less but also have lower marketing budgets. Testing the conditions under which gender representation predicts game sales is important. Adolescents who played games frequently showed less concern about the effects of negatively stereotyped images compared to those who
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Polling in 2015 by the Pew Research Center showed 16% of adults who play video games believe most games portray women poorly, compared to 26% who disagree, and 34% who say it depends on the game. Among those who do not play, 55% are unsure if games portray women poorly. Minimal differences were seen
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writes that "video games have the potential to influence how children perceive themselves and others", but, despite their impact on the youth, "there is not a lot of research available in this area, and few of the existing studies stand up to critical examination. This lack of scrutiny means that we
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A 2008 study found that males reported playing more violent video games than females. This exposure was negatively correlated with men's certainty in their judgements when presented with a scenario of possible sexual harassment selected for its ambiguity. The exposure to violent video games was also
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are the most LGBT representative. Another low-risk method of LGBT representation in games is "gay window gaming," which is LGBT representation that is either subtle or avoidable, serving to appeal to LGBT players without alienating straight or homophobic players. This can occur in sandbox games such
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writer David Houghton, writing in an article on sexism in video games, was highly critical of many stereotypes that came with male protagonists, outlining them as "the primeval hunter/gatherer type arm-cripplingly ripped biceps, necks too muscley to turn, emotion dials stuck on 'aggressive grimace'
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Men in games tend to be large and muscular. For instance, men in video games have chests about 2 inches (6%) larger, heads about 13 inches bigger, waists 5 inches wider, and hips 7 inches wider than in reality. They are often characterized as overtly aggressive and violent. Following the releases of
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Another concerning aspect is the depiction of sexualized violence against women in video games. This includes explicit scenes or storylines where female characters are subjected to sexual assault, harassment, or objectification. Such portrayals contribute to a culture that normalizes and trivializes
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franchise as a whole promotes friendship, teamwork, and perseverance, some aspects of the games can perpetuate gender stereotypes. For instance, certain Pokémon are designed with exaggerated masculine traits, reinforcing the idea that physical strength and aggression are defining characteristics of
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In games with LGBT characters or the option of an LGBT avatar, some aspects of marginalization that occur in contemporary culture are depicted regardless of the game's overall adherence to reality. These real social constraints are imposed on a virtual world due to the way games are constructed and
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bias by numerous analysts. According to industry professionals interviewed by Adrienne Shaw, reasons for this heteronormativity include the demographic of those who play games, the views of those who create games, the risk of backlash in the industry, and the storytelling limitations of the medium.
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highlighted that video games could promote "unreasonable body expectations, or an inability to express emotion, or the pressure to 'man up' and be a leader." He also highlighted that the vast majority of characters who perform and experience violence in video games are men, while women and children
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indicated that 60% of girls but only 39% of boys preferred to play a character of their own gender, and 28% of girls as opposed to 20% of boys said that they were more likely to play a game based on the character's gender. The authors interpreted this as meaning that the gaming industry's focus on
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Another issue with the representation of lesbian characters in video games is the lack of agency and depth given to their relationships. In some games, lesbian characters are presented as one-dimensional and their relationships are not fully developed. This can contribute to the harmful stereotype
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LGBT gamers use queer readings of media to compensate for their lack of representation in it. As concluded in a study by Moravec et al., this "imaginative play" is the most common method LGBT gamers use to relate to in-game avatars that are typically created for a presumed straight, male player to
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One common trope in video games is the portrayal of LGBTQ characters as one-dimensional stereotypes, such as overly effeminate gay men or butch lesbians. This type of representation can be harmful, as it perpetuates negative stereotypes and reinforces harmful gender norms. Additionally, many games
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According to a study conducted by Karen Dill and Kathryn P. Thill in 2005, around 39% of female characters in video games wear revealing clothes versus 8% of male characters. Moreover, only 1% of male characters have "sexualized figures", compared to 60% of female characters. The study also stated
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for its lack of female representation, stating that video games "are made by boys for boys who play with other boys" and that girls "rarely get a look in, unless of course there's a victim who needs to be rescued or someone needs to wear a bikini to cheer the macho men on." She also said that many
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In a 2012 sample of 669 action, shooter, and role-playing games selected by EEDAR, 300 (45%) provided the option to play as a female, but only 24 (4%) had an exclusively female protagonist. EEDAR found in 2010 that 10% of games had a protagonist with an indiscernible gender. Downs and Smith (2010)
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Sexualization of female characters is a concern of gamers of all sexes. Players, including male and female players, do not always prefer or appreciate a sexualised design for female characters. In a 2020 survey of 2,006 gamers by Bryter, 62% of female games and 50% of male gamers felt that female
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attributed the difference to larger marketing budgets for games with male heroes. Games with a female-only protagonist had, on average, only 50% of the marketing budget of female-optional games, and 40% of the marketing budget of games with male-only protagonists. Male-only games included popular
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Many video games depict male characters that embody characteristics of toxic masculinity, namely, excessive aggression and violence. These portrayals often serve as influential figures for players, particularly children, who may internalize and emulate their behavior. In a 2000 study, exposure to
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For instance, games exclusively targeted at girls may depict predominantly white, thin, and conventionally attractive female characters, excluding diverse body types, ethnicities, and experiences. This lack of representation sends a message that girls who do not fit these narrow standards are not
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describes as having "the shirt a super tight fit" and includes "short trousers". According to artist Satoshi Takamatsu, the developers always have "difficulties with Chris' bonus costumes", but decided to use the Sailor one because it differed greatly from his normal outfit from the game. Chris'
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Brice argues that the main reason male characters are not sexualized as often as female characters is that many video games—and by extension, other media—are developed by heterosexual men, with the "neutral vision of game design" being influenced by the "socially appropriate interests specific to
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finding that female characters appeared in video games at a frequency of 1 game in 7. Elizabeth Behm-Morawitz suggested that the reduced presence of female characters implies a secondary status for women in video games, and further suggested that when playable female characters do appear in video
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However, a 2016 study of 571 games released between 1984 and 2014 found that the sexualization of female characters was at its height between 1990 and 2005 and then began to decline significantly. It also determined that there was no significant difference in sexualization between games rated as
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of women involves the use of female bodies in a way that renders them the object of a sexual gaze or perception by others; their bodies are objectified, and they are reduced to that of a sex object. Research on exposure to sexualized media representations of women in television and magazines has
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examined empirical evidence of whether or not sexualized content in video games correlated with body dissatisfaction, or if it resulted in more sexist or misogynistic behavior. It found that neither body dissatisfaction or sexist/misogynistic behavior correlated with sexualized content in video
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The impact of gender roles in video games is not limited to reinforcing stereotypes and objectifying women. Video games can also have an impact on children's attitudes towards gender and gender identity. For example, a study published by Tracy L. Dietz about "Gender Socialization and Aggressive
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There is growing awareness within the gaming industry that the sexualization of women in video games is not only morally problematic but also horrible for business. Studies have shown that games that accurately represent women and other marginalized groups are more successful and have a broader
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It has been noted that while video games tend to sexualize women more often than men, male characters are also sexualized in games. However, the sexualization of men is not as prevalent as that of women. Furthermore, it has also been noted that while female characters' sexualization is done as
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faced criticism for its early iterations, where the protagonist, Lara Croft, was often subjected to sexualized violence. The marketing and advertising of the game emphasized Lara's physical appearance, objectifying her as a sexual icon rather than focusing on her agency and capabilities as an
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series, where female characters, such as Jill Valentine or Claire Redfield, often find themselves in vulnerable situations, relying on male characters to save them. These portrayals can reinforce the notion of women as weak and in constant need of male intervention, limiting their agency and
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In a 2017 survey of 1,266 gamers by Quantic Foundry, 89% of female gamers considered the inclusion of female protagonist option in games as being somewhat, very or extremely important; 64% of male gamers expressed the same views. Self-identified "hardcore" gamers of all genders, on average,
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According to Tracy L. Dietz, video game characters have the potential to shape players' perceptions of gender roles. Through social comparison processes, players learn societal expectations of appearances, behaviors and roles. Girls may expect that they be dependent victims and that their
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mobile games, 98% of those with gender-identifiable characters featured male protagonists, 90% of which were free to play. 46% offered female characters, and only 15% for free. Playing as a girl required, on average, an additional $ 7.53 purchase, much more than the games themselves cost.
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and three women (30%). A difference appeared between characters who had a leading part in the game and those in a supporting role. Jannsz and Martis stated that there is a depiction of a lead role being in a commanding position and the narrative being about them. This is consistent with
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Gender roles in video games can have implications for children's academic and career aspirations. Research has shown that children's exposure to gender stereotypes in media can impact their career choices and academic performance. Video games that reinforce gender stereotypes and limit
5102:) characters have been included in video games as early as the 1980s and 1990s. While there has been a trend towards greater representation of LGBT people in video games, they are frequently identified as LGBT in secondary material, such as comics, rather than in the games themselves. 5490:. When games reinforce gender-specific interests and activities, children may internalize these messages, feeling pressured to conform to traditional gender roles and expectations. This can lead to self-limiting beliefs and restrict their exploration of diverse interests and talents. 104:
Research suggests that gender portrayal in games can influence players' perceptions of gender roles, and young girls prefer playing as their own gender much more than boys do. On average, female-led games sell fewer copies than male-led ones but also have lower marketing budgets.
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Many video games reinforce traditional gender roles and stereotypes, depicting women as submissive, sexual objects or as prizes to be won. These portrayals not only contribute to the objectification of women but also perpetuate harmful notions of gender roles and expectations.
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series among children cannot be ignored. The competitive multiplayer modes often emphasize aggression, dominance, and even toxic behavior such as trash-talking or belittling opponents. This can contribute to the normalization of toxic masculinity within the gaming community.
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straight men". Since the "average straight guy avoid appearing or feeling gay", male characters in games are usually not sexualized; the little sexualization that does occur, such as bare arms or an exposed chest, is done because it's viewed as "safe" for straight men.
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One notable example is the International Game Developers Association (IGDA), which has established a dedicated special interest group for LGBTQ+ game developers. This group serves as a resource and support network for LGBTQ+ professionals working in the industry. The
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For example, "Fashion Designer" or "Makeover" games targeted at girls emphasize appearance and reinforce societal expectations of beauty standards, suggesting that girls should prioritize their appearance and adhere to traditional feminine ideals. On the other hand,
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and limiting their aspirations. Similarly, boys who exclusively engage in games emphasizing aggression and competition may perceive these traits as essential for their masculinity, potentially reinforcing toxic behaviors and limiting their emotional expression.
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dominant may encourage boys to exhibit similar behaviors in their interactions. In contrast, games that depict female characters as cooperative and empathetic may encourage girls to adopt similar behaviors in their social interactions. These gendered
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series or had the pattern altered. Shanon Sherman described how the illustrations on video game covers portrayed women in need of rescue. She wrote that these covers reinforce the existing gender stereotypes and sexual discrimination against women.
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Like female characters in video games, male characters often have unrealistic body proportions, with "perfectly chiseled bodies and rippling muscles." This portrayal of men and their bodies, described as the "ideal hero form", has its roots in
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consoles. Collected data shows that only 15% of games had a female role as a protagonist or an active character. In 41% of games, there were simply no female characters, and in the rest they were assigned the role of victims or sexual objects.
4549:", largely consisting of small decorative plaques that reveal large portions of the body to the weather and expose vital organs, making them ineffective as protection. Such depictions are an instance of the general sexualization of women in 5588:, and EEDAR's Jesse Divnich stated in 2010, "The factors that drive sales are based more on brand licensing, marketing budgets, development budget and a thousand other factors that have little to do with the gender of playable avatars." 5370:
There has been a growing movement to enhance LGBTQ+ representation in the realm of video games. To further improve LGBTQ+ representation in the video game industry, several initiatives and organizations have emerged in recent years.
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and midriffs" and was said to look like she was "dressed by a male". However, the game's creators maintain that she was not designed with marketing in mind, and have claimed to be rather surprised at her pinup-style adoration. In
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franchise is a prominent example. The agency of Kratos and other examples of the "power fantasy" is one of the main differences from the sexualization of female characters. The male character's sexual exploits are not made for
4000:(Vol.29, No.1. Pp. 43–48) concluded from the results of a 201-person survey that 90% of male subjects and 85% of female subjects perceived the computer as masculine (in gameplay versus the computer). In 1983, professor 5267:
was regarded as a significant development for the portrayal of gay characters in games, in that his homosexuality informs plot elements that occur regardless of whether the player decides to interact with him romantically.
4125:(2013). A study of these games found that although the leading female characters in these games were able to subvert predominant gender stereotypes, women were still limited by men in the narratives, in particular through 4317:
Jeroen Jannsz and Raynel G. Martis conducted research on the representation of gender within video games; the 12 games examined included 22 characters. Two games did not have a second or supporting character in the intro
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found playable female characters appear less frequently than males in reviews of popular games. A 2007 study by Melinda C. R. Burgess et al. found men are featured much more often than women on console video game covers.
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There has been a significant and progressive trend towards representation and inclusion of LGBTQ+ characters and themes in the world of video games. Notable examples of this positive trend can be seen in characters like
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series has faced criticism for its depiction of women as sexual objects and targets of violence. Female characters are often marginalized, serving as background decoration or engaging in stereotypical roles such as
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Studies of the prevalence of female characters in video games began to be conducted in sociological, educational, and cultural journals as early as the late 1970s and early 1980s. In 1979, researchers publishing in
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Assumes a standard point of view that is masculine and heterosexual. . . . The phrase 'male gaze' refers to the frequent framing of objects of visual art so that the viewer is situated in a masculine position of
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video game series. Link is consistently portrayed as the male champion and defender of the series' eponymous character, whose depiction has, in contrast, seen different iterations throughout the history of the
5163:. Due to adherence to Nintendo of America's quality standards and translations based on preserving gameplay rather than literal meaning, these characters' identities were altered or erased in translation. 4161:, who took issue with the potential portrayal of women in the game. Their main point of contention was with the British woman featured in the trailer, citing the character's presence as unrealistic due to 5349:, which features a main character, Max, who is bisexual. Max's sexuality is an important aspect of her character development, and the game explores the challenges she faces as a result of her sexuality. 11120: 8985: 5379:
also organizes an annual LGBTQ+ in Gaming Summit. "Queerly Represent Me" is a nonprofit organization dedicated to promoting and supporting the inclusion of LGBTQ+ characters and themes in video games.
4553:, including in video games, comic and movies. In reaction to this, the art blog "Women Fighters in Reasonable Armor" compiles depictions of women fighters wearing "realistic" armor. In a similar vein, 4084:(1999) has been compared to Lara Croft, as she shows less prominent physical feminine attributes than Lara but more feminine psychological traits, as contrasted with Lara's masculine connotations like 10426:
Ferguson, Christopher J.; Sauer, James D.; Drummond, Aaron; Kneer, Julia; Lowe-Calverley, Emily (October 2022). "Does sexualization in video games cause harm in players? A meta-analytic examination".
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poll indicated that men and women each make up half of all American video game players. In 2014, women comprised 52% of video game players in the UK and 48% in Spain. According to a 2008 study by the
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Anderson, C. A., & Dill, K. E. (2000). Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. Journal of personality and social psychology, 78(4), 772–790.
10465: 9197: 5249:, said that openly gay or lesbian characters would not appear in video games for a long while as anything other than a one-off or something that was created through user choice as seen in the 10407:
Dill, K. E., & Thill, K. P. (2007). Video game characters and the socialization of gender roles: Young people's perceptions mirror sexist media depictions. Sex Roles, 57(11-12), 851-864.]
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Lynch, Teresa; Tompkins, Jessica E.; van Driel, Irene I.; Fritz, Niki (30 June 2016). "Sexy, Strong, and Secondary: A Content Analysis of Female Characters in Video Games across 31 Years".
4779:'s Keith Stuart argues that while female characters are presented as sex objects, male characters are usually portrayed as something for straight male gamers to aspire towards. Writing for 7152:"Helen Kennedy summarizes these arguments, and Lara Croft's ambivalent role as both an action heroine , and an eroticized object of the male gaze with a great deal of voyeuristic appeal". 5449:. This approach perpetuates the notion that certain interests and activities are suitable for specific genders, limiting the range of experiences and reinforcing traditional gender roles. 4806:
that male characters (83%) are more likely to be portrayed as aggressive than female characters (62%), holding that men are included within the stereotyping image of video game marketing.
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of female characters, done to appeal to a presumed male audience, as well as the degree to which female characters are independent from their male counterparts within the same game. The
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The portrayal of women in video games has been the subject of academic study and controversy since the early 1980s. Recurring themes in articles and discussions on the topic include the
65:. Although women make up about half of video game players, they are significantly underrepresented as characters in mainstream games, despite the prominence of iconic heroines such as 4825:
Regarding power fantasy, Douglas states that this is the most prevalent form of male sexualization in video games, describing it as the "Muscle-Bound Warrior Man". He points out that
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in video games falls in one of three categories: power fantasy, gender performance, and fan interpretation, with the power fantasy type being the most prevalent out of the three.
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ideal of being in control. For this reason, many male video game characters that are characterized as "sexy" and objects of desire are coded by including feminine traits; their
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Burgess, Melinda C. R.; Steven Paul Stermer; Stephen R. Burgess (30 June 2007). "Sex, Lies, and Video Games: The Portrayal of Male and Female Characters on Video Game Covers".
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For example, girls who primarily play games focused on beauty and fashion may come to believe that their value lies solely in their appearance, potentially impacting their
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Although games that included the option of selecting a female hero obtained better review scores, they sold fewer copies than games with exclusively male protagonists:
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adventurer. While the series has evolved to present a more nuanced portrayal of Lara, early iterations contributed to the objectification and commodification of women.
10263:"More than Just Child's Play?: An Experimental Investigation of the Impact of an Appearance-Focused Internet Game on Body Image and Career Aspirations of Young Girls" 6361: 6670: 5018:
and still in a relationship with Shepard, the camera alternates quick cuts between a close up of Kaidan's buttocks and a close up of Shepard's gaze, indicating that
3846:(1980), while starring a male protagonist, was "the first commercial video game to involve large numbers of women" as players. The game's popularity among women led 1918: 8775: 7290:
She is attractive, but no sex bomb" "April may, however, appear as more feminine because even if she is tough and brave, she is depicted as both sensitive and vain
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One common trope in video games is the depiction of lesbian characters as overly sexualized and for the pleasure of male players. This can be seen in games such as
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generated controversy when the special "zombie bait" edition of the game included a statue of a torso of a busty, dismembered woman in a skimpy bikini. Much of the
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also faced criticism for its portrayal of transgender characters, with some arguing that the game's portrayal was insensitive and perpetuated harmful stereotypes.
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Behm-Morawitz, Elizabeth; Dana Mastro (2009). "The Effects of the Sexualization of Female Video Game Characters on Gender Stereotyping and Female Self-Concept".
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audience. This can result in the objectification of lesbian characters, as their relationships and identities are reduced to sexual fantasies for male players.
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Dill, Karen E.; Brown, Brian P.; Collins, Michael A. (2008). "Effects of exposure to sex-stereotyped video game characters on tolerance of sexual harassment".
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the community that inhabits them. Games are made on contemporary culture's heteronormative basis, and this shapes narrative and characters. In the popular MMO
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Dill, Karen E.; Thill K. P. (2007). "Video Game Characters and the Socialization of Gender Roles: Young People's Perceptions Mirror Sexist Media Depictions".
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Martins, Nicole; Williams, Dmitri C.; Ratan, Rabindra A.; Harrison, Kristen (2011). "Virtual muscularity: a content analysis of male video game characters".
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Sexist video games often reinforce gender stereotypes by presenting gender-specific themes and activities. Games marketed exclusively to girls often involve
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Dietz, Tracy (1998). "An Examination of Violence and Gender Role Portrayals in Video Games: Implications for Gender Socialization and Aggressive Behavior".
10473: 7717:. GameSpot. Elexis Sinclaire was also one of the first female villains featured in the FPS game called Sin, released in 1998. Retrieved on 19 November 2013 7626: 5225:
Both members of the industry and LGBT players prefer LGBT representation to be normalized in game narratives rather than made to seem abnormal or special.
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Effects of the Sexualization of Female Characters in Video Games on Gender Stereotyping, Body Esteem, Self-Objectification, Self-Esteem, and Self-Efficacy
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Notice of the National Press and Publication Administration on Further Strict Management and Effective Prevention of Minors' Addiction to Online Games
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This section provides an overview of the findings of the quantitative results of various studies into gender representation in video games during the
5340:, who was praised for his positive portrayal and for being voiced by a trans man. Increased representation has been welcomed by the LGBTQ+ community. 11360: 10769:
Dickerman, Charles; Christensen, Jeff; Kerl-Mcclain, Stella Beatríz (2008). "Big Breast and Bad Guys: Depictions of Gender and Race in Video Games".
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have been criticized for including LGBTQ characters only as minor side characters rather than as fully-developed protagonists or central characters.
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traits such as leadership and independence that may be given to female characters along with sexualized attributes so they are "sexy" and appealing.
3896: 9850: 4253:. They live in an all-female town that Link infiltrates by wearing a "an exoticized belly dancer/harem costume, complete with veil". The voyeurist, 10931: 9647:
Pulos, Alexis (2013-03-01). "Confronting Heteronormativity in Online Games A Critical Discourse Analysis of LGBTQ Sexuality in World of Warcraft".
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processes can perpetuate gender inequality and limit children's ability to develop healthy relationships with individuals of different genders.
4162: 4497:) are identical to an existing male character, except for a visual marker of their femininity, such as pink bows, lipstick and long eyelashes. 3106: 10067: 4707:, the developers were met with criticism regarding both the portrayal of women and torture, but also that of men. Two of the main characters, 4676:
or damsels in distress. Such portrayals reinforce harmful gender stereotypes and contribute to a culture that devalues and objectifies women.
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asked whether it reduces male compassion toward women, and reduces women's perceptions of their desire and suitability for various vocations.
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Some games have faced backlash for their portrayal of LGBTQ+ characters, such as the controversy surrounding the character Hainly Abrams in
4942:(2009), which included increased muscle mass. His redesign has been noted for being sexy, with the character described as a "beefcake". The 11429: 10211: 4711:
and Michael De Santa, have since been interpreted by some as portraying men as "liars, cheats, bad husbands and fathers, and psychopaths".
8227: 7728: 6311: 9363: 9088: 7710: 4860:
When men are sexualized in a similar manner to women, this is usually done for comedic effect. Examples include the video game franchise
4302:, was praised for her "stinging personality" and intelligence, developing a close bond with the player without simply being "eye candy". 1196: 10042: 8504: 8309: 5235:
have served a significant role in some video games, with the trend being toward greater visibility of LGBT identities. Speaking on the
4324: 3774: 562: 400: 8582: 7205: 6993: 7903:"The effects of sexualized video game characters and character personalization on women's self-objectification and body satisfaction" 5376: 1940: 1935: 8332: 10881:
Beasley, B.; Collins Standley, T. (2002). "Shirts vs. skins: Clothing as an indicator of gender role stereotyping in video games".
10568: 9903: 4542: 2599: 1952: 734: 11436: 11223: 11127: 10987: 9508: 9043: 7858:
Downs, Edward; Smith, Stacy L. (2 September 2009). "Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis".
7311: 4979:, despite considering the Sailor Chris outfit one of the franchise's "silliest" costumes, also acknowledges its sex appeal, with 4249: 553: 9288: 5532:
characters was associated with a notable increase in aggressive thoughts, emotions, and actions among children and adolescents.
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as using rape for Lara Croft's character development; the developers denied that the scene at issue depicted an attempted rape.
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games and was kidnapped in 13 of them. The only main games that Peach was not kidnapped in were in the North America release of
11252: 10497:"Selling Gender: Associations of Box Art Representation of Female Characters With Sales for Teen- and Mature-rated Video Games" 8200: 7803:"Selling Gender: Associations of Box Art Representation of Female Characters With Sales for Teen- and Mature-rated Video Games" 7603: 6404: 6251:"Selling Gender: Associations of Box Art Representation of Female Characters With Sales for Teen- and Mature-rated Video Games" 3084: 1767: 1687: 1621: 657: 410: 8480: 8275: 7759: 7437: 6123:
Martins N, Williams DC, Ratan RA, Harrison K (2011). "Virtual muscularity: a content analysis of male video game characters".
4822:. However, this is not an attempt to turn them into sex objects, but rather to emphasize that they are "powerful and strong". 4460:. The study found that this issue reifies the idea that "a woman's power, in-game or out, comes entirely from her sexuality". 4387:(2007), a megalomaniacal computer with a female voice, was praised by critics as one of the best new characters of the 2000s. 11218: 10732: 9631: 9255: 8429: 7139: 7005: 6859: 6349: 5941: 5870: 4879:
Regarding the treatment of men as sex objects, which he calls "gender performance," Douglas notes that due to the prevailing
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and treats them as objects, the sexualization of male characters is done as a male power fantasy. Commenting on this topic,
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Mass Communication & Society, 9(1), 103-114. The sample was taken from the "Top Rated" and "Most Popular" lists from
4367:(1994), praised as one of the most recognizable female characters in gaming. Another prominent classic female villain is 3702: 3697: 3392: 3116: 2717: 913: 144: 10679:"Video Game Characters and the Socialization of Gender Roles: Young People's Perceptions Mirror Sexist Media Depictions" 9801: 9416: 6718: 4452:
found that hyper-sexuality, which is often associated with female avatars, tends to negatively affect numerous types of
10759: 10667: 8905: 8821: 8172: 7343: 7165: 6104: 4193: 4094: 2917: 1930: 1910: 229:
played infrequently or not at all. Game use frequency correlates with views on gender representation in games played.
10416:
Ray, S. (2020). Toxic Masculinity in Video Games: A Systematic Literature Review. Games and Culture, 1555412020934232.
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for the straight male gamers to showcase their strength through "conque". These characters are characterized by their
2075: 10951: 9399: 8854: 8257: 7127: 6765: 6748: 6600: 5880: 5212: 3728: 3707: 3642: 3610: 2592: 2415: 1680: 1616: 218: 10157: 9220: 9008: 8095: 8054: 6809:"Atari 2600 VCS Lilly Adventure : Scans, dump, download, screenshots, ads, videos, catalog, instructions, roms" 6791: 2372: 11284: 11082: 10323:"The Video Game Experience as "True" Identification: A Theory of Enjoyable Alterations of Players' Self-Perception" 5905: 4692:
is overruled by the character's agency as the protagonist and avatar for the player's power within the game world.
4258: 4075: 3856:(1982) starring a female protagonist as their "way of thanking all those lady arcaders who have played and enjoyed 3047: 2609: 1875: 363: 313: 9125: 8201:"Will the Fantasy Genre Ever Grow Up and Ditch the Chainmail Bikini? Industry bulletin's cover sets off firestorm" 4132:
In 2014, the developers' choice to omit playable women in the latest iterations of the top-tier gaming franchises
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Gender differences in video game characters' roles, appearances, and attire as portrayed in video game magazines.
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that lesbian relationships are solely about sexual attraction and do not involve emotional connections or depth.
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became a focus of discussions in gaming media. This indicated, according to game industry professionals cited by
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games. The study also determined that the better the study was designed, the less of a correlation was present.
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is characterized by the male character's limitations and interactions with other characters within the story.
4334: 3767: 3559: 3214: 3180: 3089: 2557: 1870: 623: 459: 8040: 7577: 5277:, who was criticized for her stereotypical representation and for being voiced by a cisgender actor. The game 143:
Both genders play video games, but studies suggest differences in platform and genre preference. In 2010, the
11296: 11048: 11034: 9986:"Perspective | 'The Last of Us Part II' handles Ellie's coming out story with care. It reminded me of my own" 9574:
Shaw, Adrienne (2009-07-01). "Putting the Gay in Games Cultural Production and GLBT Content in Video Games".
9493: 7246: 6895: 5875: 4611: 4115: 4053: 3672: 3662: 3564: 3094: 2912: 1999: 1900: 1880: 1366: 933: 8150: 7275: 2168: 2009: 11041: 10973: 10596: 7463: 7032: 6808: 6528: 5417:
know very little about the effects that video games may have on children's development and socialization."
4538: 4089: 3652: 3627: 3452: 2721: 2671: 2664: 1945: 1895: 1890: 1601: 836: 754: 729: 662: 125: 8604: 8405:"Tomb Raider Creators Are No Longer Referring to Game's Attempted 'Rape' Scene As an Attempted Rape Scene" 7020: 4098:(2003), was widely recognized as a strong and confident female character lacking any overt sexualization. 2151: 3657: 3647: 3617: 3499: 3484: 3474: 3062: 2927: 2922: 2614: 2187: 1777: 831: 469: 9766: 5332:, a lesbian character who has gained immense popularity within the gaming community. Another example is 11488: 11245: 11235: 7487: 6433:
Henning, Alexandra; Brenick, Alaina; Killen, Melanie; O'Connor, Alexander; Collins, Michael J. (2009).
5318: 5065: 4958: 4329: 3600: 3187: 2475: 1772: 1626: 1216: 27: 9449: 8710:
That the male gaze applies to literature and to the visual arts: Łuczyńska-Hołdys, Małgorzata (2013).
7364:
Perreault, Mildred F.; Perreault, Gregory Pearson; Jenkins, Joy; Morrison, Ariel (December 16, 2016).
6026:"Gender and video games: How is female gender generally represented in various genres of video games?" 5176:
significantly more than the 10% reported in a 2020 study, or estimates for the general US population.
4684:
Men are also often portrayed stereotypically in games. A recurring depiction of male sexuality is the
1977: 11355: 10553: 8972:"Monster Hunter's greatsword has the best videogame animation since Chris Redfield punched a boulder" 8012: 7241: 5487: 5129:
policed the content of games with content codes in which LGBT themes were toned down or erased. Some
4546: 4361:, an artificial intelligence with a female voice and a female face, was the main villain of the game 3760: 3412: 3192: 2629: 2433: 2379: 1004: 334: 5963: 4946:
release of the game included an alternate "Warrior" outfit for Chris, which has been described as a
11318: 11291: 11267: 11197: 11165: 11090: 10940: 10018: 5354: 5109:, LGBT content has been subject to changing rules and regulations, which are generally examples of 4876:
poses. However, this is done as part of the game's absurd humor rather than as true sexualization.
4534:", which make the breasts of female characters bounce or jiggle in a sometimes exaggerated manner. 4516: 4231: 3996: 3902: 3687: 3682: 3677: 3634: 3514: 3310: 3072: 2726: 2518: 2394: 2367: 2280: 2180: 1456: 1150: 479: 444: 207: 8630: 3822: 11155: 9729: 9056: 8358: 5387: 5263: 5245: 4602: 4469: 4449: 3962: 3519: 3479: 3170: 3163: 3121: 2350: 2092: 292: 214: 9824:"Video games won't feature gay protagonists 'for a while,' says Far Cry 3 writer Lucien Soulban" 7058: 6968: 4962:(2012), released in 2013, Chris was given an unlockable "Sailor" outfit which the game's writer 4545:
dressed in scanty armor. They feature armor designs which have been described by such terms as "
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analyzed the top 20 best selling US games in 2003, finding only 14% of characters were female.
3667: 3327: 3234: 3057: 3018: 2907: 2897: 2873: 2851: 2841: 2816: 2806: 2465: 2221: 2109: 2033: 809: 494: 484: 420: 78: 62: 10678: 7707: 6458: 11323: 11213: 11182: 11020: 10824: 6435:"Do Stereotypic Images in Video Games Affect Attitudes and Behavior? Adolescent Perspectives" 5859: 5359: 5218: 5154: 5130: 4758: 4500:
Female video game characters have been criticized as having a tendency to be objects of the "
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A 2014 SuperData Research study found women compose 57.8% of the mobile market, 53.6% of the
187: 7365: 6062:"Intro to Gender Criticism for Gamers: From Princess Peach, to Claire Redfield, to FemSheps" 11450: 11274: 11257: 11115: 11076: 10322: 8526:"Game Studies - Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis" 5885: 5144: 4571: 4235:, but she was a character that can be played. Zelda became playable in some later games of 4225: 3980: 3938: 3876: 3539: 3494: 3464: 3447: 3437: 3285: 3197: 3175: 3067: 3042: 2977: 2821: 2801: 2751: 2604: 2540: 2513: 2253: 2087: 1812: 1802: 1531: 1526: 1471: 1421: 1406: 1291: 1181: 1131: 1011: 572: 533: 368: 358: 344: 222: 6335:. "Teens, Video Games and Civics." Pew Research Center: Internet, Science & Tech. N.p. 3986: 8: 11443: 11160: 10980: 10683: 10466:"Games with exclusively female heroes don't sell (because publishers don't support them)" 8681: 7106: 5907:
Why Can't Zelda Save Herself? How the Damsel in Distress Trope Affects Video Game Players
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The year 2013 featured women in leading roles in a number of award-winning games such as
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Leroux, Yvan and Michel Pépin. "Jeu Sur Micro-Ordinateur et Différences Liées au Sexe".
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depicting sexualized female characters in non-central roles positively affected sales.
5323: 5228: 4841: 4703: 4583: 4457: 4373: 4178: 4045:, were discouraged from visiting arcades due to their status as male-dominated spaces. 3974: 3544: 3534: 3524: 3509: 3504: 3489: 3442: 3422: 3397: 3362: 3352: 3332: 3229: 3111: 3101: 3002: 2756: 2582: 2448: 2330: 2043: 2004: 1757: 1651: 1546: 1506: 1376: 1271: 1236: 1046: 1036: 961: 903: 888: 739: 719: 696: 548: 528: 307: 86: 8080: 5113:, in that heterosexuality is normalized, while homosexuality is subject to additional 11407: 10872: 10855: 10842: 10790: 10755: 10728: 10663: 10573: 10534: 10516: 10447: 10338: 10300: 10282: 10162: 9993: 9966: 9948: 9828: 9697:"Dressing Commander Shepard in pink: Queer playing in a heteronormative game culture" 9676: 9664: 9627: 9603: 9591: 9516: 9487: 9395: 9260: 9061: 9016: 8737: 8712:
Soft-Shed Kisses: Re-visioning the Femme Fatale in English Poetry of the 19th Century
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Kelleher, Caitlin (2008). Kafai, Yasmin B.; Heeter, Carrie; Sun, Jennifer Y. (eds.).
5494: 5333: 5190: 5180: 4976: 4943: 4880: 4289: 4203: 4145: 4126: 4121: 4109: 4035: 3838: 3605: 3469: 3432: 3427: 3407: 3402: 3372: 3337: 3290: 3280: 3244: 3239: 3224: 3219: 3133: 2868: 2861: 2836: 2826: 2811: 2676: 2649: 2535: 2494: 2470: 2345: 2325: 2312: 2273: 2268: 2263: 2236: 2136: 1711: 1571: 1541: 1466: 1446: 1431: 1386: 1351: 1316: 1251: 1191: 1126: 1106: 1101: 971: 956: 883: 873: 861: 771: 764: 744: 628: 543: 499: 429: 339: 237:"Women in video games" redirects here. For women as game players and developers, see 203: 98: 10902: 10704: 10385: 10346: 8120: 6228: 6190: 6010: 4634:
perpetuating harmful stereotypes (the "damsel in distress" myth referred to above).
11390: 10890: 10867: 10834: 10811: 10778: 10692: 10524: 10508: 10435: 10373: 10361: 10334: 10290: 10274: 10193: 9956: 9940: 9708: 9656: 9583: 9364:""Press X to be Gay": Drawing attention to LGBTQ+ representation in gaming history" 8826: 8733: 8013:"Survey of 31 years of video games shows a decline in sexualized female characters" 7994: 7914: 7867: 7830: 7814: 7667: 7377: 7166:"Getting the Girl: The myths, misconceptions, and misdemeanors of females in games" 7111: 7079: 6941: 6635: 6562: 6462: 6331:
Lenhart, Amanda, Joseph Kahne, Ellen Middaugh, Alexandra Macgill, Chris Evans, and
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considered a female protagonist less important than "core" or "casual" gamers did.
5603: 5529: 5049: 4845: 4819: 4781: 4689: 4667: 4589: 4577: 4140: 4020: 4006: 3932: 3881: 3554: 3549: 3459: 3387: 3382: 3342: 3295: 3270: 3207: 3079: 3007: 2856: 2741: 2706: 2624: 2530: 2484: 2460: 2384: 2357: 2320: 2163: 2156: 2146: 2126: 2070: 2053: 1994: 1747: 1656: 1641: 1631: 1611: 1581: 1516: 1491: 1416: 1396: 1391: 1336: 1256: 1221: 1206: 1171: 1156: 1136: 1081: 1066: 1056: 1041: 1026: 1021: 1016: 966: 943: 786: 781: 567: 538: 515: 378: 262: 171: 167: 133: 9851:"Dorian of Dragon Age: Inquisition: Why Gaming's 'Breakout' Gay Character Matters" 10838: 10653: 7714: 7630: 7607: 7584: 7494: 7412:"As game players diversify, developers start to rethink the stars of their games" 6822: 6535: 6500: 6136: 5851: 5345: 5232: 5039: 4938: 4887:. Because being sexy is also viewed as being submissive, this contrasts with the 4786: 4445: 3750: 3158: 2967: 2955: 2761: 2701: 2681: 2639: 2577: 2499: 2389: 2335: 2293: 2231: 2226: 2192: 2104: 2058: 1606: 1596: 1586: 1561: 1551: 1481: 1461: 1441: 1381: 1321: 1301: 1286: 1241: 1231: 1211: 1146: 1096: 1091: 1076: 1031: 976: 791: 464: 9879:"BioWare Changing Criticized 'Mass Effect: Andromeda' Scene Featuring Trans NPC" 9186:"Resident Evil: Revelations' Sailor Chris Is the Best Thing We've Seen All Week" 5382:
Recognizing the growing inclusion of LGBT characters and themes in video games,
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market, and 50.2% of the PC market (including social games). Men make up 66% of
11096: 11062: 10894: 10197: 9855: 9135: 8287: 7919: 7902: 5994: 5279: 5240: 5159: 4972: 4927: 4837: 4708: 4531: 4527: 4404: 4198: 4182: 4103: 4012: 3924: 3529: 2972: 2937: 2746: 2552: 2504: 2298: 2258: 2141: 1661: 1576: 1556: 1536: 1511: 1476: 1436: 1411: 1401: 1341: 1311: 1296: 1266: 1261: 1246: 1226: 1176: 1121: 1116: 1071: 993: 826: 776: 686: 635: 579: 94: 58: 31: 10816: 10799: 10782: 10696: 10512: 10439: 10377: 10278: 9944: 8654: 8333:"GTA 5 "Violence Against Women" Criticisms Spur Ban from Australian Retailers" 7871: 7818: 7672: 7655: 7438:"'Battlefield V' Trailer Sparks Outrage, But Did Women Fight in World War II?" 7083: 6639: 6566: 6266: 6220: 6182: 5611:
male protagonists stifled sales to girls more than it promoted sales to boys.
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Slater, Amy; Halliwell, Emma; Jarman, Hannah; Gaskin, Emma (September 2017).
9997: 9952: 9668: 9660: 9595: 9587: 9520: 9193: 9098: 8562: 7953: 7928: 7879: 7826: 7681: 7381: 6647: 6450: 6332: 6274: 6041: 6002: 5978: 5803:
49 articles in Xbox, PlayStation, and Nintendo Power magazines, 2003 to 2005
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49 articles in Xbox, PlayStation, and Nintendo Power magazines, 2003 to 2005
5751:
49 articles in Xbox, PlayStation, and Nintendo Power magazines, 2003 to 2005
5725:
49 articles in Xbox, PlayStation, and Nintendo Power magazines, 2003 to 2005
5700:
49 articles in Xbox, PlayStation, and Nintendo Power magazines, 2003 to 2005
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Attention regarding male sexualization in video games has also been given to
4932: 4738: 4656: 4629: 4554: 4511: 4506: 4424: 4420: 4274: 4254: 4153: 4072:, Lara underwent a radical redesign, ostensibly to make her less sexualized. 4041: 3868:
represented female characters, but no screenshots are known to be available.
2831: 2791: 2786: 2696: 2438: 2401: 2026: 2021: 1666: 1451: 1426: 1361: 1331: 1281: 1276: 1201: 1141: 1111: 986: 821: 691: 652: 640: 618: 600: 415: 250: 152: 9509:"LGBTQ+ representation in video games lags behind film and TV, report finds" 8525: 7510:
Sherman, Shanon. "Perils of the Princess: Gender and Genre in Video Games".
7175: 7126:
Egenfeldt-Nielsen, Simon; Smith, Jonas Heide; Pajares Tosca, Susana (2008).
6624:"Keeping Abreast of Hypersexuality: A Video Game Character Content Analysis" 6623: 6552: 5979:"Still a Man's Game: Gender Representation in Online Reviews of Video Games" 4351:
One of the first major female villains in video games was the Dark Queen in
4208: 1727: 11370: 11027: 11013: 10909: 10846: 10538: 10304: 9970: 8859: 7844: 6671:"I'm a 12-year-old girl. Why don't the characters in my apps look like me?" 6494:
Still a man's game: Gender representation in online reviews of video games.
6476: 6308:"Ellas también juegan, o por qué el machismo gamer no tiene ningún sentido" 6292: 6144: 5547: 5458: 5110: 4967:
Sailor outfit received some positive responses, with South African website
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portrayed the rape of a Native American woman by the player's character of
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framed him as a good choice for Shepard as a romantic and sexual partner.
4883:
in video games, attributing "sexiness" to a character is intertwined with
4510:
received some controversy for simply being a close up of female character
4472:, which are played more often by women than in action and fighting games. 170:
study compared mobile gaming preferences, finding women made up 60–80% of
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Dangerous Curves: Action Heroines, Gender, Fetishism, and Popular Culture
10659: 8910: 5607: 5454: 5446: 5441:, or relationship management, while games aimed at boys focus on action, 5413: 5251: 5149: 5099: 5044: 5019: 4996: 4936:
franchise since the first game, had his appearance changed radically for
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Women costumed as scantily armored player characters from the video game
4353: 4298: 4213: 3852: 2455: 2246: 898: 868: 645: 183: 74: 50: 10238:"Gender Roles in Video Games: The Importance of Characterization and it" 9624:
Gaming at the Edge: Sexuality and Gender at the Margins of Gamer Culture
9089:"Resident Evil: Revelations adds Pirate Jill, Sailor Chris, Ninja Keith" 5915: 5482:
Gender-specific video games can have a significant impact on children's
5352:
Another example is the inclusion of a transgender character in the game
4971:
describing it as "sexy" and that it makes him look like a member of the
4963: 4915: 11069: 10994: 9713: 9696: 9541:"2024 GLAAD Gaming Report: The State of LGBTQ Inclusion in Video Games" 9540: 9298: 8981: 8770: 8634: 7998: 7763: 7481: 5580: 5257: 5114: 4884: 4873: 4798: 4754: 4742: 4714: 4673: 4486: 4400: 4293: 4085: 4048: 3950: 3871: 3012: 2997: 2691: 981: 923: 918: 256: 82: 70: 66: 54: 10321:
Christoph, Klimmt; Dorothée, Hefner; Peter, Vorderer (November 2009).
10019:"Overwatch's new comic confirms game's first queer character (update)" 9929:"Fairy Tales: Attraction and Stereotypes in Same-Gender Relationships" 7219:
N'gai Croal and Jane Hughes (1997-11-10). "Lara Croft, the Bit Girl".
5537: 10724: 10043:"Why Dragon Age: Inquisition's Transgender Character Is So Important" 9904:"Cyberpunk 2077, the year's most controversial video game, explained" 7943: 6066: 5545:
Although primarily targeting mature audiences, the popularity of the
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In 1998, Michigan State University analyzed 33 popular games for the
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Felmlee, Diane; Orzechowicz, David; Fortes, Carmen (February 2010).
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have depicted men in the scanty armor typical of female characters.
89:". Male characters are frequently depicted as big and muscular, and 11395: 11311: 11177: 9130: 9093: 8976: 8505:"Gender Struggles: Female Representation in Video Games - INKspire" 8430:"Tomb Raider Creators Say 'Rape' Is Not A Word In Their Vocabulary" 8310:"Dead Island Riptide's bloody torso statue sparks anger, confusion" 8276:"Women's role in popular video games: Stripped down and killed off" 8017: 7901:
Skowronski, Marika; Busching, Robert; Krahé, Barbara (2021-01-01).
7221: 7125: 7069: 6827: 6795: 6504: 6097:
Hot Dates and Fairytale Romances: Studying Sexuality in Video Games
5672: 5118: 5095: 4395: 4319: 4306: 4279: 4269: 4265: 4062: 3956: 3944: 2766: 2634: 2197: 1719: 383: 156: 9626:. Minneapolis, MN: University of Minnesota Press. pp. 13–55. 7555:"How Breath of the Wild Failed Us When It Comes To Trans Identity" 11306: 11055: 9797: 8659: 8354: 8258:"Women Fighters in Reasonable Armor: An Idea Whose Time Has Come" 7941: 7611: 7588: 7363: 7338: 7170: 6357: 5592: 5430: 5236: 5207: 5087: 4991: 4948: 4480: 3842: 2428: 938: 893: 271: 267: 23: 10800:"The Lara Phenomenon: Powerful Female Characters in Video Games" 10768: 8855:"Even teenage boys are sick of sexist video games, survey finds" 7656:"The Lara Phenomenon: Powerful Female Characters in Video Games" 7274:. Norwegian University of Science and Technology. Archived from 6994:"Playable Girls in Ancient Worlds: Athena (1986) Opens the Door" 6432: 5206:
Choice-based LGBT content, such as optional same sex romance in
4919:
archetype. These men distinguish themselves by grace and charm.
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Male characters with distinctly feminine traits often appear in
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Cyberpsychology: Journal of Psychosocial Research on Cyberspace
9421: 8943: 8433: 8408: 8383: 8205: 8177: 8055:"New Anita Sarkeesian Video Looks At Gaming's 'Ms. Male' Trope" 7945:
Game on girl : identity and representation in digital RPGS
7733: 7467: 7218: 7198:"'Tomb Raider': Lara Croft now battling video game stereotypes" 4892: 4757:, from a masculine, heterosexual perspective that presents and 4606: 4522: 4378: 4358: 4029: 454: 46: 19: 10068:"Video game 'Tell Me Why' features transgender lead character" 5464: 5386:
introduced the "Outstanding Video Game Award" category at its
5133:, for instance, originally included trans characters, such as 4432:
appeal than those that rely on stereotypes and sexualization.
4033:
female players, despite enjoying popular arcade games such as
11301: 10112: 8173:"How Video Game Breasts Are Made (And Why They Can Go Wrong)" 6766:"A female video game pioneer was lost to history — until now" 6030:
Journal of Comparative Research in Anthropology and Sociology
5934:
Using Storytelling to Introduce Girls to Computer Programming
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series, a lesbian and the main protagonist of the games, and
5172: 5134: 5126: 4453: 3865: 3834: 388: 326: 10158:"GLAAD awards will spotlight video games for the first time" 8884: 8882: 8724:
Eaton, E.W. (September 2008). "Feminist Philosophy of Art".
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magazine, Dante Douglas argued that men's sexualization and
4749:, which is the act of depicting women and the world, in the 4514:'s breasts with a tagline. In two sequels of fighting games 4464:"Teen" (for ages 13 and up) and "Mature" (17 and up) by the 246:
List of female action heroes and villains § Video games
11000: 10569:"The games industry is wrong about kids, gaming and gender" 10260: 9695:
Krobová, Tereza; Moravec, Ondřej; Švelch, Jaroslav (2015).
9228: 8939:"The One-Sided Problem of oversexualization in Video Games" 7984: 6350:"Report: Men play more MMOs, FPSes; women rule mobile, RPG" 5555: 5393: 5122: 5083: 4953: 4688:
where an apparent sexualization as an object of desire and
4465: 4264:
A number of games feature a female character as an ally or
191: 115:
Women and video games § Demographics of female players
90: 10425: 9344: 9322: 9320: 8351:"Top Ten Shameful Games: 1. Custer's Revenge (Atari 2600)" 7617: 6719:"Video Dames: The History Of Playable Female Protagonists" 5000:
series; especially his portrayal and potential romance in
4657:
Stereotypical portrayals and reinforcement of gender roles
9293: 8879: 8551:"Grand Theft Auto 5 under fire for graphic torture scene" 8380:"You'll 'Want To Protect' The New, Less Curvy Lara Croft" 8261: 5477: 5306: 5091: 4980: 160: 140:, "fully 99% of boys and 94% of girls" play video games. 10856:"Gender and computer games: Exploring females' dislikes" 10459: 10457: 9926: 10880: 9394:. New York, NY: Bloomsbury Publishing. pp. 42–57. 9317: 9009:"A Glance At The PC Exclusive Resident Evil 5 Costumes" 8164: 7900: 6405:"Love, Courtship and the Promiscuous Male Mobile Gamer" 5523:
Toxic masculinity in video games: influence on children
5365: 5286: 10797: 10320: 9794:"Gay gamer survey results with large hetero inclusion" 9408: 7729:"Are These The Top Women Game Characters of All Time?" 7523: 7521: 5022:. Clough concluded that Kaidan's overall depiction in 4592:
withdrew the game from sale in response to criticism.
4581:
franchise features violence against women, especially
4257:
quest involves purchasing clothes from an exaggerated
351:
Gender representation on corporate boards of directors
16:
Portrayal of men, women and LGBT people in video games
10454: 9332: 9221:"Is that a sexy sailor Chris Redfield costume I see?" 9165: 9153: 7132:
Understanding video games: the essential introduction
6090: 6088: 6086: 6084: 5398: 4913:
video games, especially Japanese video games, as the
4181:, with their rescue being the objective of the game. 10316: 10314: 10092: 9694: 9690: 9688: 9686: 9475:. Camineet. Archived from the original on 2008-02-04 9417:"The Video Game Characters You Never Knew Were LGBT" 9392:
Rated M for Mature: Sex and Sexuality in Video Games
7366:"Depictions of Female Protagonists in Digital Games" 6396: 6118: 6116: 5827: 5602:
A 2015 survey of 1,583 US students aged 11 to 18 by
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series—are usually side characters, rather than the
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examples. By 2013, Peach appeared in 14 of the main
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Female characters are often cast in the role of the
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in 2018 was met with backlash from some fans of the
8255: 8078: 7518: 5029: 3805:
Virginia Polytechnic Institute and State University
10798:Jansz, Jeroen; Martis, Raynel G. (February 2007). 10655:Resident Evil Revelations: Official Complete Works 10093:"IGDA – International Game Developers Association" 8192: 8096:"Videogame Ad Sets New Low for Objectifying Women" 8052: 7237:"Lara's curves reduced to appeal to female gamers" 6081: 3799:Category:Video games featuring female protagonists 10311: 9683: 9569: 9567: 9565: 9563: 9561: 8822:"The Three Modes of Male Sexuality in Videogames" 8583:"The Three Modes of Male Sexuality in Videogames" 7978: 6743:. Guinness World Records Ltd. 2012. p. 154. 6113: 5171:A 2024 survey by the LGBTQ advocacy organization 4627:An example of this portrayal can be found in the 4493:Many early female video game characters (such as 151:gamers played on Wii, 11% on Xbox 360, and 9% on 11475: 10183: 9617: 9615: 9613: 9006: 8074: 8072: 6969:"Hardcore Gaming 101: 1980s Video Game Heroines" 6586: 6584: 6375: 6059: 4169:and being mostly relegated to supporting roles. 4011:games, they are more often scantily-dressed and 574:Science, technology, engineering and mathematics 9791: 9389: 8906:"Let's talk about sexualization in video games" 8628: 7720: 7654:Jansz, Jeroen; Martis, Raynel G. (2007-02-02). 6963: 6961: 6959: 6919:"Nintendo Download: 13-14 October 2009 (Japan)" 6206: 5201: 5059: 4565:Video games have been criticized for depicting 4165:never participating in frontline combat during 93:characters have been slow to appear due to the 10853: 9558: 8759: 8757: 8755: 8753: 8751: 8749: 8747: 8307: 8238: 7461: 7157: 6055: 6053: 6051: 5675:’s reviews of the 100 top-rated games in 2004 5622: 5619:characters are often oversexualised in games. 5404:correlated with attitudes supportive of rape. 5179:The video game industry is regarded as having 10925: 10597:"Just How Important Are Female Protagonists?" 10545: 9610: 9256:"8 of the Silliest 'Resident Evil' Costumes!" 9123: 8069: 7464:"Shigeru Miyamoto and the Damsel In Distress" 6716: 6622:Downs, Edward; Smith, Stacy L. (2010-06-01). 6581: 6099:. New York, NY: Routledge. pp. 172–191. 4024:magazine writer Virginia Barratt accused the 3850:, its North American distributor, to develop 3768: 1688: 225:players, and 63% of digital console players. 11430:Brown v. Entertainment Merchants Association 10939: 10754:. Jackson: University Press of Mississippi. 10721:Digital Love: Romance and Sexuality in Games 10204: 9767:"How Not To Address Homosexuality In Gaming" 9390:Wysocki, Matthew; Lauteria, Evan W. (2015). 9385: 9383: 8249: 8093: 7966:: CS1 maint: multiple names: authors list ( 7304:"50 Greatest Heroines In Video Game History" 6956: 6873: 6871: 6869: 6867: 6741:Guinness World Records 2013: Gamer's Edition 6733: 6684: 6305: 5927: 5925: 5008:Digital Love: Romance and Sexuality in Games 4695: 9821: 9289:"11 weirdest alternative costumes in games" 8744: 7653: 6048: 5465:Narrow representation and lack of diversity 5243:, who is openly gay and was the writer for 4172: 73:. Women in games often reflect traditional 10932: 10918: 10860:Journal of Computer-Mediated Communication 10677:Dill, Karen E.; Thill, Kathryn P. (2007). 9842: 9746: 9470: 8815: 8813: 7970:) CS1 maint: numeric names: authors list ( 7942:McMenomy, Elizabeth Regina, 1974- (2011). 7857: 7760:"The 25 best new characters of the decade" 6916: 6699:. Vol. 1, no. 3. pp. 30–33 6621: 6548: 6546: 6544: 6343: 6341: 6299: 4792:Video game designer and industry activist 3775: 3761: 2655:African-American women's suffrage movement 1695: 1681: 155:, while 38% of male console gamers played 10871: 10815: 10676: 10528: 10294: 10186:Journal of Experimental Social Psychology 9960: 9727: 9712: 9506: 9464: 9380: 8903: 8888: 8811: 8809: 8807: 8805: 8803: 8801: 8799: 8797: 8795: 8793: 8453: 8170: 7918: 7907:Journal of Experimental Social Psychology 7834: 7671: 7488:"Objectification of Women in Video Games" 7045: 7043: 7000:. Bloomsbury Publishing. pp. 15–16. 6864: 6763: 6527:Miller, M. K., & Summers, A. (2007). 6466: 6384:"How Much Do You Know About Video Games?" 6282: 5922: 5635:Characteristics of video game characters 5211:in game romance, genres such as RPGs and 5020:she enjoys looking at him in a sexual way 4809: 4560: 10718: 9350: 9338: 9326: 8647: 8478: 8171:Hernandez, Patricia (24 February 2015). 8144: 7783: 7409: 7334:"Bayonetta: empowering or exploitative?" 6996:. In Draycott, Jane; Cook, Kate (eds.). 6815: 6402: 6094: 5931: 5556:Effects of sexualized content on players 5394:Effect of gender representation in games 5261:games. The character of Dorian Pavus in 4956:fetishi". For the updated HD version of 4851: 4479: 4394: 2600:Discrimination against transgender women 249: 118: 18: 10614: 10463: 9758: 9443: 9253: 9086: 8930: 8899: 8897: 8819: 8766:"On Men's Sexualization in Video Games" 8714:, Cambridge Scholars Publishing, p. 15. 8456:"Women's representation in video games" 8053:Patricia Hernandez (18 November 2013). 7301: 7195: 7104: 6889: 6541: 6347: 6338: 6325: 6164: 6162: 6160: 6158: 6156: 6154: 6023: 5910:(MA thesis). Brigham Young University. 5568: 4732: 3787: 11476: 10771:Journal of Creativity in Mental Health 10648: 10551: 9876: 9183: 9171: 9159: 9068:from the original on December 18, 2018 8988:from the original on February 23, 2020 8969: 8852: 8790: 8256:Charlie Jane Anders (26 August 2011). 8198: 7649: 7647: 7645: 7643: 7641: 7639: 7505: 7503: 7260: 7163: 7119: 7040: 7021:スクウェアの『アルファ』、ほぼ全シーンでアニメーション処理が導入されたADV 6939: 6878:Inventories: 1980s Video Game Heroines 6690: 6668: 6202: 6200: 5903: 5478:Impact on self-perception and identity 5307:Trends towards positive representation 4895:and attention to personal attire, and 4872:, which feature men in sexualized and 4637: 10913: 10749: 10359: 10016: 9983: 9901: 9848: 9764: 9753:games/ "Homosexuality in Video Games" 9646: 9218: 8936: 8778:from the original on November 8, 2019 8763: 8723: 8602: 7801:Near, Christopher E (February 2013). 7726: 7552: 7435: 7134:. Taylor & Francis. p. 163. 6894:. Hardcore Gaming 101. Archived from 6590: 6523: 6521: 6519: 6517: 6515: 6513: 6488: 6486: 6244: 6242: 6240: 6238: 6168: 5976: 5871:Portrayal of women in American comics 5424: 5407: 4765:for the pleasure of the male viewer. 4407:, is often used as an example of the 4268:to the male hero. Some of them, like 232: 194:game markets. Men composed 60-80% of 108: 11437:Entertainment Software Ass'n v. Foti 10566: 10494: 10155: 9621: 9573: 9446:"GLBT History in Video Games: 1990s" 9414: 9041: 8894: 8867:from the original on January 6, 2020 8655:"Do Videogame Stereotypes Hurt Men?" 8548: 8481:"Top 9 greatest video game heroines" 8079:Harris O'Malley (16 December 2011). 7800: 7694:Steven A. Schwartz, Janet Schwartz, 6991: 6381: 6248: 6151: 5897: 5501: 5470:gaming is primarily for one gender. 5366:Representation in the games industry 5343:Another example is the popular game 5287:Lesbian characters and the male gaze 4718:and a 50% lack of chest coverings". 4504:". A print ad for the fighting game 4292:in later instances of their series. 847:Gender representation in video games 11366:Family Entertainment Protection Act 10594: 10495:Near, Christopher E. (2013-02-01). 10235: 10229: 9415:Dale, Laura Kate (4 October 2017). 9305:from the original on April 21, 2019 9286: 8764:Brice, Mattie (November 28, 2011). 8686:Stanford Encyclopedia of Philosophy 8308:Brian Crecente (January 15, 2013). 8286:(1): 1. Winter 2003. Archived from 8121:"This is how to sell Soulcalibur V" 7708:TenSpot: Ten Best Female Characters 7636: 7527: 7509: 7500: 7053:. Vol.XII, No.2. Pp.173–196. 1986. 6593:"EEDAR Says the Chicks Are Alright" 6197: 5977:Ivory, James D. (1 February 2006). 5599:between male and female responses. 4679: 4541:, originating in the 1960s, is the 4328:focused exclusively on protagonist 3942:(1984), Toby Masuyo ("Kissy") from 145:Entertainment Software Rating Board 61:and is discussed in the context of 13: 10743: 10552:Duggan, Maeve (15 December 2015). 10214:. 20 February 2012. Archived from 9268:from the original on June 27, 2018 9235:from the original on July 20, 2017 9200:from the original on July 17, 2017 9007:Siliconera Staff (July 20, 2009). 8575: 8330: 8245:Women Fighters in Reasonable Armor 8041:Tropes vs Women Ms. Male Character 8033: 7302:Rougeau, Michael (March 4, 2013). 7196:Martens, Todd (28 February 2013). 6792:Otenba Becky no Daibouken – Review 6764:Carpenter, Nicole (May 13, 2022). 6693:"Women Join the Arcade Revolution" 6510: 6483: 6249:Near, Christopher E (2012-10-26). 6235: 5578:sports and war franchises such as 5399:Effect on attitudes towards gender 4624:are passive and dependent on men. 14: 11505: 11122:California v. Activision Blizzard 10952:List of controversial video games 10854:Hartmann, T.; Klimmt, C. (2006). 10464:Kuchera, Ben (21 November 2012). 10156:Good, Owen (September 27, 2018). 9254:Thurman, Trace (April 14, 2016). 9141:from the original on May 16, 2020 9105:from the original on May 16, 2020 9023:from the original on May 16, 2020 8970:Fenlon, Wes (February 19, 2020). 8951:from the original on June 8, 2019 8937:Tassi, Paul (November 28, 2012). 8918:from the original on May 10, 2020 8834:from the original on May 10, 2020 8460:Institut du Genre en Géopolitique 8094:David Griner (January 10, 2012). 7696:The Parent's Guide to Video Games 7436:Groux, Christopher (2018-05-24). 7051:Revue des Sciences de l'Education 6669:Messer, Madeline (4 March 2015). 5881:Sexual harassment in video gaming 5006:(2012). In Chapter 1 of the book 4899:, usually for humorous purposes. 4619:The portrayal of women as victims 4456:, who deeply identify with their 4346: 4247:series returned in the 2017 game 4191:series, the Sultan's daughter in 254:The characters of Light Elf from 10883:Mass Communication & Society 10873:10.1111/j.1083-6101.2006.00301.x 10588: 10560: 10488: 10419: 10410: 10401: 10392: 10353: 10339:10.1111/j.1468-2885.2009.01347.x 10267:Journal of Youth and Adolescence 10254: 10212:"The Concerns About Video Games" 10177: 10149: 10125: 10105: 10085: 10060: 10035: 10010: 9977: 9920: 9895: 9870: 9815: 9785: 9721: 9640: 9533: 9500: 9437: 9356: 9280: 9247: 9212: 9177: 9117: 9087:Mallory, Jordan (May 18, 2013). 9080: 9035: 9000: 8963: 8846: 8820:Douglas, Dante (April 7, 2016). 8738:10.1111/j.1747-9991.2008.00154.x 8717: 8704: 8631:"Are video games really sexist?" 7410:Crecente, Brian (23 June 2014). 7105:Barratt, Virginia (March 1994). 6439:Children, Youth and Environments 6060:Kaitlin Tremblay (1 June 2012). 5844: 5830: 5030:Male sexualization within fandom 4390: 3815:According to Madeline Messer in 3744: 3276:Democratic Republic of the Congo 2610:Diversity, equity, and inclusion 1726: 364:Diversity, equity, and inclusion 291: 163:, and 21% played PlayStation 3. 10641: 9287:Rad, Chloi (October 20, 2015). 8853:Stuart, Keith (July 10, 2015). 8732:(5). Wiley-Blackwell: 873–893. 8674: 8622: 8596: 8542: 8518: 8497: 8472: 8447: 8422: 8397: 8372: 8343: 8324: 8301: 8268: 8230:. MadArtLab.com. Archived from 8220: 8138: 8113: 8087: 8046: 8005: 7948:. Washington State University. 7935: 7894: 7851: 7794: 7777: 7752: 7741:from the original on 2013-10-31 7701: 7688: 7594: 7571: 7546: 7455: 7429: 7403: 7357: 7326: 7295: 7266: 7229: 7212: 7189: 7098: 7063: 7014: 6985: 6933: 6910: 6883: 6841: 6801: 6785: 6757: 6717:Kate Willaert (15 March 2021). 6710: 6662: 6615: 6426: 6415:from the original on 2014-10-22 6364:from the original on 2015-02-16 6348:Conditt, Jessica (2014-09-24). 5792:Average on a scale from 0 to 7 5766:Average on a scale from 0 to 7 5740:Average on a scale from 0 to 7 5474:valued or important in gaming. 5166: 4930:, a prominent character in the 4729:are generally to be protected. 4435: 11376:Truth in Video Game Rating Act 10567:Hall, Charlie (5 March 2015). 9877:Klepek, Patrick (2017-04-05). 9728:MacDonald, Keza (2012-01-25). 9507:MacDonald, Keza (2024-02-15). 9184:Barker, Sammy (May 19, 2013). 9124:Resident Evil (May 16, 2013). 8629:Houghton, David (2012-06-23). 8479:Hartlaub, Peter (2009-02-17). 7727:Ewalt, David M. (2013-08-31). 7553:Unkle, Jennifer (2017-03-09). 6998:Women in Classical Video Games 6591:Chalk, Andy (26 August 2010). 6459:10.7721/chilyoutenvi.19.1.0170 6017: 5983:Mass Communication and Society 5970: 5936:. The MIT Press. p. 247. 5904:Hansen, Jared Capener (2018). 5528:violent video games featuring 5070:LGBT characters in video games 4537:A recurrent representation of 4448:and representation in Digital 4335:Tomb Raider: Angel of Darkness 4296:, a supporting protagonist of 4061:title, Croft was depicted in " 3708:Women's suffrage organizations 260:(left) and Faith Connors from 57:, is a subject of research in 1: 11035:Super Columbine Massacre RPG! 10719:McDonald, Heidi, ed. (2017). 10133:"Represent Me | Represent Me" 10017:Frank, Allegra (2016-12-20). 9902:Frank, Allegra (2020-12-17). 9849:Baume, Matt (July 13, 2015). 8228:"Fantasy armor and lady bits" 8199:Griner, David (4 June 2013). 7462:Stephen Totilo (2013-06-20). 6538:Sex roles, 57(9-10), 733-742. 5891: 5876:Sex and nudity in video games 4609:described the 2013 reboot of 4569:. For example, the 2013 game 4151:The announcement trailer for 3792: 11351:Intellectual property rights 10839:10.1016/j.bodyim.2010.10.002 10595:Yee, Nick (29 August 2017). 9448:. Gaming Bus. Archived from 9219:Liebl, Matt (May 14, 2013). 9042:Funk, John (July 21, 2009). 8357:. 2002-12-31. Archived from 7784:Morawitz, Elizabeth (2007). 7624:"Femininity and Video Games" 7342:. 2010-01-06. Archived from 7269:"Lara Croft and her sisters" 7245:. 2005-05-21. Archived from 7115:. No. 4. pp. 10–1. 6992:Love, Dunstan (2022-08-11). 6403:Laughlin, Dan (2013-03-29). 6137:10.1016/j.bodyim.2010.10.002 5714:By mentions in the articles 5689:By mentions in the articles 5202:Forms of LGBT representation 5060:Portrayal of LGBT characters 4983:echoing similar statements. 4004:et al. published a study in 3829: 3693:Suffragists and suffragettes 3623:American feminist literature 815:Portrayal in American comics 406:Heads of state or government 186:/bubble-shooter, management/ 147:reported that 80% of female 126:Pac-Man Championship Edition 7: 10622:"Female Gamers Survey 2020" 10428:Computers in Human Behavior 9984:Favis, Elise (2020-07-22). 6306:Natxo Medina (2014-09-24). 5823: 5623:2000s quantitative overview 4922: 4902: 4530:, also feature pronounced " 4259:stereotype of a trans woman 3860:." The earlier arcade game 2933:Views on transgender topics 2923:Views on sexual orientation 10: 11510: 10895:10.1207/S15327825MCS0503_3 10750:Brown, Jeffrey A. (2011). 10362:"[No title found]" 10236:Lim, Nathan (2014-12-08). 10198:10.1016/j.jesp.2008.06.002 9822:Gera, Emily (2014-02-28). 9765:Fahey, Mike (2009-04-29). 9368:Birmingham City University 8904:MCV Staff (June 1, 2016). 8081:"Nerds and Male Privilege" 7920:10.1016/j.jesp.2020.104051 6892:"Obscure Namco characters" 6823:"Barbie – Release Details" 6691:Worley, Joyce (May 1982). 5995:10.1207/s15327825mcs0901_6 5078: 5066:LGBT themes in video games 5063: 4975:. American horror website 4959:Resident Evil: Revelations 3984:(1986), and Valkyrie from 3821:in 2015, among the top 50 3796: 243: 236: 112: 11421: 11361:1993 U.S. Senate hearings 11356:Video Recordings Act 1984 11346: 11339: 11224:regionally censored games 11206: 11143: 11106: 10965: 10947: 10817:10.1007/s11199-006-9158-0 10783:10.1080/15401380801995076 10697:10.1007/s11199-007-9278-1 10513:10.1007/s11199-012-0231-6 10440:10.1016/j.chb.2022.107341 10279:10.1007/s10964-017-0659-7 9945:10.1007/s11199-009-9701-x 9730:"A Gay History of Gaming" 9492:: CS1 maint: unfit URL ( 9471:Ripplinger, Mike (2002). 8549:Hern, Alex (2013-09-18). 7872:10.1007/s11199-009-9637-1 7819:10.1007/s11199-012-0231-6 7673:10.1007/s11199-006-9158-0 7633:, Retrieved on 2021-02-28 7614:. Retrieved on 2008-12-28 7591:. Retrieved on 2008-12-14 7528:Cox, Susan (2017-04-19). 7242:The Sydney Morning Herald 7084:10.1007/s11199-009-9683-8 6973:www.hardcoregaming101.net 6917:Sean Aaron (2009-10-09). 6854:. p.35. Sogo Kagaku Pub. 6640:10.1007/s11199-009-9637-1 6567:10.1007/s11199-007-9250-0 6267:10.1007/s11199-012-0231-6 6221:10.1007/s11199-007-9278-1 5591:A 2013 study showed that 5336:, a transgender man from 4696:Stereotyping and violence 4539:women in fantasy settings 4371:, the main antagonist in 4163:women on the British side 3948:(1985), Kurumi-Hime from 3892:Otenba Becky no Daibouken 3724:Women's rights by country 2630:Female genital mutilation 11198:Corrupted Blood incident 11091:Digital Homicide Studios 10941:Video game controversies 10360:Dietz, Tracy L. (1998). 9661:10.1177/1555412013478688 9588:10.1177/1555412009339729 9473:"The Two Phantasy Stars" 8454:admin-dev (2021-03-26). 8147:"To My Someday Daughter" 7987:Journal of Communication 7698:, Prima Pub., 1994 (p.8) 7578:Top 50 Videogame Hotties 7382:10.1177/1555412016679584 6024:Kondrat, Xeniya (2015). 4643:violence against women. 4475: 4357:(1991) and its sequels. 4232:Super Mario Bros. Wonder 4173:As supporting characters 3997:The Psychological Record 3729:Feminists by nationality 3703:Women's studies journals 3698:Women's rights activists 2416:Movements and ideologies 208:action role-playing game 11156:Cheating in video games 10378:10.1023/A:1018709905920 9622:Shaw, Adrienne (2014). 8605:"On Gender and 'GTA 5'" 7497:, Retrieved 9 May 2015. 6183:10.1023/A:1018709905920 5388:30th GLAAD Media Awards 5338:Dragon Age: Inquisition 5264:Dragon Age: Inquisition 5246:Far Cry 3: Blood Dragon 5117:or ridicule. Companies 4444:A 2011 study regarding 4399:The video game heroine 4088:and force. Contrarily, 3960:(1985), Alexandra from 3117:International relations 1978:Intersectional variants 401:Conservatives in the US 374:Explorers and travelers 11484:Gender and video games 11381:Video Game Decency Act 11173:Death of Brandon Crisp 11151:Blitzchung controversy 10556:. Pew Research Center. 9444:Steltenpohl, Crystal. 8043:". Feminist Frequency. 7601:Top 11 Girls of Gaming 6880:. Hardcore Gaming 101. 6847:Naoki Miyamoto (2017). 6095:Consalvo, Mia (2003). 5274:Mass Effect: Andromeda 5107:history of video games 4810:Men as power fantasies 4567:violence against women 4561:Violence against women 4490: 4417:sexual objectification 4412: 4409:sexual objectification 4095:Beyond Good & Evil 3643:Conservative feminisms 2898:Bicycling and feminism 2874:Women in the workforce 2842:Violence against women 2817:Sexual objectification 2777:Opposition to feminism 2034:Vegetarian ecofeminism 704:In Shakespeare's works 275: 129: 79:sexual objectification 63:sexism in video gaming 42: 11494:Women and video games 11241:Gender representation 11183:2017 Wichita swatting 9792:Alexander Sliwinski. 9044:"Chris Redfield Goes 8889:Dill & Thill 2007 8830:. Paste Media Group. 8682:"Feminist Aesthetics" 8280:Media Report to Women 6944:. Hardcore Gaming 101 6492:Ivory, J. D. (2006). 5860:Gamergate controversy 5806:Narrative attributes 5780:Narrative attributes 5360:Dontnod Entertainment 4852:Men as sexual objects 4483: 4398: 4113:(2013), the rebooted 4092:, the protagonist of 4051:, the protagonist of 3673:Feminist rhetoricians 3663:Feminist philosophers 3215:Revisionist mythology 2918:Views on prostitution 2903:Criticism of marriage 2593:Children's literature 460:Nobel Prize laureates 253: 239:Women and video games 123:A young girl playing 122: 22: 11451:Epic Games v. Google 11193:match fixing scandal 11128:ABK Workers Alliance 11109:workplace misconduct 11077:Six Days in Fallujah 10327:Communication Theory 8603:Tassi, Paul (2013). 8039:Sarkeesian, Anita. " 6898:on 26 September 2013 5886:Race and video games 5569:Players' preferences 5488:identity development 5412:Canadian non-profit 5131:Japanese video games 4745:is connected to the 4733:Sexualization of men 4595:The 1982 adult game 4572:Dead Island: Riptide 4403:, here portrayed by 4226:Super Mario 3D World 4201:through much of the 4018:In 1994, Australian 3981:The Return of Ishtar 3963:Lode Runner's Rescue 3939:Jenny of the Prairie 3788:As player characters 3653:Feminist art critics 3628:Feminist comic books 3585:Lists and categories 3264:By continent/country 3095:Pathways perspective 2978:Gender mainstreaming 2913:Views on pornography 2822:Substantive equality 2802:Reproductive justice 2752:Matriarchal religion 2605:Diversity (politics) 2541:Political lesbianism 1851:Other women's rights 1617:United Arab Emirates 554:in the United States 369:Economic development 359:Diversity (politics) 345:Female entrepreneurs 223:first-person shooter 11444:Epic Games v. Apple 11144:Other controversies 10554:"Gaming and Gamers" 10470:Penny Arcade Report 10137:representme.charity 8530:www.gamestudies.org 7249:on October 15, 2007 6382:ESRB (2014-09-24). 5636: 5575:Penny Arcade Report 5140:Super Mario Bros. 2 4638:Sexualized violence 4377:(1999). Similarly, 4288:, were turned into 4245:The Legend of Zelda 4237:The Legend of Zelda 4220:Super Mario Bros. 2 4188:The Legend of Zelda 4081:The Longest Journey 4069:Tomb Raider: Legend 4026:video game industry 3972:(1986), Chris from 3936:(1984), Jenny from 3930:(1984), Papri from 3894:(1983), Lilly from 3890:(1982), Becky from 3818:The Washington Post 3751:Feminism portal 3658:Feminist economists 3648:Ecofeminist authors 3453:Trinidad and Tobago 3393:Republic of Ireland 3085:Composition studies 2852:Women's empowerment 2807:Sex workers' rights 2732:Feminist capitalism 2712:Internalized sexism 2645:Feminism in culture 1753:History of feminism 1602:Trinidad and Tobago 837:Speculative fiction 730:Theological figures 675:Feminist philosophy 475:Reproductive rights 281:Part of a series on 138:Pew Research Center 37:The Legend of Zelda 11458:Strickland v. Sony 11263:Simulator sickness 10957:Video game culture 10691:(11–12): 851–864. 9714:10.5817/cp2015-3-3 9452:on 27 October 2016 9264:. The Collective. 8726:Philosophy Compass 7999:10.1111/jcom.12237 7866:(11–12): 721–733. 7713:2012-10-24 at the 7629:2021-02-28 at the 7606:2009-02-16 at the 7583:2009-02-15 at the 7493:2015-05-18 at the 6921:. nintendolife.com 6603:on 21 January 2020 6534:2015-01-01 at the 6507:on March 26, 2004. 6499:2014-12-24 at the 6215:(11–12): 851–864. 5838:Video games portal 5658:Female characters 5652:Subcharacteristic 5634: 5425:Gender stereotypes 5408:Effect on children 5229:Sexual orientation 5054:Fan interpretation 5036:fan interpretation 4704:Grand Theft Auto V 4584:Grand Theft Auto V 4491: 4413: 4411:of women in games. 4374:Final Fantasy VIII 4250:Breath of the Wild 4179:damsel in distress 3803:A 2006 study from 3063:Literary criticism 2928:Views on sexuality 2615:Effects on society 2583:Complementarianism 2558:Women's liberation 2313:Religious variants 2287:trans-exclusionary 2005:Radical lesbianism 1167:Dominican Republic 934:Mixed martial arts 904:Fastpitch softball 485:Violence and abuse 470:Positions of power 276: 233:Portrayal of women 130: 109:Gamer demographics 87:damsel in distress 43: 11489:Mass media issues 11471: 11470: 11467: 11466: 11408:Video game piracy 11391:Microtransactions 10734:978-1-35164-473-0 10113:"GDC 2023 – IGDA" 9649:Games and Culture 9633:978-0-8166-9315-3 9576:Games and Culture 9353:, pp. 23–24. 9261:Bloody Disgusting 9062:Enthusiast Gaming 9017:Enthusiast Gaming 7370:Games and Culture 7141:978-0-415-97721-0 7007:978-1-350-24193-0 6860:978-4-88181-859-6 6798:. March 20, 2018. 6721:. A Critical Hit! 5943:978-0-262-11319-9 5821: 5820: 5797:Miller / Summers 5771:Miller / Summers 5745:Miller / Summers 5719:Miller / Summers 5694:Miller / Summers 5502:Social influences 5191:World of Warcraft 5034:Lastly, there is 4977:Bloody Disgusting 4944:Microsoft Windows 4881:heteronormativity 4547:chainmail bikinis 4290:player characters 4127:benevolent sexism 4122:Beyond: Two Souls 4110:Bioshock Infinite 4036:Street Fighter II 3987:Valkyrie no Bōken 3874:, the heroine of 3839:arcade video game 3785: 3784: 3736: 3735: 3255: 3254: 3245:womanist theology 3188:Political ecology 3019:Écriture féminine 2946: 2945: 2837:Triple oppression 2827:Toxic masculinity 2812:Sexual harassment 2672:Feminist stripper 2650:Feminist movement 2206: 2205: 2137:Africana womanism 1968: 1967: 1705: 1704: 909:Football / soccer 832:Fictional pirates 624:Art history field 500:Exchange of women 99:heteronormativity 45:The portrayal of 11501: 11344: 11343: 11049:Ethnic Cleansing 10981:Custer's Revenge 10934: 10927: 10920: 10911: 10910: 10906: 10877: 10875: 10850: 10821: 10819: 10794: 10765: 10738: 10715: 10713: 10711: 10673: 10636: 10635: 10633: 10632: 10618: 10612: 10611: 10609: 10607: 10592: 10586: 10585: 10583: 10581: 10564: 10558: 10557: 10549: 10543: 10542: 10532: 10507:(3–4): 252–269. 10492: 10486: 10485: 10483: 10481: 10476:on 21 March 2013 10472:. Archived from 10461: 10452: 10451: 10423: 10417: 10414: 10408: 10405: 10399: 10396: 10390: 10389: 10372:(5/6): 425–442. 10357: 10351: 10350: 10318: 10309: 10308: 10298: 10273:(9): 2047–2059. 10258: 10252: 10251: 10249: 10248: 10233: 10227: 10226: 10224: 10223: 10208: 10202: 10201: 10192:(5): 1402–1408. 10181: 10175: 10174: 10172: 10170: 10153: 10147: 10146: 10144: 10143: 10129: 10123: 10122: 10120: 10119: 10109: 10103: 10102: 10100: 10099: 10089: 10083: 10082: 10080: 10079: 10064: 10058: 10057: 10055: 10054: 10039: 10033: 10032: 10030: 10029: 10014: 10008: 10007: 10005: 10004: 9981: 9975: 9974: 9964: 9939:(3–4): 226–240. 9924: 9918: 9917: 9915: 9914: 9899: 9893: 9892: 9890: 9889: 9874: 9868: 9867: 9865: 9863: 9846: 9840: 9839: 9837: 9836: 9819: 9813: 9812: 9810: 9809: 9800:. Archived from 9789: 9783: 9782: 9780: 9779: 9762: 9756: 9750: 9744: 9743: 9741: 9740: 9725: 9719: 9718: 9716: 9692: 9681: 9680: 9644: 9638: 9637: 9619: 9608: 9607: 9571: 9556: 9555: 9553: 9552: 9537: 9531: 9530: 9528: 9527: 9504: 9498: 9497: 9491: 9483: 9481: 9480: 9468: 9462: 9461: 9459: 9457: 9441: 9435: 9434: 9432: 9430: 9412: 9406: 9405: 9387: 9378: 9377: 9375: 9374: 9360: 9354: 9348: 9342: 9336: 9330: 9324: 9315: 9314: 9312: 9310: 9284: 9278: 9277: 9275: 9273: 9251: 9245: 9244: 9242: 9240: 9216: 9210: 9209: 9207: 9205: 9181: 9175: 9169: 9163: 9157: 9151: 9150: 9148: 9146: 9121: 9115: 9114: 9112: 9110: 9084: 9078: 9077: 9075: 9073: 9039: 9033: 9032: 9030: 9028: 9004: 8998: 8997: 8995: 8993: 8967: 8961: 8960: 8958: 8956: 8934: 8928: 8927: 8925: 8923: 8901: 8892: 8886: 8877: 8876: 8874: 8872: 8850: 8844: 8843: 8841: 8839: 8817: 8788: 8787: 8785: 8783: 8761: 8742: 8741: 8721: 8715: 8708: 8702: 8701: 8695: 8693: 8678: 8672: 8671: 8669: 8668: 8651: 8645: 8644: 8642: 8641: 8626: 8620: 8619: 8617: 8615: 8600: 8594: 8593: 8591: 8590: 8579: 8573: 8572: 8570: 8569: 8546: 8540: 8539: 8537: 8536: 8522: 8516: 8515: 8513: 8512: 8501: 8495: 8494: 8492: 8491: 8476: 8470: 8469: 8467: 8466: 8451: 8445: 8444: 8442: 8441: 8426: 8420: 8419: 8417: 8416: 8401: 8395: 8394: 8392: 8391: 8376: 8370: 8369: 8367: 8366: 8361:on June 30, 2007 8347: 8341: 8340: 8328: 8322: 8321: 8319: 8317: 8305: 8299: 8298: 8296: 8295: 8272: 8266: 8265: 8253: 8247: 8242: 8236: 8235: 8224: 8218: 8217: 8215: 8213: 8196: 8190: 8189: 8187: 8185: 8168: 8162: 8161: 8159: 8158: 8149:. Archived from 8142: 8136: 8135: 8133: 8132: 8127:. 5 January 2012 8117: 8111: 8110: 8108: 8106: 8091: 8085: 8084: 8076: 8067: 8066: 8064: 8062: 8050: 8044: 8037: 8031: 8030: 8028: 8026: 8009: 8003: 8002: 7982: 7976: 7975: 7965: 7957: 7939: 7933: 7932: 7922: 7898: 7892: 7891: 7855: 7849: 7848: 7838: 7813:(3–4): 252–269. 7798: 7792: 7791: 7781: 7775: 7774: 7772: 7771: 7756: 7750: 7749: 7747: 7746: 7724: 7718: 7705: 7699: 7692: 7686: 7685: 7675: 7666:(3–4): 141–148. 7651: 7634: 7621: 7615: 7598: 7592: 7575: 7569: 7568: 7566: 7565: 7550: 7544: 7543: 7541: 7540: 7534:Feminist Current 7525: 7516: 7515: 7512:Western Folklore 7507: 7498: 7485: 7479: 7478: 7476: 7474: 7459: 7453: 7452: 7450: 7448: 7433: 7427: 7426: 7424: 7422: 7407: 7401: 7400: 7398: 7396: 7361: 7355: 7354: 7352: 7351: 7330: 7324: 7323: 7321: 7319: 7314:on March 7, 2013 7310:. Archived from 7299: 7293: 7292: 7287: 7286: 7280: 7273: 7264: 7258: 7257: 7255: 7254: 7233: 7227: 7226: 7216: 7210: 7209: 7204:. Archived from 7193: 7187: 7186: 7184: 7183: 7174:. Archived from 7161: 7155: 7154: 7149: 7148: 7128:"Player culture" 7123: 7117: 7116: 7102: 7096: 7095: 7067: 7061: 7047: 7038: 7037:. June 23, 2020. 7036: 7028:Impress Holdings 7025: 7018: 7012: 7011: 6989: 6983: 6982: 6980: 6979: 6965: 6954: 6953: 6951: 6949: 6942:"Ninja Princess" 6937: 6931: 6930: 6928: 6926: 6914: 6908: 6907: 6905: 6903: 6887: 6881: 6875: 6862: 6853: 6849:エロゲー文化研究概論 増補改訂版 6845: 6839: 6838: 6836: 6835: 6819: 6813: 6812: 6805: 6799: 6789: 6783: 6782: 6780: 6778: 6761: 6755: 6754: 6737: 6731: 6730: 6728: 6726: 6714: 6708: 6707: 6705: 6704: 6697:Electronic Games 6688: 6682: 6681: 6679: 6677: 6666: 6660: 6659: 6619: 6613: 6612: 6610: 6608: 6599:. Archived from 6588: 6579: 6578: 6561:(5–6): 419–433. 6550: 6539: 6525: 6508: 6490: 6481: 6480: 6470: 6430: 6424: 6423: 6421: 6420: 6400: 6394: 6393: 6391: 6390: 6379: 6373: 6372: 6370: 6369: 6345: 6336: 6329: 6323: 6322: 6320: 6319: 6310:. Archived from 6303: 6297: 6296: 6286: 6261:(3–4): 252–269. 6246: 6233: 6232: 6204: 6195: 6194: 6177:(5/6): 425–442. 6166: 6149: 6148: 6120: 6111: 6110: 6092: 6079: 6078: 6076: 6074: 6057: 6046: 6045: 6021: 6015: 6014: 5974: 5968: 5967: 5961: 5957: 5955: 5947: 5929: 5920: 5919: 5901: 5866:Media and gender 5854: 5849: 5848: 5847: 5840: 5835: 5834: 5833: 5655:Male characters 5637: 5633: 5604:Rosalind Wiseman 5050:player character 4846:hypermasculinity 4820:superhero comics 4690:hypermasculinity 4680:Portrayal of men 4668:Grand Theft Auto 4598:Custer's Revenge 4590:Target Australia 4588:so much so that 4578:Grand Theft Auto 4243:Gerudo women in 4194:Prince of Persia 4135:Assassin's Creed 4007:Psychology Today 3978:(1986), Ki from 3928: 3916: 3777: 3770: 3763: 3749: 3748: 3747: 3688:Feminist parties 3683:Muslim feminists 3678:Jewish feminists 3589: 3588: 3570:History of women 3193:Political theory 2961: 2960: 2891: 2890: 2864: 2857:Women-only space 2742:Likeability trap 2707:Invisible labour 2625:Female education 2434:Anti-pornography 2289: 2288: 2284: 2000:Lesbian of color 1983: 1982: 1860:Women's suffrage 1836:Muslim countries 1831:Women's suffrage 1748:Feminist history 1741: 1740: 1730: 1707: 1706: 1697: 1690: 1683: 1367:Marshall Islands 944:Paralympic Games 575: 352: 317: 295: 286:Women in society 278: 277: 221:players, 66% of 11509: 11508: 11504: 11503: 11502: 11500: 11499: 11498: 11474: 11473: 11472: 11463: 11417: 11335: 11253:Health problems 11202: 11139: 11108: 11102: 11042:Muslim Massacre 10961: 10943: 10938: 10762: 10746: 10744:Further reading 10741: 10735: 10709: 10707: 10670: 10644: 10639: 10630: 10628: 10620: 10619: 10615: 10605: 10603: 10601:Quantic Foundry 10593: 10589: 10579: 10577: 10565: 10561: 10550: 10546: 10493: 10489: 10479: 10477: 10462: 10455: 10424: 10420: 10415: 10411: 10406: 10402: 10397: 10393: 10358: 10354: 10319: 10312: 10259: 10255: 10246: 10244: 10234: 10230: 10221: 10219: 10210: 10209: 10205: 10182: 10178: 10168: 10166: 10154: 10150: 10141: 10139: 10131: 10130: 10126: 10117: 10115: 10111: 10110: 10106: 10097: 10095: 10091: 10090: 10086: 10077: 10075: 10066: 10065: 10061: 10052: 10050: 10041: 10040: 10036: 10027: 10025: 10015: 10011: 10002: 10000: 9990:Washington Post 9982: 9978: 9925: 9921: 9912: 9910: 9900: 9896: 9887: 9885: 9875: 9871: 9861: 9859: 9847: 9843: 9834: 9832: 9820: 9816: 9807: 9805: 9790: 9786: 9777: 9775: 9763: 9759: 9755:, by Lydia Sung 9751: 9747: 9738: 9736: 9726: 9722: 9693: 9684: 9645: 9641: 9634: 9620: 9611: 9572: 9559: 9550: 9548: 9539: 9538: 9534: 9525: 9523: 9505: 9501: 9485: 9484: 9478: 9476: 9469: 9465: 9455: 9453: 9442: 9438: 9428: 9426: 9413: 9409: 9402: 9388: 9381: 9372: 9370: 9362: 9361: 9357: 9349: 9345: 9337: 9333: 9325: 9318: 9308: 9306: 9285: 9281: 9271: 9269: 9252: 9248: 9238: 9236: 9217: 9213: 9203: 9201: 9182: 9178: 9170: 9166: 9158: 9154: 9144: 9142: 9122: 9118: 9108: 9106: 9085: 9081: 9071: 9069: 9040: 9036: 9026: 9024: 9005: 9001: 8991: 8989: 8968: 8964: 8954: 8952: 8935: 8931: 8921: 8919: 8902: 8895: 8891:, pp. 857. 8887: 8880: 8870: 8868: 8851: 8847: 8837: 8835: 8818: 8791: 8781: 8779: 8774:. Sarah Zupko. 8762: 8745: 8722: 8718: 8709: 8705: 8691: 8689: 8680: 8679: 8675: 8666: 8664: 8653: 8652: 8648: 8639: 8637: 8627: 8623: 8613: 8611: 8601: 8597: 8588: 8586: 8581: 8580: 8576: 8567: 8565: 8547: 8543: 8534: 8532: 8524: 8523: 8519: 8510: 8508: 8503: 8502: 8498: 8489: 8487: 8477: 8473: 8464: 8462: 8452: 8448: 8439: 8437: 8428: 8427: 8423: 8414: 8412: 8403: 8402: 8398: 8389: 8387: 8378: 8377: 8373: 8364: 8362: 8349: 8348: 8344: 8331:Makuch, Eddie. 8329: 8325: 8315: 8313: 8306: 8302: 8293: 8291: 8274: 8273: 8269: 8254: 8250: 8243: 8239: 8226: 8225: 8221: 8211: 8209: 8197: 8193: 8183: 8181: 8169: 8165: 8156: 8154: 8143: 8139: 8130: 8128: 8119: 8118: 8114: 8104: 8102: 8092: 8088: 8077: 8070: 8060: 8058: 8051: 8047: 8038: 8034: 8024: 8022: 8011: 8010: 8006: 7983: 7979: 7959: 7958: 7940: 7936: 7899: 7895: 7856: 7852: 7799: 7795: 7782: 7778: 7769: 7767: 7758: 7757: 7753: 7744: 7742: 7725: 7721: 7715:Wayback Machine 7706: 7702: 7693: 7689: 7652: 7637: 7631:Wayback Machine 7622: 7618: 7608:Wayback Machine 7599: 7595: 7585:Wayback Machine 7576: 7572: 7563: 7561: 7551: 7547: 7538: 7536: 7526: 7519: 7508: 7501: 7495:Wayback Machine 7486: 7482: 7472: 7470: 7460: 7456: 7446: 7444: 7434: 7430: 7420: 7418: 7408: 7404: 7394: 7392: 7362: 7358: 7349: 7347: 7332: 7331: 7327: 7317: 7315: 7300: 7296: 7284: 7282: 7278: 7271: 7265: 7261: 7252: 7250: 7235: 7234: 7230: 7217: 7213: 7194: 7190: 7181: 7179: 7162: 7158: 7146: 7144: 7142: 7124: 7120: 7103: 7099: 7078:(11): 808–823. 7068: 7064: 7048: 7041: 7030: 7023: 7019: 7015: 7008: 6990: 6986: 6977: 6975: 6967: 6966: 6957: 6947: 6945: 6938: 6934: 6924: 6922: 6915: 6911: 6901: 6899: 6888: 6884: 6876: 6865: 6851: 6846: 6842: 6833: 6831: 6821: 6820: 6816: 6807: 6806: 6802: 6790: 6786: 6776: 6774: 6762: 6758: 6751: 6739: 6738: 6734: 6724: 6722: 6715: 6711: 6702: 6700: 6689: 6685: 6675: 6673: 6667: 6663: 6634:(11): 721–733. 6620: 6616: 6606: 6604: 6589: 6582: 6551: 6542: 6536:Wayback Machine 6526: 6511: 6501:Wayback Machine 6491: 6484: 6431: 6427: 6418: 6416: 6401: 6397: 6388: 6386: 6380: 6376: 6367: 6365: 6346: 6339: 6330: 6326: 6317: 6315: 6304: 6300: 6247: 6236: 6205: 6198: 6167: 6152: 6121: 6114: 6107: 6093: 6082: 6072: 6070: 6058: 6049: 6022: 6018: 5975: 5971: 5959: 5958: 5949: 5948: 5944: 5930: 5923: 5902: 5898: 5894: 5852:Feminism portal 5850: 5845: 5843: 5836: 5831: 5829: 5826: 5757:Attractiveness 5649:Characteristic 5625: 5571: 5558: 5530:hyper-masculine 5525: 5504: 5484:self-perception 5480: 5467: 5427: 5410: 5401: 5396: 5368: 5358:, developed by 5346:Life is Strange 5309: 5289: 5233:gender identity 5204: 5181:heteronormative 5169: 5125:of America and 5081: 5072: 5064:Main articles: 5062: 5040:Garrus Vakarian 5032: 4939:Resident Evil 5 4925: 4907: 4854: 4840:, but serve as 4812: 4735: 4698: 4682: 4659: 4640: 4621: 4563: 4478: 4446:gender identity 4438: 4393: 4349: 4255:transmisogynist 4175: 3922: 3910: 3897:Lilly Adventure 3880:(1986) and its 3832: 3823:endless running 3801: 3795: 3790: 3781: 3745: 3743: 3738: 3737: 3639: 3586: 3578: 3577: 3576: 3485:Northern Cyprus 3265: 3257: 3256: 3251: 3073:Science fiction 3024: 3003:Women's studies 2968:Feminist method 2958: 2948: 2947: 2942: 2888: 2880: 2879: 2878: 2862: 2772:Oedipus complex 2762:Men in feminism 2727:Language reform 2702:Ideal womanhood 2682:Gender equality 2677:Formal equality 2640:Feminationalism 2578:Cognitive labor 2572: 2564: 2563: 2562: 2519:Post-structural 2418: 2408: 2407: 2406: 2315: 2305: 2304: 2303: 2286: 2283:Gender-critical 2282: 2281: 2232:Femonationalism 2216: 2208: 2207: 2202: 2181:Native American 2121: 2076:Critical theory 2038: 1980: 1970: 1969: 1964: 1919:Second Republic 1847: 1817: 1784: 1758:Women's history 1738: 1701: 1672: 1671: 1007: 997: 996: 989: 977:Track and field 864: 854: 853: 805: 804:Popular culture 797: 796: 725: 724: 709: 708: 663:Science fiction 609: 608: 590: 589: 573: 524: 523: 505: 504: 480:Venture capital 445:Law enforcement 350: 335:Animal advocacy 331: 311: 308:Women's history 303: 248: 242: 235: 202:, card battle, 117: 111: 101:of the medium. 17: 12: 11: 5: 11507: 11497: 11496: 11491: 11486: 11469: 11468: 11465: 11464: 11462: 11461: 11454: 11447: 11440: 11433: 11425: 11423: 11419: 11418: 11416: 11415: 11410: 11405: 11400: 11399: 11398: 11388: 11383: 11378: 11373: 11368: 11363: 11358: 11353: 11347: 11341: 11337: 11336: 11334: 11333: 11332: 11331: 11321: 11316: 11315: 11314: 11309: 11304: 11297:Sexual content 11294: 11289: 11288: 11287: 11277: 11272: 11271: 11270: 11265: 11260: 11250: 11249: 11248: 11238: 11233: 11228: 11227: 11226: 11221: 11210: 11208: 11207:Social aspects 11204: 11203: 11201: 11200: 11195: 11191:Counter-Strike 11187: 11186: 11185: 11175: 11170: 11169: 11168: 11163: 11153: 11147: 11145: 11141: 11140: 11138: 11137: 11132: 11131: 11130: 11118: 11116:Crunch culture 11112: 11110: 11107:Harassment and 11104: 11103: 11101: 11100: 11097:Active Shooter 11093: 11088: 11080: 11073: 11066: 11063:V-Tech Rampage 11059: 11052: 11045: 11038: 11031: 11024: 11017: 11010: 11003: 10998: 10991: 10984: 10977: 10969: 10967: 10963: 10962: 10960: 10959: 10954: 10948: 10945: 10944: 10937: 10936: 10929: 10922: 10914: 10908: 10907: 10889:(3): 279–293. 10878: 10866:(4): 910–931. 10851: 10822: 10795: 10766: 10761:978-1604737141 10760: 10745: 10742: 10740: 10739: 10733: 10716: 10674: 10669:978-1783295012 10668: 10645: 10643: 10640: 10638: 10637: 10613: 10587: 10559: 10544: 10487: 10453: 10418: 10409: 10400: 10391: 10352: 10333:(4): 351–373. 10310: 10253: 10242:Game Developer 10228: 10203: 10176: 10148: 10124: 10104: 10084: 10059: 10034: 10009: 9976: 9919: 9894: 9869: 9841: 9814: 9784: 9757: 9745: 9720: 9682: 9639: 9632: 9609: 9582:(3): 228–253. 9557: 9532: 9499: 9463: 9436: 9407: 9400: 9379: 9355: 9343: 9331: 9329:, pp. 23. 9316: 9279: 9246: 9211: 9176: 9174:, pp. 37. 9164: 9162:, pp. 39. 9152: 9136:Facebook, Inc. 9126:"Sailor Chris" 9116: 9079: 9034: 8999: 8962: 8929: 8893: 8878: 8845: 8789: 8743: 8716: 8703: 8673: 8646: 8621: 8595: 8585:. 7 April 2016 8574: 8541: 8517: 8496: 8471: 8446: 8421: 8396: 8371: 8342: 8323: 8300: 8267: 8248: 8237: 8234:on 2012-11-08. 8219: 8191: 8163: 8145:Geordie Tait. 8137: 8112: 8086: 8068: 8045: 8032: 8021:. 27 July 2016 8004: 7993:(4): 564–584. 7977: 7934: 7893: 7850: 7793: 7776: 7751: 7719: 7700: 7687: 7635: 7616: 7593: 7570: 7559:Paste Magazine 7545: 7517: 7499: 7480: 7454: 7428: 7402: 7376:(8): 843–860. 7356: 7325: 7294: 7259: 7228: 7211: 7208:on 2016-02-03. 7188: 7156: 7140: 7118: 7097: 7062: 7039: 7013: 7006: 6984: 6955: 6932: 6909: 6882: 6863: 6840: 6814: 6800: 6784: 6756: 6749: 6732: 6709: 6683: 6661: 6614: 6580: 6540: 6509: 6482: 6445:(1): 170–196. 6425: 6395: 6374: 6337: 6324: 6298: 6234: 6196: 6150: 6112: 6106:978-0415965781 6105: 6080: 6047: 6036:(1): 171–193. 6016: 5989:(1): 103–114. 5969: 5942: 5921: 5895: 5893: 5890: 5889: 5888: 5883: 5878: 5873: 5868: 5863: 5856: 5855: 5841: 5825: 5822: 5819: 5818: 5816: 5813: 5810: 5807: 5804: 5801: 5798: 5794: 5793: 5790: 5787: 5784: 5781: 5778: 5775: 5772: 5768: 5767: 5764: 5761: 5758: 5755: 5754:Sexualization 5752: 5749: 5746: 5742: 5741: 5738: 5735: 5732: 5729: 5728:Sexualization 5726: 5723: 5720: 5716: 5715: 5712: 5709: 5706: 5704: 5701: 5698: 5695: 5691: 5690: 5687: 5684: 5681: 5679: 5676: 5670: 5667: 5663: 5662: 5659: 5656: 5653: 5650: 5647: 5644: 5641: 5624: 5621: 5570: 5567: 5557: 5554: 5524: 5521: 5503: 5500: 5479: 5476: 5466: 5463: 5426: 5423: 5409: 5406: 5400: 5397: 5395: 5392: 5367: 5364: 5319:The Last of Us 5308: 5305: 5288: 5285: 5280:Cyberpunk 2077 5241:Lucien Soulban 5203: 5200: 5168: 5165: 5160:Chrono Trigger 5080: 5077: 5061: 5058: 5031: 5028: 4973:Village People 4928:Chris Redfield 4924: 4921: 4906: 4901: 4853: 4850: 4838:sexual arousal 4811: 4808: 4796:, writing for 4763:sexual objects 4734: 4731: 4709:Trevor Philips 4697: 4694: 4686:power fantasy, 4681: 4678: 4658: 4655: 4639: 4636: 4620: 4617: 4603:General Custer 4562: 4559: 4543:female warrior 4532:breast physics 4528:fighting games 4477: 4474: 4437: 4434: 4405:Alison Carroll 4392: 4389: 4348: 4347:As antagonists 4345: 4199:Princess Peach 4183:Princess Zelda 4174: 4171: 4104:The Last of Us 4086:aggressiveness 4013:oversexualized 3951:Ninja Princess 3831: 3828: 3794: 3791: 3789: 3786: 3783: 3782: 3780: 3779: 3772: 3765: 3757: 3754: 3753: 3740: 3739: 3734: 3733: 3732: 3731: 3726: 3718: 3717: 3713: 3712: 3711: 3710: 3705: 3700: 3695: 3690: 3685: 3680: 3675: 3670: 3668:Feminist poets 3665: 3660: 3655: 3650: 3645: 3638: 3637: 3635:Feminist songs 3632: 3631: 3630: 3625: 3615: 3614: 3613: 3611:by nationality 3603: 3597: 3594: 3593: 3587: 3584: 3583: 3580: 3579: 3575: 3574: 3573: 3572: 3562: 3560:United Kingdom 3557: 3552: 3547: 3542: 3537: 3532: 3527: 3522: 3517: 3512: 3507: 3502: 3497: 3492: 3487: 3482: 3477: 3472: 3467: 3462: 3457: 3456: 3455: 3450: 3445: 3440: 3435: 3430: 3425: 3420: 3410: 3405: 3400: 3395: 3390: 3385: 3380: 3375: 3370: 3365: 3360: 3355: 3350: 3345: 3340: 3335: 3330: 3325: 3320: 3315: 3314: 3313: 3308: 3303: 3298: 3293: 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2709: 2704: 2699: 2694: 2689: 2684: 2679: 2674: 2669: 2668: 2667: 2662: 2657: 2647: 2642: 2637: 2632: 2627: 2622: 2617: 2612: 2607: 2602: 2597: 2596: 2595: 2585: 2580: 2574: 2573: 2570: 2569: 2566: 2565: 2561: 2560: 2555: 2553:Technofeminism 2550: 2549: 2548: 2543: 2538: 2528: 2527: 2526: 2516: 2511: 2510: 2509: 2508: 2507: 2497: 2492: 2482: 2481: 2480: 2479: 2478: 2463: 2458: 2453: 2452: 2451: 2446: 2436: 2431: 2426: 2420: 2419: 2414: 2413: 2410: 2409: 2405: 2404: 2399: 2398: 2397: 2387: 2382: 2377: 2376: 2375: 2370: 2365: 2355: 2354: 2353: 2348: 2343: 2338: 2328: 2323: 2317: 2316: 2311: 2310: 2307: 2306: 2302: 2301: 2296: 2291: 2278: 2277: 2276: 2271: 2266: 2256: 2251: 2250: 2249: 2239: 2234: 2229: 2224: 2218: 2217: 2215:Other variants 2214: 2213: 2210: 2209: 2204: 2203: 2201: 2200: 2195: 2190: 2185: 2184: 2183: 2173: 2172: 2171: 2161: 2160: 2159: 2154: 2149: 2139: 2133: 2130: 2129: 2123: 2122: 2120: 2119: 2114: 2113: 2112: 2107: 2097: 2096: 2095: 2085: 2084: 2083: 2078: 2068: 2063: 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1414: 1409: 1404: 1399: 1394: 1389: 1384: 1379: 1374: 1369: 1364: 1359: 1354: 1349: 1344: 1339: 1334: 1329: 1324: 1319: 1314: 1309: 1304: 1299: 1294: 1289: 1284: 1279: 1274: 1269: 1264: 1259: 1254: 1249: 1244: 1239: 1234: 1229: 1224: 1219: 1214: 1209: 1204: 1199: 1194: 1189: 1184: 1179: 1174: 1169: 1164: 1159: 1154: 1144: 1139: 1134: 1129: 1124: 1119: 1114: 1109: 1104: 1099: 1094: 1089: 1084: 1079: 1074: 1069: 1064: 1059: 1054: 1049: 1044: 1039: 1034: 1029: 1024: 1019: 1014: 1008: 1003: 1002: 999: 998: 994:List of sports 991: 990: 984: 979: 974: 969: 964: 959: 954: 949: 946: 941: 936: 931: 926: 921: 916: 911: 906: 901: 896: 891: 886: 881: 876: 871: 865: 860: 859: 856: 855: 852: 851: 850: 849: 839: 834: 829: 824: 819: 818: 817: 806: 803: 802: 799: 798: 795: 794: 789: 784: 779: 774: 769: 768: 767: 762: 757: 747: 742: 737: 732: 726: 723: 722: 716: 715: 714: 711: 710: 707: 706: 701: 700: 699: 694: 684: 679: 678: 677: 667: 666: 665: 655: 650: 649: 648: 646:"Chick flicks" 638: 633: 632: 631: 629:Women's cinema 621: 616: 610: 607: 606: 603: 597: 596: 595: 592: 591: 588: 587: 582: 577: 570: 565: 560: 559: 558: 557: 556: 541: 536: 531: 525: 522: 521: 518: 512: 511: 510: 507: 506: 503: 502: 497: 492: 487: 482: 477: 472: 467: 462: 457: 452: 447: 442: 437: 432: 427: 426: 425: 424: 423: 413: 408: 403: 393: 392: 391: 381: 376: 371: 366: 361: 356: 355: 354: 347: 337: 330: 329: 323: 322: 319: 318: 304: 301: 300: 297: 296: 288: 287: 283: 282: 234: 231: 113:Main article: 110: 107: 59:gender studies 53:, as in other 32:Princess Zelda 15: 9: 6: 4: 3: 2: 11506: 11495: 11492: 11490: 11487: 11485: 11482: 11481: 11479: 11460: 11459: 11455: 11453: 11452: 11448: 11446: 11445: 11441: 11439: 11438: 11434: 11432: 11431: 11427: 11426: 11424: 11420: 11414: 11413:Skin gambling 11411: 11409: 11406: 11404: 11401: 11397: 11394: 11393: 11392: 11389: 11387: 11386:Law 3037/2002 11384: 11382: 11379: 11377: 11374: 11372: 11369: 11367: 11364: 11362: 11359: 11357: 11354: 11352: 11349: 11348: 11345: 11342: 11338: 11330: 11327: 11326: 11325: 11322: 11320: 11317: 11313: 11310: 11308: 11305: 11303: 11300: 11299: 11298: 11295: 11293: 11290: 11286: 11283: 11282: 11281: 11278: 11276: 11273: 11269: 11266: 11264: 11261: 11259: 11256: 11255: 11254: 11251: 11247: 11246:LGBTQ+ themes 11244: 11243: 11242: 11239: 11237: 11234: 11232: 11231:Cyberbullying 11229: 11225: 11222: 11220: 11217: 11216: 11215: 11212: 11211: 11209: 11205: 11199: 11196: 11194: 11192: 11188: 11184: 11181: 11180: 11179: 11176: 11174: 11171: 11167: 11164: 11162: 11159: 11158: 11157: 11154: 11152: 11149: 11148: 11146: 11142: 11136: 11133: 11129: 11126: 11125: 11124: 11123: 11119: 11117: 11114: 11113: 11111: 11105: 11099: 11098: 11094: 11092: 11089: 11087: 11085: 11084:Mass Effect 3 11081: 11079: 11078: 11074: 11071: 11067: 11065: 11064: 11060: 11058: 11057: 11053: 11051: 11050: 11046: 11044: 11043: 11039: 11037: 11036: 11032: 11030: 11029: 11025: 11023: 11022: 11018: 11016: 11015: 11011: 11009: 11008: 11004: 11002: 10999: 10997: 10996: 10992: 10990: 10989: 10988:Mortal Kombat 10985: 10983: 10982: 10978: 10976: 10975: 10971: 10970: 10968: 10966:Game-specific 10964: 10958: 10955: 10953: 10950: 10949: 10946: 10942: 10935: 10930: 10928: 10923: 10921: 10916: 10915: 10912: 10904: 10900: 10896: 10892: 10888: 10884: 10879: 10874: 10869: 10865: 10861: 10857: 10852: 10848: 10844: 10840: 10836: 10832: 10828: 10823: 10818: 10813: 10809: 10805: 10801: 10796: 10792: 10788: 10784: 10780: 10776: 10772: 10767: 10763: 10757: 10753: 10748: 10747: 10736: 10730: 10726: 10722: 10717: 10706: 10702: 10698: 10694: 10690: 10686: 10685: 10680: 10675: 10671: 10665: 10661: 10657: 10656: 10651: 10647: 10646: 10627: 10623: 10617: 10602: 10598: 10591: 10576: 10575: 10570: 10563: 10555: 10548: 10540: 10536: 10531: 10526: 10522: 10518: 10514: 10510: 10506: 10502: 10498: 10491: 10475: 10471: 10467: 10460: 10458: 10449: 10445: 10441: 10437: 10433: 10429: 10422: 10413: 10404: 10395: 10387: 10383: 10379: 10375: 10371: 10367: 10363: 10356: 10348: 10344: 10340: 10336: 10332: 10328: 10324: 10317: 10315: 10306: 10302: 10297: 10292: 10288: 10284: 10280: 10276: 10272: 10268: 10264: 10257: 10243: 10239: 10232: 10218:on 2021-01-24 10217: 10213: 10207: 10199: 10195: 10191: 10187: 10180: 10169:September 28, 10165: 10164: 10159: 10152: 10138: 10134: 10128: 10114: 10108: 10094: 10088: 10073: 10069: 10063: 10048: 10044: 10038: 10024: 10020: 10013: 9999: 9995: 9991: 9987: 9980: 9972: 9968: 9963: 9958: 9954: 9950: 9946: 9942: 9938: 9934: 9930: 9923: 9909: 9905: 9898: 9884: 9880: 9873: 9858: 9857: 9852: 9845: 9831: 9830: 9825: 9818: 9804:on 2013-09-22 9803: 9799: 9795: 9788: 9774: 9773: 9768: 9761: 9754: 9749: 9735: 9731: 9724: 9715: 9710: 9706: 9702: 9698: 9691: 9689: 9687: 9678: 9674: 9670: 9666: 9662: 9658: 9654: 9650: 9643: 9635: 9629: 9625: 9618: 9616: 9614: 9605: 9601: 9597: 9593: 9589: 9585: 9581: 9577: 9570: 9568: 9566: 9564: 9562: 9546: 9542: 9536: 9522: 9518: 9514: 9510: 9503: 9495: 9489: 9474: 9467: 9451: 9447: 9440: 9425: 9423: 9418: 9411: 9403: 9401:9781628925760 9397: 9393: 9386: 9384: 9369: 9365: 9359: 9352: 9351:McDonald 2017 9347: 9340: 9339:McDonald 2017 9335: 9328: 9327:McDonald 2017 9323: 9321: 9304: 9300: 9296: 9295: 9290: 9283: 9267: 9263: 9262: 9257: 9250: 9234: 9230: 9226: 9222: 9215: 9199: 9195: 9194:Gamer Network 9191: 9187: 9180: 9173: 9168: 9161: 9156: 9140: 9137: 9133: 9132: 9127: 9120: 9104: 9100: 9099:Verizon Media 9096: 9095: 9090: 9083: 9067: 9063: 9059: 9058: 9053: 9051: 9047: 9038: 9022: 9018: 9014: 9010: 9003: 8987: 8983: 8979: 8978: 8973: 8966: 8950: 8946: 8945: 8940: 8933: 8917: 8914:. Biz Media. 8913: 8912: 8907: 8900: 8898: 8890: 8885: 8883: 8866: 8862: 8861: 8856: 8849: 8833: 8829: 8828: 8823: 8816: 8814: 8812: 8810: 8808: 8806: 8804: 8802: 8800: 8798: 8796: 8794: 8777: 8773: 8772: 8767: 8760: 8758: 8756: 8754: 8752: 8750: 8748: 8739: 8735: 8731: 8727: 8720: 8713: 8707: 8700: 8699:appreciation. 8688:. Winter 2012 8687: 8683: 8677: 8662: 8661: 8656: 8650: 8636: 8632: 8625: 8610: 8606: 8599: 8584: 8578: 8564: 8560: 8556: 8552: 8545: 8531: 8527: 8521: 8506: 8500: 8486: 8482: 8475: 8461: 8457: 8450: 8435: 8431: 8425: 8410: 8406: 8400: 8385: 8381: 8375: 8360: 8356: 8352: 8346: 8338: 8334: 8327: 8312:. Polygon.com 8311: 8304: 8290:on 2007-07-20 8289: 8285: 8281: 8277: 8271: 8263: 8259: 8252: 8246: 8241: 8233: 8229: 8223: 8208: 8207: 8202: 8195: 8180: 8179: 8174: 8167: 8153:on 2012-11-17 8152: 8148: 8141: 8126: 8122: 8116: 8101: 8097: 8090: 8082: 8075: 8073: 8056: 8049: 8042: 8036: 8020: 8019: 8014: 8008: 8000: 7996: 7992: 7988: 7981: 7973: 7969: 7963: 7955: 7951: 7947: 7946: 7938: 7930: 7926: 7921: 7916: 7912: 7908: 7904: 7897: 7889: 7885: 7881: 7877: 7873: 7869: 7865: 7861: 7854: 7846: 7842: 7837: 7832: 7828: 7824: 7820: 7816: 7812: 7808: 7804: 7797: 7789: 7788: 7780: 7765: 7761: 7755: 7740: 7736: 7735: 7730: 7723: 7716: 7712: 7709: 7704: 7697: 7691: 7683: 7679: 7674: 7669: 7665: 7661: 7657: 7650: 7648: 7646: 7644: 7642: 7640: 7632: 7628: 7625: 7620: 7613: 7609: 7605: 7602: 7597: 7590: 7586: 7582: 7579: 7574: 7560: 7556: 7549: 7535: 7531: 7524: 7522: 7513: 7506: 7504: 7496: 7492: 7489: 7484: 7469: 7465: 7458: 7443: 7439: 7432: 7417: 7413: 7406: 7391: 7387: 7383: 7379: 7375: 7371: 7367: 7360: 7346:on 2010-01-09 7345: 7341: 7340: 7335: 7329: 7313: 7309: 7305: 7298: 7291: 7281:on 2011-09-29 7277: 7270: 7267:Lie, Merete. 7263: 7248: 7244: 7243: 7238: 7232: 7224: 7223: 7215: 7207: 7203: 7199: 7192: 7178:on 2007-12-18 7177: 7173: 7172: 7167: 7160: 7153: 7143: 7137: 7133: 7129: 7122: 7114: 7113: 7108: 7107:"Game grrrls" 7101: 7093: 7089: 7085: 7081: 7077: 7073: 7066: 7060: 7056: 7052: 7046: 7044: 7034: 7029: 7024:(in Japanese) 7022: 7017: 7009: 7003: 6999: 6995: 6988: 6974: 6970: 6964: 6962: 6960: 6943: 6936: 6920: 6913: 6897: 6893: 6890:Kurt Kalata. 6886: 6879: 6874: 6872: 6870: 6868: 6861: 6857: 6852:(in Japanese) 6850: 6844: 6830: 6829: 6824: 6818: 6810: 6804: 6797: 6793: 6788: 6773: 6772: 6767: 6760: 6752: 6750:9781904994954 6746: 6742: 6736: 6720: 6713: 6698: 6694: 6687: 6672: 6665: 6657: 6653: 6649: 6645: 6641: 6637: 6633: 6629: 6625: 6618: 6602: 6598: 6594: 6587: 6585: 6576: 6572: 6568: 6564: 6560: 6556: 6549: 6547: 6545: 6537: 6533: 6530: 6524: 6522: 6520: 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5759: 5756: 5753: 5750: 5747: 5744: 5743: 5739: 5736: 5733: 5730: 5727: 5724: 5721: 5718: 5717: 5713: 5710: 5707: 5705: 5702: 5699: 5696: 5693: 5692: 5688: 5685: 5682: 5680: 5677: 5674: 5671: 5668: 5665: 5664: 5660: 5657: 5654: 5651: 5648: 5645: 5642: 5639: 5638: 5632: 5630: 5620: 5616: 5612: 5609: 5605: 5600: 5596: 5594: 5589: 5587: 5583: 5582: 5576: 5566: 5563: 5562:meta-analysis 5553: 5550: 5549: 5543: 5542:masculinity. 5540: 5539: 5533: 5531: 5520: 5516: 5512: 5510: 5509:socialization 5499: 5496: 5491: 5489: 5485: 5475: 5471: 5462: 5460: 5456: 5450: 5448: 5444: 5440: 5436: 5432: 5422: 5418: 5415: 5405: 5391: 5389: 5385: 5380: 5378: 5372: 5363: 5361: 5357: 5356: 5350: 5348: 5347: 5341: 5339: 5335: 5331: 5330: 5325: 5321: 5320: 5315: 5304: 5300: 5298: 5297:Mortal Kombat 5293: 5284: 5282: 5281: 5276: 5275: 5269: 5266: 5265: 5260: 5259: 5254: 5253: 5248: 5247: 5242: 5238: 5234: 5230: 5226: 5223: 5221: 5220: 5214: 5209: 5199: 5195: 5193: 5192: 5185: 5182: 5177: 5174: 5164: 5162: 5161: 5156: 5152: 5151: 5146: 5142: 5141: 5136: 5132: 5128: 5124: 5120: 5116: 5112: 5108: 5103: 5101: 5097: 5093: 5089: 5085: 5076: 5071: 5067: 5057: 5055: 5051: 5047: 5046: 5041: 5037: 5027: 5025: 5021: 5017: 5013: 5012:Mass Effect 3 5009: 5005: 5004: 5003:Mass Effect 3 4999: 4998: 4993: 4989: 4988:Kaidan Alenko 4984: 4982: 4978: 4974: 4970: 4965: 4961: 4960: 4955: 4951: 4950: 4945: 4941: 4940: 4935: 4934: 4933:Resident Evil 4929: 4920: 4918: 4917: 4912: 4905: 4900: 4898: 4894: 4890: 4886: 4882: 4877: 4875: 4871: 4870: 4865: 4864: 4858: 4849: 4847: 4843: 4839: 4834: 4833: 4828: 4823: 4821: 4818: 4807: 4803: 4801: 4800: 4795: 4790: 4788: 4784: 4783: 4778: 4777: 4772: 4766: 4764: 4760: 4756: 4752: 4748: 4744: 4740: 4739:sexualization 4730: 4727: 4726:PBS Game/Show 4723: 4719: 4716: 4712: 4710: 4706: 4705: 4693: 4691: 4687: 4677: 4675: 4670: 4669: 4663: 4654: 4651: 4650: 4644: 4635: 4632: 4631: 4630:Resident Evil 4625: 4616: 4614: 4613: 4608: 4604: 4600: 4599: 4593: 4591: 4587: 4585: 4580: 4579: 4574: 4573: 4568: 4558: 4556: 4552: 4548: 4544: 4540: 4535: 4533: 4529: 4525: 4524: 4519: 4518: 4513: 4512:Ivy Valentine 4509: 4508: 4507:Soulcalibur V 4503: 4498: 4496: 4489: 4488: 4482: 4473: 4471: 4467: 4461: 4459: 4455: 4451: 4447: 4442: 4433: 4429: 4426: 4425:sexualization 4422: 4421:sexualization 4418: 4410: 4406: 4402: 4397: 4391:Sexualization 4388: 4386: 4385: 4380: 4376: 4375: 4370: 4366: 4365: 4360: 4356: 4355: 4344: 4342: 4337: 4336: 4331: 4327: 4326: 4325:Splinter Cell 4321: 4315: 4312: 4308: 4303: 4301: 4300: 4295: 4291: 4287: 4286: 4281: 4277: 4276: 4275:Resident Evil 4271: 4267: 4262: 4260: 4256: 4252: 4251: 4246: 4241: 4238: 4234: 4233: 4228: 4227: 4222: 4221: 4216: 4215: 4210: 4206: 4205: 4200: 4196: 4195: 4190: 4189: 4185:in the early 4184: 4180: 4170: 4168: 4164: 4160: 4156: 4155: 4154:Battlefield V 4149: 4147: 4143: 4142: 4137: 4136: 4130: 4128: 4124: 4123: 4118: 4117: 4112: 4111: 4106: 4105: 4099: 4097: 4096: 4091: 4087: 4083: 4082: 4077: 4073: 4071: 4070: 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3556: 3553: 3551: 3548: 3546: 3543: 3541: 3538: 3536: 3533: 3531: 3528: 3526: 3523: 3521: 3518: 3516: 3513: 3511: 3508: 3506: 3503: 3501: 3498: 3496: 3493: 3491: 3488: 3486: 3483: 3481: 3478: 3476: 3473: 3471: 3468: 3466: 3463: 3461: 3458: 3454: 3451: 3449: 3446: 3444: 3441: 3439: 3436: 3434: 3431: 3429: 3426: 3424: 3421: 3419: 3416: 3415: 3414: 3413:Latin America 3411: 3409: 3406: 3404: 3401: 3399: 3396: 3394: 3391: 3389: 3386: 3384: 3381: 3379: 3376: 3374: 3371: 3369: 3366: 3364: 3361: 3359: 3356: 3354: 3351: 3349: 3346: 3344: 3341: 3339: 3336: 3334: 3331: 3329: 3326: 3324: 3321: 3319: 3316: 3312: 3309: 3307: 3304: 3302: 3299: 3297: 3294: 3292: 3289: 3287: 3284: 3282: 3279: 3277: 3274: 3273: 3272: 3269: 3268: 3261: 3260: 3246: 3243: 3242: 3241: 3238: 3236: 3235:Technoscience 3233: 3231: 3228: 3226: 3223: 3221: 3218: 3216: 3213: 3209: 3206: 3205: 3204: 3201: 3199: 3196: 3194: 3191: 3189: 3186: 3182: 3179: 3177: 3174: 3172: 3169: 3165: 3162: 3161: 3160: 3157: 3155: 3152: 3150: 3147: 3145: 3142: 3141: 3140: 3137: 3135: 3132: 3130: 3127: 3123: 3120: 3119: 3118: 3115: 3113: 3110: 3108: 3105: 3103: 3100: 3096: 3093: 3092: 3091: 3088: 3086: 3083: 3081: 3078: 3074: 3071: 3069: 3066: 3064: 3061: 3059: 3058:Art criticism 3056: 3055: 3054: 3051: 3049: 3046: 3044: 3041: 3039: 3036: 3035: 3033: 3032: 3028: 3027: 3021: 3020: 3016: 3014: 3011: 3009: 3008:Men's studies 3006: 3004: 3001: 2999: 2996: 2994: 2991: 2989: 2986: 2984: 2981: 2979: 2976: 2974: 2971: 2969: 2966: 2965: 2963: 2962: 2957: 2952: 2951: 2939: 2936: 2934: 2931: 2929: 2926: 2924: 2921: 2919: 2916: 2914: 2911: 2909: 2908:Views on BDSM 2906: 2904: 2901: 2899: 2896: 2895: 2893: 2892: 2884: 2883: 2875: 2872: 2870: 2867: 2865: 2860: 2858: 2855: 2853: 2850: 2848: 2845: 2843: 2840: 2838: 2835: 2833: 2832:Transmisogyny 2830: 2828: 2825: 2823: 2820: 2818: 2815: 2813: 2810: 2808: 2805: 2803: 2800: 2798: 2795: 2793: 2792:Purplewashing 2790: 2788: 2787:Protofeminism 2785: 2783: 2780: 2778: 2775: 2773: 2770: 2768: 2765: 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1953:United States 1951: 1947: 1944: 1942: 1939: 1938: 1937: 1934: 1932: 1929: 1925: 1922: 1920: 1917: 1916: 1914: 1912: 1909: 1907: 1906:Liechtenstein 1904: 1902: 1899: 1897: 1894: 1892: 1889: 1887: 1884: 1882: 1879: 1877: 1874: 1872: 1869: 1868: 1866: 1865: 1861: 1858: 1857: 1852: 1849: 1848: 1842: 1839: 1837: 1834: 1833: 1832: 1829: 1828: 1826: 1825: 1821: 1820: 1814: 1811: 1809: 1806: 1804: 1801: 1799: 1796: 1795: 1793: 1792: 1788: 1787: 1779: 1776: 1774: 1771: 1769: 1766: 1764: 1761: 1760: 1759: 1756: 1754: 1751: 1749: 1746: 1745: 1743: 1742: 1734: 1733: 1729: 1725: 1724: 1721: 1718: 1717: 1713: 1709: 1708: 1698: 1693: 1691: 1686: 1684: 1679: 1678: 1676: 1675: 1668: 1665: 1663: 1660: 1658: 1655: 1653: 1650: 1648: 1645: 1643: 1640: 1638: 1635: 1633: 1630: 1628: 1627:United States 1625: 1623: 1620: 1618: 1615: 1613: 1610: 1608: 1605: 1603: 1600: 1598: 1595: 1593: 1590: 1588: 1585: 1583: 1580: 1578: 1575: 1573: 1570: 1568: 1565: 1563: 1560: 1558: 1555: 1553: 1550: 1548: 1545: 1543: 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